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Computer-generated imagery

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469:. Visual systems developed in flight simulators were also an important precursor to three dimensional computer graphics and Computer Generated Imagery (CGI) systems today. Namely because the object of flight simulation was to reproduce on the ground the behavior of an aircraft in flight. Much of this reproduction had to do with believable visual synthesis that mimicked reality. The Link Digital Image Generator (DIG) by the Singer Company (Singer-Link), was considered one of the worlds first generation CGI systems. It was a real-time, 3D capable, day/dusk/night system that was used by NASA shuttles, for F-111s, Black Hawk and the B-52. Link's Digital Image Generator had architecture to provide a visual system that realistically corresponded with the view of the pilot. The basic archictecture of the DIG and subsequent improvements contained a scene manager followed by geometric processor, video processor and into the display with the end goal of a visual system that processed realistic texture, shading, translucency capabilties, and free of aliasing. 31: 947: 1051: 329: 2913: 4807: 2923: 2903: 589:(which provides animated movies of buildings, rather than interactive images) can also be used to see the possible relationship a building will have in relation to the environment and its surrounding buildings. The processing of architectural spaces without the use of paper and pencil tools is now a widely accepted practice with a number of computer-assisted architectural design systems. 507: 1068: 453: 715: 574: 849:. This representation is then rendered as a displayable image. As the user interacts with the system (e.g. by using joystick controls to change their position within the virtual world) the raw data is fed through the pipeline to create a new rendered image, often making real-time computational efficiency a key consideration in such applications. 630: 473:
consisting of planar polygons. Advances in algorithms and electronics in flight simulator visual systems and CGI in the 1970s and 1980s influenced many technologies still used in modern CGI adding the ability to superimpose texture over the surfaces as well as transition imagery from one level of detail to the next one in a smooth manner.
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The lack of anatomically correct digital models contributes to the necessity of motion capture as it is used with computer-generated imagery. Because computer-generated imagery reflects only the outside, or skin, of the object being rendered, it fails to capture the infinitesimally small interactions
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like speaking. The constant motion of the face as it makes sounds with shaped lips and tongue movement, along with the facial expressions that go along with speaking are difficult to replicate by hand. Motion capture can catch the underlying movement of facial muscles and better replicate the visual
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effect. This effect refers to the human ability to recognize things that look eerily like humans, but are slightly off. Such ability is a fault with normal computer-generated imagery which, due to the complex anatomy of the human body, can often fail to replicate it perfectly. Artists can use motion
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Computer-generated imagery has been used in courtrooms, primarily since the early 2000s. However, some experts have argued that it is prejudicial. They are used to help judges or the jury to better visualize the sequence of events, evidence or hypothesis. However, a 1997 study showed that people are
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Architectural modeling tools allow an architect to visualize a space and perform "walk-throughs" in an interactive manner, thus providing "interactive environments" both at the urban and building levels. Specific applications in architecture not only include the specification of building structures
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pitches also display sponsored images. Swimming telecasts often add a line across the lanes to indicate the position of the current record holder as a race proceeds to allow viewers to compare the current race to the best performance. Other examples include hockey puck tracking and annotations of
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It has now become common in weather casting to display full motion video of images captured in real-time from multiple cameras and other imaging devices. Coupled with 3D graphics symbols and mapped to a common virtual geospatial model, these animated visualizations constitute the first true
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Combined with the need to pair virtual synthesis with military level training requirements, CGI technologies applied in flight simulation were often years ahead of what would have been available in commercial computing or even in high budget film. Early CGI systems could depict only objects
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Many specific techniques have been researched and developed to produce highly focused computer-generated effects — e.g., the use of specific models to represent the chemical weathering of stones to model erosion and produce an "aged appearance" for a given stone-based surface.
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and repeatedly replaced by a new image which is similar to the previous image, but advanced slightly in the time domain (usually at a rate of 24 or 30 frames/second). This technique is identical to how the illusion of movement is achieved with
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Interactive visualization is the rendering of data that may vary dynamically and allowing a user to view the data from multiple perspectives. The applications areas may vary significantly, ranging from the visualization of the flow patterns in
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for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props.
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poor intuitive physicists and easily influenced by computer generated images. Thus it is important that jurors and other legal decision-makers be made aware that such exhibits are merely a representation of one potential sequence of events.
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games showing the line the offensive team must cross to receive a first down. CGI is also used in association with football and other sporting events to show commercial advertisements overlaid onto the view of the playing area. Sections of
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is not constrained by the laws of physics. Availability of CGI software and increased computer speeds have allowed individual artists and small companies to produce professional-grade films, games, and fine art from their home computers.
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to better cover the faults that come with CGI and animation. Computer-generated imagery is limited in its practical application by how realistic it can look. Unrealistic, or badly managed computer-generated imagery can result in the
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CGI has become common in sports telecasting. Sports and entertainment venues are provided with see-through and overlay content through tracked camera feeds for enhanced viewing by the audience. Examples include the yellow
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At the abstract level, an interactive visualization process involves a "data pipeline" in which the raw data is managed and filtered to a form that makes it suitable for rendering. This is often called the
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Modern architects use services from computer graphic firms to create 3-dimensional models for both customers and builders. These computer generated models can be more accurate than traditional drawings.
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have developed anatomically correct computer-based models. Computer generated anatomical models can be used both for instructional and operational purposes. To date, a large body of artist produced
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animation of 3D models and frame-by-frame animation of 2D illustrations. Computer generated animations are more controllable than other more physically based processes, such as constructing
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Prior to CGI being prevalent in film, virtual reality, personal computing and gaming, one of the early practical applications of CGI was for aviation and military training, namely the
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Architectural modeling tools have now become increasingly internet-based. However, the quality of internet-based systems still lags behind sophisticated in-house modeling systems.
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only applies to dynamic images that resemble a movie. However, in general, the term computer animation refers to dynamic images that do not allow user interaction, and the term
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In addition to their use in film, advertising and other modes of public display, computer generated images of clothing are now routinely used by top fashion design firms.
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In some applications, computer-generated images are used to "reverse engineer" historical buildings. For instance, a computer-generated reconstruction of the monastery at
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Weather visualizations were the first application of CGI in television. One of the first companies to offer computer systems for generating weather graphics was
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map with varying levels of height can be created using relatively straightforward fractal algorithms. Some typical, easy-to-program fractals used in CGI are the
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in Germany was derived from the ruins of the monastery, yet provides the viewer with a "look and feel" of what the building would have looked like in its day.
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representations, although other forms are possible (auditory and touch sensations for example). Some, but not all, virtual worlds allow for multiple users.
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applications. The data rendered may correspond to specific visual scenes that change as the user interacts with the system — e.g. simulators, such as
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Cook, A.D. (2009). A case study of the manifestations and significance of social presence in a multi-user virtual environment. MEd Thesis. Available
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to inhabit and interact, and the term today has become largely synonymous with interactive 3D virtual environments, where the users take the form of
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Palomäki, Jussi; Kunnari, Anton; Drosinou, Marianna; Koverola, Mika; Lehtonen, Noora; Halonen, Juho; Repo, Marko; Laakasuo, Michael (2018-11-01).
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capture to get footage of a human performing an action and then replicate it perfectly with computer-generated imagery so that it looks normal.
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a three-dimensional model is automatically produced from many single-slice x-rays, producing "computer generated image". Applications involving
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in the opening credits of the film. The first feature film to make use of CGI with live action in the storyline of the film was the 1973 film
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Unique and personal histories of early computer graphics production, plus a comprehensive foundation of the industry for all reading levels.
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racing car performance and snooker ball trajectories. Sometimes CGI on TV with correct alignment to the real world has been referred to as
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may be achieved not only by adding noise as new nodes are created but by adding additional noise at multiple levels of the mesh. Thus a
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To date, making the clothing of a digital character automatically fold in a natural way remains a challenge for many animators.
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In modern medical applications, patient-specific models are constructed in 'computer assisted surgery'. For instance, in total
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also bring together a number of "snapshots" (in this case via magnetic pulses) to produce a composite, internal image.
