469:, and can carry a maximum of 200 units of shields and energy each. Energy is replenished from energy power-ups or recharged to 100 units at permanent energy centers. Shields can only be restored by collecting blue shield orbs. There are also power-ups that modify the ship's status and weaponry. For example, Cloaking Devices temporarily render the ship invisible, Invulnerability temporarily inhibits receiving damage, and Quad Lasers modify the ship's laser system to fire four bolts of energy instead of the standard two. Points are gained by defeating robots, rescuing hostages, and escaping the mine before its self-destruction. If the player ship's shields drop to 0, the ship is destroyed, all acquired weapons are strewn about the area as power-ups, and any rescued hostages aboard are killed. The ship respawns at the cost of a
465:. They are either scattered throughout the mines or may be obtained by destroying robots. Weapons are split up into primary and secondary weapons. Primary weapons range from lasers to wide-range Spreadfire Cannons to the chargeable Fusion Cannons whose shots can punch through numerous enemies. They all consume energy as their ammunition, except for the Vulcan Cannon, which uses rounds of explosive shells. Secondary weapons include various missiles (both unguided and homing) including the Smart Missile which upon impact released several smaller guided bomblets, as well as Proximity Bombs that are dropped behind the player's craft to slow pursuing enemies. The player's spacecraft uses shield power as
34:
611:'s primary publisher, who was excited about their proposal and signed a contract with them. For the next seven months, Apogee invested in Parallax and shared with them experience they had gained from developing their own 3D shareware titles. Parallax would implement artistic and structural changes that Apogee requested. After those months, Apogee had numerous projects in the works, and Parallax's project became more expensive to create, so Apogee severed its involvement in the project.
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has resulted in some existing robots either modified considerably or even new robots being produced that PTMC is unaware about. The player starts with the mines on the Moon and later shift to Venus and to
Mercury, where a boss robot has to be destroyed. Afterward, the mines progress further away from the Sun, as the player visits Mars, then the moons of Jupiter, Saturn, Uranus, Neptune, and eventually to Pluto and its moon
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622:. Of those letters, three of them received a reply. One of them was from Interplay, who immediately signed the company up. Until the game's full release, Interplay's producer Rusty Buchert would oversee and guide the development of the project. Parallax hired three more people to finish the project: level designers Mark Dinse and Jasen Whiteside and story writer and 3D modeler Josh White.
485:
teams, and
Anarchy With Robots adds hostile robots to the match. In Cooperative, players team up to destroy mines and compete for the highest score. Competitive modes allow a maximum of eight players and cooperative modes allow up to four. Players can press a single key to type a message referred to as a taunt, rather than pausing to type in the full message. They can also
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was very positive, with players praising the fully 3D environment and commentators noting perceived "loyalty and goodwill" that both
Parallax and Interplay fostered. However, it also garnered player complaints about a technical bug that would recharge each robot's shields whenever the player ship was
516:
After defeating the boss robot on Charon, the
Material Defender is informed he cannot return to the PTMC's headquarters in Earth orbit, as there is a chance his ship may be infected with the same virus as the defeated robots. His employer also mentions that PTMC has lost contact with their deep-space
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s charts of the top-selling games in May 1995, landing on Nos. 4 and 2 on the top full price and CD-ROM titles, respectively. The shareware version appeared as No. 3 on the top budget games. In June 1995, the CD-ROM version dropped off, and the shareware version fell to No. 6 of the budget games and
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too praised the developers for adding a new industrial soundtrack to the PlayStation version rather than doing a direct port. Like Major Mike, they found the controls complex but easy to master. While criticizing that the game can be dry and repetitive, they concluded that "Overall, you still can't
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s Fred DeLisio also praised the enemy artificial intelligence, realism and sense of immersion, and multiplayer for allowing cross-platform sessions between MS-DOS and
Macintosh users and allowing players to join and quit anytime without ending the sessions for everyone else, but also criticized the
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and the popularity of its multiplayer. Interplay sent Rob
Huebner to help Parallax program multiplayer. Near their project's completion, Parallax faced yet another obstacle: they needed to make sure that their highly detailed and complex game could run smoothly on computers. Although ultimately the
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The PTMC developed numerous mines in the Solar System's planets and moons for a variety of uses, including resource extraction, science research, and military installations. Prior to entering a mine, the player receives an intelligence briefing upon the robots used there, however the computer virus
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that displays any area of the current mine visited or seen by the player. Variously colored lines indicate locked doors and zones such as energy stations and reactor areas. These mines may contain hidden doors or robot generators that spawn enemy robots. Flares and lasers light up dark areas of the
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allows online competitive and cooperative multiplayer sessions. The competitive sector consists of "Anarchy", "Team
Anarchy", and "Anarchy With Robots", three deathmatch modes whereby players attempt to destroy as many of each other's ships as possible. Team Anarchy assigns players to two opposing
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is set in 2169. The story begins with a briefing between PTMC executive S. Dravis and the player's character, PTMC's best "Material
Defender", who is hired on a mercenary basis to eliminate the threat of a mysterious alien computer virus infecting the machines and robots used for off-world mining
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trademark and the publishing rights to those games, but their developers still retained the copyrights to them. The latter pulled their games off because
Interplay purportedly had not paid them royalties since 2007. As a result, they had terminated the sales agreement, disallowing Interplay from
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took about 21 months to finish. According to Kulas, the game cost around US$ 450,000 to make. The game's marketing budget was $ 1 million. Deciding that their idea was too good for anyone else to develop it, Kulas and
Toschlog left Looking Glass in June 1993 to form Parallax Software. They hired
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particularly praised the graphics and animation, intelligent enemies, and wide array of power-ups, all of which it said would "keep most gamers glued to the screen for hours". They were however disappointed by the game's delayed release, asserting it led to the game being overshadowed by id
450:. Each level is based in a mine or military installation in various locations in the Solar System. The game demands that players keep their sense of orientation in a fully 3D environment with a flight model featuring six degrees of freedom in zero-gravity. It also provides a 3-dimensional
440:. To obtain access to the reactor, the player must collect one or a combination of the three colored access keys for each level. As a secondary objective, the player can also choose to rescue PTMC (Post Terran Mining Corporation) workers who were taken hostage by the infected robots.
417:
625:
During level design, the idea of simple connected tunnels as the sole component of level architecture expanded to also include rooms and exits. As levels became more complex and confusing, the developers added an automap to address this problem. To design the levels,
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version was cancelled because the programmers found that a straight port of the PlayStation version was not possible, and they did not think it would be worth their while to do a more elaborate port for the Saturn. Interplay had plans dating to mid-1996 to port
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the full game to No. 9 of the full price games before dropping off next month. The full game rose back up in August 1995 to No. 19 of the top full price games, while the shareware version fell down to No. 7 of the top commercial titles. The game dropped off
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was announced on Kickstarter by Revival Productions and successfully crowdfunded in 2016. It included many of the former employees of Parallax Software, including co-founders Mike Kulas and Matt Toschlog. It is a six-degrees-of-freedom tunnel shooter and a
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remarked the ability to record demos that capture the player's experiences, but also criticized the slightly repetitive gameplay and noted the robots' basic algorithm of being only a little more than "fire and evade", despite their intelligence.
367:, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. Players can play online and compete in either
939:. The deadline was missed, and the last time the developer publicly provided an update on its progress was in a response to a news inquiry in 2011, assuring that the project was still underway, before it was ultimately quietly abandoned.
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destroyed (the problem was exacerbated on the last level of the shareware, where the power reactor is replaced with a boss and the gameplay thus becomes extremely difficult). It also received complaints for lacking the ability to save
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as one of the best ambassadors for the machine." They particularly applauded the labyrinthine level design and intelligent enemy AI. Their subsequent feature on the game was more critical, saying that "the official PAL version of
436:-infected robots, using the ship's armaments. They must find and destroy each mine's reactor core, triggering a meltdown that will destroy the mine as the player escapes. For two levels, the reactor core is replaced with a
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420:
Screenshot of the player engaging a robot from a cockpit perspective. The yellow number and adjacent bars in the HUD represent the amount of total energy. Also in the HUD, counterclockwise from top left: the available
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praised the sound and music and noted the game's difficulty due to the ubiquitous doors on walls, ceilings, and floors. He thought the automap was useful, though still found it too easy to become disoriented.
965:, excluding the audio code. Parallax released the source code under the license that permits non-commercial uses only. All of this, combined with the game's popularity, has resulted in a number of distributed
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Similarities would have included plot points such as an evil faceless corporation and the mysterious "Plague" they are attempting to harness. President of Volition Mike Kulas stated in an interview that the
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also received praise, which was often directed to the port's use of impressive lighting effects. Like its computer versions, criticism commonly centered on the player's disorientation. The four reviewers of
5128:
641:, which uses collections of cubes to form rooms and tunnels. Within the game, sides of cubes can be attached to other cubes, or display up to two texture maps. Cubes can be deformed so long as they remain
652:
Another obstacle to overcome was adding online multiplayer. Parallax found it difficult to implement and were initially reluctant to do so. At the same time during development, they had learned of
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were distributed 900,000 times via online services, on the Internet, or at retail. Official global sales of the game, together with its sequel, surpassed 1.1 million copies as of June 1998, while
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Our aim was to create an '80s-style arcade game with '90s technology. We wanted a full 3-D environment in which the player was surrounded by interesting structures and threats in all dimensions.
