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Descent (video game)

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480:, and can carry a maximum of 200 units of shields and energy each. Energy is replenished from energy power-ups or recharged to 100 units at permanent energy centers. Shields can only be restored by collecting blue shield orbs. There are also power-ups that modify the ship's status and weaponry. For example, Cloaking Devices temporarily render the ship invisible, Invulnerability temporarily inhibits receiving damage, and Quad Lasers modify the ship's laser system to fire four bolts of energy instead of the standard two. Points are gained by defeating robots, rescuing hostages, and escaping the mine before its self-destruction. If the player ship's shields drop to 0, the ship is destroyed, all acquired weapons are strewn about the area as power-ups, and any rescued hostages aboard are killed. The ship respawns at the cost of a 476:. They are either scattered throughout the mines or may be obtained by destroying robots. Weapons are split up into primary and secondary weapons. Primary weapons range from lasers to wide-range Spreadfire Cannons to the chargeable Fusion Cannons whose shots can punch through numerous enemies. They all consume energy as their ammunition, except for the Vulcan Cannon, which uses rounds of explosive shells. Secondary weapons include various missiles (both unguided and homing) including the Smart Missile which upon impact released several smaller guided bomblets, as well as Proximity Bombs that are dropped behind the player's craft to slow pursuing enemies. The player's spacecraft uses shield power as 45: 622:'s primary publisher, who was excited about their proposal and signed a contract with them. For the next seven months, Apogee invested in Parallax and shared with them experience they had gained from developing their own 3D shareware titles. Parallax would implement artistic and structural changes that Apogee requested. After those months, Apogee had numerous projects in the works, and Parallax's project became more expensive to create, so Apogee severed its involvement in the project. 516:
has resulted in some existing robots either modified considerably or even new robots being produced that PTMC is unaware about. The player starts with the mines on the Moon and later shift to Venus and to Mercury, where a boss robot has to be destroyed. Afterward, the mines progress further away from the Sun, as the player visits Mars, then the moons of Jupiter, Saturn, Uranus, Neptune, and eventually to Pluto and its moon
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teams, and Anarchy With Robots adds hostile robots to the match. In Cooperative, players team up to destroy mines and compete for the highest score. Competitive modes allow a maximum of eight players and cooperative modes allow up to four. Players can press a single key to type a message referred to as a taunt, rather than pausing to type in the full message. They can also
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was very positive, with players praising the fully 3D environment and commentators noting perceived "loyalty and goodwill" that both Parallax and Interplay fostered. However, it also garnered player complaints about a technical bug that would recharge each robot's shields whenever the player ship was
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After defeating the boss robot on Charon, the Material Defender is informed he cannot return to the PTMC's headquarters in Earth orbit, as there is a chance his ship may be infected with the same virus as the defeated robots. His employer also mentions that PTMC has lost contact with their deep-space
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s charts of the top-selling games in May 1995, landing on Nos. 4 and 2 on the top full price and CD-ROM titles, respectively. The shareware version appeared as No. 3 on the top budget games. In June 1995, the CD-ROM version dropped off, and the shareware version fell to No. 6 of the budget games and
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too praised the developers for adding a new industrial soundtrack to the PlayStation version rather than doing a direct port. Like Major Mike, they found the controls complex but easy to master. While criticizing that the game can be dry and repetitive, they concluded that "Overall, you still can't
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s Fred DeLisio also praised the enemy artificial intelligence, realism and sense of immersion, and multiplayer for allowing cross-platform sessions between MS-DOS and Macintosh users and allowing players to join and quit anytime without ending the sessions for everyone else, but also criticized the
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and the popularity of its multiplayer. Interplay sent Rob Huebner to help Parallax program multiplayer. Near their project's completion, Parallax faced yet another obstacle: they needed to make sure that their highly detailed and complex game could run smoothly on computers. Although ultimately the
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The PTMC developed numerous mines in the Solar System's planets and moons for a variety of uses, including resource extraction, science research, and military installations. Prior to entering a mine, the player receives an intelligence briefing upon the robots used there, however the computer virus
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that displays any area of the current mine visited or seen by the player. Variously colored lines indicate locked doors and zones such as energy stations and reactor areas. These mines may contain hidden doors or robot generators that spawn enemy robots. Flares and lasers light up dark areas of the
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allows online competitive and cooperative multiplayer sessions. The competitive sector consists of "Anarchy", "Team Anarchy", and "Anarchy With Robots", three deathmatch modes whereby players attempt to destroy as many of each other's ships as possible. Team Anarchy assigns players to two opposing
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is set in 2169. The story begins with a briefing between PTMC executive S. Dravis and the player's character, PTMC's best "Material Defender", who is hired on a mercenary basis to eliminate the threat of a mysterious alien computer virus infecting the machines and robots used for off-world mining
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trademark and the publishing rights to those games, but their developers still retained the copyrights to them. The latter pulled their games off because Interplay purportedly had not paid them royalties since 2007. As a result, they had terminated the sales agreement, disallowing Interplay from
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took about 21 months to finish. According to Kulas, the game cost around US$ 450,000 to make. The game's marketing budget was $ 1 million. Deciding that their idea was too good for anyone else to develop it, Kulas and Toschlog left Looking Glass in June 1993 to form Parallax Software. They hired
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particularly praised the graphics and animation, intelligent enemies, and wide array of power-ups, all of which it said would "keep most gamers glued to the screen for hours". They were however disappointed by the game's delayed release, asserting it led to the game being overshadowed by id
461:. Each level is based in a mine or military installation in various locations in the Solar System. The game demands that players keep their sense of orientation in a fully 3D environment with a flight model featuring six degrees of freedom in zero-gravity. It also provides a 3-dimensional 451:. To obtain access to the reactor, the player must collect one or a combination of the three colored access keys for each level. As a secondary objective, the player can also choose to rescue PTMC (Post Terran Mining Corporation) workers who were taken hostage by the infected robots. 428: 636:
During level design, the idea of simple connected tunnels as the sole component of level architecture expanded to also include rooms and exits. As levels became more complex and confusing, the developers added an automap to address this problem. To design the levels,
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version was cancelled because the programmers found that a straight port of the PlayStation version was not possible, and they did not think it would be worth their while to do a more elaborate port for the Saturn. Interplay had plans dating to mid-1996 to port
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the full game to No. 9 of the full price games before dropping off next month. The full game rose back up in August 1995 to No. 19 of the top full price games, while the shareware version fell down to No. 7 of the top commercial titles. The game dropped off
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was announced on Kickstarter by Revival Productions and successfully crowdfunded in 2016. It included many of the former employees of Parallax Software, including co-founders Mike Kulas and Matt Toschlog. It is a six-degrees-of-freedom tunnel shooter and a
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remarked the ability to record demos that capture the player's experiences, but also criticized the slightly repetitive gameplay and noted the robots' basic algorithm of being only a little more than "fire and evade", despite their intelligence.
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destroyed (the problem was exacerbated on the last level of the shareware, where the power reactor is replaced with a boss and the gameplay thus becomes extremely difficult). It also received complaints for lacking the ability to save
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as one of the best ambassadors for the machine." They particularly applauded the labyrinthine level design and intelligent enemy AI. Their subsequent feature on the game was more critical, saying that "the official PAL version of
447:-infected robots, using the ship's armaments. They must find and destroy each mine's reactor core, triggering a meltdown that will destroy the mine as the player escapes. For two levels, the reactor core is replaced with a 2772: 431:
Screenshot of the player engaging a robot from a cockpit perspective. The yellow number and adjacent bars in the HUD represent the amount of total energy. Also in the HUD, counterclockwise from top left: the available
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praised the sound and music and noted the game's difficulty due to the ubiquitous doors on walls, ceilings, and floors. He thought the automap was useful, though still found it too easy to become disoriented.
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Similarities would have included plot points such as an evil faceless corporation and the mysterious "Plague" they are attempting to harness. President of Volition Mike Kulas stated in an interview that the
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also received praise, which was often directed to the port's use of impressive lighting effects. Like its computer versions, criticism commonly centered on the player's disorientation. The four reviewers of
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Another obstacle to overcome was adding online multiplayer. Parallax found it difficult to implement and were initially reluctant to do so. At the same time during development, they had learned of
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were distributed 900,000 times via online services, on the Internet, or at retail. Official global sales of the game, together with its sequel, surpassed 1.1 million copies as of June 1998, while
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Our aim was to create an '80s-style arcade game with '90s technology. We wanted a full 3-D environment in which the player was surrounded by interesting structures and threats in all dimensions.
