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Demon's Souls

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appreciation to the drivers before leaving the area, he wondered whether the last person in the line had made it to their destination, thinking that he would probably never meet those people again. Miyazaki wanted to emulate a sense of silent cooperation in the face of adversity. This gave birth to the Phantom systems, with the implementation of Black and Blue Phantoms designed to increase the variety of experience of players. The messaging system was intended to be nonintrusive, with Miyazaki comparing them to text messages. This system proved difficult for Miyazaki to explain to Sony, with him eventually comparing his messaging to the brevity of an email over a phone call so executives could understand it. The team wanted to avoid the formation of questing parties between players; the multiplayer was designed more to enhance the single-player content rather than be a separate mode. The Old Monk battle, which involved summoning another player as a Black Phantom during the boss battle, caused trouble due to the high number of bugs the team needed to sort out.
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black or white. Black tendency is triggered by actions such as killing NPCs and being antagonistic towards other players, in addition to dying repeatedly in a world. White tendency is born from helping others and being supportive to other players, and defeating bosses. World Tendency exists separately from Character Tendency; black tendency raises the difficulty by increasing enemy health while giving more valuable rewards, while white tendency allows more item drops and makes enemies weaker at the cost of rare items. World Tendency is also influenced by the overall Tendency of worlds on servers. At either end of the Tendency spectrum, exclusive events occur and new areas can be unlocked.
671:. This darker art style was partly influenced by their goals with the gameplay. The art style was also influenced by Western titles more than those from Japan. The Maiden in Black was put in at Kajii's request as he wanted a heroine as part of the narrative. As she would be seen in close-up and eyes were the weakest aspect of character models, the team designed her without eyes. Miyazaki had several more worlds in his early design, with the latest to be cut being a world called the Library and an outside area for the Nexus. The Tower of Latria and Valley of Defilement were built around the respective themes of man-made and natural evil. 523: 506:
slumber, saving what remained of Boletaria, while some survivors became long-lived Monumentals to warn future generations. In the game's present, Boletaria's ruler King Allant restored the Soul Arts, awakening the Old One and its demon army. Boletaria is now being consumed by demons, with those humans without souls turning into insane monsters. Players take the role of an adventurer entering the fog engulfing Boletaria. After being killed, the player wakes up in the Nexus and meets a benevolent demon called the Maiden in Black, as well as various other characters.
730:. While Sony was reluctant to license out a game for third-party publishing, it wanted the game to find a suitable niche and first-party publishing was no longer an option. The North American localization mainly addressed "grammar/inaccuracy issues" from the overseas version. Atlus was aware of the game's high difficulty, but was impressed by the game's quality and decided to take it on. Also due to the high difficulty, it planned for conservative sales figures. The game released in North America on October 6, coming in both standard and limited edition. 626:
during design document pitches to Sony, as he was worried they would insist on changes if they knew the full details. When creating the high difficulty, Miyazaki kept quiet about that aspect when talking with Sony, as he was sure they would insist upon the difficulty being lowered. He talked it over with Kajii, who agreed to keep that aspect quiet until release. Despite its reputation as a hard game, Miyazaki never intended the game to be hard, instead aiming for a challenging and rewarding experience for players. One scrapped idea was to introduce
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Active Gaming Media's James Mountain was the game's primary translator. He tried to translate and localize the dialogue as naturally as possible. While he never saw any art or video assets from the game, he interpreted the original text's tone to a "knights, dragons, demons-type action-oriented RPG". With this in mind, he included archaic words such as "thee" "thy" and "thou". His early draft used a lot of archaic dialogue, but upon a second look Mountain decided to rewrite parts of this as they felt lacking.
5352: 4686: 4412: 490:, players can invade another world as a Black Phantom to engage in combat with the host player. If the Black Phantom kills the host, they can be returned to their body in their own game, whereas if killed themselves, the host gains a portion of the Black Phantom's souls as well as the phantom losing an experience level. Some multiplayer elements are incorporated directly into gameplay events. 622:. After the first design documents were created, the game concept changed little during development. The final game did not come together in a playable form until very late in development, and even then there were network and framerate problems. The team were given a high amount of creative freedom, only possible due to what Kajii called "fortunate timing and release schedules". 5380: 5392: 1001: 402: 898: 893: 888: 883: 878: 510:
to be a demon imposter. After defeating the false King Allant, the Maiden in Black takes the player—now dubbed the "Slayer of Demons"—to the Old One. The Slayer of Demons faces the true King Allant, who has been transformed into a helpless blob-like demon, within the Old One's body. The Maiden in Black then arrives to put the Old One to sleep again.
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location, marked in the form of an Archstone. When not exploring a level, players reside in the Nexus, a realm that acts as a hub where players can exchange souls, store items and travel between regions. After completing the initial portion of the first region, players can choose to progress through any other of the newly available regions.
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role-playing game which was considered a failure within the company, Miyazaki decided that if he took over the project, he could take it in any direction he wanted. Since it was already flagging, it did not matter if his own efforts failed. Including this early work, production of the game took approximately three years.
