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Cloud (video game)

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about making a game about clouds. It was given a story to "create the premise and help player to be emotionally invested"; however, the team avoided making the story too strong, as it would "distract the player from the core experience" of flying freely and shaping clouds. In the early stages of development, the game had an involved backstory about an alien who attempts to clean up the environment, but this was cut down to "a simple 'poetic' introduction to the cloud child trapped in a hospital bed". The team intended
1073: 252: 291: 402:. The game immediately received a great deal of attention when it was released; site traffic overran the server that hosted the website, and then crashed those of the school. By February 2006, just over three months after the game's release, the website had been viewed over one million times and the game downloaded over 300,000 times. By July 2006, it had reached six million visits and 600,000 downloads. 274:—the projection of the boy into his dream world—and guides him through his dream of a small group of islands with a light gathering of clouds. The avatar's direction and speed are controlled with a mouse; movement is generally on a horizontal plane, but vertical flight can be attained by holding down the third button of the mouse. The player may interact with clouds only while flying horizontally. 1051: 339:, director of the Game Innovation Lab. The game won the 2005 Game Innovation Grant of $ 20,000 from the lab, which was intended to support the production of experimental games. The idea for the game was partially based on Chen's childhood experience, as he was often hospitalized for asthma and would daydream while waiting for the doctors. 277:
The game contains three types of clouds: white clouds, which follow the avatar; gray, neutral clouds, which become white when touched; and black clouds, which may be combined with white clouds to cause rain, dissolving both clouds. A large number of white clouds more easily dissolves a small number
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was designed to "expand the spectrum of emotions video games evoke". Chen had the first idea for the game; while walking to school one day he looked up at the sky, noticing the difference between the fluffy clouds there and the "polluted and gray" clouds of Shanghai where he was born, and thought
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is simply jaw-dropping", and cited its music, visuals, and sensation of flying as high points. William Usher of Game Tunnel also praised the visuals and audio: he believed that its graphics created a relaxing atmosphere, and that the "touching musical score" would emotionally move any player. A
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in January 2005 with a US$ 20,000 grant from the USC Game Innovation Lab; the game was released as a free download that October. By July 2006, the hosting website had received 6 million visits, and the game had been downloaded 600,000 times.
1247: 327:. The game was made as a funded research project in the USC Game Innovation Lab. Development began in January 2005 and the game was released in late October, receiving its final update in December. The group was headed by 209:
and would daydream while alone in his room. Assuming the role of the boy, the player flies through a dream world and manipulates clouds to solve puzzles. The game was intended to spark emotions in the player that the
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Fullerton, Tracy; Chen, Jenova; Santiago, Kellee; Nelson, Erik; Diamante, Vincent; Meyers, Aaron; Song, Glenn; DeWeese, John (July 2006). "That Cloud Game: Dreaming (and Doing) Innovative Game Design".
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of dark clouds than an equal number, and vice versa. White clouds stop following the avatar if the player moves too quickly and they resume following if approached again. Each of the four missions in
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has a different objective, including forming patterns in the sky with clouds, eliminating black clouds, and creating rain over each of the islands.
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A screenshot of the boy flying in the sky. Above him black clouds and white clouds that the player has moved are combining to form rain.
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said that the game pointed "to a bright future" in which games would inspire a wider range of emotions; however, the writer called
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The game centers on a boy who dreams of flying while asleep in a hospital bed. The concept was partially based on lead designer
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representative John Hight as the first game in the "Zen" genre. Hight was interested, but Sony declined to publish the game.
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to "communicate a feeling of youthfulness, freedom, and the wonder of imagination". It was built on a modified version of a
1113: 324: 228:. The game was received well by critics, who cited its visuals, music, and relaxing atmosphere as high points. Chen and 1267: 1227: 989: 1079: 1011: 387: 360: 225: 724: 641: 1217: 1165: 698: 430:
similarly called it "the most relaxing experience I've ever had that involved a computer". Durham concluded that
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as a commercial video game, but has decided to do so only if the staff cannot conceive any other game ideas.