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graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the
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version for Fall 2010. It would have featured enhanced textures and a variety of controls, including motion controls of a Wii Remote and Nunchuk with a MotionPlus accessory and possibly a
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Che-Yuan Wang and John Slagel as their programmers, with Wang also being their level designer. They also hired Adam Pletcher as their artist. They set out to contact publishers, including
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called it an outstanding conversion due to its extremely fast rendering speed and improved lighting effects. However, two of them felt that the gameplay lacked excitement. Major Mike of
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combined the genre of space flight simulator with a first-person shooter experience. He also attributed the game's popularity and modifiability to the continued development of fan mods.
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called it "one of the best Mac games ever released", attributing its popularity to its online multiplayer mode. His only criticism was the high system requirements (the port required a
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and the player must navigate the mines to regain the power-ups. Players can record and later view their experiences in the form of demos, both in single-player and multiplayer.
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in March 2015, Descendent Studios announced a prequel to the original game, partnering with Interplay and using their intellectual property rights to develop it. Titled simply
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However, in November 2017, Good Old Games announced that the Descent series would be available for sale again on their platform. The game has also since resurfaced on Steam.
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and praised its multiplayer and ability to taunt opposing players, with only minor criticism directed toward its slight repetitiveness. Common complaints tended to focus on
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ranked it No. 13 on its list of "The best space games on PC", citing the game's numerous innovations, speed, labyrinthine level structures, and the free range of motion.
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features some of the most hideous letterbox PAL borders we've ever seen, with no sign of PAL optimization whatsoever." However, it also praised the game's use of the
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was a commercial success. Together with its sequel, it sold over 1.1 million units as of 1998 and was critically acclaimed. Commentators and reviewers compared it to
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were only used to represent the hostages and power-ups. This system was very efficient, and made possible the first truly 3D textured environment in a video game.
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The full game for MS-DOS was released in the United Kingdom on March 3, 1995, and in North America on March 17, 1995, followed by a Macintosh port published by
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Parallax Software and Interplay followed the shareware model used by Apogee and id Software, and on December 24, 1994; uploaded a seven-level shareware demo as
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Again, development was cancelled, as most of the company was interested in developing a fantasy role-playing game instead. It would have been a prequel to
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and noting its unique use of free motion, as well as a fully three-dimensional environment. The multiplayer aspect received equal acclaim. Michael Ryan of
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appeared as Nos. 5 and 8 of the top-selling PC and CD-ROM titles before climbing to Nos. 4 and 3 the next month, respectively. The game first appeared on
656:. To create effects like doors and see-through grating, walls could be placed at the connected sides of two cubes. Robots were drawn as polygonal models; 625:
Left without a publisher, Parallax spent the next three months to develop a mock-up prototype, continuing their coding. The project was originally titled
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also judged it "an excellent conversion" due to its complex but generally easy to master controls, though he did complain of occasional severe slowdown.
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was co-created by programmers Mike Kulas and Matt Toschlog. It has origins as far back as 1986, when Toschlog first joined the gaming industry at
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and praised its unrestrained range of motion and full 3D graphics. The combination of traditional first-person shooter mechanics with that of a
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would later go on to become one of the games to inspire other retailers and software companies to look into and embrace the shareware model.
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levels. Parallax recognized the bug and the popularity of the save feature, so they released patches to address the issues. Mark Burgess of
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A PlayStation port was released in Japan on January 26, 1996, in the United States on March 12, 1996, and in Europe that same month, with
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also praised the intelligent enemies, as well as the lighting effects, the use of various graphical textures, and "genuine" 3D graphics.
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uses package files to store and load level data such as level structures, graphics, objects, and sound effects and music—similar to the
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called it one of the best shoot 'em up games and wrote that it justified shareware, giving it a perfect five floppy disks out of five.
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is credited with starting a subgenre of six-degrees-of-freedom first-person shooters, and remains an icon of the subgenre. It holds a
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rated it No. 4 on their retrospective "Top Five FPS" list for its truly 3D environment combined with the six degrees of freedom, and
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was also well received. Complaints tended to focus on the frequency for the player to become disoriented and the potential to induce
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is a first-person shooter and shoot 'em up game wherein the player pilots a spaceship through labyrinthine mines while fighting
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s charts altogether the next month. The Macintosh port also landed on No. 10 of the top Macintosh games in December 1995.
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enthusiastically attributed the attention the game received to its unique gameplay and found no similar alternatives.
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to the polygons for a spectacular effect. By April 1993, they finished a two-page sketch for what would become
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release on February 13, 2014. However, the game was withdrawn from Good Old Games in December 2015 along with
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go wrong, and if you've got the ability to fly against someone else, it doesn't get much better." K. Lee of
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being the Japanese version's developer. The PlayStation version replaces the still screens and text with
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and slated to be published by Interplay, but never came to fruition for unknown reasons. Likewise, a
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requirements to run the game fast were high, an added option to adjust detail complexity did help.
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estimated in 2015 that the actual sales figure of the original was as high as 25 million copies.
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to be released in the series. However, after a settlement in 2022, the game was renamed to
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for being the first fully 3D first-person shooter, and its popularity spawned two sequels:
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version was also announced but never released due to the system's cancellation. A planned
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stated it "is one of the greatest games to grace the PlayStation, and rates alongside
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s ability to disorient players, as well as potentially induce motion sickness.
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s David Lumb retrospectively likened the game's graphical innovations to the
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remarked that "only one 3-D shooter adds a whole new dimension to the field:
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by R-Comp Interactive in late 1998, which received a 32-bit update in 2003.
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A series revival was planned in the late 2010s when development of another
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installations outside the Solar System, setting the stage for the sequel.
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received near-universal acclaim, with reviewers widely comparing it to
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services. It was one of the launch titles for the open beta version of
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was planned as the first console version, but it was never released. A
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mission packs, and a mission editor. Besides a choice of the original
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universes are strictly separate, but also that the code intended for
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Atwood, Brett (April 22, 1995). "Hot Games Take Shareware Route".
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in 1998 and had similar graphics and almost identical gameplay to
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program is included for players that prefer the unmodified
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Kulas joined the company in 1990 to develop utilities for
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Loyola, Roman (December 1995). "New Games Go High-Tech".
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noted the game's intense environment and similarities to
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Commercial video games with freely available source code
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using alternative exit doors hidden in specific levels.
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Perez, Adrian (March 1998). "Peeking Through Portals".
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Geltenpoth, Alexander (March 1995). "Descent Review".
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s charts in March 1995, the PC and CD-ROM editions of
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Price, Tom (September 2001). "Preview: Red Faction".
