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player with the most points is the winner of the stage. The overall winner of all the stages is the winner of the
Viscount's race. In the Festival Mode, the gameplay is fundamentally the same as in the Adventure Mode, with the exception of the ability to select stages to play freely. In the My Room mode, the player's character has his or her own private room in which the player can play minigames that have been collected in Adventure Mode, view a collection of items obtained in Adventure Mode, or create a Motion Panel, a unique in-game communication tool can allow customized messages to be sent mid-game to help friends or distract other players' gameplay. The decorations in My Room are different for each character.
320:, as each play area is split into a number of squares. The game takes place among four players, with the computer assigned to spare players. All players simultaneously roll dice. The number each player rolls is the number of squares they move forward. Depending on the type of square that the player lands on, Wumpa Fruit (which is used as points during the race) can be won or lost, an item can be obtained, a special event might be triggered, or a mini-game might commence. If a player lands on a fork in the road, the player will have to select the desired direction with either the stylus or the control pad.
453:", remarks one of the attendees. The Viscount tells them to dive to the sunken ship and retrieve the Final Key, much to their shock, considering the near-freezing temperatures. Despite this, the group is able to find the Final Key before freezing to death. With all the pieces of the puzzle at hand, the Viscount victoriously enters the Tower, where the Super Big Power Crystal awaits its owner. Just as the Viscount is about to make his wish, Crash steps forward and makes his wish of a large pile of Wumpa Fruit, much to the Viscount's grief. "May peace prevail on Earth", says Coco.
807:
instructions, particularly for the use of items, and Jordan considered the selection of items unimaginative. Dickens admitted to personally disliking imitations of board games in video games, and suggested that the game would have worked better with a stage selection system and a wider variety of minigames in lieu of the board games. Harris pointed out that the board games' central action of rolling the dice was performed by a button press despite the user interface being almost entirely touch screen-driven, and cited this as an example of the game's poor planning.
425:, the Viscount finds a map of an ancient city containing the fabled Super Big Power Crystal. He attempts to find it himself, but due to the large amount of puzzles, he fails miserably. In the resort, the Viscount decides to gather up the world's cleverest and strongest bunch of characters and con them into finding the Crystal for him. He sends an invitation to Coco Bandicoot, inviting her and Crash to the World Cannonball Race, where the winner earns $ 100 million.
432:. Legend has it that four stone tablets are buried somewhere in the desert, and the contestants are sent out to dig for them and bring them to the Viscount. According to the stone tablets, the actual location of the Crystal is hidden somewhere on the ancient map. Before he can investigate the matter further, Doctor Neo Cortex swoops in and snatches the map. As the two struggle for the map, the map is torn to shreds.
535:
old and new fans of the series, the development team decided to integrate the mobile phone itself into the minigames, creating such minigame gimmicks as playing with one hand behind the back, with one eye closed, playing with the chin, etc. The biggest challenge for the team was keeping the minigames inside the phone's memory, which was deemed slightly inferior to the first PlayStation console. The
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The stone tablets... the stone tablets have revealed the true location on this ancient map. And now the Final Key. At last all the Pieces! Behold the
Ancient Tower! Countless adventurers have searched for this, but not one of them was able to make it here! This tower is where the Super Big Crystal is
1045:
The Super Big Power
Crystal is what I'm after. Now that you know about the map, I might as well let you in on it. The Super Big Power Crystal is a legendary stone from ancient times. He who obtains it will be granted a single wish. Anything his heart desires. I'm willing to give a large some of money
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license was purely cosmetic, as the components outside of the characters lacked any resemblance to those of previous installments. Harris said that while the 3D engine was solid, the character animation was robotic and rough. Smith criticized the quality of the character models and the lack of proper
534:
A version of the game for mobile phones was developed by
Vivendi Games Mobile. Producer Elodie Larre described adapting a party game for the mobile phone as a "big challenge". Not wanting to make "another multiplayer game where the players just pass the phone to each other" and hoping to attract both
435:
Cortex sends his loyal Lab
Assistants to find the pieces of the map scattered throughout the big City and bring them to him. Now that the contestants know about the map, the Viscount decides to reveal his true intentions: the Super Big Power Crystal can grant a single wish who whoever obtains it, and
323:
In the
Adventure Mode, the characters compete in a race for the Super Big Power Crystal. This race is made up of six stages, each containing smaller sub-maps. The host of the race, the Viscount, sets a task for each stage. This task must be completed before the player can continue to another map. The
330:
features forty mini-games that can be played alone or remotely against friends. Balance, timing, and intelligence are required to win these mini-games. Players not taking part in a mini-game can bet Wumpa Fruit on the winner. Betting players can assist or obstruct players in the mini-game by using
802:
s PJ Hruschak complained of poor stylus recognition, with
Hruschak noting that the touch screen would periodically cease to function during certain minigames, and Smith declared that "Dimps has tried and failed at using the touch-screen and, to be honest, the game would be better off without it".
