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Descent (video game)

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469:, and can carry a maximum of 200 units of shields and energy each. Energy is replenished from energy power-ups or recharged to 100 units at permanent energy centers. Shields can only be restored by collecting blue shield orbs. There are also power-ups that modify the ship's status and weaponry. For example, Cloaking Devices temporarily render the ship invisible, Invulnerability temporarily inhibits receiving damage, and Quad Lasers modify the ship's laser system to fire four bolts of energy instead of the standard two. Points are gained by defeating robots, rescuing hostages, and escaping the mine before its self-destruction. If the player ship's shields drop to 0, the ship is destroyed, all acquired weapons are strewn about the area as power-ups, and any rescued hostages aboard are killed. The ship respawns at the cost of a 465:. They are either scattered throughout the mines or may be obtained by destroying robots. Weapons are split up into primary and secondary weapons. Primary weapons range from lasers to wide-range Spreadfire Cannons to the chargeable Fusion Cannons whose shots can punch through numerous enemies. They all consume energy as their ammunition, except for the Vulcan Cannon, which uses rounds of explosive shells. Secondary weapons include various missiles (both unguided and homing) including the Smart Missile which upon impact released several smaller guided bomblets, as well as Proximity Bombs that are dropped behind the player's craft to slow pursuing enemies. The player's spacecraft uses shield power as 34: 611:'s primary publisher, who was excited about their proposal and signed a contract with them. For the next seven months, Apogee invested in Parallax and shared with them experience they had gained from developing their own 3D shareware titles. Parallax would implement artistic and structural changes that Apogee requested. After those months, Apogee had numerous projects in the works, and Parallax's project became more expensive to create, so Apogee severed its involvement in the project. 505:
has resulted in some existing robots either modified considerably or even new robots being produced that PTMC is unaware about. The player starts with the mines on the Moon and later shift to Venus and to Mercury, where a boss robot has to be destroyed. Afterward, the mines progress further away from the Sun, as the player visits Mars, then the moons of Jupiter, Saturn, Uranus, Neptune, and eventually to Pluto and its moon
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teams, and Anarchy With Robots adds hostile robots to the match. In Cooperative, players team up to destroy mines and compete for the highest score. Competitive modes allow a maximum of eight players and cooperative modes allow up to four. Players can press a single key to type a message referred to as a taunt, rather than pausing to type in the full message. They can also
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was very positive, with players praising the fully 3D environment and commentators noting perceived "loyalty and goodwill" that both Parallax and Interplay fostered. However, it also garnered player complaints about a technical bug that would recharge each robot's shields whenever the player ship was
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After defeating the boss robot on Charon, the Material Defender is informed he cannot return to the PTMC's headquarters in Earth orbit, as there is a chance his ship may be infected with the same virus as the defeated robots. His employer also mentions that PTMC has lost contact with their deep-space
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s charts of the top-selling games in May 1995, landing on Nos. 4 and 2 on the top full price and CD-ROM titles, respectively. The shareware version appeared as No. 3 on the top budget games. In June 1995, the CD-ROM version dropped off, and the shareware version fell to No. 6 of the budget games and
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too praised the developers for adding a new industrial soundtrack to the PlayStation version rather than doing a direct port. Like Major Mike, they found the controls complex but easy to master. While criticizing that the game can be dry and repetitive, they concluded that "Overall, you still can't
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s Fred DeLisio also praised the enemy artificial intelligence, realism and sense of immersion, and multiplayer for allowing cross-platform sessions between MS-DOS and Macintosh users and allowing players to join and quit anytime without ending the sessions for everyone else, but also criticized the
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and the popularity of its multiplayer. Interplay sent Rob Huebner to help Parallax program multiplayer. Near their project's completion, Parallax faced yet another obstacle: they needed to make sure that their highly detailed and complex game could run smoothly on computers. Although ultimately the
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The PTMC developed numerous mines in the Solar System's planets and moons for a variety of uses, including resource extraction, science research, and military installations. Prior to entering a mine, the player receives an intelligence briefing upon the robots used there, however the computer virus
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that displays any area of the current mine visited or seen by the player. Variously colored lines indicate locked doors and zones such as energy stations and reactor areas. These mines may contain hidden doors or robot generators that spawn enemy robots. Flares and lasers light up dark areas of the
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allows online competitive and cooperative multiplayer sessions. The competitive sector consists of "Anarchy", "Team Anarchy", and "Anarchy With Robots", three deathmatch modes whereby players attempt to destroy as many of each other's ships as possible. Team Anarchy assigns players to two opposing
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is set in 2169. The story begins with a briefing between PTMC executive S. Dravis and the player's character, PTMC's best "Material Defender", who is hired on a mercenary basis to eliminate the threat of a mysterious alien computer virus infecting the machines and robots used for off-world mining
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trademark and the publishing rights to those games, but their developers still retained the copyrights to them. The latter pulled their games off because Interplay purportedly had not paid them royalties since 2007. As a result, they had terminated the sales agreement, disallowing Interplay from
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took about 21 months to finish. According to Kulas, the game cost around US$ 450,000 to make. The game's marketing budget was $ 1 million. Deciding that their idea was too good for anyone else to develop it, Kulas and Toschlog left Looking Glass in June 1993 to form Parallax Software. They hired
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particularly praised the graphics and animation, intelligent enemies, and wide array of power-ups, all of which it said would "keep most gamers glued to the screen for hours". They were however disappointed by the game's delayed release, asserting it led to the game being overshadowed by id
450:. Each level is based in a mine or military installation in various locations in the Solar System. The game demands that players keep their sense of orientation in a fully 3D environment with a flight model featuring six degrees of freedom in zero-gravity. It also provides a 3-dimensional 440:. To obtain access to the reactor, the player must collect one or a combination of the three colored access keys for each level. As a secondary objective, the player can also choose to rescue PTMC (Post Terran Mining Corporation) workers who were taken hostage by the infected robots. 417: 625:
During level design, the idea of simple connected tunnels as the sole component of level architecture expanded to also include rooms and exits. As levels became more complex and confusing, the developers added an automap to address this problem. To design the levels,
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version was cancelled because the programmers found that a straight port of the PlayStation version was not possible, and they did not think it would be worth their while to do a more elaborate port for the Saturn. Interplay had plans dating to mid-1996 to port
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the full game to No. 9 of the full price games before dropping off next month. The full game rose back up in August 1995 to No. 19 of the top full price games, while the shareware version fell down to No. 7 of the top commercial titles. The game dropped off
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was announced on Kickstarter by Revival Productions and successfully crowdfunded in 2016. It included many of the former employees of Parallax Software, including co-founders Mike Kulas and Matt Toschlog. It is a six-degrees-of-freedom tunnel shooter and a
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remarked the ability to record demos that capture the player's experiences, but also criticized the slightly repetitive gameplay and noted the robots' basic algorithm of being only a little more than "fire and evade", despite their intelligence.
367:, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. Players can play online and compete in either 939:. The deadline was missed, and the last time the developer publicly provided an update on its progress was in a response to a news inquiry in 2011, assuring that the project was still underway, before it was ultimately quietly abandoned. 1026:
destroyed (the problem was exacerbated on the last level of the shareware, where the power reactor is replaced with a boss and the gameplay thus becomes extremely difficult). It also received complaints for lacking the ability to save
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as one of the best ambassadors for the machine." They particularly applauded the labyrinthine level design and intelligent enemy AI. Their subsequent feature on the game was more critical, saying that "the official PAL version of
436:-infected robots, using the ship's armaments. They must find and destroy each mine's reactor core, triggering a meltdown that will destroy the mine as the player escapes. For two levels, the reactor core is replaced with a 2761: 420:
Screenshot of the player engaging a robot from a cockpit perspective. The yellow number and adjacent bars in the HUD represent the amount of total energy. Also in the HUD, counterclockwise from top left: the available
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praised the sound and music and noted the game's difficulty due to the ubiquitous doors on walls, ceilings, and floors. He thought the automap was useful, though still found it too easy to become disoriented.
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Similarities would have included plot points such as an evil faceless corporation and the mysterious "Plague" they are attempting to harness. President of Volition Mike Kulas stated in an interview that the
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also received praise, which was often directed to the port's use of impressive lighting effects. Like its computer versions, criticism commonly centered on the player's disorientation. The four reviewers of
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Another obstacle to overcome was adding online multiplayer. Parallax found it difficult to implement and were initially reluctant to do so. At the same time during development, they had learned of
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were distributed 900,000 times via online services, on the Internet, or at retail. Official global sales of the game, together with its sequel, surpassed 1.1 million copies as of June 1998, while
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Our aim was to create an '80s-style arcade game with '90s technology. We wanted a full 3-D environment in which the player was surrounded by interesting structures and threats in all dimensions.
