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knew had to stay. Though, he wanted to add other elements, an area with close combat and an area with long-range fights, which turned into B Tunnels and Long A. Compared to Dust, he was patient in using the "trim" feature, an element that separated certain objects; he said he, "tried to use the trim very carefully, only exactly when needed, and not just as filler". He set certain rules for himself with trimming so that he did not overuse or under-use it; overusing would make the map too complex and under-using would make it too flat. Another thing different from Dust is that Dust II did not undergo any other major layout changes.
188:
to the
Counter-Terrorist's spawn. At Long A, there are another three important areas before approaching the A Site. Long Doors are the two sets of open double doors that lead from the Terrorist's spawn to Long A; Pit is a sloped area where players can hide or use for cover near Long Doors; and Counter-Terrorist spawn, located right of Long A from A Site, is where the Counter-Terrorists spawn. B Tunnels has two main areas; Upper Tunnels and Lower Tunnels. Upper Tunnels leads to the B site or Terrorist spawn; Lower Tunnels leads to Upper Tunnels or Middle.
184:
Terrorist side must gain control in one of two locations to plant the bomb; these sites are easily accessible to the
Counter-Terrorists at the beginning of the round. The map has a few main choke points: "Middle", "Long A", and "B Tunnels". Of its layout, the map's creator David Johnston wrote: "...Dust was little more than a figure-of-eight that had grown a pair of arms and legs, centralizing the battles but providing tactical wiggle room."
201:
launch it was retitled Dust II. The map was designed to be simple and balanced. During the initial development of the map, "Long A", a long pathway that leads towards the "A Site", was not present. It existed in the map because of space limitations of the engine. During development, map features such as caverns that would have provided cover, a window in "B Site", and a longer ramp in the
Counter-Terrorist's Spawn to A Site were removed.
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41:
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In
October 2017, Valve released a beta remake of the map, which improved upon player readability, visuals, and movement. A week later, the updated version was made public. In April 2018, the map was put back in the Active Duty Competitive Pool, replacing "Cobblestone". In November 2022, Valve removed
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The main choke points contain tactically important positions and areas. Middle has three main areas: Catwalk, an elevated pathway that leads to Short on A site; Lower
Tunnels, a tunnel leading from Middle to Upper Tunnels; and Middle Doors, that has a set of open double doors at Middle, which leads
183:
game. Like the other maps in the game, players are divided into two teams: Terrorists and
Counter-Terrorists. The Terrorists have a limited time in which to plant and detonate a bomb; the Counter-Terrorists try to stop them from planting the bomb or to defuse it if it has already been planted. The
200:
Dust II was developed by David
Johnston for the first game in the series as a conceptual sequel to the existing Dust map. Chris "MacMan" Ashton helped provide textures for the map. Johnston originally titled it "Dust 3" because he did not think it was a worthy successor to Dust; before the game's
191:
Johnston stated in a blog post that, in making Dust II, he "had to ensure that this new map had everything in common with Dust, without actually being Dust". He began identifying what made Dust unique and
Johnston kept the simple structures, ramps, crates, and "Dust doors"; these were elements he
360:. There was an immediate backlash to this change from professional players and community members; according to Peter "ptr" Gurney, Valve " out a map that's balanced and put a map in that literally has at least 4-5 problems I can think of right away". Fabien "kioShiMa" Fiey, another professional
431:
explores the theme of the fragility of multiplayer experiences and player bases, and is set in the far future, entirely inside "the last copy of de_dust2 in the world". It includes a hidden homage to David
Johnston, the original creator of Dust and Dust II, as well as numerous references to
243:
and changed some of the physics. Dust II received a graphical update and new objects that would affect gameplay were added. New doors were added and a crate at "Middle" was made easier to climb. A raised ceiling made firing down from T spawn onto Mid Doors easier.
371:
There have been several imitations and recreations of Dust II. In early 2014, it was reported that the map had been recreated in real life, though the location of its recreation is not known. Dust II has also been found in other games because of the work of
259:
featured more graphical updates and changed all of the doors from wooden doors to metal doors, making them much more difficult to penetrate. In an update on
February 3, 2017, Dust II was removed from the Active Duty Competitive Pool, a group of
292:, Dust II received graphical upgrades. The map was referred to by Valve as a "touchstone" map, meaning that it received graphical and lighting enhancements but would retain relatively the same layout.
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Dust II has existed since 2001 and has been subject to imitation, spin offs, and disapproval from the gaming community. In February 2017, the map was removed from the Active Duty Competitive Pool in
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game and is present in all games in the series. Apart from graphical updates, it underwent minimal changes after its initial release, before receiving a significant visual revision in
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player, said, "Why is everyone so surprised. Looks logical that is removed, the only one that has not been redone??", referring to the earlier reworking and refinement of other
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208:, the map received minimal changes following updates to the rest of the game, but received small graphical updates and lighting changes. It also received graphical updates in
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game. It was designed with the aims of simplicity and balance, based on its symmetrical design and two points, over which the two teams must fight for control.