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Suminski, Leonard and, Hulin, Paul (September 26, 1980). "Computer Generated Imagery Current Technology".
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Not only do animated images form part of computer-generated imagery; natural looking landscapes (such as
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that includes all the course materials and extensive supplementary materials (videos, articles, links).
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Kassin, S. M. (1997). "Computer-animated Display and the Jury: Facilitative and Prejudicial Effects".
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visible to others graphically. These avatars are usually depicted as textual, two-dimensional, or
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of the appropriate parts of the patient's own anatomy. Such models can also be used for planning
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The first feature film to use CGI as well as the composition of live-action film with CGI was
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is not a computer generated image, even if digitized. However, in applications which involve
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Text-to-image models began to be developed in the mid-2010s during the beginnings of the
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Arti AR highlights at SRX -- the first sports augmented reality live from a moving car!
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Halverson, Dave (December 2005). "Anime Reviews: The Professional Golgo 13".
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Hey, hockey puck! NHL PrePlay adds a second-screen experience to live games
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Patient Specific Models for Minimally Invasive Aortic Valve Implantation
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openings can vary greatly from patient to patient, the extraction (from
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are not always anatomically correct. However, organizations such as the
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allowing users to interact with artificially animated characters (e.g
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An image conditioned on the prompt "an astronaut riding a horse, by
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Computer animation is essentially a digital successor to the art of
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by Elena van Zudilova-Seinstra, Tony Adriaansen, Robert Liere 2008
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Designing clothes: culture and organization of the fashion industry
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Interactive environments with open-source software: 3D walkthroughs
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Application of computer graphics to create or contribute to images
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To create the illusion of movement, an image is displayed on the
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A computer-generated image featuring a house at sunset, made in
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Flight Simulation (Cambridge Aerospace Series, Series Number 1)
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is the industry standard commercial digital photo editing tool.
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is the first entirely computer animated film, released in 1995.
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Peitgen, Heinz-Otto; JĂĽrgens, Hartmut; Saupe, Dietmar (2004).
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Encyclopedia of Multimedia Technology and Networking, Volume 1
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description and produces an image matching that description.
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method, relying on the construction of some special case of a
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Advances in Computer and Information Sciences and Engineering
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Computer-generated imagery is often used in conjunction with
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While computer-generated images of landscapes may be static,
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continue to be used by medical students, such as images by
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Light Shadow Space: Architectural Rendering with Cinema 4D
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by Johan Bellemans, Michael D. Ries, Jan M.K. Victor 2005
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Interac storytelling: First Joint International Conference
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Mathematical optimization in computer graphics and vision
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implantations, one of the common procedures for treating
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A Critical History of Computer Graphics and Animation
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by Nadia Magnenat-Thalmann and Daniel Thalmann, 2004
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computer, with later models from ColorGraphics using
