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is about the same as a mile, so why the new word?" Swan noted that "when all the verbiage is cleared away, 'Phantasia' is a pretty good little RPG ... featuring an especially nice magic system." Swan concluded by giving the game a rating of 2.5 out of 4, saying that by linking the game so closely to
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is all but impossible. Worse, they're so detailed and jargon-heavy that role-playing novices won't know where to begin." Swan was extremely critical of what he saw as an unnecessary invention of new words to describe ordinary concepts, using as an example the word for distance. "Movement rates are
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Characters are defined by only five "mysteries": Combat, Prowess, Information, Shape, and Life. The game includes rules for movement, combat, and magic; statistics for important characters from the novels; and scenarios written in story form. The resolution mechanics are based on a hand-signal
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the novels, "they've limited the game's appeal to a very narrow group; namely, advanced role-players who've thoroughly digested all three of the novels and are willing to learn a difficult game system that's essentially useless in any setting other than the
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wondered at the concept behind the role-playing game, since "The rules are so closely tied to the novels that adapting the material to other systems such as
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novels. The rules for the game are largely found in the final chapter of the book, while the previous chapters give an in-depth background of the world:
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trilogy written by Weis and
Hickman. Most of the book describes the world and its history. The final chapter, "Phantasia", describes a fantasy
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system. This system measures success according to a scale named for the in-universe game of Tarok: Total, Almost, Reasonable, Off, Canceled.
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The final part of the book, titled "Phantasia", contains the rules to a fantasy role-playing system.
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The second chapters provides a detailed chronology of
Thimhallen's history, including events of the
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The first chapter describes the universe as well as a travelogue of
Thimhallen.
264:"Underground Reading: Darksword Adventures by Margaret Weis and Tracy Hickman"
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is a book that describes a role-playing game set in
Thimhallen, the world of
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The third chapter describes magic and its economic and social repercussions.
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The fourth chapter describes the "mysteries", the abilities that new
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fantasy trilogy in 1987 and 1988. They then released a fourth book,
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in 1988. It describes the world of
Thimhallen, the setting the
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Heroic Worlds: A History and Guide to Role-Playing Games
121:Margaret Weis and Tracy Hickman wrote the popular
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294:The Complete Guide to Role-Playing Games
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133:in 1988 that featured cover art by
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241:. Prometheus Books. p. 200.
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262:Jared (February 15, 2012).
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59:that is set in Thimhallen.
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315:Fantasy role-playing games
209:(in French). 2009-05-08
203:"Darksword Adventures"
45:that was published by
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137:and interior art by
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105:will have.
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291:(1990).
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