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graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the
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version for Fall 2010. It would have featured enhanced textures and a variety of controls, including motion controls of a Wii Remote and Nunchuk with a MotionPlus accessory and possibly a
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Che-Yuan Wang and John Slagel as their programmers, with Wang also being their level designer. They also hired Adam Pletcher as their artist. They set out to contact publishers, including
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called it an outstanding conversion due to its extremely fast rendering speed and improved lighting effects. However, two of them felt that the gameplay lacked excitement. Major Mike of
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combined the genre of space flight simulator with a first-person shooter experience. He also attributed the game's popularity and modifiability to the continued development of fan mods.
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called it "one of the best Mac games ever released", attributing its popularity to its online multiplayer mode. His only criticism was the high system requirements (the port required a
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and the player must navigate the mines to regain the power-ups. Players can record and later view their experiences in the form of demos, both in single-player and multiplayer.
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in March 2015, Descendent Studios announced a prequel to the original game, partnering with Interplay and using their intellectual property rights to develop it. Titled simply
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However, in November 2017, Good Old Games announced that the Descent series would be available for sale again on their platform. The game has also since resurfaced on Steam.
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and praised its multiplayer and ability to taunt opposing players, with only minor criticism directed toward its slight repetitiveness. Common complaints tended to focus on
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ranked it No. 13 on its list of "The best space games on PC", citing the game's numerous innovations, speed, labyrinthine level structures, and the free range of motion.
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features some of the most hideous letterbox PAL borders we've ever seen, with no sign of PAL optimization whatsoever." However, it also praised the game's use of the
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was a commercial success. Together with its sequel, it sold over 1.1 million units as of 1998 and was critically acclaimed. Commentators and reviewers compared it to
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were only used to represent the hostages and power-ups. This system was very efficient, and made possible the first truly 3D textured environment in a video game.
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The full game for MS-DOS was released in the United Kingdom on March 3, 1995, and in North America on March 17, 1995, followed by a Macintosh port published by
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Parallax Software and Interplay followed the shareware model used by Apogee and id Software, and on December 24, 1994; uploaded a seven-level shareware demo as
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Again, development was cancelled, as most of the company was interested in developing a fantasy role-playing game instead. It would have been a prequel to
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and noting its unique use of free motion, as well as a fully three-dimensional environment. The multiplayer aspect received equal acclaim. Michael Ryan of
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appeared as Nos. 5 and 8 of the top-selling PC and CD-ROM titles before climbing to Nos. 4 and 3 the next month, respectively. The game first appeared on
645:. To create effects like doors and see-through grating, walls could be placed at the connected sides of two cubes. Robots were drawn as polygonal models; 614:
Left without a publisher, Parallax spent the next three months to develop a mock-up prototype, continuing their coding. The project was originally titled
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also judged it "an excellent conversion" due to its complex but generally easy to master controls, though he did complain of occasional severe slowdown.
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was co-created by programmers Mike Kulas and Matt Toschlog. It has origins as far back as 1986, when Toschlog first joined the gaming industry at
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and praised its unrestrained range of motion and full 3D graphics. The combination of traditional first-person shooter mechanics with that of a
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would later go on to become one of the games to inspire other retailers and software companies to look into and embrace the shareware model.
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levels. Parallax recognized the bug and the popularity of the save feature, so they released patches to address the issues. Mark Burgess of
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A PlayStation port was released in Japan on January 26, 1996, in the United States on March 12, 1996, and in Europe that same month, with
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also praised the intelligent enemies, as well as the lighting effects, the use of various graphical textures, and "genuine" 3D graphics.
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uses package files to store and load level data such as level structures, graphics, objects, and sound effects and music—similar to the
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called it one of the best shoot 'em up games and wrote that it justified shareware, giving it a perfect five floppy disks out of five.
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is credited with starting a subgenre of six-degrees-of-freedom first-person shooters, and remains an icon of the subgenre. It holds a
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rated it No. 4 on their retrospective "Top Five FPS" list for its truly 3D environment combined with the six degrees of freedom, and
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was also well received. Complaints tended to focus on the frequency for the player to become disoriented and the potential to induce
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is a first-person shooter and shoot 'em up game wherein the player pilots a spaceship through labyrinthine mines while fighting
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s charts altogether the next month. The Macintosh port also landed on No. 10 of the top Macintosh games in December 1995.
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enthusiastically attributed the attention the game received to its unique gameplay and found no similar alternatives.
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to the polygons for a spectacular effect. By April 1993, they finished a two-page sketch for what would become
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release on February 13, 2014. However, the game was withdrawn from Good Old Games in December 2015 along with
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go wrong, and if you've got the ability to fly against someone else, it doesn't get much better." K. Lee of
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being the Japanese version's developer. The PlayStation version replaces the still screens and text with
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and slated to be published by Interplay, but never came to fruition for unknown reasons. Likewise, a
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requirements to run the game fast were high, an added option to adjust detail complexity did help.
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estimated in 2015 that the actual sales figure of the original was as high as 25 million copies.
966: 173: 3356: 3961: 2848:-- a futuristic 3D extravaganza from Interplay on PC floppy and CD-ROM, due out in early March. 4862: 4781: 4661: 4238: 4132: 3870: 3371: 2976: 2696: 2548: 2483: 2334: 2297: 936: 780: 565: 332: 163: 153: 49: 4128: 4038: 2958: 4877: 3849: 3125:"Interplay To Ship Descent I & II: The Definitive Collection In Time For Christmas Rush" 2664: 2293: 638: 540: 451: 291: 2469: 1926:
to be released in the series. However, after a settlement in 2022, the game was renamed to
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for being the first fully 3D first-person shooter, and its popularity spawned two sequels:
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version was also announced but never released due to the system's cancellation. A planned
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stated it "is one of the greatest games to grace the PlayStation, and rates alongside
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s ability to disorient players, as well as potentially induce motion sickness.
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s David Lumb retrospectively likened the game's graphical innovations to the
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remarked that "only one 3-D shooter adds a whole new dimension to the field:
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by R-Comp Interactive in late 1998, which received a 32-bit update in 2003.
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A series revival was planned in the late 2010s when development of another
33: 4867: 3128: 3127:(Press release). Interplay Productions. September 17, 1997. Archived from 2752:"Apple sues Microsoft and Interplay brings Descent (PCGH Retro, March 17)" 2194: 517:
installations outside the Solar System, setting the stage for the sequel.
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received near-universal acclaim, with reviewers widely comparing it to
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services. It was one of the launch titles for the open beta version of
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was planned as the first console version, but it was never released. A
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mission packs, and a mission editor. Besides a choice of the original
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universes are strictly separate, but also that the code intended for
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Atwood, Brett (April 22, 1995). "Hot Games Take Shareware Route".
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in 1998 and had similar graphics and almost identical gameplay to
415: 249: 2508: 1854:, a role-playing video game that used a modified version of the 4886: 4690: 4470:"Reader picks: 15 more classic PC games you should play again" 3376: 509:. The player accesses the three secret levels located in the 391:. The game's success spawned expansion packs and the sequels 4281:. Vol. 14, no. 22. December 19, 1995. p. 130. 860:
program is included for players that prefer the unmodified
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Kulas joined the company in 1990 to develop utilities for
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Loyola, Roman (December 1995). "New Games Go High-Tech".
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noted the game's intense environment and similarities to
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Commercial video games with freely available source code
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using alternative exit doors hidden in specific levels.
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Perez, Adrian (March 1998). "Peeking Through Portals".
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Geltenpoth, Alexander (March 1995). "Descent Review".
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s charts in March 1995, the PC and CD-ROM editions of
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Price, Tom (September 2001). "Preview: Red Faction".
