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Deus Ex: Human Revolution – The Missing Link

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improved lighting and found the music serviceable: her major technical criticism was long loading times on the console versions. Its standing as DLC divided opinions. Tan praised its separation from the main game, and called it "a well-produced piece of DLC with a level of quality that fits right in with the main game both in terms of quality and atmosphere". Parkin felt it was too insubstantial to stand on its own despite positively noting it as a means of experimenting with augmentations prior to performing similar upgrades in the main game. MacDonald was more positive, echoing Tan's sentiments of it being a strong piece of DLC despite lacking replay value. Both Frances and Evans-Thirlwell were positive, echoing MacDoland's praise of the DLC's standalone strength.
492:, with the main game's staff bringing their experience to bear upon the DLC when building its environments. The story was designed so that it would not spoil the events of the main narrative, but instead be a self-contained experience that would provide more context to the setting. The game's title referred to both its status as filling a narrative gap, and an in-game plot element. The DLC was developed as a stand-alone experience, accessible through the main menu independent of the player's place within the main game. This was due to technical problems related to the improvement work at transitioning from one to the other at its chronological point: the higher detail and polish would have made the experience jarring for players. 438:, and Quinn's technical expertise, Adam is able to gain access to a concealed elevator that takes him to a massive undersea research facility. He confronts Kavanagh who, already having misgivings about the inhumane nature of the research, agrees to turn informant. Burke discovers Keitner's mutiny, and she is killed by his soldiers. Burke then initiates "Code Yellow": pumping toxic gas into both the detention camp and the research facility to eliminate any witnesses. Adam can either redirect the gas to save either Kavanagh or the prisoners, find and sabotage the gas distributor to save everyone, or simply do nothing and allow both parties to be killed. 499:
small size of the DLC environment, developers did not need to focus on a raised concern in the main game about repeating character faces and voices. An element that had been generally criticized by both critics and players of the original game was the boss fights, which had been outsourced to Grip Entertainment and consequently did not follow the player-driven gameplay style of the rest of the game, instead focusing heavily on action. While a boss fight was included in
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that he was withholding the truth from both Jensen and Keitner to use them as pawns against Belltower, and by extension, the Illuminati. Quinn, after commenting on Adam's actions, places him in a new cryosleep pod. The pod is delivered via helicopter onto the departing ship, while Quinn contacts the mysterious hacker "Janus", informing him of the success of the operation and debating Adam's future potential in combating the Illuminati.
341: 1929: 326:. The story was designed as a standalone experience, partially due to the technical and aesthetic improvements the team had made. A boss battle was designed to allow for multiple solutions, in contrast to the limited action-based approaches of the main game's boss fights. Reception was generally positive: despite some mixed opinions on the story, praise was given to the improved visuals and gameplay. 1957: 1969: 767:. He also praised the concluding boss fight, but felt that the experience was bogged down with excessive backtracking through environments. Parkin again noted the carried-over mechanics of the main game, but said that the confined environments made the limited choices feel "negative rather than liberating". Keza MacDonald of 378:
lasers and cameras. These can be negated by hacking terminals or recovering key codes from datapads retrieved from the environments or defeated enemies. Tactics for defeating enemies are also flexible, with players being offered both lethal and non-lethal takedown options for stealth attacks and weaponry. At the start of
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again praised the gameplay mixture and improved mechanics for the boss fight and, like other reviewers, criticized the amount of backtracking through environments. Evans-Thirlwell enjoyed being able to rebuild Adam's augmentation set-up and multiple gameplay options. Francis echoed the praise for the
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provided an opportunity for improving the visuals and gameplay. The visuals were given more contrast, so objects stood out more. Improvements to the lighting was a major focus for the team. The game's engine was also improved, along with character animations and facial movement. Due to the relatively
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After infiltrating the station's secure wing, Adam discovers a massive detention camp with hundreds of detainees. After talking to one of the prisoners, Nina Sullivan, and overhearing a conversation between Burke and two of the scientists, Gary Savage and Tiffany Kavanagh, he confirms that innocents
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Adam then backtracks through the base and confronts Burke, who can be either killed or incapacitated. Adam is then contacted by the hacker, who informs him that another ship is about to depart to Reed's location. He then reveals himself as both "Quinn" and Keitner's Interpol contact. He explained
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is discovered, imprisoned and tortured by officers of private security company Belltower Associates. Escaping, he must first recover his equipment, then discover the secrets of the Belltower facility, aided by a mysterious hacker and sympathetic figures within Belltower ranks. Gameplay is carried
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chair holding him captive mysteriously deactivates, Adam is able to retrieve his equipment with the help of an unknown hacker who contacts him via radio. The ship docks at Rifleman Bank Station, a seaborne regional Belltower supply hub. After escaping into the station, Adam discovers that it was
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gameplay elements. The style in which the player can navigate environments and overcome obstacles is relatively open: they can either use an action-based approach involving combat with guns, or use stealth to progress through the game undetected. The environments include security devices such as
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VanOrd praised both the art style and the rise in technical finesse for facial movements despite the latter still looking stilted, but noted that problems with enemy AI were carried over from the main game. Parkin negatively noted the "dark, repetitive" environments, while MacDonald praised the
465:. Director Jean-François Dugas, producer David Anfossi, and art director Jonathan Jacques-Belletête all returned to their previous roles. The main designer was Antoine Thisdale. Main writer Mary DeMarle returned to write the scenario, alongside supplementary writer and author 386:
is stripped of his equipment and augmentations, forcing him to find them again. His augmentations can be upgraded using collectable Praxis Points. The augmentations Adam can be given are separate from the main game, allowing alternate character customization.
