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Cloud (video game)

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about making a game about clouds. It was given a story to "create the premise and help player to be emotionally invested"; however, the team avoided making the story too strong, as it would "distract the player from the core experience" of flying freely and shaping clouds. In the early stages of development, the game had an involved backstory about an alien who attempts to clean up the environment, but this was cut down to "a simple 'poetic' introduction to the cloud child trapped in a hospital bed". The team intended
1062: 241: 280: 391:. The game immediately received a great deal of attention when it was released; site traffic overran the server that hosted the website, and then crashed those of the school. By February 2006, just over three months after the game's release, the website had been viewed over one million times and the game downloaded over 300,000 times. By July 2006, it had reached six million visits and 600,000 downloads. 263:—the projection of the boy into his dream world—and guides him through his dream of a small group of islands with a light gathering of clouds. The avatar's direction and speed are controlled with a mouse; movement is generally on a horizontal plane, but vertical flight can be attained by holding down the third button of the mouse. The player may interact with clouds only while flying horizontally. 1040: 328:, director of the Game Innovation Lab. The game won the 2005 Game Innovation Grant of $ 20,000 from the lab, which was intended to support the production of experimental games. The idea for the game was partially based on Chen's childhood experience, as he was often hospitalized for asthma and would daydream while waiting for the doctors. 266:
The game contains three types of clouds: white clouds, which follow the avatar; gray, neutral clouds, which become white when touched; and black clouds, which may be combined with white clouds to cause rain, dissolving both clouds. A large number of white clouds more easily dissolves a small number
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was designed to "expand the spectrum of emotions video games evoke". Chen had the first idea for the game; while walking to school one day he looked up at the sky, noticing the difference between the fluffy clouds there and the "polluted and gray" clouds of Shanghai where he was born, and thought
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is simply jaw-dropping", and cited its music, visuals, and sensation of flying as high points. William Usher of Game Tunnel also praised the visuals and audio: he believed that its graphics created a relaxing atmosphere, and that the "touching musical score" would emotionally move any player. A
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in January 2005 with a US$ 20,000 grant from the USC Game Innovation Lab; the game was released as a free download that October. By July 2006, the hosting website had received 6 million visits, and the game had been downloaded 600,000 times.
1236: 316:. The game was made as a funded research project in the USC Game Innovation Lab. Development began in January 2005 and the game was released in late October, receiving its final update in December. The group was headed by 198:
and would daydream while alone in his room. Assuming the role of the boy, the player flies through a dream world and manipulates clouds to solve puzzles. The game was intended to spark emotions in the player that the
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Fullerton, Tracy; Chen, Jenova; Santiago, Kellee; Nelson, Erik; Diamante, Vincent; Meyers, Aaron; Song, Glenn; DeWeese, John (July 2006). "That Cloud Game: Dreaming (and Doing) Innovative Game Design".
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of dark clouds than an equal number, and vice versa. White clouds stop following the avatar if the player moves too quickly and they resume following if approached again. Each of the four missions in
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has a different objective, including forming patterns in the sky with clouds, eliminating black clouds, and creating rain over each of the islands.
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A screenshot of the boy flying in the sky. Above him black clouds and white clouds that the player has moved are combining to form rain.
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said that the game pointed "to a bright future" in which games would inspire a wider range of emotions; however, the writer called
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The game centers on a boy who dreams of flying while asleep in a hospital bed. The concept was partially based on lead designer
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representative John Hight as the first game in the "Zen" genre. Hight was interested, but Sony declined to publish the game.
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to "communicate a feeling of youthfulness, freedom, and the wonder of imagination". It was built on a modified version of a
1102: 313: 217:. The game was received well by critics, who cited its visuals, music, and relaxing atmosphere as high points. Chen and 1256: 1216: 978: 1068: 1000: 376: 349: 214: 713: 630: 1206: 1154: 687: 419:
similarly called it "the most relaxing experience I've ever had that involved a computer". Durham concluded that
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as a commercial video game, but has decided to do so only if the staff cannot conceive any other game ideas.
