480:, and can carry a maximum of 200 units of shields and energy each. Energy is replenished from energy power-ups or recharged to 100 units at permanent energy centers. Shields can only be restored by collecting blue shield orbs. There are also power-ups that modify the ship's status and weaponry. For example, Cloaking Devices temporarily render the ship invisible, Invulnerability temporarily inhibits receiving damage, and Quad Lasers modify the ship's laser system to fire four bolts of energy instead of the standard two. Points are gained by defeating robots, rescuing hostages, and escaping the mine before its self-destruction. If the player ship's shields drop to 0, the ship is destroyed, all acquired weapons are strewn about the area as power-ups, and any rescued hostages aboard are killed. The ship respawns at the cost of a
476:. They are either scattered throughout the mines or may be obtained by destroying robots. Weapons are split up into primary and secondary weapons. Primary weapons range from lasers to wide-range Spreadfire Cannons to the chargeable Fusion Cannons whose shots can punch through numerous enemies. They all consume energy as their ammunition, except for the Vulcan Cannon, which uses rounds of explosive shells. Secondary weapons include various missiles (both unguided and homing) including the Smart Missile which upon impact released several smaller guided bomblets, as well as Proximity Bombs that are dropped behind the player's craft to slow pursuing enemies. The player's spacecraft uses shield power as
45:
622:'s primary publisher, who was excited about their proposal and signed a contract with them. For the next seven months, Apogee invested in Parallax and shared with them experience they had gained from developing their own 3D shareware titles. Parallax would implement artistic and structural changes that Apogee requested. After those months, Apogee had numerous projects in the works, and Parallax's project became more expensive to create, so Apogee severed its involvement in the project.
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has resulted in some existing robots either modified considerably or even new robots being produced that PTMC is unaware about. The player starts with the mines on the Moon and later shift to Venus and to
Mercury, where a boss robot has to be destroyed. Afterward, the mines progress further away from the Sun, as the player visits Mars, then the moons of Jupiter, Saturn, Uranus, Neptune, and eventually to Pluto and its moon
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633:. Of those letters, three of them received a reply. One of them was from Interplay, who immediately signed the company up. Until the game's full release, Interplay's producer Rusty Buchert would oversee and guide the development of the project. Parallax hired three more people to finish the project: level designers Mark Dinse and Jasen Whiteside and story writer and 3D modeler Josh White.
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teams, and
Anarchy With Robots adds hostile robots to the match. In Cooperative, players team up to destroy mines and compete for the highest score. Competitive modes allow a maximum of eight players and cooperative modes allow up to four. Players can press a single key to type a message referred to as a taunt, rather than pausing to type in the full message. They can also
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was very positive, with players praising the fully 3D environment and commentators noting perceived "loyalty and goodwill" that both
Parallax and Interplay fostered. However, it also garnered player complaints about a technical bug that would recharge each robot's shields whenever the player ship was
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After defeating the boss robot on Charon, the
Material Defender is informed he cannot return to the PTMC's headquarters in Earth orbit, as there is a chance his ship may be infected with the same virus as the defeated robots. His employer also mentions that PTMC has lost contact with their deep-space
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s charts of the top-selling games in May 1995, landing on Nos. 4 and 2 on the top full price and CD-ROM titles, respectively. The shareware version appeared as No. 3 on the top budget games. In June 1995, the CD-ROM version dropped off, and the shareware version fell to No. 6 of the budget games and
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too praised the developers for adding a new industrial soundtrack to the PlayStation version rather than doing a direct port. Like Major Mike, they found the controls complex but easy to master. While criticizing that the game can be dry and repetitive, they concluded that "Overall, you still can't
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s Fred DeLisio also praised the enemy artificial intelligence, realism and sense of immersion, and multiplayer for allowing cross-platform sessions between MS-DOS and
Macintosh users and allowing players to join and quit anytime without ending the sessions for everyone else, but also criticized the
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and the popularity of its multiplayer. Interplay sent Rob
Huebner to help Parallax program multiplayer. Near their project's completion, Parallax faced yet another obstacle: they needed to make sure that their highly detailed and complex game could run smoothly on computers. Although ultimately the
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The PTMC developed numerous mines in the Solar System's planets and moons for a variety of uses, including resource extraction, science research, and military installations. Prior to entering a mine, the player receives an intelligence briefing upon the robots used there, however the computer virus
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that displays any area of the current mine visited or seen by the player. Variously colored lines indicate locked doors and zones such as energy stations and reactor areas. These mines may contain hidden doors or robot generators that spawn enemy robots. Flares and lasers light up dark areas of the
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allows online competitive and cooperative multiplayer sessions. The competitive sector consists of "Anarchy", "Team
Anarchy", and "Anarchy With Robots", three deathmatch modes whereby players attempt to destroy as many of each other's ships as possible. Team Anarchy assigns players to two opposing
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is set in 2169. The story begins with a briefing between PTMC executive S. Dravis and the player's character, PTMC's best "Material
Defender", who is hired on a mercenary basis to eliminate the threat of a mysterious alien computer virus infecting the machines and robots used for off-world mining
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trademark and the publishing rights to those games, but their developers still retained the copyrights to them. The latter pulled their games off because
Interplay purportedly had not paid them royalties since 2007. As a result, they had terminated the sales agreement, disallowing Interplay from
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took about 21 months to finish. According to Kulas, the game cost around US$ 450,000 to make. The game's marketing budget was $ 1 million. Deciding that their idea was too good for anyone else to develop it, Kulas and
Toschlog left Looking Glass in June 1993 to form Parallax Software. They hired
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particularly praised the graphics and animation, intelligent enemies, and wide array of power-ups, all of which it said would "keep most gamers glued to the screen for hours". They were however disappointed by the game's delayed release, asserting it led to the game being overshadowed by id
461:. Each level is based in a mine or military installation in various locations in the Solar System. The game demands that players keep their sense of orientation in a fully 3D environment with a flight model featuring six degrees of freedom in zero-gravity. It also provides a 3-dimensional
451:. To obtain access to the reactor, the player must collect one or a combination of the three colored access keys for each level. As a secondary objective, the player can also choose to rescue PTMC (Post Terran Mining Corporation) workers who were taken hostage by the infected robots.
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During level design, the idea of simple connected tunnels as the sole component of level architecture expanded to also include rooms and exits. As levels became more complex and confusing, the developers added an automap to address this problem. To design the levels,
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version was cancelled because the programmers found that a straight port of the PlayStation version was not possible, and they did not think it would be worth their while to do a more elaborate port for the Saturn. Interplay had plans dating to mid-1996 to port
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the full game to No. 9 of the full price games before dropping off next month. The full game rose back up in August 1995 to No. 19 of the top full price games, while the shareware version fell down to No. 7 of the top commercial titles. The game dropped off
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was announced on Kickstarter by Revival Productions and successfully crowdfunded in 2016. It included many of the former employees of Parallax Software, including co-founders Mike Kulas and Matt Toschlog. It is a six-degrees-of-freedom tunnel shooter and a
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remarked the ability to record demos that capture the player's experiences, but also criticized the slightly repetitive gameplay and noted the robots' basic algorithm of being only a little more than "fire and evade", despite their intelligence.
378:, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. Players can play online and compete in either
950:. The deadline was missed, and the last time the developer publicly provided an update on its progress was in a response to a news inquiry in 2011, assuring that the project was still underway, before it was ultimately quietly abandoned.
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destroyed (the problem was exacerbated on the last level of the shareware, where the power reactor is replaced with a boss and the gameplay thus becomes extremely difficult). It also received complaints for lacking the ability to save
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as one of the best ambassadors for the machine." They particularly applauded the labyrinthine level design and intelligent enemy AI. Their subsequent feature on the game was more critical, saying that "the official PAL version of
447:-infected robots, using the ship's armaments. They must find and destroy each mine's reactor core, triggering a meltdown that will destroy the mine as the player escapes. For two levels, the reactor core is replaced with a
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Screenshot of the player engaging a robot from a cockpit perspective. The yellow number and adjacent bars in the HUD represent the amount of total energy. Also in the HUD, counterclockwise from top left: the available
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praised the sound and music and noted the game's difficulty due to the ubiquitous doors on walls, ceilings, and floors. He thought the automap was useful, though still found it too easy to become disoriented.
976:, excluding the audio code. Parallax released the source code under the license that permits non-commercial uses only. All of this, combined with the game's popularity, has resulted in a number of distributed
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Similarities would have included plot points such as an evil faceless corporation and the mysterious "Plague" they are attempting to harness. President of Volition Mike Kulas stated in an interview that the
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also received praise, which was often directed to the port's use of impressive lighting effects. Like its computer versions, criticism commonly centered on the player's disorientation. The four reviewers of
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652:, which uses collections of cubes to form rooms and tunnels. Within the game, sides of cubes can be attached to other cubes, or display up to two texture maps. Cubes can be deformed so long as they remain
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Another obstacle to overcome was adding online multiplayer. Parallax found it difficult to implement and were initially reluctant to do so. At the same time during development, they had learned of
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were distributed 900,000 times via online services, on the Internet, or at retail. Official global sales of the game, together with its sequel, surpassed 1.1 million copies as of June 1998, while
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Our aim was to create an '80s-style arcade game with '90s technology. We wanted a full 3-D environment in which the player was surrounded by interesting structures and threats in all dimensions.