3638:"Classic PC shooter Descent plots a course for Steam" 3209:. Vol. 3, no. 7. July 1995. pp. 38–39. 4718:"Descent is being rebooted as a MOBA on Kickstarter" 3082:"Interplay Releases Descent: Levels of the World CD" 5039: 5003: 4961: 4925: 4531:Derrick, Craig; Leighton, Jason (October 8, 1999). 4416:"Descent: Interplay's 3D Classic on PlayStation!". 2692:"Interplay:Firm Tempts Customers With Free Samples" 2494:. Scene: Introduction cutscenes. Level/area: 1. 355:. It popularized a subgenre of FPS games employing 306: 290: 196: 172: 162: 152: 133: 111: 101: 82: 55: 43: 26: 4120: 3853:. Vol. 3, no. 4. April 1996. p. 20. 3113:. Vol. 8, no. 3. March 1996. p. 44. 2559:. Scene: Concluding cutscenes. Level/area: 27. 2432: 2392: 2270: 2255: 2243: 2231: 2219: 2207: 2129: 2024: 3360:(in Spanish). No. 44. July 1996. p. 45. 2376:Brooker, Charlie (April 1995). "Descent review". 2110:Wells, Jeremy (January 1995). "Descent Preview". 2105: 2103: 2101: 2099: 2045: 2043: 2041: 2039: 2037: 2035: 2033: 3523:. No. 135. October 1995. pp. 272, 275. 2503: 2501: 2146: 2144: 2142: 2140: 2138: 1481:ran a retrospective feature on the game, saying 961:commercial cycle came the release of the game's 812:, a compilation containing the full versions of 4399:Major Mike (April 1996). "ProReview: Descent". 2975:] (in Japanese). Vol. 8. p. 111. 2056:(in German). March 1995. pp. 46–48, 50–52. 1021:Customer reception of the shareware version of 703:Descent II: Vertigo Series / The Infinite Abyss 580: 3424:"Interplay Straps In with Descent for WiiWare" 2840:The latest game to be inspired by PC classic, 2725: 2723: 2281: 2279: 2157:. Vol. 4, no. 3. pp. 10, 30–33. 1254: 4898: 4876:can be played for free in the browser at the 4298:(in German). No. 30. pp. 32–34, 36. 3605:"Good Old Games Launches Public Beta Sept. 8" 2745: 2743: 2650: 2648: 2646: 8: 4654:Prima's Official Strategy Guide: Red Faction 4001:(June 1995). "Vertigo to the Third Degree". 3012:. No. 4. February 1996. pp. 20–21. 2959:"Descent, a monumental crystal of 3D games" 2897: 2895: 1703: 1667: 1330: 1292: 1191: 1129: 487:join same servers across different platforms 5099:Cancelled 3DO Interactive Multiplayer games 4394: 4392: 3904:. June 22, 1998. p. 36. Archived from 2784:"Interplay's Descent Released As Shareware" 2449: 2447: 2445: 2443: 2441: 2174: 2172: 2170: 2168: 2166: 2164: 868:. There is also a preview for the upcoming 810:Descent I and II: The Definitive Collection 5234:Video games developed in the United States 4905: 4891: 4883: 4374: 4372: 4370: 4022: 4020: 4018: 4016: 4014: 3836:. No. 30. September 1995. p. 20. 3565: 3563: 3343:. No. 86. November 1995. p. 186. 3172:. No. 263. September 2003. p. 9. 2612: 2610: 2588: 2586: 2568: 2566: 2422:. No. 19. April 1995. pp. 68–69. 1973: 1971: 1969: 1967: 1965: 1922:, it would have been the first game since 1811:in 1999. It also led to a 1999 trilogy of 1621: 1523: 1107: 805:, as well as additional exclusive levels. 789:November 22, 1995 also saw the release of 659: 359:and was the first FPS to feature entirely 32: 23: 5214:Video games with stereoscopic 3D graphics 5164:Multiplayer and single-player video games 4165:. No. 9. September 1995. p. 43. 3249:. No. 23. September 1995. p. 7. 3229:. No. 12. December 1995. p. 81. 2908:. Vol. 107, no. 16. p. 76. 2411: 2409: 2407: 2405: 2403: 2401: 2371: 2369: 2367: 2365: 2363: 2361: 2359: 2357: 1827:. It brought about a handful of similar " 1565:Special Achievement in Innovative Design 1081:Interplay estimated in March 1995 before 808:On October 29, 1997, Interplay published 4385:. No. 17. May 1996. pp. 90–91. 4328: 4326: 4324: 4322: 4176:"The Highest Game Ratings of the Year". 3956: 3954: 3952: 3950: 3948: 3898:Interplay Entertainment Final Prospectus 3403:"In Search of the Requested Cartridge". 3326:. No. 14. December 1996. p. 8. 2593:Antoniades, Alexander (June–July 1995). 1088:s full release that shareware copies of 760:in December 1995. A modified version of 544:. Toschlog left the company in 1988 for 4660:, Random House Information. p. 2. 4512:from the original on September 24, 2020 4350: 4348: 4346: 4007:. No. 131. pp. 104, 106, 108. 3864:Himowitz, Michael J. (March 13, 1995). 3819:. No. 29. August 1995. p. 16. 2672:from the original on September 20, 2020 2529:from the original on September 18, 2021 2073: 2071: 2069: 2067: 2065: 2063: 2017: 1961: 1815:novels based on the series, comprising 1030:, instead saving the player's progress 446:features 30 levels, of which three are 4603:. No. 23. April 1998. p. 40. 4578:from the original on February 10, 2024 4405:. Vol. 8, no. 4. p. 66. 4339:. No. 80. March 1996. p. 30. 4182:(in German). January 1996. p. 48. 4082: 4080: 4078: 4060: 4058: 4056: 3993: 3991: 3989: 3650:from the original on February 10, 2024 3384:from the original on November 21, 2018 3189:. No. 69. April 1995. p. 88. 2873:from the original on December 31, 2023 2830:from the original on February 10, 2024 2704:from the original on February 10, 2024 5219:Video games with 6 degrees of freedom 4545:from the original on February 4, 2019 3802:. No. 27. June 1995. p. 18. 3407:(in Spanish). No. 5. Barcelona: 3309:. No. 12. July 1996. p. 34. 3281:"News – E3 '96: 3DO? – M2 Dream List" 3221:"NG Hardware – 3DO M2 – Key Software" 1448:also received praise. Bob LeVitus of 856:sounds and improved AI. The original 719: 677: 489:, particularly MS-DOS and Macintosh. 7: 5224:Video games with cross-platform play 4749:Tarason, Dominic (October 5, 2018). 4564:Thöing, Sebastian (April 24, 2009). 3866:"A game that two comouters can play" 3785:. No. 26. May 1995. p. 18. 3289:. No. 12. July 1996. p. 4. 3269:. No. 10. May 1996. p. 34. 2289:Descent: The Official Strategy Guide 1626: 1112: 988:on September 8, 2008, followed by a 753:both in retail and on the Internet. 371:or cooperate to take on the robots. 5194:Video games set in the 22nd century 4730:from the original on March 23, 2015 4716:Matulef, Jeffrey (March 10, 2015). 4449:from the original on August 3, 2019 4071:. No. 5. May 1995. p. 92. 3741:. Parallax Software. Archived from 3713:from the original on March 28, 2019 3636:Hinkle, David (February 13, 2014). 3603:Faylor, Chris (September 3, 2008). 