Knowledge (XXG)

Dungeonquest

Source đź“ť

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you. If you are playing socially and are more interested in getting out alive than in winning by grabbing the most loot, a conservative player can generally get his character out in one piece. But hard-nosed adventurers aiming for a big haul from the dragon’s hoard will die like flies." He also mildly criticized the game for making random draws the determining factor in winning. But he concluded with a strong recommendation, saying, "Play is tense, suspenseful, and exciting, since the objectives are extremely difficult, and death is swift. The importance of good luck and the distraction of the vivid dungeon setting help suppress competitive impulses, making the
318:, John Woods found his attention starting to flag as the game progressed, commenting "I’m afraid your problem won’t be so much trying not to wake the dragon up as keeping awake yourself long enough to reach it..." He did like the quality of the components, and thought the game started off well enough. But Woods found random chance was much more important than player skill, and concluded, "the randomness of life in these dungeons means there’s no compulsion to play after the novelty has worn off. It's a pity such an attractively-produced package doesn’t have more lasting appeal." 192:
tile may be one of several different configurations: a room with several doorways, a corner, a hallway, a dead end, a bottomless pit, a rotating room, etc. In all, the game contains 115 room tiles. When a player's character enters a room, the player draws a card to determine the type of challenge that must be overcome. This can include monsters, chasms, crypts, traps, secret doors, etc.
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The objective of this game for 1–4 players game is to enter the ruins of Dragonfire Castle at dawn when the castle's guardian dragon falls asleep, navigate a labyrinth to the dragon's hoard at the center of the castle, and exit the castle. The game ends at sunset; any characters still in the castle
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The board, marked by a grid, begins blank except for the dragon's hoard at the center. Room tiles are placed facedown near the board, and the time track counter is set to "Dawn". During each player's turn, the player selects a room tile at random and sets it down on a grid space on the board. Each
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liked the high production standard of the components and the simple rules, but commented on the relative lethality of the game: "It is tough enough to get out alive with any treasure at all, much less to be successful in snatching gold from the dragon’s treasure chamber before he awakes and bakes
34: 224:) Both Bonds and Glimne felt a "family fantasy" board game was needed, and they agreed to merge their two game ideas and jointly develop the new project. The result was 264:(1988), adds another 20 room tiles, as well as 28 additional cards for monsters, encounters and objects. This expansion also adds the ability for players to travel 155:
at that point are automatically killed by the dragon. The player who successfully escapes from the castle with the largest amount of treasure is the winner.
258:(1987) adds twelve new heroes with new mechanics and special abilities, a handful of additional cards and tokens, and twelve metal miniatures from Citadel. 561: 344: 597: 448: 617: 602: 612: 607: 216:, who had been working at Alba since 1980, was also working on a fantasy board game with a similar theme titled 254: 367: 328: 547: 375: 272: 131: 456: 533: 239: 519: 500: 479: 413: 352: 314: 296: 336: 249:
in 1987. Games Workshop also published this expansion, but divided it into two supplements:
231: 143: 68: 64: 591: 582: 418: 379:, a game where the game board itself is fixed, but contents are revealed during play. 47: 408: 301: 20: 208:) while in high school in Sweden. In the early 1980s, he submitted the game to 578: 213: 505: 484: 268:
the main game board, albeit without any accompanying catacombs game board.
33: 276: 209: 135: 128: 371:, another game where the game map is randomly generated during play. 432:
Gustavsson, Anton (December 9, 2009). "Mannen bakom Alga-spelen".
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in 1987 that included four plastic miniatures produced by
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introduced a new version of the English-language game at
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The Swedish edition is still being published by Alga as