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were slow in Japan, which combined with negative reactions from trade shows made the team fearful that the game would be a failure. However, positive word of mouth eventually allowed the game to sell over 100,000 copies, which the team considered a success. It sold 134,585 copies in Japan by December
700:(TGS) the following week. Reaction to the TGS demo was described by Kajii as "nothing short of a disaster" due to its unexpectedly challenging nature. Many people assumed the game's combat was still in development, with Kajii lamenting that the game was unsuited for a demo environment. Sony president 366:
demo were seen as negative, and the game's high difficulty prompted Sony to pass on publishing the game outside of Japan. While the game met with middling reception and sales in Japan, it became a commercial and critical success in the West. The game was praised for its difficult combat and addictive
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gave it 29 out of 40 (9/7/7/6), with an editor Paint Yamamoto scoring it a 9 and calling it "a game you learn how to play by losing – you'll face sudden death frequently. But! Keep playing... and you'll realize how deep it really is." However, another editor, Maria Kichiji, gave it a 6 and found the
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The fully orchestrated music was composed by Shunsuke Kida, who had worked on few video games but was famous for composing music for several Japanese television series. He was brought on board due to his skill at orchestral composition. The music was dark in tone, with many pieces for solo violin or
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The multiplayer mechanics were inspired by Miyazaki's experience of driving on a hillside after some heavy snow. When cars ahead stopped and started slipping back, they were deliberately bumped into and pushed up the hill by the cars behind them, thus allowing the traffic to flow. Unable to give his
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The Souls system was a frequent subject of discussion during development, with the current system being decided upon as there being no risk of loss for souls would rob the game of any accomplishment for players. The unconventional death mechanics forced Miyazaki to carefully phrase the Soul mechanic
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is probably one of the most statistically relevant games released in the gaming world as it helps answer an often asked question: how much would a high quality game sell if it was supported by no mass marketing, released by a little known publisher, and was a new intellectual property." As of 2011,
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In the United Kingdom, the game's special edition sold out very fast apart from "dribs and drabs". This was classed as a success by Namco Bandai Partners, particularly due to the long delay between the North American and European releases. While units sold did not reach hundreds of thousands at the
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Now bound to the Nexus until the Old One is returned to slumber, the player travels to five regions of Boletaria, killing the powerful demons controlling those areas and absorbing their souls to increase their power so they can face King Allant. However, the King Allant the player faces is revealed
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playing out their final moments, indicating how that person died and potentially helping the player avoid the same fate. Players can leave pre-written messages on the floor that can also help others such as forewarning safe or hostile positions, trap locations and tactics against enemies or bosses,
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encounter. Combat is reliant on timing for weapon strikes and blocks, with different weapon types opening up a variety of combat options and altering the player's movement speed. Most actions drain a stamina meter, with its management forming a core part of combat. By defeating an enemy, the player
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The game's voice acting was in English for all versions. Due to its Medieval European setting, the team decided against using American English actors, asking Sony to handle that aspect. Most of the actors were Scottish. The game was again localized from Japanese to English by Active Gaming Media.
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series. The game was co-produced by FromSoftware's Masanori Takeuchi and Sony's Takeshi Kajii. The concept of reviving a "lost breed of action game" was first proposed by Kajii. Due to the team lacking a coherent vision, the original project had run into difficulties. Hearing about a high fantasy
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Several mechanics in the game are covered by World and Character Tendency. Character Tendency impacts the entire game, while World Tendency only affects a particular region. Character Tendency is influenced by a character's behaviour; starting from neutral, the player can shift their Tendency to
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was able to take over the project and helped to turn the game into what it eventually became. The game's difficulty was intended to both evoke classic video games and provide a sense of challenge and accomplishment for players. This aspect proved demanding for Miyazaki, partly because of his fear
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Atlus had estimated the game's sales at 75,000 units, only preparing initial shipments of 15,000 units before positive word of mouth and critical acclaim caused sales to take off. In North America, the game was the eleventh best-selling title during its month of release, posting sales of 150,000
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and the loss of all unused souls. If the player manages to reach their bloodstain at the point where they were last killed, they regain their lost souls. However, if they are killed before then, the souls are lost permanently. Upon defeating a boss, the player can choose to re-spawn back to that
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explained their positive view on the difficulty by stating "if gaming’s ultimate appeal lies in the learning and mastering of new skills, then surely the medium’s keenest thrills are to be found in its hardest lessons", concluding "for those who flourish under Demon’s Souls’ strict examination,
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takes place in the kingdom of Boletaria. In ancient times, due to the misuse of magic known as the Soul Arts, Boletaria was attacked by a being called the Old One. The world was nearly consumed by the magical "Deep Fog" and the soul-eating demons it created. The Old One was eventually lulled to
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is set in Boletaria, a kingdom consumed by a dark being called the Old One, following its release through the use of forbidden Soul Arts. Players take on the role of a hero brought to Boletaria to kill its fallen king Allant and pacify the Old One. Gameplay has players navigating five different
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If the Slayer of Demons leaves the Old One, they are hailed as the hero of a restored, though damaged, Boletaria, becoming a new Monumental to support the world as the knowledge of Soul Arts is lost. If the Slayer of Demons kills the Maiden in Black, the Slayer becomes a new, powerful demon in
715:. Due to negative feedback from Sony staff and the Japanese press, Sony decided against localizing the game for Western markets, a decision Sony and Yoshida in particular later regretted. Sony did create an English text version of the game for the Asian market. This version was translated by 756:
were originally planned for shutdown in October 2011, two years after the game's release in the region. Atlus decided a month before to keep the servers running until May the following year. Later, after unspecified new developments, Atlus announced that it would keep the servers running
745:, signed an agreement deal with Sony Computer Entertainment to allow the former to distribute and publish the title in PAL territories. The European version came in standard and limited editions. The game was released across PAL territories, including Europe and Australia, on June 25. 596:. Miyazaki hoped to take gaming back to its basics, creating a challenging gameplay-based experience he felt was dying out in the gaming market of the time. He wanted to create a game which would recreate the dark fantasy and hardcore feel of classic RPG titles (such as the 2679: 59: 473:. When navigating levels, players briefly see the actions of other players as ghosts in the same area that may show hidden passages or switches. When a player dies, a bloodstain can be left in other players' game world that when activated can show a 651:. When creating the world, Miyazaki drew inspiration from European folklore and mythology, contrasting with the trend of Japanese action RPGs to use Japanese folklore. Direct influences included Arthurian and Germanic folklore, the fantasy movies 434:
to raise various statistics; and the game's currency for purchasing new weapons, armor and items. As the player invests, the number of souls required increases. Along with souls, players can retrieve items such as weaponry and ore for upgrading.
