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the perfect solution for many of the graphics problems he faced. Even today, many standards of computer graphics interfaces got their start with this early
Sketchpad program. One example of this is in drawing constraints. If one wants to draw a square for example, they do not have to worry about drawing four lines perfectly to form the edges of the box. One can simply specify that they want to draw a box, and then specify the location and size of the box. The software will then construct a perfect box, with the right dimensions and at the right location. Another example is that Sutherland's software modeled objects – not just a picture of objects. In other words, with a model of a car, one could change the size of the tires without affecting the rest of the car. It could stretch the body of car without deforming the tires.
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2769:, or other images. Graphics often combine text and illustration. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flier, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style.
368:
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866:, Catmull loved animation yet quickly discovered that he did not have the talent for drawing. Now Catmull (along with many others) saw computers as the natural progression of animation and they wanted to be part of the revolution. The first computer animation that Catmull saw was his own. He created an animation of his hand opening and closing. He also pioneered
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1946:, released in 2001, was the first fully computer-generated feature film to use photorealistic CGI characters and be fully made with motion capture. The film was not a box-office success, however. Some commentators have suggested this may be partly because the lead CGI characters had facial features which fell into the "
654:
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742:– a development which would turn that department into one of the most important research centers in graphics for nearly a decade thereafter, eventually producing some of the most important pioneers in the field. There Sutherland perfected his HMD; twenty years later, NASA would re-discover his techniques in their
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is a hypothesis in the field of robotics and 3D computer animation, which holds that when human replicas look and act almost, but not perfectly, like actual human beings, it causes a response of revulsion among human observers. The concept "valley" refers to the dip in a graph of the comfort level of
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image file. The rendering program is usually built into the computer graphics software, though others are available as plug-ins or entirely separate programs. The term "rendering" may be by analogy with an "artist's rendering" of a scene. Although the technical details of rendering methods vary, the
490:
fired directly at it. By simply timing the electronic pulse with the current location of the electron gun, it was easy to pinpoint exactly where the pen was on the screen at any given moment. Once that was determined, the computer could then draw a cursor at that location. Sutherland seemed to find
2539:
3D computer graphics are the same as 3D models. The model is contained within the graphical data file, apart from the rendering. However, there are differences that include the 3D model being the representation of any 3D object. Until visually displayed, a model is not graphic. Due to printing, 3D
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and is typically used for the representation of photographic images. Vector graphics consists of encoding information about shapes and colors that comprise the image, which can allow for more flexibility in rendering. There are instances when working with vector tools and formats is best practice,
195:
Computer graphics is responsible for displaying art and image data effectively and meaningfully to the consumer. It is also used for processing image data received from the physical world, such as photo and video content. Computer graphics development has had a significant impact on many types of
2535:
as 2D computer graphics do in the frame and raster graphics (like in 2D) in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and primarily 3D may use 2D
2856:
is a method of mapping three dimensional points to a two dimensional plane. As most current methods for displaying graphical data are based on planar two dimensional media, the use of this type of projection is widespread. This method is used in most real-time 3D applications and typically uses
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and instances when working with raster tools and formats is best practice. There are times when both formats come together. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools.
556:
owners and eventually DEC got a copy. The engineers at DEC used it as a diagnostic program on every new PDP-1 before shipping it. The sales force picked up on this quickly enough and when installing new units, would run the "world's first video game" for their new customers. (Higginbotham's
406:
of the
Whirlwind SAGE system performed a personal experiment in which he wrote a small program that captured the movement of his finger and displayed its vector (his traced name) on a display scope. One of the first interactive video games to feature recognizable, interactive graphics –
70:. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by
1194:
Computer graphics terminals during this decade became increasingly intelligent, semi-standalone and standalone workstations. Graphics and application processing were increasingly migrated to the intelligence in the workstation, rather than continuing to rely on central mainframe and
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where perpendicular lines of varying closeness are drawn in a grid pattern to shade an area. The closer the lines are together, the darker the area appears. Likewise, the farther apart the lines are, the lighter the area appears. The term has been recently generalized to mean that
802:, and publications within the field of computer graphics. By 1973, the first annual SIGGRAPH conference was held, which has become one of the focuses of the organization. SIGGRAPH has grown in size and importance as the field of computer graphics has expanded over time.
734:. The heavy hardware required for supporting the display and tracker was called the Sword of Damocles because of the potential danger if it were to fall upon the wearer. After receiving his Ph.D. from MIT, Sutherland became Director of Information Processing at
2846:. The rendering equation does not account for all lighting phenomena, but is a general lighting model for computer-generated imagery. 'Rendering' is also used to describe the process of calculating effects in a video editing file to produce final video output.
1223:, as a serious design tool, one that could save time and draw more accurately than other methods. The Macintosh remains a highly popular tool for computer graphics among graphic design studios and businesses. Modern computers, dating from the 1980s, often use
2937:. It is a process used in drawing for depicting levels of darkness on paper by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. There are various techniques of shading including
331:– the more direct precursors of the field, as they provided the first two-dimensional electronic displays that responded to programmatic or user input. Nevertheless, computer graphics remained relatively unknown as a discipline until the 1950s and the post-
2633:, each storing a value at a given time, per attribute to be animated. The 2D/3D graphics software will change with each keyframe, creating an editable curve of a value mapped over time, in which results in animation. Other methods of animation include
577:(BTL), created a film called "Simulation of a two-giro gravity attitude control system" in 1963. In this computer-generated film, Zajac showed how the attitude of a satellite could be altered as it orbits the Earth. He created the animation on an
938:. In order to draw a representation of a 3D object on the screen, the computer must determine which surfaces are "behind" the object from the viewer's perspective, and thus should be "hidden" when the computer creates (or renders) the image. The
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research. At Utah, Sutherland and Evans were highly sought after consultants by large companies, but they were frustrated at the lack of graphics hardware available at the time, so they started formulating a plan to start their own company.
3136:
representation of any three-dimensional object, called a "3D model", via specialized software. Models may be created automatically or manually; the manual modeling process of preparing geometric data for 3D computer graphics is similar to
3046:) are able to be employed, then customized for the most efficient rendering performance versus quality of the resultant imagery; a graphics artist should consider this trade-off if anti-aliasing methods are to be used. A pre-anti-aliased
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image model, which produces an image conditioned on that representation. The most effective models have generally been trained on massive amounts of image and text data scraped from the web. By 2022, the best of these models, for example
811:
1199:. Typical of the early move to high-resolution computer graphics, intelligent workstations for the computer-aided engineering market were the Orca 1000, 2000 and 3000 workstations, developed by Orcatech of Ottawa, a spin-off from
2969:
in 1974. A texture map is applied (mapped) to the surface of a shape, or polygon. This process is akin to applying patterned paper to a plain white box. Multitexturing is the use of more than one texture at a time on a polygon.
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being displayed on a screen (or screen location) at a resolution different from the resolution of the texture itself (such as a textured model in the distance from the virtual camera) will exhibit aliasing artifacts, while any
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which had been introduced in the 1980s to perform specialized processing on the GPU would by the end of the decade become supported on most consumer hardware, speeding up graphics considerably and allowing for greatly improved
838:
to teach an advanced computer graphics class, which contributed a great deal of founding research to the field and taught several students who would grow to found several of the industry's most important companies – namely
252:
Many tools have been developed to visualize data. Computer-generated imagery can be categorized into several different types: two dimensional (2D), three dimensional (3D), and animated graphics. As technology has improved,
718:
recruited Evans to form a computer science program, and computer graphics quickly became his primary interest. This new department would become the world's primary research center for computer graphics through the 1970s.
1696:, among other consoles, sold in the millions and popularized 3D graphics for home gamers. Certain late-1990s first-generation 3D titles became seen as influential in popularizing 3D graphics among console users, such as
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The decade also saw computer graphics applied to many additional professional markets, including location-based entertainment and education with the E&S Digistar, vehicle design, vehicle simulation, and chemistry.
714:'s computer division from 1953 to 1962, after which he worked for the next five years as a visiting professor at Berkeley. There he continued his interest in computers and how they interfaced with people. In 1966, the
2986:) are, generally speaking, common methods of implementing texture definition on 3D models in computer graphics software, while intended placement of textures onto a model's surface often requires a technique known as
1214:
processors, and had Unix as its operating system. It was targeted squarely at the sophisticated end of the design engineering sector. Artists and graphic designers began to see the personal computer, particularly the
2649:; the latter allows an evaluated result returned from a user-defined logical expression, coupled with mathematics, to automate animation in a predictable way (convenient for controlling bone behavior beyond what a
2320:
is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred because they give more direct control of the image than
2816:
is the generation of a 2D image from a 3D model by means of computer programs. A scene file contains objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texturing,
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on a mass scale and an impressive rise in the quality of CGI generally. Home computers became able to take on rendering tasks that previously had been limited to workstations costing thousands of dollars; as
768:. While Sutherland originally wanted the company to be located in Cambridge, Massachusetts, Salt Lake City was instead chosen due to its proximity to the professors' research group at the University of Utah.
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is a leading innovator in computer graphics. Greenberg has authored hundreds of articles and served as a teacher and mentor to many prominent computer graphic artists, animators, and researchers such as
1341:, which had already spun off from Industrial Light & Magic as a separate entity – though the public would not see the results of such technological progress until the next decade. In the late 1980s,
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which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to three-dimensional computer graphics, it also encompasses two-dimensional graphics and
245:
Today, computer graphics is widespread. Such imagery is found in and on television, newspapers, weather reports, and in a variety of medical investigations and surgical procedures. A well-constructed
706:. While very simplistic, and requiring fairly inexpensive electronic parts, it allowed the player to move points of light around on a screen. It was the first consumer computer graphics product.
249:
can present complex statistics in a form that is easier to understand and interpret. In the media "such graphs are used to illustrate papers, reports, theses", and other presentation material.
359:
developed during the war. New kinds of displays were needed to process the wealth of information resulting from such projects, leading to the development of computer graphics as a discipline.
1269:. By developing a new software methodology specifically for high-speed image rendering, LINKS-1 was able to rapidly render highly realistic images." The LINKS-1 was the world's most powerful
1261:. According to the Information Processing Society of Japan: "The core of 3D image rendering is calculating the luminance of each pixel making up a rendered surface from the given viewpoint,
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proliferated, a subject which had previously been an academics-only discipline was adopted by a much larger audience, and the number of computer graphics developers increased significantly.
3042:". Anti-aliasing methods rectify such problems, resulting in imagery more pleasing to the viewer, but can be somewhat computationally expensive. Various anti-aliasing algorithms (such as
650:
car bodies. These curves would form the foundation for much curve-modeling work in the field, as curves – unlike polygons – are mathematically complex entities to draw and model well.
2842:. A GPU is a device able to assist the CPU in calculations. If a scene is to look relatively realistic and predictable under virtual lighting, the rendering software should solve the
2487:, models have been created which take as input a natural language description and produces as output an image matching that description. Text-to-image models generally combine a
2420:
channels to integrate visual elements with the main screen in that it super-imposes two discrete video sources. Software can simulate this through specialized rendering methods.