1380:. No. 48. United States of America. p. 92. 958:, a large-scale text-to-image model released in 2022 5288: 5244: 5118: 4942: 4912: 4862: 4855: 4720: 4600: 4497: 4380: 4260: 4159: 4065: 4022: 3944: 3882: 3830: 3789: 3780: 3740: 3667: 3583: 3542: 3484: 3455: 3391: 3344: 3240: 3199: 3166: 3146: 3110: 3103: 3082: 3051: 3010: 2831: 2750: 2532: 2439: 1090:) or with other physical users, through the use of 1005:—began to be considered to approach the quality of 897:is used for the interactive animated environments. 637:image generated by a computer from a collection of 375:. Other early films that incorporated CGI include 2032:Computer-generated images influence trial results 1804:and Computer-Assisted Intervention -- MICCAI 2010 2218:; Steedman, Mark; Badler, Norman (1991-06-01). 1906:by Luiz Velho, Paulo Cezar Pinto Carvalho 2008 1441:Rolfe, J. M. and Staples, K.J. (May 27, 1988). 1929:GPU-based interactive visualization techniques 1497:U.S. Army Project Manager for Training Devices 808:bidirectional scattering distribution function 4833: 4475: 4137: 3645: 3317: 2965: 2416: 2365:CG101: A Computer Graphics Industry Reference 1127:in 1979 with the "LiveLine", based around an 476:The evolution of CGI led to the emergence of 250: 8: 2386:"History Gets A Computer Graphics Make-Over" 2282:Chaos and Fractals: New Frontiers of Science 2244:3-D Sound for Virtual Reality and Multimedia 1538:: CS1 maint: multiple names: authors list ( 1509:: CS1 maint: multiple names: authors list ( 1465:: CS1 maint: multiple names: authors list ( 742:The geometric macroscopic features of cloth. 2263:Communication in the Age of Virtual Reality 1924: 1922: 1920: 1420:. Cambridge University Press. p. 134. 1197:between interlocking muscle groups used in 365:, which used abstract computer graphics by 4859: 4840: 4826: 4818: 4482: 4468: 4460: 4144: 4130: 4122: 3834: 3786: 3652: 3638: 3630: 3587: 3548: 3491: 3459: 3395: 3351: 3324: 3310: 3302: 3107: 2972: 2958: 2950: 2922: 2902: 2423: 2409: 2401: 2007: 1658: 739:The mechanics of continuous elastic sheets 650:Scientific Computing and Imaging Institute 257: 243: 72: 59: 2382:, by Anne Thompson, Wired, February 2005. 2284:. Springer Science & Business Media. 2191: 2173: 1758:by Ulrike Spierling, Nicolas Szilas 2008 1351: 1349: 1347: 1023:, which transforms the input text into a 783:The finest visible features such as fine 756:images involves three levels of realism: 3456:Ports of Unix-like utilities for Windows 2224:Center for Human Modeling and Simulation 1524:Yan, Johnson K. and, Florence, Judit K. 1445:. New York: Cambridge University Press. 1151:" line seen in television broadcasts of 814:Interactive simulation and visualization 4802: 2220:"Linguistic Issues in Facial Animation" 2019: 1673:by Wolfgang Höhl, Wolfgang Höhl, 2008, 1631:Digital modeling of material appearance 1596: 1416:Jankel, A.; Morton, R. (Nov 15, 1984). 1317: 167: 111: 80: 62: 1531: 1502: 1484:. Ohio State University. p. 13.2. 1458: 1094:. Virtual worlds are intended for its 779:in resembling its response to actions. 732:The geometric-mechanical structure at 718:Computer-generated wet fur created in 480:in the 1990s, where the vision of the 2261:Biocca, Frank; Levy, Mark R. (1995). 1826:by Donald House, David E. Breen 2000 7: 3610:Windows Interface Source Environment 2116:Recent Advances in Augmented Reality 3571:Windows Subsystem for Linux (WSL 2) 3392:Development environments and shells 3379:Windows Subsystem for Linux (WSL 1) 1949:Trends in interactive visualization 1015:Text-to-image models are generally 810:(BSDF) over the target's surfaces. 5323:Los Angeles Center for Digital Art 5035:Generative artificial intelligence 1265:digital photo editing application. 728:generally fall into three groups: 644:Computer generated models used in 525:) are also generated via computer 25: 3485:Windows runtime environments for 2034:The Conversation, 31 October 2013 1526:"MODULAR DIGITAL IMAGE GENERATOR" 1271:DIY CGI optimized for soft models 4805: 3544:Platform virtualization software 2921: 2912: 2911: 2901: 1325:Ozturk, Selen (March 15, 2023). 1202:that goes along with the audio. 938:This section is an excerpt from 883:films are, by nature, CGI films. 327: 2612:Electric Image Animation System 2265:. Lawrence Erlbaum Associates. 1969:Vincent, James (May 24, 2022). 1480:Carlson, Wayne (20 June 2017). 1238:List of computer-animated films 390:Star Trek II: The Wrath of Khan 1528:. United States Patent Office. 804:bidirectional texture function 1: 2392:, BBC World News (2004-11-19) 2175:10.1016/j.heliyon.2018.e00939 1806:edited by Tianzi Jiang, 2010 1125:ColorGraphics Weather Systems 981:, as a result of advances in 865:History of computer animation 799:. Skin can be modeled as a 7- 5308:Austin Museum of Digital Art 2345:Resources in other libraries 1824:Cloth modeling and animation 1692:"Light: The art of exposure" 1553:Yan, Johnson (August 1985). 1135:computers fitted with their 908:for effects shots or hiring 492:Static images and landscapes 4955:Artificial intelligence art 4925:Fractal-generating software 2469:GigaMesh Software Framework 2242:Begault, Durand R. (1994). 1641:, François X. Sillion 2007 1300:Virtual Physiological Human 1280:Real-time computer graphics 1218:Cinema Research Corporation 1104:three-dimensional graphical 847:"renderable representation" 773:in resembling its movements 752:The challenge in rendering 420:Terminator 2: Judgement Day 176:Computer-generated imagery 5390: 4750:Computer-generated imagery 4410:Computer-generated imagery 3952:Unchained camera technique 3273:Mathematical visualization 3248:Computer-generated imagery 2331:Computer-generated imagery 2299:Sondermann, Horst (2008). 1884:Handbook of Virtual Humans 1738:by Margherita Pagani 2005 1418:Creative Computer Graphics 1331:Bright Lights Film Journal 1176: 1143:application of CGI to TV. 1071:Metallic balls created in 1043: 937: 862: 856: 817: 791:are the size of about 100 677:magnetic resonance imaging 610: 495: 396:Golgo 13: The Professional 270:Computer-generated imagery 18:Computer-generated imaging 4115: 3837: 3590: 3551: 3494: 3462: 3398: 3369:Windows Services for UNIX 3364:Microsoft POSIX subsystem 3354: 3286: 2987: 2897: 2396:NIH Visible Human Gallery 2357:– a course page at 2340:Resources in your library 1119:Broadcast and live events 820:Interactive visualization 806:(BTF) or a collection of 5272:Listening Post (artwork) 3504:Willows Toolkit for UNIX 3268:Iterated function system 2119:Computers & Graphics 1931:by Daniel Weiskopf 2006 1866:by Veronica Manlow 2007 1611:by Mark A. DeLoura 2001 5343:V&A Digital Futures 5080:Photograph manipulation 2859:Open Cascade Technology 2058:10.1023/a:1024838715221 1802:Medical Image Computing 1776:Total Knee Arthroplasty 1609:Game programming gems 2 1571:10.1109/MCG.1985.276213 1017:latent diffusion models 587:Architectural animation 4542:Dead-character costume 4203:Dead-character costume 2046:Law and Human Behavior 2008:Biocca & Levy 1995 