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Dual Analog Controller

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481:, the Dual Analog Controller was designed to be held in four different ways: standard control, in which the left thumb uses the directional buttons and the right thumb uses the action buttons; analog control, in which the left thumb uses the left analog stick and the right thumb uses the action buttons; dual analog control, which imitates the Dual Analog Joystick, with both thumbs positioned over the analog sticks, and the shoulder buttons used instead of the action buttons; and analog-digital control, in which the left thumb uses the directional buttons, the right thumb uses the right analog stick, and the shoulder buttons are again used for actions. 538: 516: 363:, Sony decided that vibration feedback would be removed from the European and American versions of the controller. According to a Sony spokesperson, "We evaluated all the features and decided, for manufacturing reasons, that what was most important to gamers was the analog feature." Reasons for dropping the vibration feedback reportedly included its being linked to premature malfunction of the controllers. There were rumors that 244: 2197: 1114: 262: 250: 256: 47: 151: 470:. If the Dual Analog controller is switched to analog mode while using a game which is not analog-compatible, the game will not register any button presses or, in some cases, the game will consider the controller to be detached, this in part due to the fact the controller's type ID that is reported to the game is changed when the button is pressed. 530:
Only the Japanese version features a vibration feedback function. The European and American versions of the controller do however include circuitry and mounts for a rumble motor, a possible leftover from the Japanese version of the controller, and therefore installing the motor is a simple process.
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Fans of a smaller form factor, Japanese players complained that the very long hand grips made the controller too large to be held properly and the lack of a rumble feature in the U.S. and European models are the most commonly cited reasons that Sony decided to end production of this controller and
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The ability to emulate Sony's own PlayStation Analog Joystick by pressing the "Analog" button a second time to reveal a green LED (this was commonly referred to as "Flightstick Mode") provided a less expensive alternative to the FlightStick Analog Joystick and retailed for an average of US$ 35
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The hand grips are 1.5 centimetres (0.59 in) longer than the original controller and the later DualShock controller. The body of the controller is also wider, spacing the pads slightly farther apart. This wider controller body has been retained on the DualShock and all later PlayStation
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Due to a lack of vibration-compatible games at the time, the European and American versions were not shipped with rumble feedback and, as a result, weigh significantly less than their overseas counterpart, and fall somewhere between the weights of the standard controller and the DualShock.
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In addition to the standard digital mode and the regular "red LED" Analog mode, there is a third mode that emulates the layout of Sony's own PlayStation Analog Joystick, and is indicated by a green LED. This feature is missing on the
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on vibrating game controller technology since March 1991. Another theory for the vibration feedback being dropped was that Sony simply wanted to keep the price of the controller down so as to maximize user adoption.
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It was released in the United States on 27 August 1997, and in Europe in September 1997 with little promotion. A few months later, the first DualShock controller was released in Japan on 20 November 1997.
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If a PlayStation game is DualShock or Dual Analog compatible, the player may press the Analog button located between the two analog sticks to activate the analog mode. This is indicated by a red
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The L2 and R2 buttons have ridges at the top edge to easily distinguish them from the L1 and R1 buttons and are spaced farther apart than the original controller or DualShock.
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The Dual Analog controller features several aspects that remain exclusive to it, and were scrapped or redesigned for the release of the DualShock controller.
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The "Analog" button, used for switching modes, is raised instead of recessed like the DualShock's button and can be more easily hit accidentally.
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had attempted to legally block the release of the controller in North America due to the vibration feature's similarity to Nintendo's
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The analog sticks are concave and lack the rubberised coating that has been used on the DualShock and later controllers.
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The Dual Analog's rumble circuit will not respond to PlayStation 2 software even if a rumble motor is installed.
