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agreed with the criticism of the weapon and jump ability, adding that the game suffered from a poor level design and glitches. They felt that the only positive was the sprites when not in motion. Chris
Antista of
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staff criticized the game for its stunning weapon, which they felt did not last long enough to be useful, as well as
Darkwing Duck's short jump height. Michael Ayala of
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to stop them. There are few clues, except a picture of the criminals looking at stolen artwork. Darkwing must bring
Steelbeak to justice by scouring the city to find
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Players battle enemies while collecting puzzle pieces scattered throughout each of the first three levels. Levels are timed and
Darkwing is crushed by a falling
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magazine gave the game a rating of 40%. It noted the unimpressive soundtrack and weak graphics, which do not use all the features of the console.
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190:. It was designed by Interactive Designs and Radiance Software. It was published by Turbo Technologies Inc. in 1992.
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similarly felt negative towards the game, calling it "poorly balanced" and its gameplay and music "underwhelming".
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has recruited some of St. Canard's dangerous criminals to help to build an ultimate crime weapon. As a result,
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can be collected for various effects such as increasing remaining lives or granting temporary
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The player's primary attack is jumping on enemies heads. The player can also use a
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can be used to defeat all enemies on the screen and scattered
348:"Let's Get Dangerous: Darkwing Duck's Video Game Adventures"
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gases, which describe the effects inflicted on enemies.
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The game has received negative reviews from critics.
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328:"Closer Look: TurboChip & TG-CD Game Reviews"
640:Video games based on animated television series
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213:pieces that reveal the villain's location.
645:Video games developed in the United States
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401:"The Disney games you forgot existed"
399:Antista, Chris (September 22, 2009).
373:Ayala, Michael (September 12, 2009).
184:console based on the animated series
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225:Darkwing using his primary attack.
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538:The Disney Afternoon Collection
326:Walker, Brent (December 1991).
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18:Darkwing Duck (TurboGrafx-16)
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299:List of Disney video games
620:Single-player video games
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635:TurboGrafx-16-only games
625:Turbo Technologies games
67:Turbo Technologies, Inc.
615:Radiance Software games
233:for prolonged idling.
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205:requires the help of
571:The Disney Afternoon
630:TurboGrafx-16 games
379:Hardcore Gaming 101
280:Hardcore Gaming 101
57:Interactive Designs
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89:Christopher Warner
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77:Christopher Riggs
55:Radiance Software
16:(Redirected from
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610:1992 video games
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532:(TurboGrafx-16)
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375:"Darkwing Duck"
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258:invulnerability
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99:Maureen Kringen
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425:External links
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101:Nancy Nakamoto
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354:. May 4, 2012
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307:(Capcom game)
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305:Darkwing Duck
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211:jigsaw puzzle
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207:Darkwing Duck
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187:Darkwing Duck
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182:TurboGrafx-16
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173:Darkwing Duck
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164:Single player
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134:TurboGrafx-16
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121:Darkwing Duck
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87:Robert Morgan
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83:Programmer(s)
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36:Darkwing Duck
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410:. Retrieved
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382:. Retrieved
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356:. Retrieved
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250:Cherry bombs
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111:Rod Nakamoto
63:Publisher(s)
51:Developer(s)
514:Video games
406:GamesRadar+
286:GamesRadar+
129:Platform(s)
107:Composer(s)
73:Designer(s)
604:Categories
500:Characters
313:References
203:S.H.U.S.H.
178:video game
564:DuckTales
556:DuckTales
493:TV series
437:MobyGames
333:TurboPlay
271:TurboPlay
264:Reception
254:power-ups
246:knock out
199:Steelbeak
95:Artist(s)
589:Category
524:(Capcom)
505:Episodes
352:GameZone
336:: 10–11.
293:See also
276:GameZone
242:sleeping
217:Gameplay
180:for the
149:Genre(s)
548:Related
412:June 2,
384:June 2,
358:June 2,
238:gas gun
160:Mode(s)
140:Release
567:(2017)
559:(1987)
154:Action
116:Series
176:is a
414:2020
386:2020
360:2020
244:and
231:safe
194:Plot
143:1992
448:IGN
446:at
435:at
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350:.
330:.
260:.
476:e
469:t
462:v
416:.
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20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.