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representation of geometric data. For the purpose of performance, this is stored in the computer. This includes images that may be for later display or for real-time viewing.
2504:, are able to create images in a range of styles, ranging from imitations of living artists to near-photorealistic, in a matter of seconds, given powerful enough hardware.
3153:(advanced tessellation of polygons, resulting in smooth surfaces similar to NURB models). A 3D model can be displayed as a two-dimensional image through a process called
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878:. It became one of his goals to produce a feature-length motion picture using computer graphics – a goal he would achieve two decades later after his founding role in
1265:, and object position. The LINKS-1 system was developed to realize an image rendering methodology in which each pixel could be parallel processed independently using
738:(Advanced Research Projects Agency), and later became a professor at Harvard. In 1967 Sutherland was recruited by Evans to join the computer science program at the
2629:. Animation is the change of an attribute over time. Multiple methods of achieving animation exist; the rudimentary form is based on the creation and editing of
482:. Using a light pen, Sketchpad allowed one to draw simple shapes on the computer screen, save them and even recall them later. The light pen itself had a small
1849:
had spread the reach of computer graphics to the mainstream by the late 1990s and continued to do so at an accelerated pace in the 2000s. CGI was also adopted
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information as a description of the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a
1313:("bluescreening", etc.) were made for the later films of the original trilogy. Two other pieces of video would also outlast the era as historically relevant:
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then quickly replaced by a new image that is similar to the previous image, but shifted slightly. This technique is identical to the illusion of movement in
2173:, which are maturing considerably. Shaders are now very nearly a necessity for advanced work in the field, providing considerable complexity in manipulating
4625:
3860:
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281:, etc.), where the emphasis is on realistic renderings of volumes, surfaces, illumination sources, and so forth, perhaps with a dynamic (time) component".
265:
which studies methods for digitally synthesizing and manipulating visual content. Over the past decade, other specialized fields have been developed like
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Virtual entities may contain and be controlled by assorted attributes, such as transform values (location, orientation, and scale) stored in an object's
682:
are among the many companies that were getting started in computer graphics by the mid-1960s. IBM was quick to respond to this interest by releasing the
956:
developed this "conceptual framework". The specifications were published in 1977, and it became a foundation for many future developments in the field.
570:
At around the same time (1961–1962) in the
University of Cambridge, Elizabeth Waldram wrote code to display radio-astronomy maps on a cathode ray tube.
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would go on to have many animated hits, and its work on prerendered video animation is still considered an industry leader and research trail breaker.
220:
The term computer graphics has been used in a broad sense to describe "almost everything on computers that is not text or sound". Typically, the term
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1152:
425:, while working at MIT on transforming mathematic statements into computer generated 3D machine tool vectors, created a display scope image of a
74:. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and
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discipline, computer graphics studies the manipulation of visual and geometric information using computational techniques. It focuses on the
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were crucial to this decade, and 3D rendering capabilities became a standard feature as 3D-graphics GPUs became considered a necessity for
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1227:(GUI) to present data and information with symbols, icons and pictures, rather than text. Graphics are one of the five key elements of
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technique to pass large amounts of data bidirectionally between a GPU and CPU was invented; speeding up analysis on many kinds of
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in monochrome mode, and it was used in a number of graphics cards and terminals during the late 1980s. In 1986, TI introduced the
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1577:. At the end of the 1980s and the beginning of the nineties were created, in France, the very first computer graphics TV series:
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to create special effects for the earliest films dating from 1895, but such displays were limited and not interactive. The first
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models are not only confined to virtual space. 3D rendering is how a model can be displayed. Also can be used in non-graphical
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Usually these are acquired in a regular pattern (e.g., one slice every millimeter) and usually have a regular number of image
2641:-based techniques: the former consolidates related elements of animated entities into sets of attributes, useful for creating
2396:
Originally, sprites were a method of integrating unrelated bitmaps so that they appeared to be part of the normal bitmap on a
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was a pioneer in computer animation and digital fine art and created the first computer art in 1964. Csuri was recognized by
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Achievement Award. Greenberg was the founding director of the NSF Center for
Computer Graphics and Scientific Visualization.
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also became a leading developer of graphics boards in this decade, creating a "duopoly" in the field which exists this day.
1376:, among other companies, exposed computer graphics for the first time to a new, young, and impressionable audience – as did
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in graphics by modeling the paths that rays of light take from a light source, to surfaces in a scene, and into the camera.
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general challenges to overcome in producing a 2D image from a 3D representation stored in a scene file are outlined as the
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Primitives are basic units which a graphics system may combine to create more complex images or models. Examples would be
730:(HMD). It displayed two separate wireframe images, one for each eye. This allowed the viewer to see the computer scene in
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in its tip. This cell emitted an electronic pulse whenever it was placed in front of a computer screen and the screen's
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2735:. Pixels are placed on a regular 2-dimensional grid, and are often represented using dots or squares. Each pixel is a
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that is integrated into a larger scene. Initially including just graphical objects handled separately from the memory
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became known as the "go-to" house by many other studios for topnotch computer graphics in film. Important advances in
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in operation. Around the same time, other scientists were creating computer graphics to illustrate their research. At
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Rendering resolution-independent entities (such as 3D models) for viewing on a raster (pixel-based) device such as a
1471:
1306:
991:, a technique for simulating uneven surfaces, and the predecessor to many more advanced kinds of mapping used today.
3145:. 3D models may be created using multiple approaches: use of NURBs to generate accurate and smooth surface patches,
2145:
has matured into a multistage process with many layers; generally, it is not uncommon to implement texture mapping,
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line of graphics cards dominated the market in the early decade with occasional significant competing presence from
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3251:. He began creating digital art in 1962, making him one of the earliest digital artists. In 1965, Noll along with
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931:, a maker of advanced rendering systems that would dominate the field of high-end graphics until the early 1990s.
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2021:, grow the video game industry and impress, until that industry's revenues became comparable to those of movies.
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art. During April 1965, the Howard Wise
Gallery exhibited Noll's computer art along with random-dot patterns by
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of physical phenomena, or animated directly for other purposes. The model can also be physically created using
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of an original image, where more samples typically provide a more accurate representation of the original. The
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Technology and algorithms for rendering continued to improve greatly. In 1996, Krishnamurty and Levoy invented
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representations on a surface, such as a computer screen. Examples are photographs, drawing, graphics designs,
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mostly along geometric edges and the boundaries of texture details; these artifacts are informally called "
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3228:. Many of his former students have won Academy Awards for technical achievements and several have won the
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needs. Sometimes the target of the animation is the computer itself, but sometimes the target is another
851:. Tom Stockham led the image processing group at UU which worked closely with the computer graphics lab.
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engines". By the end of the decade, computers adopted common frameworks for graphics processing such as
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2139:, and real-time graphics on a suitably high-end system may simulate photorealism to the untrained eye.
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In the 2010s, CGI has been nearly ubiquitous in video, pre-rendered graphics are nearly scientifically
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used as texture coordinates. Texture mapping as a discipline also encompasses techniques for creating
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In the enlarged portion of the image individual pixels are rendered as squares and can be easily seen.
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computer to create artistic patterns and to formalize the use of random processes in the creation of
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represented by a single value that is obtained by sampling the immediate area surrounding the voxel.
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2D computer graphics are mainly used in applications that were originally developed upon traditional
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1876:. As the decade progressed, even low-end machines usually contained a 3D-capable GPU of some kind as
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4006:"Famous Graphics Chips: NEC μPD7220 Graphics Display Controller – The first graphics processor chip"
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in a regular pattern. This is an example of a regular volumetric grid, with each volume element, or
2974:(created from adjusting parameters of an underlying algorithm that produces an output texture), and
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1614:– a critical and commercial success of nine-figure magnitude. The studio to invent the programmable
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the same year featuring the first fully CGI character in a feature movie (an animated stained-glass
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that took place during the first half of the twentieth century. Screens could display art since the
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as the father of digital art and computer animation, and as a pioneer of computer animation by the
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1788:. Since then, computer graphics have only become more detailed and realistic, due to more powerful
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to critical and popular acclaim during this decade using a rendering engine innovated primarily by
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1353:, and Silicon Graphics machines were considered a high-water mark for the field during the decade.
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models, allowing graphics to move beyond a "flat" look to a look more accurately portraying depth.
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created an animation of his wife's face. The two animations were included in the 1976 feature film
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Wolfgang Höhl (2008): Interactive environments with open-source software, Springer Wien New York,
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3886:"Milestones in the history of thematic cartography, statistical graphics, and data visualization"
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also resurfaced with its prequel trilogy and the effects continued to set a bar for CGI in film.
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in 1996 subsequently pushed the boundaries of commercial, real-time 3D graphics. Back on the PC,
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2198:
2181:, and textures on a per-element basis, and countless possible effects. Their shader languages
2065:
1826:
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1535:
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1116:
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In 1968, Dave Evans and Ivan
Sutherland founded the first computer graphics hardware company,
756:
639:
94:
71:
4037:
3956:
The
History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR
1416:
and SGI developed 3D raster graphics hardware that directly influenced the later single-chip
567:
by almost three years, but it was almost unknown outside of a research or academic setting.)
455:. The field of computer graphics developed with the emergence of computer graphics hardware.
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Yan, Johnson (August 1985). "Advances in
Computer-Generated Imagery for Flight Simulation".
3881:
3685:
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3597:
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3323:
3293:
3133:
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2501:
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2400:, such as creating an animated character that can be moved on a screen without altering the
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2014:
1994:
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1865:
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142:
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will always show aliasing artifacts as they are resolution-independent; techniques such as
1143:, and laid the foundations for the emerging PC graphics market. It was used in a number of
666:
It was not long before major corporations started taking an interest in computer graphics.
439:
went public in 1957 after incorporating the decade prior, and established strong ties with
295:
The precursor sciences to the development of modern computer graphics were the advances in
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program, but it was not a success. DirectX itself remained a commercial success, however.
1822:
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499:
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403:
185:
158:
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2213:, and many others. Experiments into the processing power required to provide graphics in
1905:, and a variety of other techniques allowing the simulation of a great amount of detail.
874:
on three-dimensional models in 1974, now considered one of the fundamental techniques in
643:
1392:, all of which also allowed users to program their own games if skilled enough. For the
41:
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5852:
5793:
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5647:
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3213:
3003:
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2233:
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2131:
principles – increasingly an active area of research for computer graphics in the 2010s
2061:
2010:
1947:
1913:
1898:
1869:
1833:
took a great graphical leap forward in the 2000s, becoming able to display graphics in
1769:
1737:
1717:
1701:
1656:
1558:
1550:
or other home rendering software ascended in importance. By the end of the decade, the
1254:
1204:
1144:
1049:
1042:
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in 1978 featured a large number of animated figures on screen; both used a specialized
1037:
924:
835:
707:
559:
520:
452:
409:
75:
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2193:
or PBR, which implements many maps and performs advanced calculation to simulate real
2088:
1837:
that had previously only been possible pre-rendered and/or on business-level hardware.
