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special chambers). If the tile is a chamber, the player then draws a number of smaller 'encounter' cards (one card plus one for each deeper level up to four), and must deal with the characters and objects drawn. Encounter cards represent valuables, magical items and characters. If a chamber is occupied by non-player characters, the player must either withdraw, attack or approach – in which case a die roll determines whether characters are neutral (indifferent), friendly (joining your party), or hostile (prepare for combat).
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173:, "while I had enjoyed being a participant in a fantasy role-playing adventure, I wasn't ready to do the work needed to set one up... if only the concept could be translated into a format that would require no laborious set-up and no referee — a game that could be taken out of the box and played instantly, yet be different every time".
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Player(s) start by creating a party from the various character types found in the game. Characters are differentiated by
Fighting Strength, Magic Power and various unique abilities. All explorers start on the central "Gateway" tile, and progress by drawing area tiles (tunnel, chamber, or various
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does not require "Dungeon Master" or referee. One of its strengths is that it can be played solo or competitively, as well as cooperatively. Another is the diplomatic aspect of interactions between players with changing agendas. In general, player(s) gather and control a party (or parties) of
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adventurers who explore a multi-level dungeon that is randomly generated by drawing area cards from a deck. Encounters include special rooms, traps, monsters, allies, magical items and treasures.
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The winning player is the one who escapes the cave with the most treasure. Rules for both solo play and competitive play are given, with several variations on victory conditions offered.
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259:#63, June 1987), also has clear similarities (especially the Friendly/Indifferent/Hostile reactions by strangers).
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became the
American distributor for Philmar/Ariel Games in the late 1970s, and were therefore able to distribute
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works, and works well, but real
Fantasy buffs will be disappointed by its simplicity when compared to
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228:, another somewhat different randomly generated maze game designed by Donnelly, is a
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183:: "As a family game, for the hour or two playing with the kids type market
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218:, containing 30 extra cave tiles and additional cards, was published in
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computers; as of 2020 it is distributed via his personal website. The
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set in a forest with each player having their own specific quest.
435:"Games and Puzzles magazine | Wiki | BoardGameGeek"
133:. Though greatly simplified, it was inspired by the fantasy
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designed by
Terence Peter Donnelly and first published in
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28:A game of exploration, magic, and adventure
18:Fantasy board and card game, published 1978
460:Inform Fiction – The Reliques of Tolti-Aph
239:Circa 1995, Donnelly created a version of
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366:Andy Davidson (1980). "Open Box Review".
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286:
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456:as a reference and describes the game.
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7:
295:"The Sorcerer's Cave and Its Sequel"
167:Donnelly wrote that, after trying
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484:The Sorcerer's Cave Extension Kit
384:"Sorcerer's Cave: Peter Donnelly"
216:The Sorcerer's Cave Extension Kit
462:interactive fiction inspired by
293:Terence Peter Donnelly (1980).
513:Board games introduced in 1978
1:
210:Other versions and expansions
341:Shannon Appelcline (2011).
324:(1978). "Open Box Review".
142:. Unlike D&D, however,
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163:Inspiration and assessment
466:which describes the game.
452:computer game which uses
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446:Computer and Video Games
408:Terence Peter Donnelly.
214:An expansion set called
345:. Mongoose Publishing.
343:Designers & Dragons
255:, by Martin Page (from
200:Fantasy Games Unlimited
496:page with download of
170:Dungeons & Dragons
139:Dungeons & Dragons
56:Ariel, Philmar, Gibson
518:Fantasy board games
478:The Sorcerer's Cave
464:The Sorcerer's Cave
454:The Sorcerer's Cave
300:Games & Puzzles
270:Games & Puzzles
241:The Sorcerer's Cave
230:spiritual successor
195:Publication history
185:The Sorcerer's Cave
181:The Sorcerer's Cave
119:The Sorcerer's Cave
23:
22:The Sorcerer's Cave
494:The Type Fantastic
352:978-1-907702-58-7
245:Microsoft Windows
135:role-playing game
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416:on 26 March 2020
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322:Ian Livingstone
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253:Goblin Mountain
234:Sorcerer's Cave
225:The Mystic Wood
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204:Sorcerer's Cave
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191:and the like".
177:Ian Livingstone
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144:Sorcerer's Cave
127:board/card game
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48:Terence Donelly
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303:(Autumn 1980)
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418:. Retrieved
414:the original
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392:. Retrieved
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92:Playing time
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388:archive.org
369:White Dwarf
327:White Dwarf
249:ZX Spectrum
87:1–5 minutes
61:Publication
507:Categories
448:review of
420:2020-01-20
394:2020-01-20
307:2020-01-20
278:References
84:Setup time
53:Publishers
410:"Skookum"
95:1–3 hours
44:Designers
179:said of
103:Moderate
450:Diggles
263:Reviews
189:D&D
151:Playing
124:fantasy
76:Players
66: (
390:. 1995
372:(#20).
349:
108:Skills
100:Chance
330:(#7).
122:is a
481:and
347:ISBN
243:for
220:1980
131:1978
68:1978
64:1978
487:at
273:#74
232:to
79:1–4
509::
386:.
297:.
285:^
222:.
206:.
437:.
423:.
397:.
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70:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.