363:
graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the
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935:
version for Fall 2010. It would have featured enhanced textures and a variety of controls, including motion controls of a Wii Remote and Nunchuk with a MotionPlus accessory and possibly a
599:
Che-Yuan Wang and John Slagel as their programmers, with Wang also being their level designer. They also hired Adam Pletcher as their artist. They set out to contact publishers, including
1747:
called it an outstanding conversion due to its extremely fast rendering speed and improved lighting effects. However, two of them felt that the gameplay lacked excitement. Major Mike of
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combined the genre of space flight simulator with a first-person shooter experience. He also attributed the game's popularity and modifiability to the continued development of fan mods.
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called it "one of the best Mac games ever released", attributing its popularity to its online multiplayer mode. His only criticism was the high system requirements (the port required a
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and the player must navigate the mines to regain the power-ups. Players can record and later view their experiences in the form of demos, both in single-player and multiplayer.
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1918:
in March 2015, Descendent Studios announced a prequel to the original game, partnering with Interplay and using their intellectual property rights to develop it. Titled simply
1000:, and later from Steam. A representative of Parallax Software responded to speculation on the Good Old Games forums regarding the withdrawal of the titles. Interplay owned the
5233:
1008:
However, in November 2017, Good Old Games announced that the Descent series would be available for sale again on their platform. The game has also since resurfaced on Steam.
931:, with Parallax's Jim Boone explaining that it never reached the design phase in development. In April 2010, Interplay partnered with independent developer G1M2 to release a
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and praised its multiplayer and ability to taunt opposing players, with only minor criticism directed toward its slight repetitiveness. Common complaints tended to focus on
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ranked it No. 13 on its list of "The best space games on PC", citing the game's numerous innovations, speed, labyrinthine level structures, and the free range of motion.
793:, an add-on containing over 100 winning level submissions from a design competition held by Interplay, plus one level designed by Parallax Software. Also in March 1996,
425:, an enemy missile lock indicator, a colored key inventory, the selected primary weapon, the player ship's shields, the selected secondary weapon, and the score count.
1768:
features some of the most hideous letterbox PAL borders we've ever seen, with no sign of PAL optimization whatsoever." However, it also praised the game's use of the
377:
was a commercial success. Together with its sequel, it sold over 1.1 million units as of 1998 and was critically acclaimed. Commentators and reviewers compared it to
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were only used to represent the hostages and power-ups. This system was very efficient, and made possible the first truly 3D textured environment in a video game.
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1428:. Nevertheless, they rated it the fourth-best virtual reality game in September 1995 due to its 3D environment and graphics. In its third-highest-rated review,
756:
The full game for MS-DOS was released in the United Kingdom on March 3, 1995, and in North America on March 17, 1995, followed by a Macintosh port published by
749:
Parallax Software and Interplay followed the shareware model used by Apogee and id Software, and on December 24, 1994; uploaded a seven-level shareware demo as
4509:
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Again, development was cancelled, as most of the company was interested in developing a fantasy role-playing game instead. It would have been a prequel to
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and noting its unique use of free motion, as well as a fully three-dimensional environment. The multiplayer aspect received equal acclaim. Michael Ryan of
1063:
appeared as Nos. 5 and 8 of the top-selling PC and CD-ROM titles before climbing to Nos. 4 and 3 the next month, respectively. The game first appeared on
645:. To create effects like doors and see-through grating, walls could be placed at the connected sides of two cubes. Robots were drawn as polygonal models;
614:
Left without a publisher, Parallax spent the next three months to develop a mock-up prototype, continuing their coding. The project was originally titled
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also judged it "an excellent conversion" due to its complex but generally easy to master controls, though he did complain of occasional severe slowdown.
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1865:, there had been plans and considerations to work on another game in the series. Those were either cancelled or abandoned in favor of other projects.
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528:
was co-created by programmers Mike Kulas and Matt Toschlog. It has origins as far back as 1986, when Toschlog first joined the gaming industry at
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and praised its unrestrained range of motion and full 3D graphics. The combination of traditional first-person shooter mechanics with that of a
5153:
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4890:
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would later go on to become one of the games to inspire other retailers and software companies to look into and embrace the shareware model.
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levels. Parallax recognized the bug and the popularity of the save feature, so they released patches to address the issues. Mark Burgess of
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A PlayStation port was released in Japan on January 26, 1996, in the United States on March 12, 1996, and in Europe that same month, with
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also praised the intelligent enemies, as well as the lighting effects, the use of various graphical textures, and "genuine" 3D graphics.
950:
uses package files to store and load level data such as level structures, graphics, objects, and sound effects and music—similar to the
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called it one of the best shoot 'em up games and wrote that it justified shareware, giving it a perfect five floppy disks out of five.
957:. It also allows players to create their own such files containing the data, which can then be loaded and played. Later in 1997 on the
4136:
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is credited with starting a subgenre of six-degrees-of-freedom first-person shooters, and remains an icon of the subgenre. It holds a
4028:
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1510:
rated it No. 4 on their retrospective "Top Five FPS" list for its truly 3D environment combined with the six degrees of freedom, and
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was also well received. Complaints tended to focus on the frequency for the player to become disoriented and the potential to induce
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is a first-person shooter and shoot 'em up game wherein the player pilots a spaceship through labyrinthine mines while fighting
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s charts altogether the next month. The Macintosh port also landed on No. 10 of the top Macintosh games in December 1995.
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enthusiastically attributed the attention the game received to its unique gameplay and found no similar alternatives.
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to the polygons for a spectacular effect. By April 1993, they finished a two-page sketch for what would become
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release on February 13, 2014. However, the game was withdrawn from Good Old Games in December 2015 along with
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go wrong, and if you've got the ability to fly against someone else, it doesn't get much better." K. Lee of
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being the Japanese version's developer. The PlayStation version replaces the still screens and text with
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563:. The two had devised an idea of an indoor flight simulator that used shaded polygons. After working on
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and slated to be published by Interplay, but never came to fruition for unknown reasons. Likewise, a
328:
296:
56:
44:
3671:"Descent Games Pulled From Sale, Dev Claims It Hasn't Been Paid Royalties in Years [UPDATE]"
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requirements to run the game fast were high, an added option to adjust detail complexity did help.
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112:
102:
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estimated in 2015 that the actual sales figure of the original was as high as 25 million copies.
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2848:-- a futuristic 3D extravaganza from Interplay on PC floppy and CD-ROM, due out in early March.
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332:
163:
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49:
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3125:"Interplay To Ship Descent I & II: The Definitive Collection In Time For Christmas Rush"
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to be released in the series. However, after a settlement in 2022, the game was renamed to
1803:
for being the first fully 3D first-person shooter, and its popularity spawned two sequels:
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version was also announced but never released due to the system's cancellation. A planned
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532:, where he also first met Kulas. There, the pair worked on various simulation titles from
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stated it "is one of the greatest games to grace the PlayStation, and rates alongside
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783:
510:
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258:
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618:, but Parallax presented their prototype in written letters to 50 game companies as
4751:"Descent: Underground resurfaces with a shorter title and more single-player focus"
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3024:"Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com"
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s ability to disorient players, as well as potentially induce motion sickness.
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3168:
3148:
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927:. The port was delayed before it was eventually cancelled in 1998 in favor of
692:
642:
549:
422:
393:
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s David Lumb retrospectively likened the game's graphical innovations to the
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remarked that "only one 3-D shooter adds a whole new dimension to the field:
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by R-Comp Interactive in late 1998, which received a 32-bit update in 2003.
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399:
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A series revival was planned in the late 2010s when development of another
33:
4867:
3128:
3127:(Press release). Interplay Productions. September 17, 1997. Archived from
2752:"Apple sues Microsoft and Interplay brings Descent (PCGH Retro, March 17)"
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installations outside the Solar System, setting the stage for the sequel.
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1883:, and reportedly served as the basis for the 2001 first-person shooter
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received near-universal acclaim, with reviewers widely comparing it to
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services. It was one of the launch titles for the open beta version of
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903:
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was planned as the first console version, but it was never released. A
879:
757:
454:
360:
352:
190:
69:
3241:"Cutting Edge – 3DO buoyant as M2 picks up speed – M2 launch software"
828:
mission packs, and a mission editor. Besides a choice of the original
4437:"Forsaken Remastered – the welcome return of the six-degrees shooter"
3921:"Sci-fi game makers aim to bring back the 3D space combat of Descent"
3572:"Revisiting Descent, the Most Literal Interpretation of "3D Shooter""
1899:
universes are strictly separate, but also that the code intended for
340:
267:
178:
4198:"'Overload' revives the cramped combat of classic shooter 'Descent'"
3201:"E-3 The Biggest And Best Electronic Entertainment Show Ever! – 3DO"
4820:
2266:
2264:
2902:
Atwood, Brett (April 22, 1995). "Hot Games Take Shareware Route".
