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Darkwing Duck (TurboGrafx-16 video game)

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agreed with the criticism of the weapon and jump ability, adding that the game suffered from a poor level design and glitches. They felt that the only positive was the sprites when not in motion. Chris Antista of
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staff criticized the game for its stunning weapon, which they felt did not last long enough to be useful, as well as Darkwing Duck's short jump height. Michael Ayala of
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to stop them. There are few clues, except a picture of the criminals looking at stolen artwork. Darkwing must bring Steelbeak to justice by scouring the city to find
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Players battle enemies while collecting puzzle pieces scattered throughout each of the first three levels. Levels are timed and Darkwing is crushed by a falling
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magazine gave the game a rating of 40%. It noted the unimpressive soundtrack and weak graphics, which do not use all the features of the console.
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similarly felt negative towards the game, calling it "poorly balanced" and its gameplay and music "underwhelming".
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has recruited some of St. Canard's dangerous criminals to help to build an ultimate crime weapon. As a result,
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can be collected for various effects such as increasing remaining lives or granting temporary
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The player's primary attack is jumping on enemies heads. The player can also use a
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can be used to defeat all enemies on the screen and scattered
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gases, which describe the effects inflicted on enemies.
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The game has received negative reviews from critics.
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Index

Darkwing Duck (TurboGrafx-16)

Developer(s)
Publisher(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Darkwing Duck
Platform(s)
TurboGrafx-16
Genre(s)
Action
Single player
video game
TurboGrafx-16
Darkwing Duck
Steelbeak
S.H.U.S.H.
Darkwing Duck
jigsaw puzzle

safe
gas gun
sleeping
knock out
Cherry bombs
power-ups
invulnerability
TurboPlay

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