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and included Stephen Dinehart, Erik Nelson, Aaron Meyers, Glenn Song, composer Vincent Diamante, producer
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Video games affiliated with the USC Interactive Media & Games Division
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won the Best Student Philosophy award for artistic achievement at the
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The game received positive reviews from critics. Joel Durham, Jr. of
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was designed and released in 2005 by a team of seven students in the
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s development team. From left to right: Erik Nelson, Glenn Song,
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Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
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Chen and Santiago went on to co-found the video game studio
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developed by several team members for their previous game,
714:"Go With the fl0w: Jenova Chen on Console Independence" 936:"Got a Minute? Then We've Got 15 Free Games for You!" 1001:"Finding A New Way: Jenova Chen And Thatgamecompany" 1171: 1125: 153: 141: 133: 121: 111: 73: 61: 49: 35: 537:"IGF Student Showcase Q&A: Cloud Team (Cloud)" 413:more of an "experience" than a game. Ron White of 209:won the Best Student Philosophy award at the 2006 838:"Video Game Grad Programs Open Up The Industry" 1103: 864: 862: 777: 775: 773: 454: 452: 182:. The team began development of the game for 8: 569: 567: 352:student showcase, Chen and Santiago pitched 194:'s childhood; he was often hospitalized for 469:. 2006-07-28. pp. 5, 8. Archived from 213:, and a Student Showcase award at the 2006 1242:Video games developed in the United States 1110: 1096: 1088: 1060: 531: 529: 527: 525: 523: 521: 494: 492: 490: 436:. Thatgamecompany has considered remaking 41: 32: 1069:"Thatgamecompany | TGC Â» Cloud" 678: 676: 905:"Top Ten Games You've Never Heard Of". 448: 174:developed by a team of students in the 748:"Interview: Redefining Video Games". 373:Slamdance Guerrilla Games Competition 211:Slamdance Guerrilla Games Competition 7: 375:and a Student Showcase award at the 797:Association for Computing Machinery 1267:Independent Games Festival winners 14: 999:Sheffield, Brandon (2008-05-05). 656:University of Southern California 627:University of Southern California 467:University of Southern California 176:University of Southern California 1038: 869:Durham, Jr., Joel (2006-12-14). 228:, which has considered remaking 1017:from the original on 2010-08-10 981:from the original on 2010-09-19 952:from the original on 2008-02-24 848:from the original on 2009-03-26 836:Chaplin, Heather (2009-03-25). 730:from the original on 2010-08-07 694:from the original on 2010-01-03 600:from the original on 2010-03-26 553:from the original on 2010-05-10 398:claimed that "everything about 224:went on to co-found the studio 56:USC Interactive Media Division 1: 503:. Game Tunnel. Archived from 501:"Cloud Review by Game Tunnel" 499:Usher, William (2006-11-01). 460:"Cloud Instructional Booklet" 684:"Interview with Jenova Chen" 584:. Vol. 14, no. 7. 423:"would set your mind free". 314:USC School of Cinematic Arts 232:as a commercial video game. 883:. p. 2. Archived from 574:Shamoon, Evan (July 2006). 1283: 1247:Video games set on islands 1162:Sky: Children of the Light 971:"Thatgamecompany - Flower" 712:Wen, Howard (2007-01-22). 623:"Cloud Release Build V1.0" 377:Independent Games Festival 350:Game Developers Conference 215:Independent Games Festival 18: 1222:Single-player video games 934:White, Ron (2007-05-07). 