32:
153:
The game uses three dimensional polygons to render the graphics, and runs at 60fps. In total there are eight playable characters to choose from. In Arena mode, the player can purchase new moves with credits won from winning matches.
315:
gave the game an overall score of 79, and a score of 76 for the graphic and a 73 for sound. He said the game had elements from other games such as
Learning Mode from
484:
454:
424:
579:
589:
574:
569:
225:. The game was never released outside of Japan, nor was it ever re-released through the PlayStation Network Game Archives.
564:
476:
327:. Overall though, he said it was an enjoyable game but doesn't reach the heights of other games in the genre.
446:
584:
416:
135:. It is a fighting game featuring fully three dimensional characters and character designs by manga artist
68:
51:
39:
367:
196:
63:
221:
was released on
September 20, 1996 for the Sony PlayStation home console and was published by
172:
136:
317:
176:
159:
95:
187:
305:
180:
558:
230:
141:
110:
31:
139:. The game was never released outside of Japan, and was followed up by the sequel
207:
114:
222:
191:
132:
56:
323:
202:
100:
261:
128:
44:
127:
is a 1996 Japanese video game for the Sony PlayStation developed by
82:
526:
Betinho, Baby (January 1997). "P.Station: Shadow
Struggle".
179:. To render the animations in the game, the developers used
171:
Character designs for the game were created by manga artist
530:(in Portuguese). No. 34. Nova Cultural. p. 25.
548:(in German). No. 12. January 1997. p. 88.
175:who is best known as the illustrator of the series
106:
94:
74:
62:
50:
38:
24:
321:, and had similarities (including animations) to
16:1996 Japanese video game for the Sony PlayStation
333:gave the game an overall score of 4.2 out of 5.
417:"幻影闘技 SHADOW STRUGGLE [PS] / ファミ通.com"
400:. No. 24. December 1996. pp. 16–17.
234:, and many characters returned in that game.
8:
157:This mode is similar to Learning Mode from
245:
30:
21:
396:"Tokyo Game Show '96: Japan Shows Off".
194:alongside their other titles which were
347:
309:gave the game a score of 26 out of 40.
228:The game was followed up by the sequel
381:Doc (December 1996). "Made in Japan".
7:
539:
537:
521:
519:
503:
501:
477:"Imports Galore - The Week That Was"
411:
409:
407:
357:
355:
353:
351:
250:
241:
14:
186:Later, the game was shown at the
580:PlayStation (console)-only games
544:"PlayStation: Shadow Struggle".
339:gave it a score of 6 out of 10.
487:from the original on 2018-12-11
457:from the original on 2018-12-11
447:"Critical Blow (Import) Review"
427:from the original on 2018-12-11
590:Video games developed in Japan
445:Gerstmann, Jeff (2000-04-28).
1:
219:Genei Tougi: Shadow Struggle
124:Genei Tougi: Shadow Struggle
25:Genei Tougi: Shadow Struggle
575:PlayStation (console) games
570:Japan-exclusive video games
512:. January 1997. p. 61.
475:Fielder, Joe (2000-04-26).
370:. October 1996. p. 12.
606:
385:. No. 8. p. 12.
254:
251:
29:
200:for the PlayStation and
565:1996 in video gaming
508:"Test PlayStation".
