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Dark Fall II: Lights Out

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521:, she claims there are four "presences" in the lighthouse, but the fourth presence "doesn't exist in our time." She claims Drake "lost his soul" after accidentally "releasing the darkness" in the basement. However, Parker encounters the spirit of Woolfe, who tells him he tricked Polly into coming because he thought she could help him and Shaw escape their entrapment. He now realises he was wrong to do so, and advises Parker to save himself and Polly. 509:, although it has recently closed because of several "incidents". Inside, Parker finds a book which explains that when the three keepers disappeared, Parker was blamed for their murder, as it was believed he killed them and then committed suicide. The chief witness in the case was Demarion, who claimed to have seen Parker heading to the lighthouse the night of the disappearance. Parker also finds correspondence from Polly White, a 494:, as he has seen him turn into a blinding light and whisper the name "Malakai". Shaw and Woolfe planned to leave the next day (April 29), but the letter ends with Woolfe seeing a light underneath their door. Parker also finds a letter from Demarion to Drake written several weeks previously. In the letter, Demarion tells Drake he has hired Parker and plans on sending him to the lighthouse. 1115: 1110: 1064: 1059: 1054: 1014: 976: 375: 1105: 1100: 1095: 1049: 1044: 1009: 1004: 999: 994: 971: 966: 961: 956: 1164:, then you've virtually played its follow-up. Both games share almost identical weaknesses and strengths." He was critical of the "static slideshow presentation" and the "dull and cryptic storytelling", but praised "Boakes' obvious love for British landscapes and lore and his penchant for meticulously detailed game environments". He concluded " 879:, effects, and sound. Several puzzles have been altered, with some simplified and some made more challenging, whilst the story has been expanded by the addition of some new characters, dialogue, ghosts, documents, and a new location. Unique to the Director's Cut is that players can now speak directly to some of the ghosts by means of a 501:
plunges into the sea. The water boils with rage and hate. He is furious. He is alone, confused and afraid. Like a lost child, he is scared of the loss of guidance, and fears for his young mind." Of Shaw and Woolfe, he writes "they must be taken, and broken, and washed away. Take them from this place,
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Parker travels back to the time of Malakai's arrival, and using clues he has picked up over the course of the game, reprograms Malakai, allowing him to return to his own time. Malakai thanks Parker, telling him "I can now return, leave this place and never come back. My time is calling to me, soon I
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in the game were interwoven into the writing of the story in such a way that many of them became "invisible"; "some of the puzzles are integrated in such a way as to not appear as classic puzzles. I wished to create a more organic experience, which involved solving important key moments naturally,
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will be with my kind. All that will pass is set back on course and will never suffer corruption. My past deeds forgiven, my past crimes reversed." The game then cuts to 1912, on the same night the ship reported the lighthouse in darkness. As the fog rolls across the sky, the lighthouse reignites.
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which allowed him to control himself. Parker discovers the Project Manager's notes, which detail that shortly after beginning his mission, Malakai encountered an "unknown event" which damaged his on-board systems. In a panic, he tried to jump back to D.E.O.S. headquarters, but instead disappeared
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relies on copious note taking because there's no in-game mechanism for keeping track of what you've found This means there's lots of backtracking and wandering as you do things like travel 4000 years into the past to unlock a door in 1912. "Counter-intuitive" doesn't even begin to describe the
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does not keep note of any information or clues acquired by the player (for example, notes found by the player are not entered into the inventory, and journal entries read by the player are not recorded in any way). This forces the player to keep track of every clue and detail themselves. If the
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Parker returns to 1912, and encounters Shaw's spirit, who tells him "Malakai is all around us." Parker is transported to 2090 B.C. where he encounters the voice of Malakai, who tells him many have tried to understand him, including "the Drake creature" and "the Magnus creature", but none have
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around the screen it can change into different styles depending on the situation; neutral cursor (no interaction is possible), an arrow (the player can move in the direction indicated), a finger (indicating an item with which the player can directly interact), a wrench (the player must use an
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and wondered why so much detail was removed during production. Then I remembered the publisher, and it all came flooding back. Not a good time. So, I grabbed the Spring Cleaning Bag, my old notes and scripts, and got to work re-vamping the game, and pushing it up onto a new level, that of a
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on the horizon, it seemed an appropriate time to re-evaluate the original games. After some thought, it was decided the time was right to update the games to run on newer systems, and also fix a few nagging issues which were present in the original versions. After tweaking a few things in
1179:'s Tom Chick scored it 2 out of 5. Although he praised Boakes' attention to detail, and obvious passion for the genre, he was critical of the gameplay; "you'll rarely have a sense for how important a clue is or whether something is even a clue. 42: 1198:
mysteries Their stories play out more like an illustrated book. Screen after screen of lifeless scenes must be clicked on to find the little spot here or there that advances the plot." Of the graphics, he wrote "many users will have
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inventory item to initiate interaction), a magnifying glass (an area which can be examined in more detail), backwards arrow (the player can move backwards whilst facing the same direction; i.e. they do not have to turn around).