3649:"Classic PC shooter Descent plots a course for Steam" 3220:. Vol. 3, no. 7. July 1995. pp. 38–39. 4729:"Descent is being rebooted as a MOBA on Kickstarter" 3093:"Interplay Releases Descent: Levels of the World CD" 5050: 5014: 4972: 4936: 4542:Derrick, Craig; Leighton, Jason (October 8, 1999). 4427:"Descent: Interplay's 3D Classic on PlayStation!". 2703:"Interplay:Firm Tempts Customers With Free Samples" 2505:. Scene: Introduction cutscenes. Level/area: 1. 366:. It popularized a subgenre of FPS games employing 317: 301: 207: 183: 173: 163: 144: 122: 112: 93: 66: 54: 37: 4131: 3864:. Vol. 3, no. 4. April 1996. p. 20. 3124:. Vol. 8, no. 3. March 1996. p. 44. 2570:. Scene: Concluding cutscenes. Level/area: 27. 2443: 2403: 2281: 2266: 2254: 2242: 2230: 2218: 2140: 2035: 3371:(in Spanish). No. 44. July 1996. p. 45. 2387:Brooker, Charlie (April 1995). "Descent review". 2121:Wells, Jeremy (January 1995). "Descent Preview". 2116: 2114: 2112: 2110: 2056: 2054: 2052: 2050: 2048: 2046: 2044: 3534:. No. 135. October 1995. pp. 272, 275. 2514: 2512: 2157: 2155: 2153: 2151: 2149: 1492:ran a retrospective feature on the game, saying 972:commercial cycle came the release of the game's 823:, a compilation containing the full versions of 4410:Major Mike (April 1996). "ProReview: Descent". 2986:] (in Japanese). Vol. 8. p. 111. 2067:(in German). March 1995. pp. 46–48, 50–52. 1032:Customer reception of the shareware version of 714:Descent II: Vertigo Series / The Infinite Abyss 591: 3435:"Interplay Straps In with Descent for WiiWare" 2851:The latest game to be inspired by PC classic, 2736: 2734: 2292: 2290: 2168:. Vol. 4, no. 3. pp. 10, 30–33. 1265: 4909: 4887:can be played for free in the browser at the 4309:(in German). No. 30. pp. 32–34, 36. 3616:"Good Old Games Launches Public Beta Sept. 8" 2756: 2754: 2661: 2659: 2657: 8: 4665:Prima's Official Strategy Guide: Red Faction 4012:(June 1995). "Vertigo to the Third Degree". 3023:. No. 4. February 1996. pp. 20–21. 2970:"Descent, a monumental crystal of 3D games" 2908: 2906: 1714: 1678: 1341: 1303: 1202: 1140: 498:join same servers across different platforms 5110:Cancelled 3DO Interactive Multiplayer games 4405: 4403: 3915:. June 22, 1998. p. 36. Archived from 2795:"Interplay's Descent Released As Shareware" 2460: 2458: 2456: 2454: 2452: 2185: 2183: 2181: 2179: 2177: 2175: 879:. There is also a preview for the upcoming 821:Descent I and II: The Definitive Collection 5245:Video games developed in the United States 4916: 4902: 4894: 4385: 4383: 4381: 4033: 4031: 4029: 4027: 4025: 3847:. No. 30. September 1995. p. 20. 3576: 3574: 3354:. No. 86. November 1995. p. 186. 3183:. No. 263. September 2003. p. 9. 2623: 2621: 2599: 2597: 2579: 2577: 2433:. No. 19. April 1995. pp. 68–69. 1984: 1982: 1980: 1978: 1976: 1933:, it would have been the first game since 1822:in 1999. It also led to a 1999 trilogy of 1632: 1534: 1118: 816:, as well as additional exclusive levels. 800:November 22, 1995 also saw the release of 670: 370:and was the first FPS to feature entirely 43: 34: 5225:Video games with stereoscopic 3D graphics 5175:Multiplayer and single-player video games 4176:. No. 9. September 1995. p. 43. 3260:. No. 23. September 1995. p. 7. 3240:. No. 12. December 1995. p. 81. 2919:. Vol. 107, no. 16. p. 76. 2422: 2420: 2418: 2416: 2414: 2412: 2382: 2380: 2378: 2376: 2374: 2372: 2370: 2368: 1838:. It brought about a handful of similar " 1576:Special Achievement in Innovative Design 1092:Interplay estimated in March 1995 before 819:On October 29, 1997, Interplay published 4396:. No. 17. May 1996. pp. 90–91. 4339: 4337: 4335: 4333: 4187:"The Highest Game Ratings of the Year". 3967: 3965: 3963: 3961: 3959: 3909:Interplay Entertainment Final Prospectus 3414:"In Search of the Requested Cartridge". 3337:. No. 14. December 1996. p. 8. 2604:Antoniades, Alexander (June–July 1995). 1099:s full release that shareware copies of 771:in December 1995. A modified version of 555:. Toschlog left the company in 1988 for 4671:, Random House Information. p. 2. 4523:from the original on September 24, 2020 4361: 4359: 4357: 4018:. No. 131. pp. 104, 106, 108. 3875:Himowitz, Michael J. (March 13, 1995). 3830:. No. 29. August 1995. p. 16. 2683:from the original on September 20, 2020 2540:from the original on September 18, 2021 2084: 2082: 2080: 2078: 2076: 2074: 2028: 1972: 1826:novels based on the series, comprising 1041:, instead saving the player's progress 457:features 30 levels, of which three are 4614:. No. 23. April 1998. p. 40. 4589:from the original on February 10, 2024 4416:. Vol. 8, no. 4. p. 66. 4350:. No. 80. March 1996. p. 30. 4193:(in German). January 1996. p. 48. 4093: 4091: 4089: 4071: 4069: 4067: 4004: 4002: 4000: 3661:from the original on February 10, 2024 3395:from the original on November 21, 2018 3200:. No. 69. April 1995. p. 88. 2884:from the original on December 31, 2023 2841:from the original on February 10, 2024 2715:from the original on February 10, 2024 5230:Video games with 6 degrees of freedom 4556:from the original on February 4, 2019 3813:. No. 27. June 1995. p. 18. 3418:(in Spanish). No. 5. Barcelona: 3320:. No. 12. July 1996. p. 34. 3292:"News – E3 '96: 3DO? – M2 Dream List" 3232:"NG Hardware – 3DO M2 – Key Software" 1459:also received praise. Bob LeVitus of 867:sounds and improved AI. The original 730: 688: 500:, particularly MS-DOS and Macintosh. 7: 5235:Video games with cross-platform play 4760:Tarason, Dominic (October 5, 2018). 4575:Thöing, Sebastian (April 24, 2009). 3877:"A game that two comouters can play" 3796:. No. 26. May 1995. p. 18. 3300:. No. 12. July 1996. p. 4. 3280:. No. 10. May 1996. p. 34. 2300:Descent: The Official Strategy Guide 1637: 1123: 999:on September 8, 2008, followed by a 764:both in retail and on the Internet. 382:or cooperate to take on the robots. 5205:Video games set in the 22nd century 4741:from the original on March 23, 2015 4727:Matulef, Jeffrey (March 10, 2015). 4460:from the original on August 3, 2019 4082:. No. 5. May 1995. p. 92. 3752:. Parallax Software. Archived from 3724:from the original on March 28, 2019 3647:Hinkle, David (February 13, 2014). 3614:Faylor, Chris (September 3, 2008). 