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Crash Boom Bang!

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player with the most points is the winner of the stage. The overall winner of all the stages is the winner of the Viscount's race. In the Festival Mode, the gameplay is fundamentally the same as in the Adventure Mode, with the exception of the ability to select stages to play freely. In the My Room mode, the player's character has his or her own private room in which the player can play minigames that have been collected in Adventure Mode, view a collection of items obtained in Adventure Mode, or create a Motion Panel, a unique in-game communication tool can allow customized messages to be sent mid-game to help friends or distract other players' gameplay. The decorations in My Room are different for each character.
320:, as each play area is split into a number of squares. The game takes place among four players, with the computer assigned to spare players. All players simultaneously roll dice. The number each player rolls is the number of squares they move forward. Depending on the type of square that the player lands on, Wumpa Fruit (which is used as points during the race) can be won or lost, an item can be obtained, a special event might be triggered, or a mini-game might commence. If a player lands on a fork in the road, the player will have to select the desired direction with either the stylus or the control pad. 453:", remarks one of the attendees. The Viscount tells them to dive to the sunken ship and retrieve the Final Key, much to their shock, considering the near-freezing temperatures. Despite this, the group is able to find the Final Key before freezing to death. With all the pieces of the puzzle at hand, the Viscount victoriously enters the Tower, where the Super Big Power Crystal awaits its owner. Just as the Viscount is about to make his wish, Crash steps forward and makes his wish of a large pile of Wumpa Fruit, much to the Viscount's grief. "May peace prevail on Earth", says Coco. 807:
instructions, particularly for the use of items, and Jordan considered the selection of items unimaginative. Dickens admitted to personally disliking imitations of board games in video games, and suggested that the game would have worked better with a stage selection system and a wider variety of minigames in lieu of the board games. Harris pointed out that the board games' central action of rolling the dice was performed by a button press despite the user interface being almost entirely touch screen-driven, and cited this as an example of the game's poor planning.
425:, the Viscount finds a map of an ancient city containing the fabled Super Big Power Crystal. He attempts to find it himself, but due to the large amount of puzzles, he fails miserably. In the resort, the Viscount decides to gather up the world's cleverest and strongest bunch of characters and con them into finding the Crystal for him. He sends an invitation to Coco Bandicoot, inviting her and Crash to the World Cannonball Race, where the winner earns $ 100 million. 432:. Legend has it that four stone tablets are buried somewhere in the desert, and the contestants are sent out to dig for them and bring them to the Viscount. According to the stone tablets, the actual location of the Crystal is hidden somewhere on the ancient map. Before he can investigate the matter further, Doctor Neo Cortex swoops in and snatches the map. As the two struggle for the map, the map is torn to shreds. 535:
old and new fans of the series, the development team decided to integrate the mobile phone itself into the minigames, creating such minigame gimmicks as playing with one hand behind the back, with one eye closed, playing with the chin, etc. The biggest challenge for the team was keeping the minigames inside the phone's memory, which was deemed slightly inferior to the first PlayStation console. The
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The stone tablets... the stone tablets have revealed the true location on this ancient map. And now the Final Key. At last all the Pieces! Behold the Ancient Tower! Countless adventurers have searched for this, but not one of them was able to make it here! This tower is where the Super Big Crystal is
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The Super Big Power Crystal is what I'm after. Now that you know about the map, I might as well let you in on it. The Super Big Power Crystal is a legendary stone from ancient times. He who obtains it will be granted a single wish. Anything his heart desires. I'm willing to give a large some of money
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license was purely cosmetic, as the components outside of the characters lacked any resemblance to those of previous installments. Harris said that while the 3D engine was solid, the character animation was robotic and rough. Smith criticized the quality of the character models and the lack of proper
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A version of the game for mobile phones was developed by Vivendi Games Mobile. Producer Elodie Larre described adapting a party game for the mobile phone as a "big challenge". Not wanting to make "another multiplayer game where the players just pass the phone to each other" and hoping to attract both
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Cortex sends his loyal Lab Assistants to find the pieces of the map scattered throughout the big City and bring them to him. Now that the contestants know about the map, the Viscount decides to reveal his true intentions: the Super Big Power Crystal can grant a single wish who whoever obtains it, and
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In the Adventure Mode, the characters compete in a race for the Super Big Power Crystal. This race is made up of six stages, each containing smaller sub-maps. The host of the race, the Viscount, sets a task for each stage. This task must be completed before the player can continue to another map. The
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features forty mini-games that can be played alone or remotely against friends. Balance, timing, and intelligence are required to win these mini-games. Players not taking part in a mini-game can bet Wumpa Fruit on the winner. Betting players can assist or obstruct players in the mini-game by using
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s PJ Hruschak complained of poor stylus recognition, with Hruschak noting that the touch screen would periodically cease to function during certain minigames, and Smith declared that "Dimps has tried and failed at using the touch-screen and, to be honest, the game would be better off without it".