1138:' Dan Ravipinto scored the game 3.5 out of 5. He praised Boakes for trying new things, but felt some of them didn't work; "ultimately the game does not play out as well as the original with regards to both the story and the 765:
to mould the face to the shape he wanted, before applying skin texturing. However, rather than using "a flat 'skin' colour", he used photographs of actual skin as his texture, so as to achieve a more life like quality.
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I knew what the ending would be, and then proceeded to fill in the back-story. A timeline was drawn up, and fleshed out using elements from known history. This timeline includes the first inhabitants of the
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is ultimately unambitious and relies on very dated and dry presentation methods. Overall, it feels strikingly like its predecessor, though with a bit more visual polish and a tad more diversity. All told,
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and down to sea, wash them away." Drake says that when Parker arrives on the island, it will be "time for the final Dark Fall", and claims his "master" owns the island but desperately wants to leave.
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elements introduced towards the end, although he praised the game's improved graphics. He concluded "ultimately, the new directions the game goes in dilute the qualities that made the first
404:. A bar at the bottom of the screen serves as the inventory, storing items which the player has acquired during the game. A bar at the top of the screen displays options for the player to 1369: 490:, and although he and Woolfe tried to hide, Drake was able to find them. Parker also discovers an unsent letter written by Woolfe to his fiancé, in which he tells her he thinks Drake is 1255: 475:'s heartbeat", and saw light patterns appear on the walls. Later that night, Demarion tells Parker the island is called Fetch Rock, and the lighthouse has a reputation for being 2264: 505:
Parker finds the cave mentioned by Demarion, but when he enters, he sees a strange light and his surroundings change. He emerges on Fetch Rock in 2004. The lighthouse is now a
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that enables Minty to time travel. Boakes also partially based the music in the game on the music in the TV show. As with the first game, Boakes also cites the
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succeeded. In the cave on the island, Parker finds the metal object both himself and Drake dreamt about, the words "#4 D.E.O.S. Malakai" written on it, and a
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more resembles a student project for a gaming college than a finished retail product Even fans of style will want to spend their time elsewhere. As the new
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where the game is set." Polperro also influenced the aural aspects of the game, with Boakes referring to the sound effects as "a huge cast of tonal
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on the island of Fang Rock is not lit, finding one lighthouse keeper dead, and the others reporting a light fell from the sky near the island.
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In Drake's journal, Parker learns Drake had also been dreaming of the metal object flying through space; "The fire burns across the sky as the
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https://web.archive.org/web/20040909105044/http://dreamcatcherinteractive.com/tac/press/releases/pdf/adventureCompany_darkfall2_ships.pdf
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The next morning, in Demarion's house, he learns Demarion discovered a cave beneath the lighthouse, in which he heard "a pulse, like the
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can be created artificially, but the best results are achieved through using real surfaces. The rocks, woods and metals featured in
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He employed a similar "reality based" design philosophy when creating the faces of the characters in the game. Firstly, he used
281:. In 2009, Darkling Room released a director's cut of the game in a limited "Pins & Needles" edition. Later that same year, 2139: 532:
Parker jumps to 2090 A.D. at which time Fetch Rock has become the home of D.E.O.S., a scientific research group involved in
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so great, and it ends up being much less immediate, real and frightening than its predecessor. Still, this slightly lesser
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on a nearby island not marked on any map. On his first night in the village, he dreams of a metal container flying through
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nature of the puzzles here. This is the sort of gameplay aimed almost solely at obsessive, hardcore adventure gamers."