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praised the 2017 update, stating: "It's a healthy overhaul that makes some modest but interesting changes without reinventing the wheel." Professional
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mapmaker, said: "Valve has given the map a very cohesive and 'tactile' look, making it easier to get a read on your surroundings". Mitch Bowman of
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In April 2024, Dust II was added back to Active Duty rotation replacing Overpass, causing mixed reactions from players and members of the
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game to date and, as of the 2017 updates, continues to receive positive reception from mapmakers and players. Shawn "FMPONE" Snelling, a
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706:"Dust 2 fact: Long A exists purely because I ran out of world space. Wanted to build out further but couldn't, so went long instead!"
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criticized the addition of a car to the map, saying, "you can hide behind it well, and I just think it's kind of overpowered".
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in October 2017. The map has been popular with players since its initial release, and both its original and revised design in
1412:
1364:
1055:
210:
682:
1581:
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934:
356:, a group of maps played in professional competitions. The map was removed in favor of a revamped version of a map titled
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151:; red representing bomb points, and green representing team spawn areas (top is Counter-Terrorists, bottom is Terrorists)
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568:
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players have mixed opinions; some players enjoyed the update and its changes, while some were disapproving.
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956:"CS:GO Update Replaces Dust 2 with Anubis in the Active Duty Map Pool for 2023 Paris Major, and More"
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78:
268:" and, at the same time, given its own exclusive map group in the Casual and Deathmatch game modes.
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95:
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1302:"Counter Strike : cette map culte a 25 ans et elle n'a jamais été aussi belle et réaliste"
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470:
809:
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772:"Counter-Strike: Global Offensive moves Dust2 out of rotation in favour of revamped Inferno"
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over the course of a month, revamping the entire map's graphics to make them realistic.
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maps for professional games, in the competitive game mode. It was instead replaced by "
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30:
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map, and was developed by David Johnston before the official release of the original
384:
in which the map's original textures had been replaced by cyberpunk-themed materials
261:
713:
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1334:"Save Counter-Strike from disappearing forever in this surreal multiplayer game"
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939:
906:
842:
674:
174:
1209:"I Deeply Appreciate These Cyberpunk 2077 Takes On Classic Counter-Strike Maps"
533:"Dust 2: How Counter-Strike's Most Popular Map Was Almost Completely Different"
634:
1270:"Far Cry 5 Arcade fans already re-made battle royale and Counter-Strike maps"
1120:"What Are The Pros Saying About Dust II Being Removed from Competitive Play?"
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1089:"Find out what the pros think of Counter-Strike's all-new Dust 2 map"
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573:
871:"Dust II to Dust II: How Valve rebuilt a classic Counter-Strike map"
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Dust II from the Active Duty Competitive Pool in favor of "Anubis".
336:
418:. In 2023, a user named Nic remade Dust II from the ground up in
1150:"Counter Strike's Legendary de_dust2 Map Recreated in Real Life"
1032:
838:"The new and improved Dust II is now available for beta testing"
569:"Valve Removes Counter-Strike's Dust2 Map From Competitive Play"
1360:
935:"Dust II returns to Active Duty map pool, Cobblestone removed"
740:
805:"Valve unveils new version of Counter-Strike's Dust 2 map"
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The map was first released in March 2001 for the original
204:
After its initial release on March 13, 2001, as part of
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have been positively received by players and mapmakers.
1028:"Community Reacts: Dust2 replaces Overpass in map pool"
1056:"What Counter-Strike Mapmakers Think Of The New Dust2"
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169:. The map is set in a dusty environment based on
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763:
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108:. Dust II is the successor to "Dust", another
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388:The map has seen imitations in games such as
8:
977:"All Counter-Strike 2 maps confirmed so far"
16:Video game map in the Counter-Strike series
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39:
1237:"You can play de_dust2 in Far Cry Arcade"
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803:McWhertor, Michael (October 11, 2017).
633:Salomonsson, Fredrik (March 15, 2016).
600:Salomonsson, Fredrik (March 22, 2016).
451:
1130:from the original on February 28, 2018
954:Saksena, Sanchay (November 22, 2022).
900:Villanueva, Jamie (October 19, 2017).
836:Villanueva, Jamie (October 11, 2017).
784:from the original on November 13, 2017
748:from the original on November 13, 2017
509:from the original on February 10, 2018
20:
1327:
1325:
1068:from the original on January 23, 2018
902:"The Dust II remake is now available"
736:"Counter-Strike: Evolution of Dust 2"
734:Onyett, Charles (February 13, 2012).
729:
727:
581:from the original on January 25, 2018
545:from the original on December 1, 2017
7:
1054:Grayson, Nathan (October 12, 2017).
933:Villanueva, Jamie (April 20, 2018).
704:Johnston, Dave (February 2, 2017).