2125:
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in 1998 and had similar graphics and almost identical gameplay to
415:
249:
2508:
1854:, a role-playing video game that used a modified version of the
4886:
4690:
4470:"Reader picks: 15 more classic PC games you should play again"
3376:
509:. The player accesses the three secret levels located in the
391:. The game's success spawned expansion packs and the sequels
4281:. Vol. 14, no. 22. December 19, 1995. p. 130.
860:
program is included for players that prefer the unmodified
4566:"PC Games Meisterwerke: Heute mit Descent 1 und Descent 2"
3486:"Phew, Descent WiiWare Still in Development...Wait, What?"
559:
Kulas joined the company in 1990 to develop utilities for
2919:
Loyola, Roman (December 1995). "New Games Go High-Tech".
1402:
noted the game's intense environment and similarities to
5129:
Commercial video games with freely available source code
3703:"Welcome back Descent series!, page 2 - Forum - GOG.com"
513:
using alternative exit doors hidden in specific levels.
4315:. Vol. 8, no. 12. December 1995. p. 198.
2861:"Dixon's Latest Releases for Sega, Nintendo, & PCs"
2730:
Perez, Adrian (March 1998). "Peeking Through Portals".
1394:.", particularly noting the labyrinthine environments.
4614:"Descent to Undermountain: The Flame Sword of Lloth".
4292:
Geltenpoth, Alexander (March 1995). "Descent Review".
4264:. Vol. 3, no. 3. March 1996. pp. 73–74.
4191:
4189:
3768:. Vol. 2, no. 9. September 1995. p. 18.
1059:
s charts in March 1995, the PC and CD-ROM editions of
4635:
Price, Tom (September 2001). "Preview: Red Faction".
3638:"Classic PC shooter Descent plots a course for Steam"
3209:. Vol. 3, no. 7. July 1995. pp. 38–39.
4718:"Descent is being rebooted as a MOBA on Kickstarter"
3082:"Interplay Releases Descent: Levels of the World CD"
5039:
5003:
4961:
4925:
4531:Derrick, Craig; Leighton, Jason (October 8, 1999).
4416:"Descent: Interplay's 3D Classic on PlayStation!".
2692:"Interplay:Firm Tempts Customers With Free Samples"
2494:. Scene: Introduction cutscenes. Level/area: 1.
355:. It popularized a subgenre of FPS games employing
306:
290:
196:
172:
162:
152:
133:
111:
101:
82:
55:
43:
26:
4120:
3853:. Vol. 3, no. 4. April 1996. p. 20.
3113:. Vol. 8, no. 3. March 1996. p. 44.
2559:. Scene: Concluding cutscenes. Level/area: 27.
2432:
2392:
2270:
2255:
2243:
2231:
2219:
2207:
2129:
2024:
3360:(in Spanish). No. 44. July 1996. p. 45.
2376:Brooker, Charlie (April 1995). "Descent review".
2110:Wells, Jeremy (January 1995). "Descent Preview".
2105:
2103:
2101:
2099:
2045:
2043:
2041:
2039:
2037:
2035:
2033:
3523:. No. 135. October 1995. pp. 272, 275.
2503:
2501:
2146:
2144:
2142:
2140:
2138:
1481:ran a retrospective feature on the game, saying
961:commercial cycle came the release of the game's
812:, a compilation containing the full versions of
4399:Major Mike (April 1996). "ProReview: Descent".
2975:] (in Japanese). Vol. 8. p. 111.
2056:(in German). March 1995. pp. 46–48, 50–52.
1021:Customer reception of the shareware version of
703:Descent II: Vertigo Series / The Infinite Abyss
580:
3424:"Interplay Straps In with Descent for WiiWare"
2840:The latest game to be inspired by PC classic,
2725:
2723:
2281:
2279:
2157:. Vol. 4, no. 3. pp. 10, 30–33.
1254:
4898:
4876:can be played for free in the browser at the
4298:(in German). No. 30. pp. 32–34, 36.
3605:"Good Old Games Launches Public Beta Sept. 8"
2745:
2743:
2650:
2648:
2646:
8:
4654:Prima's Official Strategy Guide: Red Faction
4001:(June 1995). "Vertigo to the Third Degree".
3012:. No. 4. February 1996. pp. 20–21.
2959:"Descent, a monumental crystal of 3D games"
2897:
2895:
1703:
1667:
1330:
1292:
1191:
1129:
487:join same servers across different platforms
5099:Cancelled 3DO Interactive Multiplayer games
4394:
4392:
3904:. June 22, 1998. p. 36. Archived from
2784:"Interplay's Descent Released As Shareware"
2449:
2447:
2445:
2443:
2441:
2174:
2172:
2170:
2168:
2166:
2164:
868:. There is also a preview for the upcoming
810:Descent I and II: The Definitive Collection
5234:Video games developed in the United States
4905:
4891:
4883:
4374:
4372:
4370:
4022:
4020:
4018:
4016:
4014:
3836:. No. 30. September 1995. p. 20.
3565:
3563:
3343:. No. 86. November 1995. p. 186.
3172:. No. 263. September 2003. p. 9.
2612:
2610:
2588:
2586:
2568:
2566:
2422:. No. 19. April 1995. pp. 68–69.
1973:
1971:
1969:
1967:
1965:
1922:, it would have been the first game since
1811:in 1999. It also led to a 1999 trilogy of
1621:
1523:
1107:
805:, as well as additional exclusive levels.
789:November 22, 1995 also saw the release of
659:
359:and was the first FPS to feature entirely
32:
23:
5214:Video games with stereoscopic 3D graphics
5164:Multiplayer and single-player video games
4165:. No. 9. September 1995. p. 43.
3249:. No. 23. September 1995. p. 7.
3229:. No. 12. December 1995. p. 81.
2908:. Vol. 107, no. 16. p. 76.
2411:
2409:
2407:
2405:
2403:
2401:
2371:
2369:
2367:
2365:
2363:
2361:
2359:
2357:
1827:. It brought about a handful of similar "
1565:Special Achievement in Innovative Design
1081:Interplay estimated in March 1995 before
808:On October 29, 1997, Interplay published
4385:. No. 17. May 1996. pp. 90–91.
4328:
4326:
4324:
4322:
4176:"The Highest Game Ratings of the Year".
3956:
3954:
3952:
3950:
3948:
3898:Interplay Entertainment Final Prospectus
3403:"In Search of the Requested Cartridge".
3326:. No. 14. December 1996. p. 8.
2593:Antoniades, Alexander (June–July 1995).
1088:s full release that shareware copies of
760:in December 1995. A modified version of
544:. Toschlog left the company in 1988 for
4660:, Random House Information. p. 2.
4512:from the original on September 24, 2020
4350:
4348:
4346:
4007:. No. 131. pp. 104, 106, 108.
3864:Himowitz, Michael J. (March 13, 1995).
3819:. No. 29. August 1995. p. 16.
2672:from the original on September 20, 2020
2529:from the original on September 18, 2021
2073:
2071:
2069:
2067:
2065:
2063:
2017:
1961:
1815:novels based on the series, comprising
1030:, instead saving the player's progress
446:features 30 levels, of which three are
4603:. No. 23. April 1998. p. 40.
4578:from the original on February 10, 2024
4405:. Vol. 8, no. 4. p. 66.
4339:. No. 80. March 1996. p. 30.
4182:(in German). January 1996. p. 48.
4082:
4080:
4078:
4060:
4058:
4056:
3993:
3991:
3989:
3650:from the original on February 10, 2024
3384:from the original on November 21, 2018
3189:. No. 69. April 1995. p. 88.
2873:from the original on December 31, 2023
2830:from the original on February 10, 2024
2704:from the original on February 10, 2024
5219:Video games with 6 degrees of freedom
4545:from the original on February 4, 2019
3802:. No. 27. June 1995. p. 18.
3407:(in Spanish). No. 5. Barcelona:
3309:. No. 12. July 1996. p. 34.
3281:"News – E3 '96: 3DO? – M2 Dream List"
3221:"NG Hardware – 3DO M2 – Key Software"
1448:also received praise. Bob LeVitus of
856:sounds and improved AI. The original
719:
677:
489:, particularly MS-DOS and Macintosh.
7:
5224:Video games with cross-platform play
4749:Tarason, Dominic (October 5, 2018).
4564:Thöing, Sebastian (April 24, 2009).
3866:"A game that two comouters can play"
3785:. No. 26. May 1995. p. 18.
3289:. No. 12. July 1996. p. 4.
3269:. No. 10. May 1996. p. 34.
2289:Descent: The Official Strategy Guide
1626:
1112:
988:on September 8, 2008, followed by a
753:both in retail and on the Internet.
371:or cooperate to take on the robots.
5194:Video games set in the 22nd century
4730:from the original on March 23, 2015
4716:Matulef, Jeffrey (March 10, 2015).
4449:from the original on August 3, 2019
4071:. No. 5. May 1995. p. 92.