248:
368:Viz Communications
246:
87:September 20, 1996
301:
300:
131:and published by
120:
119:
597:
550:
549:
541:
532:
531:
523:
514:
513:
505:
496:
495:
493:
492:
472:
466:
465:
463:
462:
442:
436:
435:
433:
432:
413:
402:
401:
393:
387:
386:
378:
372:
371:
359:
249:
160:Virtua Fighter 2
86:
34:
22:
605:
604:
600:
599:
598:
596:
595:
594:
555:
554:
553:
543:
542:
535:
528:Super GamePower
525:
524:
517:
507:
506:
499:
490:
488:
474:
473:
469:
460:
458:
444:
443:
439:
430:
428:
421:www.famitsu.com
415:
414:
405:
398:Next Generation
395:
394:
390:
380:
379:
375:
361:
360:
349:
345:
331:Super GamePower
302:
283:Super GamePower
244:
240:
216:
188:Tokyo Game Show
169:
151:
90:
81:
20:
19:1996 video game
17:
12:
11:
5:
603:
601:
593:
592:
587:
585:Fighting games
582:
577:
572:
567:
557:
556:
552:
551:
546:Fun Generation
533:
515:
497:
467:
437:
403:
388:
373:
346:
344:
341:
337:Fun Generation
318:Virtua Fighter
306:Weekly Famitsu
299:
298:
295:
293:Fun Generation
289:
288:
285:
279:
278:
275:
269:
268:
265:
257:
256:
253:
242:
239:
236:
215:
212:
181:motion capture
173:Ryoji Minagawa
168:
165:
150:
147:
137:Ryōji Minagawa
118:
117:
108:
104:
103:
98:
92:
91:
89:
88:
78:
76:
72:
71:
66:
60:
59:
54:
48:
47:
42:
36:
35:
27:
26:
18:
15:
13:
10:
9:
6:
4:
3:
2:
602:
591:
588:
586:
583:
581:
578:
576:
573:
571:
568:
566:
563:
562:
560:
547:
540:
538:
534:
529:
522:
520:
516:
511:
504:
502:
498:
486:
482:
478:
471:
468:
456:
452:
448:
441:
438:
426:
422:
418:
412:
410:
408:
404:
399:
392:
389:
384:
377:
374:
369:
365:
358:
356:
354:
352:
348:
342:
340:
338:
334:
332:
328:
326:
325:
320:
319:
314:
310:
308:
307:
296:
294:
291:
290:
286:
284:
281:
280:
276:
274:
271:
270:
266:
264:
263:
259:
258:
247:Review scores
237:
235:
233:
232:
231:Critical Blow
226:
224:
220:
213:
211:
209:
205:
204:
199:
198:
193:
189:
184:
182:
178:
174:
166:
164:
162:
161:
155:
148:
146:
145:
143:
142:Critical Blow
138:
134:
130:
126:
125:
116:
112:
111:Single-player
109:
105:
102:
99:
97:
93:
84:
80:
79:
77:
73:
70:
67:
65:
61:
58:
55:
53:
49:
46:
43:
41:
37:
33:
28:
23:
545:
527:
509:
489:. Retrieved
480:
470:
459:. Retrieved
450:
440:
429:. Retrieved
420:
397:
391:
382:
376:
364:Game On! USA
363:
362:"Newsline".
336:
335:
330:
329:
322:
316:
312:
311:
304:
303:
292:
282:
272:
260:
229:
227:
218:
217:
201:
195:
185:
170:
158:
156:
152:
140:
123:
122:
121:
52:Publisher(s)
40:Developer(s)
252:Publication
208:Sega Saturn
197:Zeraim Zone
167:Development
115:multiplayer
69:PlayStation
64:Platform(s)
559:Categories
491:2018-12-11
461:2018-12-11
431:2018-12-11
383:Japanmania
343:References
243:Reception
238:Reception
223:Banpresto
192:Banpresto
133:Banpresto
57:Banpresto
485:Archived
481:GameSpot
455:Archived
451:GameSpot
425:Archived
324:Tekken 2
273:Mega Fun
206:for the
203:Batsugun
177:Spriggan
149:Gameplay
101:Fighting
96:Genre(s)
510:MegaFun
313:MegaFun
262:Famitsu
214:Release
190:'96 by
107:Mode(s)
75:Release
277:79/100
129:Racdym
45:Racdym
287:4.5/5
267:26/40
255:Score
297:6/10
561::
536:^
518:^
500:^
483:.
479:.
453:.
449:.
423:.
419:.
406:^
366:.
350:^
210:.
183:.
163:.
113:,
83:JP
494:.
464:.
434:.
144:.
85::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.