1275:Ray tracing (graphics) 1078:A virtual world is an 1075: 1064: 1029:generative image model 968:machine learning model 959: 884: 722: 641: 635:CT pulmonary angiogram 581: 557:and the more dramatic 518: 478:virtual cinematography 462: 160:Virtual cinematography 64:Three-dimensional (3D) 57: 5313:Computer Arts Society 3874:multiple-camera setup 2359:Ohio State University 1139:video graphics card. 1084:simulated environment 1070: 1053: 1025:latent representation 970:which takes an input 949: 879: 831:computer aided design 717: 710:Cloth and skin images 632: 617:Visible Human Project 576: 539:midpoint displacement 509: 455: 446:Adventures in Success 408:Young Sherlock Holmes 378:Star Wars: Episode IV 125:Computer-aided design 50:Watermans Arts Centre 33: 5201:Hamid Naderi Yeganeh 5176:Lynn Hershman Leeson 5010:Digital architecture 4985:Digital illustration 4920:Graphic art software 4635:Infrared photography 4295:Infrared photography 3661:Cinematic techniques 3207:Burning Ship fractal 2432:3D computer graphics 2303:. Vienna: Springer. 2216:Pelachaud, Catherine 1844:Film and photography 1033:scraped from the web 983:deep neural networks 933:Text-to-image models 843:"visualization data" 625:Living Human Project 569:Architectural scenes 543:Sierpinski triangles 402:The Last Starfighter 5075:Music visualization 5000:Digital photography 3253:Fractal compression 3176:MojoWorld Generator 3138:Wolfram Mathematica 2768:Cyber Studio CAD-3D 2504:Point Cloud Library 2246:. AP Professional. 2166:2018Heliy...400939P 1846:by Ian Graham 2003 1795:I. Waechter et al. 1718:by Tarek Sobh 2008 1599:, pp. 462–466. 964:text-to-image model 940:Text-to-image model 767:at the static level 763:in resembling real 226:Global illumination 150:Virtual engineering 40:computer-generated 5221:Ben Rubin (artist) 5166:Desmond Paul Henry 4965:Computer art scene 4930:Animation software 4685:Tilted plane focus 4625:Forced perspective 4532:Costumed character 4517:Air bladder effect 4345:Tilted plane focus 4285:Forced perspective 4193:Costumed character 4178:Air bladder effect 3797:Wide / Long / Full 2763:Autodesk Softimage 1248:Parallel rendering 1233:Animation database 1076: 1065: 1019:, which combine a 960: 890:computer animation 885: 859:Computer animation 853:Computer animation 723: 646:skeletal animation 642: 582: 523:fractal landscapes 519: 463: 435:(1995). The first 339:. You can help by 310:computer animation 58: 5351: 5350: 5231:Camille Utterback 5181:Zachary Lieberman 5151:Stephanie Dinkins 4938: 4937: 4793: 4792: 4670:SchĂĽfftan process 4650:Multiple exposure 4562:Prosthetic makeup 4457: 4456: 4453: 4452: 4330:SchĂĽfftan process 4310:Multiple exposure 4223:Prosthetic makeup 4111: 4110: 4088:Freeze-frame shot 4073:Establishing shot 3940: 3939: 3847:Over-the-shoulder 3627: 3626: 3623: 3622: 3579: 3578: 3556:Cooperative Linux 3538: 3537: 3480: 3479: 3451: 3450: 3387: 3386: 3299: 3298: 3258:Fractal landscape 3168:Scenery generator 3162: 3161: 2997:Graphics software 2947: 2946: 2832:Core technologies 2582:Blackmagic Fusion 2577:AutoQ3D Community 2326:Library resources 2310:978-3-211-48761-7 2291:978-0-387-20229-7 2272:978-0-8058-1549-8 2253:978-0-1208-4735-8 2010:, pp. 40–44. 1199:fine motor skills 1167:augmented reality 1153:American football 997:, Stability AI's 877: 835:flight simulators 667:A single patient 607:Anatomical models 512:fractal landscape 502:Scenery generator 498:Fractal landscape 357: 356: 267: 266: 66:computer graphics 16:(Redirected from 5381: 5279:Remember To Rise 5253:Edmond de Belamy 5245:Notable artworks 5236:Pindar Van Arman 5171:Mario Klingemann 5040:Generative music 5020:Evolutionary art 5015:Electronic music 4995:Digital painting 4860: 4842: 4835: 4828: 4819: 4810: 4809: 4801: 4770:Optical printing 4645:Lighting effects 4630:Front projection 4592:Theatrical blood 4552:Miniature effect 4527:Bullet hit squib 4484: 4477: 4470: 4461: 4430:Optical printing 4305:Lighting effects 4290:Front projection 4253:Theatrical blood 4213:Miniature effect 4188:Bullet hit squib 4146: 4139: 4132: 4123: 4066:Other techniques 3855: 3835: 3831:Camera placement 3787: 3654: 3647: 3640: 3631: 3588: 3549: 3492: 3460: 3408:Hamilton C shell 3396: 3352: 3339:interoperability 3326: 3319: 3312: 3303: 3108: 3033:Kalles Fraktaler 2981:Fractal software 2974: 2967: 2960: 2951: 2925: 2924: 2915: 2914: 2905: 2904: 2727:Source Filmmaker 2557:Autodesk 3ds Max 2425: 2418: 2411: 2402: 2314: 2295: 2276: 2257: 2228: 2227: 2212: 2206: 2205: 2195: 2177: 2145: 2139: 2136:digitalmediawire 2128: 2122: 2121:, November 2001. 2109: 2103: 2102: 2101: 2100: 2078: 2072: 2069: 2041: 2035: 2029: 2023: 2017: 2011: 2005: 1999: 1993: 1987: 1986: 1984: 1982: 1966: 1960: 1946: 1940: 1926: 1915: 1901: 1895: 1881: 1875: 1861: 1855: 1841: 1835: 1821: 1815: 1793: 1787: 1773: 1767: 1753: 1747: 1733: 1727: 1713: 1707: 1706: 1704: 1703: 1688: 1682: 1668: 1662: 1661:, pp. 8–15. 1656: 1650: 1628: 1622: 1606: 1600: 1594: 1583: 1582: 1550: 1544: 1543: 1537: 1529: 1521: 1515: 1514: 1508: 1500: 1492: 1486: 1485: 1477: 1471: 1470: 1464: 1456: 1438: 1432: 1431: 1413: 1407: 1406: 1404: 1403: 1394:. Archived from 1388: 1382: 1381: 1373: 1367: 1366: 1353: 1342: 1341: 1339: 1337: 1322: 1009:and human-drawn 1007:real photographs 999:Stable Diffusion 972:natural language 956:Stable Diffusion 954:", generated by 878: 777:Function realism 771:Physical realism 684:knee replacement 547:Brownian surface 467:flight simulator 352: 349: 331: 324: 296:, or scenes and 259: 252: 245: 231:Volume rendering 221:Crowd simulation 206:Wire-frame model 179: 76: 60: 21: 5389: 5388: 5384: 5383: 5382: 5380: 5379: 5378: 5369:Special effects 5354: 5353: 5352: 5347: 5318:EVA Conferences 5291:and conferences 5290: 5284: 5240: 5119:Notable artists 5114: 5105:Texture mapping 5070:Motion graphics 5060:Interactive art 4990:Digital imaging 4934: 4908: 4851: 4846: 4816: 4804: 4796: 4794: 4789: 4716: 4675:Shutter effects 4660:Rear projection 4596: 4493: 4491:Special effects 4488: 4458: 4449: 4376: 4335:Shutter effects 4320:Rear projection 4256: 4155: 4153:Special effects 4150: 4121: 4107: 4061: 4018: 3945:Camera movement 3936: 3927:Worm's-eye view 3878: 3853: 3826: 3776: 3736: 3663: 3658: 3628: 3619: 3575: 3534: 3476: 3447: 3383: 3340: 3330: 3300: 3295: 3282: 3236: 3195: 3158: 3142: 3099: 3078: 3047: 3006: 2983: 2978: 2948: 2943: 2893: 2827: 2803:StrataVision 3D 2746: 2687:Pixar RenderMan 2652:Medium by Adobe 2572:Autodesk Mudbox 2528: 2435: 2429: 2351: 2350: 2349: 2334: 2333: 2329: 2322: 2317: 2311: 2298: 2292: 2279: 2273: 2260: 2254: 2241: 2237: 2232: 2231: 2214: 2213: 2209: 2147: 2146: 2142: 2130:Marlow, Chris. 