161:, among others. The overall methodology depends heavily on the underlying sciences of
5937:
5847:
5733:
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5622:
5602:
5506:
5470:
5324:
5308:
5293:
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4539:
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2858:
2853:
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2030:
2002:
1974:
1970:
1712:
1697:
1623:
1607:
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to the untrained eye (though they could not yet do so with a trained CGI artist) and
1401:
1301:
and other science fiction franchises were relevant in cinematic CGI at this time, as
1247:
1180:
1082:
906:
898:
871:
855:
848:
586:
50:
4598:
3940:
3276:
934:
A major advance in 3D computer graphics was created at UU by these early pioneers –
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5708:
5693:
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5552:
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4944:
4907:
4892:
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4748:
4593:
3842:
3695:
3488:
3478:
3418:
3308:
3252:
3244:
3155:
3138:
2991:
2893:
2732:
2360:
2146:
2018:
1937:
1902:
1777:
1741:
1681:
1651:
1647:
1628:
1314:
1289:
1281:
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988:
905:
page description language. Adobe would go on later to create the industry standard
894:
780:
590:
582:
487:
399:
383:
371:
332:
324:
232:
1857:
widely in the late 1990s and 2000s, and so became familiar to a massive audience.
335:
period – during which time the discipline emerged from a combination of both pure
1179:(CMOS) GPU. It was capable of displaying high-resolution in color mode and up to
946:) was the first graphical standard to be developed. A group of 25 experts of the
78:
of Boeing. It is often abbreviated as CG, or typically in the context of film as
17:
5867:
5815:
5753:
5723:
5652:
5577:
5547:
5485:
5440:
4912:
4780:
4716:
3675:
3393:
3338:
3281:
3264:
3248:
3164:
3127:
3080:
scan of a forearm with different colour schemes for muscle, fat, bone, and blood
2889:
2326:
2305:—mostly from models, such as digital image, and by techniques specific to them.
1909:
1842:
1749:
1693:
1689:
1677:
1635:
1562:
1522:
1393:
1321:" in 1985, which popularized CGI among music fans of that era, and a scene from
1251:
1160:
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1053:
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887:
875:
815:
772:
679:
367:
300:
205:
189:
118:
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2197:
light flow, is an active research area as well, along with advanced areas like
1345:(SGI) computers were used to create some of the first fully computer-generated
1159:
also became cheaper in the early 1980s, enabling the development of affordable
5738:
5516:
5480:
5475:
5225:
4236:
4215:
3914:
3739:
3720:
3433:
3368:
3318:
3256:
3217:
3056:
2987:
2926:
2697:
2665:
2404:
defining the overall screen. Such sprites can be created by either electronic
2355:
level. Graphics in most old (or relatively limited) computer and video games,
2330:
2256:
2150:
1990:
1966:
1753:
1570:
1566:
1361:
1346:
1310:
1228:
1156:
1132:
1124:
1046:
1017:
902:
883:
695:
687:
627:
535:
340:
336:
320:
304:
209:
174:
4194:
2393:
of a video display, this now includes various manners of graphical overlays.
822:
and its static renders became emblematic of CGI development during the 1970s.
593:
started working in the computer graphics field. Sinden created a film called
5820:
5788:
5389:
5364:
5245:
5230:
3680:
3665:
3621:
3565:
3523:
3298:
3142:
2743:
of each pixel is variable; in color systems, each pixel typically has three
2693:
2650:
2595:
2532:
2470:
2386:
2342:
2316:
technologies such as typography. In those applications, the two-dimensional
2225:
2022:
1958:
1813:
1611:
1574:
1557:
The field began to see the first rendered graphics that could truly pass as
1502:
1302:
1297:
1220:
1211:
1164:
1077:
that helped to popularize computer graphics to a mass audience in the 1980s.
1031:
1026:
995:
984:
964:
893:
As the UU computer graphics laboratory was attracting people from all over,
779:-based rendering algorithms that have since become fundamental in achieving
726:
continued to innovate at MIT when he invented the first computer-controlled
574:
540:
504:
479:
471:
395:
197:
67:
2719:
2558:
2428:
2255:
dominated the home space and were all capable of advanced 3D graphics; the
3072:
2660:
To create the illusion of movement, an image is displayed on the computer
1884:
both introduced low-priced chipsets and continued to dominate the market.
1081:
The 1980s began to see the commercialization of computer graphics. As the
180:
5215:
4770:
4265:
3609:
3532:
3450:
3260:
3229:
3197:
3096:
3035:
3007:
2962:
2938:
2934:
2930:
2818:
2794:
2754:
2630:
2591:
2432:
Example showing effect of vector graphics versus raster (bitmap) graphics
2409:
2309:
2244:
2237:
2218:
2006:
1986:
1982:
1543:
1381:
1369:
1270:
1184:
953:
791:
699:
683:
667:
646:
after Bézier's work in the field – to develop 3d modeling techniques for
578:
352:
162:
2221:
are beginning, though beyond reach of all but the highest-end hardware.
810:
238:
methods for digitally synthesizing and manipulating visual content, see
82:(CGI). The non-artistic aspects of computer graphics are the subject of
5688:
5200:
4819:
3561:
3503:
3039:
2922:
2822:
2313:
2232:, but few, if any, attempt photorealism due to continuing fears of the
2069:
2038:
2026:
1921:
1894:
1781:
1547:
1420:(GPU), a technology where a separate and very powerful chip is used in
1334:
1172:
972:
686:
graphics terminal, the first commercially available graphics computer.
647:
635:
527:
in 1960. Fetter in turn attributed it to Verne Hudson, also at Boeing.
444:
429:
261:
are still widely used. Computer graphics has emerged as a sub-field of
170:
3821:
2491:, which transforms the input text into a latent representation, and a
1111:(GPU) chips, which began to revolutionize computer graphics, enabling
4949:
4706:
4594:
Thomas Dreher: History of
Computer Art, chap. IV.2 Computer Animation
4551:
Computer graphics and virtual environments: from realism to real-time
4362:"All these images were generated by Google's latest text-to-image AI"
3670:
3570:
3555:
3483:
3047:
2975:
2943:
2758:
2685:
2681:
2497:
2390:
2347:
A large form of digital art, pixel art is created through the use of
2194:
2174:
2170:
2034:
1885:
1877:
1785:
1745:
1729:
1615:
1587:
1377:
1330:
1326:
1188:
1097:
863:
826:
Subsequently, a number of breakthroughs in the field occurred at the
524:
426:
356:
201:
166:
122:
4603:
3624:
issues. Computer graphics is often differentiated from the field of
2913:
2284:
1474:. Statements consisting only of original research should be removed.
5195:
4969:
4655:
4520:
Computer
Graphics: A Survey of Current Techniques and Applications
4104:"GPU History: Hitachi ARTC HD63484. The second graphics processor"
4039:
Computer Architecture For Interactive Display Of Segmented Imagery
3749:
3620:
foundations of image generation and processing rather than purely
3542:
3275:
3115:
3111:
3071:
2912:
2885:
2881:
2728:
2718:
2572:
2557:
2450:
2382:
2352:
2317:
2283:
2118:
2057:
1933:
1807:
1603:
1389:
1365:
1350:
1338:
1235:
1216:
1148:
1063:
998:
arcade as is known today was birthed in the 1970s, with the first
879:
840:
809:
749:
735:
652:
553:
513:
498:
366:
348:
246:
179:
63:
2449:. Raster graphics is the representation of images as an array of
4693:
3734:
3508:
2669:
2615:
2531:
Despite these differences, 3D computer graphics rely on similar
2401:
2186:
2182:
2046:
2042:
1978:
1846:
1373:
1011:
658:
470:. The TX-2 integrated a number of new man-machine interfaces. A
463:
451:
into the world's leading computer technology hub – now known as
5045:
4607:
4588:
2957:
is a method for adding detail, surface texture, or colour to a
2622:
or computer-generated imaging), especially when used in films.
2606:
are still widely used for stylistic, low bandwidth, and faster
1284:
was developed in 1986 – an important step towards implementing
653:
228:
the representation and manipulation of image data by a computer
5220:
3915:"MIT Science Reporter—"Automatically Programmed Tools" (1959)"
3575:
3498:
2762:
2524:
3D graphics, compared to 2D graphics, are graphics that use a
2083:
1881:
1797:
1554:
would begin its rise to the prominence it still enjoys today.
1551:
1439:
1425:
1208:
1140:
1120:
126:
1912:
gradually began to be realistic to the point of entering the
862:
and had been working on his degree in physics. Growing up on
458:
Further advances in computing led to greater advancements in
447:. This began the decades-long transformation of the southern
4309:
Chris Taylor, Time, 31 July 2000 (retrieved 8 August 2012).
3979:
EDSAC 1 and after – a compilation of personal reminiscences
2259:
was still one of the most active gaming platforms as well.
552:
was an instant success and copies started flowing to other
4532:
R. D. Parslow, R. W. Prowse, Richard Elliot Green (1969).
1035:
in 1975 featured human-looking animated characters, while
901:
and created a revolution in the publishing world with his
4042:. Computer Architectures for Spatially Distributed Data.
3132:
3D modeling is the process of developing a mathematical,
3014:
to help simulate shine and light reflections, as well as
2892:. The technique is capable of producing a high degree of
2041:
improved greatly; the second-generation shader languages
3018:
to simulate mirror-like reflectivity, also called gloss.
2029:
more easily to the independent developer world with the
1860:
The continued rise and increasing sophistication of the
3937:"A Critical History of Computer Graphics and Animation"
2469:
output for the prompt "an astronaut riding a horse, by
2100:
1463:
1400:
3D graphics. In 1988, the first dedicated real-time 3D
1015:
in 1972 was one of the first hit arcade cabinet games.
343:
academic research into more advanced computers and the
4415:"Lighting principles for 3D artists from film and art"
3636:
Computer graphics may be used in the following areas:
3149:(manipulation of faceted geometry), or polygonal mesh
2990:(arbitrary, manual layout of texture coordinates) for
1276:
Also in the field of realistic rendering, the general
897:
was another of those early pioneers; he later founded
4574:
A Critical History of Computer Graphics and Animation
4441:
Advanced Graphics Programming Techniques Using OpenGL
3284:, an iconic model in 3D computer graphics created by
1760:
or GPU, which in its own words contained "integrated
1530:
became available for home systems, the popularity of
630:
would also provide a boost through the early work of
474:
could be used to draw sketches on the computer using
323:, was invented in 1897 – it in turn would permit the
3010:
that correspond to a texture to simulate height and
2590:
is the art of creating moving images via the use of
1897:
in computer graphics via the widespread adoption of
1606:
began its serious commercial rise in this era under
1115:
graphics for computer graphics terminals as well as
754:
A 1968 center spread from Seattle underground paper
534:, created another important title in the history of
519:
The phrase "computer graphics" has been credited to
5806:
5676:
5540:
5494:
5418:
5317:
5286:
5279:
5186:
5080:
5023:
4978:
4845:
4734:
4692:
4664:
4641:
277:phenomena (architectural, meteorological, medical,
4136:"LINKS-1 Computer Graphics System-Computer Museum"
3628:, although the two fields have many similarities.