3741:. Parallax Software. Archived from
3713:from the original on March 28, 2019
3636:Hinkle, David (February 13, 2014).
3603:Faylor, Chris (September 3, 2008).
3498:from the original on April 15, 2023
3436:from the original on April 15, 2023
3372:"Descent N64 Update September 1997"
2790:. December 27, 1994. Archived from
1617:
1604:Most Valuable Entertainment CD-ROM
1256:
1103:
461:Items are available as collectible
4973:Descent: FreeSpace – The Great War
4482:from the original on July 20, 2017
4468:Dingman, Hayden (April 10, 2015).
4435:Linneman, John (August 12, 2018).
4210:from the original on June 14, 2019
4100:from the original on July 27, 2019
3974:from the original on March 4, 2015
3919:Takahashi, Dean (March 10, 2015).
3878:from the original on June 29, 2019
3683:from the original on June 27, 2019
3669:Makuch, Eddie (January 11, 2016).
3617:from the original on June 28, 2019
3548:from the original on March 6, 2014
3062:from the original on July 22, 2022
2764:from the original on June 25, 2019
2750:Spille, Carsten (March 17, 2019).
569:however, they realized they could
14:
4763:from the original on July 2, 2019
4652:Kolmos, Keith M. (May 22, 2001).
4533:"Postmortem: Outrage's Descent 3"
3933:from the original on July 2, 2019
3570:Parish, Jeremy (March 16, 2015).
3534:Dunkin, Alan (January 26, 1998).
3455:Hoffman, Chris (Christmas 2010).
3142:Nelson, Graham (Christmas 1998).
3084:. October 8, 1997. Archived from
2579:. No. 155. pp. 136–139.
2151:K. Lee (1996). "Descent Review".
1705:
1669:
1332:
1294:
1193:
1131:
5063:
5062:
4624:. November 1995. pp. 130–1.
4418:Maximum: The Video Game Magazine
4357:Maximum: The Video Game Magazine
4159:"Top 10 Virtual Reality Games".
3422:Wahlgren, Jon (April 15, 2010).
3107:"Descent: Levels of the World".
2619:"The Secret History of Volition"
1936:title altogether. Another game,
1724:
1719:
1714:
1709:
1704:
1688:
1683:
1678:
1673:
1668:
1346:
1341:
1336:
1331:
1313:
1308:
1303:
1298:
1293:
1275:
1270:
1265:
1260:
1255:
1212:
1207:
1202:
1197:
1192:
1150:
1145:
1140:
1135:
1130:
5209:Video games set on Titan (moon)
4641:. No. 206. pp. 76–77.
4502:"First fully 3-dimensional FPS"
4127:. IDG Books Worldwide. p.
4096:. February 1, 2018. p. 3.
3484:Klepek, Patrick (May 5, 2011).
3152:. No. 202. pp. 52–53.
3026:. June 11, 1998. Archived from
2116:. No. 22. pp. 48, 50.
1422:Software's then-newly released
852:game UI where robots adopt the
5184:Fiction about the Solar System
4839: (archived 2018-04-21) at
4309:"The Most Valuable Products".
3536:"Descent Source Code Released"
2617:Hanson, Ben (March 30, 2011).
2573:"Behind the Scenes: Descent".
2382:. No. 25. pp. 72–74.
768:was released as a bundle with
16:1995 first-person shooter game
1:
5154:Interplay Entertainment games
4681:Asrale (September 11, 2000).
4597:"Special Preview: Forsaken".
3733:"Descent Video Game on Steam"
2869:. March 4, 1995. p. 10.
2078:Ryan, Michael (August 1995).
1952:games that released in 2018.
5104:Cancelled Panasonic M2 games
4355:"Maximum Reviews: Descent".
4196:Lumb, David (May 31, 2018).
4088:"The best space games on PC"
3301:"Preview – Coming Soon – M2"
3261:"Preview – Coming Soon – M2"
2946:. February 1996. p. 17.
2826:. March 4, 1995. p. 4.
2454:DeLisio, Fred (April 1996).
1929:Ships That Fight Underground
1848:In 1997, Interplay released
797:was released, which bundled
795:Descent: Anniversary Edition
791:Descent: Levels of the World
786:incorporating voice acting.
772:'s SimulEyes VR 3D glasses.
683:Descent: Levels of the World
75:R-Comp Interactive (RISC OS)
5204:Video games set on the Moon
5169:PlayStation (console) games
5119:Cancelled Nintendo 64 games
5114:Cancelled Sega Saturn games
4424:. May 1996. pp. 68–70.
3517:"Menus for HOGS and PIGS".
2957:Kondō, Kōshi (April 1996).
1578:Technical Excellence Award
900:3DO Interactive Multiplayer
5250:
4787:Descent Instruction Manual
4422:Emap International Limited
4363:. April 1996. p. 154.
4361:Emap International Limited
4027:LeVitus, Bob (June 1996).
3465:. No. 262. p. 34
3004:"You're going down, mate!"
1496:computer-generated imagery
1472:high system requirements.
980:was re-released on modern
5057:
4336:Electronic Gaming Monthly
4258:"The Year's Best Games".
3186:Electronic Gaming Monthly
2179:Bennett, Dan (May 1995).
1821:Descent: Stealing Thunder
1744:Electronic Gaming Monthly
1638:Electronic Gaming Monthly
1630:
1627:
1543:
1540:
1458:to play) and a difficult
1370:The computer versions of
1116:
1113:
952:WAD file format used for
902:version was showcased at
714:
709:
665:
31:
5189:Video games about robots
5109:Cancelled Sega 32X games
5048:Descent to Undermountain
4333:"Review Crew: Descent".
4123:Games Online for Dummies
3766:Electronic Entertainment
3320:"Descent Is Sent Down".
2968:
2960:
2416:"Test Screen: Descent".
1914:title was confirmed. On
1851:Descent to Undermountain
1837:, which was released by
1736:The PlayStation port of
1054:Electronic Entertainment
848:) can be started in the
331:(FPS) game developed by
5229:Space combat simulators
5199:Video games set on Mars
5134:Cooperative video games
3411:. May 1998. p. 45.
2788:Interplay Entertainment
2595:"Descending to the Top"
2557:Interplay Entertainment
2492:Interplay Entertainment
2433:Instruction Manual 1995
2393:Instruction Manual 1995
2271:Instruction Manual 1995
2256:Instruction Manual 1995
2244:Instruction Manual 1995
2232:Instruction Manual 1995
2220:Instruction Manual 1995
2208:Instruction Manual 1995
2130:Instruction Manual 1995
2025:Instruction Manual 1995
1869:, the developer of the
1557:Best Multi-Player Game
548:, where he worked with
4506:Guinness World Records
4119:Kaufeld, John (1998).
3380:. September 25, 1997.
2823:Heartland Evening News
2326:PlayStation Games Book
1875:series, began work on
1831:clones", most notably
1770:PlayStation Link Cable
1498:used in the 1995 film
1444:The Macintosh port of
1005:further selling them.
784:pre-rendered cutscenes
584:
426:
385:space flight simulator
357:six degrees of freedom
5149:First-person shooters
4868:The MS-DOS version of
4792:Interplay Productions
4638:Computer Gaming World
4004:Computer Gaming World
3908:on February 26, 2017.
3709:. November 24, 2017.
3520:Computer Gaming World
3457:"Underground Revival"
2818:PC/CD-ROM//Interplay"
2286:Kunkel, Bill (1995).
2197:on November 15, 1999.
1839:Acclaim Entertainment
1801:Guinness World Record
1124:Computer Gaming World
766:stereoscopic graphics
419:
337:Interplay Productions
65:Interplay Productions
5159:Classic Mac OS games
4756:Rock, Paper, Shotgun
4683:"Volition Interview"
4237:. 2010. p. 88.
4093:Rock, Paper, Shotgun
4041:on February 25, 1999
3745:on December 17, 2017
3323:Sega Saturn Magazine
2794:on December 20, 1996
2631:on November 11, 2018
1513:Rock, Paper, Shotgun
982:digital distribution
878:was later ported to
864:, as well as to run
736:Descent 3: Mercenary
329:first-person shooter
297:First-person shooter
5124:Cancelled Wii games
4992:Beyond the Red Line
4986:Source Code Project
4697:on January 20, 2010
2961:3Dゲ—ムの記念碑的な作晶、デイセント
1946:spiritual successor
1624:
1614:PlayStation version
1110:
866:Levels of the World
818:Levels of the World
803:Levels of the World
662:
4825:Descent on Gog.com
3902:Irvine, California
3088:on October 8, 1997
3050:"Descent 1 Ending"
2700:. March 16, 1995.
2660:"The Doom Killers"
2603:. pp. 57, 59.
2472:on August 9, 1997.
2092:on April 17, 2001.
2050:"Descent Review".
1622:
1591:Game of the Month
1108:
844:levels (subtitled
840:levels, the first
832:levels (subtitled
745:Releases and ports
660:
535:Flight Simulator 2
427:
5081:
5080:
4873:Descent Shareware
4782:Parallax Software
3871:The Baltimore Sun
3830:"Gallup Charts".
