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can capture each other and all other pieces. The Sami Prince and the landowner's son are the second highest ranked pieces, and are of equal rank. The Sami Prince can not capture the landowner, and likewise, the landowner's son can not capture the Sami King. However, they can capture each other, and all the other pieces. The 28 soldiers or warriors and the 28 peasants are the lowest ranked pieces. The 28 soldiers or warriors can not capture the landowner or the landowner's son. Likewise, the 28 peasants cannot capture the Sami King or the Sami Prince. However, they can capture each other. All pieces do move alike, and can move and capture in any direction. There is no promotion of pieces in Dablot
Prejjesne.
287:. The piece must jump over a single adjacent opposing piece, and land on an unoccupied space on the exact opposite side of the jumped piece from its starting location. The jumped opposing piece is removed from play. A piece cannot jump over two opposing pieces in one jump, nor may it jump over a piece of its own color or jump over a piece into a space that is occupied (whether by that player or his opponent). A piece can make multiple jumps in one turn, even changing direction from one jump to the next, as long as the prior rules are followed.
218:. In all these games, a lower rank piece can not capture a higher rank piece. However, in Dablot Prejjesne ranks are pre-determined, and never change, whereas, in Italian checkers, pieces must be promoted to King in order to gain higher rank. In Italian Damone there are pre-determined ranked pieces also, however, it is played on an 8 x 8 draughts board with far fewer pieces as compared to Dablot Prejjesne.
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of diagonals to that player's farthest right. The Sami King is placed on the seventh rank, at the right edge of the board (please refer to the image above and the first external link below for a visual description of the initial setup for both Sami tribe and landowner party). Similarly, the
Landowner's Son and Landowner are placed on that player's farthest right on the sixth and seventh rank, respectively.
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pieces, and cannot capture the Sami King or
Landowner; however, they can capture each other, and the other lower pieces. The Sami soldiers and peasants are the lowest ranked pieces. They can not capture the Sami King or Sami Prince, or the Landowner or Landowner's Son; however, they can capture each other. This is a primary difference between Dablot and most other draughts variants.
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Capturing both the opposing King/Landowner and the Prince/Son - At this point, in the conflict being modeled in the game, the lower-ranking forces would likely surrender. Again, it is still possible though more difficult to win after losing both the King and Prince, by trapping all opposing pieces to
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5. Pieces can only capture opposing pieces of equal or lower rank. The Sami King and
Landowner are the highest ranked pieces and are of equal rank to one another, therefore, they can capture each other, and all the other pieces. The Sami Prince and the Landowner's Son are the second highest ranked
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4a. As the original rules for Dablot
Prejjesne are not completely known, it is unknown if capturing was originally compulsory. However, in modern play of the game, similar to other draughts variants, a player who has an available capture or chain of captures is required to make the capture(s). If the
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2. The 28 soldiers or peasants are initially set up on each player's half of the board, on each intersection of the gridlines of the first 5 ranks (including the intersections of the diagonals in between the "main" orthogonal grid). The Sami Prince is placed on the sixth rank, on the intersection
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Sami people are represented in this game with one piece representing the Sami King ("gånneka"), one piece representing the Sami Prince ("gånnekan alke"), and 28 pieces representing their soldiers or warriors ("dårake"), . The landowners are represented with one piece representing the landowner, one
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enemy piece whether that enemy piece is a King or not. In Dablot
Prejessne, pieces can only capture each other if they are of the same rank or lower. They cannot capture pieces of a higher rank. The Sami King and the landowner are the highest ranked pieces and are equal in rank, therefore, they
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player has a choice regarding two or more pieces that can be used to capture, or between two or more "paths" for multiple captures by a single piece, the player may choose freely which piece to use or which sequence of captures to make, but cannot choose not to capture if one is possible.
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For simplicity, both sides' pieces can be referred to by the names of the Sami side (King, Prince and
Soldiers), as the distinction between the names for each side's pieces has no significant in-game meaning. This article will however use the appropriate names for each side.
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The game is likely to have had another name than these among the Sámi, but outside researchers confused the name for the general activity "board gaming" with the name of the concrete games. This was also done when outside researchers wrote down the rules for the Sámi
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A player wins if it captures all their opponent's pieces. There are additional winning conditions common in variants; see the rules section below. A draw is possible by mutual agreement or after a number of turns made by each player without a capture.
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Capturing the opposing King or
Landowner - this is usually a crippling blow to a player in any case, as he can no longer win by capturing all his opponent's pieces; he can only do so by trapping his opponent's remaining forces as
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3. All pieces move alike. A piece moves one space along one of the gridlines to any adjacent, unoccupied intersection. All pieces can move forward or backward at any time. Only one piece may be moved per turn, or used to capture.
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Each player has 30 pieces total. One player traditionally plays the Sami tribe, which can be the red or white colored pieces, and one player plays the landowner party, which are the black colored pieces.