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About 100 years ago, there was an adventurer in search of the stone. It was my grandfather. He discovered the Final Key but was never able to decipher the ancient map. He decided to go home and collect his thoughts, but on the way his ship collided with a gigantic iceberg and sunk. My beloved
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The construction of the board game segments was faulted for contributing to erratic pacing, which led to some games lasting for hours; Harris and Van Leuveren added that the issue was exacerbated by the lack of a save function. The gameplay was said to be unintuitive as a result of inadequate
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Why can't I find it? I've searched to my wit's end... and I followed the map every step of the way. I know just the people for the job. Those bright, energetic, naïve bunch of characters who won't suspect a thing. I'll con them into working for me, and the Super Big Crystal will be mine at
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On the Viscount's ship, the Viscount tells the group the story of an explorer who found the Final Key, but was unable to find the Power Crystal. That explorer was the Viscount's grandfather. As the explorer sailed back to his homeland to recollect his thoughts, his ship
294:. The game's story centers on a multi-millionaire who uses the characters of the series to unearth a powerful object dubbed the "Super Big Power Crystal". The game was met with largely negative reviews for having unoriginal, dull gameplay and poor controls. 1075:
Hmm-hmm-hmm... I'm going to the Northern Sea in search of the Final Key. Unfortunately for you, my plane is full. I'll only take those along who are capable enough to pass up the plane. I'll be rooting for you from my front seat in first class. Best of
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by Kazuteru Suzuki with assistance from Takeshi Kobayashi and Michitoshi Momose. The music was composed and arranged by Kuniyuki Morohashi, while the title theme was composed by Nigorō. Yutaka Shioya served as the game's
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artwork and promotions (making the game the only Sierra Entertainment entry in the series to use the Japanese artwork and promotions), though Crash's model was altered for the non-Japanese releases to closer resemble his
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in search for the Final Key. But the plane is full, and only a select number of the contestants are able to board. Propelled to the skies by an explosive volcano, the contestants are able to board the Viscount's plane.
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Dickens commended the visual and audio presentation, but claimed that it lured him into a false sense of security. Provo and Van Leuveren complimented the character animation and detail, but felt that the use of the
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said that the game "sends the once A-list mascot into an area usually reserved for generic, nameless furry videogame heroes for bargain budgets", and concluded that it was one of the worst games on the Nintendo DS.
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With hidden intentions of finding an ancient lost city and the famed magical "Super Big Power Stone" that grants its user one wish, the race's sponsor Viscount Devil plans on using the contestants to solve the
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the Viscount is willing to give a large sum of money to those who help him find it. Finding the Power Crystal is impossible without the Final Key, so the Viscount boards his plane to travel to the North
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Smith dismissed the betting mechanic as only briefly entertaining, and Harris lambasted the off-screen competition between computer-controlled opponents as "absolutely ridiculous and unacceptable".
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model. The host of the party, the Viscount, is an original character designed specifically for the game. His name in the original Japanese version is "Viscount Devil", a reference to the
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remarked that the game "slipped through the cracks in terms of quality control", and suggested it only as a means to "destroy a child's love of videogames". Craig Harris of
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in Japan on July 20, 2006. This was followed by a North American release on October 10, 2006, a European release on October 27, 2006, and in Australia on November 2, 2006.