3813:"Gallup Charts".
3796:"Gallup Charts".
3779:"Gallup Charts".
3409:Future Publishing
3144:"Deeper and down"
3131:on July 10, 1998.
3058:. February 2012.
2697:Los Angeles Times
2549:Parallax Software
2523:"DESCENT: Robots"
2484:Parallax Software
2258:, pp. 14–15.
1903:had been used in
1858:graphics engine.
1733:
1732:
1611:
1610:
1549:Best Action Game
1475:Jeremy Parish of
1367:
1366:
1100:Computer versions
937:Wii Balance Board
781:full-motion video
742:
741:
737:
704:
684:
566:Ultima Underworld
333:Parallax Software
320:
319:
50:Parallax Software
5241:
5139:Descent (series)
5094:1995 video games
5068:Category:Descent
5066:
5065:
4907:
4900:
4893:
4884:
4878:Internet Archive
4871:
4817:Descent on Steam
4802:
4800:
4798:
4773:
4772:
4770:
4768:
4746:
4740:
4739:
4737:
4735:
4713:
4707:
4706:
4704:
4702:
4693:. Archived from
4678:
4672:
4671:
4649:
4643:
4642:
4632:
4626:
4625:
4611:
4605:
4604:
4594:
4588:
4587:
4585:
4583:
4561:
4555:
4554:
4552:
4550:
4528:
4522:
4521:
4519:
4517:
4498:
4492:
4491:
4489:
4487:
4465:
4459:
4458:
4456:
4454:
4432:
4426:
4425:
4413:
4407:
4406:
4396:
4387:
4386:
4376:
4365:
4364:
4352:
4341:
4340:
4330:
4317:
4316:
4306:
4300:
4299:
4289:
4283:
4282:
4272:
4266:
4265:
4255:
4249:
4248:
4229:"Top Five FPS".
4226:
4220:
4219:
4217:
4215:
4193:
4184:
4183:
4173:
4167:
4166:
4156:
4150:
4149:
4147:
4145:
4126:
4116:
4110:
4109:
4107:
4105:
4084:
4073:
4072:
4062:
4051:
4050:
4048:
4046:
4037:. Archived from
4024:
4009:
4008:
3995:
3984:
3983:
3981:
3979:
3962:"Descent Review"
3958:
3943:
3942:
3940:
3938:
3916:
3910:
3909:
3894:
3888:
3887:
3885:
3883:
3861:
3855:
3854:
3850:PC Entertainment
3847:"Leader Board".
3844:
3838:
3837:
3827:
3821:
3820:
3810:
3804:
3803:
3793:
3787:
3786:
3776:
3770:
3769:
3764:"Leader Board".
3761:
3755:
3754:
3752:
3750:
3729:
3723:
3722:
3720:
3718:
3699:
3693:
3692:
3690:
3688:
3666:
3660:
3659:
3657:
3655:
3633:
3627:
3626:
3624:
3622:
3600:
3594:
3593:
3591:
3589:
3580:. Archived from
3567:
3558:
3557:
3555:
3553:
3531:
3525:
3524:
3514:
3508:
3507:
3505:
3503:
3481:
3475:
3474:
3472:
3470:
3452:
3446:
3445:
3443:
3441:
3419:
3413:
3412:
3400:
3394:
3393:
3391:
3389:
3368:
3362:
3361:
3351:
3345:
3344:
3334:
3328:
3327:
3317:
3311:
3310:
3297:
3291:
3290:
3277:
3271:
3270:
3257:
3251:
3250:
3237:
3231:
3230:
3217:
3211:
3210:
3197:
3191:
3190:
3180:
3174:
3173:
3164:"Faster Descent"
3160:
3154:
3153:
3139:
3133:
3132:
3121:
3115:
3114:
3104:
3098:
3097:
3095:
3093:
3078:
3072:
3071:
3069:
3067:
3046:
3040:
3039:
3037:
3035:
3030:on June 11, 1998
3020:
3014:
3013:
3000:
2994:
2993:
2991:
2989:
2954:
2948:
2947:
2933:
2927:
2926:
2916:
2910:
2909:
2899:
2890:
2889:
2880:
2878:
2857:
2851:
2850:
2837:
2835:
2810:
2804:
2803:
2801:
2799:
2780:
2774:
2773:
2771:
2769:
2747:
2738:
2737:
2727:
2718:
2717:
2711:
2709:
2688:
2682:
2681:
2679:
2677:
2658:(June 1, 1995).
2652:
2641:
2640:
2638:
2636:
2627:. Archived from
2614:
2605:
2604:
2590:
2581:
2580:
2570:
2561:
2560:
2545:
2539:
2538:
2536:
2534:
2519:
2513:
2512:
2505:
2496:
2495:
2480:
2474:
2473:
2468:. Archived from
2451:
2436:
2430:
2424:
2423:
2413:
2396:
2390:
2384:
2383:
2373:
2352:
2351:
2349:
2347:
2333:. June 1, 1996.
2321:
2315:
2314:
2312:
2310:
2294:Prima Publishing
2283:
2274:
2268:
2259:
2253:
2247:
2241:
2235:
2229:
2223:
2217:
2211:
2205:
2199:
2198:
2193:. Archived from
2176:
2159:
2158:
2148:
2133:
2127:
2118:
2117:
2107:
2094:
2093:
2088:. Archived from
2075:
2058:
2057:
2047:
2028:
2022:
2005:
1999:
1993:
1987:
1981:
1975:
1825:Descent: Equinox
1729:
1728:
1727:
1723:
1722:
1718:
1717:
1713:
1712:
1708:
1707:
1693:
1692:
1691:
1687:
1686:
1682:
1681:
1677:
1676:
1672:
1671:
1625:
1524:
1493:
1470:
1412:
1351:
1350:
1349:
1345:
1344:
1340:
1339:
1335:
1334:
1318:
1317:
1316:
1312:
1311:
1307:
1306:
1302:
1301:
1297:
1296:
1280:
1279:
1278:
1274:
1273:
1269:
1268:
1264:
1263:
1259:
1258:
1217:
1216:
1215:
1211:
1210:
1206:
1205:
1201:
1200:
1196:
1195:
1155:
1154:
1153:
1149:
1148:
1144:
1143:
1139:
1138:
1134:
1133:
1111:
1087:
1077:
1069:
1058:
862:The First Strike
846:The First Strike
735:
702:
682:
663:
661:Release timeline
639:portal rendering
632:
591:
587:Mike Kulas,
343:, and later for
335:and released by
271:
262:
254:January 26, 1996
253:
225:
216:
38:MS-DOS cover art
36:
24:
5249:
5248:
5244:
5243:
5242:
5240:
5239:
5238:
5174:Shareware games
5084:
5083:
5082:
5077:
5053:
5035:
4999:
4957:
4921:
4911:
4869:
4837:Wayback Machine
4809:
4796:
4794:
4780:
4777:
4776:
4766:
4764:
4748:
4747:
4743:
4733:
4731:
4715:
4714:
4710:
4700:
4698:
4680:
4679:
4675:
4668:
4651:
4650:
4646:
4634:
4633:
4629:
4620:. No. 11.
4617:Next Generation
4613:
4612:
4608:
4596:
4595:
4591:
4581:
4579:
4563:
4562:
4558:
4548:
4546:
4530:
4529:
4525:
4515:
4513:
4500:
4499:
4495:
4485:
4483:
4467:
4466:
4462:
4452:
4450:
4434:
4433:
4429:
4415:
4414:
4410:
4398:
4397:
4390:
4382:Next Generation
4378:
4377:
4368:
4354:
4353:
4344:
4332:
4331:
4320:
4308:
4307:
4303:
4291:
4290:
4286:
4275:"After Hours".
4274:
4273:
4269:
4257:
4256:
4252:
4245:
4233:. Vol. 3.
4228:
4227:
4223:
4213:
4211:
4195:
4194:
4187:
4175:
4174:
4170:
4162:Next Generation
4158:
4157:
4153:
4143:
4141:
4139:
4118:
4117:
4113:
4103:
4101:
4086:
4085:
4076:
4068:Next Generation
4064:
4063:
4054:
4044:
4042:
4029:"The Game Room"
4026:
4025:
4012:
3997:
3996:
3987:
3977:
3975:
3970:. May 1, 1996.