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and included Stephen Dinehart, Erik Nelson, Aaron Meyers, Glenn Song, composer Vincent Diamante, producer
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Video games affiliated with the USC Interactive Media & Games Division
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won the Best Student Philosophy award for artistic achievement at the
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The game received positive reviews from critics. Joel Durham, Jr. of
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was designed and released in 2005 by a team of seven students in the
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s development team. From left to right: Erik Nelson, Glenn Song,
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Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
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Chen and Santiago went on to co-found the video game studio
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developed by several team members for their previous game,
725:"Go With the fl0w: Jenova Chen on Console Independence" 947:"Got a Minute? Then We've Got 15 Free Games for You!" 1012:"Finding A New Way: Jenova Chen And Thatgamecompany" 1182: 1136: 164: 152: 144: 132: 122: 84: 72: 60: 46: 548:"IGF Student Showcase Q&A: Cloud Team (Cloud)" 424:more of an "experience" than a game. Ron White of 220:won the Best Student Philosophy award at the 2006 849:"Video Game Grad Programs Open Up The Industry" 1114: 875: 873: 788: 786: 784: 465: 463: 193:. The team began development of the game for 8: 580: 578: 363:student showcase, Chen and Santiago pitched 205:'s childhood; he was often hospitalized for 480:. 2006-07-28. pp. 5, 8. Archived from 224:, and a Student Showcase award at the 2006 1253:Video games developed in the United States 1121: 1107: 1099: 1071: 542: 540: 538: 536: 534: 532: 505: 503: 501: 447:. Thatgamecompany has considered remaking 52: 43: 1080:"Thatgamecompany | TGC Â» Cloud" 689: 687: 916:"Top Ten Games You've Never Heard Of". 459: 185:developed by a team of students in the 759:"Interview: Redefining Video Games". 384:Slamdance Guerrilla Games Competition 222:Slamdance Guerrilla Games Competition 7: 386:and a Student Showcase award at the 808:Association for Computing Machinery 1278:Independent Games Festival winners 25: 1010:Sheffield, Brandon (2008-05-05). 667:University of Southern California 638:University of Southern California 478:University of Southern California 187:University of Southern California 1049: 880:Durham, Jr., Joel (2006-12-14). 239:, which has considered remaking 1028:from the original on 2010-08-10 992:from the original on 2010-09-19 963:from the original on 2008-02-24 859:from the original on 2009-03-26 847:Chaplin, Heather (2009-03-25). 741:from the original on 2010-08-07 705:from the original on 2010-01-03 611:from the original on 2010-03-26 564:from the original on 2010-05-10 409:claimed that "everything about 235:went on to co-found the studio 67:USC Interactive Media Division 1: 514:. Game Tunnel. Archived from 512:"Cloud Review by Game Tunnel" 510:Usher, William (2006-11-01). 471:"Cloud Instructional Booklet" 695:"Interview with Jenova Chen" 595:. Vol. 14, no. 7. 434:"would set your mind free". 325:USC School of Cinematic Arts 243:as a commercial video game. 894:. p. 2. Archived from 585:Shamoon, Evan (July 2006). 1294: 1258:Video games set on islands 1173:Sky: Children of the Light 982:"Thatgamecompany - Flower" 723:Wen, Howard (2007-01-22). 634:"Cloud Release Build V1.0" 388:Independent Games Festival 361:Game Developers Conference 226:Independent Games Festival 29: 1233:Single-player video games 945:White, Ron (2007-05-07). 769:. July 2010. p. 34. 191:Interactive Media Program 51: 1243:Video games about dreams 957:International Data Group 264:single-player video game 30:Not to be confused with 816:10.1145/1183316.1183324 309:, and Vincent Diamante. 310: 256: 390:. It was featured on 293: 254: 882:"Download This! #35" 375:Reception and legacy 587:"Check Out My Flow" 342:According to Chen, 212:video game industry 1268:Windows-only games 1228:Puzzle video games 1057:Video games portal 810:. pp. 56–58. 311: 257: 1203: 1202: 825:978-1-59593-386-7 318:Interactive Media 268:Microsoft Windows 214:usually ignored. 195:Microsoft Windows 183:puzzle video game 174: 173: 16:(Redirected from 1285: 1218:2005 video games 1123: 1116: 1109: 1100: 1095: 1093: 1091: 1086:on 16 March 2011 1082:. Archived from 1075: 1070: 1069: 1067:Official website 1059: 1054: 1053: 1052: 1037: 1036: 1034: 1033: 1007: 1001: 1000: 998: 997: 978: 972: 971: 969: 968: 942: 936: 935: 922:. No. 156. 913: 907: 906: 904: 903: 877: 868: 867: 865: 864: 844: 838: 837: 790: 779: 778: 765:. No. 207. 