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graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the
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version for Fall 2010. It would have featured enhanced textures and a variety of controls, including motion controls of a Wii Remote and Nunchuk with a MotionPlus accessory and possibly a
610:
Che-Yuan Wang and John Slagel as their programmers, with Wang also being their level designer. They also hired Adam Pletcher as their artist. They set out to contact publishers, including
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called it an outstanding conversion due to its extremely fast rendering speed and improved lighting effects. However, two of them felt that the gameplay lacked excitement. Major Mike of
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combined the genre of space flight simulator with a first-person shooter experience. He also attributed the game's popularity and modifiability to the continued development of fan mods.
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called it "one of the best Mac games ever released", attributing its popularity to its online multiplayer mode. His only criticism was the high system requirements (the port required a
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and the player must navigate the mines to regain the power-ups. Players can record and later view their experiences in the form of demos, both in single-player and multiplayer.
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in March 2015, Descendent Studios announced a prequel to the original game, partnering with Interplay and using their intellectual property rights to develop it. Titled simply
1011:, and later from Steam. A representative of Parallax Software responded to speculation on the Good Old Games forums regarding the withdrawal of the titles. Interplay owned the
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1019:
However, in November 2017, Good Old Games announced that the Descent series would be available for sale again on their platform. The game has also since resurfaced on Steam.
942:, with Parallax's Jim Boone explaining that it never reached the design phase in development. In April 2010, Interplay partnered with independent developer G1M2 to release a
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and praised its multiplayer and ability to taunt opposing players, with only minor criticism directed toward its slight repetitiveness. Common complaints tended to focus on
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ranked it No. 13 on its list of "The best space games on PC", citing the game's numerous innovations, speed, labyrinthine level structures, and the free range of motion.
804:, an add-on containing over 100 winning level submissions from a design competition held by Interplay, plus one level designed by Parallax Software. Also in March 1996,
436:, an enemy missile lock indicator, a colored key inventory, the selected primary weapon, the player ship's shields, the selected secondary weapon, and the score count.
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features some of the most hideous letterbox PAL borders we've ever seen, with no sign of PAL optimization whatsoever." However, it also praised the game's use of the
388:
was a commercial success. Together with its sequel, it sold over 1.1 million units as of 1998 and was critically acclaimed. Commentators and reviewers compared it to
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were only used to represent the hostages and power-ups. This system was very efficient, and made possible the first truly 3D textured environment in a video game.
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1439:. Nevertheless, they rated it the fourth-best virtual reality game in September 1995 due to its 3D environment and graphics. In its third-highest-rated review,
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The full game for MS-DOS was released in the United Kingdom on March 3, 1995, and in North America on March 17, 1995, followed by a Macintosh port published by
760:
Parallax Software and Interplay followed the shareware model used by Apogee and id Software, and on December 24, 1994; uploaded a seven-level shareware demo as
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Again, development was cancelled, as most of the company was interested in developing a fantasy role-playing game instead. It would have been a prequel to
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and noting its unique use of free motion, as well as a fully three-dimensional environment. The multiplayer aspect received equal acclaim. Michael Ryan of
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appeared as Nos. 5 and 8 of the top-selling PC and CD-ROM titles before climbing to Nos. 4 and 3 the next month, respectively. The game first appeared on
656:. To create effects like doors and see-through grating, walls could be placed at the connected sides of two cubes. Robots were drawn as polygonal models;
625:
Left without a publisher, Parallax spent the next three months to develop a mock-up prototype, continuing their coding. The project was originally titled
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also judged it "an excellent conversion" due to its complex but generally easy to master controls, though he did complain of occasional severe slowdown.
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1876:, there had been plans and considerations to work on another game in the series. Those were either cancelled or abandoned in favor of other projects.
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was co-created by programmers Mike Kulas and Matt Toschlog. It has origins as far back as 1986, when Toschlog first joined the gaming industry at
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and praised its unrestrained range of motion and full 3D graphics. The combination of traditional first-person shooter mechanics with that of a
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would later go on to become one of the games to inspire other retailers and software companies to look into and embrace the shareware model.
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levels. Parallax recognized the bug and the popularity of the save feature, so they released patches to address the issues. Mark Burgess of
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A PlayStation port was released in Japan on January 26, 1996, in the United States on March 12, 1996, and in Europe that same month, with
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also praised the intelligent enemies, as well as the lighting effects, the use of various graphical textures, and "genuine" 3D graphics.
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uses package files to store and load level data such as level structures, graphics, objects, and sound effects and music—similar to the
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called it one of the best shoot 'em up games and wrote that it justified shareware, giving it a perfect five floppy disks out of five.
968:. It also allows players to create their own such files containing the data, which can then be loaded and played. Later in 1997 on the
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is credited with starting a subgenre of six-degrees-of-freedom first-person shooters, and remains an icon of the subgenre. It holds a
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rated it No. 4 on their retrospective "Top Five FPS" list for its truly 3D environment combined with the six degrees of freedom, and
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was also well received. Complaints tended to focus on the frequency for the player to become disoriented and the potential to induce
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is a first-person shooter and shoot 'em up game wherein the player pilots a spaceship through labyrinthine mines while fighting
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s charts altogether the next month. The Macintosh port also landed on No. 10 of the top Macintosh games in December 1995.
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enthusiastically attributed the attention the game received to its unique gameplay and found no similar alternatives.
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to the polygons for a spectacular effect. By April 1993, they finished a two-page sketch for what would become
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release on February 13, 2014. However, the game was withdrawn from Good Old Games in December 2015 along with
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go wrong, and if you've got the ability to fly against someone else, it doesn't get much better." K. Lee of
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being the Japanese version's developer. The PlayStation version replaces the still screens and text with
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574:. The two had devised an idea of an indoor flight simulator that used shaded polygons. After working on
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and slated to be published by Interplay, but never came to fruition for unknown reasons. Likewise, a
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67:
55:
3682:"Descent Games Pulled From Sale, Dev Claims It Hasn't Been Paid Royalties in Years [UPDATE]"
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requirements to run the game fast were high, an added option to adjust detail complexity did help.
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estimated in 2015 that the actual sales figure of the original was as high as 25 million copies.
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2859:-- a futuristic 3D extravaganza from Interplay on PC floppy and CD-ROM, due out in early March.
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174:
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60:
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3136:"Interplay To Ship Descent I & II: The Definitive Collection In Time For Christmas Rush"
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to be released in the series. However, after a settlement in 2022, the game was renamed to
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for being the first fully 3D first-person shooter, and its popularity spawned two sequels:
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version was also announced but never released due to the system's cancellation. A planned
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543:, where he also first met Kulas. There, the pair worked on various simulation titles from
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stated it "is one of the greatest games to grace the PlayStation, and rates alongside
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4762:"Descent: Underground resurfaces with a shorter title and more single-player focus"
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3035:"Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com"
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s ability to disorient players, as well as potentially induce motion sickness.
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938:. The port was delayed before it was eventually cancelled in 1998 in favor of
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s David Lumb retrospectively likened the game's graphical innovations to the
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remarked that "only one 3-D shooter adds a whole new dimension to the field:
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by R-Comp Interactive in late 1998, which received a 32-bit update in 2003.
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A series revival was planned in the late 2010s when development of another
44:
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3139:
3138:(Press release). Interplay Productions. September 17, 1997. Archived from
2763:"Apple sues Microsoft and Interplay brings Descent (PCGH Retro, March 17)"
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installations outside the Solar System, setting the stage for the sequel.
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received near-universal acclaim, with reviewers widely comparing it to
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services. It was one of the launch titles for the open beta version of
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was planned as the first console version, but it was never released. A
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768:
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80:
3252:"Cutting Edge – 3DO buoyant as M2 picks up speed – M2 launch software"
839:
mission packs, and a mission editor. Besides a choice of the original
4448:"Forsaken Remastered – the welcome return of the six-degrees shooter"
3932:"Sci-fi game makers aim to bring back the 3D space combat of Descent"
3583:"Revisiting Descent, the Most Literal Interpretation of "3D Shooter""
1910:
universes are strictly separate, but also that the code intended for
351:
278:
189:
4209:"'Overload' revives the cramped combat of classic shooter 'Descent'"
3212:"E-3 The Biggest And Best Electronic Entertainment Show Ever! – 3DO"
4831:
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2275:
2913:
Atwood, Brett (April 22, 1995). "Hot Games Take Shareware Route".
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in 1998 and had similar graphics and almost identical gameplay to
426:
260:
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1865:, a role-playing video game that used a modified version of the
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4701:
4481:"Reader picks: 15 more classic PC games you should play again"
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520:. The player accesses the three secret levels located in the
402:. The game's success spawned expansion packs and the sequels
4292:. Vol. 14, no. 22. December 19, 1995. p. 130.
871:
program is included for players that prefer the unmodified
4577:"PC Games Meisterwerke: Heute mit Descent 1 und Descent 2"
3497:"Phew, Descent WiiWare Still in Development...Wait, What?"
570:
Kulas joined the company in 1990 to develop utilities for
2930:
Loyola, Roman (December 1995). "New Games Go High-Tech".
1413:
noted the game's intense environment and similarities to
5140:
Commercial video games with freely available source code
3714:"Welcome back Descent series!, page 2 - Forum - GOG.com"
524:
using alternative exit doors hidden in specific levels.
4326:. Vol. 8, no. 12. December 1995. p. 198.