3466:Link Flight Simulation, division of Singer Company
2965:. Its application to 3D graphics was pioneered by
2711:images, but raster images are more commonly used.
2068:experiments. The technique has also been used for
1841:CGI became ubiquitous in earnest during this era.
1521:The 1990s' overwhelming note was the emergence of
1257:, in 1982, for the purpose of rendering realistic
4336:Processing: Creative Coding and Computational Art
4114:Institute of Electrical and Electronics Engineers
4082:Institute of Electrical and Electronics Engineers
4016:Institute of Electrical and Electronics Engineers
3790:humans as a function of a robot's human likeness.
2230:a great many animated CGI films are made per year
760:features then-state-of-the-art computer graphics.
3063:help to solve texture-related aliasing problems.
2797:in 3D rendering. Primitives may be supported in
2680:Images are typically created by devices such as
2483:Since the mid-2010s, as a result of advances in
790:initiated A Special Interest Group on Graphics (
4237:"System 16 – Taito Air System Hardware (Taito)"
3847:Cornell University Program of Computer Graphics
2189:are active fields of research and development.
1920:movies proliferated, with traditional animated
1610:, with its first major film release, in 1995 –
1317:' iconic, near-fully-CGI video for their song "
1045:circuit made from discrete chips to help their
4534:Computer Graphics: Techniques and Applications
4323:at Box Office Mojo (retrieved 12 August 2012).
4295:Daniel Sevo, 2005 (retrieved 26 February 2015)
4216:"System 16 – Namco System 21 Hardware (Namco)"
1993:. Marquee CGI-heavy titles like the series of
987:also innovated further in 1978 by introducing
771:Also in 1968 Arthur Appel described the first
5057:
4619:
4072:"Famous Graphics Chips: TI TMS34010 and VRAM"
1940:dominating the box office in this field. The
1591:, the first HDTV computer graphics series by
1333:– small programs designed specifically to do
1096:(VLSI) technology led to the availability of
394:and interaction interface and introduced the
8:
3099:is a group of 2D slice images acquired by a
2731:(or picture element) is a single point in a
2594:. It is a subfield of computer graphics and
1337:as a separate algorithm – were developed by
347:'s further development of technologies like
4549:M. Slater, A. Steed, Y. Chrysantho (2002).
2017:and dozens of others continued to approach
5283:
5064:
5050:
5042:
4689:
4626:
4612:
4604:
4504:Donald Hearn and M. Pauline Baker (1994).
4498:Computer Graphics: Principles and Practice
3243:was one of the first researchers to use a
1672:, three of the first massively popular 3D
1147:, and was licensed for clones such as the
613:Propagation of Shock Waves in a Solid Form
273:more concerned with "the visualization of
4589:Computer Graphics research at UC Berkeley
4479:Procedural Elements for Computer Graphics
4466:, Second Edition, John-Wiley & Sons,
4158:"The Mass Impact of Videogame Technology"
4134:Information Processing Society of Japan.
3812:"ACM Computing Classification System ToC"
3259:were the first to publicly exhibit their
2998:(NURB) surfaces have their own intrinsic
2598:. Increasingly it is created by means of
2351:software, where images are edited on the
1989:maintained a large following, as did the
1490:Learn how and when to remove this message
89:Some topics in computer graphics include
30:For more specific scientific fields, see
4393:. Oxford, England: Newnes. p. 569.
3992:Computer graphics and geometric modeling
2461:
2427:
2037:continued to mature as well, and it and
1501:
40:
4527:Computer Graphics: Theory Into Practice
3803:
3778:
2801:, or the building blocks provided by a
2412:. In circuitry, a hardware sprite is a
421:and simulated a tennis match. In 1959,
4464:Computer Graphics for Java Programmers
3930:
3928:
3913:From the Vault of MIT (Jan 20, 2016).
2933:or illustrations by varying levels of
2896:; usually higher than that of typical
1412:Air System. On the professional side,
1404:were introduced for arcades, with the
4262:15 Most Influential Games of All Time
4065:
4063:
4044:Springer Science & Business Media
2301:are the computer-based generation of
1981:line of consoles, and offerings from
1956:drew attention at this time as well.
1234:In the field of realistic rendering,
1175:released the ARTC HD63484, the first
413:– was created for an oscilloscope by
7:
5031:List of computer graphics algorithms
3820:. September 21, 2016. Archived from
3588:Computer graphics (computer science)
2838:along a rendering device, such as a
2217:at ultra-high-resolution modes like
2049:began to be popular in this decade.
1908:Computer graphics used in films and
1708:The Legend of Zelda: Ocarina of Time
1634:, laid the foundations for fully 3D
1599:(studio Z-A production, 1990–1993).
1396:, advances were made in commercial,
235:used to create and manipulate images
224:refers to several different things:
32:Computer graphics (computer science)
4599:History of Computer Graphics on RUS
3817:Association for Computing Machinery
3762:Computer representation of surfaces
3194:Association for Computing Machinery
1585:(1989–1991) by studio Fantôme, and
1534:workstations declined and powerful
775:algorithm, the first of a class of
698:in 1966 that was later licensed to
4529:. Jones & Bartlett Publishers.
2872:is a technique from the family of
2458:Generative machine-learning models
975:in CGI via the development of the
971:contributed to the foundations of
626:Also sometime in the early 1960s,
36:Computer graphics (disambiguation)
25:
4544:Fundamentals of computer graphics
4462:L. Ammeraal and K. Zhang (2007).
4320:Final Fantasy: The Spirits Within
3087:is a technique used to display a
2618:. It is also referred to as CGI (
2325:, whose approach is more akin to
1943:Final Fantasy: The Spirits Within
1581:by studio Mac Guff Ligne (1988),
1153:Intel's graphics processing units
927:was also there; he later founded
581:mainframe computer. Also at BTL,
417:to entertain visitors in 1958 at
4390:Modern Dictionary of Electronics
2799:hardware for efficient rendering
2169:into one rendering engine using
2127:texture rendered close-up using
2087:
1740:– an improvement on Jim Blinn's
1444:
1364:; millions-selling systems from
1244:LINKS-1 Computer Graphics System
1171:(TI) in the mid-1980s. In 1984,
530:In 1961 another student at MIT,
27:Graphics created using computers
4360:Vincent, James (May 24, 2022).
4292:The Future Of Computer Graphics
4268:. 14 March 2001. Archived from
4258:"Virtua Racing – Arcade (1992)"
4070:Peddie, Jon (10 January 2019).
2982:application or imported from a
2072:mining and has applications in
1288:, which is necessary to pursue
1187:, the first fully programmable
913:and a prominent movie industry
710:was director of engineering at
607:, Nelson Max created the films
443:through its founders, who were
4102:Peddie, Jon (7 October 2018).
4036:Goldwasser, S.M. (June 1983).
2416:construct that employs custom
1642:among a wider audience in the
830:in the 1970s, which had hired
419:Brookhaven National Laboratory
1:
5088:Biological data visualization
4988:3D computer graphics software
4525:Jeffrey J. McConnell (2006).
4306:Cinema: A Painstaking Fantasy
4177:10.1016/S0065-2458(08)60463-5
3861:"What are computer graphics?"
3767:Glossary of computer graphics
3171:Pioneers in computer graphics
2996:non-uniform rational B-spline
2445:formats are complementary to
2243:In videogames, the Microsoft
1950:". Other animated films like
1356:The 1980s is also called the
1295:The continuing popularity of
858:. Catmull had just come from
605:Lawrence Radiation Laboratory
460:interactive computer graphics
291:History of computer animation
257:have become more common, but
196:media and has revolutionized
4803:Hidden-surface determination
4581:History of Computer Graphics
4004:Peddie, Jon (18 July 2018).
3843:"What is Computer Graphics?"
3528:Industrial Light & Magic
3053:procedurally defined texture
2703:Digital images include both
2363:games are mostly pixel art.
1307:Industrial Light & Magic
1094:very-large-scale integration
936:hidden surface determination
690:, a supervising engineer at
573:E. E. Zajac, a scientist at
4156:Defanti, Thomas A. (1984).
3461:Bell Telephone Laboratories
2861:to produce the final image.
1565:became far more popular in
1470:the claims made and adding
1380:-based personal computers,
5965:
5128:Mathematical visualization
3594:study of computer graphics
3585:
3582:Study of computer graphics
3471:United States Armed Forces
3125:
2959:computer-generated graphic
2900:methods, but at a greater
2620:Computer-generated imagery
2582:computer-generated imagery
2551:
2517:
2511:
2476:
2435:
2373:Sprite (computer graphics)
2370:
2340:
2277:
2271:
2191:Physically based rendering
2157:, lighting maps including
2129:physically based rendering
2025:made a decision to expose
1638:and popularized real-time
1025:moving along a vertically
854:One of these students was
466:computer was developed at
288:
240:study of computer graphics
80:computer generated imagery
72:computer graphics hardware
49:screenshot displaying the
29:
5123:Information visualization
5108:Educational visualization
3981:, Retrieved 11 July 2019.
3958:. Springer. p. 101.
3701:Information visualization
3651:Computational photography
1855:television advertisements
1621:In video games, in 1992,
1225:graphical user interfaces
1090:metal–oxide–semiconductor
575:Bell Telephone Laboratory
523:, a graphic designer for
267:information visualization
147:computational photography
5299:Charles-René de Fourcroy
5148:Scientific visualization
5075:of technical information
4522:. Van Nostrand Reinhold.
4511:Francis S. Hill (2001).
4387:Graf, Rudolf F. (1999).
3726:Scientific visualization
2520:Graphics processing unit
2294:(left) and masks (right)
2280:Video display controller
1862:graphics processing unit
1758:graphics processing unit
1676:games, were released by
1418:graphics processing unit
1109:graphics processing unit
621:Vibration of an Aircraft
468:MIT's Lincoln Laboratory
378:Early projects like the
271:scientific visualization
151:scientific visualization
66:and art with the aid of
5015:Vector graphics editors
5010:Raster graphics editors
4585:(archived 2 March 2007)
4576:(archived 5 April 2007)
4333:Greenberg, Ira (2007).
4046:. pp. 75–94 (81).
3935:Carlson, Wayne (2003).
