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Merkuar
Conglomorate sends out invitations throughout the world to martial artists, in a proof of participation by a scarab motif jeweled brooch. However, unlike the first P.O.S. Tournaments, where the world watched from multimedia broadcasts and official sponsored events by the millions, this Power of Solid Tournament is more shadowy, and more brutal, in where all participants are allowed by any means to win.
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Two years since the first Power of Solid worldwide martial arts tournament, its core sponsor, the
Phillips Konzern, mysteriously encountered financial difficulties and was taken over by a rival corporation, the UK based Merkuar Conglomorate. Hosting the second known Power of Solid Tournament, the
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In the city state of Hong Kong, young teenage martial artist Rickey Leon has become his nation's breakout national champion. Having received one of these invitations to the Power of Solid tournament, his grandmother, his only known family, is murdered at their doorstep by a mysterious assailant.
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It features four distinct gameplay modes: tournament mode, theater mode, VS mode, and a trading mode. Trading mode allows for the customization of characters using skills earned by defeating computer controlled opponents.
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Wishing to know what these newfound events mean, Rickey follows forward on his journey, to fight his way to the truth.
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Critical Blow was released on
December 4, 1997 for the Sony PlayStation home console and was published by
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The game uses three dimensional polygons to render the graphics, and runs at 60fps.
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The game was developed by
Japanese game developer Racdym. It is a sequel to
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is a 1997 Japanese video game for the Sony PlayStation developed by
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106:. It is a three dimensional fighting game, and is a sequel to
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Character designs for the game were created by manga artist
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450:Shidoshi; P. Ratt; ECM (April 1998). "Viewpoint".
117:. The game was never released outside of Japan.
113:It features character designs by manga artist
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156:and many characters returned in that game.
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266:gave the game a score of 74 out of 100.
260:gave the game a score of 6.9 out of 10.
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274:gave the game a score of 26 out of 40.
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334:"Imports Galore - The Week That Was"
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368:"クリティカルブロウ [PS] / ファミ通.com"
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283:gave it scores of 95, 92, and 92.
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486:PlayStation (console)-only games
411:from the original on 2018-12-11
401:"Critical Blow (Import) Review"
378:from the original on 2018-12-12
344:from the original on 2018-12-11
314:from the original on 2018-12-12
496:Video games developed in Japan
399:Gerstmann, Jeff (2000-04-28).
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153:Genei Tougi: Shadow Struggle
109:Genei Tougi: Shadow Struggle
481:PlayStation (console) games
476:Japan-exclusive video games
332:Fielder, Joe (2000-04-26).
304:"Presto! Polygonal Fighter"
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302:IGN Staff (1998-01-02).
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465:Categories
432:"Review".
415:2018-12-11
382:2018-12-12
348:2018-12-11
318:2018-12-12
287:References
192:Reception
187:Reception
181:Banpresto
104:Banpresto
54:Banpresto
409:Archived
405:GameSpot
376:Archived
342:Archived
338:GameSpot
312:Archived
257:Gamespot
234:Mega Fun
223:GameSpot
165:Spriggan
121:Gameplay
452:Gamefan
434:MegaFun
280:GameFan
271:Famitsu
264:MegaFun
244:GameFan
211:Famitsu
175:Release
72:Release
248:93/100
238:74/100
228:6.9/10
100:Racdym
42:Racdym
216:26/40
204:Score
133:Story
308:IGN
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