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Deus Ex: The Fall

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defection from the Tyrants. On advice from Janus, Saxon travels to Panama City to get a supply of Neuropozyne, discovering a cheaper drug called Riezene is both entering clinical trials and being sold on the street. Saxon eventually acquires Neuropozyne for himself and Anna from local doctor Camila Cardoso after he investigates the black market for Riezene, discovering that his old employer, Belltower Associates, is supervising illegal and dangerous population testing of Riezene on behalf of its manufacturer, Zaaphire Biotech.
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into a wider audience using the casual gaming market created by mobiles while also appealing to series fans. While he praised N-Fusion's efforts in translating the gameplay onto mobile devices, he said that "console experiences on mobile and tablet" were too much of a minority in mobile gaming at the
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There are a variety of ways to approach the game's situations: players can use a violent approach and shoot their way through environments while using cover to hide from enemy fire. Alternately, Saxon can take a stealthy approach, avoiding guards and security devices, again using cover to avoid enemy
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reviewer Craig Pearson focused on the game's poor adaptation, particularly the lack of a jump button, inability to remap controls, and issues with the game not properly responding to menu actions and button presses. He concluded, "Beneath the struggle with terrible controls and bugs, there are vents
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about Belltower's involvement. When he reaches him, the Tyrants assassinate the inspector. The heavily-augmented assassin is Duarte, who hesitantly spares Saxon and escapes. Shocked, Saxon warns Kelso not to return to the safe house. Determined to follow the trail, he infiltrates Belltower's base of
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called Neuropozyne to prevent implant rejections. The development of augmentation technology has triggered controversy and divided society between those who use augmentations and those who are either morally opposed, too poor to afford them, or whose bodies actively reject them. The story focuses on
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sought to expand the series into other areas, appealing to both core fans and newcomers. With this in mind, they decided to create a dedicated mobile game that would expand the lore of the series while translating the gameplay elements onto the platform. They decided to work with an external studio
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Hiding in their Costa Rica safe house during a worldwide Neuropozyne shortage, Saxon and Kelso are beginning to suffer the effects of implant rejection. Ben recalls the loss of his squadmate Sam Duarte in the Australian Civil War, and how Duarte's death lead to Ben's recruitment, and ultimately his
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created original music for the game. Production lasted twelve months, with a core team of between twelve and fifteen people assigned to it. Dugas later praised N-Fusion for being both willing to develop the project and able to tell their partners about aspects that were not working or could not be
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The main protagonist is British-born Ben Saxon, an augmented mercenary and former member of the Tyrants, a group in the employ of private company Belltower and their Illuminati sponsors. Saxon looks after former federal agent Anna Kelso, who, together with Saxon, was one of the protagonists of the
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A key part of Saxon's abilities are Augmentations, which can be acquired and upgraded using Praxis Kits either bought from special vendors, found in the game environments, or automatically unlocked by gathering enough EXP. Augmentations cover different parts of the body, from the head to limbs and
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on March 18, 2014. The port included platform-based control options, Steam cards and achievements, and graphical options. The team also removed microtransactions and improved the AI. N-Fusion developed the Windows port, later saying that their greatest difficulty was adjusting the controls from
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on iOS while strongly criticizing them for failing to take advantage of the expanded capabilities of the new platform, especially for retaining the limitations required by the original interface. Hindes also criticized the limited fixed-binding controls, also complaining of unresponsiveness.
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s Christian Donlan gave the game a low score, citing game-crashing bugs, awkward combat and controls, repetitive graphics and shaky story and voice acting, but still praised the touchscreen functionality and general atmosphere. He concluded that while it had all the right elements for a
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time. Following the game's release, Square Enix began internal discussions around the project based on feedback, including whether its controls could have been improved, to use in future mobile game projects. Rogers said that the game only partly achieved its intended goals.
