Knowledge (XXG)

Critical Blow

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Merkuar Conglomorate sends out invitations throughout the world to martial artists, in a proof of participation by a scarab motif jeweled brooch. However, unlike the first P.O.S. Tournaments, where the world watched from multimedia broadcasts and official sponsored events by the millions, this Power of Solid Tournament is more shadowy, and more brutal, in where all participants are allowed by any means to win.
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Two years since the first Power of Solid worldwide martial arts tournament, its core sponsor, the Phillips Konzern, mysteriously encountered financial difficulties and was taken over by a rival corporation, the UK based Merkuar Conglomorate. Hosting the second known Power of Solid Tournament, the
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In the city state of Hong Kong, young teenage martial artist Rickey Leon has become his nation's breakout national champion. Having received one of these invitations to the Power of Solid tournament, his grandmother, his only known family, is murdered at their doorstep by a mysterious assailant.
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It features four distinct gameplay modes: tournament mode, theater mode, VS mode, and a trading mode. Trading mode allows for the customization of characters using skills earned by defeating computer controlled opponents.
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Wishing to know what these newfound events mean, Rickey follows forward on his journey, to fight his way to the truth.
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Critical Blow was released on December 4, 1997 for the Sony PlayStation home console and was published by
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The game uses three dimensional polygons to render the graphics, and runs at 60fps.
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The game was developed by Japanese game developer Racdym. It is a sequel to
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is a 1997 Japanese video game for the Sony PlayStation developed by
79: 106:. It is a three dimensional fighting game, and is a sequel to 167:. To render the animations in the game, the developers used 159:
Character designs for the game were created by manga artist
163:who is best known as the illustrator of the series 71: 59: 47: 35: 21: 450:Shidoshi; P. Ratt; ECM (April 1998). "Viewpoint". 117:. The game was never released outside of Japan. 113:It features character designs by manga artist 8: 156:and many characters returned in that game. 194: 27: 18: 266:gave the game a score of 74 out of 100. 260:gave the game a score of 6.9 out of 10. 291: 274:gave the game a score of 26 out of 40. 7: 445: 443: 427: 425: 394: 392: 362: 360: 358: 334:"Imports Galore - The Week That Was" 297: 295: 199: 368:"クリティカルブロウ [PS] / ファミ通.com" 190: 283:gave it scores of 95, 92, and 92. 14: 486:PlayStation (console)-only games 411:from the original on 2018-12-11 401:"Critical Blow (Import) Review" 378:from the original on 2018-12-12 344:from the original on 2018-12-11 314:from the original on 2018-12-12 496:Video games developed in Japan 399:Gerstmann, Jeff (2000-04-28). 1: 153:Genei Tougi: Shadow Struggle 109:Genei Tougi: Shadow Struggle 481:PlayStation (console) games 476:Japan-exclusive video games 332:Fielder, Joe (2000-04-26). 304:"Presto! Polygonal Fighter" 512: 203: 200: 26: 302:IGN Staff (1998-01-02). 277:Three reviewers for 197: 195: 252: 251: 102:and published by 91: 90: 503: 471:1997 video games 456: 455: 447: 438: 437: 429: 420: 419: 417: 416: 396: 387: 386: 384: 383: 364: 353: 352: 350: 349: 329: 323: 322: 320: 319: 299: 198: 84:December 4, 1997 83: 31: 19: 511: 510: 506: 505: 504: 502: 501: 500: 461: 460: 459: 449: 448: 441: 431: 430: 423: 414: 412: 398: 397: 390: 381: 379: 372:www.famitsu.com 366: 365: 356: 347: 345: 331: 330: 326: 317: 315: 301: 300: 293: 289: 253: 193: 189: 177: 148: 135: 123: 87: 78: 17: 16:1997 video game 12: 11: 5: 509: 507: 499: 498: 493: 491:Fighting games 488: 483: 478: 473: 463: 462: 458: 457: 439: 421: 388: 354: 324: 290: 288: 285: 250: 249: 246: 240: 239: 236: 230: 229: 226: 218: 217: 214: 206: 205: 202: 191: 188: 185: 176: 173: 169:motion capture 161:Ryoji Minagawa 147: 144: 134: 131: 122: 119: 115:Ryōji Minagawa 89: 88: 86: 85: 75: 73: 69: 68: 63: 57: 56: 51: 45: 44: 39: 33: 32: 24: 23: 15: 13: 10: 9: 6: 4: 3: 2: 508: 497: 494: 492: 489: 487: 484: 482: 479: 477: 474: 472: 469: 468: 466: 454:. p. 11. 453: 446: 444: 440: 436:. March 1998. 435: 428: 426: 422: 410: 406: 402: 395: 393: 389: 377: 373: 369: 363: 361: 359: 355: 343: 339: 335: 328: 325: 313: 309: 305: 298: 296: 292: 286: 284: 282: 281: 275: 273: 272: 267: 265: 261: 259: 258: 247: 245: 242: 241: 237: 235: 232: 231: 227: 225: 224: 220: 219: 215: 213: 212: 208: 207: 196:Review scores 186: 184: 182: 174: 172: 170: 166: 162: 157: 155: 154: 145: 143: 139: 132: 130: 126: 120: 118: 116: 112: 110: 105: 101: 97: 96: 95:Critical Blow 81: 77: 76: 74: 70: 67: 64: 62: 58: 55: 52: 50: 46: 43: 40: 38: 34: 30: 25: 22:Critical Blow 20: 451: 433: 413:. Retrieved 404: 380:. Retrieved 371: 346:. Retrieved 337: 327: 316:. Retrieved 307: 278: 276: 269: 268: 263: 262: 255: 254: 243: 233: 221: 209: 178: 158: 151: 149: 140: 136: 127: 124: 107: 94: 93: 92: 49:Publisher(s) 37:Developer(s) 201:Publication 146:Development 66:PlayStation 61:Platform(s) 465:Categories 432:"Review". 415:2018-12-11 382:2018-12-12 348:2018-12-11 318:2018-12-12 287:References 192:Reception 187:Reception 181:Banpresto 104:Banpresto 54:Banpresto 409:Archived 405:GameSpot 376:Archived 342:Archived 338:GameSpot 312:Archived 257:Gamespot 234:Mega Fun 223:GameSpot 165:Spriggan 121:Gameplay 452:Gamefan 434:MegaFun 280:GameFan 271:Famitsu 264:MegaFun 244:GameFan 211:Famitsu 175:Release 72:Release 248:93/100 238:74/100 228:6.9/10 100:Racdym 42:Racdym 216:26/40 204:Score 133:Story 308:IGN 467:: 442:^ 424:^ 407:. 403:. 391:^ 374:. 370:. 357:^ 340:. 336:. 310:. 306:. 294:^ 171:. 80:JP 418:. 385:. 351:. 321:. 111:. 82::

Index


Developer(s)
Racdym
Publisher(s)
Banpresto
Platform(s)
PlayStation
JP
Racdym
Banpresto
Genei Tougi: Shadow Struggle
Ryōji Minagawa
Genei Tougi: Shadow Struggle
Ryoji Minagawa
Spriggan
motion capture
Banpresto
Famitsu
GameSpot
Gamespot
Famitsu
GameFan


"Presto! Polygonal Fighter"
Archived
"Imports Galore - The Week That Was"
Archived

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