2872:"Dixon's Latest Releases for Sega, Nintendo, & PCs"
2741:
Perez, Adrian (March 1998). "Peeking Through Portals".
1405:.", particularly noting the labyrinthine environments.
4625:"Descent to Undermountain: The Flame Sword of Lloth".
4303:
Geltenpoth, Alexander (March 1995). "Descent Review".
4275:. Vol. 3, no. 3. March 1996. pp. 73–74.
4202:
4200:
3779:. Vol. 2, no. 9. September 1995. p. 18.
1070:
s charts in March 1995, the PC and CD-ROM editions of
4646:
Price, Tom (September 2001). "Preview: Red Faction".
3649:"Classic PC shooter Descent plots a course for Steam"
3220:. Vol. 3, no. 7. July 1995. pp. 38–39.
4729:"Descent is being rebooted as a MOBA on Kickstarter"
3093:"Interplay Releases Descent: Levels of the World CD"
5050:
5014:
4972:
4936:
4542:Derrick, Craig; Leighton, Jason (October 8, 1999).
4427:"Descent: Interplay's 3D Classic on PlayStation!".
2703:"Interplay:Firm Tempts Customers With Free Samples"
2505:. Scene: Introduction cutscenes. Level/area: 1.
366:. It popularized a subgenre of FPS games employing
317:
301:
207:
183:
173:
163:
144:
122:
112:
93:
66:
54:
37:
4131:
3864:. Vol. 3, no. 4. April 1996. p. 20.
3124:. Vol. 8, no. 3. March 1996. p. 44.
2570:. Scene: Concluding cutscenes. Level/area: 27.
2443:
2403:
2281:
2266:
2254:
2242:
2230:
2218:
2140:
2035:
3371:(in Spanish). No. 44. July 1996. p. 45.
2387:Brooker, Charlie (April 1995). "Descent review".
2121:Wells, Jeremy (January 1995). "Descent Preview".
2116:
2114:
2112:
2110:
2056:
2054:
2052:
2050:
2048:
2046:
2044:
3534:. No. 135. October 1995. pp. 272, 275.
2514:
2512:
2157:
2155:
2153:
2151:
2149:
1492:ran a retrospective feature on the game, saying
972:commercial cycle came the release of the game's
823:, a compilation containing the full versions of
4410:Major Mike (April 1996). "ProReview: Descent".
2986:] (in Japanese). Vol. 8. p. 111.
2067:(in German). March 1995. pp. 46–48, 50–52.
1032:Customer reception of the shareware version of
714:Descent II: Vertigo Series / The Infinite Abyss
591:
3435:"Interplay Straps In with Descent for WiiWare"
2851:The latest game to be inspired by PC classic,
2736:
2734:
2292:
2290:
2168:. Vol. 4, no. 3. pp. 10, 30–33.
1265:
4909:
4887:can be played for free in the browser at the
4309:(in German). No. 30. pp. 32–34, 36.
3616:"Good Old Games Launches Public Beta Sept. 8"
2756:
2754:
2661:
2659:
2657:
8:
4665:Prima's Official Strategy Guide: Red Faction
4012:(June 1995). "Vertigo to the Third Degree".
3023:. No. 4. February 1996. pp. 20–21.
2970:"Descent, a monumental crystal of 3D games"
2908:
2906:
1714:
1678:
1341:
1303:
1202:
1140:
498:join same servers across different platforms
5110:Cancelled 3DO Interactive Multiplayer games
4405:
4403:
3915:. June 22, 1998. p. 36. Archived from
2795:"Interplay's Descent Released As Shareware"
2460:
2458:
2456:
2454:
2452:
2185:
2183:
2181:
2179:
2177:
2175:
879:. There is also a preview for the upcoming
821:Descent I and II: The Definitive Collection
5245:Video games developed in the United States
4916:
4902:
4894:
4385:
4383:
4381:
4033:
4031:
4029:
4027:
4025:
3847:. No. 30. September 1995. p. 20.
3576:
3574:
3354:. No. 86. November 1995. p. 186.
3183:. No. 263. September 2003. p. 9.
2623:
2621:
2599:
2597:
2579:
2577:
2433:. No. 19. April 1995. pp. 68–69.
1984:
1982:
1980:
1978:
1976:
1933:, it would have been the first game since
1822:in 1999. It also led to a 1999 trilogy of
1632:
1534:
1118:
816:, as well as additional exclusive levels.
800:November 22, 1995 also saw the release of
670:
370:and was the first FPS to feature entirely
43:
34:
5225:Video games with stereoscopic 3D graphics
5175:Multiplayer and single-player video games
4176:. No. 9. September 1995. p. 43.
3260:. No. 23. September 1995. p. 7.
3240:. No. 12. December 1995. p. 81.
2919:. Vol. 107, no. 16. p. 76.
2422:
2420:
2418:
2416:
2414:
2412:
2382:
2380:
2378:
2376:
2374:
2372:
2370:
2368:
1838:. It brought about a handful of similar "
1576:Special Achievement in Innovative Design
1092:Interplay estimated in March 1995 before
819:On October 29, 1997, Interplay published
4396:. No. 17. May 1996. pp. 90–91.
4339:
4337:
4335:
4333:
4187:"The Highest Game Ratings of the Year".
3967:
3965:
3963:
3961:
3959:
3909:Interplay Entertainment Final Prospectus
3414:"In Search of the Requested Cartridge".
3337:. No. 14. December 1996. p. 8.
2604:Antoniades, Alexander (June–July 1995).
1099:s full release that shareware copies of
771:in December 1995. A modified version of
555:. Toschlog left the company in 1988 for
4671:, Random House Information. p. 2.
4523:from the original on September 24, 2020
4361:
4359:
4357:
4018:. No. 131. pp. 104, 106, 108.
3875:Himowitz, Michael J. (March 13, 1995).
3830:. No. 29. August 1995. p. 16.
2683:from the original on September 20, 2020
2540:from the original on September 18, 2021
2084:
2082:
2080:
2078:
2076:
2074:
2028:
1972:
1826:novels based on the series, comprising
1041:, instead saving the player's progress
457:features 30 levels, of which three are
4614:. No. 23. April 1998. p. 40.
4589:from the original on February 10, 2024
4416:. Vol. 8, no. 4. p. 66.
4350:. No. 80. March 1996. p. 30.
4193:(in German). January 1996. p. 48.
4093:
4091:
4089:
4071:
4069:
4067:
4004:
4002:
4000:
3661:from the original on February 10, 2024
3395:from the original on November 21, 2018
3200:. No. 69. April 1995. p. 88.
2884:from the original on December 31, 2023
2841:from the original on February 10, 2024
2715:from the original on February 10, 2024
5230:Video games with 6 degrees of freedom
4556:from the original on February 4, 2019
3813:. No. 27. June 1995. p. 18.
3418:(in Spanish). No. 5. Barcelona:
3320:. No. 12. July 1996. p. 34.
3292:"News – E3 '96: 3DO? – M2 Dream List"
3232:"NG Hardware – 3DO M2 – Key Software"
1459:also received praise. Bob LeVitus of
867:sounds and improved AI. The original
730:
688:
500:, particularly MS-DOS and Macintosh.
7:
5235:Video games with cross-platform play
4760:Tarason, Dominic (October 5, 2018).
4575:Thöing, Sebastian (April 24, 2009).
3877:"A game that two comouters can play"
3796:. No. 26. May 1995. p. 18.
3300:. No. 12. July 1996. p. 4.
3280:. No. 10. May 1996. p. 34.
2300:Descent: The Official Strategy Guide
1637:
1123:
999:on September 8, 2008, followed by a
764:both in retail and on the Internet.
382:or cooperate to take on the robots.
5205:Video games set in the 22nd century
4741:from the original on March 23, 2015
4727:Matulef, Jeffrey (March 10, 2015).
4460:from the original on August 3, 2019
4082:. No. 5. May 1995. p. 92.
3752:. Parallax Software. Archived from
3724:from the original on March 28, 2019
3647:Hinkle, David (February 13, 2014).
3614:Faylor, Chris (September 3, 2008).
3509:from the original on April 15, 2023
3447:from the original on April 15, 2023
3383:"Descent N64 Update September 1997"
2801:. December 27, 1994. Archived from
1628:
1615:Most Valuable Entertainment CD-ROM
1267:
1114:
472:Items are available as collectible
4984:Descent: FreeSpace – The Great War
4493:from the original on July 20, 2017
4479:Dingman, Hayden (April 10, 2015).
4446:Linneman, John (August 12, 2018).
4221:from the original on June 14, 2019
4111:from the original on July 27, 2019
3985:from the original on March 4, 2015
3930:Takahashi, Dean (March 10, 2015).
3889:from the original on June 29, 2019
3694:from the original on June 27, 2019
3680:Makuch, Eddie (January 11, 2016).
3628:from the original on June 28, 2019
3559:from the original on March 6, 2014
3073:from the original on July 22, 2022
2775:from the original on June 25, 2019
2761:Spille, Carsten (March 17, 2019).
580:however, they realized they could
25:
4774:from the original on July 2, 2019
4663:Kolmos, Keith M. (May 22, 2001).
4544:"Postmortem: Outrage's Descent 3"
3944:from the original on July 2, 2019
3581:Parish, Jeremy (March 16, 2015).
3545:Dunkin, Alan (January 26, 1998).
3466:Hoffman, Chris (Christmas 2010).
