Knowledge (XXG)

Two Crude

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Players control the characters by jumping, dodging and attacking their way through legions of enemies. Because the main characters are muscle-bound brawlers, they have the ability to pick up objects well beyond their own weight (e.g. cars and traffic lights) to use as weapons. They can do the same to
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Each player has a life bar, which decreases each time they are hit. Some enemies can grab onto the players and drain their life. A player loses a life when his life bar reaches zero. If the hit that finishes a player is an explosion or flame, he slumps to the ground burnt. The life bar can be fully
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on their April 15, 1990 issue as being the seventh most-successful table arcade unit of the month. In Hong Kong, it was the top-grossing conversion kit on the Bondeal arcade charts from March to April 1990.
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showing the player(s) punching a "Power Cola" vending machine causing sodas to fall out which they drink, those vending machines also featured in most stages as replenishment points.
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In the game, players control one of two mercenaries hired by the American government to stop the terrorist organization "Big Valley". Their objective is to retake control of a ruined
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also noted the game's humor, comparing it to playing an interactive cartoon. They wrote that it was even better than other recent Data East games, including the game's predecessor,
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most enemies as well. While playing co-op, it is also possible for one player to pick up the other to use as a projectile.
910: 890: 810: 627: 63: 885: 862: 518: 382: 303: 895: 705: 492: 429: 867: 720: 271: 101: 567: 316: 71: 53: 113: 91: 81: 767: 312: 141: 132: 829: 757: 559: 145: 856: 802: 677: 506: 417: 248: 124: 619: 539: 527: 377:. The Japanese version of this port kept the Japanese arcade version's title unchanged. 696: 497: 291: 253: 42: 879: 512: 504:"one of the best beat'em ups I've seen in years" and rated it a 95%. Mark Caswell of 441: 366: 329: 267: 257: 223: 188: 537:
magazine said it was "the first Megadrive beat 'em up that comes close to rivalling
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The game was later ported to the Mega Drive/Genesis by ISCO/Opera House, but the
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magazine placed the game at #37 in their Top Mega Drive Games of All Time.
784: 533: 465: 308: 620:"Overseas Readers Column: Many Videos Unveiled At AOU Expo '90 Chiba" 608:. Vol. 15, no. 8. RePlay Publishing. May 1990. p. 145. 522:. The magazine dubbed it a "classic" in terms of style and gameplay. 387: 370: 232: 197: 357: 490:
The arcade game was critically acclaimed upon release. Writing for
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The arcade version was later included in the compilation disc
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from Big Valley after a nuclear explosion the group caused.