3509:from the original on April 15, 2023 3447:from the original on April 15, 2023 3383:"Descent N64 Update September 1997" 2801:. December 27, 1994. Archived from 1628: 1615:Most Valuable Entertainment CD-ROM 1267: 1114: 472:Items are available as collectible 4984:Descent: FreeSpace – The Great War 4493:from the original on July 20, 2017 4479:Dingman, Hayden (April 10, 2015). 4446:Linneman, John (August 12, 2018). 4221:from the original on June 14, 2019 4111:from the original on July 27, 2019 3985:from the original on March 4, 2015 3930:Takahashi, Dean (March 10, 2015). 3889:from the original on June 29, 2019 3694:from the original on June 27, 2019 3680:Makuch, Eddie (January 11, 2016). 3628:from the original on June 28, 2019 3559:from the original on March 6, 2014 3073:from the original on July 22, 2022 2775:from the original on June 25, 2019 2761:Spille, Carsten (March 17, 2019). 580:however, they realized they could 25: 4774:from the original on July 2, 2019 4663:Kolmos, Keith M. (May 22, 2001). 4544:"Postmortem: Outrage's Descent 3" 3944:from the original on July 2, 2019 3581:Parish, Jeremy (March 16, 2015). 3545:Dunkin, Alan (January 26, 1998). 3466:Hoffman, Chris (Christmas 2010). 3153:Nelson, Graham (Christmas 1998). 3095:. October 8, 1997. Archived from 2590:. No. 155. pp. 136–139. 2162:K. Lee (1996). "Descent Review". 1716: 1680: 1343: 1305: 1204: 1142: 5074: 5073: 4635:. November 1995. pp. 130–1. 4429:Maximum: The Video Game Magazine 4368:Maximum: The Video Game Magazine 4170:"Top 10 Virtual Reality Games". 3433:Wahlgren, Jon (April 15, 2010). 3118:"Descent: Levels of the World". 2630:"The Secret History of Volition" 1947:title altogether. Another game, 1735: 1730: 1725: 1720: 1715: 1699: 1694: 1689: 1684: 1679: 1357: 1352: 1347: 1342: 1324: 1319: 1314: 1309: 1304: 1286: 1281: 1276: 1271: 1266: 1223: 1218: 1213: 1208: 1203: 1161: 1156: 1151: 1146: 1141: 5220:Video games set on Titan (moon) 4652:. No. 206. pp. 76–77. 4513:"First fully 3-dimensional FPS" 4138:. IDG Books Worldwide. p.  4107:. February 1, 2018. p. 3. 3495:Klepek, Patrick (May 5, 2011). 3163:. No. 202. pp. 52–53. 3037:. June 11, 1998. Archived from 2127:. No. 22. pp. 48, 50. 1433:Software's then-newly released 863:game UI where robots adopt the 5195:Fiction about the Solar System 4850: (archived 2018-04-21) at 4320:"The Most Valuable Products". 3547:"Descent Source Code Released" 2628:Hanson, Ben (March 30, 2011). 2584:"Behind the Scenes: Descent". 2393:. No. 25. pp. 72–74. 779:was released as a bundle with 27:1995 first-person shooter game 1: 5165:Interplay Entertainment games 4692:Asrale (September 11, 2000). 4608:"Special Preview: Forsaken". 3744:"Descent Video Game on Steam" 2880:. March 4, 1995. p. 10. 2089:Ryan, Michael (August 1995). 1963:games that released in 2018. 5115:Cancelled Panasonic M2 games 4366:"Maximum Reviews: Descent". 4207:Lumb, David (May 31, 2018). 4099:"The best space games on PC" 3312:"Preview – Coming Soon – M2" 3272:"Preview – Coming Soon – M2" 2957:. February 1996. p. 17. 2837:. March 4, 1995. p. 4. 2465:DeLisio, Fred (April 1996). 1940:Ships That Fight Underground 1859:In 1997, Interplay released 808:was released, which bundled 806:Descent: Anniversary Edition 802:Descent: Levels of the World 797:incorporating voice acting. 783:'s SimulEyes VR 3D glasses. 694:Descent: Levels of the World 86:R-Comp Interactive (RISC OS) 5215:Video games set on the Moon 5180:PlayStation (console) games 5130:Cancelled Nintendo 64 games 5125:Cancelled Sega Saturn games 4435:. May 1996. pp. 68–70. 3528:"Menus for HOGS and PIGS". 2968:Kondō, Kōshi (April 1996). 1589:Technical Excellence Award 911:3DO Interactive Multiplayer 5261: 4798:Descent Instruction Manual 4433:Emap International Limited 4374:. April 1996. p. 154. 4372:Emap International Limited 4038:LeVitus, Bob (June 1996). 3476:. No. 262. p. 34 3015:"You're going down, mate!" 1507:computer-generated imagery 1483:high system requirements. 991:was re-released on modern 5068: 4347:Electronic Gaming Monthly 4269:"The Year's Best Games". 3197:Electronic Gaming Monthly 2190:Bennett, Dan (May 1995). 1832:Descent: Stealing Thunder 1755:Electronic Gaming Monthly 1649:Electronic Gaming Monthly 1641: 1638: 1554: 1551: 1469:to play) and a difficult 1381:The computer versions of 1127: 1124: 963:WAD file format used for 913:version was showcased at 725: 720: 676: 42: 18:Descent (1995 video game) 5200:Video games about robots 5120:Cancelled Sega 32X games 5059:Descent to Undermountain 4344:"Review Crew: Descent". 4134:Games Online for Dummies 3777:Electronic Entertainment 3331:"Descent Is Sent Down". 2979: 2971: 2427:"Test Screen: Descent". 1925:title was confirmed. On 1862:Descent to Undermountain 1848:, which was released by 1747:The PlayStation port of 1065:Electronic Entertainment 859:) can be started in the 342:(FPS) game developed by 5240:Space combat simulators 5210:Video games set on Mars 5145:Cooperative video games 3422:. May 1998. p. 45. 2799:Interplay Entertainment 2606:"Descending to the Top" 2568:Interplay Entertainment 2503:Interplay Entertainment 2444:Instruction Manual 1995 2404:Instruction Manual 1995 2282:Instruction Manual 1995 2267:Instruction Manual 1995 2255:Instruction Manual 1995 2243:Instruction Manual 1995 2231:Instruction Manual 1995 2219:Instruction Manual 1995 2141:Instruction Manual 1995 2036:Instruction Manual 1995 1880:, the developer of the 1568:Best Multi-Player Game 559:, where he worked with 4517:Guinness World Records 4130:Kaufeld, John (1998). 3391:. September 25, 1997. 2834:Heartland Evening News 2337:PlayStation Games Book 1886:series, began work on 1842:clones", most notably 1781:PlayStation Link Cable 1509:used in the 1995 film 1455:The Macintosh port of 1016:further selling them. 795:pre-rendered cutscenes 595: 437: 396:space flight simulator 368:six degrees of freedom 5160:First-person shooters 4879:The MS-DOS version of 4803:Interplay Productions 4649:Computer Gaming World 4015:Computer Gaming World 3919:on February 26, 2017. 3720:. November 24, 2017. 3531:Computer Gaming World 3468:"Underground Revival" 2829:PC/CD-ROM//Interplay" 2297:Kunkel, Bill (1995). 2208:on November 15, 1999. 