3960:
3959:
3946:
3936:
3934:
3918:
3917:
3913:
3896:
3895:
3891:
3881:
3879:
3863:
3862:
3858:
3846:
3845:
3841:
3829:
3828:
3824:
3812:
3811:
3807:
3795:
3794:
3790:
3778:
3777:
3773:
3763:
3762:
3758:
3748:
3746:
3731:
3730:
3726:
3716:
3714:
3701:
3700:
3696:
3686:
3684:
3668:
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3663:
3653:
3651:
3635:
3634:
3630:
3620:
3618:
3602:
3601:
3597:
3587:
3585:
3584:on July 2, 2015
3569:
3568:
3561:
3551:
3549:
3533:
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3528:
3516:
3515:
3511:
3501:
3499:
3483:
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3468:
3466:
3454:
3453:
3449:
3439:
3437:
3421:
3420:
3416:
3402:
3401:
3397:
3387:
3385:
3370:
3369:
3365:
3357:Nintendo Acción
3353:
3352:
3348:
3336:
3335:
3331:
3319:
3318:
3314:
3299:
3298:
3294:
3279:
3278:
3274:
3259:
3258:
3254:
3239:
3238:
3234:
3226:Next Generation
3219:
3218:
3214:
3199:
3198:
3194:
3182:
3181:
3177:
3162:
3161:
3157:
3141:
3140:
3136:
3123:
3122:
3118:
3106:
3105:
3101:
3091:
3089:
3080:
3079:
3075:
3065:
3063:
3048:
3047:
3043:
3033:
3031:
3022:
3021:
3017:
3002:
3001:
2997:
2987:
2985:
2983:
2970:
2962:
2956:
2955:
2951:
2942:. No. 89.
2935:
2934:
2930:
2918:
2917:
2913:
2901:
2900:
2893:
2876:
2874:
2859:
2858:
2854:
2833:
2831:
2812:
2811:
2807:
2797:
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2782:
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2741:
2729:
2728:
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2707:
2705:
2690:
2689:
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2675:
2673:
2654:
2653:
2644:
2634:
2632:
2616:
2615:
2608:
2592:
2591:
2584:
2572:
2571:
2564:
2547:
2546:
2542:
2532:
2530:
2521:
2520:
2516:
2507:
2506:
2499:
2482:
2481:
2477:
2453:
2452:
2439:
2431:
2427:
2415:
2414:
2399:
2391:
2387:
2375:
2374:
2355:
2345:
2343:
2341:
2329:. Vol. 2.
2323:
2322:
2318:
2308:
2306:
2304:
2285:
2284:
2277:
2269:
2262:
2254:
2250:
2242:
2238:
2230:
2226:
2218:
2214:
2206:
2202:
2178:
2177:
2162:
2150:
2149:
2136:
2128:
2121:
2109:
2108:
2097:
2077:
2076:
2061:
2049:
2048:
2031:
2023:
2019:
2014:
2009:
2008:
2002:
1996:
1990:
1984:
1978:
1963:
1958:
1932:, dropping the
1794:
1777:Next Generation
1734:
1725:
1720:
1715:
1710:
1689:
1684:
1679:
1674:
1662:Next Generation
1620:
1616:
1522:
1491:
1468:
1456:Power Macintosh
1418:Next Generation
1410:
1396:Charlie Brooker
1368:
1347:
1342:
1337:
1314:
1309:
1304:
1299:
1276:
1271:
1266:
1261:
1213:
1208:
1203:
1198:
1186:Next Generation
1151:
1146:
1141:
1136:
1106:
1102:
1085:
1075:
1067:
1056:
1050:
1019:
1014:
975:
945:
923:under the name
888:
886:Cancelled ports
747:
635:graphics engine
630:
605:Apogee Software
593:
586:
523:
495:
479:
414:
409:
389:motion sickness
286:
275:
266:
257:
248:
229:
220:
211:
148:
129:
126:Jasen Whiteside
97:
78:
39:
22:
21:1995 video game
17:
12:
11:
5:
5247:
5245:
5237:
5236:
5231:
5226:
5221:
5216:
5211:
5206:
5201:
5196:
5191:
5186:
5181:
5176:
5171:
5166:
5161:
5156:
5151:
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5141:
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5116:
5111:
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5096:
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5075:
5058:
5055:
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5052:
5051:
5043:
5041:
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5036:
5034:
5033:
5028:
5023:
5018:
5013:
5007:
5005:
5001:
5000:
4998:
4997:
4996:
4995:
4988:
4976:
4968:
4966:
4959:
4958:
4956:
4955:
4948:
4941:
4932:
4930:
4923:
4922:
4912:
4910:
4909:
4902:
4895:
4887:
4881:
4880:
4865:
4854:
4843:
4826:
4818:
4808:
4807:External links
4805:
4804:
4803:
4784:, ed. (1995).
4775:
4774:
4741:
4708:
4687:Planet Descent
4673:
4666:
4644:
4627:
4606:
4589:
4556:
4523:
4493:
4460:
4427:
4420:. No. 6.
4408:
4388:
4366:
4359:. No. 5.
4342:
4318:
4301:
4284:
4267:
4250:
4243:
4221:
4185:
4168:
4151:
4138:978-0764504341
4137:
4111:
4074:
4052:
4010:
3985:
3944:
3911:
3889:
3856:
3839:
3822:
3805:
3788:
3771:
3756:
3724:
3694:
3661:
3628:
3595:
3559:
3526:
3509:
3476:
3462:Nintendo Power
3447:
3414:
3395:
3363:
3346:
3329:
3312:
3292:
3272:
3252:
3232:
3212:
3192:
3175:
3155:
3134:
3116:
3099:
3073:
3041:
3015:
2995:
2981:
2966:Game Criticism
2949:
2936:"Quick Hits".
2928:
2911:
2891:
2852:
2805:
2775:
2739:
2733:Game Developer
2719:
2714:Newspapers.com
2683:
2642:
2606:
2600:Game Developer
2582:
2562:
2540:
2514:
2497:
2475:
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2236:
2224:
2212:
2200:
2160:
2134:
2119:
2095:
2059:
2029:
2016:
2015:
2013:
2010:
2007:
2006:
2000:
1994:
1988:
1982:
1976:
1960:
1959:
1957:
1954:
1793:
1790:
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1554:
1553:
1550:
1547:
1542:
1538:
1537:
1534:
1531:
1528:
1521:
1518:
1460:learning curve
1365:
1364:
1361:
1353:
1352:
1328:
1320:
1319:
1290:
1282:
1281:
1252:
1244:
1243:
1240:
1232:
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1228:
1219:
1218:
1189:
1181:
1180:
1177:
1169:
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1156:
1127:
1119:
1118:
1115:
1104:
1101:
1098:
1049:
1046:
1018:
1015:
1013:
1010:
986:Good Old Games
974:
971:
944:
941:
887:
884:
838:Vertigo Series
820:mission pack,
770:StereoGraphics
746:
743:
740:
739:
731:
730:
721:
717:
716:
712:
711:
707:
706:
698:
697:
687:
686:
679:
675:
674:
667:
579:
561:Car and Driver
555:Car and Driver
522:
519:
494:
491:
478:
475:
413:
410:
408:
405:
318:
317:
308:
304:
303:
294:
288:
287:
285:
284:
281:
276:
274:
273:
264:
263:March 12, 1996
255:
245:
243:
238:
235:
230:
228:
227:
226:March 17, 1995
218:
208:
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150:
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67:
61:
59:
53:
52:
47:
41:
40:
37:
29:
28:
20:
15:
13:
10:
9:
6:
4:
3:
2:
5246:
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5232:
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5227:
5225:
5222:
5220:
5217:
5215:
5212:
5210:
5207:
5205:
5202:
5200:
5197:
5195:
5192:
5190:
5187:
5185:
5182:
5180:
5179:Shoot 'em ups
5177:
5175:
5172:
5170:
5167:
5165:
5162:
5160:
5157:
5155:
5152:
5150:
5147:
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5137:
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5132:
5130:
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5110:
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5105:
5102:
5100:
5097:
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5074:
5073:
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5056:
5050:
5049:
5045:
5044:
5042:
5038:
5032:
5029:
5027:
5024:
5022:
5021:Outrage Games
5019:
5017:
5014:
5012:
5009:
5008:
5006:
5002:
4994:
4993:
4989:
4987:
4984:
4983:
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4849:
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4827:
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4815:
4811:
4810:
4806:
4797:September 13,
4793:
4789:
4788:
4783:
4779:
4778:
4762:
4758:
4757:
4752:
4745:
4742:
4729:
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4712:
4709:
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4674:
4669:
4663:
4659:
4655:
4648:
4645:
4640:
4639:
4631:
4628:
4623:
4622:Imagine Media
4619:
4618:
4610:
4607:
4602:
4601:
4593:
4590:
4577:
4574:(in German).
4573:
4572:
4567:
4560:
4557:
4544:
4540:
4539:
4534:
4527:
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4313:
4305:
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4285:
4280:
4279:
4271:
4268:
4263:
4262:
4254:
4251:
4246:
4244:9781906078560
4240:
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4204:
4199:
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3431:
3430:
3429:Nintendo Life
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3415:
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3399:
3396:
3383:
3379:
3378:
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3367:
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3042:
3029:
3025:
3019:
3016:
3011:
3010:
3005:
2999:
2996:
2984:
2982:4-944000-31-6
2978:
2974:
2967:
2963:
2953:
2950:
2945:
2941:
2940:
2932:
2929:
2925:. p. 50.
2924:
2923:
2915:
2912:
2907:
2906:
2898:
2896:
2892:
2888:
2886:
2883:New Release//
2872:
2868:
2867:
2862:
2856:
2853:
2849:
2847:
2843:
2829:
2825:
2824:
2819:
2817:
2809:
2806:
2798:September 26,
2793:
2789:
2785:
2779:
2776:
2763:
2760:(in German).