3354:Nadia Magnenat Thalmann
3280:A modern render of the
3147:polygonal mesh modeling
3095:data set. A typical 3D
2880:by tracing the path of
2676:Concepts and principles
1583:Les Fables Géométriques
1101:central processing unit
940:3D Core Graphics System
642:'s curves – now called
609:Flow of a Viscous Fluid
601:Newton's laws of motion
510:Computer History Museum
5719:Christopher R. Johnson
5271:Technical illustration
5158:Software visualization
4898:Checkerboard rendering
3990:David Salomon (1999).
3576:AMD (ATI Technologies)
3289:
3081:
3028:liquid-crystal display
2918:
2874:image order algorithms
2727:In digital imaging, a
2724:
2584:
2570:
2536:rendering techniques.
2474:
2433:
2295:
2132:
1838:
1812:A screenshot from the
1724:Battle Arena Toshinden
1518:
1428:to optimize graphics.
1414:Evans & Sutherland
1329:). In 1988, the first
1292:in computer graphics.
1201:Bell-Northern Research
1131:on a fully integrated
1078:
951:Special Interest Group
823:
766:Evans & Sutherland
761:
694:, came up with a home
663:
619:created a film called
596:Force, Mass and Motion
516:
449:San Francisco Bay Area
375:
345:United States military
297:electrical engineering
192:
184:Simulated flight over
155:computational geometry
62:deals with generating
56:
34:. For other uses, see
5613:Lawrence J. Rosenblum
5426:Edward Walter Maunder
5350:Charles Joseph Minard
5168:User interface design
5143:Product visualization
4853:Affine transformation
4832:Surface triangulation
4776:Anisotropic filtering
4477:David Rogers (1998).
4445:Siggraph 1999. (see:
4165:Advances in Computers
4109:IEEE Computer Society
4077:IEEE Computer Society
4011:IEEE Computer Society
3661:Computer-aided design
3656:Computational physics
3646:Computational biology
3279:
3075:
2916:
2722:
2627:transformation matrix
2576:
2561:
2465:
2431:
2381:is a two-dimensional
2287:
2203:subsurface scattering
2122:
1868:makers to offer. The
1811:
1640:3D polygonal graphics
1505:
1323:Young Sherlock Holmes
1167:(VRAM) introduced by
1139:. It supported up to
1067:
882:. In the same class,
834:. He was paired with
813:
753:
656:
502:
370:
183:
91:user interface design
44:
5893:Scientific modelling
5868:Information graphics
5608:Clifford A. Pickover
5558:William S. Cleveland
5466:Henry Norris Russell
5451:Howard G. Funkhouser
5395:Florence Nightingale
5360:Francis Amasa Walker
5256:Statistical graphics
5178:Volume visualization
5153:Social visualization
4542:and others. (2005).
4518:John Lewell (1985).
3954:Peddie, Jon (2013).
3716:Rational drug design
3494:Evans and Sutherland
3190:Museum of Modern Art
2803:graphics application
2787:geometric primitives
2767:engineering drawings
2749:red, green, and blue
2604:2D computer graphics
2600:3D computer graphics
2542:computer simulations
2514:3D computer graphics
2485:deep neural networks
2323:3D computer graphics
2299:2D computer graphics
2274:2D computer graphics
2054:scientific computing
1932:as well as numerous
1794:3D modeling software
1748:release the seminal
1674:first-person shooter
1259:3D computer graphics
1250:that used up to 257
1191:graphics processor.
1151:82720, the first of
1141:1024x1024 resolution
1088:In the early 1980s,
728:head-mounted display
435:Electronics pioneer
259:2D computer graphics
255:3D computer graphics
139:scientific computing
5873:Information science
5836:in computer science
5628:Sheelagh Carpendale
5563:George G. Robertson
5400:Karl Wilhelm Pohlke
5335:André-Michel Guerry
5211:Graph of a function
5206:Engineering drawing
4868:Collision detection
4796:Global illumination
4546:. A.K. Peters, Ltd.
4487:, Andries Van Dam,
3865:University of Leeds
3473:, particularly the
3209:Donald P. Greenberg
3205:Donald P. Greenberg
3161:computer simulation
3091:of a 3D discretely
3016:environment mapping
2972:Procedural textures
2785:in 2D video games,
2608:real-time rendering
2479:Text-to-image model
2357:graphing calculator
2207:Rayleigh scattering
2159:specular highlights
1835:real time computing
1831:console video games
1644:video game industry
1632:arcade system board
1422:parallel processing
1286:global illumination
1280:of David Immel and
1207:microprocessor and
1127:was the first GPU,
981:Blinn–Phong shading
959:Also in the 1970s,
919:Adobe After Effects
441:Stanford University
415:William Higinbotham
374:Sector Control Room
107:geometry processing
5913:Volume cartography
5677:Early 21st century
5573:Catherine Plaisant
5568:Bruce H. McCormick
5522:Mary Eleanor Spear
5512:Arthur H. Robinson
5446:Arthur Lyon Bowley
5419:Early 20th century
5266:Technical drawings
5138:Molecular graphics
5113:Flow visualization
5103:Data visualization
4918:Scanline rendering
4712:Parallax scrolling
4702:Isometric graphics
4583:series of articles
3596:is a sub-field of
3519:University of Utah
3517:department of the
3475:Whirlwind computer
3290:
3082:
3036:aliasing artifacts
3034:inevitably causes
2919:
2917:Example of shading
2902:computational cost
2898:scanline rendering
2876:for generating an
2844:rendering equation
2725:
2588:Computer animation
2585:
2571:
2564:Computer animation
2554:Computer animation
2548:Computer animation
2544:and calculations.
2475:
2434:
2296:
2133:
2099:. You can help by
1839:
1827:Personal computers
1519:
1455:possibly contains
1278:rendering equation
1079:
860:The Boeing Company
828:University of Utah
824:
800:graphics standards
794:) which organizes
762:
740:University of Utah
716:University of Utah
712:Bendix Corporation
692:Sanders Associates
664:
517:
484:photoelectric cell
480:Sketchpad software
376:
193:
111:computer animation
57:
5944:Computer graphics
5931:
5930:
5908:Visual perception
5858:Graphic organizer
5831:Computer graphics
5802:
5801:
5784:Martin Wattenberg
5759:Hanspeter Pfister
5714:Martin Krzywinski
5638:Jock D. Mackinlay
5618:Thomas A. DeFanti
5541:Late 20th century
5461:Ejnar Hertzsprung
5163:Technical drawing
5039:
5038:
4980:Graphics software
4873:Planar projection
4858:Back-face culling
4730:
4729:
4674:Alpha compositing
4635:Computer graphics
4553:. Addison-Wesley.
4513:Computer Graphics
4506:Computer Graphics
4501:. Addison-Wesley.
4472:978-0-470-03160-5
4346:978-1-59059-617-3
3943:on April 5, 2007.
3641:Augmented reality
3424:J. Turner Whitted
3359:Benoit Mandelbrot
3314:Paul de Casteljau
3061:texture filtering
2836:graphics pipeline
2647:crowd simulations
2578:Fractal landscape
2526:three-dimensional
2508:Three-dimensional
2199:ambient occlusion
2117:
2116:
2066:molecular biology
1953:The Polar Express
1790:graphics hardware
1752:, the first home
1627:, running on the
1597:François Schuiten
1542:machines running
1536:Microsoft Windows
1515:François Schuiten
1509:, series poster,
1500:
1499:
1492:
1457:original research
1319:Money for Nothing
1177:complementary MOS
1169:Texas Instruments
1117:personal computer
1021:in 1974 featured
1009:sprite graphics.
640:Paul de Casteljau
478:'s revolutionary
327:and the military
275:three dimensional
222:computer graphics
131:implicit surfaces
60:Computer graphics
18:Computer Graphics
16:(Redirected from
5956:
5918:Volume rendering
5903:Visual analytics
5898:Spatial analysis
5878:Misleading graph
5729:David McCandless
5704:Gordon Kindlmann
5668:Alfred Inselberg
5663:Leland Wilkinson
5598:Michael Friendly
5532:Howard T. Fisher
5495:Mid 20th century
5436:W. E. B. Du Bois
5340:William Playfair
5330:Adolphe Quetelet
5304:Joseph Priestley
5287:Pre-19th century
5284:
5251:Skeletal formula
5118:Geovisualization
5093:Chemical imaging
5066:
5059:
5052:
5043:
4965:Volume rendering
4837:Wire-frame model
4690:
4628:
4621:
4614:
4605:
4515:. Prentice Hall.
4508:. Prentice-Hall.
4489:Steven K. Feiner
4450:
4436:
4430:
4429:
4427:
4426:
4411:
4405:
4404:
4384:
4378:
4377:
4375:
4373:
4357:
4351:
4350:
4330:
4324:
4316:
4310:
4302:
4296:
4288:
4282:
4281:
4279:
4277:
4254:
4248:
4247:
4245:
4243:
4233:
4227:
4226:
4224:
4222:
4212:
4206:
4205:
4203:
4201:
4162:
4153:
4147:
4146:
4144:
4142:
4131:
4125:
4124:
4122:
4120:
4099:
4093:
4092:
4090:
4088:
4067:
4058:
4057:
4033:
4027:
4026:
4024:
4022:
4001:
3995:
3988:
3982:
3976:
3970:
3969:
3951:
3945:
3944:
3939:. Archived from
3932:
3923:
3922:
3910:
3904:
3903:
3895:
3889:
3882:Michael Friendly
3879:
3873:
3872:
3867:. Archived from
3857:
3851:
3850:
3849:. 15 April 1998.
3839:
3833:
3832:
3830:
3829:
3808:
3791:
3783:
3686:Extended reality
3603:image processing
3598:computer science
3548:Silicon Graphics
3515:computer science
3384:Daniel J. Sandin
3085:Volume rendering
3076:Volume rendered
3068:Volume rendering
3000:parameterization
2992:polygon surfaces
2580:, an example of
2502:Stable Diffusion
2467:Stable Diffusion
2359:games, and many
2224:In cinema, most
2165:techniques, and
2112:
2109:
2091:
2084:
1999:Assassin's Creed
1995:Grand Theft Auto
1977:, the Microsoft
1866:desktop computer
1686:Sony PlayStation
1593:Maurice Benayoun
1579:La Vie des bĂŞtes
1532:Silicon Graphics
1511:Maurice Benayoun
1495:
1488:
1484:
1481:
1475:
1472:inline citations
1448:
1447:
1440:
1343:Silicon Graphics
1240:Osaka University
1163:memory, notably
929:Silicon Graphics
845:Silicon Graphics
676:General Electric
672:Lockheed-Georgia
585:, Frank Sinden,
544:Written for the
317:cathode ray tube
309:Lumiere brothers
263:computer science
143:image processing
84:computer science
21:
5964:
5963:
5959:
5958:
5957:
5955:
5954:
5953:
5949:1960 neologisms
5934:
5933:
5932:
5927:
5923:Information art
5863:Imaging science
5808:
5798:
5779:Fernanda Viégas
5774:Moritz Stefaner
5699:Jessica Hullman
5672:
5643:Alan MacEachren
5593:Ben Shneiderman
5536:
5490:
5414:
5313:
5275:
5188:
5182:
5133:Medical imaging
5076:
5070:
5040:
5035:
5019:
4974:
4841:
4786:Fluid animation
4726:
4688:
4660:
4651:Diffusion curve
4643:Vector graphics
4637:
4632:
4570:
4459:
4457:Further reading
4454:
4453:
4438:Blythe, David.