1850:Acclaim Entertainment 1812:Guinness World Record 1135:Computer Gaming World 777:stereoscopic graphics 430: 348:Interplay Productions 76:Interplay Productions 5170:Classic Mac OS games 4767:Rock, Paper, Shotgun 4694:"Volition Interview" 4248:. 2010. p. 88. 4104:Rock, Paper, Shotgun 4052:on February 25, 1999 3756:on December 17, 2017 3334:Sega Saturn Magazine 2805:on December 20, 1996 2642:on November 11, 2018 1524:Rock, Paper, Shotgun 993:digital distribution 889:was later ported to 875:, as well as to run 747:Descent 3: Mercenary 340:first-person shooter 308:First-person shooter 5135:Cancelled Wii games 5003:Beyond the Red Line 4997:Source Code Project 4708:on January 20, 2010 2972:3Dゲ—ムの記念碑的な作晶、デイセント 1957:spiritual successor 1635: 1625:PlayStation version 1121: 877:Levels of the World 829:Levels of the World 814:Levels of the World 673: 4836:Descent on Gog.com 3913:Irvine, California 3099:on October 8, 1997 3061:"Descent 1 Ending" 2711:. March 16, 1995. 2671:"The Doom Killers" 2614:. pp. 57, 59. 2483:on August 9, 1997. 2103:on April 17, 2001. 2061:"Descent Review". 1633: 1602:Game of the Month 1119: 855:levels (subtitled 851:levels, the first 843:levels (subtitled 756:Releases and ports 671: 546:Flight Simulator 2 438: 5092: 5091: 4884:Descent Shareware 4793:Parallax Software 3882:The Baltimore Sun 3841:"Gallup Charts". 3824:"Gallup Charts". 3807:"Gallup Charts". 3790:"Gallup Charts". 3420:Future Publishing 3155:"Deeper and down" 3142:on July 10, 1998. 3069:. February 2012. 2708:Los Angeles Times 2560:Parallax Software 2534:"DESCENT: Robots" 2495:Parallax Software 2269:, pp. 14–15. 1914:had been used in 1869:graphics engine. 1744: 1743: 1622: 1621: 1560:Best Action Game 1486:Jeremy Parish of 1378: 1377: 1111:Computer versions 948:Wii Balance Board 792:full-motion video 753: 752: 748: 715: 695: 577:Ultima Underworld 344:Parallax Software 331: 330: 61:Parallax Software 16:(Redirected from 5252: 5150:Descent (series) 5105:1995 video games 5079:Category:Descent 5077: 5076: 4918: 4911: 4904: 4895: 4889:Internet Archive 4882: 4828:Descent on Steam 4813: 4811: 4809: 4784: 4783: 4781: 4779: 4757: 4751: 4750: 4748: 4746: 4724: 4718: 4717: 4715: 4713: 4704:. Archived from 4689: 4683: 4682: 4660: 4654: 4653: 4643: 4637: 4636: 4622: 4616: 4615: 4605: 4599: 4598: 4596: 4594: 4572: 4566: 4565: 4563: 4561: 4539: 4533: 4532: 4530: 4528: 4509: 4503: 4502: 4500: 4498: 4476: 4470: 4469: 4467: 4465: 4443: 4437: 4436: 4424: 4418: 4417: 4407: 4398: 4397: 4387: 4376: 4375: 4363: 4352: 4351: 4341: 4328: 4327: 4317: 4311: 4310: 4300: 4294: 4293: 4283: 4277: 4276: 4266: 4260: 4259: 4240:"Top Five FPS". 4237: 4231: 4230: 4228: 4226: 4204: 4195: 4194: 4184: 4178: 4177: 4167: 4161: 4160: 4158: 4156: 4137: 4127: 4121: 4120: 4118: 4116: 4095: 4084: 4083: 4073: 4062: 4061: 4059: 4057: 4048:. 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Archived from 3578: 3569: 3568: 3566: 3564: 3542: 3536: 3535: 3525: 3519: 3518: 3516: 3514: 3492: 3486: 3485: 3483: 3481: 3463: 3457: 3456: 3454: 3452: 3430: 3424: 3423: 3411: 3405: 3404: 3402: 3400: 3379: 3373: 3372: 3362: 3356: 3355: 3345: 3339: 3338: 3328: 3322: 3321: 3308: 3302: 3301: 3288: 3282: 3281: 3268: 3262: 3261: 3248: 3242: 3241: 3228: 3222: 3221: 3208: 3202: 3201: 3191: 3185: 3184: 3175:"Faster Descent" 3171: 3165: 3164: 3150: 3144: 3143: 3132: 3126: 3125: 3115: 3109: 3108: 3106: 3104: 3089: 3083: 3082: 3080: 3078: 3057: 3051: 3050: 3048: 3046: 3041:on June 11, 1998 3031: 3025: 3024: 3011: 3005: 3004: 3002: 3000: 2965: 2959: 2958: 2944: 2938: 2937: 2927: 2921: 2920: 2910: 2901: 2900: 2891: 2889: 2868: 2862: 2861: 2848: 2846: 2821: 2815: 2814: 2812: 2810: 2791: 2785: 2784: 2782: 2780: 2758: 2749: 2748: 2738: 2729: 2728: 2722: 2720: 2699: 2693: 2692: 2690: 2688: 2669:(June 1, 1995). 2663: 2652: 2651: 2649: 2647: 2638:. Archived from 2625: 2616: 2615: 2601: 2592: 2591: 2581: 2572: 2571: 2556: 2550: 2549: 2547: 2545: 2530: 2524: 2523: 2516: 2507: 2506: 2491: 2485: 2484: 2479:. Archived from 2462: 2447: 2441: 2435: 2434: 2424: 2407: 2401: 2395: 2394: 2384: 2363: 2362: 2360: 2358: 2344:. June 1, 1996. 2332: 2326: 2325: 2323: 2321: 2305:Prima Publishing 2294: 2285: 2279: 2270: 2264: 2258: 2252: 2246: 2240: 2234: 2228: 2222: 2216: 2210: 2209: 2204:. Archived from 2187: 2170: 2169: 2159: 2144: 2138: 2129: 2128: 2118: 2105: 2104: 2099:. Archived from 2086: 2069: 2068: 2058: 2039: 2033: 2016: 2010: 2004: 1998: 1992: 1986: 1836:Descent: Equinox 1740: 1739: 1738: 1734: 1733: 1729: 1728: 1724: 1723: 1719: 1718: 1704: 1703: 1702: 1698: 1697: 1693: 1692: 1688: 1687: 1683: 1682: 1636: 1535: 1504: 1481: 1423: 1362: 1361: 1360: 1356: 1355: 1351: 1350: 1346: 1345: 1329: 1328: 1327: 1323: 1322: 1318: 1317: 1313: 1312: 1308: 1307: 1291: 1290: 1289: 1285: 1284: 1280: 1279: 1275: 1274: 1270: 1269: 1228: 1227: 1226: 1222: 1221: 1217: 1216: 1212: 1211: 1207: 1206: 1166: 1165: 1164: 1160: 1159: 1155: 1154: 1150: 1149: 1145: 1144: 1122: 1098: 1088: 1080: 1069: 873:The First Strike 857:The First Strike 746: 713: 693: 674: 672:Release timeline 650:portal rendering 643: 602: 598:Mike Kulas, 354:, and later for 346:and released by 282: 273: 265:January 26, 1996 264: 236: 227: 49:MS-DOS cover art 47: 35: 21: 5260: 5259: 5255: 5254: 5253: 5251: 5250: 5249: 5185:Shareware games 5095: 5094: 5093: 5088: 5064: 5046: 5010: 4968: 4932: 4922: 4880: 4848:Wayback Machine 4820: 4807: 4805: 4791: 4788: 4787: 4777: 4775: 4759: 4758: 4754: 4744: 4742: 4726: 4725: 4721: 4711: 4709: 4691: 4690: 4686: 4679: 4662: 4661: 4657: 4645: 4644: 4640: 4631:. No. 11. 4628:Next Generation 4624: 4623: 4619: 4607: 4606: 4602: 4592: 4590: 4574: 4573: 4569: 4559: 4557: 4541: 4540: 4536: 4526: 4524: 4511: 4510: 4506: 4496: 4494: 4478: 4477: 4473: 4463: 4461: 4445: 4444: 4440: 4426: 4425: 4421: 4409: 4408: 4401: 4393:Next Generation 4389: 4388: 4379: 4365: 4364: 4355: 4343: 4342: 4331: 4319: 4318: 4314: 4302: 4301: 4297: 4286:"After Hours". 4285: 4284: 4280: 4268: 4267: 4263: 4256: 4244:. Vol. 3. 4239: 4238: 4234: 4224: 4222: 4206: 4205: 4198: 4186: 4185: 4181: 4173:Next Generation 4169: 4168: 4164: 4154: 4152: 4150: 4129: 4128: 4124: 4114: 4112: 4097: 4096: 4087: 4079:Next Generation 4075: 4074: 4065: 4055: 4053: 4040:"The Game Room" 4037: 4036: 4023: 4008: 4007: 3998: 3988: 3986: 3981:. May 1, 1996. 