106: 98: 90: 82: 74: 58: 46: 562:"Australian Realms Magazine - Complete Collection" 498:Woods, John (March 1988). "West End Strike Back". 477:Woods, John (June 1988). "Never Cross the Beams". 163:The Games Workshop version of the game includes: 245:In Sweden, Alga AB released an expansion called 520:"TĂŞtes d'affiche | Article | RPGGeek" 234:published an English-language version titled 8: 26: 142:, and subsequently published in English by 134:originally published in Sweden in 1985 by 309:game quite comfortable for social play." 403: 401: 399: 397: 395: 393: 389: 345:Isaac Asimov's Science Fiction Magazine 25: 411:(April 1991). "Roleplaying Reviews". 7: 200:Jakob Bonds created the concept of 173:115 room tiles, counters and tokens 14: 449:"TrettioĂĄrsfirande för mörk makt" 286:("Dragon Fortress: The Legend"). 447:Nilsson, Anders (October 2016). 32: 598:Board games introduced in 1985 41:as published by Games Workshop 1: 294:In the April 1991 edition of 455:(in Swedish). Archived from 16:Fantasy adventure board game 548:"Asimov's v12n09 (1988 09)" 634: 618:Fantasy Flight Games games 18: 31: 19:Not to be confused with 255:Heroes for Dungeonquest 262:Dungeonquest Catacombs 603:Adventure board games 613:Games Workshop games 534:"GAMES Magazine #92" 284:Drakborgen: Legenden 273:Fantasy Flight Games 182:4 plastic miniatures 132:adventure board game 121:(sometimes known as 608:Fantasy board games 508:. pp. 115–116. 368:The Sorcerer's Cave 222:The Wizard's Castle 212:for consideration. 196:Publication history 28: 240:Citadel Miniatures 110:Strategic planning 501:The Games Machine 480:The Games Machine 434:Svenska Dagbladet 353:Australian Realms 315:The Games Machine 218:Trollkarlens borg 176:174 playing cards 170:6-piece gameboard 114: 113: 625: 566: 565: 558: 552: 551: 544: 538: 537: 530: 524: 523: 516: 510: 509: 495: 489: 488: 474: 468: 467: 465: 464: 444: 438: 437: 429: 423: 422: 405: 348:v12 n9 (1988 09) 167:20-page rulebook 36: 29: 633: 632: 628: 627: 626: 624: 623: 622: 588: 587: 575: 570: 569: 560: 559: 555: 546: 545: 541: 532: 531: 527: 518: 517: 513: 497: 496: 492: 476: 475: 471: 462: 460: 446: 445: 441: 431: 430: 426: 407: 406: 391: 386: 363: 324: 292: 206:Dragon Fortress 198: 189: 161: 152: 67: 63: 53: 42: 24: 17: 12: 11: 5: 631: 629: 621: 620: 615: 610: 605: 600: 590: 589: 586: 585: 574: 573:External links 571: 568: 567: 553: 539: 525: 511: 504:. No. 4. 490: 487:. p. 115. 483:. No. 7. 469: 453:Kulturimperiet 439: 424: 388: 387: 385: 382: 381: 380: 372: 362: 359: 358: 357: 349: 341: 333: 332:#43 (Feb 1988) 323: 320: 312:In Issue 4 of 291: 288: 270: 269: 259: 232:Games Workshop 197: 194: 188: 185: 184: 183: 180: 177: 174: 171: 168: 160: 157: 151: 148: 144:Games Workshop 112: 111: 108: 104: 103: 100: 96: 95: 92: 88: 87: 84: 80: 79: 76: 72: 71: 69:Schmidt Spiele 65:Games Workshop 60: 56: 55: 50: 44: 43: 37: 15: 13: 10: 9: 6: 4: 3: 2: 630: 619: 616: 614: 611: 609: 606: 604: 601: 599: 596: 595: 593: 584: 583:BoardGameGeek 580: 577: 576: 572: 563: 557: 554: 549: 543: 540: 535: 529: 526: 521: 515: 512: 507: 503: 502: 494: 491: 486: 482: 481: 473: 470: 459:on 2018-02-05 458: 454: 450: 443: 440: 436:(in Swedish). 435: 428: 425: 420: 416: 415: 410: 404: 402: 400: 398: 396: 394: 390: 383: 378: 377: 373: 370: 369: 365: 364: 360: 355: 354: 350: 347: 346: 342: 339: 338: 334: 331: 330: 326: 325: 321: 319: 317: 316: 310: 308: 303: 300:(Issue 168), 299: 298: 289: 287: 285: 280: 278: 274: 267: 263: 260: 257: 256: 252: 251: 250: 248: 247:Drakborgen II 243: 241: 237: 233: 229: 227: 223: 219: 215: 211: 207: 203: 195: 193: 186: 181: 178: 175: 172: 169: 166: 165: 164: 158: 156: 149: 147: 145: 141: 137: 133: 130: 126: 125: 124:Dungeon Quest 120: 119: 109: 105: 101: 97: 93: 89: 85: 81: 77: 73: 70: 66: 61: 57: 51: 49: 45: 40: 35: 30: 22: 579:Dungeonquest 564:. June 1988. 556: 542: 536:. July 1988. 528: 514: 499: 493: 478: 472: 461:. Retrieved 457:the original 452: 442: 433: 427: 412: 409:Rolston, Ken 374: 366: 351: 343: 335: 327: 313: 311: 307:Dungeonquest 306: 295: 293: 283: 281: 271: 265: 261: 253: 246: 244: 236:Dungeonquest 235: 230: 225: 221: 217: 205: 201: 199: 190: 162: 153: 139: 123: 122: 118:Dungeonquest 117: 116: 115: 91:Playing time 39:Dungeonquest 38: 27:Dungeonquest 329:Casus Belli 302:Ken Rolston 150:Description 54:Jakob Bonds 52:Dan Glimne 21:Dunjonquest 592:Categories 463:2021-05-18 384:References 266:underneath 226:Drakborgen 214:Dan Glimne 202:Drakborgen 159:Components 140:Drakborgen 86:10 minutes 83:Setup time 59:Publishers 506:Newsfield 485:Newsfield 419:TSR, Inc. 290:Reception 279:in 2010. 146:in 1987. 48:Designers 421:: 37–38. 376:Talisman 361:See also 187:Gameplay 127:) is a 62:Brio AB 417:(168). 322:Reviews 277:Gen Con 210:Alga AB 136:Alga AB 129:fantasy 75:Players 414:Dragon 297:Dragon 107:Skills 99:Chance 94:1 hour 337:Games 179:dice 102:High 581:at 340:#92 220:. ( 138:as 78:1-4 594:: 451:. 392:^ 356:#5 242:. 550:. 522:. 466:. 204:( 23:.

Index

Dunjonquest

Designers
Games Workshop
Schmidt Spiele
fantasy
adventure board game
Alga AB
Games Workshop
Alga AB
Dan Glimne
Games Workshop
Citadel Miniatures
Heroes for Dungeonquest
Fantasy Flight Games
Gen Con
Dragon
Ken Rolston
The Games Machine
Casus Belli
Games
Isaac Asimov's Science Fiction Magazine
Australian Realms
The Sorcerer's Cave
Talisman




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