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By early 2013, Square Enix had reportedly trademarked the phrase "Deus Ex: The Fall" and registered related domain names. In June 2013, Eidos Montréal released a teaser trailer and Square Enix formally announced the game for iOS and Android. Square Enix showcased the game at
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experience onto a mobile device. The mysterious and well-told story, steady stream of powerful new augments, and impressive game world all combined to create a mobile experience I didn't want to put down after I started". Reviewing the Android version, Ryan Ballard of
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acknowledged criticism that the game was published on iOS rather than PC or console, but described it as a high-quality and engaging experience: "it reeks of 'console quality' in terms of story, production values and visuals, and it's just straight-up fun to play."
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gameplay work within the limited hardware of mobiles. There were several times where the game refused to function. Memory limitations were a constant problem throughout development. Due to hardware restrictions, some gameplay elements such as jumping had to be cut.
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sight lines. Saxon can move between cover elements and aim around corners while staying hidden from guards and security devices. The melee takedown system offers lethal and non-lethal options, in addition to an assortment of lethal and non-lethal weapons.
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was generally positive about the game, praising the narrative and art design; his greatest criticism with the former was the incomplete nature of the story. He also found the color palette repetitive and some gameplay structures frustrating.
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and function using the simple control scheme options available on mobile and tablets. The development mandate was to create a console-quality experience for mobile on a limited budget. The team met with multiple difficulties making
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While exploring, Saxon can find both story cues and additional lore on the world through portable devices and computers. To access in-game computers and terminal consoles without a passcode requires players to complete a hacking
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s Justin Davis praised the game's story, presentation, exploration and streamlined build, but criticized the awkward combat. He concluded that "frustrating combat aside, it's almost astounding how successful
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was intended as a console-like experience rather than a "light" version of the series. The biggest challenge during development was the control scheme, which had to both work with the complex gameplay of
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version. Microtransactions were included due to it being the dominant mobile business model for the mobile market, but they were designed so players could complete the game without using them.
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torso, and range from passive enhancements such as hacking upgrades and expanded dialogue options with NPCs, to active upgrades which expand combat options and movement abilities.
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seek to exert control over the world as a technological revolution prompts the development of advanced artificial organs dubbed "Augmentations". Set after the spin-off novel
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which lets players spend real money on Credits to buy items and ammunition. Credits can also be found while exploring the game. The microtransactions were removed for the
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reviewer Andy Kelly called the game "truly one of the worst ports I've played in some time", in part citing the game's unresponsive controls, particularly in menus.
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mechanics. Players take the role of Ben Saxon, a man equipped with mechanical cybernetic implants called Augmentations. Players navigate the game's environments in
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iOS devices were unable to fire weapons in-game, which caused some controversy within the gaming community. Square Enix later confirmed and released a
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to sneak through, email to hack, and people to confuse. It's something that could shine on the PC if any sort of care was taken." Daniel Hindes of
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composed new tracks for the game. Reception of the mobile version was mixed, but many critics praised it as a serviceable attempt at translating
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to fix the issue. The game was later patched to both include support for iPad 2 models and fix bugs and glitches along with improvements to the
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as the studio's most challenging project at the time due to the need to represent the different gameplay and narrative elements from the
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devices, which had different hardware specs from iOS devices. Production of the Android version met with separate difficulties to the
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with a track record for high-quality mobile games. Approaching N-Fusion Interactive with the concept, N-Fusion pitched a sequel to
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was designated as the first episode in a longer narrative. No further episodes have been released, leaving the story incomplete.
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and released additional gameplay footage and screenshots. The game debuted one day early for the iOS platform on July 10, 2013.
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The Windows version received "generally unfavorable reviews", attaining a 45/100 rating on Metacritic based on 14 reviews.
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into the mobile format. The Windows version saw negative responses from critics due to technical and control issues.
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started in 2012 and lasted twelve months. The team, between twelve and fifteen people, also consulted staff from
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is recovering from an attack on his employer Sarif Industries by the Tyrants, and acts as a sequel to the novel
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to mobile was initially unpopular with fans following the game's announcement, Square Enix stated that
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operations to rendezvous with Vega. They depart Panama, heading for Zaaphire Biotech headquarters in
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N-Fusion developed the game and came up with the initial concept, working closely with staff from
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and quests which grant experience and allow customization of the main character's abilities.