3498:from the original on April 15, 2023 3436:from the original on April 15, 2023 3372:"Descent N64 Update September 1997" 2790:. December 27, 1994. Archived from 1617: 1604:Most Valuable Entertainment CD-ROM 1256: 1103: 461:Items are available as collectible 4973:Descent: FreeSpace – The Great War 4482:from the original on July 20, 2017 4468:Dingman, Hayden (April 10, 2015). 4435:Linneman, John (August 12, 2018). 4210:from the original on June 14, 2019 4100:from the original on July 27, 2019 3974:from the original on March 4, 2015 3919:Takahashi, Dean (March 10, 2015). 3878:from the original on June 29, 2019 3683:from the original on June 27, 2019 3669:Makuch, Eddie (January 11, 2016). 3617:from the original on June 28, 2019 3548:from the original on March 6, 2014 3062:from the original on July 22, 2022 2764:from the original on June 25, 2019 2750:Spille, Carsten (March 17, 2019). 569:however, they realized they could 14: 4763:from the original on July 2, 2019 4652:Kolmos, Keith M. (May 22, 2001). 4533:"Postmortem: Outrage's Descent 3" 3933:from the original on July 2, 2019 3570:Parish, Jeremy (March 16, 2015). 3534:Dunkin, Alan (January 26, 1998). 3455:Hoffman, Chris (Christmas 2010). 3142:Nelson, Graham (Christmas 1998). 3084:. October 8, 1997. Archived from 2579:. No. 155. pp. 136–139. 2151:K. Lee (1996). "Descent Review". 1705: 1669: 1332: 1294: 1193: 1131: 5063: 5062: 4624:. November 1995. pp. 130–1. 4418:Maximum: The Video Game Magazine 4357:Maximum: The Video Game Magazine 4159:"Top 10 Virtual Reality Games". 3422:Wahlgren, Jon (April 15, 2010). 3107:"Descent: Levels of the World". 2619:"The Secret History of Volition" 1936:title altogether. Another game, 1724: 1719: 1714: 1709: 1704: 1688: 1683: 1678: 1673: 1668: 1346: 1341: 1336: 1331: 1313: 1308: 1303: 1298: 1293: 1275: 1270: 1265: 1260: 1255: 1212: 1207: 1202: 1197: 1192: 1150: 1145: 1140: 1135: 1130: 5209:Video games set on Titan (moon) 4641:. No. 206. pp. 76–77. 4502:"First fully 3-dimensional FPS" 4127:. IDG Books Worldwide. p.  4096:. February 1, 2018. p. 3. 3484:Klepek, Patrick (May 5, 2011). 3152:. No. 202. pp. 52–53. 3026:. June 11, 1998. Archived from 2116:. No. 22. pp. 48, 50. 1422:Software's then-newly released 852:game UI where robots adopt the 5184:Fiction about the Solar System 4839: (archived 2018-04-21) at 4309:"The Most Valuable Products". 3536:"Descent Source Code Released" 2617:Hanson, Ben (March 30, 2011). 2573:"Behind the Scenes: Descent". 2382:. No. 25. pp. 72–74. 768:was released as a bundle with 16:1995 first-person shooter game 1: 5154:Interplay Entertainment games 4681:Asrale (September 11, 2000). 4597:"Special Preview: Forsaken". 3733:"Descent Video Game on Steam" 2869:. March 4, 1995. p. 10. 2078:Ryan, Michael (August 1995). 1952:games that released in 2018. 5104:Cancelled Panasonic M2 games 4355:"Maximum Reviews: Descent". 4196:Lumb, David (May 31, 2018). 4088:"The best space games on PC" 3301:"Preview – Coming Soon – M2" 3261:"Preview – Coming Soon – M2" 2946:. February 1996. p. 17. 2826:. March 4, 1995. p. 4. 2454:DeLisio, Fred (April 1996). 1929:Ships That Fight Underground 1848:In 1997, Interplay released 797:was released, which bundled 795:Descent: Anniversary Edition 791:Descent: Levels of the World 786:incorporating voice acting. 772:'s SimulEyes VR 3D glasses. 683:Descent: Levels of the World 75:R-Comp Interactive (RISC OS) 5204:Video games set on the Moon 5169:PlayStation (console) games 5119:Cancelled Nintendo 64 games 5114:Cancelled Sega Saturn games 4424:. May 1996. pp. 68–70. 3517:"Menus for HOGS and PIGS". 2957:Kondō, Kōshi (April 1996). 1578:Technical Excellence Award 900:3DO Interactive Multiplayer 5250: 4787:Descent Instruction Manual 4422:Emap International Limited 4363:. April 1996. p. 154. 4361:Emap International Limited 4027:LeVitus, Bob (June 1996). 3465:. No. 262. p. 34 3004:"You're going down, mate!" 1496:computer-generated imagery 1472:high system requirements. 980:was re-released on modern 5057: 4336:Electronic Gaming Monthly 4258:"The Year's Best Games". 3186:Electronic Gaming Monthly 2179:Bennett, Dan (May 1995). 1821:Descent: Stealing Thunder 1744:Electronic Gaming Monthly 1638:Electronic Gaming Monthly 1630: 1627: 1543: 1540: 1458:to play) and a difficult 1370:The computer versions of 1116: 1113: 952:WAD file format used for 902:version was showcased at 714: 709: 665: 31: 5189:Video games about robots 5109:Cancelled Sega 32X games 5048:Descent to Undermountain 4333:"Review Crew: Descent". 4123:Games Online for Dummies 3766:Electronic Entertainment 3320:"Descent Is Sent Down". 2968: 2960: 2416:"Test Screen: Descent". 1914:title was confirmed. On 1851:Descent to Undermountain 1837:, which was released by 1736:The PlayStation port of 1054:Electronic Entertainment 848:) can be started in the 331:(FPS) game developed by 5229:Space combat simulators 5199:Video games set on Mars 5134:Cooperative video games 3411:. May 1998. p. 45. 2788:Interplay Entertainment 2595:"Descending to the Top" 2557:Interplay Entertainment 2492:Interplay Entertainment 2433:Instruction Manual 1995 2393:Instruction Manual 1995 2271:Instruction Manual 1995 2256:Instruction Manual 1995 2244:Instruction Manual 1995 2232:Instruction Manual 1995 2220:Instruction Manual 1995 2208:Instruction Manual 1995 2130:Instruction Manual 1995 2025:Instruction Manual 1995 1869:, the developer of the 1557:Best Multi-Player Game 548:, where he worked with 4506:Guinness World Records 4119:Kaufeld, John (1998). 3380:. September 25, 1997. 2823:Heartland Evening News 2326:PlayStation Games Book 1875:series, began work on 1831:clones", most notably 1770:PlayStation Link Cable 1498:used in the 1995 film 1444:The Macintosh port of 1005:further selling them. 784:pre-rendered cutscenes 584: 426: 385:space flight simulator 357:six degrees of freedom 5149:First-person shooters 4868:The MS-DOS version of 4792:Interplay Productions 4638:Computer Gaming World 4004:Computer Gaming World 3908:on February 26, 2017. 3709:. November 24, 2017. 3520:Computer Gaming World 3457:"Underground Revival" 2818:PC/CD-ROM//Interplay" 2286:Kunkel, Bill (1995). 2197:on November 15, 1999. 1839:Acclaim Entertainment 1801:Guinness World Record 1124:Computer Gaming World 766:stereoscopic graphics 419: 337:Interplay Productions 65:Interplay Productions 5159:Classic Mac OS games 4756:Rock, Paper, Shotgun 4683:"Volition Interview" 4237:. 