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s Frank Provo considered only a few of the minigames to be interesting or entertaining, which Provo attributed to their comparatively lessened simplicity. Jon Jordan of
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to be capricious, which rendered most of the minigames unrewarding. Dickens deemed the game's use of the touch screen to be a gimmick, and Luke Van Leuveren of
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the Motion Panel. If a player has a special item, the player can access the Shop screen from the Bet screen and buy or sell items.
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Legend has it that there are ancient stone tablets buried somewhere in this desert. Your job is to find them and bring them to me!
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scrolling in the introduction. The audio was dismissed as "generic", "boring", "off-putting", and "happy, bippy, but repetitive".
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Hmph... you think this map is all you need to find the stone, don't you? But its impossible with out the Final Key. /
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was revealed by Vivendi during preparations for E3 2006, where it was publicly announced. It was first released as
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My loyal slaves... you will find those pieces and bring me the map. You'd better go find me those map fragments...
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was surprised by the title's perceived staleness in comparison to Dimps' "stellar" work on
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The collection of minigames was deemed to be dull and simplistic, with Anthony Dickens of
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series was cited as an influence in making the game. The game was ultimately released as
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proposed that some of the minigames would have been better served with controls via the
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game to be released for the Nintendo DS, and the second party game of the series, after
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The "World Cannonball Race"? The prize is... $ 100,000,000?! Looks like my lucky break!
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was the seventh best-selling game in Australia on the week of June 4 to June 10, 2007.
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North American box art depicts, in clockwise order, Crash, Coco, Crunch, and Cortex
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The race starts in a Port Town, with the winners traveling in a boat to a large
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surmising that they were aimed toward younger players. Myers and
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Crash Bandicoot's model was altered for the non-Japanese releases
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grandfather was sent to a watery grave along with the Final Key.
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Get the Final Key from his sunken ship and bring it to me! /