2129: 2125: 2110: 2106: 2098: 2096: 2089: 2086:Wayback Machine 2079: 2075: 2043: 2042: 2038: 2030: 2026: 2018: 2014: 2006: 2002: 1994: 1990: 1980: 1978: 1968: 1967: 1963: 1947: 1943: 1927: 1918: 1902: 1898: 1882: 1878: 1862: 1858: 1842: 1838: 1822: 1818: 1794: 1790: 1774: 1770: 1754: 1750: 1734: 1730: 1714: 1710: 1701: 1699: 1690: 1689: 1685: 1669: 1665: 1659:Sondermann 2008 1657: 1653: 1639:Holly Rushmeier 1629: 1625: 1607: 1603: 1595: 1586: 1552: 1551: 1547: 1530: 1523: 1522: 1518: 1501: 1494: 1493: 1489: 1479: 1478: 1474: 1457: 1453: 1440: 1439: 1435: 1428: 1415: 1414: 1410: 1401: 1399: 1390: 1389: 1385: 1375: 1374: 1370: 1355: 1354: 1345: 1335: 1333: 1324: 1323: 1319: 1314: 1309: 1304: 1208: 1181: 1175: 1121: 1112: 1048: 1042: 1037: 1036: 943: 935: 927:motion pictures 918:computer screen 869: 867: 861: 855: 822: 816: 726:Models of cloth 712: 658:Frank H. Netter 627: 613:Medical imaging 609: 571: 531:triangular mesh 504: 494: 439:to use CGI was 353: 347: 344: 337:needs expansion 322: 298:special effects 263: 211:Texture mapping 177: 155:Virtual reality 65: 28: 23: 22: 15: 12: 11: 5: 5387: 5385: 5377: 5376: 5371: 5366: 5364:Visual effects 5356: 5355: 5349: 5348: 5346: 5345: 5340: 5335: 5330: 5325: 5320: 5315: 5310: 5305: 5300: 5294: 5292: 5286: 5285: 5283: 5282: 5275: 5268: 5265:Jesus Dress Up 5261: 5256: 5248: 5246: 5242: 5241: 5239: 5238: 5233: 5228: 5223: 5218: 5213: 5208: 5203: 5198: 5193: 5188: 5186:Margot Lovejoy 5183: 5178: 5173: 5168: 5163: 5158: 5153: 5148: 5143: 5138: 5133: 5128: 5122: 5120: 5116: 5115: 5113: 5112: 5107: 5102: 5097: 5092: 5087: 5082: 5077: 5072: 5067: 5062: 5057: 5052: 5047: 5042: 5037: 5032: 5030:Generative art 5027: 5022: 5017: 5012: 5007: 5005:Digital poetry 5002: 4997: 4992: 4987: 4982: 4977: 4972: 4970:Computer music 4967: 4962: 4957: 4952: 4946: 4944: 4940: 4939: 4936: 4935: 4933: 4932: 4927: 4922: 4916: 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4230: 4225: 4220: 4210: 4205: 4200: 4195: 4190: 4185: 4180: 4175: 4168:Aerial rigging 4165: 4163: 4157: 4156: 4151: 4149: 4148: 4141: 4134: 4126: 4120: 4119: 4116: 4113: 4112: 4109: 4108: 4106: 4105: 4100: 4095: 4090: 4085: 4080: 4075: 4069: 4067: 4063: 4062: 4060: 4059: 4054: 4053: 4052: 4047: 4042: 4040:Depth of field 4037: 4026: 4024: 4020: 4019: 4017: 4016: 4011: 4006: 4001: 3996: 3991: 3986: 3981: 3976: 3971: 3970: 3969: 3959: 3954: 3948: 3946: 3942: 3941: 3938: 3937: 3935: 3934: 3929: 3924: 3919: 3914: 3909: 3904: 3899: 3894: 3888: 3886: 3880: 3879: 3877: 3876: 3867: 3862: 3857: 3852:Point-of-view 3849: 3844: 3838: 3832: 3828: 3827: 3825: 3824: 3819: 3814: 3809: 3804: 3799: 3793: 3791: 3784: 3778: 3777: 3775: 3774: 3773: 3772: 3767: 3762: 3752: 3746: 3744: 3738: 3737: 3735: 3734: 3729: 3724: 3719: 3714: 3709: 3704: 3699: 3694: 3689: 3684: 3679: 3673: 3671: 3665: 3664: 3659: 3657: 3656: 3649: 3642: 3634: 3625: 3624: 3621: 3620: 3618: 3617: 3612: 3607: 3602: 3597: 3591: 3585: 3581: 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2160:(11): e00939. 2140: 2138:27 April 2012. 2123: 2104: 2095:, 14 July 2021 2073: 2052:(3): 269–281. 2036: 2024: 2022:, p. 212. 2012: 2000: 1988: 1961: 1941: 1916: 1896: 1876: 1856: 1836: 1816: 1788: 1768: 1748: 1728: 1708: 1683: 1663: 1651: 1623: 1601: 1584: 1545: 1516: 1487: 1472: 1452:978-0521357517 1451: 1433: 1426: 1408: 1383: 1368: 1343: 1316: 1315: 1313: 1310: 1308: 1305: 1303: 1302: 1297: 1295:Virtual studio 1292: 1287: 1282: 1277: 1272: 1266: 1256: 1250: 1245: 1240: 1235: 1230: 1225: 1220: 1215: 1209: 1207: 1204: 1190:uncanny valley 1185:motion capture 1179:Motion capture 1177:Main article: 1174: 1173:Motion capture 1171: 1120: 1117: 1111: 1108: 1088:software agent 1044:Main article: 1041: 1040:Virtual worlds 1038: 1021:language model 944: 936: 934: 931: 857:Main article: 854: 851: 827:fluid dynamics 818:Main article: 815: 812: 781: 780: 774: 768: 744: 743: 740: 737: 711: 708: 662:Cardiac images 654:medical images 608: 605: 570: 567: 555:plasma fractal 493: 490: 355: 354: 334: 332: 321: 318: 294:virtual worlds 265: 264: 262: 261: 254: 247: 239: 236: 235: 234: 233: 228: 223: 218: 216:Motion capture 213: 208: 203: 198: 197: 196: 191: 181: 170: 169: 168:Related topics 165: 164: 163: 162: 157: 152: 147: 142: 140:Visual effects 137: 132: 130:Graphic design 127: 122: 114: 113: 109: 108: 107: 106: 101: 96: 91: 83: 82: 78: 77: 69: 68: 44:exhibition by 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 5386: 5375: 5372: 5370: 5367: 5365: 5362: 5361: 5359: 5344: 5341: 5339: 5336: 5334: 5331: 5329: 5326: 5324: 5321: 5319: 5316: 5314: 5311: 5309: 5306: 5304: 5301: 5299: 5296: 5295: 5293: 5289:Organizations 5287: 5281: 5280: 5276: 5274: 5273: 5269: 5267: 5266: 5262: 5260: 5259:Barnsley fern 5257: 5255: 5254: 5250: 5249: 5247: 5243: 5237: 5234: 5232: 5229: 5227: 5224: 5222: 5219: 5217: 5214: 5212: 5209: 5207: 5206:Trevor Paglen 5204: 5202: 5199: 5197: 5196:Eric Millikin 5194: 5192: 5191:Mauro Martino 5189: 5187: 5184: 5182: 5179: 5177: 5174: 5172: 5169: 5167: 5164: 5162: 5159: 5157: 5154: 5152: 5149: 5147: 5144: 5142: 5139: 5137: 5136:Sougwen Chung 5134: 5132: 5131:Cory Arcangel 5129: 5127: 5124: 5123: 5121: 5117: 5111: 5108: 5106: 5103: 5101: 5098: 5096: 5093: 5091: 5088: 5086: 5083: 5081: 5078: 5076: 5073: 5071: 5068: 5066: 5063: 5061: 5058: 5056: 5053: 5051: 5048: 5046: 5043: 5041: 5038: 5036: 5033: 5031: 5028: 5026: 5023: 5021: 5018: 5016: 5013: 5011: 5008: 5006: 5003: 5001: 4998: 4996: 4993: 4991: 4988: 4986: 4983: 4981: 4978: 4976: 4973: 4971: 4968: 4966: 4963: 4961: 4958: 4956: 4953: 4951: 4948: 4947: 4945: 4941: 4931: 4928: 4926: 4923: 4921: 4918: 4917: 4915: 4911: 4905: 4902: 4900: 4897: 4893: 4890: 4886: 4883: 4882: 4881: 4878: 4876: 4873: 4872: 4871: 4868: 4867: 4865: 4861: 4858: 4854: 