3153:Nelson, Graham (Christmas 1998).
3095:. October 8, 1997. Archived from
2590:. No. 155. pp. 136–139.
2162:K. Lee (1996). "Descent Review".
1716:
1680:
1343:
1305:
1204:
1142:
5074:
5073:
4635:. November 1995. pp. 130–1.
4429:Maximum: The Video Game Magazine
4368:Maximum: The Video Game Magazine
4170:"Top 10 Virtual Reality Games".
3433:Wahlgren, Jon (April 15, 2010).
3118:"Descent: Levels of the World".
2630:"The Secret History of Volition"
1947:title altogether. Another game,
1735:
1730:
1725:
1720:
1715:
1699:
1694:
1689:
1684:
1679:
1357:
1352:
1347:
1342:
1324:
1319:
1314:
1309:
1304:
1286:
1281:
1276:
1271:
1266:
1223:
1218:
1213:
1208:
1203:
1161:
1156:
1151:
1146:
1141:
5220:Video games set on Titan (moon)
4652:. No. 206. pp. 76–77.
4513:"First fully 3-dimensional FPS"
4138:. IDG Books Worldwide. p.
4107:. February 1, 2018. p. 3.
3495:Klepek, Patrick (May 5, 2011).
3163:. No. 202. pp. 52–53.
3037:. June 11, 1998. Archived from
2127:. No. 22. pp. 48, 50.
1433:Software's then-newly released
863:game UI where robots adopt the
5195:Fiction about the Solar System
4850: (archived 2018-04-21) at
4320:"The Most Valuable Products".
3547:"Descent Source Code Released"
2628:Hanson, Ben (March 30, 2011).
2584:"Behind the Scenes: Descent".
2393:. No. 25. pp. 72–74.
779:was released as a bundle with
27:1995 first-person shooter game
1:
5165:Interplay Entertainment games
4692:Asrale (September 11, 2000).
4608:"Special Preview: Forsaken".
3744:"Descent Video Game on Steam"
2880:. March 4, 1995. p. 10.
2089:Ryan, Michael (August 1995).
1963:games that released in 2018.
5115:Cancelled Panasonic M2 games
4366:"Maximum Reviews: Descent".
4207:Lumb, David (May 31, 2018).
4099:"The best space games on PC"
3312:"Preview – Coming Soon – M2"
3272:"Preview – Coming Soon – M2"
2957:. February 1996. p. 17.
2837:. March 4, 1995. p. 4.
2465:DeLisio, Fred (April 1996).
1940:Ships That Fight Underground
1859:In 1997, Interplay released
808:was released, which bundled
806:Descent: Anniversary Edition
802:Descent: Levels of the World
797:incorporating voice acting.
783:'s SimulEyes VR 3D glasses.
694:Descent: Levels of the World
86:R-Comp Interactive (RISC OS)
5215:Video games set on the Moon
5180:PlayStation (console) games
5130:Cancelled Nintendo 64 games
5125:Cancelled Sega Saturn games
4435:. May 1996. pp. 68–70.
3528:"Menus for HOGS and PIGS".
2968:Kondō, Kōshi (April 1996).
1589:Technical Excellence Award
911:3DO Interactive Multiplayer
5261:
4798:Descent Instruction Manual
4433:Emap International Limited
4374:. April 1996. p. 154.
4372:Emap International Limited
4038:LeVitus, Bob (June 1996).
3476:. No. 262. p. 34
3015:"You're going down, mate!"
1507:computer-generated imagery
1483:high system requirements.
991:was re-released on modern
5068:
4347:Electronic Gaming Monthly
4269:"The Year's Best Games".
3197:Electronic Gaming Monthly
2190:Bennett, Dan (May 1995).
1832:Descent: Stealing Thunder
1755:Electronic Gaming Monthly
1649:Electronic Gaming Monthly
1641:
1638:
1554:
1551:
1469:to play) and a difficult
1381:The computer versions of
1127:
1124:
963:WAD file format used for
913:version was showcased at
725:
720:
676:
42:
18:Descent (1995 video game)
5200:Video games about robots
5120:Cancelled Sega 32X games
5059:Descent to Undermountain
4344:"Review Crew: Descent".
4134:Games Online for Dummies
3777:Electronic Entertainment
3331:"Descent Is Sent Down".
2979:
2971:
2427:"Test Screen: Descent".
1925:title was confirmed. On
1862:Descent to Undermountain
1848:, which was released by
1747:The PlayStation port of
1065:Electronic Entertainment
859:) can be started in the
342:(FPS) game developed by
5240:Space combat simulators
5210:Video games set on Mars
5145:Cooperative video games
3422:. May 1998. p. 45.
2799:Interplay Entertainment
2606:"Descending to the Top"
2568:Interplay Entertainment
2503:Interplay Entertainment
2444:Instruction Manual 1995
2404:Instruction Manual 1995
2282:Instruction Manual 1995
2267:Instruction Manual 1995
2255:Instruction Manual 1995
2243:Instruction Manual 1995
2231:Instruction Manual 1995
2219:Instruction Manual 1995
2141:Instruction Manual 1995
2036:Instruction Manual 1995
1880:, the developer of the
1568:Best Multi-Player Game
559:, where he worked with
4517:Guinness World Records
4130:Kaufeld, John (1998).
3391:. September 25, 1997.
2834:Heartland Evening News
2337:PlayStation Games Book
1886:series, began work on
1842:clones", most notably
1781:PlayStation Link Cable
1509:used in the 1995 film
1455:The Macintosh port of
1016:further selling them.
795:pre-rendered cutscenes
595:
437:
396:space flight simulator
368:six degrees of freedom
5160:First-person shooters
4879:The MS-DOS version of
4803:Interplay Productions
4649:Computer Gaming World
4015:Computer Gaming World
3919:on February 26, 2017.
3720:. November 24, 2017.
3531:Computer Gaming World
3468:"Underground Revival"
2829:PC/CD-ROM//Interplay"
2297:Kunkel, Bill (1995).
2208:on November 15, 1999.
1850:Acclaim Entertainment
1812:Guinness World Record
1135:Computer Gaming World
777:stereoscopic graphics
430:
348:Interplay Productions
76:Interplay Productions
5170:Classic Mac OS games
4767:Rock, Paper, Shotgun
4694:"Volition Interview"
4248:. 2010. p. 88.
4104:Rock, Paper, Shotgun
4052:on February 25, 1999
3756:on December 17, 2017
3334:Sega Saturn Magazine
2805:on December 20, 1996
2642:on November 11, 2018
1524:Rock, Paper, Shotgun
993:digital distribution
889:was later ported to
875:, as well as to run
747:Descent 3: Mercenary
340:first-person shooter
308:First-person shooter
5135:Cancelled Wii games
5003:Beyond the Red Line
4997:Source Code Project
4708:on January 20, 2010
2972:3Dゲ—ムの記念碑的な作晶、デイセント
1957:spiritual successor
1635:
1625:PlayStation version
1121:
877:Levels of the World
829:Levels of the World
814:Levels of the World
673:
4836:Descent on Gog.com
3913:Irvine, California
3099:on October 8, 1997
3061:"Descent 1 Ending"
2711:. March 16, 1995.
2671:"The Doom Killers"
2614:. pp. 57, 59.
2483:on August 9, 1997.
2103:on April 17, 2001.
2061:"Descent Review".
1633:
1602:Game of the Month
1119:
855:levels (subtitled
851:levels, the first
843:levels (subtitled
756:Releases and ports
671:
546:Flight Simulator 2
438:
5092:
5091:
4884:Descent Shareware
4793:Parallax Software
3882:The Baltimore Sun
3841:"Gallup Charts".
3824:"Gallup Charts".
3807:"Gallup Charts".
3790:"Gallup Charts".
3420:Future Publishing
3155:"Deeper and down"
3142:on July 10, 1998.
3069:. February 2012.
2708:Los Angeles Times
2560:Parallax Software
2534:"DESCENT: Robots"
2495:Parallax Software
2269:, pp. 14–15.
1914:had been used in
1869:graphics engine.
1744:
1743:
1622:
1621:
1560:Best Action Game
1486:Jeremy Parish of
1378:
1377:
1111:Computer versions
948:Wii Balance Board
792:full-motion video
753:
752:
748:
715:
695:
577:Ultima Underworld
344:Parallax Software
331:
330:
61:Parallax Software
16:(Redirected from
5252:
5150:Descent (series)
5105:1995 video games
5079:Category:Descent
5077:
5076:
4918:
4911:
4904:
4895:
4889:Internet Archive
4882:
4828:Descent on Steam
4813:
4811:
4809:
4784:
4783:
4781:
4779:
4757:
4751:
4750:
4748:
4746:
4724:
4718:
4717:
4715:
4713:
4704:. Archived from
4689:
4683:
4682:
4660:
4654:
4653:
4643:
4637:
4636:
4622:
4616:
4615:
4605:
4599:
4598:
4596:
4594:
4572:
4566:
4565:
4563:
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4539:
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4509:
4503:
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4500:
4498:
4476:
4470:
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4465:
4443:
4437:
4436:
4424:
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4417:
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4398:
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4387:
4376:
4375:
4363:
4352:
4351:
4341:
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4327:
4317:
4311:
4310:
4300:
4294:
4293:
4283:
4277:
4276:
4266:
4260:
4259:
4240:"Top Five FPS".