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About 100 years ago, there was an adventurer in search of the stone. It was my grandfather. He discovered the Final Key but was never able to decipher the ancient map. He decided to go home and collect his thoughts, but on the way his ship collided with a gigantic iceberg and sunk. My beloved
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The construction of the board game segments was faulted for contributing to erratic pacing, which led to some games lasting for hours; Harris and Van
Leuveren added that the issue was exacerbated by the lack of a save function. The gameplay was said to be unintuitive as a result of inadequate
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Why can't I find it? I've searched to my wit's end... and I followed the map every step of the way. I know just the people for the job. Those bright, energetic, naïve bunch of characters who won't suspect a thing. I'll con them into working for me, and the Super Big
Crystal will be mine at
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On the
Viscount's ship, the Viscount tells the group the story of an explorer who found the Final Key, but was unable to find the Power Crystal. That explorer was the Viscount's grandfather. As the explorer sailed back to his homeland to recollect his thoughts, his ship
294:. The game's story centers on a multi-millionaire who uses the characters of the series to unearth a powerful object dubbed the "Super Big Power Crystal". The game was met with largely negative reviews for having unoriginal, dull gameplay and poor controls.
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Hmm-hmm-hmm... I'm going to the Northern Sea in search of the Final Key. Unfortunately for you, my plane is full. I'll only take those along who are capable enough to pass up the plane. I'll be rooting for you from my front seat in first class. Best of
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by Kazuteru Suzuki with assistance from Takeshi Kobayashi and Michitoshi Momose. The music was composed and arranged by Kuniyuki Morohashi, while the title theme was composed by Nigorō. Yutaka Shioya served as the game's
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artwork and promotions (making the game the only Sierra Entertainment entry in the series to use the Japanese artwork and promotions), though Crash's model was altered for the non-Japanese releases to closer resemble his
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in search for the Final Key. But the plane is full, and only a select number of the contestants are able to board. Propelled to the skies by an explosive volcano, the contestants are able to board the Viscount's plane.
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Dickens commended the visual and audio presentation, but claimed that it lured him into a false sense of security. Provo and Van Leuveren complimented the character animation and detail, but felt that the use of the
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said that the game "sends the once A-list mascot into an area usually reserved for generic, nameless furry videogame heroes for bargain budgets", and concluded that it was one of the worst games on the Nintendo DS.
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With hidden intentions of finding an ancient lost city and the famed magical "Super Big Power Stone" that grants its user one wish, the race's sponsor Viscount Devil plans on using the contestants to solve the
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the Viscount is willing to give a large sum of money to those who help him find it. Finding the Power Crystal is impossible without the Final Key, so the Viscount boards his plane to travel to the North
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Smith dismissed the betting mechanic as only briefly entertaining, and Harris lambasted the off-screen competition between computer-controlled opponents as "absolutely ridiculous and unacceptable".
409:
model. The host of the party, the Viscount, is an original character designed specifically for the game. His name in the original Japanese version is "Viscount Devil", a reference to the
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remarked that the game "slipped through the cracks in terms of quality control", and suggested it only as a means to "destroy a child's love of videogames". Craig Harris of
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in Japan on July 20, 2006. This was followed by a North American release on October 10, 2006, a European release on October 27, 2006, and in Australia on November 2, 2006.
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s Frank Provo considered only a few of the minigames to be interesting or entertaining, which Provo attributed to their comparatively lessened simplicity. Jon Jordan of
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274:. It was released in Japan in July 2006, North America and Europe in October 2006 and Australia in November 2006; the international releases were published under the
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to be capricious, which rendered most of the minigames unrewarding. Dickens deemed the game's use of the touch screen to be a gimmick, and Luke Van Leuveren of
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the Motion Panel. If a player has a special item, the player can access the Shop screen from the Bet screen and buy or sell items.
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Legend has it that there are ancient stone tablets buried somewhere in this desert. Your job is to find them and bring them to me!
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scrolling in the introduction. The audio was dismissed as "generic", "boring", "off-putting", and "happy, bippy, but repetitive".