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said the game "nails the dark fantasy look" along with what they considered "music from actual instruments", although they mentioned certain issues with the physics engine being "jittery". Shortly after its North American release,
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echoed this view, saying that players who "can remember the good ol' days when games taught through the highly effective use of negative reinforcement and a heavy price for not playing it carefully should scoop this up instantly."
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was also dismissive of the game. When he play-tested it, he spent two hours playing the game and failed to get beyond the starting area. Believing it to be simply poor quality, he called it "an unbelievably bad game".
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worlds from a hub called the Nexus, with a heavy emphasis on challenging combat and mechanics surrounding player death and respawning. Online multiplayer allows both player cooperation and world invasions featuring
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units. By March 2010, the game had sold 250,000 copies in North America. According to Atlus, the game sold triple their original estimates by April 2010. During their fiscal year report, Atlus' parent company
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where players take on the role of an adventurer, whose gender and appearance are customized at the beginning of the game, exploring the cursed land of Boletaria. Aspects of the customization impact various
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piano, while other tracks made use of a full orchestra. The vocal work was all choral, maintaining the game's dark atmosphere. Three tracks included vocal work from Japanese singer
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called the high difficulty "fair", saying players will "undoubtedly take a lot of damage until you learn the subtleties of fighting each enemy, but combat feels just right."
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Describing the narrative, Kajii said the team's aim was to "sidestep preset narrative" to focus on gameplay. The world view and tone of the world drew from that of
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series, with Miyazaki citing its dark tone and high difficulty as the main inspirations for the game. Despite these inspirations, Miyazaki did not want to connect
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label with a price cut following strong sales, higher than previously expected by the publisher. Its status indicated regional sales of over 500,000 units.
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favorable review scores made the fiscal performance of the game unique because of the lack of a supporting marketing campaign. Gaming analyst
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series) on modern consoles, along with incorporated online elements. Miyazaki acknowledged some similarities to other video games such as
3993: 3442: 1432: 5212: 2212: 5507: 4634: 3874: 3732: 3105: 3078: 2245: 1252: 1137:. The game sold through 95% of its shipment during its debut, selling out in several stores. According to Miyazaki, initial sales for 1059: 965: 734: 386: 33: 3847: 2372: 1808: 5477: 5462: 5447: 4915: 4506: 3946: 3287: 3139: 2839: 2799: 4209:"PlayStation 5 launches in November, starting at $ 399 for PS5 Digital Edition and $ 499 for PS5 with Ultra HD Blu-Ray Disc Drive" 3492: 1950: 5497: 5437: 4125: 3901: 3556: 3047: 1716: 1195:
with Overall Game of the Year, Best PS3 game, Best Role-Playing game and Best Original Game Mechanic for the online integration.
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called it "graphically stunning, too, looking more like the old Ultima games than anything that’s ever come out of Japan," while
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was announced at the console's reveal event in June 2020. Production on the remake began following completion of the studio's
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scored the game 95/85/85/85, adding up to 350 out of 400, saying that "fans of old-school games will shed tears of joy."
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world where visiting players appear in soul form that can only be returned to their bodies when a boss is defeated. In
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The game's early development was troubled due to a lack of coherent vision. Despite such issues, FromSoftware designer
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debuted at second place in the charts with over 39,000 units sold, coming in behind the previous week's top-seller
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called it "one of the first truly great Japanese RPGs of this generation, and certainly the most remarkable."
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Before the game's release in the United States, publication in PAL-region territories was made unclear after
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Upon release in North America, the game received critical acclaim with an average critic score of 89/100 at
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GameZone commented on the online aspect as being "innovative" and "perfectly blended into the game", while
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felt it "turns a solitary experience into a surprisingly communal one." On the technical and design side
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reported profits of over $ 3 million. This was almost entirely attributed to the commercial success of
1766: 636:. All the bosses were designed based on a simple premise, in addition to being "varied and exciting". 5422: 5337: 5275: 4587: 3788: 3590: 2163: 1382: 487: 474: 443: 348: 81: 69: 4178: 3814: 3702: 3620: 5014: 4853: 4689: 4592: 3819: 2960:"From Software Gives RPG Players Tough Love - Demon's Souls - PlayStation 3 - www.GameInformer.com" 2490: 2405: 2096: 1215: 716: 589: 470: 331: 275: 210: 158: 139: 2401: 5384: 5205: 5102: 4951: 3650: 1503:"IGN Demon's Souls Review – One of the most rewarding, challenging PS3 games finally hits the US" 1290:, which are also considered among the greatest games of all time. It is cited as an influence on 1159: 749: 742: 220: 5021: 5007: 3762: 359:
that Sony would ask the team to lower the difficulty in order to make the game more accessible.
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subgenre. Its success sparked a number of spiritual successors with similar gameplay by
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and Atlus announced that they both had no plans to publish the game. On April 16, 2010,
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service to the Old One to sate their hunger for souls as the fog continues to spread.
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ranked the game 20th on their list of the greatest video games of all time. At the
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Prior to the game's release in Europe, European critics reviewed import copies.
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time, Namco Bandai were confident in the game's future commercial success.