4237:
4231:
4230:
4228:
4226:
4204:
4195:
4194:
4184:
4178:
4177:
4167:
4161:
4160:
4158:
4156:
4137:
4127:
4121:
4120:
4118:
4116:
4095:
4084:
4083:
4073:
4062:
4061:
4059:
4057:
4048:. Archived from
4035:
4020:
4019:
4006:
3995:
3994:
3992:
3990:
3973:"Descent Review"
3969:
3954:
3953:
3951:
3949:
3927:
3921:
3920:
3905:
3899:
3898:
3896:
3894:
3872:
3866:
3865:
3861:PC Entertainment
3858:"Leader Board".
3855:
3849:
3848:
3838:
3832:
3831:
3821:
3815:
3814:
3804:
3798:
3797:
3787:
3781:
3780:
3775:"Leader Board".
3772:
3766:
3765:
3763:
3761:
3740:
3734:
3733:
3731:
3729:
3710:
3704:
3703:
3701:
3699:
3677:
3671:
3670:
3668:
3666:
3644:
3638:
3637:
3635:
3633:
3611:
3605:
3604:
3602:
3600:
3591:. Archived from
3578:
3569:
3568:
3566:
3564:
3542:
3536:
3535:
3525:
3519:
3518:
3516:
3514:
3492:
3486:
3485:
3483:
3481:
3463:
3457:
3456:
3454:
3452:
3430:
3424:
3423:
3411:
3405:
3404:
3402:
3400:
3379:
3373:
3372:
3362:
3356:
3355:
3345:
3339:
3338:
3328:
3322:
3321:
3308:
3302:
3301:
3288:
3282:
3281:
3268:
3262:
3261:
3248:
3242:
3241:
3228:
3222:
3221:
3208:
3202:
3201:
3191:
3185:
3184:
3175:"Faster Descent"
3171:
3165:
3164:
3150:
3144:
3143:
3132:
3126:
3125:
3115:
3109:
3108:
3106:
3104:
3089:
3083:
3082:
3080:
3078:
3057:
3051:
3050:
3048:
3046:
3041:on June 11, 1998
3031:
3025:
3024:
3011:
3005:
3004:
3002:
3000:
2965:
2959:
2958:
2944:
2938:
2937:
2927:
2921:
2920:
2910:
2901:
2900:
2891:
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2868:
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2848:
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2812:
2810:
2791:
2785:
2784:
2782:
2780:
2758:
2749:
2748:
2738:
2729:
2728:
2722:
2720:
2699:
2693:
2692:
2690:
2688:
2669:(June 1, 1995).
2663:
2652:
2651:
2649:
2647:
2638:. Archived from
2625:
2616:
2615:
2601:
2592:
2591:
2581:
2572:
2571:
2556:
2550:
2549:
2547:
2545:
2530:
2524:
2523:
2516:
2507:
2506:
2491:
2485:
2484:
2479:. Archived from
2462:
2447:
2441:
2435:
2434:
2424:
2407:
2401:
2395:
2394:
2384:
2363:
2362:
2360:
2358:
2344:. June 1, 1996.
2332:
2326:
2325:
2323:
2321:
2305:Prima Publishing
2294:
2285:
2279:
2270:
2264:
2258:
2252:
2246:
2240:
2234:
2228:
2222:
2216:
2210:
2209:
2204:. Archived from
2187:
2170:
2169:
2159:
2144:
2138:
2129:
2128:
2118:
2105:
2104:
2099:. Archived from
2086:
2069:
2068:
2058:
2039:
2033:
2016:
2010:
2004:
1998:
1992:
1986:
1836:Descent: Equinox
1740:
1739:
1738:
1734:
1733:
1729:
1728:
1724:
1723:
1719:
1718:
1704:
1703:
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1698:
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1356:
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1346:
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1327:
1323:
1322:
1318:
1317:
1313:
1312:
1308:
1307:
1291:
1290:
1289:
1285:
1284:
1280:
1279:
1275:
1274:
1270:
1269:
1228:
1227:
1226:
1222:
1221:
1217:
1216:
1212:
1211:
1207:
1206:
1166:
1165:
1164:
1160:
1159:
1155:
1154:
1150:
1149:
1145:
1144:
1122:
1098:
1088:
1080:
1069:
873:The First Strike
857:The First Strike
746:
713:
693:
674:
672:Release timeline
650:portal rendering
643:
602:
598:Mike Kulas,
354:, and later for
346:and released by
282:
273:
265:January 26, 1996
264:
236:
227:
49:MS-DOS cover art
47:
35:
21:
5260:
5259:
5255:
5254:
5253:
5251:
5250:
5249:
5185:Shareware games
5095:
5094:
5093:
5088:
5064:
5046:
5010:
4968:
4932:
4922:
4880:
4848:Wayback Machine
4820:
4807:
4805:
4791:
4788:
4787:
4777:
4775:
4759:
4758:
4754:
4744:
4742:
4726:
4725:
4721:
4711:
4709:
4691:
4690:
4686:
4679:
4662:
4661:
4657:
4645:
4644:
4640:
4631:. No. 11.
4628:Next Generation
4624:
4623:
4619:
4607:
4606:
4602:
4592:
4590:
4574:
4573:
4569:
4559:
4557:
4541:
4540:
4536:
4526:
4524:
4511:
4510:
4506:
4496:
4494:
4478:
4477:
4473:
4463:
4461:
4445:
4444:
4440:
4426:
4425:
4421:
4409:
4408:
4401:
4393:Next Generation
4389:
4388:
4379:
4365:
4364:
4355:
4343:
4342:
4331:
4319:
4318:
4314:
4302:
4301:
4297:
4286:"After Hours".
4285:
4284:
4280:
4268:
4267:
4263:
4256:
4244:. Vol. 3.
4239:
4238:
4234:
4224:
4222:
4206:
4205:
4198:
4186:
4185:
4181:
4173:Next Generation
4169:
4168:
4164:
4154:
4152:
4150:
4129:
4128:
4124:
4114:
4112:
4097:
4096:
4087:
4079:Next Generation
4075:
4074:
4065:
4055:
4053:
4040:"The Game Room"
4037:
4036:
4023:
4008:
4007:
3998:
3988:
3986:
3981:. May 1, 1996.
3971:
3970:
3957:
3947:
3945:
3929:
3928:
3924:
3907:
3906:
3902:
3892:
3890:
3874:
3873:
3869:
3857:
3856:
3852:
3840:
3839:
3835:
3823:
3822:
3818:
3806:
3805:
3801:
3789:
3788:
3784:
3774:
3773:
3769:
3759:
3757:
3742:
3741:
3737:
3727:
3725:
3712:
3711:
3707:
3697:
3695:
3679:
3678:
3674:
3664:
3662:
3646:
3645:
3641:
3631:
3629:
3613:
3612:
3608:
3598:
3596:
3595:on July 2, 2015
3580:
3579:
3572:
3562:
3560:
3544:
3543:
3539:
3527:
3526:
3522:
3512:
3510:
3494:
3493:
3489:
3479:
3477:
3465:
3464:
3460:
3450:
3448:
3432:
3431:
3427:
3413:
3412:
3408:
3398:
3396:
3381:
3380:
3376:
3368:Nintendo Acción
3364:
3363:
3359:
3347:
3346:
3342:
3330:
3329:
3325:
3310:
3309:
3305:
3290:
3289:
3285:
3270:
3269:
3265:
3250:
3249:
3245:
3237:Next Generation
3230:
3229:
3225:
3210:
3209:
3205:
3193:
3192:
3188:
3173:
3172:
3168:
3152:
3151:
3147:
3134:
3133:
3129:
3117:
3116:
3112:
3102:
3100:
3091:
3090:
3086:
3076:
3074:
3059:
3058:
3054:
3044:
3042:
3033:
3032:
3028:
3013:
3012:
3008:
2998:
2996:
2994:
2981:
2973:
2967:
2966:
2962:
2953:. No. 89.
2946:
2945:
2941:
2929:
2928:
2924:
2912:
2911:
2904:
2887:
2885:
2870:
2869:
2865:
2844:
2842:
2823:
2822:
2818:
2808:
2806:
2793:
2792:
2788:
2778:
2776:
2760:
2759:
2752:
2740:
2739:
2732:
2718:
2716:
2701:
2700:
2696:
2686:
2684:
2665:
2664:
2655:
2645:
2643:
2627:
2626:
2619:
2603:
2602:
2595:
2583:
2582:
2575:
2558:
2557:
2553:
2543:
2541:
2532:
2531:
2527:
2518:
2517:
2510:
2493:
2492:
2488:
2464:
2463:
2450:
2442:
2438:
2426:
2425:
2410:
2402:
2398:
2386:
2385:
2366:
2356:
2354:
2352:
2340:. Vol. 2.