2279: 2254: 693: 344:, facing a powerful entity known as Malaki, whose involvement with the disappearances Parker must attempt to unravel. 456:
who has been commissioned by a local doctor, Robert Demarion, to map the shifting sands beneath the water along the
1930: 1142:, but in the end, it's an admirable attempt." He was critical of both the time travel aspect of the story, and the 390: 263: 2204: 2132: 1901: 679:
serial "The Railway Station" as a continuing influence, mainly in terms of the tone. Further influences include
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In March 2009, Darkling Room published a special Limited "Pins & Needles" Edition, containing the original
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interface to move the player around and manipulate the game world, which is presented entirely through static
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featured a larger number of influences. The main inspirations for the game were the still-unexplained
1635: 758: 705:, which supposedly protect the country from invasion, and who is subsequently stalked by the crown's 666: 552:. Malakai was the fourth such probe, but unlike the others, was equipped with a highly sophisticated 518: 393: 266: 239: 62: 52: 1563: 1494: 1212: 876: 823: 675: 638: 355: 282: 127: 103: 86: 2112: 1431: 822:
CD. Limited to 300 copies, each is individually numbered, and signed by Boakes. In December 2009,
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In the lighthouse, Parker encounters the voice of Shaw, who tells him Drake has turned into a
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still contains a deeply realized world that's definitely worth the effort of exploring."
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Whereas the original game was primarily inspired by a real life experience Boakes had,
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received "mixed or average reviews". It holds an aggregate score of 66 out of 100 on
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player wishes to recheck a journal entry, they must find the journal and re-read it.
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In terms of writing the complex time travel elements of the story, Boakes explains
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shows, even the point and click adventure has grown some over the past decade.
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released the Director's Cut in both a stand-alone edition and as part of
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from their scanners, materialising on Fetch Rock in 2090 B.C. instead.
340:. Accused of murdering the three men, Parker must jump back and forth 1636:"Dark Fall: Lights Out - An Interview with Developer Jonathan Boakes" 733: 167: 362:. Most critics also felt the game failed to improve on the original 2124: 332:. Whilst there, he becomes embroiled in the disappearance of three 729: 712:
The fictional village of Trewarthan was loosely based on the real
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of Woolfe, and wants to come to the island to investigate. During
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The game begins on April 28, 1912 with the arrival in Trewarthan,
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Dark Fall: Lights Out - Director's Cut Edition Instruction Manual
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Dark Fall: Lights Out - Director's Cut Edition Instruction Manual