653:. Vol. 15, no. 7. April 1990. pp. 50–64. 319:. Outside Japan, the port was released under the name 386:, along with other Data East arcade games bought by 510:magazine called it a fun and humorous beat-'em-up. 263: 247: 151: 131: 112: 100: 90: 80: 70: 52: 35: 766:. No. 1 (June/July 1992). United Kingdom: 571: 525:The Mega Drive version was also well-received. 361:Cover art for the European Mega Drive version. 8: 779: 777: 401: 41: 32: 941:Multiplayer and single-player video games 596: 594: 592: 666: 664: 662: 660: 588: 552: 161: 747:. Sinclair User. June 1990. pp. 56-57. 692: 690: 688: 7: 740: 738: 406: 926:Video games set in the 21st century 719:Harris, Craig (February 16, 2012). 397: 721:"Data East Arcade Classics Review" 25: 770:. 23 April 1992. pp. 126–37. 931:Video games set in New York City 828:Mega magazine issue 1, page 76, 345:refilled between stages, with a 671:Caswell, Mark (26 April 1990). 373:versions of them were retitled 916:Video games developed in Japan 390:after Data East's bankruptcy. 1: 814:(in Japanese). No. 378. 631:(in Japanese). No. 377. 936:Post-apocalyptic video games 792:, issue 5, page 78, May 1992 946:Side-scrolling beat 'em ups 572: 307:(1988). The game was later 297:developed and published by 967: 818:15 April 1990. p. 25. 758:"Software A-Z: Mega Drive" 647:"ACME: New Product Review" 353:Ports and related releases 66:& Opera House (MD/GEN) 863:Killer List of Videogames 681:. No. 76 (May 1990). 635:1 April 1990. p. 26. 563: 519:Bad Dudes Vs. DragonNinja 410: 407: 383:Data East Arcade Classics 304:Bad Dudes Vs. DragonNinja 40: 706:Computer and Video Games 493:Computer and Video Games 430:Computer and Video Games 301:. It was a follow-up to 921:Video games set in 2030 901:Cooperative video games 122:Tatsuya Kiuchi (Arcade) 951:Data East arcade games 362: 284:, released in Asia as 906:Data East video games 816:Amusement Press, Inc. 633:Amusement Press, Inc. 360: 709:. June 1990. p. 90. 602:"The Bondeal Chart" 404: 911:Sega Genesis games 891:Arcade video games 768:Paragon Publishing 402: 363: 313:Mega Drive/Genesis 207:Mega Drive/Genesis 142:Mega Drive/Genesis 871:at arcade-history 830:Future Publishing 475: 474: 423:Positive (Arcade) 277: 276: 219:February 28, 1992 16:(Redirected from 958: 886:1990 video games 833: 826: 820: 819: 807: 799: 793: 781: 772: 771: 754: 748: 742: 733: 732: 730: 728: 716: 710: 694: 683: 682: 668: 655: 654: 643: 637: 636: 624: 616: 610: 609: 598: 576: 575: 565: 557: 471:87% (Mega Drive) 459:91% (Mega Drive) 405: 236: 227: 218: 201: 192: 183: 174: 125:Hitoshi Sakimoto 45: 33: 21: 966: 965: 961: 960: 959: 957: 956: 955: 876: 875: 842: 837: 836: 827: 823: 805: 801: 800: 796: 782: 775: 756: 755: 751: 743: 736: 726: 724: 718: 717: 713: 701:"Crude Busters" 695: 686: 670: 669: 658: 645: 644: 640: 622: 618: 617: 613: 600: 599: 590: 585: 580: 579: 558: 554: 549: 540:Streets of Rage 476: 400: 396: 375:Two Crude Dudes 355: 338: 322:Two Crude Dudes 243: 240: 231: 222: 213: 209: 205: 196: 187: 178: 169: 160: 159: 123: 121: 120:Hiroaki Yoshida 119: 107: 62: 48: 31: 30:1990 video game 28: 27:1990 video game 23: 22: 15: 12: 11: 5: 964: 962: 954: 953: 948: 943: 938: 933: 928: 923: 918: 913: 908: 903: 898: 893: 888: 878: 877: 874: 873: 865: 854: 841: 840:External links 838: 835: 834: 821: 794: 773: 749: 745:"Crude Buster" 734: 711: 697:Julian Rignall 684: 673:"Crude Buster" 656: 638: 611: 587: 586: 584: 581: 578: 577: 551: 550: 548: 545: 498:Julian Rignall 473: 472: 469: 461: 460: 457: 449: 448: 445: 437: 436: 433: 425: 424: 421: 413: 412: 409: 398: 395: 392: 367:North American 354: 351: 337: 334: 275: 274: 265: 261: 260: 251: 245: 244: 242: 241: 239: 238: 229: 220: 210: 204: 203: 194: 185: 176: 166: 157: 156: 155: 153: 149: 148: 135: 129: 128: 116: 110: 109: 108:Sōichi Akiyama 104: 98: 97: 94: 88: 87: 84: 78: 77: 74: 68: 67: 56: 50: 49: 46: 38: 37: 