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event, where it was stated that it would be an extension to the main narrative. It was later teased by Eidos Montréal through cryptic clues on their website, eventually revealing the DLC one month after the main game's release.
1378: 481:, but recording for the release was already complete, and scheduling conflicts prevented him from including any music in the soundtrack. Despite this, he still wished to release the DLC soundtrack. 959: 415:
Keitner who set him free. Disillusioned with the unethical nature of local Belltower operations, she wants Adam to find concrete proof of illegal research that she can use to deliver to
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Tan, despite noting backtracking, praised the mixture of gameplay types carried over from the main game. VanOrd's positive opinion on the gameplay was shared with that of
1440: 586:. The director's cut was released on October 25, 2013 for PC, Xbox 360, PS3 and Wii U. An OS X port, again handled by Feral Interactive, was released on April 16, 2014. 410:
pod. Adam is discovered and captured aboard the ship. Two Belltower commanders, Pieter Burke and Netanya Keitner, torture him for information on his identity. After the
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began development later in development, when the main game's visual theme had been finalized. Only the core developers were involved in creating
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research that Jensen is investigating, and that the experiments prove fatal to the majority of subjects. With Burke's spare
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s core staff, including producer David Anfossi, director Jean-François Dugas, writer Mary DeMarle, and composer
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s Edwin Evans-Thirlwell found the plot undermined by the villain and some poor dialogue. Tom Francis of
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staff and allowed for a variety of solutions for defeating the boss, including non-lethal options.
199: 124: 82: 72: 1973: 148: 760:, while giving minimal comment on the story as a whole, noted that it had a strong conclusion. 741:
found no strong narrative hook, feeling it existed more to plug the main game's narrative gap.
1904: 1838: 1304: 571: 555: 532: 529: 504: 258: 250: 156: 112: 102: 43: 733:'s Maurice Tan enjoyed the story despite it not adding anything to the overall experience of 2009: 1933: 1852: 1401:"Deus Ex: Human Revolution Director's Cut out now, available as cheap upgrade for HR owners" 578:. The port's developers applied the technical and gameplay enhancements first developed for 194: 525: 432: 406:, Adam Jensen smuggles himself on board a ship bound for a secret research base inside a 348:: Adam has been stripped of his gear, forcing him to scavenge for weaponry and equipment. 419:. She also instructs Adam to obtain weaponry from Garvin Quinn, resident technician and 1123: 403: 291:. While en route to a secret research facility hidden inside a stasis pod, protagonist 1983: 548: 466: 262: 217: 161: 956:"Deus Ex: Human Revolution "Missing Link" DLC Fills In The Gaps In The Game's Story" 745:'s Kevin VanOrd praised the story for its emotive moments and strong voice acting. 420: 374: 305: 238: 207: 117: 1899: 1878: 1576: 1310: 1279: 1248: 730: 651: 383: 292: 254: 55: 1845: 1537: 1503: 1469: 612: 435: 428: 241: 1914: 1873: 1615: 1373: 1341: 1185: 1066: 1030: 738: 663: 536: 407: 1956: 1693: 1436: 1405: 1245:"Deus Ex: Human Revolution 'The Missing Link' expansion out now on Steam" 923: 839: 804: 756: 742: 711: 675: 540: 516: 416: 266: 171: 166: 1747: 559: 355:
is a downloadable episode, acting as a side story within the events of
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boss gameplay, despite finding it more linear than the main game.