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RPG of the Year 2009, including Best Graphics and Best PS3 RPG. In 2015,
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was first announced in early October 2008 through that week's issue of
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took over as director after the game ran into development difficulties.
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introduced many of the core elements that would define the eventual
3994:"Inside the Mind of Bloodborne and Dark Souls' Creator - IGN First" 2373:"Demon's Souls Director Didn't Think Demon's Souls Was *That* Hard" 2064:"Demon's Souls' creator looks back at the making of an RPG classic" 2835: 2616: 2131:"Sony Talks The Last Guardian, Demon's Souls, And The Vita Launch" 1721: 727: 588:, and despite his urging otherwise many have termed the game as a 564:, who had joined the company in 2004 and worked as a coder on the 521: 400: 323: 239: 106: 90: 4279: 3673:"Gamespot's Best and Worst of 2009 – Best Original Game Mechanic" 5254: 4056:"CD Projekt: The Witcher 2 takes inspiration from Demon's Souls" 2579:"Demons, High Schools, And Sex: Just Another Day At Atlus Games" 2031:"Demon's Souls Director Discusses Difficulty, Sequels, And More" 1304: 4704: 4700: 4430: 4290: 3785:"X-Play Game of the Year Awards 2009: Best GamePlay Innovation" 1717:"Demon's Souls players to determine final World Tendency event" 3315: 2612:"Sony: No plans to publish Demon's Souls in Europe at present" 2241: 2168: 1800:
PlayStation®4(PS4™)専用ソフトウェアタイトル『Bloodborne(ブラッドボーン)』2015年春発売決定
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game to be "far too stoic... it's not a game for everybody."
4245:"Why Demon's Souls is the most important game of the decade" 4087:"How Demon's Souls Inspired Journey's Gentle Social Systems" 3729:"GameTrailers Best of 2009 – Best New Intellectual Property" 3643:"Gamespot's Best and Worst of 2009 – Best Role-Playing Game" 3344:"Demon's Souls Caps Impressive First Week Of Sales In Japan" 2238:"Demon's Souls' Producer Talks Inspiration And Future Plans" 719:. The Chinese language version was released on February 26. 3583:"Gamespot's Best and Worst of 2009 – Game of the Year 2009" 3433:"NPD: October Top 20 Sees Impressive Demon's Souls Showing" 454:, while the player returns in soul form with lower maximum 446:, they are sent to the beginning of the level with all non- 3755:"IGN Game of the Year Awards 2009: Best PlayStation 3 RPG" 3103:"PlayStation: The Official Magazine (US) Demon's Souls". 1067:
was "best left to the most masochistic, hardcore gamer."
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series. The project was first proposed and supported by
4118:"『仁王』シブサワ・コウからのお願いはもう1つあった!? バランス調整やゲームデザイン、アクションの幅に迫る" 1906:"Anime Expo 2009; Demon's Souls Game and Music Details" 3466:"Atlus USA turns £3.4m profit thanks to Demon's Souls" 3120:
Demon's Souls Review – PlayStation 3 Video Game Review
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The game was licensed for release in North America by
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the game has sold over one million copies worldwide.
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Edge Special Edition - The 100 Greatest Video Games
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Role-Playing/Massively Multiplayer Game of the Year
281: 269: 231: 219: 209: 199: 177: 167: 157: 138: 126: 80: 68: 51: 3038: 3036: 1710: 1708: 1706: 1679:"Preview: Demon's Souls Tendency system explained" 1213:awarded the multiplayer Best Gameplay Innovation. 1119:there's no greater sense of virtual achievement." 3557:"Analysts predict cold October for game industry" 3493:"Demon's Souls Price Slashed By Gigantic Halberd" 3286:. GameTrailers. November 25, 2009. Archived from 1063:however, while commending the game overall, said 2989:Herring, Will (December 2009). "Demon's Souls". 2900:. Edge Magazine. October 9, 2009. Archived from 2767:"Demon's Souls servers to stay online in the US" 2124: 2122: 2120: 2091: 2089: 1982: 1980: 1978: 1976: 1974: 1972: 1970: 1968: 1427: 375:genre and it has since been cited as one of the 5493:Video games with gender-selectable protagonists 3400:"Demon's Souls Sales Triple Atlus Expectations" 2541: 2539: 2197: 2195: 2193: 2191: 1425: 1423: 1421: 1419: 1417: 1415: 1413: 1411: 1409: 1407: 1386: 367:gameplay, subsequently winning several awards. 