4437:
4433:
4424:
4422:
4413:
4412:
4408:
4401:
4386:
4385:
4381:
4371:
4369:
4359:
4358:
4354:
4347:
4332:
4331:
4327:
4317:
4313:
4303:
4299:
4289:
4285:
4275:
4273:
4256:
4255:
4251:
4241:
4239:
4235:
4234:
4230:
4220:
4218:
4214:
4213:
4209:
4199:
4197:
4187:
4160:
4155:
4154:
4150:
4140:
4138:
4133:
4132:
4128:
4118:
4116:
4101:
4100:
4096:
4086:
4084:
4069:
4068:
4061:
4054:
4035:
4034:
4030:
4020:
4018:
4003:
4002:
3998:
3989:
3985:
3977:
3973:
3966:
3953:
3952:
3948:
3934:
3933:
3926:
3912:
3911:
3907:
3897:
3896:
3892:
3880:
3876:
3859:
3858:
3854:
3841:
3840:
3836:
3827:
3825:
3824:on Jul 28, 2020
3810:
3809:
3805:
3800:
3795:
3794:
3784:
3780:
3775:
3758:
3745:Virtual reality
3731:Special effects
3711:Motion graphics
3634:
3590:
3584:
3447:
3414:Andries van Dam
3404:Daniel Thalmann
3399:Ivan Sutherland
3374:Bui Tuong Phong
3274:
3237:A. Michael Noll
3222:Brian A. Barsky
3173:
3130:
3124:
3070:
2978:(created in an
2976:bitmap textures
2955:Texture mapping
2951:Texture mapping
2831:raster graphics
2811:
2775:
2717:
2678:
2670:motion pictures
2655:skeletal system
2566:produced using
2556:
2550:
2522:
2516:
2510:
2481:
2460:
2447:raster graphics
2443:Vector graphics
2440:
2438:Vector graphics
2426:
2424:Vector graphics
2375:
2369:
2367:Sprite graphics
2349:raster graphics
2345:
2339:
2282:
2276:
2270:
2268:Two-dimensional
2265:
2253:Nintendo Switch
2226:animated movies
2143:Texture mapping
2113:
2107:
2104:
2097:needs expansion
2082:
2074:computer vision
1936:offerings like
1823:Unreal Engine 2
1806:
1711:, and early 3D
1540:Apple Macintosh
1496:
1485:
1479:
1476:
1461:
1449:
1445:
1438:
1406:Namco System 21
1402:graphics boards
1255:microprocessors
1113:high-resolution
1105:microprocessors
1073:was one of the
1062:
977:Gouraud shading
969:Bui Tuong Phong
915:special effects
911:Adobe Photoshop
868:texture mapping
832:Ivan Sutherland
808:
744:virtual reality
732:stereoscopic 3D
724:Ivan Sutherland
722:Also, in 1966,
702:and called the
617:Boeing Aircraft
508:running on the
497:
476:Ivan Sutherland
462:. In 1959, the
437:Hewlett-Packard
423:Douglas T. Ross
404:Douglas T. Ross
386:introduced the
365:
293:
287:
218:
159:computer vision
115:vector graphics
95:sprite graphics
39:
28:
23:
22:
15:
12:
11:
5:
5962:
5960:
5952:
5951:
5946:
5936:
5935:
5929:
5928:
5926:
5925:
5920:
5915:
5910:
5905:
5900:
5895:
5890:
5888:Patent drawing
5885:
5880:
5875:
5870:
5865:
5860:
5855:
5853:Graphic design
5850:
5845:
5840:
5839:
5838:
5828:
5823:
5818:
5812:
5810:
5804:
5803:
5800:
5799:
5797:
5796:
5794:Hadley Wickham
5791:
5786:
5781:
5776:
5771:
5766:
5761:
5756:
5751:
5749:Tamara Munzner
5746:
5741:
5736:
5731:
5726:
5721:
5716:
5711:
5706:
5701:
5696:
5691:
5686:
5680:
5678:
5674:
5673:
5671:
5670:
5665:
5660:
5655:
5650:
5648:David Goodsell
5645:
5640:
5635:
5633:Cynthia Brewer
5630:
5625:
5620:
5615:
5610:
5605:
5600:
5595:
5590:
5585:
5580:
5575:
5570:
5565:
5560:
5555:
5550:
5544:
5542:
5538:
5537:
5535:
5534:
5529:
5527:Edgar Anderson
5524:
5519:
5514:
5509:
5504:
5502:Jacques Bertin
5498:
5496:
5492:
5491:
5489:
5488:
5483:
5478:
5473:
5468:
5463:
5458:
5456:John B. Peddle
5453:
5448:
5443:
5438:
5433:
5428:
5422:
5420:
5416:
5415:
5413:
5412:
5410:Francis Galton
5407:
5405:Toussaint Loua
5402:
5397:
5392:
5387:
5385:Georg von Mayr
5382:
5377:
5375:Matthew Sankey
5372:
5367:
5362:
5357:
5352:
5347:
5342:
5337:
5332:
5327:
5321:
5319:
5315:
5314:
5312:
5311:
5306:
5301:
5296:
5290:
5288:
5281:
5277:
5276:
5274:
5273:
5268:
5263:
5258:
5253:
5248:
5243:
5241:Sankey diagram
5238:
5233:
5228:
5223:
5218:
5213:
5208:
5203:
5198:
5192:
5190:
5184:
5183:
5181:
5180:
5175:
5173:Visual culture
5170:
5165:
5160:
5155:
5150:
5145:
5140:
5135:
5130:
5125:
5120:
5115:
5110:
5105:
5100:
5095:
5090:
5084:
5082:
5078:
5077:
5071:
5069:
5068:
5061:
5054:
5046:
5037:
5036:
5034:
5033:
5027:
5025:
5021:
5020:
5018:
5017:
5012:
5007:
5006:
5005:
5000:
4995:
4984:
4982:
4976:
4975:
4973:
4972:
4967:
4962:
4957:
4952:
4947:
4942:
4937:
4935:Shadow mapping
4932:
4927:
4922:
4921:
4920:
4915:
4910:
4905:
4900:
4895:
4890:
4880:
4875:
4870:
4865:
4860:
4855:
4849:
4847:
4843:
4842:
4840:
4839:
4834:
4829:
4828:
4827:
4817:
4810:
4805:
4800:
4799:
4798:
4788:
4783:
4778:
4773:
4768:
4762:
4757:
4751:
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4568:External links
4566:
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4537:
4530:
4523:
4516:
4509:
4502:
4493:John F. Hughes
4485:James D. Foley
4482:
4481:. McGraw-Hill.
4475:
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3996:
3983:
3971:
3965:978-1447149316
3964:
3946:
3924:
3905:
3890:
3874:
3871:on 2015-01-06.
3852:
3834:
3802:
3801:
3799:
3796:
3793:
3792:
3787:uncanny valley
3777:
3776:
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3769:
3764:
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3747:
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3691:Graphic design
3688:
3683:
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3643:
3633:
3630:
3586:Main article:
3583:
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3468:
3463:
3458:
3453:
3446:
3443:
3442:
3441:
3439:James H. Clark
3436:
3431:
3429:Lance Williams
3426:
3421:
3416:
3411:
3409:Johnson K. Yan
3406:
3401:
3396:
3391:
3389:Alvy Ray Smith
3386:
3381:
3376:
3371:
3366:
3361:
3356:
3351:
3346:
3341:
3336:
3334:William Fetter
3331:
3329:James D. Foley
3326:
3321:
3316:
3311:
3306:
3304:Jack Bresenham
3301:
3296:
3273:
3272:Other pioneers
3270:
3269:
3268:
3238:
3234:
3233:
3214:Robert L. Cook
3206:
3202:
3201:
3177:
3172:
3169:
3126:Main article:
3123:
3120:
3069:
3066:
3065:
3064:
3048:bitmap texture
3032:CRT television
3024:
3020:
3019:
2984:digital camera
2952:
2948:
2947:
2939:cross hatching
2911:
2910:
2906:
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2867:
2863:
2862:
2851:
2810:
2807:
2783:character maps
2774:
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2716:
2713:
2677:
2674:
2568:Motion capture
2549:
2546:
2512:Main article:
2509:
2506:
2489:language model
2459:
2456:
2425:
2422:
2368:
2365:
2338:
2335:
2303:digital images
2289:Raster graphic
2272:Main article:
2269:
2266:
2264:
2261:
2236:. Most are 3D
2234:uncanny valley
2211:photon mapping
2167:shadow volumes
2155:normal mapping
2137:photorealistic
2115:
2114:
2094:
2092:
2081:
2078:
2062:bioinformatics
2011:Kingdom Hearts
1948:uncanny valley
1914:uncanny valley
1899:normal mapping
1870:Nvidia GeForce
1805:
1802:
1770:triangle setup
1738:normal mapping
1718:Virtua Fighter
1713:fighting games
1702:Super Mario 64
1698:platform games
1657:Wolfenstein 3D
1559:photorealistic
1546:products like
1498:
1497:
1452:
1450:
1443:
1437:
1434:
1273:, as of 1984.
1242:developed the
1205:Motorola 68000
1145:graphics cards
1119:(PC) systems.
1107:and the first
1061:
1058:
1052:animate their
1050:microprocessor
1043:barrel shifter
1038:Space Invaders
836:David C. Evans
807:
804:
708:David C. Evans
662:arcade version
560:Tennis For Two
521:William Fetter
496:
493:
453:Silicon Valley
410:Tennis for Two
364:
361:
286:
283:
243:
242:
236:
229:
217:
214:
212:, in general.