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by Yuka Niijima, Maiko Azaki and Shiina Suzuki, and was
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received "generally unfavorable" reviews according to
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Archived from 887: 825: 1654: 1652: 1650: 1648: 1646: 1644: 1642: 1640: 1638: 1373:Bennallack, Owain (January 24, 2007). 836:brand name in all regions except Japan 1826: 1824: 1822: 1739:Dickens, Anthony (December 3, 2006). 1698: 1696: 1694: 1692: 1155:(Nintendo DS). Sierra Entertainment. 1114:(Nintendo DS). Sierra Entertainment. 1092:(Nintendo DS). Sierra Entertainment. 1062:(Nintendo DS). Sierra Entertainment. 1040:(Nintendo DS). Sierra Entertainment. 1019:(Nintendo DS). Sierra Entertainment. 998:(Nintendo DS). Sierra Entertainment. 977:(Nintendo DS). Sierra Entertainment. 955:(Nintendo DS). Sierra Entertainment. 7: 1623:from the original on October 6, 2019 1046:to those who help me find the stone. 586: 561: 1509:Smith, Lesley (November 19, 2006). 1479:from the original on March 19, 2011 1375:"Chatting with the people who made 1348:"Australian Sales Charts 4–10 June" 552: 1761:from the original on July 30, 2014 1659:Harris, Craig (October 18, 2006). 1601:Hruschak, PJ (November 16, 2006). 14: 1555:Provo, Frank (October 10, 2006). 1414:Dredge, Stuart (March 10, 2007). 1225:Sanders, Kathleen (May 3, 2006). 629: 358:A number of characters from past 1831:Jordan, Jon (November 7, 2006). 1346:Plunkett, Luke (June 15, 2007). 1188:Harris, Craig (April 21, 2006). 648: 643: 638: 633: 628: 447:crashed into an iceberg and sank 1267:. July 25, 2006. Archived from 2420:Video games developed in Japan 2330:Sony Interactive Entertainment 1: 421:While developing a resort in 1797:Review - Nintendo DS Review" 1227:"Nintendo DS in for a Crash" 306:An example of a minigame in 858:Kurasshu Bandikū Fesutibaru 857: 19:For the Roxette album, see 2446: 2415:Sierra Entertainment games 2291:Uncharted 4: A Thief's End 1295:(Nintendo DS) at GameSpot" 1173:Dimps (October 10, 2006). 1151:Dimps (October 10, 2006). 1110:Dimps (October 10, 2006). 1088:Dimps (October 10, 2006). 1058:Dimps (October 10, 2006). 1036:Dimps (October 10, 2006). 1015:Dimps (October 10, 2006). 994:Dimps (October 10, 2006). 973:Dimps (October 10, 2006). 951:Dimps (October 10, 2006). 493:. The voice cast includes 343: 18: 1926: 1297:. GameSpot. June 13, 2007 851: 590: 587: 565: 562: 543:Crash Bandicoot MiniGames 37: 2214:Team Racing Nitro-Fueled 1350:. Kotaku. Archived from 846:Crash Bandicoot Festival 525:Crash Bandicoot Festival 252:Crash Bandicoot Festival 2298:Skylanders: Imaginators 779:artificial intelligence 474:Vivendi Universal Games 457:Development and release 268:Vivendi Universal Games 68:Vivendi Universal Games 2405:Nintendo DS-only games 1259:"Now Playing in Japan" 355: 310: 2385:Crash Bandicoot games 2345:Universal Interactive 2325:Radical Entertainment 2005:Radical Entertainment 777:found the opponents' 413:native to Australia. 353: 305: 1577:on February 20, 2009 1161:awaiting its master! 