2334:
2333:
2329:
2319:
2317:
2315:
2296:
2295:
2288:
2280:
2273:
2265:
2261:
2253:
2249:
2241:
2237:
2229:
2225:
2217:
2213:
2189:
2188:
2173:
2161:
2160:
2147:
2139:
2132:
2120:
2119:
2108:
2088:
2087:
2072:
2060:
2059:
2042:
2034:
2030:
2025:
2020:
2019:
2013:
2007:
2001:
1995:
1989:
1974:
1969:
1943:, dropping the
1805:
1788:Next Generation
1745:
1736:
1731:
1726:
1721:
1700:
1695:
1690:
1685:
1673:Next Generation
1631:
1627:
1533:
1502:
1479:
1467:Power Macintosh
1429:Next Generation
1421:
1407:Charlie Brooker
1379:
1358:
1353:
1348:
1325:
1320:
1315:
1310:
1287:
1282:
1277:
1272:
1224:
1219:
1214:
1209:
1197:Next Generation
1162:
1157:
1152:
1147:
1117:
1113:
1096:
1086:
1078:
1067:
1061:
1030:
1025:
986:
956:
934:under the name
899:
897:Cancelled ports
758:
646:graphics engine
641:
616:Apogee Software
604:
597:
534:
506:
490:
425:
420:
400:motion sickness
297:
286:
277:
268:
259:
240:
231:
222:
159:
140:
137:Jasen Whiteside
108:
89:
50:
33:
32:1995 video game
28:
23:
22:
15:
12:
11:
5:
5258:
5256:
5248:
5247:
5242:
5237:
5232:
5227:
5222:
5217:
5212:
5207:
5202:
5197:
5192:
5187:
5182:
5177:
5172:
5167:
5162:
5157:
5152:
5147:
5142:
5137:
5132:
5127:
5122:
5117:
5112:
5107:
5097:
5096:
5090:
5089:
5087:
5086:
5069:
5066:
5065:
5063:
5062:
5054:
5052:
5048:
5047:
5045:
5044:
5039:
5034:
5029:
5024:
5018:
5016:
5012:
5011:
5009:
5008:
5007:
5006:
4999:
4987:
4979:
4977:
4970:
4969:
4967:
4966:
4959:
4952:
4943:
4941:
4934:
4933:
4923:
4921:
4920:
4913:
4906:
4898:
4892:
4891:
4876:
4865:
4854:
4837:
4829:
4819:
4818:External links
4816:
4815:
4814:
4795:, ed. (1995).
4786:
4785:
4752:
4719:
4698:Planet Descent
4684:
4677:
4655:
4638:
4617:
4600:
4567:
4534:
4504:
4471:
4438:
4431:. No. 6.
4419:
4399:
4377:
4370:. No. 5.
4353:
4329:
4312:
4295:
4278:
4261:
4254:
4232:
4196:
4179:
4162:
4149:978-0764504341
4148:
4122:
4085:
4063:
4021:
3996:
3955:
3922:
3900:
3867:
3850:
3833:
3816:
3799:
3782:
3767:
3735:
3705:
3672:
3639:
3606:
3570:
3537:
3520:
3487:
3473:Nintendo Power
3458:
3425:
3406:
3374:
3357:
3340:
3323:
3303:
3283:
3263:
3243:
3223:
3203:
3186:
3166:
3145:
3127:
3110:
3084:
3052:
3026:
3006:
2992:
2977:Game Criticism
2960:
2947:"Quick Hits".
2939:
2922:
2902:
2863:
2816:
2786:
2750:
2744:Game Developer
2730:
2725:Newspapers.com
2694:
2653:
2617:
2611:Game Developer
2593:
2573:
2551:
2525:
2508:
2486:
2448:
2436:
2408:
2396:
2364:
2350:
2327:
2313:
2286:
2271:
2259:
2247:
2235:
2223:
2211:
2171:
2145:
2130:
2106:
2070:
2040:
2027:
2026:
2024:
2021:
2018:
2017:
2011:
2005:
1999:
1993:
1987:
1971:
1970:
1968:
1965:
1804:
1801:
1742:
1741:
1712:
1706:
1705:
1676:
1668:
1667:
1664:
1656:
1655:
1652:
1644:
1643:
1640:
1629:
1626:
1623:
1620:
1619:
1616:
1613:
1607:
1606:
1603:
1600:
1594:
1593:
1590:
1587:
1581:
1580:
1577:
1573:
1572:
1569:
1565:
1564:
1561:
1558:
1553:
1549:
1548:
1545:
1542:
1539:
1532:
1529:
1471:learning curve
1376:
1375:
1372:
1364:
1363:
1339:
1331:
1330:
1301:
1293:
1292:
1263:
1255:
1254:
1251:
1243:
1242:
1239:
1230:
1229:
1200:
1192:
1191:
1188:
1180:
1179:
1176:
1168:
1167:
1138:
1130:
1129:
1126:
1115:
1112:
1109:
1060:
1057:
1029:
1026:
1024:
1021:
997:Good Old Games
985:
982:
955:
952:
898:
895:
849:Vertigo Series
831:mission pack,
781:StereoGraphics
757:
754:
751:
750:
742:
741:
732:
728:
727:
723:
722:
718:
717:
709:
708:
698:
697:
690:
686:
685:
678:
590:
572:Car and Driver
566:Car and Driver
533:
530:
505:
502:
489:
486:
424:
421:
419:
416:
329:
328:
319:
315:
314:
305:
299:
298:
296:
295:
292:
287:
285:
284:
275:
274:March 12, 1996
266:
256:
254:
249:
246:
241:
239:
238:
237:March 17, 1995
229:
219:
217:
211:
209:
205:
204:
187:
181:
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171:
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167:
161:
160:
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90:
88:
87:
84:
78:
72:
70:
64:
63:
58:
52:
51:
48:
40:
39:
31:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
5257:
5246:
5243:
5241:
5238:
5236:
5233:
5231:
5228:
5226:
5223:
5221:
5218:
5216:
5213:
5211:
5208:
5206:
5203:
5201:
5198:
5196:
5193:
5191:
5190:Shoot 'em ups
5188:
5186:
5183:
5181:
5178:
5176:
5173:
5171:
5168:
5166:
5163:
5161:
5158:
5156:
5153:
5151:
5148:
5146:
5143:
5141:
5138:
5136:
5133:
5131:
5128:
5126:
5123:
5121:
5118:
5116:
5113:
5111:
5108:
5106:
5103:
5102:
5100:
5085:
5084:
5080:
5071:
5070:
5067:
5061:
5060:
5056:
5055:
5053:
5049:
5043:
5040:
5038:
5035:
5033:
5032:Outrage Games
5030:
5028:
5025:
5023:
5020:
5019:
5017:
5013:
5005:
5004:
5000:
4998:
4995:
4994:
4993:
4992:
4988:
4986:
4985:
4981:
4980:
4978:
4975:
4971:
4965:
4964:
4960:
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4957:
4953:
4950:
4949:
4945:
4944:
4942:
4939:
4935:
4930:
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4919:
4914:
4912:
4907:
4905:
4900:
4899:
4896:
4890:
4886:
4885:
4877:
4875:
4871:
4870:
4866:
4864:
4860:
4859:
4855:
4853:
4849:
4845:
4843:
4838:
4835:
4834:
4830:
4827:
4826:
4822:
4821:
4817:
4808:September 13,
4804:
4800:
4799:
4794:
4790:
4789:
4773:
4769:
4768:
4763:
4756:
4753:
4740:
4736:
4735:
4730:
4723:
4720:
4707:
4703:
4699:
4695:
4688:
4685:
4680:
4674:
4670:
4666:
4659:
4656:
4651:
4650:
4642:
4639:
4634:
4633:Imagine Media
4630:
4629:
4621:
4618:
4613:
4612:
4604:
4601:
4588:
4585:(in German).
4584:
4583:
4578:
4571:
4568:
4555:
4551:
4550:
4545:
4538:
4535:
4522:
4518:
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4505:
4492:
4488:
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4475:
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4434:
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4415:
4414:
4406:
4404:
4400:
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4394:
4386:
4384:
4382:
4378:
4373:
4369:
4362:
4360:
4358:
4354:
4349:
4348:
4340:
4338:
4336:
4334:
4330:
4325:
4324:
4316:
4313:
4308:
4307:
4299:
4296:
4291:
4290:
4282:
4279:
4274:
4273:
4265:
4262:
4257:
4255:9781906078560
4251:
4247:
4243:
4236:
4233:
4220:
4216:
4215:
4210:
4203:
4201:
4197:
4192:
4191:
4183:
4180:
4175:
4174:
4166:
4163:
4151:
4145:
4141:
4136:
4135:
4126:
4123:
4110:
4106:
4105:
4100:
4094:
4092:
4090:
4086:
4081:
4080:
4072:
4070:
4068:
4064:
4051:
4047:
4046:
4041:
4034:
4032:
4030:
4028:
4026:
4022:
4017:
4016:
4011:
4005:
4003:
4001:
3997:
3984:
3980:
3979:
3974:
3968:
3966:
3964:
3962:
3960:
3956:
3943:
3939:
3938:
3933:
3926:
3923:
3918:
3914:
3910:
3904:
3901:
3888:
3884:
3883:
3878:
3871:
3868:
3863:
3862:
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3851:
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3817:
3812:
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3803:
3800:
3795:
3794:
3786:
3783:
3778:
3771:
3768:
3755:
3751:
3750:
3745:
3739:
3736:
3723:
3719:
3715:
3709:
3706:
3693:
3689:
3688:
3683:
3676:
3673:
3660:
3656:
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3650:
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3640:
3627:
3623:
3622:
3617:
3610:
3607:
3594:
3590:
3589:
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3575:
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3558:
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3553:
3548:
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3508:
3504:
3503:
3498:
3491:
3488:
3475:
3474:
3469:
3462:
3459:
3446:
3442:
3441:
3440:Nintendo Life
3436:
3429:
3426:
3421:
3417:
3410:
3407:
3394:
3390:
3389:
3384:
3378:
3375:
3370:
3369:
3361:
3358:
3353:
3352:
3344:
3341:
3336:
3335:
3327:
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3313:
3307:
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3298:
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3287:
3284:
3279:
3278:
3273:
3267:
3264:
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3258:
3253:
3247:
3244:
3239:
3238:
3233:
3227:
3224:
3219:
3218:
3213:
3207:
3204:
3199:
3198:
3190:
3187:
3182:
3181:
3176:
3170:
3167:
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3161:
3156:
3149:
3146:
3141:
3137:
3131:
3128:
3123:
3122:
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3111:
3098:
3094:
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3072:
3068:
3067:
3062:
3056:
3053:
3040:
3036:
3030:
3027:
3022:
3021:
3016:
3010:
3007:
2995:
2993:4-944000-31-6
2989:
2985:
2978:
2974:
2964:
2961:
2956:
2952:
2951:
2943:
2940:
2936:. p. 50.