76:William Fetter
26:
24:
14:
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5848:Graph drawing
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5769:Claudio Silva
5767:
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5760:
5757:
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5745:
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5734:Mauro Martino
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5658:Michael Maltz
5656:
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5649:
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5629:
5626:
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5623:George Furnas
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5603:Howard Wainer
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5507:Rudolf Modley
5505:
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5500:
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5497:
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5474:
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5471:Max O. Lorenz
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5380:Charles Booth
5378:
5376:
5373:
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5368:
5366:
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5358:
5356:
5355:Luigi Perozzo
5353:
5351:
5348:
5346:
5345:August Kekulé
5343:
5341:
5338:
5336:
5333:
5331:
5328:
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5325:Charles Dupin
5323:
5322:
5320:
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5310:
5309:Gaspard Monge
5307:
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5300:
5297:
5295:
5294:Edmond Halley
5292:
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5101:
5099:
5098:Crime mapping
5096:
5094:
5091:
5089:
5086:
5085:
5083:
5079:
5074:
5073:Visualization
5067:
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4940:Shadow volume
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4814:Triangle mesh
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4744:3D projection
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4708:
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4684:Text-to-image
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4578:
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4572:
4571:
4567:
4563:
4562:3-211-79169-8
4559:
4555:
4552:
4548:
4545:
4541:
4540:Peter Shirley
4538:
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4400:0-7506-4331-5
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4308:
4307:
4301:
4298:
4294:
4293:
4287:
4284:
4272:on 2010-04-12
4271:
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4250:
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4186:9780120121236
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4053:9783642821509
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3732:
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3727:
3724:
3722:
3719:
3717:
3714:
3712:
3709:
3707:
3706:Mixed reality
3704:
3702:
3699:
3697:
3694:
3692:
3689:
3687:
3684:
3682:
3679:
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3649:
3647:
3644:
3642:
3639:
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3631:
3629:
3627:
3626:visualization
3623:
3619:
3618:computational
3615:
3611:
3606:
3604:
3599:
3595:
3589:
3581:
3577:
3574:
3572:
3569:
3567:
3563:
3559:
3557:
3553:
3552:Khronos Group
3549:
3546:
3544:
3541:
3539:
3538:Adobe Systems
3536:
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3448:
3445:Organizations
3444:
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3405:
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3397:
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3392:
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3387:
3385:
3382:
3380:
3379:Steve Russell
3377:
3375:
3372:
3370:
3367:
3365:
3364:Martin Newell
3362:
3360:
3357:
3355:
3352:
3350:
3347:
3345:
3344:Henri Gouraud
3342:
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3307:
3305:
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3300:
3297:
3295:
3294:Pierre BĂ©zier
3292:
3291:
3287:
3286:Martin Newell
3283:
3278:
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3258:
3254:
3250:
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3180:Charles Csuri
3178:
3176:Charles Csuri
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3089:2D projection
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3062:
3058:
3054:
3049:
3045:
3044:supersampling
3041:
3037:
3033:
3029:
3025:
3023:Anti-aliasing
3022:
3021:
3017:
3013:
3012:specular maps
3009:
3005:
3001:
2997:
2993:
2989:
2985:
2981:
2980:image editing
2977:
2973:
2968:
2967:Edwin Catmull
2964:
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2860:
2859:rasterization
2855:
2854:3D projection
2852:
2850:3D projection
2849:
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2847:
2845:
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2837:
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2828:
2827:digital image
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2249:PlayStation 4
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2228:are CGI now;
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2125:diamond plate
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2098:
2095:This section
2093:
2090:
2086:
2085:
2079:
2077:
2075:
2071:
2067:
2063:
2059:
2055:
2050:
2048:
2044:
2040:
2036:
2032:
2028:
2024:
2020:
2016:
2015:Mirror's Edge
2012:
2008:
2004:
2003:Final Fantasy
2000:
1996:
1992:
1988:
1984:
1980:
1976:
1972:
1971:PlayStation 2
1968:
1963:
1961:
1960:
1955:
1954:
1949:
1945:
1944:
1939:
1935:
1931:
1927:
1923:
1919:
1915:
1911:
1906:
1904:
1900:
1896:
1892:
1887:
1883:
1879:
1875:
1871:
1867:
1863:
1858:
1856:
1852:
1848:
1844:
1836:
1832:
1828:
1824:
1820:
1819:
1818:Killing Floor
1815:
1810:
1803:
1801:
1799:
1795:
1791:
1787:
1783:
1779:
1775:
1771:
1767:
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1759:
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1726:
1725:
1720:
1719:
1714:
1710:
1709:
1704:
1703:
1699:
1695:
1691:
1687:
1683:
1679:
1675:
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1670:
1665:
1664:
1659:
1658:
1653:
1649:
1645:
1641:
1637:
1633:
1630:
1626:
1625:
1624:Virtua Racing
1619:
1617:
1613:
1609:
1608:Edwin Catmull
1605:
1600:
1598:
1594:
1590:
1589:
1584:
1580:
1576:
1572:
1568:
1564:
1560:
1555:
1553:
1549:
1545:
1541:
1537:
1533:
1529:
1524:
1516:
1512:
1508:
1504:
1494:
1491:
1483:
1473:
1469:
1465:
1459:
1458:
1453:This section
1451:
1442:
1441:
1435:
1433:
1429:
1427:
1423:
1419:
1415:
1411:
1407:
1403:
1399:
1395:
1391:
1387:
1383:
1379:
1375:
1371:
1367:
1363:
1359:
1354:
1352:
1348:
1344:
1340:
1336:
1332:
1328:
1324:
1320:
1316:
1312:
1311:chroma keying
1308:
1304:
1300:
1299:
1293:
1291:
1287:
1283:
1279:
1274:
1272:
1268:
1264:
1260:
1256:
1253:
1249:
1248:supercomputer
1245:
1241:
1237:
1232:
1230:
1226:
1222:
1218:
1213:
1210:
1206:
1202:
1198:
1197:minicomputers
1192:
1190:
1186:
1182:
1181:4K resolution
1178:
1174:
1170:
1166:
1162:
1158:
1154:
1150:
1146:
1142:
1138:
1134:
1130:
1126:
1122:
1118:
1114:
1110:
1106:
1102:
1099:
1095:
1091:
1086:
1084:
1083:home computer
1076:
1072:
1071:
1066:
1059:
1057:
1055:
1051:
1048:
1044:
1040:
1039:
1034:
1033:
1028:
1024:
1020:
1019:
1014:
1013:
1008:
1005:
1001:
997:
992:
990:
986:
982:
978:
974:
970:
966:
962:
961:Henri Gouraud
957:
955:
952:
949:
945:
941:
937:
932:
930:
926:
922:
920:
916:
912:
908:
907:photo editing
904:
900:
899:Adobe Systems
896:
891:
889:
885:
881:
877:
873:
869:
865:
861:
857:
856:Edwin Catmull
852:
850:
849:Adobe Systems
846:
842:
837:
833:
829:
821:
820:Martin Newell
817:
812:
805:
803:
801:
797:
793:
789:
786:In 1969, the
784:
782:
778:
774:
769:
767:
759:
758:
752:
748:
745:
741:
737:
733:
729:
725:
720:
717:
713:
709:
705:
701:
697:
693:
689:
685:
681:
677:
673:
669:
661:
660:
655:
651:
649:
645:
644:BĂ©zier curves
641:
637:
633:
632:Pierre BĂ©zier
629:
624:
622:
618:
614:
610:
606:
602:
599:illustrating
598:
597:
592:
588:
587:Ruth A. Weiss
584:
580:
576:
571:
568:
566:
562:
561:
555:
551:
547:
543:
542:
537:
533:
532:Steve Russell
528:
526:
522:
515:
511:
507:
506:
501:
494:
492:
489:
485:
481:
477:
473:
469:
465:
461:
456:
454:
450:
446:
442:
438:
433:
431:
428:
424:
420:
416:
412:
411:
405:
401:
397:
393:
389:
385:
384:SAGE Projects
381:
373:
369:
362:
360:
358:
354:
350:
346:
342:
338:
334:
330:
329:control panel
326:
322:
318:
314:
310:
306:
302:
298:
292:
284:
282:
280:
276:
272:
268:
264:
260:
256:
250:
248:
241:
237:
234:
230:
227:
226:
225:
223:
215:
213:
211:
207:
203:
199:
191:
187:
186:Trenta valley
182:
178:
176:
172:
168:
164:
160:
156:
152:
148:
144:
140:
136:
135:visualization
132:
128:
124:
120:
116:
112:
108:
104:
100:
96:
92:
87:
85:
81:
77:
73:
69:
65:
61:
55:
52:
51:3D test model
48:
43:
37:
33:
19:
5883:Neuroimaging
5843:CPK coloring
5830:
5826:Color coding
5764:Hans Rosling
5744:Miriah Meyer
5709:Aaron Koblin
5694:Jeffrey Heer
5588:Edward Tufte
5583:Pat Hanrahan
5553:Nigel Holmes
5431:Otto Neurath
5370:Oliver Byrne
5318:19th century
4945:Shear matrix
4908:Path tracing
4893:Cone tracing
4888:Beam tracing
4808:Polygon mesh
4749:3D rendering
4580:
4550:
4543:
4533:
4526:
4519:
4512:
4505:
4496:
4478:
4463:
4447:Multitexture
4439:
4434:
4423:. Retrieved
4421:. 2021-07-21
4418:
4409:
4389:
4382:
4370:. Retrieved
4365:
4355:
4335:
4328:
4319:
4314:
4305:
4300:
4291:
4286:
4274:. Retrieved
4270:the original
4261:
4252:
4240:. Retrieved
4231:
4219:. Retrieved
4210:
4198:. Retrieved
4168:
4164:
4151:
4139:. Retrieved
4129:
4117:. Retrieved
4107:
4097:
4085:. Retrieved
4075:
4038:
4031:
4019:. Retrieved
4009:
3999:
3991:
3986:
3974:
3955:
3949:
3941:the original
3918:
3908:
3899:
3893:
3877:
3869:the original
3864:
3855:
3846:
3837:
3826:. Retrieved
3822:the original
3815:
3806:
3781:
3696:Infographics
3635:
3632:Applications
3617:
3614:mathematical
3613:
3607:
3591:
3564:division at
3489:Eurographics
3479:SAGE Project
3419:John Warnock
3349:Charles Loop
3309:John Carmack
3253:Frieder Nake
3183:
3159:, used in a
3156:3D rendering
3154:
3139:plastic arts
3131:
3109:
3083:
2946:are applied.
2894:photorealism
2812:
2776:
2753:
2733:raster image
2726:
2702:
2679:
2659:
2645:effects and
2624:
2586:
2538:
2530:
2523:
2482:
2441:
2395:
2376:
2361:mobile phone
2346:
2307:
2297:
2242:
2223:
2147:bump mapping
2141:
2134:
2108:October 2014
2105:
2101:adding to it
2096:
2051:
2019:photorealism
1985:such as the
1964:
1957:
1951:
1941:
1938:Finding Nemo
1907:
1903:bump mapping
1859:
1850:
1840:
1816:
1756:billed as a
1742:bump mapping
1735:
1728:
1722:
1716:
1706:
1700:
1682:John Carmack
1667:
1661:
1655:
1652:Sega Model 3
1650:in 1993 and
1648:Sega Model 2
1636:racing games
1629:Sega Model 1
1622:
1620:
1601:
1586:
1582:
1578:
1556:
1520:
1506:
1486:
1477:
1454:
1430:
1355:
1315:Dire Straits
1296:
1294:
1290:photorealism
1282:James Kajiya
1275:
1263:light source
1233:
1231:technology.
