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Deadly Towers

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338:). Alan Weiss, the Nintendo Producer at Broderbund, managed all product development and worked with Lenar to translate the text of the game. Weiss kept the name, Prince Myer, to try to make faithful conversions and not "Americanize" it. The name, "Deadly Towers", came from Ed Bernstein of Broderbund. In response to the difficulty level of the game, Weiss said that they did not find it difficult to play when testing it, and that they wanted a more challenging game compared to other published titles. 633:. The new CRPGs had some of the trappings of regular CRPGs. The character could get stronger over time and gain extras which were not merely a result of a short-term "Power-Up". There were specific items that could be acquired which boosted fighting or defense on a permanent basis. Primitive stores were introduced with the concept that a player could buy something to aid him on his journey. 247:
called Khan rises from the lake and coalesces into the form of a man. Khan doesn't identify himself, but he greets Prince Myer by name, and informs him that Rubas, the "Devil of Darkness", is preparing to overtake Willner Kingdom by using seven magic bells capable of summoning an army of monsters. To
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was the work of Japanese video game developers Lenar and Tamtex, the latter being owned by the same company as Irem. Lenar is credited both in the title screen and the end of the game, while Tamtex is mentioned only in the ending credits. The development team consisted of staff from both companies.
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To reach the main palace from the start of the game, the player must traverse an area containing 10 hidden dungeons. The first dungeon maze has 167 screens, and the tenth has 235. The entrances to the labyrinths are invisible and a specific room must be found to exit each dungeon. The dungeons also
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was the best-selling title among Broderbund's four initial NES games and as a result it enjoyed a longer production cycle from the publisher than its contemporaries. While the game was not the subject of much press in its time and was commercially successful, it has received negative reviews in
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The game begins outside Rubas's palace, a labyrinth filled with monsters. The player's objective is to kill Rubas. In order to do this, Prince Myer must first defeat the boss in each of the seven bell towers, collect the seven bells, and burn the bells in the sacred flame. Burning the bell also
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Hidden throughout the towers are invisible portals to a secret areas called the Parallel Zones which resemble the towers, but are an alternate version, as well as Secret Rooms, in both of which the player can find equipment superior to that available in the shops.
265: 32: 301:. The game's objective is to defeat the boss in each tower, collect the bell from each and destroy the bell collected (which destroys the tower as well) in the sacred flame in order to open the way to fight the final battle with Rubas. 620:
on the NES. These differed considerably from the "action adventure" games that had drawn quite a following on the machines beforehand. Action adventures were basically arcade games done in a fantasy setting such as
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Broderbund's relationship with Lenar was facilitated by Scott (Kenji) Tsumura, who worked for Irem and eventually worked for Broderbund to form the Kyodai Software division (and also later co-founded
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used in RPGs. At the outset of the game, Prince Myer is comparatively weak: he can throw only one sword at a time, and some enemies take eight or more hits to defeat.
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is "the most frustrating game on the NES" and "the most frustrating game of all time". Even so, he also said that the game should be distributed through Nintendo's
290:; in bell towers, it scrolls vertically. Prince Myer can walk in eight directions, and he attacks by throwing a sword. The player earns coins (a currency called 827: 438:, writing in 2001 for his comedy website Seanbaby.com, dismissed it as the worst Nintendo game of all time. In 2007, J. C. Fletcher of the video game blog 847: 297:
The main palace contains one long, horizontally scrolling room with the sacred flame and the entrances to 7 bell towers. At the top of each tower is a
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ensure peace, Khan says, Prince Myer must travel to the northern mountain to burn the seven bells in the sacred flame, burn down the seven