2024: 2022: 2020: 2018: 2016: 1935: 1933: 1931: 1929: 1927: 482:allows up to three characters to team up in a 4716: 4442: 4302: 2892: 2890: 2341:"GDC 2010: The Changing Face of Localization" 1760: 1758: 1470: 1468: 1466: 1464: 1462: 1460: 1158:would be released in North America under the 379:. Its success led to the spiritual successor 8: 3098: 3096: 2898:"Edge Magazine: Demon's Souls Import Review" 2396: 2394: 2334: 2332: 2330: 2328: 2101:(in Japanese). Gigazine. February 28, 2012. 1746: 1744: 1536: 1534: 1532: 1530: 1528: 1207:also awarded the game Best RPG for the PS3. 875: 794: 3393: 3391: 3008: 3006: 2832:"A Fond Farewell to Demon's Souls' Servers" 2610:Nunneley-Jackson, Stephany (July 7, 2009). 2436:(in Chinese). Gamer.tw. February 11, 2009. 2232: 2230: 1496: 1494: 1492: 1490: 1488: 1486: 330:in June 2010. The game is referred to as a 5118: 4723: 4709: 4701: 4449: 4435: 4427: 4309: 4295: 4287: 3967:Academy of Interactive Arts & Sciences 2703:"Demon's Souls finally gets a PAL release" 2487:"Interview: Localization of Demon's Souls" 1899: 1897: 1605: 1603: 1601: 1599: 1477:Demon's Souls game manual (North American) 1243:" and "Outstanding Innovation in Gaming". 1233:13th Annual Interactive Achievement Awards 1154:. In September 2010, Atlus announced that 1099:as the eighth best PS3 exclusive to date. 793: 768: 711:released in Japan on February 5, 2009, by 362:Announced in 2008, early reactions to the 57: 48: 5488:Video games directed by Hidetaka Miyazaki 5453:Multiplayer and single-player video games 3170:"Demon's Souls for PlayStation 3 Reviews" 2732:McWhertor, Michael (September 22, 2011). 2098:ゲーム制作未経験から世界的ヒット作「ダークソウル」を生んだ宮崎英高氏にインタビュー 1751:Demon's Souls Review for PS3 from 1UP.com 4243:McWhertor, Michael (November 15, 2019). 4147:McWhertor, Michael (November 21, 2013). 1543:"Eurogamer: Demon's Souls Import Review" 1018:was generally well received by critics. 5375: 3735:from the original on September 29, 2011 2798:McWhertor, Michael (November 2, 2017). 2461:"Demon's Souls Learns English For Asia" 2215:from the original on September 29, 2016 1553:from the original on September 30, 2012 1403: 1355: 1264:. It is noted as the first game of the 1134:Tales of the World: Radiant Mythology 2 667:. The team were also influenced by old 63:Packaging artwork used for most regions 4219:from the original on November 26, 2021 4179:"Demon's Souls Is Being Remade On PS5" 4159:from the original on November 16, 2019 4066:from the original on December 22, 2022 3973:from the original on February 24, 2022 3703:"GameTrailers Best of 2009 – Best RPG" 3563:from the original on November 30, 2017 3536:from the original on November 14, 2012 3412:from the original on November 11, 2014 3372:. Japan-gamecharts.com. Archived from 3258:"Game Revolution Demon's Souls Review" 2842:from the original on November 28, 2017 2812:from the original on February 27, 2018 2682:from the original on February 10, 2019 2440:from the original on February 13, 2009 2412:from the original on February 10, 2019 1341:for the console on November 12, 2020. 696:, with the game being playable at the 326:in October, and in PAL territories by 5433:Dark fantasy role-playing video games 4257:from the original on January 29, 2021 4085:Valentine, Rebekah (March 10, 2022). 4004:from the original on December 9, 2022 3827:from the original on January 18, 2012 3795:from the original on January 26, 2012 3709:from the original on January 11, 2012 3524:"UK Demon's Souls virtually sold out" 3503:from the original on October 28, 2010 3472:from the original on October 24, 2010 3445:from the original on October 18, 2012 3323:from the original on February 3, 2012 3256:Jesse Costantino (October 15, 2009). 2926:Des Barres, Nick (January 28, 2009). 2646:. GamesIndustry.biz. April 16, 2010. 2467:from the original on October 13, 2010 2402:"Active Gaming Media - Demon's Souls" 2313:from the original on February 4, 2019 2074:from the original on January 26, 2013 1658:from the original on December 2, 2017 1574:"Demon's Souls Now Available for PS3" 1187:In their 2009 Best and Worst Awards, 540:, a developer noted for creating the 7: 5468:Sony Interactive Entertainment games 5213:The Adventures of Cookie & Cream 4189:from the original on October 4, 2020 4128:from the original on August 31, 2022 4097:from the original on October 7, 2022 3431:Matthews, Matt (November 13, 2009). 3050:from the original on January 3, 2012 2861:Wright, Steven T. (April 10, 2018). 2591:from the original on August 24, 2016 2577:Schreier, Jason (February 7, 2013). 2558:from the original on August 13, 2017 2516:Cunningham, Michael (May 20, 2009). 2162:MacDonald, Keza (November 8, 2011). 