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universe also feature, including Illuminati member Bob Page and news reader Eliza Cassan.
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touchpad-based mobile play to the Windows options of gamepad or keyboard and mouse.
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The game's story was created by designer Tyler Munden to act as a direct sequel to
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universe, in addition to adapting the complex control scheme for mobile devices.
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is set during the year 2027, taking place in parallel to the opening sections of
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Square Enix Presents E3 2013 - Day3 [#06] - Deus Ex: The Fall Interview
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garnered a "mixed or average" reception according to review aggregator site
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the human body's performance) that require doses of a limited and expensive
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Protagonist Ben Saxon fights against a mech during one section of the game.
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to ensure consistency between the two products. The team used assets from
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Aided by the disgruntled Vega, Saxon tries to warn an inspector of the
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future rife with secret organizations and conspiracies, including the
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video game developed by N-Fusion Interactive under the supervision of
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devices. This version was eventually released on January 22, 2014.
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Speaking in 2014, Square Enix's Western CEO Phil Rogers described
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praised N-Fusion's original effort to capture the aesthetics of
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done. N-Fusion CEO and game director Jeffrey Birns remembered
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as references to create the game's environments, and
1742: 1740: 1374:"15 things you need to know about Deus Ex: The Fall" 2835: 2809: 2773: 2718: 2711: 2101:"Deus Ex: The Fall Gets an Early Release, Out Now!" 780:included director Jean-François Dugas, lead writer 299: 279: 209: 181: 169: 157: 145: 124: 114: 92: 82: 72: 62: 50: 40: 26: 1888: 1886: 1884: 350:versions released in 2014. The gameplay—combining 1853: 1851: 1849: 1847: 1845: 2310: 2308: 1541: 1539: 650:have led to the development of "augmentations" ( 2343: 2341: 2256:"Deus Ex: The Fall released on PC a week early" 1782: 1780: 1778: 1776: 1774: 1682: 1680: 1678: 1676: 1613: 1611: 1609: 1607: 1433: 1431: 1429: 1257: 1255: 792:, and art director Jonathan Jacques-Belletête. 2546: 2544: 1712: 1710: 1651:"Deus Ex: Mankind Divided: Everything We Know" 1293: 1291: 1289: 1287: 1285: 1033: 832:. The team initially used reduced assets from 2674: 2410: 2408: 2376: 2374: 1548:"Deus Ex: The Fall PC edition heads to Steam" 1231:Additional development by mobile division of 708:takes place during the six-month period when 597: 448:perspective, though some actions switch to a 8: 2008:"Deus Ex: The Fall Teased by Eidos Montreal" 1620:"Deus Ex: Mankind Divided: The Story So Far" 1469: 1467: 1465: 1401: 1399: 1367: 1365: 1363: 1361: 1359: 1327: 1325: 1072: 960: 362:elements—features exploration and combat in 2478: 2476: 2316:"Deus Ex: The Fall for iPhone/iPad Reviews" 2194:"Deus Ex: The Fall Receives iPad 2 Support" 2956:Video games developed in the United States 2715: 2681: 2667: 2659: 2580: 2578: 2512: 2510: 1582:"Deus Ex: The Fall Isn't a Mobile Cash-In" 1575: 1573: 1507: 1505: 1503: 1501: 1143:is a short but sweet spin-off for fans of 959: 932: 916:port was later announced and released via 604: 590: 494: 32: 23: 2616:Dring, Christropher (January 16, 2014). 