202:, the player must collect as many balls as they can from the playing field then fly them through a ring in the center of the stage to collect points. Various weapons and power ups are strewn around the stages, enabling players to steal their opponents' balls or invert the controls of the other player, making movement much more difficult. The balls lie on magnetic ramps and the aircraft must slide on these ramps to collect the balls. As the player tows more and more balls, which create a tail behind the aircraft, the aircraft becomes gradually heavier, therefore more vulnerable to enemy attacks.
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282:, Daydream Software's Nigel Papworth responded with "We sat around and discussed what we thought were the greatest aspects of real life games and computer games, and concluded that ball games rule in real life, flight sims in the digital universe. The conclusion was to build a flight sim ball game!"
29:
245:, the team sought to create a unique online multiplayer game without violence, as Daydream did not release violent titles. The company told investors in June 1997 that "feasibility study and research" was underway for a game codenamed Project 3, later revealed as
266:. The design was also driven by a desire among certain Daydream employees for "a game where you could fly around in a landscape and see very far" into the distance, according to the team's Matti Larsson.
229:. Initially, it was spearheaded by company co-founder Jörgen Isaksson. The project derived from Daydream's worry, according to the team's Nigel Papworth, that the production pipeline used by its titles
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that plays out in a three-dimensional graphical environment. The player controls a sci-fi aircraft and maneuvers environments based on the
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was "too costly and time consuming to be a viable long term solution" for the company. Development began in early 1997. In designing
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and was developed side by side with that game. When asked how the team initially came up with the idea for
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was released for iPhone by
Resolution Interactive, a team consisting of ex-Daydream Software members.
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The game was released on July 17, 2000 for both PC computers and as a downloadable title off of
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experiment at
Daydream. It was the company's first fully 3D game, as its other projects were
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featuring futuristic sport gameplay created by the
Swedish Company
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The game was designed to enable online multiplayer gameplay.
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version of the game were announced but later scrapped.
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817:"D.I.C.E. Awards By Video Game Details Clusterball"
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762:Shoemaker, Richie (November 2001). "Reviews;
8:
643:DelÄrsrapport september 1997 - november 1997
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252:They settled on a combination of sports and
944:Safecracker: The Ultimate Puzzle Adventure
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867:
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825:Academy of Interactive Arts & Sciences
588:"Interview with Matti Larsson of Daydream"
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426:Academy of Interactive Arts & Sciences
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27:
18:
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414:4th Annual Interactive Achievement Awards
613:DelÄrsrapport, september 1996 - maj 1997
558:"Daydream â om ett företag före sin tid"
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607:
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733:Osborne, Scott (September 24, 2001).
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148:began development in early 1997 as a
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704:Bramwell, Tom (September 18, 2001).
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649:. January 15, 1998. Archived from
523:"Interview with Nigel Papworth on
89:November 20, 2001 (retail reissue)
14:
783:Rice, Kevin (December 11, 2001).
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586:Unland, Brice (April 28, 1999).
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986:Video games developed in Sweden
675:Sulic, Ivan (January 8, 2002).
619:. June 23, 1997. Archived from
420:received a nomination for the "
270:was started concurrently with
260:and inspiration from the game
1:
521:Unland, Brice (May 8, 1999).
491:Bye, John (August 4, 2000).
464:. 2004-08-18. Archived from
256:gameplay, with elements of
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971:Fantasy sports video games
785:"Clusterball (PC) Review"
318:
315:
26:
493:"Interview; Daydreamers"
462:"Strategy First - Press"
223:research and development
150:research and development
996:Daydream Software games
937:Traitors Gate 2: Cypher
645:(Report) (in Swedish).
615:(Report) (in Swedish).
173:
722:on December 22, 2001.
278:in an interview with
195:and other locations.
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991:Strategy First games
854:Touch arcade article
797:on February 20, 2002
751:on January 27, 2005.
598:on October 4, 1999.
568:on August 21, 2018.
312:
981:Windows-only games
537:on October 4, 1999
442:Clusterball Arcade
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890:Daydream Software
693:on June 14, 2004.
653:on April 26, 2003
647:Daydream Software
623:on April 26, 2003
617:Daydream Software
505:on July 16, 2001.
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227:Daydream Software
140:Daydream Software
130:and published by
128:Daydream Software
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57:Daydream Software
45:Daydream Software
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929:Related articles
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294:. Plans for a
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468:on 2004-08-18
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87:July 17, 2000
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828:. Retrieved
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799:. Retrieved
795:the original
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749:the original
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655:. Retrieved
651:the original
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596:the original
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566:the original
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539:. Retrieved
535:the original
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470:. Retrieved
466:the original
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436:A sequel to
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263:Diamond Mine
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154:pre-rendered
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136:RealNetworks
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52:Publisher(s)
40:Developer(s)
919:Clusterball
905:Safecracker
849:IGN article
801:October 10,
764:Clusterball
737:Clusterball
708:Clusterball
679:Clusterball
438:Clusterball
418:Clusterball
412:During the
316:Publication
276:Clusterball
268:Clusterball
247:Clusterball
243:Clusterball
232:Safecracker
221:began as a
219:Clusterball
209:Development
200:Clusterball
181:sports game
177:Clusterball
170:Clusterball
146:Clusterball
119:Clusterball
110:Multiplayer
69:Platform(s)
22:Clusterball
960:Categories
772:(108): 97.
472:2023-04-23
448:References
193:Stonehenge
124:video game
122:is a 2000
715:Eurogamer
706:"Review;
498:Eurogamer
326:Eurogamer
307:Reception
302:Reception
280:Eurogamer
189:Taj Mahal
74:Macintosh
830:2 August
744:GameSpot
338:GameSpot
296:Mac OS X
292:Real.com
160:Gameplay
142:itself.
95:Genre(s)
790:GameSpy
769:PC Zone
657:July 5,
627:July 5,
556:Staff.
541:July 5,
440:called
374:PC Zone
350:GameSpy
286:Release
214:Origins
106:Mode(s)
84:Release
78:Windows
432:Legacy
367:6.8/10
355:7.0/10
343:6.7/10
258:racing
187:, the
185:Arctic
100:Racing
319:Score
832:2023
803:2019
659:2019
629:2019
562:UmeÄ
543:2019
331:8/10
235:and
138:and
766:".
686:IGN
362:IGN
198:In
168:In
962::
823:.
819:.
787:.
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683:.
667:^
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481:^
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739:"
735:"
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681:"
677:"
661:.
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527:"
475:.
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