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edition of the base game, released on its original platforms and
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and noted that the major choices lacked impact. Simon Parkin of
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was subsequently included with other additional content in the
882: 768: 687: 453:(DLC) was initially not part of the development team's plans. 515:
Plans for a DLC were first announced in 2010 at that year's
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and action-based paths of progression through environments.
1533:"Deus Ex: Human Revolution – The Missing Link for Xbox 360" 1275:デウスエクス 追加ダウンロードコンテンツMissing Link PlayStation®Storeにて本日配信開始! 1715: 1433:"Deus Ex: Human Revolution Director's Cut sneaks onto Mac" 1306:デウスエクス [Xbox 360] 追加ダウンロードコンテンツ Missing Link 配信日決定 257:, it was released digitally worldwide in October 2011 for 477:. He wanted to include music from the DLC in the game's 344:
Protagonist Adam Jensen in cover during the opening of
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is set during a narrative gap late in the events of
1892: 1866: 1830: 1775: 1768: 878:"Deus Ex Human Revolution: The Missing Link Review" 213: 193: 185: 147: 135: 123: 111: 101: 91: 81: 71: 61: 49: 37: 23: 1024:Yin-Poole, Wesley; Robinson, Martin (2011-09-29). 980: 978: 976: 729:received generally positive reviews from critics. 1056: 1054: 1052: 1019: 1017: 1015: 1013: 1011: 427:are kidnapped across the globe to further the 1731: 1604: 1602: 1600: 1598: 949: 947: 945: 402:: after staging an explosion in the docks of 8: 1682: 1680: 1678: 1676: 1643: 1641: 1639: 1637: 1565: 1563: 1561: 1559: 828: 826: 636: 353:Deus Ex: Human Revolution – The Missing Link 227:Deus Ex: Human Revolution – The Missing Link 24:Deus Ex: Human Revolution – The Missing Link 987:"DXHR Interview: Boss Fights, Endings, DLC" 871: 869: 867: 865: 863: 861: 793: 791: 789: 1772: 1738: 1724: 1716: 1527: 1525: 1493: 1491: 912: 910: 908: 906: 904: 635: 597: 29: 20: 1459: 1457: 336:Deus Ex: Human Revolution § Gameplay 503:, it was entirely developed in-house by 1952: 785: 269:. Later releases of the main game made 1181:"Deus Ex DLC includes new boss battle" 1648:Evans-Thirlwell, Edwin (2011-10-21). 1026:"Deus Ex: The Missing Link Interview" 7: 835:"DXHR: The Missing Link DLC preview" 640: 602: 524:was released on October 18, 2011 on 469:. Additional music was composed for 593: 14: 398:takes place during the events of 1967: 1955: 1928: 1927: 1367:Yin-Poole, Wesley (2013-03-20). 1335:Yin-Poole, Wesley (2012-04-04). 1179:Yin-Poole, Wesley (2011-09-23). 554:The DLC was included as part of 2060:Video games developed in Canada 2000:Action role-playing video games 1701:from the original on 2016-05-06 1623:from the original on 2016-03-06 1584:from the original on 2015-02-03 1545:from the original on 2015-01-11 1511:from the original on 2015-11-21 1477:from the original on 2016-06-28 1443:from the original on 2016-08-02 1413:from the original on 2016-01-02 1381:from the original on 2016-07-21 1349:from the original on 2016-03-03 1317:from the original on 2016-03-24 1286:from the original on 2016-03-24 1255:from the original on 2018-09-21 1225:from the original on 2016-03-03 1193:from the original on 2016-05-03 1161:from the original on 2016-07-17 1131:from the original on 2013-06-11 1117:Batchelor, James (2013-06-05). 