4850: 4843: 4838: 4836: 4831: 4829: 4824: 4823: 4820: 4813: 4808: 4803: 4799: 4786: 4783: 4781: 4778: 4776: 4773: 4771: 4768: 4766: 4763: 4761: 4758: 4756: 4753: 4751: 4748: 4745: 4741: 4738: 4736: 4733: 4731: 4728: 4727: 4725: 4723: 4719: 4713: 4710: 4706: 4705:Speed ramping 4703: 4701: 4698: 4696: 4693: 4692: 4691: 4688: 4686: 4683: 4681: 4678: 4676: 4673: 4671: 4668: 4666: 4663: 4661: 4658: 4656: 4653: 4651: 4648: 4646: 4643: 4641: 4638: 4636: 4633: 4631: 4628: 4626: 4623: 4621: 4618: 4616: 4613: 4611: 4608: 4607: 4605: 4603: 4599: 4593: 4590: 4588: 4585: 4583: 4580: 4578: 4575: 4573: 4570: 4568: 4565: 4563: 4560: 4557: 4553: 4550: 4548: 4545: 4543: 4540: 4538: 4537:Creature suit 4535: 4533: 4530: 4528: 4525: 4523: 4520: 4518: 4515: 4512: 4508: 4505: 4504: 4502: 4500: 4496: 4492: 4485: 4480: 4478: 4473: 4471: 4466: 4465: 4462: 4446: 4443: 4441: 4438: 4436: 4433: 4431: 4428: 4426: 4423: 4421: 4418: 4416: 4413: 4411: 4408: 4405: 4401: 4398: 4396: 4393: 4391: 4388: 4387: 4385: 4383: 4379: 4373: 4370: 4366: 4365:Speed ramping 4363: 4361: 4358: 4356: 4353: 4352: 4351: 4348: 4346: 4343: 4341: 4338: 4336: 4333: 4331: 4328: 4326: 4323: 4321: 4318: 4316: 4313: 4311: 4308: 4306: 4303: 4301: 4298: 4296: 4293: 4291: 4288: 4286: 4283: 4281: 4278: 4276: 4273: 4271: 4268: 4267: 4265: 4263: 4259: 4254: 4251: 4249: 4246: 4244: 4241: 4239: 4236: 4234: 4231: 4229: 4226: 4224: 4221: 4218: 4214: 4211: 4209: 4206: 4204: 4201: 4199: 4198:Creature suit 4196: 4194: 4191: 4189: 4186: 4184: 4181: 4179: 4176: 4173: 4169: 4166: 4164: 4162: 4158: 4154: 4147: 4142: 4140: 4135: 4133: 4128: 4127: 4124: 4118: 4117: 4114: 4104: 4101: 4099: 4096: 4094: 4091: 4089: 4086: 4084: 4081: 4079: 4076: 4074: 4071: 4070: 4068: 4064: 4058: 4055: 4051: 4048: 4046: 4043: 4041: 4038: 4036: 4033: 4032: 4031: 4028: 4027: 4025: 4021: 4015: 4012: 4010: 4007: 4005: 4004:Walk and talk 4002: 4000: 3997: 3995: 3992: 3990: 3987: 3985: 3982: 3980: 3977: 3975: 3972: 3968: 3965: 3964: 3963: 3960: 3958: 3955: 3953: 3950: 3949: 3947: 3943: 3933: 3930: 3928: 3925: 3923: 3920: 3918: 3915: 3913: 3910: 3908: 3905: 3903: 3900: 3898: 3895: 3893: 3890: 3889: 3887: 3885: 3881: 3875: 3871: 3868: 3866: 3863: 3861: 3858: 3856: 3850: 3848: 3845: 3843: 3840: 3839: 3836: 3833: 3829: 3823: 3820: 3818: 3815: 3813: 3810: 3808: 3805: 3803: 3800: 3798: 3795: 3794: 3792: 3788: 3785: 3783: 3779: 3771: 3770:Sound effects 3768: 3766: 3763: 3761: 3758: 3757: 3756: 3753: 3751: 3748: 3747: 3745: 3743: 3739: 3733: 3730: 3728: 3725: 3723: 3720: 3718: 3715: 3713: 3710: 3708: 3705: 3703: 3700: 3698: 3695: 3693: 3690: 3688: 3685: 3683: 3680: 3678: 3675: 3674: 3672: 3670: 3666: 3662: 3655: 3650: 3648: 3643: 3641: 3636: 3635: 3632: 3616: 3613: 3611: 3608: 3606: 3603: 3601: 3598: 3596: 3593: 3592: 3589: 3586: 3582: 3572: 3569: 3567: 3564: 3561: 3560:TopologiLinux 3557: 3554: 3553: 3550: 3547: 3545: 3541: 3530: 3526: 3522: 3518: 3514: 3513:WINE@Etersoft 3510: 3507: 3505: 3502: 3500: 3497: 3496: 3493: 3490: 3488: 3483: 3473: 3470: 3468: 3465: 3464: 3461: 3458: 3454: 3444: 3441: 3439: 3436: 3434: 3431: 3428: 3424: 3421: 3418: 3414: 3411: 3409: 3406: 3404: 3401: 3400: 3397: 3394: 3390: 3380: 3377: 3374: 3370: 3367: 3365: 3362: 3360: 3357: 3356: 3353: 3350: 3347: 3343: 3338: 3334: 3327: 3322: 3320: 3315: 3313: 3308: 3307: 3304: 3292: 3289: 3288: 3285: 3279: 3276: 3274: 3271: 3269: 3266: 3264: 3263:Fractal flame 3261: 3259: 3256: 3254: 3251: 3249: 3246: 3245: 3243: 3239: 3233: 3230: 3228: 3225: 3223: 3220: 3218: 3215: 3213: 3210: 3208: 3205: 3204: 3202: 3200:Found objects 3198: 3192: 3189: 3187: 3184: 3182: 3179: 3177: 3174: 3173: 3171: 3169: 3165: 3155: 3152: 3151: 3149: 3145: 3139: 3136: 3134: 3133:Ultra Fractal 3131: 3129: 3126: 3124: 3121: 3119: 3116: 3115: 3113: 3109: 3106: 3102: 3096: 3093: 3091: 3088: 3087: 3085: 3081: 3075: 3072: 3070: 3067: 3065: 3062: 3060: 3057: 3056: 3054: 3050: 3044: 3041: 3039: 3036: 3034: 3031: 3029: 3026: 3024: 3021: 3019: 3016: 3015: 3013: 3009: 3003: 3000: 2998: 2995: 2993: 2990: 2989: 2986: 2982: 2975: 2970: 2968: 2963: 2961: 2956: 2955: 2952: 2938: 2935: 2933: 2930: 2929: 2928: 2920: 2918: 2910: 2908: 2900: 2899: 2896: 2890: 2887: 2885: 2882: 2880: 2877: 2875: 2872: 2870: 2867: 2865: 2862: 2860: 2857: 2855: 2852: 2850: 2847: 2845: 2842: 2840: 2837: 2836: 2834: 2830: 2824: 2821: 2819: 2816: 2814: 2811: 2809: 2806: 2804: 2801: 2799: 2796: 2794: 2791: 2789: 2788:PowerAnimator 2786: 2784: 2781: 2779: 2776: 2774: 2771: 2769: 2766: 2764: 2761: 2759: 2756: 2755: 2753: 2749: 2743: 2740: 2738: 2735: 2733: 2730: 2728: 2725: 2723: 2720: 2718: 2715: 2713: 2710: 2708: 2705: 2703: 2702:Rhinoceros 3D 2700: 2698: 2695: 2693: 2690: 2688: 2685: 2683: 2680: 2678: 2675: 2673: 2672:Octane Render 2670: 2668: 2665: 2663: 2660: 2658: 2655: 2653: 2650: 2648: 2645: 2643: 2640: 2638: 2635: 2633: 2630: 2628: 2625: 2623: 2620: 2618: 2615: 2613: 2610: 2608: 2605: 2603: 2600: 2598: 2595: 2593: 2590: 2588: 2585: 2583: 2580: 2578: 2575: 2573: 2570: 2568: 2567:Autodesk Maya 2565: 2563: 2560: 2558: 2555: 2553: 2550: 2548: 2545: 2543: 2540: 2539: 2537: 2535: 2534:Closed-source 2531: 2525: 2522: 2520: 2519:Sweet Home 3D 2517: 2515: 2512: 2510: 2507: 2505: 2502: 2500: 2497: 2495: 2492: 2490: 2487: 2485: 2482: 2480: 2477: 2475: 2474:LuxCoreRender 2472: 2470: 2467: 2465: 2462: 2460: 2457: 2455: 2452: 2450: 2447: 2446: 2444: 2442: 2438: 2433: 2426: 2421: 2419: 2414: 2412: 2407: 2406: 2403: 2397: 2394: 2391: 2388:Tayfun King, 2387: 2384: 2381: 2380: 2376: 2373: 2369: 2366: 2363: 2360: 2356: 2353: 2352: 2346: 2343: 2341: 2338: 2337: 2332: 2327: 2319: 2312: 2306: 2302: 2297: 2293: 2287: 2283: 2278: 2274: 2268: 2264: 2259: 2255: 2249: 2245: 2240: 2239: 2234: 2225: 2221: 2217: 2211: 2208: 2203: 2199: 2194: 2189: 2185: 2181: 2176: 2171: 2167: 2163: 2159: 2155: 2151: 2144: 2141: 2137: 2133: 2127: 2124: 2120: 2117: 2113: 2112:Azuma, Ronald 2108: 2105: 2094: 2093: 2087: 2083: 2077: 2074: 2071: 2067: 2063: 2059: 2055: 2051: 2047: 2040: 2037: 2033: 2028: 2025: 2021: 2016: 2013: 2009: 2004: 2001: 1998: 1992: 1989: 1976: 1972: 1965: 1962: 1958: 1957:1-84800-268-8 1954: 1950: 1945: 1942: 1938: 1937:3-540-33262-6 1934: 1930: 1925: 1923: 1921: 1917: 1913: 1912:0-12-715951-7 