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Parker encounters Malakai in 2090 BC. The image shows the simple
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as their 2004 "Adventure Game of the Year", although it lost to
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In regard to why he created a Director's Cut, Boakes explains
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their game, quit their game, or load a previously saved game.
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developed by British studio XXv Productions and published by
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shaft. He also discovers the metal object in the cave is a
289:. The original version of the game was made available on 782:, the construction of first brick lighthouses and the 1458:"Now Available on Steam - Dark Fall series, 25% off!" 778:
through to the not too distant future, taking in The
1370:"Dark Fall: Lights Out - The Director's Cut Edition" 815:for each game, a collection of ghost stories and a 657:aspect of the game was partly inspired by the 1987 245: 229: 150: 138: 126: 114: 102: 61: 51: 34: 1662:"Dark Fall: The Journal: Inspiration and Creation" 826:, who had purchased the rights to the series from 1400:"Adventures In Terror: British Horror Collection" 1337:"Dark Fall: Limited 'Pins & Needles' Edition" 795:rather than being conscious of problem solving." 728:are, more often than not, real surfaces from the 1364: 1362: 1190:'s Garnett Lee rated the game a D−, calling the 1173:is a decent but unremarkable little adventure." 46:North American cover art of the original edition 1902:"Dark Fall: Lights Out (Director's Cut) Review" 853: 832:Adventures in Terror: British Horror Collection 771: 435:. However, unlike most modern adventure games, 320:The game tells the story of Benjamin Parker, a 287:Adventures in Terror: British Horror Collection 953: 350:received mixed reviews, with critics praising 313:, was released in 2009. A fourth entry titled 2140: 8: 2013: 2011: 1629: 1627: 1625: 1623: 1621: 1394: 1392: 1390: 1092: 1041: 991: 920: 2265:Video games developed in the United Kingdom 2147: 2133: 2125: 1426: 1424: 1422: 1420: 919: 894: 40: 31: 2091:(March 2005). "2004 Games of the Year". 2066:Martin, Tiffany (March 2005). "Reviews; 1960:Cook, Denice (December 2004). "Reviews; 1589: 1587: 1585: 1520: 1518: 1516: 1247: 297:is an indirect sequel to the 2002 game 1979: 1977: 1331: 1329: 1327: 1313: 1302: 1925: 1923: 1740:"Sapphire & Steel: Adventure Two" 1688:"Dr. Who and The Horror of Fang Rock" 1570:from the original on January 14, 2017 1501:from the original on January 14, 2017 1468:from the original on January 14, 2017 1432:"Dark Fall: Lights Out Official Site" 1347:from the original on December 4, 2015 875:The Director's Cut included enhanced 744:in general, he cites as an influence 7: 1881:from the original on January 1, 2016 924: 899: 2049:"Dark Fall II: Lights Out Review". 1525:Osborne, Scott (October 20, 2004). 955: 890: 701:accidentally finds one of the lost 2120:Fetch Rock Island & Lighthouse 2030:from the original on July 12, 2012 2018:Ravipinto, Dan (October 1, 2004). 1984:Lee, Garnett (November 11, 2004). 1941:from the original on July 14, 2011 1642:from the original on March 4, 2016 1606:from the original on March 4, 2016 1537:from the original on March 1, 2021 1438:from the original on March 9, 2012 460:. Upon arriving, Parker notices a 25: 1908:from the original on July 9, 2012 1596:"Dark Fall II: Lights Out Review" 1594:Chick, Tom (September 26, 2004). 