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Hmph... you think this map is all you need to find the stone, don't you? But its impossible with out the Final Key. /
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was revealed by Vivendi during preparations for E3 2006, where it was publicly announced. It was first released as
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My loyal slaves... you will find those pieces and bring me the map. You'd better go find me those map fragments...
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was surprised by the title's perceived staleness in comparison to Dimps' "stellar" work on
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The collection of minigames was deemed to be dull and simplistic, with Anthony Dickens of
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series was cited as an influence in making the game. The game was ultimately released as
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proposed that some of the minigames would have been better served with controls via the
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game to be released for the Nintendo DS, and the second party game of the series, after
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The "World Cannonball Race"? The prize is... $ 100,000,000?! Looks like my lucky break!
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was the seventh best-selling game in Australia on the week of June 4 to June 10, 2007.
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North American box art depicts, in clockwise order, Crash, Coco, Crunch, and Cortex
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The race starts in a Port Town, with the winners traveling in a boat to a large
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398:. All of the characters physically appear as they do in official Japanese
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449:, taking the Viscount's grandfather to a watery grave. "Sounds like
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366:, though only eight are playable. The playable characters include
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surmising that they were aimed toward younger players. Myers and
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Crash Bandicoot's model was altered for the non-Japanese releases
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grandfather was sent to a watery grave along with the Final Key.
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Get the Final Key from his sunken ship and bring it to me! /
1177:(Nintendo DS). Vivendi Universal Games. Level/area: Credits.
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by Yuka Niijima, Maiko Azaki and Shiina Suzuki, and was
922:"Crash Bandicoot Makes His Wacky Debut on Nintendo DS"
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received "generally unfavorable" reviews according to
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472:of Takeshi Narita, and with Shinji Yoshikawa of
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497:in the dual role of Crash and Fake Crash,
38:
29:
2425:Video games featuring female protagonists
2395:Multiplayer and single-player video games
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1592:
346:List of Crash Bandicoot series characters
1791:Van Leuveren, Luke (November 10, 2006).
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509:as Pura, Takahiro Yoshino as Pinstripe,
1703:Myers, Andy (November 2006). "Reviews:
924:. GameSpot. May 6, 2006. Archived from
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1652:
1650:
1648:
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1644:
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1373:Bennallack, Owain (January 24, 2007).
836:brand name in all regions except Japan
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1822:
1739:Dickens, Anthony (December 3, 2006).
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1155:(Nintendo DS). Sierra Entertainment.
1114:(Nintendo DS). Sierra Entertainment.
1092:(Nintendo DS). Sierra Entertainment.
1062:(Nintendo DS). Sierra Entertainment.
1040:(Nintendo DS). Sierra Entertainment.
1019:(Nintendo DS). Sierra Entertainment.
998:(Nintendo DS). Sierra Entertainment.
977:(Nintendo DS). Sierra Entertainment.
955:(Nintendo DS). Sierra Entertainment.
7:
1623:from the original on October 6, 2019
1046:to those who help me find the stone.
586:
561:
1509:Smith, Lesley (November 19, 2006).
1479:from the original on March 19, 2011
1375:"Chatting with the people who made
1348:"Australian Sales Charts 4–10 June"
552:
1761:from the original on July 30, 2014
1659:Harris, Craig (October 18, 2006).
1601:Hruschak, PJ (November 16, 2006).
14:
1555:Provo, Frank (October 10, 2006).
1414:Dredge, Stuart (March 10, 2007).
1225:Sanders, Kathleen (May 3, 2006).
629:
358:A number of characters from past
1831:Jordan, Jon (November 7, 2006).
1346:Plunkett, Luke (June 15, 2007).
1188:Harris, Craig (April 21, 2006).
648:
643:
638:
633:
628:
447:crashed into an iceberg and sank
1267:. July 25, 2006. Archived from
2420:Video games developed in Japan
2330:Sony Interactive Entertainment
1:
421:While developing a resort in
1797:Review - Nintendo DS Review"
1227:"Nintendo DS in for a Crash"
306:An example of a minigame in
858:Kurasshu Bandikū Fesutibaru
857:
19:For the Roxette album, see
2446:
2415:Sierra Entertainment games
2291:Uncharted 4: A Thief's End
1295:(Nintendo DS) at GameSpot"
1173:Dimps (October 10, 2006).
1151:Dimps (October 10, 2006).
1110:Dimps (October 10, 2006).
