Knowledge (XXG)

Continental Rails

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215:, players begin on the east coast of the United States and acquire companies to develop railroads and make key connections. The second phase is after the Civil War, when play shifts westward with players attempting to make a coast-to-coast connection. Stock market interaction occurs throughout the game. 218:
The game's purpose was to achieve the most victory points. These could be obtained by from a high net worth, leading a railroad, expansion, creating rail connections, and a combination of the other categories. Each game has a winner in each category.
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15 players per game vie as rail moguls in the United States between the years 1840 and 1890. The game comprises two periods separated by the American Civil War, with focus on the east coast and then the west coast in respective periods.
252:#16 (June/July, 1989), rating it a 4 out of 5 and stated that "While a little tricky at first, the rules of this game can be mastered with a little attention, though the game itself will always bring heartache as well as successes." 178:
The game was published by Graaf Simulations and designed by John and Laurie Van De Graaf. It is closed-ended and computer moderated. It was launched in 1987. By 1989, Sloth Enterprises was running the game in the
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The setting is the United States in the 19th century during the growth of railroads. 15 players per game assume the role of a railroad executive. Intrigue can be employed. Diplomacy is a key aspect of gameplay.
162:(PBM) railroad game. Published in 1987 by Graaf Simulations, it was eventually licensed overseas in the United Kingdom and Australia. As of 2023, Epistoludisme & Cie publishes the game as the revised 580: 1440: 1717: 923: 716: 1517: 909: 695: 821: 677: 1767: 1323: 828: 277:
players. She advised that, except for a few drawbacks, she "strongly recommend Continental Rails as a good game and a lot of fun".
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Van De Graaf, John (May–June 1990). "Continental Rails: Planning the First Turn".
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Derham, Dick (September–October 1988). "The Making of a Rail Baron".
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Fast, Byron (August 1990). "Continental Rails for Beginners".
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Estvanik, Steve (Winter 1987). "Reviews: Continental Rails".
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Steve Estvanik reviewed the game in the Winter 1987 issue of
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Graaf Simulations (US), AustWiz (AUS), Sloth Enterprises (UK)
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Greenwood, Kyle (May–June 1998). "Continental Rails II".
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Gold, Andre (March 1992). "Advanced Continental Rails".
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Instructions, order sheets, turn results, paper, pencil
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Estvanik, Steve (Spring 1989). "Continental Rails".
1957: 1911: 1872: 1570: 1412: 1383: 1211: 1193: 1161: 1046: 839: 688: 656: 596: 133: 122: 114: 106: 98: 90: 82: 72: 54: 46: 36: 26: 222:The game takes no more than 25 turns to finish. 574: 211:. In the first phase of the game, before the 8: 325: 323: 321: 19: 342: 340: 338: 1567: 1380: 836: 581: 567: 559: 389: 387: 385: 383: 381: 379: 308: 306: 265:thought that the game would resonate with 138:https://epistoludisme.com/en/cr/index.php 498:Martin, Julia (August–September 1990). 302: 434: 255:In the August–September 1990 issue of 42:John Van De Graaf, Laurie Van De Graaf 18: 7: 1768:Star Trek: The Correspondence Game 14: 545:14-page article by Dick Derham. 187:and PeterStevens Postspiele in 809:Victory! The Battle for Europe 553:. No. 42. pp. 16–20. 543:. No. 32. pp. 16–29. 534:. No. 36. pp. 46–47. 493:. No. 90. pp. 12–14. 466:. No. 17. pp. 32–33. 1: 508:. No. 45. pp. 91–92 484:. No. 27. pp. 9–10. 236:. He called it "a fun game". 500:"Reviews: Continental Rails" 475:. No. 21. pp. 7–8. 1902:The Nuts & Bolts of PBM 1339:Realms of Sword and Thunder 1134:Strategic Imperial Conquest 441:: CS1 maint: date format ( 60:; 37 years ago 2027: 1965:List of play-by-mail games 405: 393: 370: 358: 346: 329: 312: 287:List of play-by-mail games 203:The period of play is the 1944:Reality Simulations, Inc. 1600:Beyond the Stellar Empire 1360:Trajan's Treacherous Trap 995:Quest of the Great Jewels 505:Challenge (game magazine) 431:. 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Retrieved 503: 491:Paper Mayhem 490: 481: 472: 461: 453:Bibliography 426: 413: 401: 373:. pp. 91–92. 366: 354: 273: 266: 263:Julia Martin 257: 254: 247: 243: 238: 232: 229: 221: 217: 202: 198: 177: 168: 163: 160:play-by-mail 146: 145: 144: 127:Play-by-mail 107:Playing time 77:play-by-mail 30: 20: 1845:Universe II 1547:Vorcon Wars 1304:Logan's Run 1212:Roleplaying 1127:Renaissance 1120:Moneylender 781:Realpolitik 704:Battle Plan 672:Family Wars 665:Crime Lords 394:Martin 1990 371:Martin 1990 313:Martin 1990 261:, reviewer 55:Publication 27:Other names 1980:Categories 1852:The Weapon 1782:Starmaster 1740:Spiral Arm 1353:Silverdawn 1346:Saturnalia 1170:Illuminati 1069:Austerlitz 1047:Historical 869:Domination 862:Battle Cry 298:References 268:Rail Baron 249:White Wolf 152:closed-end 123:Media type 47:Publishers 1939:KJC Games 1912:Companies 1873:Magazines 1789:Star Saga 1761:Starglobe 1726:Space 101 1712:Rimworlds 1698:New Order 1642:Galac-Tac 1621:Continuum 1498:Raumkrieg 1491:Portinium 1399:Westworld 1269:En Garde! 1248:Darkworld 1106:LandLords 1016:Talwaithe 939:Krahlizek 883:Earthwood 855:Atlantrix 739:Diplomacy 711:Centurion 619:Blood Pit 512:19 August 258:Challenge 242:reviewed 226:Reception 185:Australia 83:Languages 38:Designers 1881:Flagship 1859:Zorphwar 1775:Starlord 1691:Mobius I 1579:Ad Astra 1367:TribeNet 1194:Railroad 1141:Terra II 1076:Conquest 1062:Aegyptus 897:EverMoor 689:Wargames 626:CTF 2187 532:Flagship 482:Flagship 473:Flagship 463:Flagship 408:. p. 33. 396:. p. 92. 361:. p. 12. 332:. p. 32. 315:. p. 91. 281:See also 233:Flagship 195:Gameplay 129:or email 110:25 turns 1810:Starweb 1628:Eclipse 1607:Capitol 1384:Western 1113:Midgard 988:Odyssey 960:Lizards 953:Legends 848:Alamaze 840:Fantasy 816:Warlord 640:Duel II 349:. p. 7. 207:to the 189:Germany 134:Website 99:Players 91:Systems 86:English 63: ( 1824:Takamo 1586:Belter 1456:Cyborg 1318:Midhir 1184:SpyKor 725:Crisis 73:Genres 1958:Other 1374:Wofan 1332:Quest 1290:Kings 1177:Power 1037:Venom 657:Crime 293:Notes 209:1880s 205:1840s 150:is a 890:Epic 514:2023 443:link 65:1987 58:1987 271:or 246:in 1982:: 502:. 439:}} 435:{{ 425:. 378:^ 337:^ 320:^ 305:^ 166:. 158:, 154:, 102:15 582:e 575:t 568:v 516:. 445:) 67:)

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