2759:
2758:
2753:
2746:
2744:
2740:
2736:. p. 45.
2735:
2734:
2726:
2724:
2720:
2715:
2703:
2699:
2698:
2693:
2687:
2684:
2671:
2667:
2666:
2661:
2657:
2656:Laidlaw, Marc
2651:
2649:
2647:
2643:
2630:
2626:
2625:
2624:Game Informer
2620:
2613:
2611:
2607:
2602:
2601:
2596:
2589:
2587:
2583:
2578:
2577:
2569:
2567:
2563:
2558:
2554:
2550:
2544:
2541:
2528:
2524:
2518:
2515:
2510:
2504:
2502:
2498:
2493:
2489:
2485:
2479:
2476:
2471:
2467:
2466:
2461:
2459:
2450:
2448:
2446:
2444:
2442:
2438:
2435:, p. 27.
2434:
2429:
2426:
2421:
2420:
2412:
2410:
2408:
2406:
2404:
2402:
2398:
2395:, p. 19.
2394:
2389:
2386:
2381:
2380:
2372:
2370:
2368:
2366:
2364:
2362:
2360:
2358:
2354:
2342:
2340:9781566865739
2336:
2332:
2328:
2327:
2320:
2317:
2305:
2303:9780761500414
2299:
2295:
2291:
2290:
2282:
2280:
2276:
2273:, p. 23.
2272:
2267:
2265:
2261:
2257:
2252:
2249:
2245:
2240:
2237:
2234:, p. 17.
2233:
2228:
2225:
2222:, p. 16.
2221:
2216:
2213:
2210:, p. 12.
2209:
2204:
2201:
2196:
2192:
2191:
2186:
2184:
2175:
2173:
2171:
2169:
2167:
2165:
2161:
2156:
2155:
2147:
2145:
2143:
2141:
2139:
2135:
2132:, p. 14.
2131:
2126:
2124:
2120:
2115:
2114:
2106:
2104:
2102:
2100:
2096:
2091:
2087:
2086:
2081:
2080:"360° of War"
2074:
2072:
2070:
2068:
2066:
2064:
2060:
2055:
2054:
2046:
2044:
2042:
2040:
2038:
2036:
2034:
2030:
2027:, p. 18.
2026:
2021:
2018:
2011:
2004:
2001:
1998:
1995:
1992:
1989:
1986:
1983:
1980:
1977:
1974:
1972:
1970:
1968:
1966:
1962:
1955:
1953:
1951:
1947:
1942:
1940:
1935:
1931:
1930:
1925:
1921:
1917:
1913:
1908:
1906:
1902:
1898:
1894:
1889:
1887:
1882:
1878:
1874:
1873:
1868:
1864:
1859:
1857:
1853:
1852:
1846:
1844:
1840:
1836:
1835:
1830:
1826:
1822:
1818:
1814:
1810:
1806:
1802:
1798:
1791:
1789:
1786:
1785:
1779:
1778:
1773:
1771:
1767:
1762:
1761:
1756:
1752:
1751:
1746:
1745:
1739:
1702:
1700:
1697:
1696:
1666:
1664:
1663:
1659:
1658:
1654:
1652:
1651:
1647:
1646:
1642:
1640:
1639:
1635:
1634:
1623:Review scores
1613:
1606:
1603:
1601:
1598:
1597:
1593:
1590:
1588:
1585:
1584:
1580:
1577:
1575:
1572:
1571:
1567:
1564:
1563:
1559:
1556:
1555:
1551:
1548:
1546:
1539:
1535:
1532:
1529:
1526:
1525:
1519:
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1515:
1514:
1509:
1508:
1503:
1502:
1497:
1490:
1489:
1484:
1480:
1479:
1473:
1467:
1466:
1461:
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1453:
1452:
1447:
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1438:
1433:
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1427:
1426:
1420:
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1414:
1409:
1405:
1401:
1397:
1393:
1389:
1388:
1383:
1382:
1377:
1373:
1362:
1360:
1359:
1355:
1354:
1329:
1327:
1326:
1322:
1321:
1291:
1289:
1288:
1284:
1283:
1253:
1251:
1250:
1246:
1245:
1241:
1239:
1238:
1234:
1233:
1229:
1227:
1225:
1221:
1220:
1190:
1188:
1187:
1183:
1182:
1178:
1176:
1175:
1171:
1170:
1166:
1164:
1163:
1159:
1158:
1128:
1126:
1125:
1121:
1120:
1109:Review scores
1099:
1097:
1095:
1091:
1084:
1079:
1074:
1066:
1062:
1055:
1047:
1045:
1043:
1039:
1038:
1033:
1029:
1024:
1016:
1011:
1009:
1006:
1003:
999:
995:
991:
987:
983:
979:
972:
970:
968:
964:
960:
956:
955:
949:
942:
940:
938:
934:
930:
926:
925:Ultra Descent
922:
918:
913:
909:
905:
901:
897:
893:
885:
883:
881:
877:
873:
871:
867:
863:
859:
855:
851:
847:
843:
839:
835:
834:Counterstrike
831:
827:
823:
819:
815:
811:
806:
804:
800:
796:
792:
787:
785:
782:
778:
773:
771:
767:
763:
759:
754:
752:
744:
738:
733:
732:
729:
728:
727:
722:
718:
713:
708:
705:
700:
699:
696:
695:
694:
689:
688:
685:
680:
676:
673:
672:
668:
664:
658:
655:
650:
648:
644:
640:
636:
629:
623:
621:
617:
612:
610:
606:
602:
597:
592:
590:
583:
578:
576:
572:
568:
567:
562:
558:
556:
551:
547:
546:Looking Glass
543:
542:
537:
536:
531:
527:
520:
518:
514:
512:
511:asteroid belt
508:
502:
499:
492:
490:
488:
483:
476:
474:
472:
468:
464:
459:
456:
453:
449:
448:secret levels
445:
441:
439:
435:
431:
424:
418:
412:Single-player
411:
406:
404:
402:
401:
396:
395:
390:
386:
382:
381:
376:
372:
370:
366:
362:
358:
354:
350:
346:
342:
338:
334:
330:
326:
325:
316:
312:
311:Single-player
309:
305:
302:
298:
295:
293:
289:
282:
280:
277:
269:
265:
260:
256:
251:
247:
246:
244:
242:
239:
236:
234:
231:
223:
219:
217:March 3, 1995
214:
210:
209:
207:
205:
202:
201:
199:
195:
192:
188:
184:
180:
177:
175:
171:
167:
165:
161:
158:Adam Pletcher
157:
155:
151:
144:
141:
140:
138:
136:
135:Programmer(s)
132:
125:
122:
120:Che-Yuan Wang
119:
118:
116:
114:
110:
107:Rusty Buchert
106:
104:
100:
94:Matt Toschlog
93:
90:
89:
87:
85:
81:
74:
71:
68:
66:
63:
62:
60:
58:
54:
51:
48:
46:
42:
35:
30:
25:
19:
5061:
5046:
4990:
4978:
4971:
4962:
4950:
4943:
4936:
4935:
4926:
4917:
4913:
4872:
4857:
4846:
4830:
4821:
4813:
4795:. Retrieved
4786:
4765:. Retrieved
4754:
4744:
4732:. Retrieved
4721:
4711:
4699:. Retrieved
4695:the original
4686:
4676:
4653:
4647:
4636:
4630:
4615:
4609:
4598:
4592:
4580:. Retrieved
4569:
4559:
4547:. Retrieved
4536:
4526:
4514:. Retrieved
4505:
4496:
4484:. Retrieved
4473:
4463:
4451:. Retrieved
4440:
4430:
4417:
4411:
4400:
4380:
4356:
4334:
4312:PC Computing
4310:
4304:
4293:
4287:
4276:
4270:
4259:
4253:
4230:
4224:
4212:. Retrieved
4201:
4177:
4171:
4160:
4154:
4144:November 20,
4142:. Retrieved
4122:
4114:
4102:. Retrieved
4091:
4066:
4043:. Retrieved
4039:the original
4032:
4002:
3976:. Retrieved
3965:
3935:. Retrieved
3924:
3914:
3906:the original
3892:
3880:. Retrieved
3869:
3859:
3848:
3842:
3831:
3825:
3814:
3808:
3797:
3791:
3780:
3774:
3765:
3759:
3747:. Retrieved
3743:the original
3736:
3727:
3715:. Retrieved
3706:
3697:
3685:. Retrieved
3674:
3664:
3652:. Retrieved
3641:
3631:
3619:. Retrieved
3608:
3598:
3586:. Retrieved
3582:the original
3575:
3550:. Retrieved
3539:
3529:
3518:
3512:
3500:. Retrieved
3489:
3479:
3467:. Retrieved
3460:
3450:
3438:. Retrieved
3427:
3417:
3404:
3398:
3386:. Retrieved
3375:
3366:
3355:
3349:
3338:
3332:
3321:
3315:
3306:3DO Magazine
3304:
3295:
3286:3DO Magazine
3284:
3275:
3266:3DO Magazine
3264:
3255:
3244:
3235:
3224:
3215:
3204:
3195:
3184:
3178:
3167:
3158:
3147:
3137:
3129:the original
3119:
3108:
3102:
3090:. Retrieved
3086:the original
3076:
3064:. Retrieved
3053:
3044:
3034:November 27,
3032:. Retrieved
3028:the original
3018:
3007:
2998:
2986:. Retrieved
2972:
2965:
2952:
2937:
2931:
2920:
2914:
2903:
2884:
2882:
2877:December 30,
2875:. Retrieved
2866:Daily Mirror
2864:
2855:
2845:
2841:
2839:
2834:December 30,
2832:. Retrieved
2821:
2815:
2808:
2796:. Retrieved
2792:the original
2778:
2766:. Retrieved
2755:
2731:
2712:– via
2706:. Retrieved
2695:
2686:
2674:. Retrieved
2663:
2633:. Retrieved
2629:the original
2622:
2598:
2574:
2552:
2543:
2531:. Retrieved
2517:
2487:
2478:
2470:the original
2463:
2457:
2428:
2417:
2388:
2377:
2344:. Retrieved
2325:
2319:
2307:. Retrieved
2288:
2251:
2246:, p. 9.