2935:
2934:
2926:
2923:
2918:
2917:
2909:
2907:
2903:
2899:
2897:
2894:New Release//
2883:
2879:
2878:
2873:
2867:
2864:
2860:
2858:
2854:
2840:
2836:
2835:
2830:
2828:
2820:
2817:
2809:September 26,
2804:
2800:
2796:
2790:
2787:
2774:
2771:(in German).
2770:
2769:
2764:
2757:
2755:
2751:
2747:. p. 45.
2746:
2745:
2737:
2735:
2731:
2726:
2714:
2710:
2709:
2704:
2698:
2695:
2682:
2678:
2677:
2672:
2668:
2667:Laidlaw, Marc
2662:
2660:
2658:
2654:
2641:
2637:
2636:
2635:Game Informer
2631:
2624:
2622:
2618:
2613:
2612:
2607:
2600:
2598:
2594:
2589:
2588:
2580:
2578:
2574:
2569:
2565:
2561:
2555:
2552:
2539:
2535:
2529:
2526:
2521:
2515:
2513:
2509:
2504:
2500:
2496:
2490:
2487:
2482:
2478:
2477:
2472:
2470:
2461:
2459:
2457:
2455:
2453:
2449:
2446:, p. 27.
2445:
2440:
2437:
2432:
2431:
2423:
2421:
2419:
2417:
2415:
2413:
2409:
2406:, p. 19.
2405:
2400:
2397:
2392:
2391:
2383:
2381:
2379:
2377:
2375:
2373:
2371:
2369:
2365:
2353:
2351:9781566865739
2347:
2343:
2339:
2338:
2331:
2328:
2316:
2314:9780761500414
2310:
2306:
2302:
2301:
2293:
2291:
2287:
2284:, p. 23.
2283:
2278:
2276:
2272:
2268:
2263:
2260:
2256:
2251:
2248:
2245:, p. 17.
2244:
2239:
2236:
2233:, p. 16.
2232:
2227:
2224:
2221:, p. 12.
2220:
2215:
2212:
2207:
2203:
2202:
2197:
2195:
2186:
2184:
2182:
2180:
2178:
2176:
2172:
2167:
2166:
2158:
2156:
2154:
2152:
2150:
2146:
2143:, p. 14.
2142:
2137:
2135:
2131:
2126:
2125:
2117:
2115:
2113:
2111:
2107:
2102:
2098:
2097:
2092:
2091:"360° of War"
2085:
2083:
2081:
2079:
2077:
2075:
2071:
2066:
2065:
2057:
2055:
2053:
2051:
2049:
2047:
2045:
2041:
2038:, p. 18.
2037:
2032:
2029:
2022:
2015:
2012:
2009:
2006:
2003:
2000:
1997:
1994:
1991:
1988:
1985:
1983:
1981:
1979:
1977:
1973:
1966:
1964:
1962:
1958:
1953:
1951:
1946:
1942:
1941:
1936:
1932:
1928:
1924:
1919:
1917:
1913:
1909:
1905:
1900:
1898:
1893:
1889:
1885:
1884:
1879:
1875:
1870:
1868:
1864:
1863:
1857:
1855:
1851:
1847:
1846:
1841:
1837:
1833:
1829:
1825:
1821:
1817:
1813:
1809:
1802:
1800:
1797:
1796:
1790:
1789:
1784:
1782:
1778:
1773:
1772:
1767:
1763:
1762:
1757:
1756:
1750:
1713:
1711:
1708:
1707:
1677:
1675:
1674:
1670:
1669:
1665:
1663:
1662:
1658:
1657:
1653:
1651:
1650:
1646:
1645:
1634:Review scores
1624:
1617:
1614:
1612:
1609:
1608:
1604:
1601:
1599:
1596:
1595:
1591:
1588:
1586:
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1373:
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1370:
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1340:
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1333:
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1302:
1300:
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1295:
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1264:
1262:
1261:
1257:
1256:
1252:
1250:
1249:
1245:
1244:
1240:
1238:
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1232:
1231:
1201:
1199:
1198:
1194:
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1189:
1187:
1186:
1182:
1181:
1177:
1175:
1174:
1170:
1169:
1139:
1137:
1136:
1132:
1131:
1120:Review scores
1110:
1108:
1106:
1102:
1095:
1090:
1085:
1077:
1073:
1066:
1058:
1056:
1054:
1050:
1049:
1044:
1040:
1035:
1027:
1022:
1020:
1017:
1014:
1010:
1006:
1002:
998:
994:
990:
983:
981:
979:
975:
971:
967:
966:
960:
953:
951:
949:
945:
941:
937:
936:Ultra Descent
933:
929:
924:
920:
916:
912:
908:
904:
896:
894:
892:
888:
884:
882:
878:
874:
870:
866:
862:
858:
854:
850:
846:
845:Counterstrike
842:
838:
834:
830:
826:
822:
817:
815:
811:
807:
803:
798:
796:
793:
789:
784:
782:
778:
774:
770:
765:
763:
755:
749:
744:
743:
740:
739:
738:
733:
729:
724:
719:
716:
711:
710:
707:
706:
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696:
691:
687:
684:
683:
679:
675:
669:
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661:
659:
655:
651:
647:
640:
634:
632:
628:
623:
621:
617:
613:
608:
603:
601:
594:
589:
587:
583:
579:
578:
573:
569:
567:
562:
558:
557:Looking Glass
554:
553:
548:
547:
542:
538:
531:
529:
525:
523:
522:asteroid belt
519:
513:
510:
503:
501:
499:
494:
487:
485:
483:
479:
475:
470:
467:
464:
460:
459:secret levels
456:
452:
450:
446:
442:
435:
429:
423:Single-player
422:
417:
415:
413:
412:
407:
406:
401:
397:
393:
392:
387:
383:
381:
377:
373:
369:
365:
361:
357:
353:
349:
345:
341:
337:
336:
327:
323:
322:Single-player
320:
316:
313:
309:
306:
304:
300:
293:
291:
288:
280:
276:
271:
267:
262:
258:
257:
255:
253:
250:
247:
245:
242:
234:
230:
228:March 3, 1995
225:
221:
220:
218:
216:
213:
212:
210:
206:
203:
199:
195:
191:
188:
186:
182:
178:
176:
172:
169:Adam Pletcher
168:
166:
162:
155:
152:
151:
149:
147:
146:Programmer(s)
143:
136:
133:
131:Che-Yuan Wang
130:
129:
127:
125:
121:
118:Rusty Buchert
117:
115:
111:
105:Matt Toschlog
104:
101:
100:
98:
96:
92:
85:
82:
79:
77:
74:
73:
71:
69:
65:
62:
59:
57:
53:
46:
41:
36:
30:
19:
5072:
5057:
5001:
4989:
4982:
4973:
4961:
4954:
4947:
4946:
4937:
4928:
4924:
4883:
4868:
4857:
4841:
4832:
4824:
4806:. Retrieved
4797:
4776:. Retrieved
4765:
4755:
4743:. Retrieved
4732:
4722:
4710:. Retrieved
4706:the original
4697:
4687:
4664:
4658:
4647:
4641:
4626:
4620:
4609:
4603:
4591:. Retrieved
4580:
4570:
4558:. Retrieved
4547:
4537:
4525:. Retrieved
4516:
4507:
4495:. Retrieved
4484:
4474:
4462:. Retrieved
4451:
4441:
4428:
4422:
4411:
4391:
4367:
4345:
4323:PC Computing
4321:
4315:
4304:
4298:
4287:
4281:
4270:
4264:
4241:
4235:
4223:. Retrieved
4212:
4188:
4182:
4171:
4165:
4155:November 20,
4153:. Retrieved
4133:
4125:
4113:. Retrieved
4102:
4077:
4054:. Retrieved
4050:the original
4043:
4013:
3987:. Retrieved
3976:
3946:. Retrieved
3935:
3925:
3917:the original
3903:
3891:. Retrieved
3880:
3870:
3859:
3853:
3842:
3836:
3825:
3819:
3808:
3802:
3791:
3785:
3776:
3770:
3758:. Retrieved
3754:the original
3747:
3738:
3726:. Retrieved
3717:
3708:
3696:. Retrieved
3685:
3675:
3663:. Retrieved
3652:
3642:
3630:. Retrieved
3619:
3609:
3597:. Retrieved
3593:the original
3586:
3561:. Retrieved
3550:
3540:
3529:
3523:
3511:. Retrieved
3500:
3490:
3478:. Retrieved
3471:
3461:
3449:. Retrieved
3438:
3428:
3415:
3409:
3397:. Retrieved
3386:
3377:
3366:
3360:
3349:
3343:
3332:
3326:
3317:3DO Magazine
3315:
3306:
3297:3DO Magazine
3295:
3286:
3277:3DO Magazine
3275:
3266:
3255:
3246:
3235:
3226:
3215:
3206:
3195:
3189:
3178:
3169:
3158:
3148:
3140:the original
3130:
3119:
3113:
3101:. Retrieved
3097:the original
3087:
3075:. Retrieved
3064:
3055:
3045:November 27,
3043:. Retrieved
3039:the original
3029:
3018:
3009:
2997:. Retrieved
2983:
2976:
2963:
2948:
2942:
2931:
2925:
2914:
2895:
2893:
2888:December 30,
2886:. Retrieved
2877:Daily Mirror
2875:
2866:
2856:
2852:
2850:
2845:December 30,
2843:. Retrieved
2832:
2826:
2819:
2807:. Retrieved
2803:the original
2789:
2777:. Retrieved
2766:
2742:
2723:– via
2717:. Retrieved
2706:
2697:
2685:. Retrieved
2674:
2644:. Retrieved
2640:the original
2633:
2609:
2585:
2563:
2554:
2542:. Retrieved
2528:
2498:
2489:
2481:the original
2474:
2468:
2439:
2428:
2399:
2388:
2355:. Retrieved
2336:
2330:
2318:. Retrieved
2299:
2262:
2257:, p. 9.
