Knowledge (XXG)

The Sorcerer's Cave

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special chambers). If the tile is a chamber, the player then draws a number of smaller 'encounter' cards (one card plus one for each deeper level up to four), and must deal with the characters and objects drawn. Encounter cards represent valuables, magical items and characters. If a chamber is occupied by non-player characters, the player must either withdraw, attack or approach – in which case a die roll determines whether characters are neutral (indifferent), friendly (joining your party), or hostile (prepare for combat).
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Player(s) start by creating a party from the various character types found in the game. Characters are differentiated by Fighting Strength, Magic Power and various unique abilities. All explorers start on the central "Gateway" tile, and progress by drawing area tiles (tunnel, chamber, or various
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does not require "Dungeon Master" or referee. One of its strengths is that it can be played solo or competitively, as well as cooperatively. Another is the diplomatic aspect of interactions between players with changing agendas. In general, player(s) gather and control a party (or parties) of
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adventurers who explore a multi-level dungeon that is randomly generated by drawing area cards from a deck. Encounters include special rooms, traps, monsters, allies, magical items and treasures.
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The winning player is the one who escapes the cave with the most treasure. Rules for both solo play and competitive play are given, with several variations on victory conditions offered.
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became the American distributor for Philmar/Ariel Games in the late 1970s, and were therefore able to distribute
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works, and works well, but real Fantasy buffs will be disappointed by its simplicity when compared to
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computers; as of 2020 it is distributed via his personal website. The
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set in a forest with each player having their own specific quest.
435:"Games and Puzzles magazine | Wiki | BoardGameGeek" 133:. Though greatly simplified, it was inspired by the fantasy 129:
designed by Terence Peter Donnelly and first published in
107: 99: 91: 83: 75: 60: 52: 42: 26: 8: 21: 28:A game of exploration, magic, and adventure 18:Fantasy board and card game, published 1978 460:Inform Fiction – The Reliques of Tolti-Aph 239:Circa 1995, Donnelly created a version of 34: 366:Andy Davidson (1980). "Open Box Review". 288: 286: 282: 456:as a reference and describes the game. 20: 7: 295:"The Sorcerer's Cave and Its Sequel" 167:Donnelly wrote that, after trying 14: 484:The Sorcerer's Cave Extension Kit 384:"Sorcerer's Cave: Peter Donnelly" 216:The Sorcerer's Cave Extension Kit 462:interactive fiction inspired by 293:Terence Peter Donnelly (1980). 513:Board games introduced in 1978 1: 210:Other versions and expansions 341:Shannon Appelcline (2011). 324:(1978). "Open Box Review". 142:. Unlike D&D, however, 534: 163:Inspiration and assessment 466:which describes the game. 452:computer game which uses 33: 446:Computer and Video Games 408:Terence Peter Donnelly. 214:An expansion set called 345:. Mongoose Publishing. 