1094: 1043: 993: 217: 199: 183: 1113: 1108: 1103: 1098: 1093: 1062: 1057: 1052: 1047: 1042: 1012: 1007: 1002: 997: 992: 974: 969: 964: 959: 954: 548:so as to jump vast distances in 419:images. As the player moves the 2235:Point-and-click adventure games 2097:. No. 249. pp. 56–67. 1846:. Darkling Room. Archived from 1820:. Darkling Room. Archived from 1794:. Darkling Room. Archived from 1768:. Darkling Room. Archived from 1742:. Darkling Room. Archived from 1716:. Darkling Room. Archived from 1690:. Darkling Room. Archived from 1664:. Darkling Room. Archived from 2020:"Dark Fall: Lights Out Review" 1986:"Dark Fall: Lights Out Review" 1900:Waxman, Becky (October 2009). 1527:"Dark Fall: Lights Out Review" 513:, who is convinced she is the 400:, which employs a very simple 358:presentation, and predictable 82:("Pins & Needles" Edition) 1: 2260:Video games about time travel 1869:Smith, Katie (July 3, 2009). 1634:Waxman, Becky (August 2004). 544:which worked by manipulating 336:from the offshore Fetch Rock 2225:First-person adventure games 2055:. December 2004. p. 89. 1194:games "woefully out of date 599:the music and designing the 177:"Pins & Needles" Edition 2270:Video games set in Cornwall 2250:The Adventure Company games 1970:. No. 246. p. 92. 1871:"Jonathan Boakes Interview" 1132:, based on twenty reviews. 694:A Ghost Story for Christmas 519:regression hypnosis therapy 2301: 2240:Psychological horror games 1766:"A Warning to the Curious" 691:adaptation for the series 624:The Ballad of Flannan Isle 579:worked primarily alone on 2245:Single-player video games 2230:Iceberg Interactive games 2163: 1256:"Dark Fall 2: Lights Out" 928: 925: 903: 900: 866:, I found myself playing 39: 2285:Works set in lighthouses 2176:Dark Fall II: Lights Out 1962:Dark Fall II: Lights Out 807:and a director's cut of 685:A Warning to the Curious 620:Flannan Isles Lighthouse 529:accessible on its side. 452:, of Benjamin Parker, a 431:is based around solving 259:Dark Fall II: Lights Out 35:Dark Fall II: Lights Out 2073:Computer Games Magazine 1931:"Dark Fall: Lights Out" 1556:"Cursor Explanations". 1087:Computer Games Magazine 834:, which also contained 622:in December 1900, and " 1203:that look better than 1162:Dark Fall: The Journal 873: 836:Dark Fall: The Journal 788: 534:deep space exploration 411:The game uses a basic 383: 317:was released in 2020. 315:Dark Fall: Ghost Vigil 236:First-person adventure 2183:Dark Fall: Lost Souls 2094:Computer Gaming World 2068:Dark Fall: Lights Out 1967:Computer Gaming World 1227:Computer Gaming World 1166:Dark Fall: Lights Out 986:Computer Gaming World 858:Dark Fall: Lost Souls 828:The Adventure Company 790:He also explains the 628:Wilfrid Wilson Gibson 591:the game, as well as 569:As with the original 377: 310:Dark Fall: Lost Souls 275:The Adventure Company 72:The Adventure Company 1464:. December 3, 2013. 1291:on September 9, 2004 1280:. September 9, 2004 676:Sapphire & Steel 595:several characters, 394:psychological horror 324:sent to Trewarthan, 267:psychological horror 240:psychological horror 210:Adventures in Terror 92:Adventures in Terror 2220:Darkling Room games 1850:on February 3, 2008 1844:"Creating the cast" 1566:. 2009. p. 7. 1564:Iceberg Interactive 1497:. 2009. p. 6. 1495:Iceberg Interactive 922: 897: 824:Iceberg Interactive 798: 639:Horror of Fang Rock 328:in 1912 to map the 283:Iceberg Interactive 87:Iceberg Interactive 2280:Windows-only games 2255:Video game sequels 895: 840:Shadow Tor Studios 683:1925 ghost story " 646:investigate why a 616:lighthouse keepers 481:lighthouse keepers 384: 334:lighthouse keepers 293:in December 2013. 