2485:"Deus Ex: The Fall PC Review: The Fail" 1799:from the original on September 21, 2015 1251: 1224: 497: 2444: 2442: 2427:from the original on November 12, 2014 2223:Bourdeau, Valerie (January 22, 2014). 1901:from the original on September 9, 2017 1133:game, it lacked energy and execution. 2254:Nunneley, Stephany (March 18, 2014). 2225:"Deus Ex: The Fall - Now on Android!" 2142:from the original on October 28, 2013 1759:from the original on January 11, 2019 1725:from the original on January 16, 2018 1486:from the original on January 12, 2019 1450:from the original on January 12, 2019 1384:from the original on January 12, 2019 7: 2393:from the original on August 26, 2018 1787:Mckeand, Kirk (September 18, 2013). 1630:from the original on January 9, 2016 964: 937: 2563:from the original on March 15, 2014 2529:from the original on April 25, 2014 2495:from the original on March 24, 2014 2381:Donlan, Christian (July 10, 2013). 2326:from the original on March 29, 2018 1747:McAllister, Gillen (June 7, 2013). 1414:from the original on March 18, 2016 1334:"The Next Deus Ex Is A Mobile Game" 1035: 928: 2597:from the original on July 13, 2013 2461:from the original on July 13, 2013 2359:from the original on June 25, 2018 2349:"Deus Ex: The Fall for PC Reviews" 2262:from the original on June 30, 2022 2037:Bourdeau, Valerie (June 7, 2013). 1893:Yanes, Nicholas (April 18, 2014). 1869:from the original on April 9, 2016 1830:from the original on July 17, 2016 1818:Anthony, Geno (October 25, 2013). 1695:from the original on July 12, 2018 1661:from the original on June 22, 2016 1546:Elliot, Phil (February 25, 2014). 1524:from the original on June 10, 2013 1310:from the original on July 15, 2013 824:. The black-and-gold aesthetic of 330:series, the game was published by 14: 2293:from the original on May 23, 2014 2018:from the original on June 7, 2013 1944:Batchelor, James (June 5, 2013). 1618:Hindes, Daniel (April 16, 2015). 1592:from the original on June 9, 2013 1512:Robinson, Martin (June 7, 2013). 1406:Donaldson, Alex (June 24, 2013). 1344:from the original on June 8, 2013 1270:from the original on July 3, 2017 1074: 255: 238: 221: 2911:Android (operating system) games 2871: 2870: 2585:Nichols, Scott (July 11, 2013). 2415:Hindes, Daniel (April 1, 2014). 1717:Ballard, Ryan (April 13, 2015). 1093: 1088: 1083: 1078: 1073: 1054: 1049: 1044: 1039: 1034: 2906:Action role-playing video games 2551:Nelson, Jared (July 10, 2013). 2483:Pearson, Craig (May 24, 2014). 2449:Davis, Justin (July 10, 2013). 2281:Benson, Julian (May 21, 2014). 2161:Hinkle, David (July 12, 2013). 2130:Sarkar, Samit (July 11, 2013). 1649:Sarkar, Samit (June 20, 2016). 828:was directly carried over into 2192:Badke, Adam (August 6, 2013). 2068:Schramm, Mike (June 7, 2013). 2039:"Announcing Deus Ex: The Fall" 2006:Karmali, Luke (June 4, 2013). 1975:Kubba, Sinan (March 6, 2013). 1687:Yip, Spencer (June 11, 2013). 776:during production; those from 667:, though some scenes occur in 1: 2966:Video games set in Costa Rica 2618:"Square Enix's latest reboot" 2099:Badke, Adam (July 10, 2013). 1749:"Deus Ex: The Fall Interview" 1580:Cabral, Matt (June 7, 2013). 1474:Brown, Mark (July 13, 2013). 1298:Fahey, Mark (July 10, 2013). 1262:Ahern, Colm (July 11, 2013). 2517:Kelly, Andy (May 24, 2014). 1438:Brown, Mark (June 7, 2013). 