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Adams, Roe R. (November 1990), "Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines",
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destroys the tower. When Prince Myer burns all seven bells, a door opens that leads to the final battle with Rubas.
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ceremony, Prince Myer sits at a lakeside to ponder the future of his kingdom. Suddenly, a shadowy
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at the top which illuminated when turned on. The game's English-language title was intended to be
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Katz, Arnie; Kunkel, Bill; Worley, Joyce (August 1988), "Video Gaming World",
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as a new kind of role-playing game that differed from both the console
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On Lenar's side, the game was co-designed by a former employee from
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in Rubas's magic palace and, ultimately, defeat Rubas himself.
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Designed by the same crew that produced the best-selling
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While America has been concentrating on yet another
325:(Junichi Mizutari), where he worked on the similar 163: 151: 122: 110: 100: 88: 53: 41: 24: 692:. Vol. 7, no. 3. June 1988. p. 11. 359:by a few months) were among the first Japanese 419:mechanic, which blurred the line between the 305:contain shops where items can be purchased. 8: 681:"Torrents of titles from Nintendo licensees" 510:"The Worst Nintendo Game #1 - Deadly Towers" 500: 498: 496: 268:Prince Myer stands outside Rubas's palace. 30: 21: 833:Nintendo Entertainment System-only games 475:Famicom Flashback: Let There Be Light!" 461: 423:used in action-adventure games and the 729:"Virtually Overlooked: Deadly Towers" 532:"Virtually Overlooked: Deadly Towers" 184:co-developed by Lenar and Tamtex for 7: 645:DeMario, Andrew (January 19, 2008). 828:Nintendo Entertainment System games 469:Ciprian, Jason (4 September 2009). 727:Fletcher, J. C. (August 2, 2007). 530:Fletcher, J. C. (August 2, 2007). 363:to be published in North America. 14: 848:Video games with oblique graphics 760:Deadly Towers Instruction Manual 808:Action role-playing video games 598:, no. 76, pp. 83–84, 272:Rubas's palace is presented in 843:Video games developed in Japan 477:. MTV Networks. Archived from 1: 393:(such as those in the series 190:Nintendo Entertainment System 117:Nintendo Entertainment System 355:(whose NES release preceded 188:as a software title for the 784:VC&G Exclusive: Secret 709:, no. 50, p. 44, 391:computer role-playing games 864: 838:Single-player video games 434:retrospective critiques. 361:action role-playing games 280:is comparable to that of 29: 569:. Kotaku. Archived from 182:action role-playing game 36:North American cover art 631:Wizards & Warriors 375:action-adventure games 269: 706:Computer Gaming World 595:Computer Gaming World 366:Computer Gaming World 267: 689:Computer Entertainer 342:Legacy and reception 818:Fantasy video games 741:on October 14, 2013 328:The Tower of Druaga 283:The Legend of Zelda 274:oblique perspective 158:Action role-playing 565:(8 January 2014). 417:permanent power-up 278:nonlinear gameplay 270: 237:On the eve of his 106:Yoshinobu Kasukawa 661:on March 29, 2017 610:Might & Magic 573:on 9 January 2014 481:on March 30, 2010 425:experience levels 173: 172: 135:December 15, 1986 94:Junichi Mizutari 855: 813:Broderbund games 803:1986 video games 751: 750: 748: 746: 737:. Archived from 724: 718: 717: 700: 694: 693: 685: 677: 671: 670: 668: 666: 657:. 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Nagasu 602:Wizardry 537:Engadget 508:(2001). 396:Wizardry 260:Gameplay 153:Genre(s) 745:May 13, 734:Joystiq 515:7 March 485:7 March 441:Joystiq 415:used a 164:Mode(s) 123:Release 655:RPGFan 629:, and 627:Trojan 606:Ultima 405:, and 402:Ultima 386:Trojan 292:ludder 276:. The 180:is an 49:Tamtex 47:Lenar 684:(PDF) 614:Rygar 608:, or 352:Rygar 323:Namco 226:Sqoon 207:mashō 202:Mashō 747:2013 667:2017 616:and 579:2014 549:2017 517:2011 487:2011 383:and 349:and 299:boss 244:kami 233:Plot 223:and 186:Irem 69:Irem 777:at 411:). 336:NST 211:LED 799:: 731:. 686:. 653:. 625:, 604:, 540:. 534:. 495:^ 399:, 331:. 229:. 140:NA 131:JP 75:NA 64:JP 749:. 715:. 669:. 651:" 647:" 581:. 551:. 519:. 489:. 471:" 142:: 133:: 77:: 66::

Index


Developer(s)
Publisher(s)
JP
Irem
NA
Broderbund
Designer(s)
Composer(s)
Platform(s)
Nintendo Entertainment System
JP
NA
Genre(s)
Action role-playing
Single-player
action role-playing game
Irem
Nintendo Entertainment System
LED
Spelunker
Sqoon
coronation
kami
bell towers

oblique perspective
nonlinear gameplay
The Legend of Zelda
scrolls sideways

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