2105:from the original on August 26, 2017 1912:from the original on August 11, 2014 1729:from the original on August 11, 2018 798: 773: 3522:Purchese, Robert (August 3, 2010). 3044:"GameTrailers Demon's Souls Review" 2928:"Japan Review Check: Demon's Souls" 2875:from the original on April 10, 2018 2779:from the original on March 13, 2018 2650:from the original on March 14, 2022 2624:from the original on March 14, 2022 2176:from the original on April 13, 2013 2001:from the original on March 19, 2017 1953:from the original on March 22, 2009 1904:Napolitano, Jayson (July 7, 2009). 1779:from the original on March 18, 2015 1584:from the original on March 15, 2010 764: 3815:"PC World Game of the Year Awards" 3555:Magrino, Tom (November 10, 2009). 3491:Goldman, Tom (November 16, 2010). 3311:"Demon's Souls Sells out in Japan" 3309:Tanaka, John (February 23, 2009). 3106:PlayStation: The Official Magazine 2746:from the original on March 7, 2019 2701:Jastzab, Jeremy (April 16, 2010). 2518:"Demon's Souls Unleashed by Atlus" 2379:from the original on July 13, 2009 2267:Gifford, Kevin (October 1, 2008). 2244:. November 5, 2009. Archived from 1882:from the original on June 15, 2014 1691:from the original on June 11, 2010 1513:from the original on July 19, 2012 1060:Official U.S. PlayStation Magazine 966:Official U.S. PlayStation Magazine 735:Sony Computer Entertainment Europe 430:acquires Souls, which act as both 25: 4054:Hillier, Brenna (April 4, 2011). 3992:Sliva, Marty (February 5, 2015). 3464:Pearson, Dan (October 22, 2010). 3260:. Game Revolution. Archived from 3081:from the original on June 4, 2015 3046:. GameTrailers. October 6, 2009. 3021:from the original on June 8, 2015 2966:. October 6, 2009. Archived from 2433:【2009 台北電玩展】《惡魔靈魂》《殺戮地帶 2》中文版月底登場 2339:Parish, Jeremy (March 10, 2010). 2204:『Demon’s Souls(デモンズソウル)』開発者インタビュー 2129:Reilly, Jim (February 10, 2012). 2062:Dutton, Fred (January 22, 2013). 2029:Kollar, Phil (November 5, 2009). 1849:from the original on June 3, 2015 1811:from the original on June 5, 2016 1572:Jabbari, Aram (October 6, 2009). 1441:. August 10, 2010. Archived from 1199:awarded it Best RPG and Best New 877: 713:Sony Computer Entertainment Japan 322:in February, in North America by 5390: 5378: 5351: 5350: 4685: 4684: 4411: 4410: 3342:Dutka, Ben (February 12, 2009). 3225:Adam Dodd (September 21, 2009). 3194:Phil Kollar (October 20, 2009). 3013:Ed Zitron (September 21, 2009). 2375:. Siliconera. October 28, 2009. 1987:MacDonald, Keza (May 27, 2010). 1610:Kevin VanOrd (October 6, 2009). 1541:Keza McDonald (April 23, 2009). 999: 896: 891: 886: 881: 876: 5418:Action role-playing video games 3941:. September 2015. p. 168. 3227:"GameZone Demon's Souls Review" 2546:Jabbari, Aram (July 29, 2009). 2302:超本格派3DアクションRPG『デモンズソウル』の発売日が決定! 1765:Ciolek, Todd (March 16, 2015). 1715:Hillier, Brenna (May 1, 2012). 1677:North, Dale (August 25, 2009). 1644:Kim, Matt (November 28, 2017). 1253:Demon's Souls (2020 video game) 1127:During its first week on sale, 405:The player confronting a dragon 318:. It was published in Japan by 34:Demon's Souls (2020 video game) 5483:Video games developed in Japan 3398:Remo, Chris (April 14, 2010). 3071:"Demon's Souls - PS3 - Review" 2459:Yip, Spencer (March 2, 2009). 1868:Makuch, Eddie (May 21, 2014). 1501:Sam Bishop (October 9, 2009). 1475:Atlus, ed. (October 6, 2009). 633:The Elder Scrolls IV: Oblivion 1: 3346:. PSX Extreme. Archived from 2765:Dutton, Fred (May 25, 2012). 1767:"The History of FromSoftware" 1362:Supervision and support from 1308:, as well as features of the 1260:has been cited as one of the 1219:awarded it Game of the Year. 389:was released in 2020 for the 5297:Steel Battalion: Heavy Armor 4025:"Demon's Souls (PS5) Review" 3109:. December 2009. p. 80. 2269:"Sony Reveals Demon's Souls" 2164:"The Mind Behind Dark Souls" 4566:Dark Souls – The Board Game 1387: 1014:Upon its release in Japan, 469:for those connected to the 320:Sony Computer Entertainment 96:Sony Computer Entertainment 5524: 5269:Mobile Suit Gundam Unicorn 4483:Bandai Namco Entertainment 1908:. Original Sound Version. 1433:"Interview: Demon's Souls" 1262:greatest games of all time 1250: 465:makes use of asynchronous 377:greatest games of all time 38: 31: 5508:Active Gaming Media games 5346: 5177:Sekiro: Shadows Die Twice 5157: 4945:2: The Lord of Nightmares 4749:Another Century's Episode 4740:Another Century's Episode 4680: 4664:Sekiro: Shadows Die Twice 4466: 4408: 4390:Sekiro: Shadows Die Twice 3904:. RPGamer. Archived from 3877:. RPGamer. Archived from 3850:. RPGamer. Archived from 3370:"Sony PS3 Japanese Chart" 3125:October 17, 2011, at the 2520:. RPGamer. Archived from 1378: 802: 799: 777: 774: 576:came from FromSoftware's 314:under the supervision of 56: 32:For the 2020 remake, see 5478:Video games about demons 5463:PlayStation 3-only games 5448:Multiplayer online games 4342:Armored Core: For Answer 3069:GameZone (May 4, 2012). 