Knowledge (XXG)

Clusterball

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202:, the player must collect as many balls as they can from the playing field then fly them through a ring in the center of the stage to collect points. Various weapons and power ups are strewn around the stages, enabling players to steal their opponents' balls or invert the controls of the other player, making movement much more difficult. The balls lie on magnetic ramps and the aircraft must slide on these ramps to collect the balls. As the player tows more and more balls, which create a tail behind the aircraft, the aircraft becomes gradually heavier, therefore more vulnerable to enemy attacks. 402: 397: 392: 387: 382: 165: 282:, Daydream Software's Nigel Papworth responded with "We sat around and discussed what we thought were the greatest aspects of real life games and computer games, and concluded that ball games rule in real life, flight sims in the digital universe. The conclusion was to build a flight sim ball game!" 29: 245:, the team sought to create a unique online multiplayer game without violence, as Daydream did not release violent titles. The company told investors in June 1997 that "feasibility study and research" was underway for a game codenamed Project 3, later revealed as 266:. The design was also driven by a desire among certain Daydream employees for "a game where you could fly around in a landscape and see very far" into the distance, according to the team's Matti Larsson. 229:. Initially, it was spearheaded by company co-founder Jörgen Isaksson. The project derived from Daydream's worry, according to the team's Nigel Papworth, that the production pipeline used by its titles 557: 461: 880: 943: 421: 824: 425: 413: 985: 565: 587: 522: 183:
that plays out in a three-dimensional graphical environment. The player controls a sci-fi aircraft and maneuvers environments based on the
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was "too costly and time consuming to be a viable long term solution" for the company. Development began in early 1997. In designing
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and was developed side by side with that game. When asked how the team initially came up with the idea for
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was released for iPhone by Resolution Interactive, a team consisting of ex-Daydream Software members.
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The game was released on July 17, 2000 for both PC computers and as a downloadable title off of
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experiment at Daydream. It was the company's first fully 3D game, as its other projects were
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featuring futuristic sport gameplay created by the Swedish Company
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The game was designed to enable online multiplayer gameplay.
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version of the game were announced but later scrapped.
928: 896: 817:"D.I.C.E. Awards By Video Game Details Clusterball" 105: 93: 83: 67: 50: 38: 21: 874: 762:Shoemaker, Richie (November 2001). "Reviews; 8: 643:DelĂ„rsrapport september 1997 - november 1997 379: 252:They settled on a combination of sports and 944:Safecracker: The Ultimate Puzzle Adventure 881: 867: 859: 825:Academy of Interactive Arts & Sciences 588:"Interview with Matti Larsson of Daydream" 581: 579: 577: 575: 426:Academy of Interactive Arts & Sciences 309: 27: 18: 516: 514: 512: 486: 484: 482: 414:4th Annual Interactive Achievement Awards 613:DelĂ„rsrapport, september 1996 - maj 1997 558:"Daydream – om ett företag före sin tid" 453: 607: 605: 733:Osborne, Scott (September 24, 2001). 670: 668: 148:began development in early 1997 as a 7: 704:Bramwell, Tom (September 18, 2001). 