852:クラッシュ・バンディクー フェスティバル 834:Sierra Entertainment 276:Sierra Entertainment 249:, known in Japan as 2430:Vivendi Games games 2014:Crash of the Titans 1987:The Wrath of Cortex 1960:Cortex Strikes Back 1853:on October 14, 2007 1807:on January 17, 2008 1715:Nintendo of America 1677:on October 26, 2006 1395:on January 27, 2007 1271:on October 18, 2006 1239:on October 26, 2006 1206:on October 18, 2006 928:on November 4, 2012 908:Instruction Booklet 832:Released under the 584: 559: 316:'s stages resemble 2259:Skylanders Academy 2077:The Huge Adventure 1139:But it's freezing! 1022:Doctor Neo Cortex: 740:. Lesley Smith of 557: 470:creative direction 356: 311: 141:Kuniyuki Morohashi 21:Crash! Boom! Bang! 2410:Party video games 2400:Nintendo DS games 2367: 2366: 2363: 2362: 2350:Vicarious Visions 2340:Traveller's Tales 2242:Doctor Neo Cortex 2223: 2222: 2057: 2056: 1978:Traveller's Tales 1127:The Final Key. / 1071:The Final Key? / 723:review aggregator 715: 714: 580: 579: 464:was developed by 392:Pinstripe Potoroo 384:Doctor Neo Cortex 266:and published by 242: 241: 2437: 2380:2006 video games 2273: 2066: 2028:Mind over Mutant 1940: 1911: 1904: 1897: 1888: 1877:Crash Boom Bang! 1863: 1862: 1860: 1858: 1849:. Archived from 1835:Crash Boom Bang! 1828: 1817: 1816: 1814: 1812: 1803:. Archived from 1795:Crash Boom Bang! 1788: 1771: 1770: 1768: 1766: 1743:Crash Boom Bang! 1736: 1719: 1718: 1713:. No. 209. 1705:Crash Boom Bang! 1700: 1687: 1686: 1684: 1682: 1673:. Archived from 1663:Crash Boom Bang! 1656: 1633: 1632: 1630: 1628: 1605:Crash Boom Bang! 1598: 1587: 1586: 1584: 1582: 1573:. 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Andy Myers of 719:Crash Boom Bang! 653: 652: 651: 647: 646: 642: 641: 637: 636: 632: 631: 585: 560: 529:Crash Boom Bang! 521:Crash Boom Bang! 515:Shinya Fukumatsu 406:Crash Twinsanity 376:Crunch Bandicoot 364:Crash Boom Bang! 362:games return in 328:Crash Boom Bang! 314:Crash Boom Bang! 308:Crash Boom Bang! 282:Crash Boom Bang! 246:Crash Boom Bang! 209:November 2, 2006 208: 200:October 27, 2006 199: 191:October 10, 2006 190: 181: 89:Shinji Yoshikawa 42: 33:Crash Boom Bang! 30: 2445: 2444: 2440: 2439: 2438: 2436: 2435: 2434: 2370: 2369: 2368: 2359: 2303: 2264: 2246: 2237:Crash Bandicoot 2219: 2207:N. Sane Trilogy 2194: 2160: 2128: 2123:Tag Team Racing 2096: 2091:Ripto's Rampage 2053: 2048:It's About Time 2033: 1999: 1972: 1953:Crash Bandicoot 1931: 1922: 1919:Crash Bandicoot 1915: 1872: 1867: 1866: 1856: 1854: 1830: 1829: 1820: 1810: 1808: 1790: 1789: 1774: 1764: 1762: 1738: 1737: 1722: 1702: 1701: 1690: 1680: 1678: 1658: 1657: 1636: 1626: 1624: 1600: 1599: 1590: 1580: 1578: 1571:CBS Interactive 1554: 1553: 1540: 1530: 1528: 1508: 1507: 1492: 1482: 1480: 1473:CBS Interactive 1463:for DS Reviews" 1457: 1456: 1449: 1439: 1437: 1436:on June 7, 2008 1413: 1412: 1408: 1398: 1396: 1372: 1371: 1367: 1357: 1355: 1354:on July 9, 2012 1345: 1344: 1340: 1330: 1328: 1315: 1314: 1310: 1300: 1298: 1289: 1288: 1284: 1274: 1272: 1257: 1256: 1252: 1242: 1240: 1224: 1223: 1219: 1209: 1207: 1187: 1186: 1182: 1172: 1171: 1167: 1150: 1149: 1145: 1129:Coco Bandicoot: 1121:Coco Bandicoot: 1109: 1108: 1104: 1087: 1086: 1082: 1069:Coco Bandicoot: 1057: 1056: 1052: 1035: 1034: 1030: 1014: 1013: 1009: 993: 992: 988: 980:Coco Bandicoot: 972: 971: 967: 950: 949: 945: 931: 929: 920: 919: 915: 899: 898: 889: 884: 879: 878: 872: 866: 848: 844: 840: 831: 827: 822: 813:Crash Bandicoot 799: 768: 716: 649: 644: 639: 634: 558:Aggregate score 555: 551: 545:in March 2007. 