3971: 3970: 3957: 3947: 3945: 3929: 3928: 3924: 3907: 3906: 3902: 3892: 3890: 3874: 3873: 3869: 3857: 3856: 3852: 3840: 3839: 3835: 3823: 3822: 3818: 3806: 3805: 3801: 3789: 3788: 3784: 3774: 3773: 3769: 3759: 3757: 3742: 3741: 3737: 3727: 3725: 3712: 3711: 3707: 3697: 3695: 3679: 3678: 3674: 3664: 3662: 3646: 3645: 3641: 3631: 3629: 3613: 3612: 3608: 3598: 3596: 3595:on July 2, 2015 3580: 3579: 3572: 3562: 3560: 3544: 3543: 3539: 3527: 3526: 3522: 3512: 3510: 3494: 3493: 3489: 3479: 3477: 3465: 3464: 3460: 3450: 3448: 3432: 3431: 3427: 3413: 3412: 3408: 3398: 3396: 3381: 3380: 3376: 3368:Nintendo Acción 3364: 3363: 3359: 3347: 3346: 3342: 3330: 3329: 3325: 3310: 3309: 3305: 3290: 3289: 3285: 3270: 3269: 3265: 3250: 3249: 3245: 3237:Next Generation 3230: 3229: 3225: 3210: 3209: 3205: 3193: 3192: 3188: 3173: 3172: 3168: 3152: 3151: 3147: 3134: 3133: 3129: 3117: 3116: 3112: 3102: 3100: 3091: 3090: 3086: 3076: 3074: 3059: 3058: 3054: 3044: 3042: 3033: 3032: 3028: 3013: 3012: 3008: 2998: 2996: 2994: 2981: 2973: 2967: 2966: 2962: 2953:. No. 89. 2946: 2945: 2941: 2929: 2928: 2924: 2912: 2911: 2904: 2887: 2885: 2870: 2869: 2865: 2844: 2842: 2823: 2822: 2818: 2808: 2806: 2793: 2792: 2788: 2778: 2776: 2760: 2759: 2752: 2740: 2739: 2732: 2718: 2716: 2701: 2700: 2696: 2686: 2684: 2665: 2664: 2655: 2645: 2643: 2627: 2626: 2619: 2603: 2602: 2595: 2583: 2582: 2575: 2558: 2557: 2553: 2543: 2541: 2532: 2531: 2527: 2518: 2517: 2510: 2493: 2492: 2488: 2464: 2463: 2450: 2442: 2438: 2426: 2425: 2410: 2402: 2398: 2386: 2385: 2366: 2356: 2354: 2352: 2340:. Vol. 2. 2334: 2333: 2329: 2319: 2317: 2315: 2296: 2295: 2288: 2280: 2273: 2265: 2261: 2253: 2249: 2241: 2237: 2229: 2225: 2217: 2213: 2189: 2188: 2173: 2161: 2160: 2147: 2139: 2132: 2120: 2119: 2108: 2088: 2087: 2072: 2060: 2059: 2042: 2034: 2030: 2025: 2020: 2019: 2013: 2007: 2001: 1995: 1989: 1974: 1969: 1943:, dropping the 1805: 1788:Next Generation 1745: 1736: 1731: 1726: 1721: 1700: 1695: 1690: 1685: 1673:Next Generation 1631: 1627: 1533: 1502: 1479: 1467:Power Macintosh 1429:Next Generation 1421: 1407:Charlie Brooker 1379: 1358: 1353: 1348: 1325: 1320: 1315: 1310: 1287: 1282: 1277: 1272: 1224: 1219: 1214: 1209: 1197:Next Generation 1162: 1157: 1152: 1147: 1117: 1113: 1096: 1086: 1078: 1067: 1061: 1030: 1025: 986: 956: 934:under the name 899: 897:Cancelled ports 758: 646:graphics engine 641: 616:Apogee Software 604: 597: 534: 506: 490: 425: 420: 400:motion sickness 297: 286: 277: 268: 259: 240: 231: 222: 159: 140: 137:Jasen Whiteside 108: 89: 50: 33: 32:1995 video game 28: 23: 22: 15: 12: 11: 5: 5258: 5256: 5248: 5247: 5242: 5237: 5232: 5227: 5222: 5217: 5212: 5207: 5202: 5197: 5192: 5187: 5182: 5177: 5172: 5167: 5162: 5157: 5152: 5147: 5142: 5137: 5132: 5127: 5122: 5117: 5112: 5107: 5097: 5096: 5090: 5089: 5087: 5086: 5069: 5066: 5065: 5063: 5062: 5054: 5052: 5048: 5047: 5045: 5044: 5039: 5034: 5029: 5024: 5018: 5016: 5012: 5011: 5009: 5008: 5007: 5006: 4999: 4987: 4979: 4977: 4970: 4969: 4967: 4966: 4959: 4952: 4943: 4941: 4934: 4933: 4923: 4921: 4920: 4913: 4906: 4898: 4892: 4891: 4876: 4865: 4854: 4837: 4829: 4819: 4818:External links 4816: 4815: 4814: 4795:, ed. (1995). 4786: 4785: 4752: 4719: 4698:Planet Descent 4684: 4677: 4655: 4638: 4617: 4600: 4567: 4534: 4504: 4471: 4438: 4431:. No. 6. 4419: 4399: 4377: 4370:. No. 5. 4353: 4329: 4312: 4295: 4278: 4261: 4254: 4232: 4196: 4179: 4162: 4149:978-0764504341 4148: 4122: 4085: 4063: 4021: 3996: 3955: 3922: 3900: 3867: 3850: 3833: 3816: 3799: 3782: 3767: 3735: 3705: 3672: 3639: 3606: 3570: 3537: 3520: 3487: 3473:Nintendo Power 3458: 3425: 3406: 3374: 3357: 3340: 3323: 3303: 3283: 3263: 3243: 3223: 3203: 3186: 3166: 3145: 3127: 3110: 3084: 3052: 3026: 3006: 2992: 2977:Game Criticism 2960: 2947:"Quick Hits". 2939: 2922: 2902: 2863: 2816: 2786: 2750: 2744:Game Developer 2730: 2725:Newspapers.com 2694: 2653: 2617: 2611:Game Developer 2593: 2573: 2551: 2525: 2508: 2486: 2448: 2436: 2408: 2396: 2364: 2350: 2327: 2313: 2286: 2271: 2259: 2247: 2235: 2223: 2211: 2171: 2145: 2130: 2106: 2070: 2040: 2027: 2026: 2024: 2021: 2018: 2017: 2011: 2005: 1999: 1993: 1987: 1971: 1970: 1968: 1965: 1804: 1801: 1742: 1741: 1712: 1706: 1705: 1676: 1668: 1667: 1664: 1656: 1655: 1652: 1644: 1643: 1640: 1629: 1626: 1623: 1620: 1619: 1616: 1613: 1607: 1606: 1603: 1600: 1594: 1593: 1590: 1587: 1581: 1580: 1577: 1573: 1572: 1569: 1565: 1564: 1561: 1558: 1553: 1549: 1548: 1545: 1542: 1539: 1532: 1529: 1471:learning curve 1376: 1375: 1372: 1364: 1363: 1339: 1331: 1330: 1301: 1293: 1292: 1263: 1255: 1254: 1251: 1243: 1242: 1239: 1230: 1229: 1200: 1192: 1191: 1188: 1180: 1179: 1176: 1168: 1167: 1138: 1130: 1129: 1126: 1115: 1112: 1109: 1060: 1057: 1029: 1026: 1024: 1021: 997:Good Old Games 985: 982: 955: 952: 898: 895: 849:Vertigo Series 831:mission pack, 781:StereoGraphics 757: 754: 751: 750: 742: 741: 732: 728: 727: 723: 722: 718: 717: 709: 708: 698: 697: 690: 686: 685: 678: 590: 572:Car and Driver 566:Car and Driver 533: 530: 505: 502: 489: 486: 424: 421: 419: 416: 329: 328: 319: 315: 314: 305: 299: 298: 296: 295: 292: 287: 285: 284: 275: 274:March 12, 1996 266: 256: 254: 249: 246: 241: 239: 238: 237:March 17, 1995 229: 219: 217: 211: 209: 205: 204: 187: 181: 180: 177: 171: 170: 167: 161: 160: 158: 157: 154: 150: 148: 142: 141: 139: 138: 135: 132: 128: 126: 120: 119: 116: 110: 109: 107: 106: 103: 99: 97: 91: 90: 88: 87: 84: 78: 72: 70: 64: 63: 58: 52: 51: 48: 40: 39: 31: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 5257: 5246: 5243: 5241: 5238: 5236: 5233: 5231: 5228: 5226: 5223: 5221: 5218: 5216: 5213: 5211: 5208: 5206: 5203: 5201: 5198: 5196: 5193: 5191: 5190:Shoot 'em ups 5188: 5186: 5183: 5181: 5178: 5176: 5173: 5171: 5168: 5166: 5163: 5161: 5158: 5156: 5153: 5151: 5148: 5146: 5143: 5141: 5138: 5136: 5133: 5131: 5128: 5126: 5123: 5121: 5118: 5116: 5113: 5111: 5108: 5106: 5103: 5102: 5100: 5085: 5084: 5080: 5071: 5070: 5067: 5061: 5060: 5056: 5055: 5053: 5049: 5043: 5040: 5038: 5035: 5033: 5032:Outrage Games 5030: 5028: 5025: 5023: 5020: 5019: 5017: 5013: 5005: 5004: 5000: 4998: 4995: 4994: 4993: 4992: 4988: 4986: 4985: 4981: 4980: 4978: 4975: 4971: 4965: 4964: 4960: 4958: 4957: 4953: 4950: 4949: 4945: 4944: 4942: 4939: 4935: 4930: 4926: 4919: 4914: 4912: 4907: 4905: 4900: 4899: 4896: 4890: 4886: 4885: 4877: 4875: 4871: 4870: 4866: 4864: 4860: 4859: 4855: 4853: 4849: 4845: 4843: 4838: 4835: 4834: 4830: 4827: 4826: 4822: 4821: 4817: 4808:September 13, 4804: 4800: 4799: 4794: 4790: 4789: 4773: 4769: 4768: 4763: 4756: 4753: 4740: 4736: 4735: 4730: 4723: 4720: 4707: 4703: 4699: 4695: 4688: 4685: 4680: 4674: 4670: 4666: 4659: 4656: 4651: 4650: 4642: 4639: 4634: 4633:Imagine Media 4630: 4629: 4621: 4618: 4613: 4612: 4604: 4601: 4588: 4585:(in German). 