2010. p. 88. 4093:Rock, Paper, Shotgun 4041:on February 25, 1999 3745:on December 17, 2017 3323:Sega Saturn Magazine 2794:on December 20, 1996 2631:on November 11, 2018 1513:Rock, Paper, Shotgun 982:digital distribution 878:was later ported to 864:, as well as to run 736:Descent 3: Mercenary 329:first-person shooter 297:First-person shooter 5124:Cancelled Wii games 4992:Beyond the Red Line 4986:Source Code Project 4697:on January 20, 2010 2961:3Dゲ—ムの記念碑的な作晶、デイセント 1946:spiritual successor 1624: 1614:PlayStation version 1110: 866:Levels of the World 818:Levels of the World 803:Levels of the World 662: 4825:Descent on Gog.com 3902:Irvine, California 3088:on October 8, 1997 3050:"Descent 1 Ending" 2700:. March 16, 1995. 2660:"The Doom Killers" 2603:. pp. 57, 59. 2472:on August 9, 1997. 2092:on April 17, 2001. 2050:"Descent Review". 1622: 1591:Game of the Month 1108: 844:levels (subtitled 840:levels, the first 832:levels (subtitled 745:Releases and ports 660: 535:Flight Simulator 2 427: 5081: 5080: 4873:Descent Shareware 4782:Parallax Software 3871:The Baltimore Sun 3830:"Gallup Charts". 3813:"Gallup Charts". 3796:"Gallup Charts". 3779:"Gallup Charts". 3409:Future Publishing 3144:"Deeper and down" 3131:on July 10, 1998. 3058:. February 2012. 2697:Los Angeles Times 2549:Parallax Software 2523:"DESCENT: Robots" 2484:Parallax Software 2258:, pp. 14–15. 1903:had been used in 1858:graphics engine. 1733: 1732: 1611: 1610: 1549:Best Action Game 1475:Jeremy Parish of 1367: 1366: 1100:Computer versions 937:Wii Balance Board 781:full-motion video 742: 741: 737: 704: 684: 566:Ultima Underworld 333:Parallax Software 320: 319: 50:Parallax Software 5241: 5139:Descent (series) 5094:1995 video games 5068:Category:Descent 5066: 5065: 4907: 4900: 4893: 4884: 4878:Internet Archive 4871: 4817:Descent on Steam 4802: 4800: 4798: 4773: 4772: 4770: 4768: 4746: 4740: 4739: 4737: 4735: 4713: 4707: 4706: 4704: 4702: 4693:. Archived from 4678: 4672: 4671: 4649: 4643: 4642: 4632: 4626: 4625: 4611: 4605: 4604: 4594: 4588: 4587: 4585: 4583: 4561: 4555: 4554: 4552: 4550: 4528: 4522: 4521: 4519: 4517: 4498: 4492: 4491: 4489: 4487: 4465: 4459: 4458: 4456: 4454: 4432: 4426: 4425: 4413: 4407: 4406: 4396: 4387: 4386: 4376: 4365: 4364: 4352: 4341: 4340: 4330: 4317: 4316: 4306: 4300: 4299: 4289: 4283: 4282: 4272: 4266: 4265: 4255: 4249: 4248: 4229:"Top Five FPS". 4226: 4220: 4219: 4217: 4215: 4193: 4184: 4183: 4173: 4167: 4166: 4156: 4150: 4149: 4147: 4145: 4126: 4116: 4110: 4109: 4107: 4105: 4084: 4073: 4072: 4062: 4051: 4050: 4048: 4046: 4037:. Archived from 4024: 4009: 4008: 3995: 3984: 3983: 3981: 3979: 3962:"Descent Review" 3958: 3943: 3942: 3940: 3938: 3916: 3910: 3909: 3894: 3888: 3887: 3885: 3883: 3861: 3855: 3854: 3850:PC Entertainment 3847:"Leader Board". 3844: 3838: 3837: 3827: 3821: 3820: 3810: 3804: 3803: 3793: 3787: 3786: 3776: 3770: 3769: 3764:"Leader Board". 3761: 3755: 3754: 3752: 3750: 3729: 3723: 3722: 3720: 3718: 3699: 3693: 3692: 3690: 3688: 3666: 3660: 3659: 3657: 3655: 3633: 3627: 3626: 3624: 3622: 3600: 3594: 3593: 3591: 3589: 3580:. Archived from 3567: 3558: 3557: 3555: 3553: 3531: 3525: 3524: 3514: 3508: 3507: 3505: 3503: 3481: 3475: 3474: 3472: 3470: 3452: 3446: 3445: 3443: 3441: 3419: 3413: 3412: 3400: 3394: 3393: 3391: 3389: 3368: 3362: 3361: 3351: 3345: 3344: 3334: 3328: 3327: 3317: 3311: 3310: 3297: 3291: 3290: 3277: 3271: 3270: 3257: 3251: 3250: 3237: 3231: 3230: 3217: 3211: 3210: 3197: 3191: 3190: 3180: 3174: 3173: 3164:"Faster Descent" 3160: 3154: 3153: 3139: 3133: 3132: 3121: 3115: 3114: 3104: 3098: 3097: 3095: 3093: 3078: 3072: 3071: 3069: 3067: 3046: 3040: 3039: 3037: 3035: 3030:on June 11, 1998 3020: 3014: 3013: 3000: 2994: 2993: 2991: 2989: 2954: 2948: 2947: 2933: 2927: 2926: 2916: 2910: 2909: 2899: 2890: 2889: 2880: 2878: 2857: 2851: 2850: 2837: 2835: 2810: 2804: 2803: 2801: 2799: 2780: 2774: 2773: 2771: 2769: 2747: 2738: 2737: 2727: 2718: 2717: 2711: 2709: 2688: 2682: 2681: 2679: 2677: 2658:(June 1, 1995). 2652: 2641: 2640: 2638: 2636: 2627:. Archived from 2614: 2605: 2604: 2590: 2581: 2580: 2570: 2561: 2560: 2545: 2539: 2538: 2536: 2534: 2519: 2513: 2512: 2505: 2496: 2495: 2480: 2474: 2473: 2468:. Archived from 2451: 2436: 2430: 2424: 2423: 2413: 2396: 2390: 2384: 2383: 2373: 2352: 2351: 2349: 2347: 2333:. June 1, 1996. 2321: 2315: 2314: 2312: 2310: 2294:Prima Publishing 2283: 2274: 2268: 2259: 2253: 2247: 2241: 2235: 2229: 2223: 2217: 2211: 2205: 2199: 2198: 2193:. Archived from 2176: 2159: 2158: 2148: 2133: 2127: 2118: 2117: 2107: 2094: 2093: 2088:. Archived from 2075: 2058: 2057: 2047: 2028: 2022: 2005: 1999: 1993: 1987: 1981: 1975: 1825:Descent: Equinox 1729: 1728: 1727: 1723: 1722: 1718: 1717: 1713: 1712: 1708: 1707: 1693: 1692: 1691: 1687: 1686: 1682: 1681: 1677: 1676: 1672: 1671: 1625: 1524: 1493: 1470: 1412: 1351: 1350: 1349: 1345: 1344: 1340: 1339: 1335: 1334: 1318: 1317: 1316: 1312: 1311: 1307: 1306: 1302: 1301: 1297: 1296: 1280: 1279: 1278: 1274: 1273: 1269: 1268: 1264: 1263: 1259: 1258: 1217: 1216: 1215: 1211: 1210: 1206: 1205: 1201: 1200: 1196: 1195: 1155: 1154: 1153: 1149: 1148: 1144: 1143: 1139: 1138: 1134: 1133: 1111: 1087: 1077: 1069: 1058: 862:The First Strike 846:The First Strike 735: 702: 682: 663: 661:Release timeline 639:portal rendering 632: 591: 587:Mike Kulas, 343:, and later for 335:and released by 271: 262: 254:January 26, 1996 253: 225: 216: 38:MS-DOS cover art 36: 24: 5249: 5248: 5244: 5243: 5242: 5240: 5239: 5238: 5174:Shareware games 5084: 5083: 5082: 5077: 5053: 5035: 4999: 4957: 4921: 4911: 4869: 4837:Wayback Machine 4809: 4796: 4794: 4780: 4777: 4776: 4766: 4764: 4748: 4747: 4743: 4733: 4731: 4715: 4714: 4710: 4700: 4698: 4680: 4679: 4675: 4668: 4651: 4650: 4646: 4634: 4633: 4629: 4620:. No. 11. 4617:Next Generation 4613: 4612: 4608: 4596: 4595: 4591: 4581: 4579: 4563: 4562: 4558: 4548: 4546: 4530: 4529: 4525: 4515: 4513: 4500: 4499: 4495: 4485: 4483: 4467: 4466: 4462: 4452: 4450: 4434: 4433: 4429: 4415: 4414: 4410: 4398: 4397: 4390: 4382:Next Generation 4378: 4377: 4368: 4354: 4353: 4344: 4332: 4331: 4320: 4308: 4307: 4303: 4291: 4290: 4286: 4275:"After Hours". 4274: 4273: 4269: 4257: 4256: 4252: 4245: 4233:. Vol. 3. 