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apart, the player must organize a handful of allies, work on fortifying the school into a livable long-term shelter, scouting for food and supplies, making uncertain alliances with others, and attempting to hold together a group as humanity teeters on the brink of extinction. And although the undead lurk as an ever present environmental threat, the biggest obstacle to the player are other humans with the same goal: survival at any cost.
314:
There are both melee and ranged weapons: any character can use any weapon, but their skill with it will depend on the applicable stats and skills for each (Melee - Strength stat and Melee skill; Ranged - Perception stat and Ranged skill). Melee weapons often have multiple different attacks, which can
281:
The maximum level for character development is capped at 20 - by this point, the character will also have reached 170 attribute points. Players may also choose to do certain quests to gain another 30 attribute points, making the maximum points available 200. Experience can still be gained and is used
354:
is centered in the fictional town of
Splendid, and the gameplay area covers a significant amount of the center of the state - this ranges from Abilene (north), San Angelo (west), and Austin (southeast). The game begins sometime in the modern day, in the spring, and lasts over a period of about four
298:
The player character can select up to three other characters to accompany in the field: early builds of the game experimented with AI-controlled allies, but the end product had fully controllable ally characters. The game also features perma-death, meaning that if one of your allies is killed, they
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is fully turn-based, utilizing an Action Point system that draws from a character's
Agility stat, and relies on character initiative to determine turn order. It also employs a "Line of Sight" scenario - if no allies or enemies can see each other, they do not appear on the map. Once one is sighted,
268:
Character
Creation consists of two stages. Initially, the player chooses their character's gender, 3D appearance, portrait (either from a pre-generated list, uploading an image, or using the custom portrait generator), and name. After this, the player has a choice of either selecting an archetype
322:
is the Noise Meter, which sits on the upper left of the screen and measures how much of a racket is being made. Undead and humans alike are attracted to noise, and raising the Noise Meter too high will result in undead spawning on the edges of the map, and moving towards the source of the sound.
358:
Set at the beginning of the undead apocalypse, the player is involved in a plane crash over central Texas near the fictional town of
Splendid, and are saved by a small group of survivors that have taken refuge at the local public school and made it their Shelter. As society is beginning to fall
255:
splits its time between scavenging - where the player explores the environment for food, fuel, luxury items, medical supplies, and antibiotics - and base management back at the
Shelter - assigning jobs, building upgrades, creating items, and interacting with fellow survivors. Standard action in
305:
features combat against both the undead and other factions of human enemies. While undead only come in two forms - walkers and crawlers - they move at a uniform rate, and are not very dangerous in small numbers. Both allies and enemies can be infected if they are pulled down by the undead and
277:
Players are able to advance their skills and stats not by killing creatures, but by completing various goals, such as investigating areas, collecting a certain amount of food, resolving a conflict, and so on. Ally characters gain 1 skill point for each day they're at the
Shelter, which are
338:
update included a significant amount of updates and improvements, including a full combat rebalance, improved animations, better AI, new areas, new gameplay modes, and stability and pathfinding improvements. The free demo of the game was later updated with the
315:
do variant damage based on a character's angle of attack, and whether or not the target is human or undead. Ranged weapons often lack the multiple different attacks of melee, but some can get modifications that improve their utility in combat.
278:
automatically distributed based on their preset character personalities. While the player is unable to distribute their points, for some allies, they are able to influence the development of some ally characters based upon their actions.
29:
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update.) Human enemies are far more dangerous, falling into a variety of factions from frightened looters to biker gangs to rogue military - each with their own varying stat and skill levels, weapons, and items.
662:
This isn't just Dead State anymore - this is Dead State: Reanimated! DS:R isn't just an update - it's our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our
418:, seeking $ 150,000 to fund the development of the game. The campaign ended one month later on July 5, having collected $ 332,635; 221% of the original goal. The game was first shown at the Indie Megabooth for
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323:
Players eventually discover items to allow them to manipulate noise, such as firecrackers and noisemakers, and can utilize them to lure enemies towards one another or away from a lootable area.
306:
attacked while their health is low, and when killed, infected characters will reanimated as zombies themselves. (Players cannot be infected unless they choose the "Player
Infection" mode in the
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Seeing the first footage of Dead State's zombie-smashing, looter-blasting turn-based combat might be the main draw of the video below, but it's the details that really captured my attention.
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DS:R isn't just an update - it's our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community!
