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need for a medical procedure. The player clicks, the
Clickold stops them at odd intervals and gives them arbitrary orders, often using suggestive language. He explains that he has owned the counter for a long time, but recently has been unable to click it as he would like to. He also says that the money is hidden underneath the motel room's bed. As the counter nears its limit, the Clickold reveals that he has a wife and two small children, whom he has kept his fixation with counters a secret from. At 9700, the Clickold begins brandishing a gun and begs the protagonist to reset the counter. Upon resetting the counter past 9999, the Clickold thanks the protagonist and uses the gun to commit suicide in front of them. As the credits roll, a jazz band is heard performing a song about the apocalypse in a restaurant.
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transported to a white void the
Clickold had described dreaming about. They meet a monochrome man with a tally over his head showed the total of all the clicks. He expresses disappointment with the Clickold's suicide and reveals that he has "captured the attention" of others before, who each forgot meeting him. Unlike others, the Clickold remembered the dream and became obsessed with it, ruining his life. The man acknowledges that while the protagonist will leave the room and forget meeting him, "the one who clicks" (the player) will not. The player can continue clicking indefinitely in either the void or the motel room.
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After the credits, the protagonist is left alone in the motel room with the
Clickold's body. They hear the voice of the Clickold instructing them to continue clicking. As they do so, a painting of a blind man being healed begins spinning and glowing on the wall. Upon reaching 1000, the protagonist is
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up to its limit. The entirety of the game is confined to one motel room. The player can move around within it and interact with a handful of objects. At certain points, the
Clickold gives orders such as requesting that the player stand in certain areas of the room. The player is unable to click the
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as "a dark incremental narrative game about tally counters, motels, and uncomfortable vulnerability with people you don't wish to fully know." Outersloth's official website would state, "They pitched such an unhinged and unsettling story it made an entire room erupt and somehow that ended up with
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The game begins with the protagonist alone in a motel room with a masked man (referred to as "the
Clickold"), who presents them with a tally counter. The Clickold orders the protagonist to reset the counter by clicking it up to its limit of 9999, promising to afterwards pay them the $ 14,000 they
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286:"FOR THE THIRD TIME CLICKOLDING IS A DARK INCREMENTAL NARRATIVE GAME BUILT IN UNREAL ENGINE 5 ABOUT THE DISTRESSING MAN IN THE CORNER OF YOUR ROOM, AND THE OBJECT HE WANTS YOU TO CLICK HE WANTS TO WATCH YOU CLICK IT AND IT'S OUT NOW FOR $ 2.69 ENJOY"
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355:"Made in 2 months, 40 minutes long, and only $ 2.70 - Among Us' indie fund has already financed a Steam hit that I can't stop thinking about"
334:"The new game from the maker of El Paso, Elsewhere is about a man in a chair in the corner of a dark hotel room, and yes, he wants to watch"
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was more positive, writing that the game succeeded in making the player feel the discomfort and exploitation of the premise. Nic Reuben of
501:"If we just went an entire year where every game was as short, cheap, and existentially harrowing as Clickolding that'd be great, thanks"
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scored the game a 6/10, taking issue with the short runtime and lack of a more complex narrative.
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developed and published by
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380:"Strange Scaffold announces dark incremental narrative game CLICKOLDING for PC"
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480:"This $ 3 horror game is the creepiest thing you can buy on Steam right now"
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them getting funding." The game spent only two months in development.
430:"Clickolding is a clicker game that looks like a meme but hits hard"
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holds a score of 70/100, indicating "mixed or average" reviews.
309:"Innersloth announces Outersloth, new indie publishing label"
196:was developed by Strange Scaffold, the creators of
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206:. Game director Xalavier Nelson Jr. described
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284:Nelson Jr., Xalavier (July 16, 2024).
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267:also praised the game's inventiveness.
478:Colantonio, Giovanni (July 19, 2024).
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513:from the original on July 18, 2024.
467:from the original on July 18, 2024.
442:from the original on July 18, 2024.
390:from the original on June 26, 2024.
367:from the original on July 20, 2024.
321:from the original on June 18, 2024.
307:Riendeau, Danielle (June 7, 2024).
214:The game is composed by R.J. Lake.
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243:s tone and atmosphere to that of
428:Marshall, Cass (July 18, 2024).
453:Handley, Zoey (July 17, 2024).
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499:Reuben, Nic (July 17, 2024).
378:Romano, Sal (June 26, 2024).
353:Serin, Kaan (July 17, 2024).
332:Chalk, Andy (June 26, 2024).
548:First-person adventure games
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588:Video games set in hotels
583:Video games about suicide
568:Single-player video games
558:Metafictional video games
239:, Cass Marshall compared
222:On the review aggregator
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563:Mystery adventure games
573:Strange Scaffold games
578:Unreal Engine 5 games
455:"Review: Clickolding"
153:adventure video game
66:Xalavier Nelson Jr.
598:Windows-only games
506:Rock Paper Shotgun
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199:El Paso, Elsewhere
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553:Indie games
460:Destructoid
360:GamesRadar+
252:Destructoid
246:Inscryption
228:Clickolding
208:Clickolding
194:Clickolding
189:Development
148:Clickolding
104:Platform(s)
82:Composer(s)
62:Director(s)
27:Clickolding
537:Categories
413:August 10,
407:Metacritic
271:References
224:Metacritic
204:Innersloth
218:Reception
159:systems.
129:Adventure
86:R.J. Lake
76:Val Magri
511:Archived
465:Archived
440:Archived
388:Archived
365:Archived
339:PC Gamer
319:Archived
163:Gameplay
124:Genre(s)
435:Polygon
384:Gematsu
294:Twitter
236:Polygon
157:Windows
135:Mode(s)
115:Release
151:is an
92:Engine
290:Tweet
415:2024
176:Plot
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.