4228: 4227: 4223: 4213: 4211: 4195: 4194: 4187: 4175: 4174: 4170: 4162:Next Generation 4158: 4157: 4153: 4143: 4141: 4139: 4118: 4117: 4113: 4103: 4101: 4086: 4085: 4076: 4068:Next Generation 4064: 4063: 4054: 4044: 4042: 4029:"The Game Room" 4026: 4025: 4012: 3997: 3996: 3987: 3977: 3975: 3970:. May 1, 1996. 3960: 3959: 3946: 3936: 3934: 3918: 3917: 3913: 3896: 3895: 3891: 3881: 3879: 3863: 3862: 3858: 3846: 3845: 3841: 3829: 3828: 3824: 3812: 3811: 3807: 3795: 3794: 3790: 3778: 3777: 3773: 3763: 3762: 3758: 3748: 3746: 3731: 3730: 3726: 3716: 3714: 3701: 3700: 3696: 3686: 3684: 3668: 3667: 3663: 3653: 3651: 3635: 3634: 3630: 3620: 3618: 3602: 3601: 3597: 3587: 3585: 3584:on July 2, 2015 3569: 3568: 3561: 3551: 3549: 3533: 3532: 3528: 3516: 3515: 3511: 3501: 3499: 3483: 3482: 3478: 3468: 3466: 3454: 3453: 3449: 3439: 3437: 3421: 3420: 3416: 3402: 3401: 3397: 3387: 3385: 3370: 3369: 3365: 3357:Nintendo Acción 3353: 3352: 3348: 3336: 3335: 3331: 3319: 3318: 3314: 3299: 3298: 3294: 3279: 3278: 3274: 3259: 3258: 3254: 3239: 3238: 3234: 3226:Next Generation 3219: 3218: 3214: 3199: 3198: 3194: 3182: 3181: 3177: 3162: 3161: 3157: 3141: 3140: 3136: 3123: 3122: 3118: 3106: 3105: 3101: 3091: 3089: 3080: 3079: 3075: 3065: 3063: 3048: 3047: 3043: 3033: 3031: 3022: 3021: 3017: 3002: 3001: 2997: 2987: 2985: 2983: 2970: 2962: 2956: 2955: 2951: 2942:. No. 89. 2935: 2934: 2930: 2918: 2917: 2913: 2901: 2900: 2893: 2876: 2874: 2859: 2858: 2854: 2833: 2831: 2812: 2811: 2807: 2797: 2795: 2782: 2781: 2777: 2767: 2765: 2749: 2748: 2741: 2729: 2728: 2721: 2707: 2705: 2690: 2689: 2685: 2675: 2673: 2654: 2653: 2644: 2634: 2632: 2616: 2615: 2608: 2592: 2591: 2584: 2572: 2571: 2564: 2547: 2546: 2542: 2532: 2530: 2521: 2520: 2516: 2507: 2506: 2499: 2482: 2481: 2477: 2453: 2452: 2439: 2431: 2427: 2415: 2414: 2399: 2391: 2387: 2375: 2374: 2355: 2345: 2343: 2341: 2329:. Vol. 2. 2323: 2322: 2318: 2308: 2306: 2304: 2285: 2284: 2277: 2269: 2262: 2254: 2250: 2242: 2238: 2230: 2226: 2218: 2214: 2206: 2202: 2178: 2177: 2162: 2150: 2149: 2136: 2128: 2121: 2109: 2108: 2097: 2077: 2076: 2061: 2049: 2048: 2031: 2023: 2019: 2014: 2009: 2008: 2002: 1996: 1990: 1984: 1978: 1963: 1958: 1932:, dropping the 1794: 1777:Next Generation 1734: 1725: 1720: 1715: 1710: 1689: 1684: 1679: 1674: 1662:Next Generation 1620: 1616: 1522: 1491: 1468: 1456:Power Macintosh 1418:Next Generation 1410: 1396:Charlie Brooker 1368: 1347: 1342: 1337: 1314: 1309: 1304: 1299: 1276: 1271: 1266: 1261: 1213: 1208: 1203: 1198: 1186:Next Generation 1151: 1146: 1141: 1136: 1106: 1102: 1085: 1075: 1067: 1056: 1050: 1019: 1014: 975: 945: 923:under the name 888: 886:Cancelled ports 747: 635:graphics engine 630: 605:Apogee Software 593: 586: 523: 495: 479: 414: 409: 389:motion sickness 286: 275: 266: 257: 248: 229: 220: 211: 148: 129: 126:Jasen Whiteside 97: 78: 39: 22: 21:1995 video game 17: 12: 11: 5: 5247: 5245: 5237: 5236: 5231: 5226: 5221: 5216: 5211: 5206: 5201: 5196: 5191: 5186: 5181: 5176: 5171: 5166: 5161: 5156: 5151: 5146: 5141: 5136: 5131: 5126: 5121: 5116: 5111: 5106: 5101: 5096: 5086: 5085: 5079: 5078: 5076: 5075: 5058: 5055: 5054: 5052: 5051: 5043: 5041: 5037: 5036: 5034: 5033: 5028: 5023: 5018: 5013: 5007: 5005: 5001: 5000: 4998: 4997: 4996: 4995: 4988: 4976: 4968: 4966: 4959: 4958: 4956: 4955: 4948: 4941: 4932: 4930: 4923: 4922: 4912: 4910: 4909: 4902: 4895: 4887: 4881: 4880: 4865: 4854: 4843: 4826: 4818: 4808: 4807:External links 4805: 4804: 4803: 4784:, ed. (1995). 4775: 4774: 4741: 4708: 4687:Planet Descent 4673: 4666: 4644: 4627: 4606: 4589: 4556: 4523: 4493: 4460: 4427: 4420:. No. 6. 4408: 4388: 4366: 4359:. No. 5. 4342: 4318: 4301: 4284: 4267: 4250: 4243: 4221: 4185: 4168: 4151: 4138:978-0764504341 4137: 4111: 4074: 4052: 4010: 3985: 3944: 3911: 3889: 3856: 3839: 3822: 3805: 3788: 3771: 3756: 3724: 3694: 3661: 3628: 3595: 3559: 3526: 3509: 3476: 3462:Nintendo Power 3447: 3414: 3395: 3363: 3346: 3329: 3312: 3292: 3272: 3252: 3232: 3212: 3192: 3175: 3155: 3134: 3116: 3099: 3073: 3041: 3015: 2995: 2981: 2966:Game Criticism 2949: 2936:"Quick Hits". 2928: 2911: 2891: 2852: 2805: 2775: 2739: 2733:Game Developer 2719: 2714:Newspapers.com 2683: 2642: 2606: 2600:Game Developer 2582: 2562: 2540: 2514: 2497: 2475: 2437: 2425: 2397: 2385: 2353: 2339: 2316: 2302: 2275: 2260: 2248: 2236: 2224: 2212: 2200: 2160: 2134: 2119: 2095: 2059: 2029: 2016: 2015: 2013: 2010: 2007: 2006: 2000: 1994: 1988: 1982: 1976: 1960: 1959: 1957: 1954: 1793: 1790: 1731: 1730: 1701: 1695: 1694: 1665: 1657: 1656: 1653: 1645: 1644: 1641: 1633: 1632: 1629: 1618: 1615: 1612: 1609: 1608: 1605: 1602: 1596: 1595: 1592: 1589: 1583: 1582: 1579: 1576: 1570: 1569: 1566: 1562: 1561: 1558: 1554: 1553: 1550: 1547: 1542: 1538: 1537: 1534: 1531: 1528: 1521: 1518: 1460:learning curve 1365: 1364: 1361: 1353: 1352: 1328: 1320: 1319: 1290: 1282: 1281: 1252: 1244: 1243: 1240: 1232: 1231: 1228: 1219: 1218: 1189: 1181: 1180: 1177: 1169: 1168: 1165: 1157: 1156: 1127: 1119: 1118: 1115: 1104: 1101: 1098: 1049: 1046: 1018: 1015: 1013: 1010: 986:Good Old Games 974: 971: 944: 941: 887: 884: 838:Vertigo Series 820:mission pack, 770:StereoGraphics 746: 743: 740: 739: 731: 730: 721: 717: 716: 712: 711: 707: 706: 698: 697: 687: 686: 679: 675: 674: 667: 579: 561:Car and Driver 555:Car and Driver 522: 519: 494: 491: 478: 475: 413: 410: 408: 405: 318: 317: 308: 304: 303: 294: 288: 287: 285: 284: 281: 276: 274: 273: 264: 263:March 12, 1996 255: 245: 243: 238: 235: 230: 228: 227: 226:March 17, 1995 218: 208: 206: 200: 198: 194: 193: 176: 170: 169: 166: 160: 159: 156: 150: 149: 147: 146: 143: 139: 137: 131: 130: 128: 127: 124: 121: 117: 115: 109: 108: 105: 99: 98: 96: 95: 92: 88: 86: 80: 79: 77: 76: 73: 67: 61: 59: 53: 52: 47: 41: 40: 37: 29: 28: 20: 15: 13: 10: 9: 6: 4: 3: 2: 5246: 5235: 5232: 5230: 5227: 5225: 5222: 5220: 5217: 5215: 5212: 5210: 5207: 5205: 5202: 5200: 5197: 5195: 5192: 5190: 5187: 5185: 5182: 5180: 5179:Shoot 'em ups 5177: 5175: 5172: 5170: 5167: 5165: 5162: 5160: 5157: 5155: 5152: 5150: 5147: 5145: 5142: 5140: 5137: 5135: 5132: 5130: 5127: 5125: 5122: 5120: 5117: 5115: 5112: 5110: 5107: 5105: 5102: 5100: 5097: 5095: 5092: 5091: 5089: 5074: 5073: 5069: 5060: 5059: 5056: 5050: 5049: 5045: 5044: 5042: 5038: 5032: 5029: 5027: 5024: 5022: 5021:Outrage Games 5019: 5017: 5014: 5012: 5009: 5008: 5006: 5002: 4994: 4993: 4989: 4987: 4984: 4983: 4982: 4981: 4977: 4975: 4974: 4970: 4969: 4967: 4964: 4960: 4954: 4953: 4949: 4947: 4946: 4942: 4939: 4938: 4934: 4933: 4931: 4928: 4924: 4919: 4915: 4908: 4903: 4901: 4896: 4894: 4889: 4888: 4885: 4879: 4875: 4874: 4866: 4864: 4860: 4859: 4855: 4853: 4849: 4848: 4844: 4842: 4838: 4834: 4832: 4827: 4824: 4823: 4819: 4816: 4815: 4811: 4810: 4806: 4797:September 13, 4793: 4789: 4788: 4783: 4779: 4778: 4762: 4758: 4757: 4752: 4745: 4742: 4729: 4725: 4724: 4719: 4712: 4709: 4696: 4692: 4688: 4684: 4677: 4674: 4669: 4663: 4659: 4655: 4648: 4645: 4640: 4639: 4631: 4628: 4623: 4622:Imagine Media 4619: 4618: 4610: 4607: 4602: 4601: 4593: 4590: 4577: 4574:(in German). 