172:September 24, 2004 2192: 2191: 1824:on April 18, 2008 1798:on April 18, 2008 1792:"Building Worlds" 1434:. Darkling Room. 1312:Missing or empty 1207:." He concluded " 1122: 1121: 918: 917: 881:conversation tree 527:computer terminal 279:Microsoft Windows 255: 254: 222:December 11, 2009 204:December 11, 2009 145:Microsoft Windows 16:(Redirected from 2292: 2205:2004 video games 2149: 2142: 2135: 2126: 2116: 2115: 2113:Official website 2099: 2098: 2084: 2078: 2077: 2063: 2057: 2056: 2046: 2040: 2039: 2037: 2035: 2024:Adventure Gamers 2015: 2006: 2005: 2003: 2001: 1996:on March 5, 2016 1992:. Archived from 1981: 1972: 1971: 1957: 1951: 1950: 1948: 1946: 1927: 1918: 1917: 1915: 1913: 1897: 1891: 1890: 1888: 1886: 1875:Adventure Gamers 1866: 1860: 1859: 1857: 1855: 1840: 1834: 1833: 1831: 1829: 1814: 1808: 1807: 1805: 1803: 1788: 1782: 1781: 1779: 1777: 1772:on April 9, 2005 1762: 1756: 1755: 1753: 1751: 1746:on April 9, 2005 1736: 1730: 1729: 1727: 1725: 1720:on April 9, 2005 1710: 1704: 1703: 1701: 1699: 1694:on April 9, 2005 1684: 1678: 1677: 1675: 1673: 1658: 1652: 1651: 1649: 1647: 1631: 1616: 1615: 1613: 1611: 1591: 1580: 1579: 1577: 1575: 1553: 1547: 1546: 1544: 1542: 1522: 1511: 1510: 1508: 1506: 1484: 1478: 1477: 1475: 1473: 1454: 1448: 1447: 1445: 1443: 1428: 1415: 1414: 1412: 1410: 1396: 1385: 1384: 1382: 1380: 1366: 1357: 1356: 1354: 1352: 1333: 1322: 1321: 1315: 1310: 1308: 1300: 1298: 1296: 1290: 1284:. Archived from 1277: 1271: 1270: 1268: 1266: 1252: 1136:Adventure Gamers 1118: 1117: 1116: 1112: 1111: 1107: 1106: 1102: 1101: 1097: 1096: 1067: 1066: 1065: 1061: 1060: 1056: 1055: 1051: 1050: 1046: 1045: 1017: 1016: 1015: 1011: 1010: 1006: 1005: 1001: 1000: 996: 995: 979: 978: 977: 973: 972: 968: 967: 963: 962: 958: 957: 948:Adventure Gamers 923: 898: 784:Second World War 703:crowns of Anglia 221: 219: 203: 201: 187: 185: 171: 162: 95: 83: 77: 76: 44: 32: 21: 2300: 2299: 2295: 2294: 2293: 2291: 2290: 2289: 2210:Adventure games 2195: 2194: 2193: 2188: 2159: 2153: 2111: 2110: 2107: 2102: 2086: 2085: 2081: 2065: 2064: 2060: 2048: 2047: 2043: 2033: 2031: 2017: 2016: 2009: 1999: 1997: 1983: 1982: 1975: 1959: 1958: 1954: 1944: 1942: 1929: 1928: 1921: 1911: 1909: 1904:. GameBoomers. 1899: 1898: 1894: 1884: 1882: 1868: 1867: 1863: 1853: 1851: 1842: 1841: 1837: 1827: 1825: 1816: 1815: 1811: 1801: 1799: 1790: 1789: 1785: 1775: 1773: 1764: 1763: 1759: 1749: 1747: 1738: 1737: 1733: 1723: 1721: 1712: 1711: 1707: 1697: 1695: 1686: 1685: 1681: 1671: 1669: 1668:on June 4, 2008 1660: 1659: 1655: 1645: 1643: 1638:. GameBoomers. 1633: 1632: 1619: 1609: 1607: 1593: 1592: 1583: 1573: 1571: 1555: 1554: 1550: 1540: 1538: 1524: 1523: 1514: 1504: 1502: 1487:"Game Screen". 1486: 1485: 1481: 1471: 1469: 1456: 1455: 1451: 1441: 1439: 1430: 1429: 1418: 1408: 1406: 1398: 1397: 1388: 1378: 1376: 1368: 1367: 1360: 1350: 1348: 1335: 1334: 1325: 1311: 1301: 1294: 1292: 1288: 1279: 1278: 1274: 1264: 1262: 1254: 1253: 1249: 1245: 1225:The editors of 1196:point and click 1144:science fiction 1123: 1114: 1109: 1104: 1099: 1063: 1058: 1053: 1048: 1013: 1008: 1003: 998: 975: 970: 965: 960: 896:Aggregate score 893: 889: 871:Director's Cut. 801: 776:Cornish Islands 687:" and its 1972 665:, and the 1988 663:Helen Cresswell 577:Jonathan Boakes 567: 446: 413:point-and-click 372: 352:Jonathan Boakes 225: 216: 207: 198: 191: 182: 175: 166: 163:August 26, 2004 157: 133:Jonathan Boakes 121:Jonathan Boakes 109:Jonathan Boakes 98: 89: 81: 74: 70: 57:XXv Productions 47: 30: 29:2004 video game 23: 22: 15: 12: 11: 5: 2298: 2296: 