Knowledge (XXG)

Chit (board wargames)

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to pay income. Every purchased airline spoke, plus all hubs, have a unique chit placed in a cup. At the start of every turn, the player randomly draws two chits, paying the owner appropriately. Chits are replaced at the end of each
227:: used coloured chits with numbers on them to determine which side received a turn, and which game characters on that side, by comparing a recorded activation level against the number on the chit. 171:, where at the start of each round, one color-coded chit per player is placed in a cup. The chits are drawn sequentially to determine the current order of play. Chit drawing is also used in 184:, with some chits marked with question marks or placed over unit chits, allowing the opposing player to see where opposing forces are but hiding the type of unit. 43: 113: 94: 66: 47: 73: 190:, where numeric chits are randomly distributed over the terrain to indicate the frequency that resources are available in 155:, chits can be used to track air unit movement, indicating how many spaces fighters or bombers can move after combat. 80: 32: 51: 36: 62: 133: 245: 219:: lettered chits are drawn to determine the order in which individual game characters may receive turns. 211:: solid red and solid black coloured chits are drawn to determine battery access for offboard artillery. 207: 192: 223: 87: 151: 143:, being placed on a numeric runner to indicate turn status, as in some rule variants for 136:
that are generally not directly representational but used for the following purposes:
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Index


cite
sources
improve this article
adding citations to reliable sources
removed
"Chit" board wargames
news
newspapers
books
scholar
JSTOR
Learn how and when to remove this message
wargame
counter
Squad Leader
Axis & Allies Revised Edition
Air Baron
Fog of war
The Settlers of Catan
Advanced Squad Leader
Ambush!
Sniper!
Category
Board wargames

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