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Trapping all remaining opposing pieces so that one's opponent cannot make a move - This is a common secondary winning condition, making stalemate a victory for the player who forces it, instead of a draw.
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The board used is a 6 (width) x 7 (length) grid board with diagonal lines running through each "square" of the board. Pieces are placed on the intersections between gridlines similar to
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6. There is no promotion of pieces in this game; a player cannot recover a captured King, Landowner, Prince or Son, or augment their numbers of these pieces.
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Mearrasámiid birra. In
Mearrasámiid birra - ja eará čállosat / Om sjøsamene - og andre skrifter. Edited by Ivar Bjørklund and Harald Gaski (2014).
202:. Pieces leap over one another to capture. However, the similarities basically end there. In draughts and Alquerque, any piece can capture
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The Sami tribe consist of 1 Sami King piece, 1 Sami Prince piece, and 28 soldiers or warriors (referred to as soldiers in this article).
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The following describes one version of the South Sámi variant of the game, and is not representative for other dablo variants.
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Keyland, Nils (1921). "Dablot prejjesne och dablot duoljesne. Tvänne lappska spel från
Frostviken, förklarade och avbildade".
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Some variants of this game include additional winning conditions which further speed the pace of the game, such as:
225:. The difference is that in Kharbaga, the board is 4 x 4 or 5 x 5 whereas in Dablot Prejjesne, the board is 6 x 7.
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piece representing the landowner's son, and 28 pieces representing their peasants. The game is a relative of
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178:, a word that means "broken" or "destroyed". The player who loses the game is said to be "cuhkka", cf.
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The Landowner party consist of 1 Landowner piece, 1 Landowner's Son piece, and 28 peasants.
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Itkonen, T. I. (1941). "Die Spiele, Unterhaltungen und Kraftproben der Lappen".
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106:. Different variants of the game have been played in different parts of Sápmi.
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130:. This word actually just means "board game" or "gameboard". In South Sámi,
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151:. This simply means "to play a board game on a board", as opposed to
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4. Pieces may capture other pieces by jumping over them, similar to
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and its variants, instead of within the square spaces as in other
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1. Players decide what colors to play, and who starts first.
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Etnologiska Studier tillägnade Nils Edvard Hammarsted
467:, vol. 4, Karasjok: ČálliidLágádus SÁMIacademia
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now called Tablut. In that case, the Lule Sámi word
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The word "dablo" is a non-Sámi attempt to write the
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210:Its closest relative in the draught family may be
450:Michaelsen, Peter (2010). "Dablo - A Sámi game".
458:. St. Leonards-on-the-Sea, East Sussex: 218–221.
402:. Greenwood publishing group. pp. 101–102.
507:http://www.two-paths.com/bg/italiandamone.htm
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221:The board used is very similar to that of
25:First described by outsiders in the 1800s.
512:http://www.two-paths.com/bg/kharbaga.htm
174:In North Sámi, Dablo has been known as
145:which is in modern South Sámi spelling
488:http://www.two-paths.com/bg/dablot.htm
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426:Journal de la Société Finno-Ougrienne
400:Sports and games of medieval cultures
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415:. Oxford University Press. pp.
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474:Hvordan spille Dablo eller Cuhkka
411:The Oxford History of Board Games
134:may also mean "grid pattern".
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472:Berg-Nordlie, Mikkel (2018),
137:Another term for the game is
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95:) is a family of two-player
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532:Traditional board games
527:Abstract strategy games
463:Larsen, Anders (1950),
407:Parlett, David (1999).
398:Wilkins, Sally (2002).
38:Abstract strategy game
432:. Helsinki: 110–114.
154:daablodh duoljjesne
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445:. Göteborg: 35–47.
381:The Boardgame Book
318:force a stalemate.
268:Rules and gameplay
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60:Playing time
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377:Bell, R. C.
186:Description
104:Sámi people
100:board games
55:1–2 minutes
521:Categories
370:References
302:Variations
250:variants.
116:South Sámi
52:Setup time
34:Board game
476:, Daabloe
349:Alquerque
244:Alquerque
238:Equipment
200:Alquerque
180:Checkmate
163:tafl game
124:Lule Sámi
82:, tactics
502:Draughts
379:(1983).
354:Kharbaga
344:Draughts
323:See also
285:draughts
248:draughts
223:Kharbaga
196:draughts
122:and the
97:strategy
80:Strategy
168:dábllut
132:daabloe
120:daabloe
102:of the
44:Players
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364:Tablut
359:Sáhkku
339:Shatra
314:above.
176:cuhkka
128:dábllo
76:Skills
68:Chance
30:Genres
417:247-8
126:word
118:word
110:Names
89:Dablo
17:Dablo
385:ISBN
229:Goal
214:and
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