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James 659:ghost story 655:time travel 589:programming 583:, writing, 565:Development 546:dark matter 542:space probe 140:Platform(s) 128:Composer(s) 104:Designer(s) 18:Dark Fall 2 2199:Categories 1935:Metacritic 1885:January 9, 1854:January 1, 1828:January 1, 1802:January 1, 1776:January 1, 1750:January 1, 1724:January 1, 1698:January 1, 1672:January 3, 1243:References 1229:nominated 1222:has not." 1220:Lights Out 1209:Lights Out 1205:Lights Out 1181:Lights Out 1171:Lights Out 1130:Metacritic 1126:Lights Out 910:Metacritic 901:Aggregator 868:Lights Out 820:soundtrack 809:Lights Out 726:Lights Out 709:guardian. 648:lighthouse 633:Doctor Who 608:Lights Out 581:Lights Out 462:lighthouse 437:Lights Out 387:Lights Out 348:Lights Out 338:Lighthouse 295:Lights Out 262:is a 2004 2215:Dark Fall 2169:Dark Fall 2156:Dark Fall 2034:August 6, 1945:August 6, 1912:August 6, 1341:MobyGames 1192:Dark Fall 1152:Dark Fall 1148:Dark Fall 892:Reception 887:Reception 864:Dark Fall 817:Dark Fall 805:Dark Fall 740:. Of the 730:coastline 618:from the 614:of three 597:composing 585:designing 572:Dark Fall 492:possessed 364:Dark Fall 356:graphical 330:coastline 305:Dark Fall 300:Dark Fall 116:Writer(s) 2052:PC Gamer 2028:Archived 1939:Archived 1906:Archived 1879:Archived 1640:Archived 1604:Archived 1568:Archived 1535:Archived 1531:GameSpot 1499:Archived 1466:Archived 1436:Archived 1345:Archived 1305:cite web 1158:GameSpot 1140:gameplay 1074:PC Gamer 1024:GameSpot 877:graphics 722:textures 718:Polperro 671:moondial 538:elevator 450:Cornwall 429:gameplay 370:Gameplay 360:gameplay 326:Cornwall 231:Genre(s) 1990:1UP.com 1600:GameSpy 1295:May 12, 1188:1UP.com 1177:GameSpy 1036:GameSpy 936:1Up.com 792:puzzles 763:Poser 5 751:The Fog 734:rhythms 714:Cornish 636:serial 593:voicing 477:haunted 433:puzzles 246:Mode(s) 151:Release 2158:series 1216:sequel 1029:6.3/10 914:66/100 838:, and 575:game, 421:cursor 307:game, 1462:Valve 1289:(PDF) 929:Score 904:Score 855:With 499:comet 488:demon 473:devil 466:space 458:coast 389:is a 291:Steam 2036:2013 2002:2015 1947:2013 1914:2013 1887:2016 1856:2016 1830:2016 1804:2016 1778:2016 1752:2016 1726:2016 1700:2016 1674:2016 1648:2015 1612:2015 1576:2016 1543:2013 1507:2016 1474:2016 1444:2015 1411:2015 1381:2015 1353:2015 1318:help 1297:2023 1267:2015 1214:Myst 1076:(US) 653:The 587:and 444:Plot 406:save 277:for 75:(WW) 2089:CGW 2070:". 1964:". 1080:58% 689:BBC 402:HUD 380:HUD 2201:: 2026:. 2022:. 2010:^ 1988:. 1976:^ 1937:. 1933:. 1922:^ 1877:. 1873:. 1620:^ 1602:. 1598:. 1584:^ 1562:. 1533:. 1529:. 1515:^ 1493:. 1460:. 1419:^ 1402:. 1389:^ 1372:. 1361:^ 1343:. 1339:. 1326:^ 1309:: 1307:}} 1303:{{ 1258:. 1239:. 941:D− 883:. 848:. 842:' 811:, 761:' 603:. 554:AI 468:. 366:. 238:, 218:WW 200:WW 184:WW 168:EU 159:NA 2148:e 2141:t 2134:v 2038:. 2004:. 1949:. 1916:. 1889:. 1858:. 1832:. 1806:. 1780:. 1754:. 1728:. 1702:. 1676:. 1650:. 1614:. 1578:. 1545:. 1509:. 1476:. 1446:. 1413:. 1383:. 1355:. 1320:) 1316:( 1299:. 1269:. 396:/ 269:/ 220:: 202:: 186:: 170:: 161:: 94:) 90:( 20:)

Index

Dark Fall 2

Developer(s)
Publisher(s)
The Adventure Company
Iceberg Interactive
Designer(s)
Jonathan Boakes
Writer(s)
Jonathan Boakes
Composer(s)
Jonathan Boakes
Platform(s)
Microsoft Windows
NA
EU
Genre(s)
First-person adventure
psychological horror
Single-player
first-person
psychological horror
adventure game
The Adventure Company
Microsoft Windows
Iceberg Interactive
Steam
Dark Fall
Dark Fall: Lost Souls
cartographer

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