2239:
2227:
2215:
2203:
2195:the original
2188:
2182:
2152:
2111:
2090:the original
2083:
2051:
2020:
2003:
1997:
1991:
1985:
1979:
1949:
1937:
1933:
1927:
1923:
1919:
1911:
1909:
1904:
1900:
1896:
1892:
1884:
1880:
1876:
1870:
1862:
1860:
1855:
1849:
1847:
1842:
1832:
1828:
1824:
1820:
1816:
1807:in 1996 and
1796:
1795:
1782:
1775:
1774:
1765:
1758:
1754:
1748:
1742:
1737:
1735:
1698:
1660:
1648:
1636:
1600:PC Computing
1511:
1505:
1499:
1486:
1482:
1476:
1474:
1463:
1449:
1445:
1443:
1435:
1429:
1423:
1416:
1415:
1407:
1403:
1399:
1391:
1385:
1379:
1375:
1371:
1369:
1356:
1323:
1285:
1247:
1235:
1223:
1184:
1172:
1160:
1122:
1089:
1082:
1080:
1072:
1064:
1060:
1053:
1051:
1041:
1035:
1031:
1027:
1022:
1020:
1007:
1001:
997:
993:
977:
976:
953:
947:
946:
928:
924:
916:
908:Panasonic M2
895:
889:
875:
874:
869:
865:
861:
857:
853:
849:
845:
841:
837:
833:
829:
825:
821:
817:
813:
809:
807:
802:
798:
794:
790:
788:
774:
761:
755:
750:
748:
734:
724:
723:
701:
691:
690:
681:
670:
669:
653:
651:
627:
624:
619:
615:
613:
601:Scott Miller
595:
594:
588:
585:
581:
574:
571:add textures
564:
560:
553:
539:
533:
525:
524:
515:
503:
501:operations.
497:
496:
481:
480:
460:
443:
442:
429:
428:
398:
392:
378:
374:
373:
369:deathmatches
365:Solar System
339:in 1995 for
323:
322:
321:
301:shoot 'em up
278:
240:
232:
203:
57:Publisher(s)
45:Developer(s)
18:
4980:FreeSpace 2
4658:Prima Games
4379:"Descent".
4278:PC Magazine
3926:VentureBeat
3405:Magazine 64
3354:"Dossier".
3337:"Descent".
3183:"Descent".
2458:Descent 1.0
2331:Brady Games
2190:PC Gamer US
2085:PC Magazine
1916:Kickstarter
1905:Red Faction
1893:Red Faction
1886:Red Faction
1813:Peter Telep
1628:Publication
1574:PC Magazine
1381:PC Magazine
1325:PC Magazine
1114:Publication
1094:VentureBeat
1017:Pre-release
973:Re-releases
963:source code
959:end-of-life
921:Nintendo 64
912:Sega Saturn
894:version of
609:id Software
552:to develop
521:Development
477:Multiplayer
423:extra lives
397:(1996) and
349:PlayStation
315:multiplayer
241:PlayStation
187:PlayStation
174:Platform(s)
145:Rob Huebner
142:John Slagel
113:Designer(s)
103:Producer(s)
84:Director(s)
5088:Categories
4945:Descent II
4667:0761536345
4065:"Finals".
3900:(Report).
3491:Giant Bomb
3169:Acorn User
3149:Acorn User
2973:Gēmu Hihyō
2708:August 17,
2012:References
1877:Descent 4.
1805:Descent II
1607:Runner-up
994:Descent II
854:Descent II
850:Descent II
836:), or the
830:Descent II
822:Descent II
693:Descent II
550:Ned Lerner
452:wire-frame
394:Descent II
272:March 1996
168:Josh White
123:Mark Dinse
91:Mike Kulas
5144:DOS games
5072:FreeSpace
5011:Interplay
5004:Companies
4963:FreeSpace
4952:Descent 3
4918:FreeSpace
4852:MobyGames
4841:Interplay
4829:Official
4734:March 24,
4723:Eurogamer
4600:PowerPlay
4538:Gamasutra
4442:Eurogamer
4179:PC Player
3610:Shacknews
3502:April 15,
3469:April 15,
3092:April 16,
2988:April 13,
2905:Billboard
2509:"Descent"
2053:PC Player
1924:Descent 3
1901:Descent 4
1872:FreeSpace
1863:Descent 3
1809:Descent 3
1619:Reception
1520:Accolades
1501:Toy Story
1431:PC Player
1358:PC Player
1105:Reception
1012:Reception
998:Descent 3
929:Descent 3
870:Descent 3
726:Descent 3
463:power-ups
400:Descent 3
345:Macintosh
283:Late 1998
237:Late 1995
233:Macintosh
164:Writer(s)
154:Artist(s)
5026:Hyperion
5016:Volition
4767:June 30,
4761:Archived
4728:Archived
4582:June 14,
4576:Archived
4571:PC Games
4543:Archived
4510:Archived
4508:. 2010.
4486:June 28,
4480:Archived
4453:June 28,
4447:Archived
4295:PC Games
4261:PC Gamer
4214:June 27,
4208:Archived
4203:Engadget
4098:Archived
4045:July 20,
3978:July 12,
3972:Archived
3967:GameSpot
3931:Archived
3882:June 29,
3876:Archived
3749:June 27,
3717:June 27,
3711:Archived
3687:June 27,
3681:Archived
3676:GameSpot
3654:June 27,
3648:Archived
3643:Engadget
3621:June 28,
3615:Archived
3588:July 12,
3552:June 28,
3546:Archived
3541:GameSpot
3496:Archived
3440:June 28,
3434:Archived
3388:June 28,
3382:Archived
3066:July 22,
3060:Archived
2871:Archived
2828:Archived
2768:June 24,
2762:Archived
2757:PC Games
2702:Archived
2676:June 16,
2670:Archived
2635:June 16,
2551:(1995).
2533:July 15,
2527:Archived
2486:(1995).
2465:Macworld
2346:June 23,
2309:June 23,
1939:Overload
1867:Volition
1834:Forsaken
1643:7.375/10
1587:PC Games
1545:PC Gamer
1533:Category
1488:Engadget
1465:Macworld
1387:GameSpot
1287:Macworld
1224:PC Gamer
1174:GameSpot
892:Sega 32X
777:SoftBank
530:Sublogic
407:Gameplay
403:(1999).
292:Genre(s)
72:(Mac OS)
5040:Related
4937:Descent
4927:Descent
4914:Descent
4858:Descent
4847:Descent
4835:at the
4831:Descent
4822:Descent
4814:Descent
4701:May 15,
4549:July 2,
4516:July 2,
4475:PCWorld
4402:GamePro
4235:GamesTM
4104:June 8,
4034:MacUser
3999:Vox Day
3937:July 2,
3833:PC Zone
3816:PC Zone
3799:PC Zone
3782:PC Zone
3707:GOG.com
3577:USgamer
3340:GamePro
3206:GameFan
3110:GamePro
3055:YouTube
2939:GamePro
2922:MacUser
2885:Descent
2846:Descent
2816:Descent
2576:GamesTM
2553:Descent
2488:Descent
2379:PC Zone
2183:Descent
2154:GameFan
2113:PC Zone
1950:Descent
1948:to the
1934:Descent
1920:Descent
1912:Descent
1897:Descent
1881:Descent
1856:Descent
1843:Descent
1829:Descent
1817:Descent
1797:Descent
1784:GameFan
1766:Descent
1760:WipeOut
1755:Maximum
1750:GamePro
1738:Descent
1699:Maximum
1650:GameFan
1536:Result
1507:GamesTM
1483:Descent
1478:USgamer
1451:MacUser
1446:Descent
1425:Heretic
1408:Descent
1400:PC Zone
1392:Descent
1372:Descent
1249:MacUser
1237:PC Zone
1090:Descent
1083:Descent
1073:PC Zone
1065:PC Zone
1061:Descent
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