647:from the original on January 2, 2018
635:"How to defend on CS:GO's Dust2 map"
614:from the original on January 2, 2018
602:"How to attack on CS:GO's Dust2 map"
531:Leack, Jonathan (February 2, 2017).
526:
524:
457:
455:
1235:Davenport, James (March 28, 2018).
380:published a re-textured version of
1282:from the original on April 1, 2018
1087:Stubbs, Mike (December 28, 2017).
817:from the original on March 5, 2018
770:Donnelly, Joe (February 6, 2017).
685:from the original on March 9, 2018
497:"CS:GO's new Dust 2 map, reviewed"
495:Bowman, Mitch (October 13, 2017).
14:
673:Johnston, Dave (April 26, 2014).
1179:Walker, Alex (August 21, 2018).
1156:. March 31, 2014. Archived from
1118:Hitt, Kevin (February 3, 2017).
975:Bhatti, Fariha (July 26, 2023).
869:Kerr, Chris (October 11, 2017).
716:on February 2, 2017 – via
567:Gach, Ethan (February 5, 2017).
469:. March 13, 2001. Archived from
256:Counter-Strike: Global Offensive
249:Counter-Strike: Global Offensive
128:Counter-Strike: Global Offensive
47:Counter-Strike: Global Offensive
1207:Walker, Alex (April 23, 2021).
239:was allowed to use Valve's new
1268:Grubb, Jeff (March 29, 2018).
288:, alongside all other maps in
211:Counter-Strike: Condition Zero
177:, co-designer of the original
90:", also known by its filename
1:
1332:Lahti, Evan (July 18, 2019).
49:after the October 2017 update
1181:"When Dust 2 Goes Cyberpunk"
1310:(in French). August 3, 2023
341:An imitation of Dust II in
1598:
307:Dust II has been in every
282:During the development of
368:maps before this change.
38:
28:
1515:Counter-Strike: Malvinas
675:"The Making Of: Dust 2"
1004:"On The Other Hand..."
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236:Counter-Strike: Source
229:Counter-Strike: Source
152:
1007:Counter Strike 2 Blog
467:Counter-Strike Planet
340:
146:
1582:Video game locations
1557:2001 in video gaming
1507:match fixing scandal
1160:on February 28, 2018
881:on November 13, 2017
850:on November 13, 2017
161:first-person shooter
100:first-person shooter
79:First-person shooter
1552:Counter-Strike maps
914:on February 1, 2018
415:Cube 2: Sauerbraten
327:Jake "Stewie2K" Yip
1572:Morocco in fiction
1562:2001 introductions
350:
348:s "Far Cry Arcade"
241:Source game engine
206:Counter-Strike 1.1
153:
1567:Fictional regions
1539:
1538:
712:). Archived from
473:on March 30, 2005
333:Impact and legacy
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1577:Multiplayer maps
1441:Counter-Strike 2
1434:Global Offensive
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1245:. Archived from
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1484:" (de_nuke)
1398:Main series
1275:VentureBeat
1220:December 7,
1192:December 7,
1072:November 5,
940:Dot Esports
907:Dot Esports
843:Dot Esports
689:November 5,
585:November 7,
376:. In 2018,
262:whitelisted
175:Jess Cliffe
1546:Categories
1502:in esports
1154:Gamersbook
446:References
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1530:Half-Life
1314:August 4,
1286:April 11,
1039:April 27,
1012:April 26,
961:IGN India
875:Gamasutra
425:The game
409:Minecraft
403:Crossfire
397:Far Cry 5
391:Far Cry 3
344:Far Cry 5
303:Reception
224:release.
1339:PC Gamer
1280:Archived
1253:April 2,
1242:PC Gamer
1128:Archived
1100:March 6,
1066:Archived
982:PCGamesN
815:Archived
782:Archived
777:PC Gamer
746:Archived
683:Archived
645:Archived
640:PC Gamer
612:Archived
607:PC Gamer
579:Archived
543:Archived
507:Archived
502:PC Gamer
477:April 8,
318:PC Gamer
147:Dust II
92:de_dust2
34:location
1524:surfing
1492:Related
1468:Inferno
1461:Dust II
1094:Redbull
810:Polygon
718:Twitter
428:Dustnet
382:Dust II
374:modders
358:Inferno
299:scene.
297:esports
266:Inferno
196:History
171:Morocco
163:series
149:minimap
102:series
94:, is a
88:Dust II
24:Dust II
1475:Mirage
1427:Online
1420:Source
1392:series
1061:Kotaku
574:Kotaku
412:, and
219:'s
139:Design
710:Tweet
439:Quake
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1482:Nuke
1452:Maps
1347:2019
1316:2023
1288:2018
1255:2018
1222:2022
1194:2022
1166:2018
1136:2018
1102:2018
1074:2017
1041:2024
1033:HLTV
1014:2024
990:2023
920:2017
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