1088:Dimps (October 10, 2006).
1058:Dimps (October 10, 2006).
1036:Dimps (October 10, 2006).
1015:Dimps (October 10, 2006).
994:Dimps (October 10, 2006).
973:Dimps (October 10, 2006).
951:Dimps (October 10, 2006).
493:. The voice cast includes
343:
18:
1926:
1297:. GameSpot. June 13, 2007
851:
590:
587:
565:
562:
543:Crash Bandicoot MiniGames
37:
2214:Team Racing Nitro-Fueled
1350:. Kotaku. Archived from
846:Crash Bandicoot Festival
525:Crash Bandicoot Festival
252:Crash Bandicoot Festival
2298:Skylanders: Imaginators
779:artificial intelligence
474:Vivendi Universal Games
457:Development and release
268:Vivendi Universal Games
68:Vivendi Universal Games
2405:Nintendo DS-only games
1259:"Now Playing in Japan"
355:
310:
2385:Crash Bandicoot games
2345:Universal Interactive
2325:Radical Entertainment
2005:Radical Entertainment
777:found the opponents'
413:native to Australia.
353:
305:
1577:on February 20, 2009
1161:awaiting its master!
852:クラッシュ・バンディクー フェスティバル
834:Sierra Entertainment
276:Sierra Entertainment
249:, known in Japan as
2430:Vivendi Games games
2014:Crash of the Titans
1987:The Wrath of Cortex
1960:Cortex Strikes Back
1853:on October 14, 2007
1807:on January 17, 2008
1715:Nintendo of America
1677:on October 26, 2006
1395:on January 27, 2007
1271:on October 18, 2006
1239:on October 26, 2006
1206:on October 18, 2006
928:on November 4, 2012
908:Instruction Booklet
832:Released under the
584:
559:
316:'s stages resemble
2259:Skylanders Academy
2077:The Huge Adventure
1139:But it's freezing!
1022:Doctor Neo Cortex:
740:. Lesley Smith of
557:
470:creative direction
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311:
141:Kuniyuki Morohashi
21:Crash! Boom! Bang!
2410:Party video games
2400:Nintendo DS games
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2366:
2363:
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2350:Vicarious Visions
2340:Traveller's Tales
2242:Doctor Neo Cortex
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1978:Traveller's Tales
1127:The Final Key. /
1071:The Final Key? /
723:review aggregator
715:
714:
580:
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464:was developed by
392:Pinstripe Potoroo
384:Doctor Neo Cortex
266:and published by
242:
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2380:2006 video games
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2028:Mind over Mutant
1940:
1911:
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1877:Crash Boom Bang!
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1862:
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1849:. Archived from
1835:Crash Boom Bang!
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1816:
1814:
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1803:. Archived from
1795:Crash Boom Bang!
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1771:
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1743:Crash Boom Bang!
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1713:. No. 209.
1705:Crash Boom Bang!
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1673:. Archived from
1663:Crash Boom Bang!
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1605:Crash Boom Bang!
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1573:. Archived from
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1527:on June 17, 2007
1523:. Archived from
1513:Crash Boom Bang!
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1461:Crash Boom Bang!
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1432:. Archived from
1418:Crash Boom Bang!
1416:"Mobile review,
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1391:. Archived from
1377:Crash Boom Bang!
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1327:on July 17, 2020
1323:. Archived from
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1293:Crash Boom Bang!
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1202:. Archived from
1192:Crash Boom Bang!
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1175:Crash Boom Bang!
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1038:Crash Boom Bang!
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791:shoulder buttons
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728:. Andy Myers of
719:Crash Boom Bang!
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529:Crash Boom Bang!
521:Crash Boom Bang!
515:Shinya Fukumatsu
406:Crash Twinsanity
376:Crunch Bandicoot
364:Crash Boom Bang!
362:games return in
328:Crash Boom Bang!
314:Crash Boom Bang!
308:Crash Boom Bang!
282:Crash Boom Bang!
246:Crash Boom Bang!
209:November 2, 2006
208:
200:October 27, 2006
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191:October 10, 2006
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89:Shinji Yoshikawa
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33:Crash Boom Bang!