2250:
2238:
2226:
2214:
2206:the original
2199:
2193:
2163:
2122:
2101:the original
2094:
2062:
2031:
2014:
2008:
2002:
1996:
1990:
1960:
1948:
1944:
1938:
1934:
1930:
1922:
1920:
1915:
1911:
1907:
1903:
1895:
1891:
1887:
1881:
1873:
1871:
1866:
1860:
1858:
1853:
1843:
1839:
1835:
1831:
1827:
1818:in 1996 and
1807:
1806:
1793:
1786:
1785:
1776:
1769:
1765:
1759:
1753:
1748:
1746:
1709:
1671:
1659:
1647:
1611:PC Computing
1522:
1516:
1510:
1497:
1493:
1487:
1485:
1474:
1460:
1456:
1454:
1446:
1440:
1434:
1427:
1426:
1418:
1414:
1410:
1402:
1396:
1390:
1386:
1382:
1380:
1367:
1334:
1296:
1258:
1246:
1234:
1195:
1183:
1171:
1133:
1100:
1093:
1091:
1083:
1075:
1071:
1064:
1062:
1052:
1046:
1042:
1038:
1033:
1031:
1018:
1012:
1008:
1004:
988:
987:
964:
958:
957:
939:
935:
927:
919:Panasonic M2
906:
900:
886:
885:
880:
876:
872:
868:
864:
860:
856:
852:
848:
844:
840:
836:
832:
828:
824:
820:
818:
813:
809:
805:
801:
799:
785:
772:
766:
761:
759:
745:
735:
734:
712:
702:
701:
692:
681:
680:
664:
662:
638:
635:
630:
626:
624:
612:Scott Miller
606:
605:
599:
596:
592:
585:
582:add textures
575:
571:
564:
550:
544:
536:
535:
526:
514:
512:operations.
508:
507:
492:
491:
471:
454:
453:
440:
439:
409:
403:
389:
385:
384:
380:deathmatches
376:Solar System
350:in 1995 for
334:
333:
332:
312:shoot 'em up
289:
251:
243:
214:
68:Publisher(s)
56:Developer(s)
29:
4991:FreeSpace 2
4669:Prima Games
4390:"Descent".
4289:PC Magazine
3937:VentureBeat
3416:Magazine 64
3365:"Dossier".
3348:"Descent".
3194:"Descent".
2469:Descent 1.0
2342:Brady Games
2201:PC Gamer US
2096:PC Magazine
1927:Kickstarter
1916:Red Faction
1904:Red Faction
1897:Red Faction
1824:Peter Telep
1639:Publication
1585:PC Magazine
1392:PC Magazine
1336:PC Magazine
1125:Publication
1105:VentureBeat
1028:Pre-release
984:Re-releases
974:source code
970:end-of-life
932:Nintendo 64
923:Sega Saturn
905:version of
620:id Software
563:to develop
532:Development
488:Multiplayer
434:extra lives
408:(1996) and
360:PlayStation
326:multiplayer
252:PlayStation
198:PlayStation
185:Platform(s)
156:Rob Huebner
153:John Slagel
124:Designer(s)
114:Producer(s)
95:Director(s)
5099:Categories
4956:Descent II
4678:0761536345
4076:"Finals".
3911:(Report).
3502:Giant Bomb
3180:Acorn User
3160:Acorn User
2984:Gēmu Hihyō
2719:August 17,
2023:References
1888:Descent 4.
1816:Descent II
1618:Runner-up
1005:Descent II
865:Descent II
861:Descent II
847:), or the
841:Descent II
833:Descent II
704:Descent II
561:Ned Lerner
463:wire-frame
405:Descent II
283:March 1996
179:Josh White
134:Mark Dinse
102:Mike Kulas
5155:DOS games
5083:FreeSpace
5022:Interplay
5015:Companies
4974:FreeSpace
4963:Descent 3
4929:FreeSpace
4863:MobyGames
4852:Interplay
4840:Official
4745:March 24,
4734:Eurogamer
4611:PowerPlay
4549:Gamasutra
4453:Eurogamer
4190:PC Player
3621:Shacknews
3513:April 15,
3480:April 15,
3103:April 16,
2999:April 13,
2916:Billboard
2520:"Descent"
2064:PC Player
1935:Descent 3
1912:Descent 4
1883:FreeSpace
1874:Descent 3
1820:Descent 3
1630:Reception
1531:Accolades
1512:Toy Story
1442:PC Player
1369:PC Player
1116:Reception
1023:Reception
1009:Descent 3
940:Descent 3
881:Descent 3
737:Descent 3
474:power-ups
411:Descent 3
356:Macintosh
294:Late 1998
248:Late 1995
244:Macintosh
175:Writer(s)
165:Artist(s)
5037:Hyperion
5027:Volition
4778:June 30,
4772:Archived
4739:Archived
4593:June 14,
4587:Archived
4582:PC Games
4554:Archived
4521:Archived
4519:. 2010.
4497:June 28,
4491:Archived
4464:June 28,
4458:Archived
4306:PC Games
4272:PC Gamer
4225:June 27,
4219:Archived
4214:Engadget
4109:Archived
4056:July 20,
3989:July 12,
3983:Archived
3978:GameSpot
3942:Archived
3893:June 29,
3887:Archived
3760:June 27,
3728:June 27,
3722:Archived
3698:June 27,
3692:Archived
3687:GameSpot
3665:June 27,
3659:Archived
3654:Engadget
3632:June 28,
3626:Archived
3599:July 12,
3563:June 28,
3557:Archived
3552:GameSpot
3507:Archived
3451:June 28,
3445:Archived
3399:June 28,
3393:Archived
3077:July 22,
3071:Archived
2882:Archived
2839:Archived
2779:June 24,
2773:Archived
2768:PC Games
2713:Archived
2687:June 16,
2681:Archived
2646:June 16,
2562:(1995).
2544:July 15,
2538:Archived
2497:(1995).
2476:Macworld
2357:June 23,
2320:June 23,
1950:Overload
1878:Volition
1845:Forsaken
1654:7.375/10
1598:PC Games
1556:PC Gamer
1544:Category
1499:Engadget
1476:Macworld
1398:GameSpot
1298:Macworld
1235:PC Gamer
1185:GameSpot
903:Sega 32X
788:SoftBank
541:Sublogic
418:Gameplay
414:(1999).
303:Genre(s)
83:(Mac OS)
5051:Related
4948:Descent
4938:Descent
4925:Descent
4869:Descent
4858:Descent
4846:at the
4842:Descent
4833:Descent
4825:Descent
4712:May 15,
4560:July 2,
4527:July 2,
4486:PCWorld
4413:GamePro
4246:GamesTM
4115:June 8,
4045:MacUser
4010:Vox Day
3948:July 2,
3844:PC Zone
3827:PC Zone
3810:PC Zone
3793:PC Zone
3718:GOG.com
3588:USgamer
3351:GamePro
3217:GameFan
3121:GamePro
3066:YouTube
2950:GamePro
2933:MacUser
2896:Descent
2857:Descent
2827:Descent
2587:GamesTM
2564:Descent
2499:Descent
2390:PC Zone
2194:Descent
2165:GameFan
2124:PC Zone
1961:Descent
1959:to the
1945:Descent
1931:Descent
1923:Descent
1908:Descent
1892:Descent
1867:Descent
1854:Descent
1840:Descent
1828:Descent
1808:Descent
1795:GameFan
1777:Descent
1771:WipeOut
1766:Maximum
1761:GamePro
1749:Descent
1710:Maximum
1661:GameFan
1547:Result
1518:GamesTM
1494:Descent
1489:USgamer
1462:MacUser
1457:Descent
1436:Heretic
1419:Descent
1411:PC Zone
1403:Descent
1383:Descent
1260:MacUser
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