1909: 1905: 1900: 1897: 1894:pages 353-370 1893: 1892:0-470-02316-3 1889: 1885: 1880: 1877: 1873: 1872:0-7658-0398-4 1869: 1865: 1860: 1857: 1853: 1852:0-237-52626-3 1849: 1845: 1840: 1837: 1833: 1832:1-56881-090-3 1829: 1825: 1820: 1817: 1814:pages 526-560 1813: 1812:3-642-15704-1 1809: 1805: 1803: 1798: 1792: 1789: 1786:pages 241-245 1785: 1784:3-540-20242-0 1781: 1777: 1772: 1769: 1766:pages 114-118 1765: 1764:3-540-89424-1 1761: 1757: 1752: 1749: 1745: 1744:1-59140-561-0 1741: 1737: 1732: 1729: 1726:pages 136-139 1725: 1724:1-4020-8740-3 1721: 1717: 1712: 1709: 1697: 1693: 1687: 1684: 1680: 1679:3-211-79169-8 1676: 1672: 1667: 1664: 1660: 1655: 1652: 1648: 1647:0-12-221181-2 1644: 1640: 1636: 1632: 1627: 1624: 1621: 1618: 1617:1-58450-054-9 1614: 1610: 1605: 1602: 1598: 1593: 1591: 1589: 1585: 1580: 1576: 1572: 1568: 1564: 1560: 1556: 1549: 1546: 1541: 1535: 1527: 1520: 1517: 1512: 1506: 1498: 1491: 1488: 1483: 1476: 1473: 1468: 1462: 1454: 1448: 1444: 1437: 1434: 1429: 1427:0-521-26251-8 1423: 1419: 1412: 1409: 1398:on 2021-08-29 1397: 1393: 1387: 1384: 1379: 1372: 1369: 1364: 1363: 1358: 1352: 1350: 1348: 1344: 1332: 1328: 1321: 1318: 1311: 1306: 1301: 1298: 1296: 1293: 1291: 1290:Virtual human 1288: 1286: 1283: 1281: 1278: 1276: 1273: 1270: 1267: 1264: 1260: 1257: 1254: 1251: 1249: 1246: 1244: 1243:Digital image 1241: 1239: 1236: 1234: 1231: 1229: 1226: 1224: 1221: 1219: 1216: 1214: 1211: 1210: 1205: 1203: 1200: 1194: 1191: 1186: 1180: 1172: 1170: 1168: 1163: 1159: 1154: 1150: 1144: 1140: 1138: 1134: 1130: 1126: 1118: 1116: 1110:In courtrooms 1109: 1107: 1105: 1101: 1097: 1093: 1089: 1085: 1081: 1074: 1069: 1063: 1062: 1057: 1052: 1047: 1046:Virtual world 1039: 1034: 1030: 1026: 1022: 1018: 1014: 1012: 1008: 1004: 1000: 996: 992: 988: 984: 980: 975: 973: 969: 965: 957: 953: 948: 941: 932: 930: 928: 924: 919: 914: 911: 907: 903: 898: 896: 895:virtual world 892: 891: 882: 866: 860: 852: 850: 848: 844: 838: 836: 832: 828: 821: 813: 811: 809: 805: 802: 798: 794: 790: 786: 778: 775: 772: 769: 766: 762: 761:Photo realism 759: 758: 757: 755: 750: 747: 741: 738: 735: 731: 730: 729: 727: 721: 720:Autodesk Maya 716: 709: 707: 705: 701: 697: 696:heart disease 693: 689: 685: 680: 678: 674: 670: 665: 663: 659: 655: 651: 647: 640: 636: 631: 626: 622: 618: 614: 606: 604: 602: 597: 594: 590: 588: 580: 575: 568: 566: 562: 560: 559:fault fractal 556: 552: 551:topographical 548: 544: 540: 536: 535:de Rham curve 532: 528: 524: 517: 513: 508: 503: 499: 491: 489: 486: 483: 479: 474: 470: 468: 460: 459: 454: 450: 448: 447: 442: 438: 434: 433: 428: 427: 426:Jurassic Park 422: 421: 416: 415: 410: 409: 404: 403: 398: 397: 392: 391: 386: 385: 380: 379: 374: 373: 368: 364: 363: 351: 342: 338: 335:This section 333: 330: 326: 325: 319: 317: 315: 314:CGI animation 311: 307: 303: 299: 295: 291: 287: 283: 282:printed media 279: 275: 271: 260: 255: 253: 248: 246: 241: 240: 238: 237: 232: 229: 227: 224: 222: 219: 217: 214: 212: 209: 207: 204: 202: 199: 195: 192: 190: 187: 186: 185: 182: 180: 174: 173: 172: 171: 166: 161: 158: 156: 153: 151: 148: 146: 145:Visualization 143: 141: 138: 136: 133: 131: 128: 126: 123: 121: 118: 117: 116: 115: 110: 105: 102: 100: 97: 95: 92: 90: 87: 86: 85: 84: 79: 75: 71: 70: 67: 61: 55: 51: 47: 43: 39: 37: 36:Morphogenetic 32: 19: 5374:Computer art 5277: 5270: 5263: 5251: 5141:Harold Cohen 5126:Refik Anadol 5095:Software art 5065:Internet art 4874: 4780:Split screen 4775:Smallgantics 4765:Match moving 4749: 4572:Pyrotechnics 4522:Animatronics 4440:Split screen 4435:Smallgantics 4425:Match moving 4409: 4233:Pyrotechnics 4183:Animatronics 4023:Lens effects 3884:Camera angle 3872: / 3755:Non-diegetic 3600:Captive NTFS 3247: 3147:Windows only 2937:3D rendering 2879:ShapeManager 2798:Softimage 3D 2682:Pixar Presto 2642:LightWave 3D 2622:Golaem Crowd 2459:CloudCompare 2389: 2377: 2330: 2300: 2281: 2262: 2243: 2223: 2210: 2157: 2153: 2143: 2135: 2126: 2118: 2107: 2097:, retrieved 2091: 2082:Ghostarchive 2080:Archived at 2076: 2049: 2045: 2039: 2027: 2020:Begault 1994 2015: 2003: 1991: 1979:. Retrieved 1974: 1964: 1948: 1944: 1928: 1903: 1899: 1883: 1879: 1863: 1859: 1843: 1839: 1823: 1819: 1800: 1796: 1791: 1775: 1771: 1755: 1751: 1735: 1731: 1715: 1711: 1700:. Retrieved 1698:. 2020-11-12 1695: 1686: 1681:, pp. 24–29. 1670: 1666: 1654: 1635:Julie Dorsey 1630: 1626: 1608: 1604: 1597:Peitgen 2004 1565:(8): 37–51. 1562: 1558: 1548: 1519: 1505:cite journal 1496: 1490: 1475: 1442: 1436: 1417: 1411: 1400:. Retrieved 1396:the original 1386: 1377: 1371: 1360: 1334:. Retrieved 1330: 1320: 1228:Anime Studio 1195: 1182: 1145: 1141: 1122: 1113: 1077: 1059: 991:Google Brain 976: 961: 915: 899: 888: 886: 846: 842: 839: 829:to specific 823: 782: 776: 770: 760: 751: 748: 745: 724: 692:aortic valve 681: 666: 643: 598: 595: 591: 583: 563: 558: 554: 520: 475: 471: 464: 456: 444: 430: 424: 418: 412: 406: 400: 394: 388: 382: 376: 370: 367:John Whitney 360: 358: 348:October 2023 345: 341:adding to it 336: 313: 309: 290:still images 273: 269: 268: 175: 112:Primary uses 81:Fundamentals 34: 5328:Lumen Prize 5216:Anna Ridler 5146:Char Davies 5110:Virtual art 5100:Systems art 5025:Fractal art 4892:3D graphics 4880:2D graphics 4849:Digital art 4785:Stop motion 4760:Introvision 4740:Compositing 4730:Bullet time 4712:Stop motion 4700:Slow motion 4695:Fast motion 4640:Lens flares 4615:Bullet time 4587:Sugar glass 4577:Rubber mask 4511:wire-flying 4445:Stop motion 4420:Introvision 4400:Compositing 4390:Bullet time 4372:Stop motion 4360:Slow motion 4355:Fast motion 4300:Lens flares 4275:Bullet time 4248:Sugar glass 4238:Rubber mask 4172:wire-flying 4078:Master shot 3932:Dutch angle 3842:Perspective 3605:NDISwrapper 3433:MKS Toolkit 3011:Open-source 3002:Fractal art 2992:Digital art 2932:3D modeling 2818:TurboSilver 2441:Open-source 1977:. Vox Media 1362:Insider.com 1223:Cel shading 1213:3D modeling 1160:fields and 1080:agent-based 1061:Second Life 902:stop motion 801:dimensional 797:millimetres 621:Google Body 601:Georgenthal 514:created in 441:Will Powers 437:music video 429:(1993) and 135:Video games 42:digital art 5358:Categories 5333:onedotzero 5211:Casey Reas 5156:Jake Elwes 5090:Render