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with a playable demo showing, and showed there again the following year. On
February 14, 2014, DoubleBear Productions launched an early access demo of
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As the speculators have correctly guessed, yes, DoubleBear's first game is indeed a Zombie RPG, which we have fondly referred to as a ZRPG internally.
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were an influence on the game design, as he intended to "work it into a broader examination of how humans deal with a crisis beyond their control."
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388:, although it was later upgraded to Torque 3D. The game initially carried the working title of "ZRPG", but was updated with the formal title of
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stated that the game was intended to be very dynamic, with each playthrough forming a unique experience. Mitsoda's own experiences living in
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they appear - but combat does not initiate until the enemy either detects the player or an ally, or the player manually initiates combat.
1484:
438:
entered active beta on Steam on August 27, 2014, and has had consistent patches and updates since the Early Access release in
February.
434:’s gameplay as an opportunity for the player to prepare their strategy and allow the early access players to test and polish the game.
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writer Evan Lahti's 2014 Personal Pick. The game has had multiple updates since its release, the largest of those being the
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scenario. Players are tasked with leading a group of survivors living in a shelter in the fictional town of
Splendid,
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release. As with that and all other patches and updates, they have been released for free to the owners of the game.
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The biggest change that we have recently made is the following – you can now control your whole party in combat.
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stay dead, and there is no way to revive them. However, if the player character is killed, the game is over.
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also penned a postmortem of the game on Gamasutra, and the team spoke about it on a panel at PAX Dev 2015.
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continued to work on the title and in May 2015 released an "enhanced edition" which changed the name to
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471:, Iron Tower Studios assisted with creating a Russian language translation of the game.
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began development in Summer 2009 as a collaboration between the newly formed
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that fits a certain play style, or distributing character points manually.
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I particularly like the way melee weapons have different utility attacks.
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1042:"Dead State: Reanimated is on Steam and free to owners of the original"
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is in real-time, switching into turn-based mode when combat initiates.
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1148:"Postmortem: DoubleBear's Dead State - Controlling scope in an RPG"
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to learn more skills or buy consumable items throughout the game.
223:
523:"Steam Community :: Group Announcements :: Dead State"
1224:
1068:"Reanimated: Dead State Hefty Overhaul Patch Released"
410:
On June 5, 2012, DoubleBear started a campaign on the
230:was released in December 2014 after having been in
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1173:"Shambling Into the Light: Dead State Postmortem"
908:"Dead State Early Access on Steam – First looks"
1495:Video games with gender-selectable protagonists
754:"Obsidian Veterans to Make Zombie RPG: "ZRPG""
1236:
1119:"Dead State Russian translation: it's ready!"
937:"Big Halloween News: We Have A Release Date!"
392:when it was formally announced a year later.
8:
374:and Iron Tower Studio, with writer/designer
576:"Know Your Roll: Dead State's Combat Video"
1490:Video games developed in the United States
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1229:
1221:
430:was an early preview of the first week of
27:
18:
497:"A Blood Red State: Dead State Revealed"
484:
452:on December 4, 2014, and was picked as
378:as the project lead. The game utilized
1015:"Wot I Think - Dead State: Reanimated"
833:"Dead State: The Zombie Survival RPG"
7:
549:"Just Survive: Dead State Interview"
603:"Greenlight Success and Other News"
334:Released on May 13, 2015, the free
943:. Steam Community. 31 October 2014
800:"Designing a "Serious" Zombie RPG"
318:A key factor within the combat in
14:
1480:Tactical role-playing video games
989:"2014 Personal Pick - Dead State"
860:. Indie MEGABOOTH. Archived from
654:"Dead State: Reanimated is here!"
1500:Video games scored by Lena Raine
987:Lahti, Evan (29 December 2014).
914:. Apocalypsezone. Archived from
623:Lahti, Evan (17 December 2014).
428:Dead State: The First Seven Days
1305:Wildlife Tycoon: Venture Africa
1066:O'Connor, Alice (14 May 2015).
963:"Dead State sets a launch date"
961:Chalk, Andy (31 October 2014).
527:Dead State: Reanimated is here!
467:patch was the final update for
218:and Iron Tower Studio set in a
1450:Kickstarter-funded video games
858:"Dead State - Indie MEGABOOTH"
574:Smith, Adam (March 18, 2013).
1:
1530:DoubleBear Productions games
1460:Post-apocalyptic video games
1040:Chalk, Andy (13 May 2015).
773:Brother None (2010-09-16).
547:Smith, Adam (6 June 2012).
234:since spring of that year.
1546:
1485:Torque (game engine) games
1094:"Dead State 2? Expansion?"