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The Dual Analog controller was discontinued in all three markets in 1998, to be replaced by the DualShock.
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The Analog mode cannot be changed or locked by software as it can with the DualShock controller and later.
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The L2 and R2 buttons are also wider than the standard controller but shorter than the DualShock.
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were among the shortlist of twenty-seven PlayStation Flightstick compatible games.
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This article is about the Sony controller. For the dual analog control scheme, see
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Clockwise from top left: DualShock, Dual Analog Controller and original
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feature compatibility with both NeGcon and Dual Analog control schemes.
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The Dual Analog Controller was first displayed under glass at the
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had already released an analog controller for PlayStation called
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redesign it. This redesign eventually became the DualShock.
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Sony's first handheld analog controller for the PlayStation
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The Dual Analog controller has three modes of operation:
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that is not available on the DualShock or DualShock 2.
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compared to the Flightstick's retail price of US$ 70.
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January 1997. p. 14. 2051:Official PlayStation Magazine (Ireland) 609: 607: 583: 779:"Sony Vibrates Past the Competition". 655:from the original on February 11, 2012 643:"Analog Joypad To Go On Sale In Japan" 328:; the first analog controller was the 32:Analog stick § Dual analog sticks 7: 447:, which disables the Analog sticks, 69:adding citations to reliable sources 2037:PlayStation Official Magazine – UK 2030:PlayStation: The Official Magazine 2023:Official U.S. PlayStation Magazine 25: 2227:PlayStation (console) accessories 2196: 2195: 1113: 1112: 260: 254: 248: 242: 45: 1802:PlayStation Broadband Navigator 681:"PlayStation's Missing Thunder" 56:needs additional citations for 1179:Sony Interactive Entertainment 1052:Connectix Virtual Game Station 871:Sony Interactive Entertainment 165:Sony Interactive Entertainment 1: 768:. September 1997. p. 20. 545:, Dual Analog Controller and 324:, and the predecessor to the 1927:PlayStation 2 Expansion Bay 641:IGN staff (April 3, 1997). 630:. 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However, 407:Ridge Racer 377:Atari Games 322:PlayStation 287:Predecessor 36:Dual analog 18:Dual Analog 2216:Categories 2152:System 357 2147:System 246 2098:Characters 1979:Net Yaroze 1942:Wonderbook 1917:Link Cable 1797:PS2 online 1710:Essentials 1383:Net Yaroze 1083:System 573 1004:Net Yaroze 933:Link Cable 913:Controller 897:Net Yaroze 821:Review by 787:Ziff Davis 766:Ziff Davis 739:Ziff Davis 712:Ziff Davis 659:2008-07-04 628:Ziff Davis 578:References 564:DualShock. 369:Rumble Pak 211:1997-04-25 191:Generation 121:March 2007 91:newspapers 2142:System 10 2137:System 12 2015:Magazines 1984:PS2 Linux 1757:FirstPlay 1674:PS Mobile 1658:Cancelled 1600:Cancelled 1538:Cancelled 1497:Cancelled 1456:Cancelled 1415:Cancelled 1289:Handhelds 1040:Emulation 999:Cancelled 923:DualShock 547:DualShock 326:DualShock 316:'s first 301:DualShock 297:Successor 161:Developer 2222:Gamepads 2201:Category 2083:Mountain 1912:Multitap 1715:The Best 1698:Reprints 1590:PS minis 1193:Consoles 1118:Category 1029:The Best 1024:Platinum 943:Multitap 880:Hardware 814:ncsx.com 653:Archived 439:Features 365:Nintendo 318:handheld 269:Digital 222:Mid-1998 2173:Jampack 2166:Related 1994:OtherOS 1874:Cameras 1860:Sixaxis 1812:VidZone 1733:Network 1610:PS Vita 1071:Related 1010:Jampack 445:Digital 401:Wipeout 347:Tobal 2 336:History 209: ( 185:Gamepad 105:scholar 1989:GScube 1937:PlayTV 1886:Go!Cam 1881:EyeToy 1446:Online 1246:Models 1229:Models 1212:Models 1047:Bleem! 968:NeGcon 958:Jogcon 953:GunCon 887:Models 501:, and 449:Analog 422:, and 396:NeGcon 381:patent 107:  100:  93:  86:  78:  2008:Media 1667:Other 1359:Games 1057:ePSXe 977:Games 938:Mouse 756:(PDF) 729:(PDF) 702:(PDF) 618:(PDF) 392:Namco 271:D-Pad 227:Input 195:Fifth 112:JSTOR 98:books 1999:Zego 1972:Kits 404:and 350:and 314:Sony 308:The 181:Type 175:Sony 84:news 1653:W–Z 1648:T–V 1638:P–R 1633:M–O 1628:I–L 1623:E–H 1618:A–D 1580:A-Z 1573:PSP 1554:A–Z 1547:PS5 1518:M–Z 1513:A–L 1506:PS4 1487:Q–Z 1482:J–P 1477:D–I 1472:A–C 1465:PS3 1436:L–Z 1431:A–K 1424:PS2 1408:PAL 1378:M–Z 1373:A–L 1336:PSX 989:M–Z 984:A–L 648:IGN 468:LED 232:2× 67:by 2218:: 1403:NA 1398:JP 758:. 731:. 704:. 683:. 668:^ 651:. 645:. 620:. 606:^ 594:. 495:, 489:, 416:, 356:. 259:, 253:, 247:, 1952:2 1643:S 1160:e 1153:t 1146:v 852:e 845:t 838:v 808:. 662:. 241:( 213:) 134:) 128:( 123:) 119:( 109:· 102:· 95:· 88:· 61:. 38:. 20:)

Index

Dual Analog
Analog stick § Dual analog sticks
Dual analog

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Sony Interactive Entertainment
Sony
Gamepad
Fifth
analog sticks
Triangle
Circle
Cross
Square
D-Pad
PlayStation controller
DualShock
Sony
PlayStation
DualShock

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