art 5050:Glitch art 4975:Crypto art 4904:3D printer 4735:Chroma key 4690:Time-lapse 4655:Filtration 4620:Dolly zoom 4547:Kitbashing 4395:Chroma key 4350:Time-lapse 4315:Filtration 4280:Dolly zoom 4208:Kitbashing 4014:Dolly zoom 3912:Crane shot 3907:Bird's-eye 3902:High-angle 3790:Field size 3765:Film score 3707:Lens flare 3677:Background 3438:PowerShell 3348:subsystems 3278:Orbit trap 3232:Mandelbulb 2907:Comparison 2889:IntelliCAD 2773:Dynamation 2607:Daz Studio 2514:Seamless3d 2372:073570046X 2099:2021-07-14 1702:2020-11-12 1696:GarageFarm 1402:2021-08-29 1307:References 1149:first down 1003:Midjourney 923:television 906:miniatures 863:See also: 754:human skin 611:See also: 527:algorithms 496:See also: 308:is called 306:animations 286:simulators 201:3D display 46:Andy Lomas 5298:Artfutura 5226:Karl Sims 5085:Pixel art 5055:Immersion 4980:Cyberarts 4960:ASCII art 4812:Animation 4755:Go motion 4680:Slit-scan 4602:In-camera 4499:Practical 4415:Go motion 4340:Slit-scan 4262:In-camera 4161:Practical 4093:Long take 3999:SnorriCam 3994:Steadicam 3974:Hand-held 3922:Low-angle 3760:Narration 3722:Rembrandt 3521:CrossOver 3423:Mingw-w64 3346:Unix-like 3222:Mandelbox 3217:Julia set 3018:Apophysis 2864:Parasolid 2854:KernelCAD 2813:TrueSpace 2793:Sculpt 3D 2732:Strata 3D 2637:Kerkythea 2597:Cinema 4D 2479:MakeHuman 2184:2405-8440 2066:145311101 1975:The Verge 1959:pages 1-7 1939:pages 1-8 1746:page 1027 1619:page 240 1461:cite book 1312:Citations 1253:Photoshop 1056:submarine 1054:A yellow 952:Hiroshige 881:Machinima 787:and skin 482:simulated 458:Toy Story 449:(1983). 432:Toy Story 414:The Abyss 372:Westworld 184:Animation 120:3D models 99:Rendering 56:, in 2016 38:Creations 5338:SIGGRAPH 5303:Artmedia 5161:David Em 4950:Art game 4913:Software 4870:Computer 4863:Hardware 4567:Puppetry 4228:Puppetry 4098:One-shot 3984:Tracking 3967:Whip pan 3917:Jib shot 3822:Two shot 3812:Close-up 3802:American 3782:Shooting 3750:Diegetic 3697:High-key 3669:Lighting 3472:UnxUtils 3467:GnuWin32 3291:Category 3191:VistaPro 3186:Terragen 3123:Chaotica 3090:Fractint 3083:Freeware 3069:openPlaG 3043:Sterling 3038:MilkDrop 2917:Category 2849:HOOPS 3D 2823:VistaPro 2808:Swift 3D 2737:Terragen 2722:SketchUp 2712:Shark 3D 2707:Shade 3D 2677:Paint 3D 2617:E-on Vue 2602:Clara.io 2524:Wings 3D 2499:OpenSCAD 2434:software 2379:F/X Gods 2202:30519654 2084:and the 1914:page 177 1874:page 213 1649:page 217 1579:15309937 1534:cite web 1499:: 14–18. 1206:See also 1133:Cromemco 1129:Apple II 1027:, and a 987:DALL-E 2 785:wrinkles 736:crossing 704:CT scans 700:coronary 688:CT scans 673:CT scans 537:, e.g., 516:Terragen 423:(1991), 417:(1989), 411:(1985), 405:(1984), 399:(1983), 393:(1982), 387:(1982), 381:(1977), 194:skeletal 189:computer 104:Printing 94:Scanning 89:Modeling 5045:GIF art 4744:digital 4742: ( 4610:Bipacks 4556:hanging 4554: ( 4509: ( 4404:digital 4402: ( 4270:Bipacks 4217:hanging 4215: ( 4170: ( 4057:Zooming 4045:Shallow 4035:Racking 3962:Panning 3957:Tilting 3860:Reverse 3817:Italian 3712:Low-key 3584:Related 3525:Darwine 3373:Interix 3337:Windows 3241:Related 3181:Picogen 3095:IFStile 3023:Blender 2869:Romulus 2783:N-World 2778:Imagine 2751:Defunct 2697:Remo 3D 2657:Messiah 2647:MASSIVE 2632:Houdini 2627:Hexagon 2592:Carrara 2542:3D-Coat 2509:POV-Ray 2489:MoonRay 2484:MeshLab 2464:FreeCAD 2454:Blender 2235:Sources 2193:6260244 2162:Bibcode 2154:Heliyon 1981:May 28, 1854:page 21 1834:page 20 1336:May 11, 1162:cricket 1137:Dazzler 1100:avatars 1092:avatars 1073:Blender 979:AI boom 795:or 0.1 660:, e.g. 579:Blender 362:Vertigo 320:History 52:, west 4798:Portal 4722:Visual 4382:Visual 4103:Insert 4083:B-roll 4009:Follow 3897:Aerial 3870:Single 3807:Medium 3529:Proton 3517:Cedega 3359:Cygwin 3154:VisSim 3104:Retail 2884:Teigha 2742:ZBrush 2552:Arnold 2494:OpenFX 2370:  2328:about 2307:  2288:  2269:  2250:  2200:  2190:  2182:  2064:  1997:online 1955:  1935:  1910:  1890:  1870:  1850:  1830:  1810:  1782:  1762:  1742:  1722:  1677:  1645:  1615:  1577:  1449:  1424:  1285:Shader 1001:, and 995:Imagen 910:extras 639:x-rays 623:, and 485:camera 54:London 4943:Forms 4899:Xerox 4856:Tools 4030:Focus 3989:Dolly 3979:Shaky 3865:Trunk 3854:(POV) 3742:Sound 3727:Stage 3692:Flood 3682:Cameo 3566:Merge 3427:MSYS2 3413:MinGW 3403:DJGPP 3128:Maple 3118:Bryce 2758:Amapi 2692:Poser 2587:Bryce 2390:Click 2226:(69). 2062:S2CID 1575:S2CID 1269:Poser 1158:rugby 1096:users 966:is a 789:pores 669:X-ray 312:, or 302:films 178:(CGI) 4885:2.5D 4050:Deep 3892:Tilt 3732:Soft 3717:Mood 3687:Fill 3615:DXVK 3595:APIW 3509:Wine 3499:Wabi 3487:*nix 3443:UWIN 3417:MSYS 3333:Unix 3074:XaoS 3064:GIMP 3028:Fyre 2927:List 2839:ACIS 2717:Silo 2667:Nuke 2662:Modo 2547:AC3D 2368:ISBN 2305:ISBN 2286:ISBN 2267:ISBN 2248:ISBN 2198:PMID 2180:ISSN 1983:2022 1953:ISBN 1933:ISBN 1908:ISBN 1888:ISBN 1868:ISBN 1848:ISBN 1828:ISBN 1808:ISBN 1780:ISBN 1760:ISBN 1740:ISBN 1720:ISBN 1675:ISBN 1643:ISBN 1613:ISBN 1559:IEEE 1540:link 1511:link 1467:link 1447:ISBN 1422:ISBN 1378:Play 1338:2023 1263:FOSS 1261:, a 1259:GIMP 1082:and 925:and 765:skin 734:yarn 500:and 384:Tron 300:(in 4875:CGI 3702:Key 3052:GNU 2874:RGK 2844:C3D 2188:PMC 2170:doi 2054:doi 1799:in 1633:by 1567:doi 1058:in 1011:art 993:'s 343:. 278:art 274:CGI 48:at 5360:: 3527:, 3523:, 3519:, 3515:, 2222:. 2196:. 2186:. 2178:. 2168:. 2156:. 2152:. 2134:, 2088:: 2060:. 2050:40 2048:. 1973:. 1919:^ 1694:. 1637:, 1587:^ 1573:. 1561:. 1557:. 1536:}} 1532:{{ 1507:}} 1503:{{ 1463:}} 1459:{{ 1359:. 1346:^ 1329:. 1169:. 1013:. 989:, 962:A 929:. 793:ÎĽm 633:A 619:, 615:, 561:. 510:A 443:' 316:. 284:, 280:, 4841:e 4834:t 4827:v 4800:: 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Index

Computer-generated imaging

Morphogenetic
digital art
Andy Lomas
Watermans Arts Centre
London
Three-dimensional (3D)
computer graphics


Modeling
Scanning
Rendering
Printing
3D models
Computer-aided design
Graphic design
Video games
Visual effects
Visualization
Virtual engineering
Virtual reality
Virtual cinematography
Computer-generated imagery (CGI)
Animation
computer
skeletal
3D display
Wire-frame model
Texture mapping
Motion capture

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