756: 750: 749: 747: 746: 720: 714: 713: 711: 710: 691: 682: 681: 679: 678: 669:. Archived from 663:"Cloud Creation" 659: 653: 652: 650: 649: 640:. Archived from 626: 620: 619: 617: 616: 582: 573: 572: 570: 569: 544: 527: 526: 524: 523: 507: 496: 495: 493: 492: 486: 475: 467: 300: 148:October 24, 2005 128:Vincent Diamante 106:Vincent Diamante 98:Stephen Dinehart 56: 44: 21: 1293: 1292: 1288: 1287: 1286: 1284: 1283: 1282: 1238:Thatgamecompany 1208: 1207: 1204: 1199: 1195:Kellee Santiago 1178: 1132: 1130:Thatgamecompany 1127: 1089: 1087: 1078: 1065: 1064: 1055: 1050: 1048: 1045: 1040: 1031: 1029: 1009: 1008: 1004: 995: 993: 986:Thatgamecompany 980: 979: 975: 966: 964: 944: 943: 939: 915: 914: 910: 901: 899: 879: 878: 871: 862: 860: 846: 845: 841: 826: 792: 791: 782: 758: 757: 753: 744: 742: 722: 721: 717: 708: 706: 693: 692: 685: 676: 674: 661: 660: 656: 647: 645: 628: 627: 623: 614: 612: 584: 583: 576: 567: 565: 546: 545: 530: 521: 519: 509: 508: 499: 490: 488: 484: 473: 469: 468: 461: 457: 439:Thatgamecompany 377: 337:Tracy Fullerton 333:Kellee Santiago 323:program at the 321:master's degree 303:Kellee Santiago 298: 288: 249: 237:Thatgamecompany 233:Kellee Santiago 118: 102:Kellee Santiago 79:Kellee Santiago 42: 41:2005 video game 39: 28: 27:2005 video game 23: 22: 15: 12: 11: 5: 1291: 1289: 1281: 1280: 1275: 1270: 1265: 1260: 1255: 1250: 1245: 1240: 1235: 1230: 1225: 1220: 1210: 1209: 1201: 1200: 1198: 1197: 1192: 1186: 1184: 1180: 1179: 1177: 1176: 1169: 1162: 1155: 1148: 1140: 1138: 1134: 1133: 1128: 1126: 1125: 1118: 1111: 1103: 1097: 1096: 1076: 1061: 1060: 1044: 1043:External links 1041: 1039: 1038: 1002: 973: 937: 926:. 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Retrieved 482:the original 448: 442: 436: 431: 425: 421: 415: 410: 404: 379: 378: 364: 356: 348: 343: 341: 335:and advisor 313: 312: 295: 279: 276: 259: 258: 240: 217: 216: 200: 177: 176: 175: 109:Aaron Meyers 62:Publisher(s) 36:Cloud Strife 32:Cloud gaming 18:Cloud (game) 1223:Indie games 1190:Jenova Chen 1137:Video games 353:game engine 329:Jenova Chen 307:Jenova Chen 294:Members of 286:Development 203:Jenova Chen 134:Platform(s) 124:Composer(s) 112:Erik Nelson 94:Jenova Chen 86:Designer(s) 74:Producer(s) 1212:Categories 1032:2011-01-06 996:2011-01-21 967:2011-03-28 902:2011-01-31 892:Ziff Davis 863:2011-01-05 745:2011-01-05 709:2011-01-06 677:2011-01-20 648:2011-01-20 615:2011-01-05 597:CondĂ© Nast 568:2011-01-21 522:2011-01-24 491:2011-01-24 455:References 400:CBS Sunday 181:is a 2005 115:Glenn Song 1273:Art games 1017:Gamasutra 932:1067-6392 775:1067-6392 730:Gamasutra 605:1059-1028 553:Gamasutra 189:'s (USC) 1183:Founders 1026:Archived 990:Archived 961:Archived 952:PC World 924:GameStop 857:Archived 834:15562160 767:GameStop 739:Archived 703:Archived 609:Archived 562:Archived 427:PC World 392:Spike TV 247:Gameplay 230:producer 154:Genre(s) 1166:Journey 1090:29 July 887:GameSpy 407:GameSpy 165:Mode(s) 145:Release 139:Windows 1159:Flower 930:  832:  822:  800:Boston 773:  603:  444:Flower 398:, and 357:Dyadin 272:avatar 207:asthma 159:Puzzle 1145:Cloud 830:S2CID 592:Wired 485:(PDF) 474:(PDF) 449:Cloud 432:Cloud 422:Cloud 411:Cloud 380:Cloud 365:Cloud 349:Cloud 344:Cloud 314:Cloud 299:' 296:Cloud 280:Cloud 260:Cloud 241:Cloud 218:Cloud 178:Cloud 47:Cloud 1152:Flow 1092:2009 928:ISSN 820:ISBN 771:ISSN 601:ISSN 396:G4TV 369:Sony 266:for 262:, a 1022:UBM 853:NPR 812:doi 735:UBM 558:UBM 367:to 34:or 1214:: 1024:. 1020:. 1014:. 988:. 984:. 959:. 955:. 949:. 890:. 884:. 872:^ 855:. 851:. 828:. 818:. 806:: 802:, 798:. 783:^ 737:. 733:. 727:. 697:. 686:^ 665:. 636:. 607:. 599:. 589:. 577:^ 556:. 550:. 531:^ 500:^ 476:. 462:^ 394:, 305:, 1122:e 1115:t 1108:v 1094:. 1035:. 999:. 970:. 934:. 905:. 866:. 836:. 814:: 777:. 748:. 712:. 680:. 651:. 618:. 571:. 525:. 494:. 38:. 20:)

Index

Cloud (game)
Cloud gaming
Cloud Strife
A curved painting of a field of white flowers in front a gray, fenced-in city. The word "Cloud" is written below the Chinese character for the same the right side, and description of the game is in a gray box on the left.
Publisher(s)
USC Interactive Media Division
Producer(s)
Kellee Santiago
Designer(s)
Jenova Chen
Kellee Santiago
Composer(s)
Platform(s)
Windows
Genre(s)
Puzzle
Single-player
puzzle video game
University of Southern California
Interactive Media Program
Microsoft Windows
Jenova Chen
asthma
video game industry
Slamdance Guerrilla Games Competition
Independent Games Festival
producer
Kellee Santiago
Thatgamecompany
A blue-haired boy in a white robe is in the air over two small, mountainous islands. A white cloud is above him, and a gray, raining cloud is behind it.

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