343:Designers & Dragons 255:, by Martin Page (from 200:Fantasy Games Unlimited 496:page with download of 170:Dungeons & Dragons 139:Dungeons & Dragons 56:Ariel, Philmar, Gibson 518:Fantasy board games 478:The Sorcerer's Cave 464:The Sorcerer's Cave 454:The Sorcerer's Cave 300:Games & Puzzles 270:Games & Puzzles 241:The Sorcerer's Cave 230:spiritual successor 195:Publication history 185:The Sorcerer's Cave 181:The Sorcerer's Cave 119:The Sorcerer's Cave 23: 22:The Sorcerer's Cave 494:The Type Fantastic 352:978-1-907702-58-7 245:Microsoft Windows 135:role-playing game 115: 114: 29: 525: 439: 438: 431: 425: 424: 422: 421: 416:on 26 March 2020 412:. Archived from 405: 399: 398: 396: 395: 380: 374: 373: 363: 357: 356: 338: 332: 331: 318: 312: 311: 309: 308: 290: 71: 69: 38: 27: 24: 533: 532: 528: 527: 526: 524: 523: 522: 503: 502: 498:Goblin Mountain 473: 442: 433: 432: 428: 419: 417: 407: 406: 402: 393: 391: 382: 381: 377: 365: 364: 360: 353: 340: 339: 335: 322:Ian Livingstone 320: 319: 315: 306: 304: 292: 291: 284: 280: 265: 253:Goblin Mountain 234:Sorcerer's Cave 225:The Mystic Wood 212: 204:Sorcerer's Cave 197: 191:and the like". 177:Ian Livingstone 165: 153: 144:Sorcerer's Cave 127:board/card game 67: 65: 48:Terence Donelly 19: 12: 11: 5: 531: 529: 521: 520: 515: 505: 504: 501: 500: 491: 472: 471:External links 469: 468: 467: 457: 441: 440: 426: 400: 375: 358: 351: 333: 313: 281: 279: 276: 275: 274: 264: 261: 251:computer game 211: 208: 196: 193: 164: 161: 152: 149: 113: 112: 111:Strategy, Luck 109: 105: 104: 101: 97: 96: 93: 89: 88: 85: 81: 80: 77: 73: 72: 62: 58: 57: 54: 50: 49: 46: 40: 39: 31: 30: 17: 13: 10: 9: 6: 4: 3: 2: 530: 519: 516: 514: 511: 510: 508: 499: 495: 492: 490: 489:BoardGameGeek 486: 485: 480: 479: 475: 474: 470: 465: 461: 458: 455: 451: 447: 444: 443: 436: 430: 427: 415: 411: 404: 401: 389: 385: 379: 376: 371: 370: 362: 359: 354: 348: 344: 337: 334: 329: 328: 323: 317: 314: 303:(Autumn 1980) 302: 301: 296: 289: 287: 283: 277: 272: 271: 267: 266: 262: 260: 258: 257:Sinclair User 254: 250: 246: 242: 237: 235: 231: 227: 226: 221: 217: 209: 207: 205: 201: 194: 192: 190: 186: 182: 178: 174: 172: 171: 162: 160: 157: 150: 148: 145: 141: 140: 136: 132: 128: 125: 121: 120: 110: 106: 102: 98: 94: 90: 86: 82: 78: 74: 63: 59: 55: 51: 47: 45: 41: 37: 32: 25: 16: 497: 483: 477: 463: 453: 449: 429: 418:. Retrieved 414:the original 403: 392:. Retrieved 387: 378: 367: 361: 342: 336: 325: 316: 305:. Retrieved 298: 268: 256: 252: 240: 238: 233: 223: 215: 213: 203: 198: 188: 184: 180: 175: 168: 166: 158: 154: 143: 137: 118: 117: 116: 92:Playing time 15: 388:archive.org 369:White Dwarf 327:White Dwarf 249:ZX Spectrum 87:1–5 minutes 61:Publication 507:Categories 448:review of 420:2020-01-20 394:2020-01-20 307:2020-01-20 278:References 84:Setup time 53:Publishers 410:"Skookum" 95:1–3 hours 44:Designers 179:said of 103:Moderate 450:Diggles 263:Reviews 189:D&D 151:Playing 124:fantasy 76:Players 66: ( 390:. 1995 372:(#20). 349:  108:Skills 100:Chance 330:(#7). 122:is a 481:and 347:ISBN 243:for 220:1980 131:1978 68:1978 64:1978 487:at 273:#74 232:to 79:1–4 509:: 386:. 297:. 285:^ 222:. 206:. 437:. 423:. 397:. 355:. 310:. 70:)

Index


Designers
fantasy
board/card game
1978
role-playing game
Dungeons & Dragons
Dungeons & Dragons
Ian Livingstone
Fantasy Games Unlimited
1980
The Mystic Wood
spiritual successor
Microsoft Windows
ZX Spectrum
Games & Puzzles


"The Sorcerer's Cave and Its Sequel"
Games & Puzzles
Ian Livingstone
White Dwarf
ISBN
978-1-907702-58-7
White Dwarf
"Sorcerer's Cave: Peter Donnelly"
"Skookum"
the original
"Games and Puzzles magazine | Wiki | BoardGameGeek"
Computer and Video Games

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