4573: 4572: 4567: 4560: 4557: 4544: 4540: 4539: 4534: 4527: 4524: 4511: 4507: 4503: 4497: 4494: 4481: 4477: 4476: 4471: 4464: 4461: 4448: 4444: 4443: 4438: 4431: 4428: 4423: 4419: 4412: 4409: 4404: 4403: 4395: 4393: 4389: 4384: 4383: 4375: 4373: 4371: 4367: 4362: 4358: 4351: 4349: 4347: 4343: 4338: 4337: 4329: 4327: 4325: 4323: 4319: 4314: 4313: 4305: 4302: 4297: 4296: 4288: 4285: 4280: 4279: 4271: 4268: 4263: 4262: 4254: 4251: 4246: 4244:9781906078560 4240: 4236: 4232: 4225: 4222: 4209: 4205: 4204: 4199: 4192: 4190: 4186: 4181: 4180: 4172: 4169: 4164: 4163: 4155: 4152: 4140: 4134: 4130: 4125: 4124: 4115: 4112: 4099: 4095: 4094: 4089: 4083: 4081: 4079: 4075: 4070: 4069: 4061: 4059: 4057: 4053: 4040: 4036: 4035: 4030: 4023: 4021: 4019: 4017: 4015: 4011: 4006: 4005: 4000: 3994: 3992: 3990: 3986: 3973: 3969: 3968: 3963: 3957: 3955: 3953: 3951: 3949: 3945: 3932: 3928: 3927: 3922: 3915: 3912: 3907: 3903: 3899: 3893: 3890: 3877: 3873: 3872: 3867: 3860: 3857: 3852: 3851: 3843: 3840: 3835: 3834: 3826: 3823: 3818: 3817: 3809: 3806: 3801: 3800: 3792: 3789: 3784: 3783: 3775: 3772: 3767: 3760: 3757: 3744: 3740: 3739: 3734: 3728: 3725: 3712: 3708: 3704: 3698: 3695: 3682: 3678: 3677: 3672: 3665: 3662: 3649: 3645: 3644: 3639: 3632: 3629: 3616: 3612: 3611: 3606: 3599: 3596: 3583: 3579: 3578: 3573: 3566: 3564: 3560: 3547: 3543: 3542: 3537: 3530: 3527: 3522: 3521: 3513: 3510: 3497: 3493: 3492: 3487: 3480: 3477: 3464: 3463: 3458: 3451: 3448: 3435: 3431: 3430: 3429:Nintendo Life 3425: 3418: 3415: 3410: 3406: 3399: 3396: 3383: 3379: 3378: 3373: 3367: 3364: 3359: 3358: 3350: 3347: 3342: 3341: 3333: 3330: 3325: 3324: 3316: 3313: 3308: 3307: 3302: 3296: 3293: 3288: 3287: 3282: 3276: 3273: 3268: 3267: 3262: 3256: 3253: 3248: 3247: 3242: 3236: 3233: 3228: 3227: 3222: 3216: 3213: 3208: 3207: 3202: 3196: 3193: 3188: 3187: 3179: 3176: 3171: 3170: 3165: 3159: 3156: 3151: 3150: 3145: 3138: 3135: 3130: 3126: 3120: 3117: 3112: 3111: 3103: 3100: 3087: 3083: 3077: 3074: 3061: 3057: 3056: 3051: 3045: 3042: 3029: 3025: 3019: 3016: 3011: 3010: 3005: 2999: 2996: 2984: 2982:4-944000-31-6 2978: 2974: 2967: 2963: 2953: 2950: 2945: 2941: 2940: 2932: 2929: 2925:. p. 50. 2924: 2923: 2915: 2912: 2907: 2906: 2898: 2896: 2892: 2888: 2886: 2883:New Release// 2872: 2868: 2867: 2862: 2856: 2853: 2849: 2847: 2843: 2829: 2825: 2824: 2819: 2817: 2809: 2806: 2798:September 26, 2793: 2789: 2785: 2779: 2776: 2763: 2760:(in German). 2759: 2758: 2753: 2746: 2744: 2740: 2736:. p. 45. 2735: 2734: 2726: 2724: 2720: 2715: 2703: 2699: 2698: 2693: 2687: 2684: 2671: 2667: 2666: 2661: 2657: 2656:Laidlaw, Marc 2651: 2649: 2647: 2643: 2630: 2626: 2625: 2624:Game Informer 2620: 2613: 2611: 2607: 2602: 2601: 2596: 2589: 2587: 2583: 2578: 2577: 2569: 2567: 2563: 2558: 2554: 2550: 2544: 2541: 2528: 2524: 2518: 2515: 2510: 2504: 2502: 2498: 2493: 2489: 2485: 2479: 2476: 2471: 2467: 2466: 2461: 2459: 2450: 2448: 2446: 2444: 2442: 2438: 2435:, p. 27. 2434: 2429: 2426: 2421: 2420: 2412: 2410: 2408: 2406: 2404: 2402: 2398: 2395:, p. 19. 2394: 2389: 2386: 2381: 2380: 2372: 2370: 2368: 2366: 2364: 2362: 2360: 2358: 2354: 2342: 2340:9781566865739 2336: 2332: 2328: 2327: 2320: 2317: 2305: 2303:9780761500414 2299: 2295: 2291: 2290: 2282: 2280: 2276: 2273:, p. 23. 2272: 2267: 2265: 2261: 2257: 2252: 2249: 2245: 2240: 2237: 2234:, p. 17. 2233: 2228: 2225: 2222:, p. 16. 2221: 2216: 2213: 2210:, p. 12. 2209: 2204: 2201: 2196: 2192: 2191: 2186: 2184: 2175: 2173: 2171: 2169: 2167: 2165: 2161: 2156: 2155: 2147: 2145: 2143: 2141: 2139: 2135: 2132:, p. 14. 2131: 2126: 2124: 2120: 2115: 2114: 2106: 2104: 2102: 2100: 2096: 2091: 2087: 2086: 2081: 2080:"360° of War" 2074: 2072: 2070: 2068: 2066: 2064: 2060: 2055: 2054: 2046: 2044: 2042: 2040: 2038: 2036: 2034: 2030: 2027:, p. 18. 2026: 2021: 2018: 2011: 2004: 2001: 1998: 1995: 1992: 1989: 1986: 1983: 1980: 1977: 1974: 1972: 1970: 1968: 1966: 1962: 1955: 1953: 1951: 1947: 1942: 1940: 1935: 1931: 1930: 1925: 1921: 1917: 1913: 1908: 1906: 1902: 1898: 1894: 1889: 1887: 1882: 1878: 1874: 1873: 1868: 1864: 1859: 1857: 1853: 1852: 1846: 1844: 1840: 1836: 1835: 1830: 1826: 1822: 1818: 1814: 1810: 1806: 1802: 1798: 1791: 1789: 1786: 1785: 1779: 1778: 1773: 1771: 1767: 1762: 1761: 1756: 1752: 1751: 1746: 1745: 1739: 1702: 1700: 1697: 1696: 1666: 1664: 1663: 1659: 1658: 1654: 1652: 1651: 1647: 1646: 1642: 1640: 1639: 1635: 1634: 1623:Review scores 1613: 1606: 1603: 1601: 1598: 1597: 1593: 1590: 1588: 1585: 1584: 1580: 1577: 1575: 1572: 1571: 1567: 1564: 1563: 1559: 1556: 1555: 1551: 1548: 1546: 1539: 1535: 1532: 1529: 1526: 1525: 1519: 1517: 1515: 1514: 1509: 1508: 1503: 1502: 1497: 1490: 1489: 1484: 1480: 1479: 1473: 1467: 1466: 1461: 1457: 1453: 1452: 1447: 1442: 1439: 1438: 1433: 1432: 1427: 1426: 1420: 1419: 1414: 1409: 1405: 1401: 1397: 1393: 1389: 1388: 1383: 1382: 1377: 1373: 1362: 1360: 1359: 1355: 1354: 1329: 1327: 1326: 1322: 1321: 1291: 1289: 1288: 1284: 1283: 1253: 1251: 1250: 1246: 1245: 1241: 1239: 1238: 1234: 1233: 1229: 1227: 1225: 1221: 1220: 1190: 1188: 1187: 1183: 1182: 1178: 1176: 1175: 1171: 1170: 1166: 1164: 1163: 1159: 1158: 1128: 1126: 1125: 1121: 1120: 1109:Review scores 1099: 1097: 1095: 1091: 1084: 1079: 1074: 1066: 1062: 1055: 1047: 1045: 1043: 1039: 1038: 1033: 1029: 1024: 1016: 1011: 1009: 1006: 1003: 999: 995: 991: 987: 983: 979: 972: 970: 968: 964: 960: 956: 955: 949: 942: 940: 938: 934: 930: 926: 925:Ultra Descent 922: 918: 913: 909: 905: 901: 897: 893: 885: 883: 881: 877: 873: 