396:
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383:. There are six caves total. While using the same game and scenery elements, the NES and MSX levels (which are shared with the Wii and 3DS versions) are far smaller than the Atari/C64 levels. The Arcade version uses additional game elements (such as shooting and scuba diving) and has an original level design, and the same is true for
468:. Three former programmers from this company – Tim Martin, Robert Barber, and Cash Foley – subsequently formed MicroGraphicImage. Martin had been previously worked on games for the Atari 2600 and Foley developed for the Atari 8-bit family. When Games by Apollo went into insolvency, Martin and Barber developed a game entitled
534:
Although MicroGraphicImage was able to maintain a steady stream of contract work, the company was not profitable due to the overheads of financial business focus going into publishing. The game recession that started in the winter of 1982 deteriorated, and it was very difficult to find distributors
485:
Martin and Barber's expertise was with the Atari 2600, and they were dissatisfied with the money being made through contract game development. Their strategy was to utilize the contract programming to leverage the funding of a software publishing company. Cash Foley joined as a technical specialist
351:
haunting the cave, randomly appearing to take the player to the shadow world. The player character can send a blast of air to push the ghost away, but this renders the player's character immobile for a few seconds, thus vulnerable to other dangers and further depleting their air supply. Objects to
526:
was Martin's original idea and he programmed the game logic, the game was issued with his name as the lead game developer, with the intention to alternate this role for subsequent games, but the short lifespan of the company meant that this did not happen. In 1984, they turned publication over to
32:
329:
521:
game design for some time, but it went beyond the specifications for the Atari 2600. Martin was responsible for game logic, Foley developed the graphic engine and game level editor, and Barber was the graphic designer and level editor. As
371:. Although the levels connect seamlessly to each other, forming one large map, the game clearly signals a level change at certain points by showing the name of the next level and giving the player a bonus, consisting of an
535:
to take games, especially from small publishers. Eventually, MicroGraphicImage ran out of money and ceased operations. Martin continued working with
Broderbund on a business level and was able recover all debt through
691:. It received the PlayStation Store best sales award in 2009 from Sony Computer Entertainment of Japan. The game is a remake of the NES port, with high definition graphics and 10 large caves with 10 levels in each.
414:
405:
464:, creating a glut of cheap games. In the pre-Christmas market of 1983, Games by Apollo became insolvent, with several games still in development for a number of platforms, including the
336:
The player must walk and jump through increasingly challenging parts of the cave, all while working with a finite supply of fresh air, which can be replenished at various points.
448:
as title music. All other versions of the game, including the Atari re-release feature a different title theme. The NES and MSX versions have additional music during gameplay.
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starting at the cave's entrance at the top, and the objective is to get to the treasure at the bottom.
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in Japan on August 28, 2007, and in 2008 for North
America on March 17, and Europe on September 5 on
647:
on their
February 15, 1986 issue as being the fourth most-successful table arcade unit of the month.
474:, based on the film. The contract funded the founding of MicroGraphicImage. The game was released by
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663:. It was released in 2013 in Japan on April 27, and in North America and Europe on June 6 for the
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The game was met with positive reviews. Bryan Welch reviewed the original Atari-8 bit version of
475:
88:
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in Japan on
December 19, 2012, and in 2013 for North America on June 27, and Europe on July 18.
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in April 2017. It was later released as a download worldwide and physically only in Japan, as
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1152:"Intellivision® Reveals Initial Details For The Upcoming Amico™ Home Video Game Console!"
31:
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364:. Precise positioning and jumping are key factors in successfully completing the game.
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publishing company called
Inovatronics. Eventually, Martin was a co-founder of the
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502:. In early 1983, MicroGraphicImage developed games under contract for Broderbund,
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in 1986 said that the
Commodore 64 version's "graphics are amazingly intricate".
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1072:"Square Enix's PlayStation 4 Exclusive Is Minna de Spelunker Z - Siliconera"
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1188:
1098:"A New Spelunker Game Is Headed To Nintendo Switch In Japan In Spring 2017"
1125:"Spelunker Party! is Digging Its Way to the Switch eShop on 19th October"
1001:
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353:
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to players who like arcade-type games and are looking for a challenge.
540:
908:
Stone, David (February 1985). "Spelunker and Realm of
Impossibility".