29: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 963: 952: 949: 947: 944: 942: 939: 937: 934: 932: 929: 927: 924: 922: 919: 917: 914: 912: 909: 907: 904: 902: 899: 897: 894: 892: 889: 887: 884: 883: 881: 872: 870: 866: 864: 860: 859: 855: 853: 849: 848: 844: 843: 839: 831: 825: 822: 817: 813: 812: 804: 798: 795: 791: 787: 786: 780: 778: 774: 769: 765: 764: 759: 753: 750: 746: 741: 739: 735: 722: 715: 712: 708: 707: 702: 698: 693: 691: 689: 685: 680: 679: 674: 667: 665: 663: 661: 657: 652: 648: 642: 639: 634: 630: 629: 621: 615: 612: 607: 603: 597: 595: 593: 589: 582: 574: 573:Kurūdo Basutā 569: 561: 556: 553: 546: 544: 542: 541: 536: 535: 530: 529: 523: 521: 520: 515: 514: 513:Sinclair User 509: 508: 503: 499: 495: 494: 488: 485: 481: 470: 468: 467: 463: 462: 458: 456: 455: 451: 450: 446: 444: 443: 442:Sinclair User 439: 438: 434: 432: 431: 427: 426: 422: 420: 419: 415: 414: 403:Review scores 393: 391: 389: 385: 384: 378: 376: 372: 368: 359: 352: 350: 348: 342: 335: 333: 331: 330:New York City 326: 324: 323: 318: 314: 310: 306: 305: 300: 296: 293: 289: 288: 283: 282: 273: 269: 268:Single-player 266: 262: 259: 255: 252: 250: 246: 234: 230: 225: 221: 216: 212: 211: 208: 199: 195: 193:April 1, 1990 190: 186: 181: 177: 175:February 1990 172: 168: 167: 165: 162: 158:February 1990 154: 150: 147: 143: 139: 136: 134: 130: 126: 117: 115: 111: 106:Takaaki Inoue 105: 103: 102:Programmer(s) 99: 95: 93: 89: 85: 83: 79: 75: 73: 69: 65: 60: 57: 55: 51: 44: 39: 34: 19: 896:Beat 'em ups 869:Crude Buster 868: 857: 846: 824: 811:Game Machine 809: 797: 783: 761: 752: 725:. Retrieved 714: 704: 676: 650: 641: 628:Game Machine 626: 614: 605: 555: 538: 532: 526: 524: 517: 511: 505: 502:Crude Buster 501: 491: 489: 484:Crude Buster 483: 480:Game Machine 479: 477: 464: 452: 447:94% (Arcade) 440: 435:95% (Arcade) 428: 416: 381: 379: 374: 364: 343: 339: 327: 321: 320: 302: 290:, is a 1990 287:Crude Buster 286: 285: 280: 279: 278: 206: 163: 96:Akira Ohtami 72:Publisher(s) 54:Developer(s) 47:Arcade flyer 18:Crude Buster 727:January 14, 408:Publication 295:arcade game 292:beat 'em up 272:multiplayer 254:Beat 'em up 133:Platform(s) 114:Composer(s) 92:Designer(s) 86:Iwao Horita 82:Producer(s) 880:Categories 832:, Oct 1992 763:Console XS 583:References 496:magazine, 478:In Japan, 454:Console XS 202:April 1990 184:March 1990 118:Azusa Hara 858:Two Crude 852:MobyGames 847:Two Crude 399:Reception 394:Reception 347:cut scene 299:Data East 281:Two Crude 76:Data East 59:Data East 36:Two Crude 788:rating, 785:MegaTech 564:クルードバスター 560:Japanese 534:MegaTech 466:MegaTech 371:European 336:Gameplay 258:platform 249:Genre(s) 127:(MD/GEN) 61:(Arcade) 861:at the 568:Hepburn 500:called 482:listed 311:to the 264:Mode(s) 152:Release 146:Windows 651:RePlay 606:RePlay 388:G-Mode 309:ported 164:Arcade 138:Arcade 806:(PDF) 723:. IGN 678:Crash 623:(PDF) 547:Notes 507:Crash 418:Crash 411:Score 790:EMAP 729:2013 528:Mega 369:and 317:1992 237:1992 228:1992 64:ISCO 850:at 543:". 315:in 882:: 808:. 776:^ 760:. 737:^ 703:. 699:. 687:^ 675:. 659:^ 649:. 625:. 604:. 591:^ 570:: 566:, 562:: 325:. 270:, 256:, 233:EU 224:NA 215:JP 198:EU 189:NA 180:HK 171:JP 144:, 140:, 731:. 235:: 226:: 217:: 200:: 191:: 182:: 173:: 20:)

Index

Crude Buster

Developer(s)
Data East
ISCO
Publisher(s)
Producer(s)
Designer(s)
Programmer(s)
Composer(s)
Hitoshi Sakimoto
Platform(s)
Arcade
Mega Drive/Genesis
Windows
JP
HK
NA
EU
JP
NA
EU
Genre(s)
Beat 'em up
platform
Single-player
multiplayer
beat 'em up
arcade game
Data East

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