480:. The game was 462:Crash Boom Bang 459: 419: 411:Tasmanian devil 400:Crash Bandicoot 368:Crash Bandicoot 360:Crash Bandicoot 348: 342: 337: 300: 212: 203: 194: 185: 176: 151:Crash Bandicoot 121:Kazuteru Suzuki 111: 45: 28: 27:2006 video game 23: 17: 16:2006 video game 12: 11: 5: 2443: 2441: 2433: 2432: 2427: 2422: 2417: 2412: 2407: 2402: 2397: 2392: 2387: 2382: 2372: 2371: 2365: 2364: 2361: 2360: 2358: 2357: 2352: 2347: 2342: 2337: 2332: 2327: 2322: 2317: 2311: 2309: 2305: 2304: 2302: 2301: 2294: 2287: 2279: 2277: 2270: 2266: 2265: 2263: 2262: 2254: 2252: 2248: 2247: 2245: 2244: 2239: 2233: 2231: 2225: 2224: 2221: 2220: 2218: 2217: 2210: 2202: 2200: 2196: 2195: 2193: 2192: 2185: 2178: 2170: 2168: 2162: 2161: 2159: 2158: 2151: 2144: 2136: 2134: 2130: 2129: 2127: 2126: 2119: 2112: 2104: 2102: 2098: 2097: 2095: 2094: 2087: 2080: 2072: 2070: 2063: 2059: 2058: 2055: 2054: 2052: 2051: 2043: 2041: 2035: 2034: 2032: 2031: 2024: 2023: 2022: 2009: 2007: 2001: 2000: 1998: 1997: 1990: 1982: 1980: 1974: 1973: 1971: 1970: 1963: 1956: 1948: 1946: 1937: 1933: 1932: 1927: 1924: 1923: 1916: 1914: 1913: 1906: 1899: 1891: 1885: 1884: 1871: 1870:External links 1868: 1865: 1864: 1818: 1772: 1720: 1710:Nintendo Power 1688: 1634: 1588: 1561:for DS Review" 1538: 1490: 1447: 1406: 1365: 1338: 1308: 1282: 1250: 1217: 1180: 1165: 1143: 1102: 1080: 1050: 1028: 1007: 986: 965: 943: 913: 886: 885: 883: 880: 877: 876: 870: 864: 838: 824: 823: 821: 818: 731:Nintendo Power 713: 712: 709: 701: 700: 697: 691: 690: 687: 684:Nintendo Power 679: 678: 675: 667: 666: 663: 655: 654: 625: 617: 616: 613: 605: 604: 601: 593: 592: 589: 578: 577: 574: 568: 567: 564: 553: 550: 547: 513:as Tawna, and 503:Yōsuke Akimoto 458: 455: 438:Atlantic Ocean 418: 415: 372:Coco Bandicoot 344:Main article: 341: 338: 336: 333: 299: 296: 240: 239: 230: 226: 225: 220: 214: 213: 211: 210: 201: 192: 183: 173: 171: 167: 166: 161: 155: 154: 147: 143: 142: 139: 133: 132: 129: 123: 122: 119: 113: 112: 110: 109: 106: 103: 99: 97: 91: 90: 87: 81: 80: 79:Takeshi Narita 77: 71: 70: 65: 59: 58: 53: 47: 46: 43: 35: 34: 26: 15: 13: 10: 9: 6: 4: 3: 2: 2442: 2431: 2428: 2426: 2423: 2421: 2418: 2416: 2413: 2411: 2408: 2406: 2403: 2401: 2398: 2396: 2393: 2391: 2388: 2386: 2383: 2381: 2378: 2377: 2375: 2356: 2355:Vivendi Games 2353: 2351: 2348: 2346: 2343: 2341: 2338: 2336: 2333: 2331: 2328: 2326: 2323: 2321: 2318: 2316: 2313: 2312: 2310: 2306: 2300: 2299: 2295: 2293: 2292: 2288: 2286: 2285: 2281: 2280: 2278: 2274: 2271: 2267: 2261: 2260: 2256: 2255: 2253: 2249: 2243: 2240: 2238: 2235: 2234: 2232: 2230: 2226: 2216: 2215: 2211: 2209: 2208: 2204: 2203: 2201: 2197: 2191: 2190: 2186: 2184: 2183: 2179: 2177: 2176: 2175:Nitro Kart 3D 2172: 2171: 2169: 2167: 2163: 2157: 2156: 2152: 2150: 2149: 2145: 2143: 2142: 2138: 2137: 2135: 2131: 2125: 2124: 2120: 2118: 2117: 2113: 2111: 2110: 2106: 2105: 2103: 2099: 2093: 2092: 2088: 2086: 2085: 2081: 2079: 2078: 2074: 2073: 2071: 2067: 2064: 2060: 2050: 2049: 2045: 2044: 2042: 2040: 2036: 2030: 2029: 2025: 2021: 2018: 2017: 2016: 2015: 2011: 2010: 2008: 2006: 2002: 1996: 1995: 1991: 1989: 1988: 1984: 1983: 1981: 1979: 1975: 1969: 1968: 1964: 1962: 1961: 1957: 1955: 1954: 1950: 1949: 1947: 1945: 1941: 1938: 1934: 1930: 1929:List of games 1925: 1921: 1920: 1912: 1907: 1905: 1900: 1898: 1893: 1892: 1889: 1883: 1879: 1878: 1874: 1873: 1869: 1852: 1848: 1844: 1843: 1838: 1836: 1827: 1825: 1823: 1819: 1806: 1802: 1798: 1796: 1787: 1785: 1783: 1781: 1779: 1777: 1773: 1760: 1756: 1755:Gamer Network 1752: 1751: 1750:Nintendo Life 1746: 1744: 1735: 1733: 1731: 1729: 1727: 1725: 1721: 1717:. p. 88. 