739:
series resulted to an unlockable minigame mode called "Neplunker" for
263:
developed by
Timothy G. Martin of MicroGraphic Image. It is set in a
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310:, and a different sequel for the NES on September 18, 1987 called
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971:"Wii-kly Update: Two New Classic Games Added to Wii Shop Channel"
949:"Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)".
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with Atari and Apple computer programming. At the
January 1983
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An updated version of the game was announced in 2018 for the
550:
Martin and Foley continued to work together, including at an
394:
460:, one of the companies that had overproduced games for the
844:"The notso Spectacular Rise and Fall of MicroGraphicImage"
816:
Reprint of review from Atari
Interface, Vol. 4, June 1992
306:
in 1986. A sequel was released in arcades in 1986 called
925:"Think Fast! Action-Strategy Games for the Commodore 64"
589:
973:. Nintendo of America. March 17, 2008. Archived from
456:
MicroGraphicImage was founded by former employees of
438:
of the original Atari version features an excerpt of
286:
in 1984, with European publishing rights licensed to
242:
230:
115:
87:
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61:
41:
24:
274:Originally released by MicroGraphic Image for the
302:and September 1987 in North America, and on the
630:"a thoroughly enjoyable game ... a class act".
674:Sony Computer Entertainment of Japan released
527:Broderbund and made a version of the game for
1224:
8:
803:"The Giant List of Classic Game Programmers"
827:As found by comparing YouTube playthroughs.
1353:Video games developed in the United States
1231:
1217:
1209:
517:Martin and Barber had been developing the
30:
21:
36:Cover of the original Atari 8-bit version
923:Kunkel, Bill; Katz, Arnie (April 1986).
1123:Whitehead, Thomas (26 September 2017).
782:
127:
837:
835:
833:
667:. The game was made available for the
424:
790:https://www.famitsu.com/games/t/3000/
494:, they developed a relationship with
7:
278:in 1983, the game was ported to the
1338:Nintendo Entertainment System games
561:. As of 2007, Foley was working at
406:Original music theme (Atari 8-bit)
14:
729:In 2016, a collaboration between
698:released the free-to-play sequel
154:
576:
531:, very similar to the original.
425:Problems playing this file? See
410:
1363:Virtual Console games for Wii U
1269:Spelunker II: Yūsha e no Chōsen
868:Stilphen, Scott (1982-07-23).
716:was released in Japan for the
313:Spelunker II: Yūja e no Chōsen
1:
959:15 February 1986. p. 21.
955:(in Japanese). No. 278.
726:on October 19 the same year.
655:The game was re-released for
643:listed the arcade version of
616:Buyers Guide and recommended
367:The cave is divided into six
296:Nintendo Entertainment System
870:"DP Interviews ... Ed Salvo"
669:Nintendo 3DS Virtual Console
339:The cave's hazards include
1384:
1318:Atari 8-bit computer games
742:Megadimension Neptunia VII
352:collect include sticks of
1368:Single-player video games
1247:
1050:"Spelunker Coming To PS3"
498:, one of the founders of
488:Consumer Electronics Show
445:Pictures at an Exhibition
29:
480:video game crash of 1983
375:and a varying number of
308:Spelunker II: 23 no Kagi
298:on December 7, 1985 in
1348:Spelunker (video game)
712:. A new game based on
399:
333:
1358:Virtual Console games
1205:, Atari 8-bit version
957:Amusement Press, Inc.
910:Computer Gaming World
665:Wii U Virtual Console
623:Computer Gaming World
466:Atari 8-bit computers
398:
347:on the player; and a
331:
290:. It was released on
276:Atari 8-bit computers
897:: 74. December 1984.
343:, which drop deadly
332:Commodore 64 version
1158:. October 22, 2018.
750:Intellivision Amico
686:PlayStation Network
510:, while developing
320:and in Japan only.
282:and re-released by
259:is a 1983 platform
1323:Commodore 64 games
1308:Arcade video games
1104:. January 13, 2017
891:"Spelunker Review"
588:. You can help by
476:Wizard Video Games
400:
334:
130:Atari 8-bit family
67:MicroGraphic Image
47:MicroGraphic Image
1285:
1284:
1078:. 31 January 2015
977:on March 21, 2008
606:
605:
556:Internet provider
482:and sold poorly.
440:Modest Mussorgsky
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252:
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1313:Ariolasoft games
1303:Broderbund games
1298:1983 video games
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1026:. Archived from
1024:"IREM Home Page"
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931:. pp. 41–45
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846:. Archived from
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723:Spelunker Party!
