Knowledge (XXG)

Creatures (1996 video game)

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where the user hatches small furry animals and teaches them how to behave, or leaves them to learn on their own. These "Norns" can talk, feed themselves, and protect themselves against vicious creatures called Grendels. It was the first popular application of
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are used by the creatures to learn what to do. The game is regarded as a breakthrough in artificial life research, which aims to model the behavior of creatures interacting with their environment.
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contains a unique starting set of eggs, whose genomes are not replicated on any other copy of the game. An expansion pack, called "Life Kit #1" was released for purchase later.
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The PC version sold 100,000 units by November 1997. At the time, John Moore of Mindscape explained that the company "expect to sell more than 200,000
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said that the PC version "offers one of the most obsessive and entertaining experiences anyone can have in front of the computer."
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Notably, the environment was actually a physically constructed model, carefully photographed. This was to keep graphics costs low.
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is a game in which the player can hatch and raise anthropomorphic creatures known as Norns.
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gave the same PC version universal acclaim, over a month before it was released Stateside.
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by the end of the year." Global sales of the game neared 400,000 units by February 1998.
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The model built during development and photographed as the game's backdrop, is held at
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is an artificial life simulation packaged as a video game developed by British studio
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The PlayStation version received "unfavorable" reviews according to the
1337: 682: 244: 218: 192: 107: 77: 1395:"Creatures Multiply [date mislabeled as "April 28, 2000"]" 1260: 640: 939:. No. 23. Imagine Media. November 1996. pp. 56–58. 933:"Artificial Life - Evolving - Millenium Interactive" 268: 256: 176: 152: 140: 130: 63: 49: 32: 1162:Reppen, Erik (September 1997). "Creatures (PC)". 879: 877: 476: 1425:"Mindscape Signs Deal to Publish Creatures 2" 8: 715: 523: 427: 359:The game was in development for four years. 1524:Video games developed in the United Kingdom 840: 838: 836: 1181: 1179: 435: 426: 379: 370: 38: 29: 1139:. Greedy Productions, Inc. Archived from 995:"Creatures Wins International Emma Award" 1341:. No. 14. Imagine Media. p. 70 799: 347:According to Millennium, every copy of 1124: 1122: 956: 954: 809:"Mindscape Brings Creatures to the US" 432: 376: 7: 1066:. Strategy Plus, Inc. Archived from 1022: 1020: 971:. Strategy Plus, Inc. Archived from 790:, where it is on permanent display. 431: 375: 1431:. February 11, 1998. Archived from 1393:Jebens, Harley (11 February 1998). 478: 366: 18:Creatures (artificial life program) 1405:from the original on 18 April 2000 1360:Anderson, Jill (3 November 1997). 1254:Roper, Chris (23 September 2002). 911:"Top 10 Most Influential AI Games" 25: 1204:from the original on 13 June 1998 1001:. October 9, 1996. Archived from 717: 525: 1374:from the original on 20 May 2000 1225:"Creatures Review - PlayStation" 1223:Parrotta, Dylan (30 June 2002). 1058:Smith, Peter (26 January 1998). 961:Smith, Peter (31 January 1998). 788:The Centre for Computing History 736: 731: 726: 721: 716: 544: 539: 534: 529: 524: 497: 492: 487: 482: 477: 1489:Conspiracy Entertainment games 1186:Hubble, Calvin (August 1997). 1129:James, Bonnie (11 June 1997). 1089:Jepsen, Dawn (November 1997). 340:in an interactive simulation. 305:. It is the first game in the 1: 1519:Time Warner Interactive games 1494:Creatures (video game series) 1331:Tafel, Kathy (October 1997). 909:Champandard, Alex J. (2007). 1283:Romendil (10 January 2002). 1188:"Creatures Review (Mac, PC)" 1064:Computer Games Strategy Plus 968:Computer Games Strategy Plus 862:. November 1997. p. 206 465:Computer Games Strategy Plus 100:PlayStation/Game Boy Advance 1509:PlayStation (console) games 1028:"Creatures for PlayStation" 1545: 1514:Swing! Entertainment games 807:Lee, Helen (May 1, 1997). 333:artificial life simulation 1304:Pilou (8 December 2001). 455: 450: 445: 440: 399: 394: 389: 384: 83:Warner Interactive Europe 37: 122:Conspiracy Entertainment 1306:"Test: Creatures (PS1)" 1285:"Test: Creatures (GBA)" 1256:"Creatures Review (PS)" 1136:The Electric Playground 963:"Creatures Life Kit #1" 768:The Electric Playground 1499:Game Boy Advance games 1293:(in French). Webedia. 1100:Computer Gaming World 512:Computer Gaming World 59:Elo Interactive (GBA) 1484:Classic Mac OS games 1312:(in French). Webedia 846:"The Power of Life ( 293:, and was ported to 112:Swing! Entertainment 1435:on February 3, 1999 1107:. pp. 314–15. 1005:on January 10, 1997 821:on December 5, 1998 429: 373: 1235:on 2 November 2007 753:review aggregation 371: 889:Computing History 885:"Creatures Model" 748: 747: 425: 424: 278: 277: 70:Windows/Macintosh 44:Windows cover art 16:(Redirected from 1536: 1479:1996 video games 1445: 1444: 1442: 1440: 1421: 1415: 1414: 1412: 1410: 1401:. Red Ventures. 1390: 1384: 1383: 1381: 1379: 1370:. Red Ventures. 1357: 1351: 1350: 1348: 1346: 1328: 1322: 1321: 1319: 1317: 1301: 1295: 1294: 1280: 1274: 1273: 1271: 1269: 1251: 1245: 1244: 1242: 1240: 1231:. Archived from 1220: 1214: 1213: 1211: 1209: 1183: 1174: 1173: 1159: 1153: 1152: 1150: 1148: 1143:on 1 August 1997 1131:"Creatures (PC)" 1126: 1117: 1116: 1103:. No. 160. 1086: 1080: 1079: 1077: 1075: 1055: 1049: 1048: 1046: 1044: 1024: 1015: 1014: 1012: 1010: 991: 985: 984: 982: 980: 958: 949: 948: 929: 923: 922: 917:. 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Index

Creatures (artificial life program)

Developer(s)
Creature Labs
Publisher(s)
EU
Warner Interactive Europe
NA
Mindscape
EU
NA
Conspiracy Entertainment
Designer(s)
Creatures
Platform(s)
Windows
Macintosh
PlayStation
Game Boy Advance
EU
NA
EU
NA
EU
Genre(s)
Artificial life
Single-player
Creature Labs
Windows
Macintosh

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