2432: 2301: 2203: 2097: 1941: 1799: 572:The initial concept for 478:among general comments. 414:action role-playing game 304:action role-playing game 5498:Video games using Havok 5438:Video games about death 387:remake of the same name 4215:. September 16, 2020. 3140:"Demon's Souls Review" 2493:. 2009. Archived from 1330:Shadow of the Colossus 530: 406: 5473:Soulslike video games 5069:Otogi: Myth of Demons 4507:Artorias of the Abyss 3791:. December 15, 2009. 3593:on September 14, 2012 3468:. GamesIndustry.biz. 2838:. November 28, 2017. 2309:. November 28, 2008. 1201:intellectual property 739:Namco Bandai Partners 663:, and the artwork of 525: 404: 328:Namco Bandai Partners 118:Namco Bandai Partners 5338:Kadokawa Corporation 5276:Monster Hunter Diary 5076:2: Immortal Warriors 4916:VI: Fires of Rubicon 4035:on December 19, 2020 3846:den Ouden, Adriaan. 3765:on December 18, 2009 3683:on February 23, 2010 2964:www.GameInformer.com 2248:on December 28, 2009 2043:on November 11, 2018 349:player versus player 5458:PlayStation 3 games 3376:on January 11, 2009 3290:on December 1, 2011 3237:on January 27, 2010 2904:on January 15, 2013 2713:on October 25, 2012 2524:on December 1, 2017 2491:Active Gaming Media 2406:Active Gaming Media 2353:on November 3, 2012 2281:on October 17, 2012 2143:on October 31, 2018 1239:was nominated for " 796: 771: 748:The North American 717:Active Gaming Media 654:Conan the Barbarian 590:spiritual successor 471:PlayStation Network 332:spiritual successor 276:Action role-playing 5503:Japan Studio games 5443:FromSoftware games 5428:Bandai Namco games 5311:Yoshitsune Eiyūden 5206:3D Dot Game Heroes 5103:Shadow Tower Abyss 4317:Games directed by 2678:. April 16, 2010. 1949:. March 19, 2009. 1622:on January 5, 2010 1160:Sony Greatest Hits 769: 743:Namco Bandai Games 741:, a subsidiary of 531: 407: 334:to FromSoftware's 5366: 5365: 5328:Hidetaka Miyazaki 5193: 5192: 4806:Project Phantasma 4698: 4697: 4603:Solaire of Astora 4476:Hidetaka Miyazaki 4424: 4423: 4319:Hidetaka Miyazaki 4185:. June 11, 2020. 3881:on April 10, 2010 3848:"RPG of the Year" 3623:on March 10, 2010 3350:on March 20, 2012 3206:on April 26, 2012 2997:IDG Entertainment 2497:on August 3, 2010 2211:. April 2, 2009. 1807:. June 10, 2014. 1148:Index Corporation 995: 994: 792: 791: 562:Hidetaka Miyazaki 536:was developed by 527:Hidetaka Miyazaki 480:Co-operative play 432:experience points 356:Hidetaka Miyazaki 295: 294: 205:Hidetaka Miyazaki 147:Masanori Takeuchi 133:Hidetaka Miyazaki 52:Demon's Souls 16:(Redirected from 5515: 5413:2009 video games 5395: 5394: 5393: 5383: 5382: 5381: 5374: 5354: 5353: 5262:Metal Wolf Chaos 5119: 5049:Lost Kingdoms II 5015:King's Field III 4725: 4718: 4711: 4702: 4688: 4687: 4451: 4444: 4437: 4428: 4414: 4413: 4311: 4304: 4297: 4288: 4283: 4282: 4280:Official website 4266: 4264: 4262: 4229: 4228: 4226: 4224: 4213:PlayStation.Blog 4205: 4199: 4198: 4196: 4194: 4175: 4169: 4168: 4166: 4164: 4144: 4138: 4137: 4135: 4133: 4113: 4107: 4106: 4104: 4102: 4082: 4076: 4075: 4073: 4071: 4051: 4045: 4044: 4042: 4040: 4031:. Archived from 4020: 4014: 4013: 4011: 4009: 3989: 3983: 3982: 3980: 3978: 3959: 3953: 3952: 3930: 3924: 3918: 3917: 3915: 3913: 3908:on April 6, 2010 3897: 3891: 3890: 3888: 3886: 3873:Marchello, Sam. 3870: 3864: 3863: 3861: 3859: 3854:on April 1, 2010 3843: 3837: 3836: 3834: 3832: 3811: 3805: 3804: 3802: 3800: 3781: 3775: 3774: 3772: 3770: 3761:. Archived from 3751: 3745: 3744: 3742: 3740: 3731:. GameTrailers. 3725: 3719: 3718: 3716: 3714: 3705:. GameTrailers. 3699: 3693: 3692: 3690: 3688: 3679:. Archived from 3669: 3663: 3662: 3660: 3658: 3653:on March 8, 2010 3649:. Archived from 3639: 3633: 3632: 3630: 3628: 3619:. Archived from 3609: 3603: 3602: 3600: 3598: 3589:. 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2382: 2380: 2371: 2370: 2366: 2356: 2354: 2338: 2337: 2326: 2316: 2314: 2305:(in Japanese). 2303: 2299: 2298: 2294: 2284: 2282: 2266: 2265: 2261: 2251: 2249: 2236: 2235: 2228: 2218: 2216: 2207:(in Japanese). 2205: 2201: 2200: 2189: 2179: 2177: 2161: 2160: 2156: 2146: 2144: 2128: 2127: 2118: 2108: 2106: 2099: 2095: 2094: 2087: 2077: 2075: 2061: 2060: 2056: 2046: 2044: 2028: 2027: 2014: 2004: 2002: 1986: 1985: 1966: 1956: 1954: 1945:(in Japanese). 1943: 1939: 1938: 1925: 1915: 1913: 1903: 1902: 1895: 1885: 1883: 1867: 1866: 1862: 1852: 1850: 1835:Parkin, Simon. 