710:PlayStation Vita
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294:in 1985, on the
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872:. Digital Press
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718:Nintendo Switch
714:Spelunker World
701:Spelunker World
657:Virtual Console
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626:of 1985 called
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586:needs expansion
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508:CBS Electronics
504:Parker Brothers
458:Games by Apollo
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1177:at Atari Mania
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1167:External links
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1052:. October 2008
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912:. p. 33.
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850:on 2008-05-02
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584:This section
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563:Perot Systems
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49:Tamtex &
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1260:Spelunker HD
1258:
1252:
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1239:
1200:
1189:
1181:
1173:
1155:
1146:
1136:26 September
1134:. Retrieved
1128:
1118:
1106:. Retrieved
1101:
1092:
1082:February 14,
1080:. Retrieved
1075:
1066:
1056:February 14,
1054:. Retrieved
1044:
1034:February 14,
1032:. Retrieved
1028:the original
1018:
1006:. Retrieved
1000:
991:
979:. Retrieved
975:the original
965:
952:Game Machine
950:
944:
933:. Retrieved
928:
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909:
903:
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885:
874:. Retrieved
863:
852:. Retrieved
848:the original
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677:Spelunker HD
675:
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654:
644:
641:Game Machine
640:
638:
631:
627:
621:
617:
609:
607:
597:October 2017
594:
590:adding to it
585:
549:
544:
543:versions of
533:
529:Commodore 64
523:
518:
516:
511:
496:Gary Carlson
484:
469:
455:
443:
433:
386:Spelunker HD
384:
366:
338:
335:
311:
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280:Commodore 64
273:
255:
254:
253:
208:
192:
163:
148:Commodore 64
147:
129:
98:Commodore 64
63:Publisher(s)
43:Developer(s)
1343:Platformers
1185:at Lemon 64
1156:PR Newswire
1108:January 24,
997:"Spelunker"
696:Square Enix
478:during the
452:Development
267:, with the
94:Atari 8-bit
89:Platform(s)
79:Designer(s)
1328:Irem games
1292:Categories
1102:Siliconera
1076:Siliconera
935:2024-09-04
876:2015-07-16
854:2008-01-17
777:References
639:In Japan,
500:Broderbund
462:Atari 2600
427:media help
381:difficulty
373:extra life
316:, both by
288:Ariolasoft
284:Broderbund
261:video game
83:Tim Martin
70:Broderbund
1333:MSX games
1253:Spelunker
1240:Spelunker
1201:Spelunker
1195:MobyGames
1190:Spelunker
1182:Spelunker
1174:Spelunker
981:March 17,
731:Spelunker
694:In 2015,
645:Spelunker
628:Spelunker
618:Spelunker
612:for 1984
610:Spelunker
569:Reception
545:Spelunker
524:Spelunker
519:Spelunker
512:Spelunker
492:Las Vegas
471:Halloween
256:Spelunker
25:Spelunker
1002:GameSpot
763:Spelunky
756:See also
736:Neptunia
733:and the
680:for the
354:dynamite
324:Gameplay
237:Platform
232:Genre(s)
53:(FC/NES)
1008:May 17,
684:on the
541:coin-op
243:Mode(s)
116:Release
1242:series
651:Legacy
506:, and
377:points
369:levels
360:, and
358:flares
292:arcade
269:player
193:Arcade
106:Arcade
929:Ahoy!
689:Store
633:Ahoy!
552:Amiga
349:ghost
345:guano
300:Japan
1138:2017
1110:2017
1084:2015
1058:2015
1036:2015
1010:2020
983:2008
708:and
704:for
539:and
434:The
362:keys
341:bats
318:Irem
265:cave
204:1985
159:1984
141:1983
123:1983
73:Irem
56:Irem
51:Tose
1203:map
1193:at
661:Wii
592:.
537:NES
490:in
442:'s
304:MSX
209:MSX
164:NES
110:MSX
102:NES
1294::
1154:.
1127:.
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1074:.
999:.
927:.
893:.
832:^
752:.
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565:.
547:.
389:.
356:,
216:JP
200:JP
184:NA
171:JP
155:WW
137:NA
108:,
104:,
100:,
96:,
1232:e
1225:t
1218:v
1140:.
1112:.
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