758:. July 2010. p. 34. 180:Interactive Media Program 40: 1232:Video games about dreams 946:International Data Group 253:single-player video game 19:Not to be confused with 805:10.1145/1183316.1183324 298:, and Vincent Diamante. 299: 245: 379:. It was featured on 282: 243: 871:"Download This! #35" 364:Reception and legacy 576:"Check Out My Flow" 331:According to Chen, 201:video game industry 1257:Windows-only games 1217:Puzzle video games 1046:Video games portal 799:. pp. 56–58. 300: 246: 1192: 1191: 814:978-1-59593-386-7 307:Interactive Media 257:Microsoft Windows 203:usually ignored. 184:Microsoft Windows 172:puzzle video game 163: 162: 1274: 1207:2005 video games 1112: 1105: 1098: 1089: 1084: 1082: 1080: 1075:on 16 March 2011 1071:. Archived from 1064: 1059: 1058: 1056:Official website 1048: 1043: 1042: 1041: 1026: 1025: 1023: 1022: 996: 990: 989: 987: 986: 967: 961: 960: 958: 957: 931: 925: 924: 911:. No. 156. 902: 896: 895: 893: 892: 866: 857: 856: 854: 853: 833: 827: 826: 779: 768: 767: 754:. No. 207. 745: 739: 738: 736: 735: 709: 703: 702: 700: 699: 680: 671: 670: 668: 667: 658:. Archived from 652:"Cloud Creation" 648: 642: 641: 639: 638: 629:. Archived from 615: 609: 608: 606: 605: 571: 562: 561: 559: 558: 533: 516: 515: 513: 512: 496: 485: 484: 482: 481: 475: 464: 456: 289: 137:October 24, 2005 117:Vincent Diamante 95:Vincent Diamante 87:Stephen Dinehart 45: 33: 1282: 1281: 1277: 1276: 1275: 1273: 1272: 1271: 1227:Thatgamecompany 1197: 1196: 1193: 1188: 1184:Kellee Santiago 1167: 1121: 1119:Thatgamecompany 1116: 1078: 1076: 1067: 1054: 1053: 1044: 1039: 1037: 1034: 1029: 1020: 1018: 998: 997: 993: 984: 982: 975:Thatgamecompany 969: 968: 964: 955: 953: 933: 932: 928: 904: 903: 899: 890: 888: 868: 867: 860: 851: 849: 835: 834: 830: 815: 781: 780: 771: 747: 746: 742: 733: 731: 711: 710: 706: 697: 695: 682: 681: 674: 665: 663: 650: 649: 645: 636: 634: 617: 616: 612: 603: 601: 573: 572: 565: 556: 554: 535: 534: 519: 510: 508: 498: 497: 488: 479: 477: 473: 462: 458: 457: 450: 446: 428:Thatgamecompany 366: 326:Tracy Fullerton 322:Kellee Santiago 312:program at the 310:master's degree 292:Kellee Santiago 287: 277: 238: 226:Thatgamecompany 222:Kellee Santiago 107: 91:Kellee Santiago 68:Kellee Santiago 31: 30:2005 video game 28: 17: 16:2005 video game 12: 11: 5: 1280: 1278: 1270: 1269: 1264: 1259: 1254: 1249: 1244: 1239: 1234: 1229: 1224: 1219: 1214: 1209: 1199: 1198: 1190: 1189: 1187: 1186: 1181: 1175: 1173: 1169: 1168: 1166: 1165: 1158: 1151: 1144: 1137: 1129: 1127: 1123: 1122: 1117: 1115: 1114: 1107: 1100: 1092: 1086: 1085: 1065: 1050: 1049: 1033: 1032:External links 1030: 1028: 1027: 991: 962: 926: 915:. 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Index

Cloud gaming
Cloud Strife
A curved painting of a field of white flowers in front a gray, fenced-in city. The word "Cloud" is written below the Chinese character for the same the right side, and description of the game is in a gray box on the left.
Publisher(s)
USC Interactive Media Division
Producer(s)
Kellee Santiago
Designer(s)
Jenova Chen
Kellee Santiago
Composer(s)
Platform(s)
Windows
Genre(s)
Puzzle
Single-player
puzzle video game
University of Southern California
Interactive Media Program
Microsoft Windows
Jenova Chen
asthma
video game industry
Slamdance Guerrilla Games Competition
Independent Games Festival
producer
Kellee Santiago
Thatgamecompany
A blue-haired boy in a white robe is in the air over two small, mountainous islands. A white cloud is above him, and a gray, raining cloud is behind it.
single-player video game

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