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2207:N. Sane Trilogy
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2123:Tag Team Racing
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2091:Ripto's Rampage
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2048:It's About Time
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1953:Crash Bandicoot
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1473:CBS Interactive
1463:for DS Reviews"
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1240:
1224:
1223:
1219:
1209:
1207:
1187:
1186:
1182:
1172:
1171:
1167:
1150:
1149:
1145:
1129:Coco Bandicoot:
1121:Coco Bandicoot:
1109:
1108:
1104:
1087:
1086:
1082:
1069:Coco Bandicoot:
1057:
1056:
1052:
1035:
1034:
1030:
1014:
1013:
1009:
993:
992:
988:
980:Coco Bandicoot:
972:
971:
967:
950:
949:
945:
931:
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915:
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898:
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840:
831:
827:
822:
813:Crash Bandicoot
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768:
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649:
644:
639:
634:
558:Aggregate score
555:
551:
545:in March 2007.
480:. The game was
462:Crash Boom Bang
459:
419:
411:Tasmanian devil
400:Crash Bandicoot
368:Crash Bandicoot
360:Crash Bandicoot
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212:
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194:
185:
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151:Crash Bandicoot
121:Kazuteru Suzuki
111:
45:
28:
27:2006 video game
23:
17:
16:2006 video game
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11:
5:
2443:
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2417:
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2407:
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2372:
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2365:
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2239:
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2210:
2202:
2200:
2196:
2195:
2193:
2192:
2185:
2178:
2170:
2168:
2162:
2161:
2159:
2158:
2151:
2144:
2136:
2134:
2130:
2129:
2127:
2126:
2119:
2112:
2104:
2102:
2098:
2097:
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2094:
2087:
2080:
2072:
2070:
2063:
2059:
2058:
2055:
2054:
2052:
2051:
2043:
2041:
2035:
2034:
2032:
2031:
2024:
2023:
2022:
2009:
2007:
2001:
2000:
1998:
1997:
1990:
1982:
1980:
1974:
1973:
1971:
1970:
1963:
1956:
1948:
1946:
1937:
1933:
1932:
1927:
1924:
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1871:
1870:External links
1868:
1865:
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1710:Nintendo Power
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1561:for DS Review"
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513:as Tawna, and
503:Yōsuke Akimoto
458:
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438:Atlantic Ocean
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372:Coco Bandicoot
344:Main article:
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1929:List of games
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1755:Gamer Network
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1750:Nintendo Life
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1717:. p. 88.
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1119:Go get it! /
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583:Review scores
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284:is the first
283:
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262:developed by
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233:Single-player
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182:July 20, 2006
179:
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140:
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131:Yutaka Shioya
130:
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120:
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117:Programmer(s)
114:
108:Shiina Suzuki
107:
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2335:Toys for Bob
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2182:Nitro Kart 2
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2039:Toys for Bob
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2012:
1992:
1985:
1965:
1958:
1951:
1917:
1876:
1857:February 22,
1855:. Retrieved
1851:the original
1842:Pocket Gamer
1840:
1834:
1833:"DS review,
1809:. Retrieved
1805:the original
1800:
1794:
1763:. Retrieved
1748:
1745:(DS) Review"
1742:
1708:
1704:
1679:. Retrieved
1675:the original
1668:
1662:
1625:. Retrieved
1610:
1604:
1579:. Retrieved
1575:the original
1564:
1558:
1529:. Retrieved
1525:the original
1518:
1512:
1481:. Retrieved
1466:
1460:
1438:. Retrieved
1434:the original
1425:Pocket Gamer
1423:
1417:
1409:
1397:. Retrieved
1393:the original
1384:Pocket Gamer
1382:
1376:
1368:
1356:. Retrieved
1352:the original
1341:
1329:. Retrieved
1325:the original
1318:
1311:
1299:. Retrieved
1292:
1285:
1273:. Retrieved
1269:the original
1262:
1253:
1241:. Retrieved
1237:the original
1230:
1220:
1208:. Retrieved
1204:the original
1197:
1191:
1183:
1174:
1168:
1157:
1156:
1152:
1146:
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1128:
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1120:
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1000:
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989:
979:
978:
974:
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946:
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930:. Retrieved
926:the original
916:
907:
904:
873:
867:
845:
841:
828:
812:
809:
805:
794:
793:. Smith and
782:
774:Pocket Gamer
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741:
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706:Pocket Gamer
704:
694:
682:
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608:
596:
542:
536:
533:
528:
524:
520:
519:
499:Risa Tsubaki
495:Makoto Ishii
491:art director
461:
460:
443:
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327:
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313:
312:
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289:
285:
281:
280:
251:
250:
245:
244:
243:
149:
102:Yuka Niijima
63:Publisher(s)
51:Developer(s)
24:
2390:Dimps games
2320:Naughty Dog
2251:Other media
2189:On the Run!