314: 305: 649:. January 15, 1998. Archived from 523:"Interview with Nigel Papworth on 89:November 20, 2001 (retail reissue) 14: 783:Rice, Kevin (December 11, 2001). 381: 586:Unland, Brice (April 28, 1999). 400: 395: 390: 385: 380: 986:Video games developed in Sweden 675:Sulic, Ivan (January 8, 2002). 619:. June 23, 1997. Archived from 420:received a nomination for the " 270:was started concurrently with 260:and inspiration from the game 1: 521:Unland, Brice (May 8, 1999). 491:Bye, John (August 4, 2000). 464:. 2004-08-18. Archived from 256:gameplay, with elements of 1012: 971:Fantasy sports video games 785:"Clusterball (PC) Review" 318: 315: 26: 493:"Interview; Daydreamers" 462:"Strategy First - Press" 223:research and development 150:research and development 996:Daydream Software games 937:Traitors Gate 2: Cypher 645:(Report) (in Swedish). 615:(Report) (in Swedish). 173: 722:on December 22, 2001. 278:in an interview with 195:and other locations. 167: 991:Strategy First games 854:Touch arcade article 797:on February 20, 2002 751:on January 27, 2005. 598:on October 4, 1999. 568:on August 21, 2018. 312: 981:Windows-only games 537:on October 4, 1999 442:Clusterball Arcade 310: 174: 953: 952: 890:Daydream Software 693:on June 14, 2004. 653:on April 26, 2003 647:Daydream Software 623:on April 26, 2003 617:Daydream Software 505:on July 16, 2001. 409: 408: 227:Daydream Software 140:Daydream Software 130:and published by 128:Daydream Software 115: 114: 57:Daydream Software 45:Daydream Software 1003: 966:2000 video games 929:Related articles 883: 876: 869: 860: 836: 835: 833: 831: 813: 807: 806: 804: 802: 793:. 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Plans for a 287: 284: 225:experiment at 215: 212: 210: 207: 161: 158: 132:Strategy First 113: 112: 107: 103: 102: 97: 91: 90: 85: 81: 80: 71: 65: 64: 61:Strategy First 54: 48: 47: 42: 36: 35: 32: 24: 23: 15: 13: 10: 9: 6: 4: 3: 2: 1008: 997: 994: 992: 989: 987: 984: 982: 979: 977: 976:Windows games 974: 972: 969: 967: 964: 963: 961: 946: 945: 941: 939: 938: 934: 933: 931: 927: 921: 920: 916: 914: 913: 912:Traitors Gate 909: 907: 906: 902: 901: 899: 895: 891: 884: 879: 877: 872: 870: 865: 864: 861: 855: 852: 850: 847: 846: 842: 826: 822: 818: 812: 809: 796: 792: 791: 786: 779: 776: 771: 770: 765: 758: 755: 750: 746: 745: 740: 738: 729: 726: 721: 717: 716: 711: 709: 700: 697: 692: 688: 687: 682: 680: 671: 669: 665: 652: 648: 644: 638: 635: 622: 618: 614: 608: 606: 602: 597: 593: 592:Mac Game Gate 589: 582: 580: 578: 576: 572: 567: 563: 559: 552: 549: 536: 532: 531:Mac Game Gate 528: 526: 525:Traitors Gate 517: 515: 513: 509: 504: 500: 499: 494: 487: 485: 483: 479: 468:on 2004-08-18 467: 463: 457: 454: 447: 445: 443: 439: 431: 429: 427: 423: 419: 415: 378: 376: 375: 371: 370: 366: 364: 363: 359: 358: 354: 352: 351: 347: 346: 342: 340: 339: 335: 334: 330: 328: 327: 323: 322: 311:Review scores 301: 299: 297: 293: 285: 283: 281: 277: 273: 272:Traitors Gate 269: 265: 264: 259: 255: 250: 248: 244: 240: 239: 238:Traitors Gate 234: 233: 228: 224: 220: 213: 208: 206: 203: 201: 196: 194: 190: 186: 182: 179:is an action- 178: 171: 166: 159: 157: 155: 151: 147: 143: 141: 137: 133: 129: 125: 121: 120: 111: 108: 104: 101: 98: 96: 92: 87:July 17, 2000 86: 82: 79: 75: 72: 70: 66: 62: 58: 55: 53: 49: 46: 43: 41: 37: 30: 25: 20: 942: 935: 918: 917: 910: 903: 828:. 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Index


Developer(s)
Daydream Software
Publisher(s)
Daydream Software
Strategy First
Platform(s)
Macintosh
Windows
Genre(s)
Racing
Multiplayer
video game
Daydream Software
Strategy First
RealNetworks
Daydream Software
research and development
pre-rendered

sports game
Arctic
Taj Mahal
Stonehenge
research and development
Daydream Software
Safecracker
Traitors Gate
flight simulator
racing

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