1408:"Deus Ex: The Fall Hands-On" 1372:Brown, Mark (June 7, 2013). 1332:Fahey, Mark (June 5, 2013). 839:While the decision to bring 3002: 2986:Works about the Illuminati 2519:"Deus Ex: The Fall Review" 2451:"Deus Ex: The Fall Review" 2417:"Deus Ex: The Fall Review" 2383:"Deus Ex: The Fall review" 1163:is at distilling the core 2976:Video games set in Panama 2971:Video games set in Moscow 2941:Single-player video games 2866: 2698: 1145:Deus Ex: Human Revolution 968: 965: 941: 938: 893:Upon release, players on 733:World Health Organization 654:capable of improving and 627:Deus Ex: Human Revolution 387:Deus Ex: Human Revolution 384:but during the events of 31: 862:was developed using the 686:Deus Ex: Mankind Divided 434:action role-playing game 372:is set in a near-future 2961:Video games set in 2027 903:artificial intelligence 454:non-playable characters 376:Earth where the covert 1865:. September 12, 2013. 1205:as a means of getting 718:Deus Ex: Icarus Effect 681:Deus Ex: Icarus Effect 660:immunosuppressive drug 617:Setting and characters 426: 382:Deus Ex: Icarus Effect 2931:First-person shooters 2926:Dystopian video games 2916:Cyberpunk video games 888:the June 2013 E3 expo 752:After the success of 424: 2853:Square Enix Montreal 2204:on February 19, 2015 1558:on February 10, 2015 438:first-person shooter 352:first-person shooter 324:. A spin-off of the 290:first-person shooter 46:N-Fusion Interactive 2951:Stealth video games 2628:on January 20, 2014 962: 935: 634:series is set in a 318:action role-playing 286:Action role-playing 2111:on October 6, 2013 1863:Unity Technologies 933: 689:. Characters from 436:with incorporated 427: 57:Square Enix Europe 2946:Square Enix games 2886: 2885: 2805: 2804: 2235:on August 4, 2014 1923:(June 22, 2013). 1859:"Falling Forward" 1266:. God Is A Geek. 1235:, supervision by 1141:Deus Ex: The Fall 1102: 1101: 958: 957: 652:artificial organs 614: 613: 478:microtransactions 458:experience points 450:third-person view 430:Deus Ex: The Fall 313:Deus Ex: The Fall 309: 308: 272: 27:Deus Ex: The Fall 2993: 2901:2013 video games 2874: 2873: 2796:The Nameless Mod 2755:The Missing Link 2748:Human Revolution 2716: 2683: 2676: 2669: 2660: 2655: 2654: 2652:Official website 2638: 2637: 2635: 2633: 2624:. Archived from 2613: 2607: 2606: 2604: 2602: 2582: 2573: 2572: 2570: 2568: 2548: 2539: 2538: 2536: 2534: 2514: 2505: 2504: 2502: 2500: 2480: 2471: 2470: 2468: 2466: 2446: 2437: 2436: 2434: 2432: 2412: 2403: 2402: 2400: 2398: 2378: 2369: 2368: 2366: 2364: 2345: 2336: 2335: 2333: 2331: 2312: 2303: 2302: 2300: 2298: 2278: 2272: 2271: 2269: 2267: 2251: 2245: 2244: 2242: 2240: 2231:. Archived from 2220: 2214: 2213: 2211: 2209: 2200:. Archived from 2189: 2183: 2182: 2180: 2178: 2173:on July 15, 2013 2169:. 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Siliconera. 1672: 1641: 1603: 1569: 1535: 1497: 1461: 1425: 1395: 1355: 1321: 1281: 1250: 1248: 1245: 1242: 1241: 1237:Eidos-Montréal 1223: 1222: 1220: 1217: 1215: 1212: 1100: 1099: 1069: 1061: 1060: 1030: 1022: 1021: 1018: 1009: 1008: 1003: 995: 994: 991: 983: 982: 979: 971: 970: 967: 956: 955: 950: 944: 943: 940: 929: 926: 923: 882: 879: 798:Michael McCann 762:Eidos-Montréal 760:and developer 749: 746: 702: 699: 693:and the wider 642:. 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Index


Developer(s)
Publisher(s)
Square Enix Europe
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
James Swallow
Composer(s)
Michael McCann
Deus Ex
Engine
Unity
Platform(s)
Android
iOS
Windows
EU
Genre(s)
Action role-playing
first-person shooter
stealth
Single-player
action role-playing
Eidos-Montréal
Deus Ex
Square Enix

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