871: 867: 863: 859: 855: 851: 847: 843: 839: 835: 834:Counterstrike 831: 827: 823: 819: 815: 811: 806: 804: 800: 796: 792: 787: 785: 782: 778: 773: 771: 767: 763: 759: 754: 752: 744: 738: 733: 732: 729: 728: 727: 722: 718: 713: 708: 705: 700: 699: 696: 695: 694: 689: 688: 685: 680: 676: 673: 672: 668: 664: 658: 655: 650: 648: 644: 640: 636: 629: 623: 621: 617: 612: 610: 606: 602: 597: 592: 590: 583: 578: 576: 572: 568: 567: 562: 558: 556: 551: 547: 546:Looking Glass 543: 542: 537: 536: 531: 527: 520: 518: 514: 512: 511:asteroid belt 508: 502: 499: 492: 490: 488: 483: 476: 474: 472: 468: 464: 459: 456: 453: 449: 448:secret levels 445: 441: 439: 435: 431: 424: 418: 412:Single-player 411: 406: 404: 402: 401: 396: 395: 390: 386: 382: 381: 376: 372: 370: 366: 362: 358: 354: 350: 346: 342: 338: 334: 330: 326: 325: 316: 312: 311:Single-player 309: 305: 302: 298: 295: 293: 289: 282: 280: 277: 269: 265: 260: 256: 251: 247: 246: 244: 242: 239: 236: 234: 231: 223: 219: 217:March 3, 1995 214: 210: 209: 207: 205: 202: 201: 199: 195: 192: 188: 184: 180: 177: 175: 171: 167: 165: 161: 158:Adam Pletcher 157: 155: 151: 144: 141: 140: 138: 136: 135:Programmer(s) 132: 125: 122: 120:Che-Yuan Wang 119: 118: 116: 114: 110: 107:Rusty Buchert 106: 104: 100: 94:Matt Toschlog 93: 90: 89: 87: 85: 81: 74: 71: 68: 66: 63: 62: 60: 58: 54: 51: 48: 46: 42: 35: 30: 25: 19: 5061: 5046: 4990: 4978: 4971: 4962: 4950: 4943: 4936: 4935: 4926: 4917: 4913: 4872: 4857: 4846: 4830: 4821: 4813: 4795:. Retrieved 4786: 4765:. Retrieved 4754: 4744: 4732:. Retrieved 4721: 4711: 4699:. Retrieved 4695:the original 4686: 4676: 4653: 4647: 4636: 4630: 4615: 4609: 4598: 4592: 4580:. Retrieved 4569: 4559: 4547:. Retrieved 4536: 4526: 4514:. Retrieved 4505: 4496: 4484:. Retrieved 4473: 4463: 4451:. Retrieved 4440: 4430: 4417: 4411: 4400: 4380: 4356: 4334: 4312:PC Computing 4310: 4304: 4293: 4287: 4276: 4270: 4259: 4253: 4230: 4224: 4212:. Retrieved 4201: 4177: 4171: 4160: 4154: 4144:November 20, 4142:. Retrieved 4122: 4114: 4102:. Retrieved 4091: 4066: 4043:. Retrieved 4039:the original 4032: 4002: 3976:. Retrieved 3965: 3935:. Retrieved 3924: 3914: 3906:the original 3892: 3880:. Retrieved 3869: 3859: 3848: 3842: 3831: 3825: 3814: 3808: 3797: 3791: 3780: 3774: 3765: 3759: 3747:. Retrieved 3743:the original 3736: 3727: 3715:. Retrieved 3706: 3697: 3685:. Retrieved 3674: 3664: 3652:. Retrieved 3641: 3631: 3619:. Retrieved 3608: 3598: 3586:. Retrieved 3582:the original 3575: 3550:. 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Retrieved 2288: 2251: 2246:, p. 9. 2239: 2227: 2215: 2203: 2195:the original 2188: 2182: 2152: 2111: 2090:the original 2083: 2051: 2020: 2003: 1997: 1991: 1985: 1979: 1949: 1937: 1933: 1927: 1923: 1919: 1911: 1909: 1904: 1900: 1896: 1892: 1884: 1880: 1876: 1870: 1862: 1860: 1855: 1849: 1847: 1842: 1832: 1828: 1824: 1820: 1816: 1807:in 1996 and 1796: 1795: 1782: 1775: 1774: 1765: 1758: 1754: 1748: 1742: 1737: 1735: 1698: 1660: 1648: 1636: 1600:PC Computing 1511: 1505: 1499: 1486: 1482: 1476: 1474: 1463: 1449: 1445: 1443: 1435: 1429: 1423: 1416: 1415: 1407: 1403: 1399: 1391: 1385: 1379: 1375: 1371: 1369: 1356: 1323: 1285: 1247: 1235: 1223: 1184: 1172: 1160: 1122: 1089: 1082: 1080: 1072: 1064: 1060: 1053: 1051: 1041: 1035: 1031: 1027: 1022: 1020: 1007: 1001: 997: 993: 977: 976: 953: 947: 946: 928: 924: 916: 908:Panasonic M2 895: 889: 875: 874: 869: 865: 861: 857: 853: 849: 845: 841: 837: 833: 829: 825: 821: 817: 813: 809: 807: 802: 798: 794: 790: 788: 774: 761: 755: 750: 748: 734: 724: 723: 701: 691: 690: 681: 670: 669: 653: 651: 627: 624: 619: 615: 613: 601:Scott Miller 595: 594: 588: 585: 581: 574: 571:add textures 564: 560: 553: 539: 533: 525: 524: 515: 503: 501:operations. 497: 496: 481: 480: 460: 443: 442: 429: 428: 398: 392: 378: 374: 373: 369:deathmatches 365:Solar System 339:in 1995 for 323: 322: 321: 301:shoot 'em up 278: 240: 232: 203: 57:Publisher(s) 45:Developer(s) 18: 4980:FreeSpace 2 4658:Prima Games 4379:"Descent". 4278:PC Magazine 3926:VentureBeat 3405:Magazine 64 3354:"Dossier". 3337:"Descent". 3183:"Descent". 2458:Descent 1.0 2331:Brady Games 2190:PC Gamer US 2085:PC Magazine 1916:Kickstarter 1905:Red Faction 1893:Red Faction 1886:Red Faction 1813:Peter Telep 1628:Publication 1574:PC Magazine 1381:PC Magazine 1325:PC Magazine 1114:Publication 1094:VentureBeat 1017:Pre-release 973:Re-releases 963:source code 959:end-of-life 921:Nintendo 64 912:Sega Saturn 894:version of 609:id Software 552:to develop 521:Development 477:Multiplayer 423:extra lives 397:(1996) and 349:PlayStation 315:multiplayer 241:PlayStation 187:PlayStation 174:Platform(s) 145:Rob Huebner 142:John Slagel 113:Designer(s) 103:Producer(s) 84:Director(s) 5088:Categories 4945:Descent II 4667:0761536345 4065:"Finals". 3900:(Report). 3491:Giant Bomb 3169:Acorn User 3149:Acorn User 2973:Gēmu Hihyō 2708:August 17, 2012:References 1877:Descent 4. 1805:Descent II 1607:Runner-up 994:Descent II 854:Descent II 850:Descent II 836:), or the 830:Descent II 822:Descent II 693:Descent II 550:Ned Lerner 452:wire-frame 394:Descent II 272:March 1996 168:Josh White 123:Mark Dinse 91:Mike Kulas 5144:DOS games 5072:FreeSpace 5011:Interplay 5004:Companies 4963:FreeSpace 4952:Descent 3 4918:FreeSpace 4852:MobyGames 4841:Interplay 4829:Official 4734:March 24, 4723:Eurogamer 4600:PowerPlay 4538:Gamasutra 4442:Eurogamer 4179:PC Player 3610:Shacknews 3502:April 15, 3469:April 15, 3092:April 16, 2988:April 13, 2905:Billboard 2509:"Descent" 2053:PC Player 1924:Descent 3 1901:Descent 4 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Index

The Descent cover art is a portrait image comprising two vertical halves: a pale red on the left and a dark gray on the right, with three antagonistic robots appearing in the background. In the center of the cover art is an inverted square containing a shield orb and above that the title "DESCENT".
Developer(s)
Parallax Software
Publisher(s)
Interplay Productions
MacPlay
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Platform(s)
MS-DOS
Mac
PlayStation
RISC OS
UK
NA
JP
NA
EU
Genre(s)
First-person shooter
shoot 'em up
Single-player
multiplayer
first-person shooter
Parallax Software
Interplay Productions

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