2155:Team Rumble
2109:Team Racing
2069:Platformers
2020:Nintendo DS
1944:Naughty Dog
1936:Main series
1847:Steel Media
1765:December 3,
1612:GamesRadar+
1531:October 14,
1483:October 14,
1430:Steel Media
1389:Steel Media
1301:October 12,
796:GamesRadar+
622:GamesRadar+
588:Publication
517:as Crunch.
507:Asuka Tanii
505:as Cortex,
476:serving as
318:board games
272:Nintendo DS
237:multiplayer
164:Nintendo DS
159:Platform(s)
137:Composer(s)
105:Maiko Azaki
95:Designer(s)
85:Producer(s)
75:Director(s)
2374:Categories
2315:Activision
2229:Characters
2148:Boom Bang!
2116:Nitro Kart
1994:Twinsanity
1511:"Review -
1468:Metacritic
882:References
737:Sonic Rush
726:Metacritic
572:Metacritic
563:Aggregator
511:Akiko Toda
486:programmed
468:under the
396:Fake Crash
340:Characters
291:Crash Bash
260:video game
2308:Companies
2199:Remasters
2084:N-Tranced
2062:Spin-offs
1882:MobyGames
1811:March 27,
1627:March 27,
1617:Future US
1520:Eurogamer
1440:March 29,
1275:March 31,
1243:March 31,
1210:March 31,
1158:Viscount:
1137:Everyone:
1133:Viscount:
1125:Viscount:
1117:Viscount:
1095:Viscount:
1073:Viscount:
1065:Viscount:
1043:Viscount:
1001:Viscount:
958:Viscount:
910:. Sierra.
743:Eurogamer
598:Eurogamer
554:Reception
549:Reception
538:WarioWare
501:as Coco,
127:Artist(s)
1759:Archived
1681:April 7,
1621:Archived
1581:April 7,
1566:GameSpot
1477:Archived
1399:March 4,
1331:July 17,
1194:Preview"
939:mystery.
932:July 17,
903:(2006).
765:GameSpot
610:GameSpot
482:designed
478:producer
423:Tasmania
298:Gameplay
270:for the
218:Genre(s)
2269:Related
1665:Review"
1607:review"
1379:Mobile"
1358:May 15,
1321:at IGN"
1131:Hmm? /
1123:Huh? /
451:a movie
278:brand.
255:, is a
229:Mode(s)
170:Release
2166:Mobile
2101:Racing
1967:Warped
615:4.3/10
576:37/100
430:desert
394:, and
146:Series
2284:Spyro
2276:Games
2133:Party
1801:PALGN
1076:luck!
961:last!
901:Dimps
820:Notes
800:'
787:d-pad
783:PALGN
769:'
695:PALGN
591:Score
566:Score
466:Dimps
417:Story
388:Tawna
286:Crash
264:Dimps
257:party
223:Party
56:Dimps
2141:Bash
1859:2008
1813:2023
1767:2006
1683:2007
1629:2023
1583:2007
1533:2007
1485:2007
1442:2023
1401:2008
1360:2008
1333:2020
1303:2007
1277:2023
1245:2006
1212:2023
934:2020
711:5/10
699:3/10
689:4/10
677:4/10
665:2/10
603:3/10
380:Pura
335:Plot
1880:at
1707:".
1670:IGN
1264:IGN
1232:IGN
1199:IGN
789:or
749:IGN
660:IGN
2376::
1845:.
1839:.
1821:^
1799:.
1775:^
1757:.
1753:.
1747:.
1723:^
1691:^
1667:.
1637:^
1619:.
1615:.
1609:.
1591:^
1569:.
1563:.
1541:^
1517:.
1493:^
1475:.
1471:.
1465:.
1450:^
1428:.
1422:.
1387:.
1381:.
1261:.
1229:.
1196:.
936:.
890:^
855:,
390:,
386:,
382:,
378:,
374:,
370:,
235:,
205:AU
196:EU
187:NA
178:JP
1910:e
1903:t
1896:v
1861:.
1837:"
1815:.
1793:"
1769:.
1741:"
1685:.
1661:"
1631:.
1603:"
1585:.
1557:"
1535:.
1515:"
1487:.
1459:"
1444:.
1420:"
1403:.
1362:.
1335:.
1317:"
1305:.
1291:"
1279:.
1247:.
1214:.
1190:"
861:)
849:(
207::
198::
189::
180::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.