1099:from the original on 2013-08-29 1073:from the original on 2015-09-12 1038:from the original on 2016-03-04 997:from the original on 2016-05-18 962:from the original on 2016-05-25 931:from the original on 2011-10-29 890:from the original on 2011-10-30 847:from the original on 2015-09-20 812:from the original on 2016-07-28 876:MacDonald, Keza (2011-10-19). 566:, released on April 26, 2012. 1: 1243:Alexander, Jem (2011-10-18). 1211:Cullen, Johnny (2010-08-18). 1091:Sahdev, Ishaan (2011-09-23). 985:Rossignol, Jim (2011-09-23). 954:Sahdev, Ishaan (2011-09-02). 300:: displayed primarily from a 1609:Parkin, Simon (2011-10-14). 1431:de Matos, Xav (2014-04-16). 1149:Anthony, Geno (2013-10-25). 1061:de Matos, Xav (2011-09-23). 917:VanOrd, Kevin (2011-10-26). 1687:Francis, Tom (2011-10-14). 1570:Tan, Maurice (2011-10-19). 833:Frances, Tom (2011-09-23). 798:Park, Andrew (2011-09-23). 2091: 2055:Video game expansion packs 1399:Senior, Tom (2013-10-25). 488:when development ended on 333: 107:Jonathan Jacques-Belletête 2040:Single-player video games 1923: 1755: 644: 641: 606: 603: 358:Deus Ex: Human Revolution 246:Deus Ex: Human Revolution 28: 1305: 1274: 484:Full focus shifted onto 2065:Video games set in 2027 2020:Eidos Interactive games 473:by the game's composer 1655:Official Xbox Magazine 748:Official Xbox Magazine 700:Official Xbox Magazine 361:. Like the main game, 349: 304:perspective with both 2025:First-person shooters 2015:Dystopian video games 2005:Cyberpunk video games 343: 311:Initially unplanned, 1910:Square Enix Montreal 991:Rock, Paper, Shotgun 543:, and October 19 on 451:Downloadable content 204:first-person shooter 2050:Stealth video games 2035:PlayStation 3 games 1962:Speculative fiction 638: 600: 545:PlayStation Network 479:official soundtrack 371:action role-playing 369:perspective, using 236:action role-playing 200:Action role-playing 67:Jean-François Dugas 598: 533:personal computers 350: 2045:Square Enix games 1943: 1942: 1862: 1861: 723: 722: 634: 633: 630: 625: 620: 556:Feral Interactive 530:Microsoft Windows 365:is played from a 315:was developed by 259:Microsoft Windows 253:and published by 223: 222: 157:Microsoft Windows 2082: 1995:2011 video games 1972: 1971: 1970: 1960: 1959: 1951: 1931: 1930: 1853:The Nameless Mod 1812:The Missing Link 1805:Human Revolution 1773: 1740: 1733: 1726: 1717: 1710: 1709: 1707: 1706: 1684: 1671: 1670: 1668: 1667: 1658:. 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Developed by 181: 19: 18:2011 video game 12: 11: 5: 2088: 2086: 2078: 2077: 2075:Xbox 360 games 2072: 2067: 2062: 2057: 2052: 2047: 2042: 2037: 2032: 2027: 2022: 2017: 2012: 2007: 2002: 1997: 1992: 1982: 1981: 1977: 1976: 1964: 1941: 1940: 1938: 1937: 1924: 1921: 1920: 1918: 1917: 1912: 1907: 1905:Eidos-Montréal 1902: 1896: 1894: 1890: 1889: 1887: 1886: 1884:Liberty Island 1881: 1876: 1870: 1868: 1864: 1863: 1860: 1859: 1857: 1856: 1849: 1842: 1834: 1832: 1828: 1827: 1825: 1824: 1817: 1816: 1815: 1801: 1794: 1793: 1792: 1779: 1777: 1770: 1766: 1765: 1763: 1762: 1756: 1753: 1752: 1745: 1743: 1742: 1735: 1728: 1720: 1712: 1711: 1672: 1633: 1594: 1555: 1521: 1487: 1453: 1423: 1391: 1359: 1327: 1313:. 2012-03-16. 1296: 1282:. 2012-03-07. 1265: 1235: 1203: 1171: 1141: 1109: 1095:. Siliconera. 1083: 1048: 1007: 972: 958:. 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Index


Developer(s)
Eidos Montréal
Publisher(s)
Square Enix
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Mary DeMarle
Composer(s)
Michael McCann
Deus Ex
Platform(s)
Microsoft Windows
PlayStation 3
Xbox 360
Mac OS X
Wii U
Genre(s)
Action role-playing
first-person shooter
stealth
Single-player
downloadable
action role-playing
stealth
video game

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