Knowledge (XXG)

Darksword Adventures

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is about the same as a mile, so why the new word?" Swan noted that "when all the verbiage is cleared away, 'Phantasia' is a pretty good little RPG ... featuring an especially nice magic system." Swan concluded by giving the game a rating of 2.5 out of 4, saying that by linking the game so closely to
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is all but impossible. Worse, they're so detailed and jargon-heavy that role-playing novices won't know where to begin." Swan was extremely critical of what he saw as an unnecessary invention of new words to describe ordinary concepts, using as an example the word for distance. "Movement rates are
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Characters are defined by only five "mysteries": Combat, Prowess, Information, Shape, and Life. The game includes rules for movement, combat, and magic; statistics for important characters from the novels; and scenarios written in story form. The resolution mechanics are based on a hand-signal
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the novels, "they've limited the game's appeal to a very narrow group; namely, advanced role-players who've thoroughly digested all three of the novels and are willing to learn a difficult game system that's essentially useless in any setting other than the
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wondered at the concept behind the role-playing game, since "The rules are so closely tied to the novels that adapting the material to other systems such as
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novels. The rules for the game are largely found in the final chapter of the book, while the previous chapters give an in-depth background of the world:
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trilogy written by Weis and Hickman. Most of the book describes the world and its history. The final chapter, "Phantasia", describes a fantasy
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system. This system measures success according to a scale named for the in-universe game of Tarok: Total, Almost, Reasonable, Off, Canceled.
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The final part of the book, titled "Phantasia", contains the rules to a fantasy role-playing system.
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The second chapters provides a detailed chronology of Thimhallen's history, including events of the
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The first chapter describes the universe as well as a travelogue of Thimhallen.
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is a book that describes a role-playing game set in Thimhallen, the world of
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The third chapter describes magic and its economic and social repercussions.
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The fourth chapter describes the "mysteries", the abilities that new
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fantasy trilogy in 1987 and 1988. They then released a fourth book,
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in 1988. It describes the world of Thimhallen, the setting the
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Heroic Worlds: A History and Guide to Role-Playing Games
121:Margaret Weis and Tracy Hickman wrote the popular 297:. New York: St. Martin’s Press. pp. 62–63. 8: 294:The Complete Guide to Role-Playing Games 152:The Complete Guide to Role-Playing Games 194: 129:, a mass market paperback published by 325:Role-playing games introduced in 1988 7: 229: 227: 225: 223: 133:in 1988 that featured cover art by 320:Role-playing games based on novels 16:Tabletop fantasy role-playing game 14: 241:. Prometheus Books. p. 200. 1: 262:Jared (February 15, 2012). 207:Guide du Rôliste Galactique 59:that is set in Thimhallen. 341: 315:Fantasy role-playing games 209:(in French). 2009-05-08 203:"Darksword Adventures" 45:that was published by 29: 24: 137:and interior art by 127:Darksword Adventures 68:Darksword Adventures 34:Darksword Adventures 139:Stephen D. Sullivan 117:Publication history 30: 149:In his 1990 book 103:player characters 57:role-playing game 332: 299: 298: 285: 279: 278: 276: 274: 259: 253: 252: 235:Schick, Lawrence 231: 218: 217: 215: 214: 199: 340: 339: 335: 334: 333: 331: 330: 329: 305: 304: 303: 302: 287: 286: 282: 272: 270: 261: 260: 256: 249: 233: 232: 221: 212: 210: 201: 200: 196: 191: 147: 119: 65: 17: 12: 11: 5: 338: 336: 328: 327: 322: 317: 307: 306: 301: 300: 280: 254: 247: 219: 193: 192: 190: 187: 155:, game critic 146: 143: 131:Bantam/Spectra 118: 115: 107: 106: 99: 96: 89: 64: 61: 47:Bantam/Spectra 15: 13: 10: 9: 6: 4: 3: 2: 337: 326: 323: 321: 318: 316: 313: 312: 310: 296: 295: 290: 284: 281: 269: 265: 258: 255: 250: 248:0-87975-653-5 244: 240: 236: 230: 228: 226: 224: 220: 208: 204: 198: 195: 188: 186: 184: 179: 175: 170: 169: 164: 163: 158: 154: 153: 144: 142: 140: 136: 132: 128: 124: 116: 114: 110: 104: 100: 97: 94: 90: 87: 86: 85: 83: 82: 77: 76:Tracy Hickman 73: 72:Margaret Weis 69: 62: 60: 58: 54: 53: 48: 44: 43:Tracy Hickman 40: 39:Margaret Weis 37:is a book by 36: 35: 28: 25:Cover art by 23: 19: 292: 283: 271:. Retrieved 267: 257: 238: 211:. Retrieved 206: 197: 185:universe." 182: 177: 176:per hour; a 173: 166: 160: 150: 148: 135:Larry Elmore 126: 122: 120: 111: 108: 92: 79: 67: 66: 50: 33: 32: 31: 27:Larry Elmore 18: 268:Pornokitsch 63:Description 309:Categories 289:Swan, Rick 213:2023-10-16 189:References 105:will have. 273:20 August 183:Darksword 172:given in 168:RuneQuest 157:Rick Swan 145:Reception 123:Darksword 93:Darksword 81:Darksword 52:Darksword 291:(1990). 237:(1991). 162:AD&D 95:trilogy. 245:  275:2020 243:ISBN 178:mila 174:mila 74:and 41:and 165:or 78:'s 311:: 266:. 222:^ 205:. 141:. 277:. 251:. 216:.

Index


Larry Elmore
Margaret Weis
Tracy Hickman
Bantam/Spectra
Darksword
role-playing game
Margaret Weis
Tracy Hickman
Darksword
player characters
Bantam/Spectra
Larry Elmore
Stephen D. Sullivan
The Complete Guide to Role-Playing Games
Rick Swan
AD&D
RuneQuest
"Darksword Adventures"




Schick, Lawrence
ISBN
0-87975-653-5
"Underground Reading: Darksword Adventures by Margaret Weis and Tracy Hickman"
Swan, Rick
The Complete Guide to Role-Playing Games
Categories

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