4584: 4583: 4578: 4571: 4568: 4555: 4551: 4550: 4545: 4538: 4535: 4522: 4518: 4514: 4508: 4505: 4492: 4488: 4487: 4482: 4475: 4472: 4459: 4455: 4454: 4449: 4442: 4439: 4434: 4430: 4423: 4420: 4415: 4414: 4406: 4404: 4400: 4395: 4394: 4386: 4384: 4382: 4378: 4373: 4369: 4362: 4360: 4358: 4354: 4349: 4348: 4340: 4338: 4336: 4334: 4330: 4325: 4324: 4316: 4313: 4308: 4307: 4299: 4296: 4291: 4290: 4282: 4279: 4274: 4273: 4265: 4262: 4257: 4255:9781906078560 4251: 4247: 4243: 4236: 4233: 4220: 4216: 4215: 4210: 4203: 4201: 4197: 4192: 4191: 4183: 4180: 4175: 4174: 4166: 4163: 4151: 4145: 4141: 4136: 4135: 4126: 4123: 4110: 4106: 4105: 4100: 4094: 4092: 4090: 4086: 4081: 4080: 4072: 4070: 4068: 4064: 4051: 4047: 4046: 4041: 4034: 4032: 4030: 4028: 4026: 4022: 4017: 4016: 4011: 4005: 4003: 4001: 3997: 3984: 3980: 3979: 3974: 3968: 3966: 3964: 3962: 3960: 3956: 3943: 3939: 3938: 3933: 3926: 3923: 3918: 3914: 3910: 3904: 3901: 3888: 3884: 3883: 3878: 3871: 3868: 3863: 3862: 3854: 3851: 3846: 3845: 3837: 3834: 3829: 3828: 3820: 3817: 3812: 3811: 3803: 3800: 3795: 3794: 3786: 3783: 3778: 3771: 3768: 3755: 3751: 3750: 3745: 3739: 3736: 3723: 3719: 3715: 3709: 3706: 3693: 3689: 3688: 3683: 3676: 3673: 3660: 3656: 3655: 3650: 3643: 3640: 3627: 3623: 3622: 3617: 3610: 3607: 3594: 3590: 3589: 3584: 3577: 3575: 3571: 3558: 3554: 3553: 3548: 3541: 3538: 3533: 3532: 3524: 3521: 3508: 3504: 3503: 3498: 3491: 3488: 3475: 3474: 3469: 3462: 3459: 3446: 3442: 3441: 3440:Nintendo Life 3436: 3429: 3426: 3421: 3417: 3410: 3407: 3394: 3390: 3389: 3384: 3378: 3375: 3370: 3369: 3361: 3358: 3353: 3352: 3344: 3341: 3336: 3335: 3327: 3324: 3319: 3318: 3313: 3307: 3304: 3299: 3298: 3293: 3287: 3284: 3279: 3278: 3273: 3267: 3264: 3259: 3258: 3253: 3247: 3244: 3239: 3238: 3233: 3227: 3224: 3219: 3218: 3213: 3207: 3204: 3199: 3198: 3190: 3187: 3182: 3181: 3176: 3170: 3167: 3162: 3161: 3156: 3149: 3146: 3141: 3137: 3131: 3128: 3123: 3122: 3114: 3111: 3098: 3094: 3088: 3085: 3072: 3068: 3067: 3062: 3056: 3053: 3040: 3036: 3030: 3027: 3022: 3021: 3016: 3010: 3007: 2995: 2993:4-944000-31-6 2989: 2985: 2978: 2974: 2964: 2961: 2956: 2952: 2951: 2943: 2940: 2936:. p. 50. 2935: 2934: 2926: 2923: 2918: 2917: 2909: 2907: 2903: 2899: 2897: 2894:New Release// 2883: 2879: 2878: 2873: 2867: 2864: 2860: 2858: 2854: 2840: 2836: 2835: 2830: 2828: 2820: 2817: 2809:September 26, 2804: 2800: 2796: 2790: 2787: 2774: 2771:(in German). 2770: 2769: 2764: 2757: 2755: 2751: 2747:. p. 45. 2746: 2745: 2737: 2735: 2731: 2726: 2714: 2710: 2709: 2704: 2698: 2695: 2682: 2678: 2677: 2672: 2668: 2667:Laidlaw, Marc 2662: 2660: 2658: 2654: 2641: 2637: 2636: 2635:Game Informer 2631: 2624: 2622: 2618: 2613: 2612: 2607: 2600: 2598: 2594: 2589: 2588: 2580: 2578: 2574: 2569: 2565: 2561: 2555: 2552: 2539: 2535: 2529: 2526: 2521: 2515: 2513: 2509: 2504: 2500: 2496: 2490: 2487: 2482: 2478: 2477: 2472: 2470: 2461: 2459: 2457: 2455: 2453: 2449: 2446:, p. 27. 2445: 2440: 2437: 2432: 2431: 2423: 2421: 2419: 2417: 2415: 2413: 2409: 2406:, p. 19. 2405: 2400: 2397: 2392: 2391: 2383: 2381: 2379: 2377: 2375: 2373: 2371: 2369: 2365: 2353: 2351:9781566865739 2347: 2343: 2339: 2338: 2331: 2328: 2316: 2314:9780761500414 2310: 2306: 2302: 2301: 2293: 2291: 2287: 2284:, p. 23. 2283: 2278: 2276: 2272: 2268: 2263: 2260: 2256: 2251: 2248: 2245:, p. 17. 2244: 2239: 2236: 2233:, p. 16. 2232: 2227: 2224: 2221:, p. 12. 2220: 2215: 2212: 2207: 2203: 2202: 2197: 2195: 2186: 2184: 2182: 2180: 2178: 2176: 2172: 2167: 2166: 2158: 2156: 2154: 2152: 2150: 2146: 2143:, p. 14. 2142: 2137: 2135: 2131: 2126: 2125: 2117: 2115: 2113: 2111: 2107: 2102: 2098: 2097: 2092: 2091:"360° of War" 2085: 2083: 2081: 2079: 2077: 2075: 2071: 2066: 2065: 2057: 2055: 2053: 2051: 2049: 2047: 2045: 2041: 2038:, p. 18. 2037: 2032: 2029: 2022: 2015: 2012: 2009: 2006: 2003: 2000: 1997: 1994: 1991: 1988: 1985: 1983: 1981: 1979: 1977: 1973: 1966: 1964: 1962: 1958: 1953: 1951: 1946: 1942: 1941: 1936: 1932: 1928: 1924: 1919: 1917: 1913: 1909: 1905: 1900: 1898: 1893: 1889: 1885: 1884: 1879: 1875: 1870: 1868: 1864: 1863: 1857: 1855: 1851: 1847: 1846: 1841: 1837: 1833: 1829: 1825: 1821: 1817: 1813: 1809: 1802: 1800: 1797: 1796: 1790: 1789: 1784: 1782: 1778: 1773: 1772: 1767: 1763: 1762: 1757: 1756: 1750: 1713: 1711: 1708: 1707: 1677: 1675: 1674: 1670: 1669: 1665: 1663: 1662: 1658: 1657: 1653: 1651: 1650: 1646: 1645: 1634:Review scores 1624: 1617: 1614: 1612: 1609: 1608: 1604: 1601: 1599: 1596: 1595: 1591: 1588: 1586: 1583: 1582: 1578: 1575: 1574: 1570: 1567: 1566: 1562: 1559: 1557: 1550: 1546: 1543: 1540: 1537: 1536: 1530: 1528: 1526: 1525: 1520: 1519: 1514: 1513: 1508: 1501: 1500: 1495: 1491: 1490: 1484: 1478: 1477: 1472: 1468: 1464: 1463: 1458: 1453: 1450: 1449: 1444: 1443: 1438: 1437: 1431: 1430: 1425: 1420: 1416: 1412: 1408: 1404: 1400: 1399: 1394: 1393: 1388: 1384: 1373: 1371: 1370: 1366: 1365: 1340: 1338: 1337: 1333: 1332: 1302: 1300: 1299: 1295: 1294: 1264: 1262: 1261: 1257: 1256: 1252: 1250: 1249: 1245: 1244: 1240: 1238: 1236: 1232: 1231: 1201: 1199: 1198: 1194: 1193: 1189: 1187: 1186: 1182: 1181: 1177: 1175: 1174: 1170: 1169: 1139: 1137: 1136: 1132: 1131: 1120:Review scores 1110: 1108: 1106: 1102: 1095: 1090: 1085: 1077: 1073: 1066: 1058: 1056: 1054: 1050: 1049: 1044: 1040: 1035: 1027: 1022: 1020: 1017: 1014: 1010: 1006: 1002: 998: 994: 990: 983: 981: 979: 975: 971: 967: 966: 960: 953: 951: 949: 945: 941: 937: 936:Ultra Descent 933: 929: 924: 920: 916: 912: 908: 904: 896: 894: 892: 888: 884: 882: 878: 874: 870: 866: 862: 858: 854: 850: 846: 845:Counterstrike 842: 838: 