1193:
1087:
1080:
1068:
1036:
1030:
1016:
1010:
1000:arcade games
993:
989:bump mapping
958:
943:
933:
923:
909:software in
895:John Warnock
892:
853:
825:
785:
781:photorealism
770:
763:
755:
721:
665:
657:
625:
620:
612:
608:
595:
591:Michael Noll
583:Ken Knowlton
572:
569:
564:
558:
549:
539:
529:
518:
503:
488:electron gun
457:
434:
408:
400:input device
390:as a viable
377:
333:World War II
325:oscilloscope
294:
251:
244:
233:technologies
231:the various
221:
219:
194:
88:
59:
58:
5816:Cartography
5754:Ade Olufeko
5724:Manuel Lima
5653:Kwan-Liu Ma
5578:Stuart Card
5548:Borden Dent
5486:Erwin Raisz
5441:Henry Gantt
4960:Translation
4913:Ray casting
4903:Ray tracing
4781:Cel shading
4755:Image-based
4736:3D graphics
4717:Ray casting
4666:2D graphics
4368:. Vox Media
3902:(8): 37-51.
3740:Video games
3676:Digital art
3394:Bob Sproull
3339:Henry Fuchs
3282:Utah teapot
3265:Bela Julesz
3249:visual arts
3226:Wayne Lytle
3192:(MoMA) and
3185:Smithsonian
3165:3D Printing
3151:subdivision
3128:3D modeling
3122:3D modeling
3004:normal maps
2890:image plane
2870:Ray tracing
2866:Ray tracing
2789:in CAD, or
2707:images and
2698:microscopes
2562:Example of
2327:photography
2263:Image types
2219:4K Ultra HD
2151:isosurfaces
1969:, the Sony
1924:films like
1910:video games
1843:Video games
1821:, built in
1750:GeForce 256
1744:. 1999 saw
1694:Nintendo 64
1690:Sega Saturn
1678:id Software
1563:3D graphics
1528:3D modelers
1523:3D modeling
1347:short films
1267:ray tracing
1252:Zilog Z8001
1161:framebuffer
1075:video games
1070:Donkey Kong
1054:framebuffer
994:The modern
925:James Clark
917:program in
888:Futureworld
876:3D modeling
816:Utah teapot
796:conferences
777:ray tracing
773:ray casting
680:Sperry Rand
638:, who used
628:automobiles
563:had beaten
536:video games
432:character.
301:electronics
210:video games
206:advertising
190:Julian Alps
119:3D modeling
103:ray tracing
5938:Categories
5739:John Maeda
5517:John Tukey
5481:Harry Beck
5476:Fritz Kahn
5226:Photograph
5024:Algorithms
4878:Reflection
4425:2021-07-21
4419:GarageFarm
4339:. Apress.
4276:19 January
4200:9 November
4119:1 November
4087:1 November
4021:1 November
3828:2020-04-28
3798:References
3721:Simulation
3434:Jim Kajiya
3369:Fred Parke
3324:Frank Crow
3319:Ed Catmull
3257:Georg Nees
3218:Marc Levoy
3057:mipmapping
2988:UV mapping
2925:refers to
2773:Primitives
2694:telescopes
2666:television
2653:offers in
2639:expression
2635:procedural
2614:, such as
2552:See also:
2533:algorithms
2518:See also:
2493:generative
2477:See also:
2436:See also:
2371:See also:
2341:See also:
2331:typography
2278:See also:
2257:Windows PC
2163:reflection
1991:Windows PC
1967:videogames
1930:Madagascar
1754:video card
1571:multimedia
1464:improve it
1362:videogames
1358:golden era
1229:multimedia
1157:MOS memory
1129:fabricated
1056:graphics.
1047:Intel 8080
1018:Speed Race
903:PostScript
884:Fred Parke
696:video game
688:Ralph Baer
341:laboratory
337:university
321:Braun tube
305:television
289:See also:
279:biological
175:perception
86:research.
5821:Chartjunk
5789:Bang Wong
5684:Polo Chau
5390:John Snow
5365:John Venn
5246:Schematic
5231:Pictogram
5003:rendering
4993:animation
4883:Rendering
4366:The Verge
4195:0065-2458
3681:Education
3666:Computing
3622:aesthetic
3566:Microsoft
3524:Lucasfilm
3299:Jim Blinn
3167:devices.
3143:sculpting
3134:wireframe
3107:scanner.
3008:bump maps
2931:3D models
2929:depth in
2927:depicting
2814:Rendering
2809:Rendering
2795:triangles
2745:subpixels
2741:intensity
2657:set up).
2651:hierarchy
2631:keyframes
2602:, though
2596:animation
2592:computers
2471:Hiroshige
2406:circuitry
2387:animation
2343:Pixel art
2337:Pixel art
2215:real time
2023:Microsoft
1959:Star Wars
1814:videogame
1778:rendering
1762:transform
1612:Toy Story
1602:In film,
1575:animation
1548:3D Studio
1480:July 2017
1468:verifying
1398:real-time
1382:Apple IIs
1303:Lucasfilm
1298:Star Wars
1221:Macintosh
1212:bit-slice
1165:video RAM
1032:Gun Fight
1027:scrolling
1004:real-time
996:videogame
985:Jim Blinn
965:Jim Blinn
870:to paint
541:Spacewar!
505:Spacewar!
472:light pen
396:light pen
380:Whirlwind
311:' use of
198:animation
99:rendering
68:computers
5807:Related
5216:Ideogram
4998:modeling
4925:Rotation
4863:Clipping
4846:Concepts
4825:Deferred
4791:Lighting
4771:Aliasing
4765:Unbiased
4760:Spectral
4495:(1995).
4266:GameSpot
3884:(2008).
3756:See also
3610:academic
3533:Autodesk
3451:SIGGRAPH
3261:computer
3230:SIGGRAPH
3198:SIGGRAPH
3141:such as
3097:data set
2994:, while
2963:3D model
2935:darkness
2884:through
2819:lighting
2791:polygons
2755:Graphics
2747:such as
2643:particle
2498:Dall-E 2
2414:hardware
2410:software
2329:than to
2310:printing
2245:Xbox One
2238:cartoons
2179:vertices
2007:BioShock
1987:GameCube
1983:Nintendo
1851:en masse
1845:and CGI
1774:clipping
1766:lighting
1544:Autodesk
1370:Nintendo
1271:computer
1185:TMS34010
954:SIGGRAPH
872:textures
792:SIGGRAPH
700:Magnavox
684:IBM 2250
579:IBM 7090
565:Spacewar
550:Spacewar
357:rocketry
353:aviation
216:Overview
163:geometry
129:design,
5689:Ben Fry
5201:Diagram
4930:Scaling
4820:Shading
4372:May 28,
4242:15 June
4221:15 June
4171:: 121.
4141:15 June
3994:. p. ix
3919:YouTube
3562:DirectX
3504:Renault
3245:digital
3093:sampled
3040:jaggies
2944:shaders
2923:Shading
2909:Shading
2823:shading
2779:sprites
2700:, etc.
2686:mirrors
2682:cameras
2473:", 2022
2314:drawing
2292:sprites
2247:, Sony
2171:shaders
2070:Bitcoin
2039:DirectX
2027:DirectX
1926:Ice Age
1922:cartoon
1895:shading
1891:texture
1886:Shaders
1782:DirectX
1462:Please
1424:with a
1394:arcades
1335:shading
1331:shaders
1173:Hitachi
1125:ÎĽPD7220
1023:sprites
973:shading
704:Odyssey
648:Renault
636:Renault
548:PDP-1,
430:cartoon
392:display
285:History
188:in the
171:physics
123:shaders
54:Suzanne
47:Blender
5809:topics
5280:People
5187:Image
5081:Fields
4950:Shader
4722:Skybox
4707:Mode 7
4679:Layers
4560:
4470:
4397:
4343:
4193:
4183:
4050:
3962:
3735:cinema
3671:Design
3608:As an
3571:Nvidia
3556:OpenGL
3554:&
3484:Boeing
3288:, 1975
3224:, and
3112:pixels
2888:in an
2886:pixels
2821:, and
2759:visual
2737:sample
2709:raster
2705:vector
2690:lenses
2662:screen
2612:medium
2451:pixels
2398:screen
2391:bitmap
2379:sprite
2251:, and
2175:pixels
2056:, the
2035:OpenGL
1878:Nvidia
1847:cinema
1786:OpenGL
1776:, and
1746:Nvidia
1730:Tekken
1727:, and
1692:, and
1684:. The
1646:. The
1616:shader
1588:Quarxs
1573:, and
1567:gaming
1517:, 1992
1507:Quarxs
1390:Amigas
1388:, and
1378:MS-DOS
1327:knight
1103:(CPU)
1098:16-bit
1092:(MOS)
1029:road.
1002:using
864:Disney
847:, and
525:Boeing
445:alumni
427:Disney
398:as an
355:, and
319:, the
313:mattes
303:, and
269:, and
208:, and
202:movies
173:, and
167:optics
64:images
5261:Table
5196:Chart
5189:types
4970:Voxel
4955:Texel
4656:Pixel
4161:(PDF)
3773:Notes
3750:Web3D
3543:Pixar
3116:voxel
2882:light
2878:image
2729:pixel
2715:Pixel
2383:image
2353:pixel
2318:image
2195:optic
2080:2010s
2058:GPGPU
1934:Pixar
1804:2000s
1715:like
1669:Quake
1604:Pixar
1436:1990s
1410:Taito
1366:Atari
1351:Pixar
1339:Pixar
1236:Japan
1217:Amiga
1149:Intel
1135:VLSI
1060:1980s
880:Pixar
841:Pixar
806:1970s
757:Helix
554:PDP-1
514:PDP-1
495:1960s
363:1950s
349:radar
247:graph
5236:Plot
4694:2.5D
4558:ISBN
4491:and
4468:ISBN
4395:ISBN
4374:2022
4341:ISBN
4278:2014
4244:2015
4223:2015
4202:2022
4191:ISSN
4181:ISBN
4143:2015
4121:2019
4089:2019
4048:ISBN
4023:2019
3960:ISBN
3900:IEEE
3785:The
3733:for
3616:and
3592:The
3560:The
3526:and
3513:The
3509:NYIT
3477:and
3255:and
3241:Noll
3059:and
3006:and
2781:and
2763:maps
2757:are
2668:and
2637:and
2616:film
2500:and
2402:data
2312:and
2187:GLSL
2185:and
2183:HLSL
2161:and
2064:and
2047:GLSL
2045:and
2043:HLSL
1979:Xbox
1973:and
1928:and
1893:and
1880:and
1853:for
1829:and
1792:and
1784:and
1705:and
1666:and
1663:Doom
1595:and
1538:and
1408:and
1386:Macs
1374:Sega
1372:and
1305:and
1246:, a
1219:and
1137:chip
1133:NMOS
1012:Pong
979:and
967:and
944:Core
942:(or
814:The
736:ARPA
678:and
659:Pong
611:and
589:and
464:TX-2
382:and
372:SAGE
339:and
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5221:Map
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