1834: 1833: 1824: 1814: 1812: 1803:(in Japanese). 1801: 1797: 1796: 1792: 1782: 1780: 1764: 1763: 1756: 1749: 1742: 1732: 1730: 1714: 1713: 1704: 1694: 1692: 1676: 1675: 1671: 1661: 1659: 1643: 1642: 1635: 1625: 1623: 1609: 1608: 1597: 1587: 1585: 1571: 1570: 1566: 1556: 1554: 1540: 1539: 1526: 1516: 1514: 1500: 1499: 1484: 1474: 1473: 1458: 1448: 1446: 1431: 1430: 1405: 1400: 1395: 1394: 1373: 1369: 1361: 1357: 1352: 1347: 1317:Bluepoint Games 1255: 1249: 1185: 1125: 1073:Game Revolution 1012: 1011: 1006: 1000: 998: 997: 897: 892: 887: 882: 770:Aggregate score 767: 763: 698:Tokyo Game Show 685: 628:permanent death 520: 500: 423:character class 399: 265: 256: 253:October 6, 2009 247: 238: 195: 189:Masato Miyazaki 153: 122: 111: 100: 89: 64: 47: 46:2009 video game 44: 37: 30: 29:2009 video game 23: 22: 15: 12: 11: 5: 5521: 5519: 5511: 5510: 5505: 5500: 5495: 5490: 5485: 5480: 5475: 5470: 5465: 5460: 5455: 5450: 5445: 5440: 5435: 5430: 5425: 5420: 5415: 5405: 5404: 5400: 5399: 5387: 5364: 5363: 5361: 5360: 5347: 5344: 5343: 5341: 5340: 5335: 5330: 5324: 5322: 5318: 5317: 5315: 5314: 5307: 5300: 5293: 5286: 5279: 5272: 5265: 5258: 5251: 5244: 5237: 5234:Enchanted Arms 5230: 5223: 5216: 5209: 5201: 5199: 5195: 5194: 5191: 5190: 5188: 5187: 5180: 5173: 5166: 5158: 5155: 5154: 5152: 5151: 5148:Dark Souls III 5144: 5137: 5129: 5127: 5116: 5110: 5109: 5107: 5106: 5099: 5091: 5089: 5083: 5082: 5080: 5079: 5072: 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4334:Armored Core 4 4329: 4327: 4323: 4322: 4316: 4314: 4313: 4306: 4299: 4291: 4285: 4284: 4273: 4272:External links 4270: 4268: 4267: 4239: 4237: 4234: 4231: 4230: 4200: 4170: 4139: 4122:Dengeki Online 4108: 4077: 4046: 4023:Tack, Daniel. 4015: 3984: 3954: 3947: 3927:"No.20 – Demon 3919: 3900:Staples, Ken. 3892: 3865: 3838: 3806: 3776: 3746: 3720: 3694: 3664: 3634: 3604: 3574: 3547: 3514: 3483: 3456: 3423: 3387: 3361: 3334: 3301: 3275: 3248: 3217: 3186: 3161: 3144:VideoGamer.Com 3130: 3112: 3092: 3061: 3032: 3017:. 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Siliconera. 2451: 2423: 2390: 2364: 2324: 2307:Dengeki Online 2292: 2259: 2226: 2187: 2154: 2116: 2085: 2054: 2012: 1964: 1923: 1893: 1860: 1822: 1790: 1754: 1740: 1702: 1669: 1633: 1595: 1564: 1524: 1482: 1456: 1402: 1401: 1399: 1396: 1393: 1392: 1367: 1354: 1353: 1351: 1348: 1346: 1343: 1337:released as a 1251:Main article: 1248: 1245: 1184: 1181: 1124: 1121: 996: 993: 992: 989: 987:VideoGamer.com 983: 982: 979: 973: 972: 969: 961: 960: 957: 949: 948: 945: 939: 938: 935: 927: 926: 923: 915: 914: 911: 903: 902: 873: 865: 864: 861: 853: 852: 849: 841: 840: 837: 829: 828: 825: 817: 816: 813: 805: 804: 801: 790: 789: 786: 780: 779: 776: 765: 762: 759: 702:Shuhei Yoshida 684: 681: 665:Frank Frazetta 609:Monster Hunter 519: 516: 499: 496: 398: 395: 293: 292: 283: 279: 278: 273: 267: 266: 264: 263: 254: 245: 235: 233: 229: 228: 223: 217: 216: 213: 207: 206: 203: 197: 196: 194: 193: 190: 187: 183: 181: 175: 174: 171: 165: 164: 161: 155: 154: 152: 151: 148: 144: 142: 136: 135: 130: 124: 123: 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1098: 1097:Demon's Souls 1094: 1093: 1087: 1086: 1081: 1080: 1075: 1074: 1068: 1066: 1065:Demon's Souls 1062: 1061: 1056: 1055: 1054:Game Informer 1049: 1048: 1043: 1042: 1037: 1032: 1029: 1028: 1023: 1022: 1017: 1016:Demon's Souls 1009: 990: 988: 985: 984: 980: 978: 975: 974: 970: 968: 967: 963: 962: 958: 956: 955: 951: 950: 946: 944: 941: 940: 936: 934: 933: 929: 928: 924: 922: 921: 917: 916: 912: 910: 909: 905: 904: 874: 872: 871: 867: 866: 862: 860: 859: 858:Game Informer 855: 854: 850: 848: 847: 843: 842: 838: 836: 835: 831: 830: 826: 824: 823: 819: 818: 814: 812: 811: 807: 806: 795:Review scores 787: 785: 782: 781: 760: 758: 755: 754:Demon's Souls 751: 746: 744: 740: 736: 731: 729: 724: 720: 718: 714: 710: 709:Demon's Souls 706: 703: 699: 695: 694: 689: 688:Demon's Souls 682: 680: 678: 672: 670: 666: 662: 661: 656: 655: 650: 646: 641: 637: 635: 634: 629: 623: 621: 620:Demon's Souls 617: 616: 615:Bushido Blade 611: 610: 605: 604: 599: 595: 591: 587: 583: 582:Demon's Souls 579: 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Index

Demon’s Souls
Demon's Souls (2020 video game)
Mycetophagus

Developer(s)
FromSoftware
Publisher(s)
JP
Sony Computer Entertainment
NA
Atlus
PAL
Namco Bandai Partners
Director(s)
Hidetaka Miyazaki
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Platform(s)
PlayStation 3
JP
NA
PAL
Genre(s)
Action role-playing
Single-player
multiplayer

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