834: 830: 826: 822: 817: 815: 811: 807: 803: 798: 796: 793: 789: 784: 782: 778: 774: 770: 765: 763: 755: 749: 744: 743: 740: 739: 738: 733: 729: 724: 719: 716: 711: 710: 707: 706: 705: 700: 699: 696: 691: 687: 684: 683: 679: 675: 669: 666: 661: 659: 655: 651: 647: 640: 634: 632: 628: 623: 621: 617: 613: 608: 603: 601: 594: 589: 587: 583: 579: 578: 573: 569: 567: 562: 558: 557:Looking Glass 554: 553: 548: 547: 542: 538: 531: 529: 525: 523: 522:asteroid belt 519: 513: 510: 503: 501: 499: 494: 487: 485: 483: 479: 475: 470: 467: 464: 460: 459:secret levels 456: 452: 450: 446: 442: 435: 429: 423:Single-player 422: 417: 415: 413: 412: 407: 406: 401: 397: 393: 392: 387: 383: 381: 377: 373: 369: 365: 361: 357: 353: 349: 345: 341: 337: 336: 327: 323: 322:Single-player 320: 316: 313: 309: 306: 304: 300: 293: 291: 288: 280: 276: 271: 267: 262: 258: 257: 255: 253: 250: 247: 245: 242: 234: 230: 228:March 3, 1995 225: 221: 220: 218: 216: 213: 212: 210: 206: 203: 199: 195: 191: 188: 186: 182: 178: 176: 172: 169:Adam Pletcher 168: 166: 162: 155: 152: 151: 149: 147: 146:Programmer(s) 143: 136: 133: 131:Che-Yuan Wang 130: 129: 127: 125: 121: 118:Rusty Buchert 117: 115: 111: 105:Matt Toschlog 104: 101: 100: 98: 96: 92: 85: 82: 79: 77: 74: 73: 71: 69: 65: 62: 59: 57: 53: 46: 41: 36: 30: 19: 5072: 5057: 5001: 4989: 4982: 4973: 4961: 4954: 4947: 4946: 4937: 4928: 4924: 4883: 4868: 4857: 4841: 4832: 4824: 4806:. Retrieved 4797: 4776:. Retrieved 4765: 4755: 4743:. Retrieved 4732: 4722: 4710:. Retrieved 4706:the original 4697: 4687: 4664: 4658: 4647: 4641: 4626: 4620: 4609: 4603: 4591:. Retrieved 4580: 4570: 4558:. Retrieved 4547: 4537: 4525:. Retrieved 4516: 4507: 4495:. Retrieved 4484: 4474: 4462:. Retrieved 4451: 4441: 4428: 4422: 4411: 4391: 4367: 4345: 4323:PC Computing 4321: 4315: 4304: 4298: 4287: 4281: 4270: 4264: 4241: 4235: 4223:. Retrieved 4212: 4188: 4182: 4171: 4165: 4155:November 20, 4153:. Retrieved 4133: 4125: 4113:. Retrieved 4102: 4077: 4054:. Retrieved 4050:the original 4043: 4013: 3987:. Retrieved 3976: 3946:. Retrieved 3935: 3925: 3917:the original 3903: 3891:. Retrieved 3880: 3870: 3859: 3853: 3842: 3836: 3825: 3819: 3808: 3802: 3791: 3785: 3776: 3770: 3758:. Retrieved 3754:the original 3747: 3738: 3726:. Retrieved 3717: 3708: 3696:. Retrieved 3685: 3675: 3663:. Retrieved 3652: 3642: 3630:. Retrieved 3619: 3609: 3597:. Retrieved 3593:the original 3586: 3561:. 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Retrieved 2299: 2262: 2257:, p. 9. 2250: 2238: 2226: 2214: 2206:the original 2199: 2193: 2163: 2122: 2101:the original 2094: 2062: 2031: 2014: 2008: 2002: 1996: 1990: 1960: 1948: 1944: 1938: 1934: 1930: 1922: 1920: 1915: 1911: 1907: 1903: 1895: 1891: 1887: 1881: 1873: 1871: 1866: 1860: 1858: 1853: 1843: 1839: 1835: 1831: 1827: 1818:in 1996 and 1807: 1806: 1793: 1786: 1785: 1776: 1769: 1765: 1759: 1753: 1748: 1746: 1709: 1671: 1659: 1647: 1611:PC Computing 1522: 1516: 1510: 1497: 1493: 1487: 1485: 1474: 1460: 1456: 1454: 1446: 1440: 1434: 1427: 1426: 1418: 1414: 1410: 1402: 1396: 1390: 1386: 1382: 1380: 1367: 1334: 1296: 1258: 1246: 1234: 1195: 1183: 1171: 1133: 1100: 1093: 1091: 1083: 1075: 1071: 1064: 1062: 1052: 1046: 1042: 1038: 1033: 1031: 1018: 1012: 1008: 1004: 988: 987: 964: 958: 957: 939: 935: 927: 919:Panasonic M2 906: 900: 886: 885: 880: 876: 872: 868: 864: 860: 856: 852: 848: 844: 840: 836: 832: 828: 824: 820: 818: 813: 809: 805: 801: 799: 785: 772: 766: 761: 759: 745: 735: 734: 712: 702: 701: 692: 681: 680: 664: 662: 638: 635: 630: 626: 624: 612:Scott Miller 606: 605: 599: 596: 592: 585: 582:add textures 575: 571: 564: 550: 544: 536: 535: 526: 514: 512:operations. 508: 507: 492: 491: 471: 454: 453: 440: 439: 409: 403: 389: 385: 384: 380:deathmatches 376:Solar System 350:in 1995 for 334: 333: 332: 312:shoot 'em up 289: 251: 243: 214: 68:Publisher(s) 56:Developer(s) 29: 4991:FreeSpace 2 4669:Prima Games 4390:"Descent". 4289:PC Magazine 3937:VentureBeat 3416:Magazine 64 3365:"Dossier". 3348:"Descent". 3194:"Descent". 2469:Descent 1.0 2342:Brady Games 2201:PC Gamer US 2096:PC Magazine 1927:Kickstarter 1916:Red Faction 1904:Red Faction 1897:Red Faction 1824:Peter Telep 1639:Publication 1585:PC Magazine 1392:PC Magazine 1336:PC Magazine 1125:Publication 1105:VentureBeat 1028:Pre-release 984:Re-releases 974:source code 970:end-of-life 932:Nintendo 64 923:Sega Saturn 905:version of 620:id Software 563:to develop 532:Development 488:Multiplayer 434:extra lives 408:(1996) and 360:PlayStation 326:multiplayer 252:PlayStation 198:PlayStation 185:Platform(s) 156:Rob Huebner 153:John Slagel 124:Designer(s) 114:Producer(s) 95:Director(s) 5099:Categories 4956:Descent II 4678:0761536345 4076:"Finals". 3911:(Report). 3502:Giant Bomb 3180:Acorn User 3160:Acorn User 2984:Gēmu Hihyō 2719:August 17, 2023:References 1888:Descent 4. 1816:Descent II 1618:Runner-up 1005:Descent II 865:Descent II 861:Descent II 847:), or the 841:Descent II 833:Descent II 704:Descent II 561:Ned Lerner 463:wire-frame 405:Descent II 283:March 1996 179:Josh White 134:Mark Dinse 102:Mike Kulas 5155:DOS games 5083:FreeSpace 5022:Interplay 5015:Companies 4974:FreeSpace 4963:Descent 3 4929:FreeSpace 4863:MobyGames 4852:Interplay 4840:Official 4745:March 24, 4734:Eurogamer 4611:PowerPlay 4549:Gamasutra 4453:Eurogamer 4190:PC Player 3621:Shacknews 3513:April 15, 3480:April 15, 3103:April 16, 2999:April 13, 2916:Billboard 2520:"Descent" 2064:PC Player 1935:Descent 3 1912:Descent 4 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Index

Descent (1995 video game)
The Descent cover art is a portrait image comprising two vertical halves: a pale red on the left and a dark gray on the right, with three antagonistic robots appearing in the background. In the center of the cover art is an inverted square containing a shield orb and above that the title "DESCENT".
Developer(s)
Parallax Software
Publisher(s)
Interplay Productions
MacPlay
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Platform(s)
MS-DOS
Mac
PlayStation
RISC OS
UK
NA
JP
NA
EU
Genre(s)
First-person shooter
shoot 'em up
Single-player
multiplayer
first-person shooter
Parallax Software

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