1013:Meer, Alec (19 May 2015).
709:Corgipede (May 26, 2015).
652:Corgipede (May 13, 2015).
1520:Video games about zombies
1470:Single-player video games
1345:Dance Praise 2: The ReMix
1259:
1175:. PAX Dev. Archived from
711:"Dead State demo updated"
680:"Dead State's Free Demo!"
26:
1525:Early access video games
1505:Video games set in Texas
1465:Role-playing video games
1252:Torque video game engine
1455:Crowdfunded video games
1377:Penny Arcade Adventures
798:Keane Ng (2009-08-11).
212:role-playing video game
1475:Steam Greenlight games
829:DoubleBear Productions
775:"Dead State Interview"
735:. Iron Tower Studios.
676:DoubleBear Productions
531:DoubleBear Productions
372:DoubleBear Productions
241:Dead State: Reanimated
236:DoubleBear Productions
216:DoubleBear Productions
58:DoubleBear Productions
45:DoubleBear Productions
1321:Ultimate Duck Hunting
273:Character advancement
1409:The Age of Decadence
1125:. Iron Tower Studios
690:on December 19, 2015
381:The Age of Decadence
1123:irontowerstudio.com
864:on October 22, 2013
625:"Dead State Review"
1515:Windows-only games
1146:(March 11, 2015).
1098:steamcommunity.com
1073:Rock Paper Shotgun
1020:Rock Paper Shotgun
941:steamcommunity.com
912:Apocalypsezone.com
887:indiemegabooth.com
759:Rock Paper Shotgun
752:(August 7, 2009).
731:(August 6, 2009).
601:(April 19, 2013).
581:Rock Paper Shotgun
554:Rock Paper Shotgun
502:Rock Paper Shotgun
264:Character creation
1427:
1426:
1273:Marble Blast Gold
889:. Indie MegaBooth
343:content as well.
220:zombie apocalypse
200:
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48:Iron Tower Studio
1537:
1440:2014 video games
1297:Minions of Mirth
1281:Quest for Saddam
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1203:Official website
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883:"PAX Prime 2014"
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806:. Archived from
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686:. Archived from
678:(May 13, 2015).
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533:. May 13, 2015.
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444:was released on
405:Hurricane Andrew
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162:December 4, 2014
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1179:on 2015-12-10
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1152:gamasutra.com
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1144:Brian Mitsoda
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839:. Kickstarter
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90:Programmer(s)
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83:Annie Mitsoda
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1417:BeamNG.drive
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181:Role-playing
170:May 13, 2015
165:
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1445:Indie games
1216:Kickstarter
1154:. Gamasutra
993:pcgamer.com
967:pcgamer.com
779:GameBanshee
694:December 9,
629:pcgamer.com
607:Kickstarter
416:Kickstarter
386:game engine
363:Development
148:Platform(s)
124:Composer(s)
106:Oscar Velzi
74:Designer(s)
64:Producer(s)
1434:Categories
1401:Dead State
1393:Hinterland
1353:Dreamlords
1289:RocketBowl
1211:Dead State
1183:2015-12-08
1158:2015-12-08
1129:2015-12-08
1104:2015-12-08
1079:2015-12-08
1052:2015-12-08
1048:. PC Gamer
1026:2015-12-08
999:2015-12-08
995:. PC Gamer
973:2014-10-31
969:. PC Gamer
947:2014-10-31
922:2014-02-20
893:2015-12-08
868:2014-06-13
843:2015-12-08
814:2010-12-13
784:2010-12-13
663:community!
635:2015-12-08
631:. PC Gamer
560:2015-12-08
508:2010-12-13
479:References
469:Dead State
465:Reanimated
458:Reanimated
442:Dead State
436:Dead State
432:Dead State
426:on Steam.
424:Dead State
390:Dead State
368:Dead State
352:Dead State
341:Reanimated
336:Reanimated
328:Reanimated
320:Dead State
308:Reanimated
303:Dead State
292:Dead State
290:Combat in
258:Dead State
253:Dead State
228:Dead State
204:Dead State
166:Reanimated
129:Lena Raine
22:Dead State
1385:Protöthea
1337:Blockland
395:Designer
141:Torque 3D
112:Writer(s)
102:Artist(s)
1369:BoneTown
1265:Tribes 2
454:PC Gamer
355:months.
248:Gameplay
176:Genre(s)
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450:GOG.com
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191:Mode(s)
159:Release
153:Windows
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715:Steam
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