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you. If you are playing socially and are more interested in getting out alive than in winning by grabbing the most loot, a conservative player can generally get his character out in one piece. But hard-nosed adventurers aiming for a big haul from the dragon’s hoard will die like flies." He also mildly criticized the game for making random draws the determining factor in winning. But he concluded with a strong recommendation, saying, "Play is tense, suspenseful, and exciting, since the objectives are extremely difficult, and death is swift. The importance of good luck and the distraction of the vivid dungeon setting help suppress competitive impulses, making the
318:, John Woods found his attention starting to flag as the game progressed, commenting "I’m afraid your problem won’t be so much trying not to wake the dragon up as keeping awake yourself long enough to reach it..." He did like the quality of the components, and thought the game started off well enough. But Woods found random chance was much more important than player skill, and concluded, "the randomness of life in these dungeons means there’s no compulsion to play after the novelty has worn off. It's a pity such an attractively-produced package doesn’t have more lasting appeal."
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tile may be one of several different configurations: a room with several doorways, a corner, a hallway, a dead end, a bottomless pit, a rotating room, etc. In all, the game contains 115 room tiles. When a player's character enters a room, the player draws a card to determine the type of challenge that must be overcome. This can include monsters, chasms, crypts, traps, secret doors, etc.
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The objective of this game for 1–4 players game is to enter the ruins of
Dragonfire Castle at dawn when the castle's guardian dragon falls asleep, navigate a labyrinth to the dragon's hoard at the center of the castle, and exit the castle. The game ends at sunset; any characters still in the castle
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The board, marked by a grid, begins blank except for the dragon's hoard at the center. Room tiles are placed facedown near the board, and the time track counter is set to "Dawn". During each player's turn, the player selects a room tile at random and sets it down on a grid space on the board. Each
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liked the high production standard of the components and the simple rules, but commented on the relative lethality of the game: "It is tough enough to get out alive with any treasure at all, much less to be successful in snatching gold from the dragon’s treasure chamber before he awakes and bakes
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224:) Both Bonds and Glimne felt a "family fantasy" board game was needed, and they agreed to merge their two game ideas and jointly develop the new project. The result was
264:(1988), adds another 20 room tiles, as well as 28 additional cards for monsters, encounters and objects. This expansion also adds the ability for players to travel
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at that point are automatically killed by the dragon. The player who successfully escapes from the castle with the largest amount of treasure is the winner.
258:(1987) adds twelve new heroes with new mechanics and special abilities, a handful of additional cards and tokens, and twelve metal miniatures from Citadel.
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in 1987. Games
Workshop also published this expansion, but divided it into two supplements:
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208:) while in high school in Sweden. In the early 1980s, he submitted the game to
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the main game board, albeit without any accompanying catacombs game board.
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Gustavsson, Anton (December 9, 2009). "Mannen bakom Alga-spelen".
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in 1987 that included four plastic miniatures produced by
228:, published in 1985 with illustrations by Anders Jeppson.
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introduced a new version of the
English-language game at
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The
Swedish edition is still being published by Alga as
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562:"Australian Realms Magazine - Complete Collection"
498:Woods, John (March 1988). "West End Strike Back".
477:Woods, John (June 1988). "Never Cross the Beams".
163:The Games Workshop version of the game includes:
245:In Sweden, Alga AB released an expansion called
520:"TĂŞtes d'affiche | Article | RPGGeek"
234:published an English-language version titled
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142:, and subsequently published in English by
134:originally published in Sweden in 1985 by
309:game quite comfortable for social play."
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345:Isaac Asimov's Science Fiction Magazine
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411:(April 1991). "Roleplaying Reviews".
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200:Jakob Bonds created the concept of
173:115 room tiles, counters and tokens
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449:"Trettioårsfirande för mörk makt"
286:("Dragon Fortress: The Legend").
447:Nilsson, Anders (October 2016).
32:
598:Board games introduced in 1985
41:as published by Games Workshop
1:
294:In the April 1991 edition of
455:(in Swedish). Archived from
16:Fantasy adventure board game
548:"Asimov's v12n09 (1988 09)"
634:
618:Fantasy Flight Games games
18:
31:
19:Not to be confused with
255:Heroes for Dungeonquest
262:Dungeonquest Catacombs
603:Adventure board games
613:Games Workshop games
534:"GAMES Magazine #92"
284:Drakborgen: Legenden
273:Fantasy Flight Games
182:4 plastic miniatures
132:adventure board game
121:(sometimes known as
608:Fantasy board games
508:. pp. 115–116.
368:The Sorcerer's Cave
222:The Wizard's Castle
212:for consideration.
196:Publication history
28:
240:Citadel Miniatures
110:Strategic planning
501:The Games Machine
480:The Games Machine
434:Svenska Dagbladet
353:Australian Realms
315:The Games Machine
218:Trollkarlens borg
176:174 playing cards
170:6-piece gameboard
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504:. No. 4.
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453:Kulturimperiet
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564:. June 1988.
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461:. Retrieved
457:the original
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409:Rolston, Ken
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307:Dungeonquest
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118:Dungeonquest
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91:Playing time
39:Dungeonquest
38:
27:Dungeonquest
329:Casus Belli
302:Ken Rolston
150:Description
54:Jakob Bonds
52:Dan Glimne
21:Dunjonquest
592:Categories
463:2021-05-18
384:References
266:underneath
226:Drakborgen
214:Dan Glimne
202:Drakborgen
159:Components
140:Drakborgen
86:10 minutes
83:Setup time
59:Publishers
506:Newsfield
485:Newsfield
419:TSR, Inc.
290:Reception
279:in 2010.
146:in 1987.
48:Designers
421:: 37–38.
376:Talisman
361:See also
187:Gameplay
127:) is a
62:Brio AB
417:(168).
322:Reviews
277:Gen Con
210:Alga AB
136:Alga AB
129:fantasy
75:Players
414:Dragon
297:Dragon
107:Skills
99:Chance
94:1 hour
337:Games
179:dice
102:High
581:at
340:#92
220:. (
138:as
78:1-4
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451:.
392:^
356:#5
242:.
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204:(
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.