1716: 1712: 1711: 1706: 1699: 1697: 1695: 1693: 1689: 1676: 1672: 1671: 1666: 1664: 1655: 1653: 1651: 1649: 1647: 1645: 1643: 1641: 1639: 1635: 1622: 1618: 1614: 1613: 1608: 1606: 1597: 1595: 1593: 1589: 1576: 1572: 1568: 1567: 1562: 1560: 1551: 1549: 1547: 1545: 1543: 1539: 1526: 1522: 1521: 1516: 1514: 1505: 1503: 1501: 1499: 1497: 1495: 1491: 1478: 1474: 1470: 1469: 1464: 1462: 1454: 1452: 1448: 1435: 1431: 1427: 1426: 1421: 1419: 1410: 1407: 1394: 1390: 1386: 1385: 1380: 1378: 1369: 1366: 1353: 1349: 1342: 1339: 1326: 1322: 1320: 1312: 1309: 1296: 1294: 1286: 1283: 1270: 1266: 1265: 1260: 1254: 1251: 1238: 1234: 1233: 1228: 1221: 1218: 1205: 1201: 1200: 1195: 1193: 1184: 1181: 1176: 1169: 1166: 1162: 1159: 1154: 1147: 1144: 1140: 1138: 1134: 1130: 1126: 1122: 1119:Go get it! 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Sierra. 743:Eurogamer 598:Eurogamer 554:Reception 549:Reception 538:WarioWare 501:as Coco, 127:Artist(s) 1759:Archived 1681:April 7, 1621:Archived 1581:April 7, 1566:GameSpot 1477:Archived 1399:March 4, 1331:July 17, 1194:Preview" 939:mystery. 932:July 17, 903:(2006). 765:GameSpot 610:GameSpot 482:designed 478:producer 423:Tasmania 298:Gameplay 270:for the 218:Genre(s) 2269:Related 1665:Review" 1607:review" 1379:Mobile" 1358:May 15, 1321:at IGN" 1131:Hmm? / 1123:Huh? / 451:a movie 278:brand. 255:, is a 229:Mode(s) 170:Release 2166:Mobile 2101:Racing 1967:Warped 615:4.3/10 576:37/100 430:desert 394:, and 146:Series 2284:Spyro 2276:Games 2133:Party 1801:PALGN 1076:luck! 961:last! 901:Dimps 820:Notes 800:' 787:d-pad 783:PALGN 769:' 695:PALGN 591:Score 566:Score 466:Dimps 417:Story 388:Tawna 286:Crash 264:Dimps 257:party 223:Party 56:Dimps 2141:Bash 1859:2008 1813:2023 1767:2006 1683:2007 1629:2023 1583:2007 1533:2007 1485:2007 1442:2023 1401:2008 1360:2008 1333:2020 1303:2007 1277:2023 1245:2006 1212:2023 934:2020 711:5/10 699:3/10 689:4/10 677:4/10 665:2/10 603:3/10 380:Pura 335:Plot 1880:at 1707:". 1670:IGN 1264:IGN 1232:IGN 1199:IGN 789:or 749:IGN 660:IGN 2376:: 1845:. 1839:. 1821:^ 1799:. 1775:^ 1757:. 1753:. 1747:. 1723:^ 1691:^ 1667:. 1637:^ 1619:. 1615:. 1609:. 1591:^ 1569:. 1563:. 1541:^ 1517:. 1493:^ 1475:. 1471:. 1465:. 1450:^ 1428:. 1422:. 1387:. 1381:. 1261:. 1229:. 1196:. 936:. 890:^ 855:, 390:, 386:, 382:, 378:, 374:, 370:, 235:, 205:AU 196:EU 187:NA 178:JP 1910:e 1903:t 1896:v 1861:. 1837:" 1815:. 1793:" 1769:. 1741:" 1685:. 1661:" 1631:. 1603:" 1585:. 1557:" 1535:. 1515:" 1487:. 1459:" 1444:. 1420:" 1403:. 1362:. 1335:. 1317:" 1305:. 1291:" 1279:. 1247:. 1214:. 1190:" 861:) 849:( 207:: 198:: 189:: 180::

Index

Crash! Boom! Bang!

Developer(s)
Dimps
Publisher(s)
Vivendi Universal Games
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Crash Bandicoot
Platform(s)
Nintendo DS
JP
NA
EU
AU
Genre(s)
Party
Single-player
multiplayer
party
video game
Dimps
Vivendi Universal Games
Nintendo DS
Sierra Entertainment
Crash Bash

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