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Players earn one point for voting for the correct definition, and one point for each vote cast for the definition they wrote. (Other traditions for scoring award more points for guessing the correct definition than a player gets for picking their own.) The Picker earns three points if no one selects
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A version of the game called
Dixonary has been running online since July 4, 1989, for the first fifteen years on CompuServe in its Tapcis Forum. It is believed that this game is the longest-running on-line game, and has run for more than 3,075 rounds. In May 2005, the game moved to its own website
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One player, the "picker" for the turn, chooses an obscure word from the dictionary and announces and spells it to the other players. The chosen word should be one that the picker expects no other player to know. If a player is familiar with the chosen word, they should say so and the picker should
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based on
Fictionary, which ran from 1965 to 1988, and was revived in 1996. Two teams of three players (journalists, B and C list celebrities, etc.) compete. A player from one team has to decide between the three proposed definitions provided by the opposing team. If the first player correctly
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One variation allows a player to vote for their own definition, although they do not get points for doing so. (This can encourage other people to vote for that definition as well, and the player would get those points.) Another variation does not allow a player to vote for their own definition.
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for it. The definitions, as well as the correct definition, are collected blindly by the selector and read aloud, and players vote on which definition they believe to be correct. Points are awarded for correct guesses, and for having a fake definition guessed by another player.
387:, with the key difference that the words are all made-up instead of picked from an unabridged dictionary. It has two additional rounds: In the second round, players make up synonyms to the winning definitions. In the final round, players use the synonyms in a sentence.
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Once all definitions have been handed in, the picker reads the list aloud, once. On the second reading, each other player in turn then votes for the definition they believe is correct. Because the picker selected the word and knows the definition, the picker does not
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the correct definition. There are variations where the picker earns no points during their round as picker, fairness being achieved by ensuring that all players take equal numbers of turns as picker.
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The Picker collects and shuffles the definitions, including their own, which is the correct one. As definitions are handed in, the picker should check them over to ensure that they can read the
380:, a game in which the players use their mobile devices to choose categories, write fake answers, and vote for the real answers. However, the questions are general trivia.
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choose a different word. If a word has more than one definition listed, the Picker privately chooses which one to use, but in such a case must specify, "X, when it does
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identifies the true definition of the word, they earn their team a point. If they are wrong, the team which provided the definitions are awarded the point.
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and to clarify any questions. Stumbling over or misreading a definition is usually a sign that it is not the correct one—unless the picker is trying to bluff.
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is chosen by the picker. The first three lines are read and a fake fourth line must be made up by the other players which acts like the fake definitions.
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roots. Stock phrases such as "Any of several..." or "One or more..." sometimes lend authority to definitions. Players may decide beforehand whether
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Play then proceeds with the dictionary going to another player, which starts a new turn. A full circuit of the dictionary constitutes a round.
246:, the Picker randomly chooses a quotation and reads the beginning, and other players try to create realistic endings to the quotation.
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in which players guess the definition of an obscure word. Each round consists of one player selecting and announcing a word from the
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470:
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236:; players who provide a correct etymology receive one point for doing so, but their entries are then removed from play, and they
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160:, etc.) are to be included. The dictionary might be passed around first, to remind players of its characteristic style.
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Each player writes a crafty and credible definition of the word, initials it, and submits it to the word picker.
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to receive multiple points by drawing multiple votes from other players. Similarly, in the board game
353:, originally meaning "a cabin used for boar hunting", was one of the chosen words in early game play.
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Another variation asks players to write the first line of a novel using the title and the
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mean so-and-so." Generally, the Picker can edit the dictionary definition as they desire.
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Breakthrough
Strategies to Teach and Council Troubled Youth: All-Time Favorite Lessons,
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featured the game under the same name. The 30 minute late night game show aired on
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or other writing implement for each player, and notecards or identical pieces of
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when CompuServe disconnected the forum. Since May 2007 it has been played in a
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585:- an online Knowledge-based Fictionary word crawler for various languages.
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Ruth Herman Wells, "Lesson 3: Using Big Words to Reach 'Big Word Users',"
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The dictionary game is sometimes suggested as a game to teach vocabulary.
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chaired it for many years. The series finished on 18 June 2004, with a
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may vary when playing
Fictionary, but play usually proceeds like this:
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140:) are more successful than complicated words with detectable
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are based on
Fictionary. In one round of the board game
254:Fictionary is featured as a segment on the weekly
519:, Academy Curricular Exchange online resource.
465:Oxford University Press (Oct 30, 1986) p. 200.
404:. Oxford University Press. 2008. Archived from
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186:read out from the back of the book as clues.
8:
505:Language Arts Activities for the Classroom,
267:, where it is known as the bluffing round.
448:, Springhouse Corporation (1978) p. 102.
232:, players describe or fabricate a word's
70:The game requires a large and preferably
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293:was first aired in October 1965, with
168:One variation uses a book of assorted
413:Sachs, Lisa Roy; Patty Sachs (1997).
57:, and other players composing a fake
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589:Bruno Faidutti's Ideal Games Library
34:The game is played with a dictionary
503:Sidney W. Tiedt and Iris M. Tiedt,
376:has produced multiple editions of
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398:"Oxford Dictionaries Word Games"
341:in 1993, and was rebroadcast on
463:The Oxford guide to word games,
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517:Language: The Dictionary Game
507:Allyn and Bacon (1987) p. 88.
312:based on the concept include
597:for playing the game online.
366:, and has a support site at
172:instead of a dictionary. A
417:. Meadowbrook. p. 45.
357:Electronic and online games
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540:. Retrieved 13 Sept. 2019.
198:Other versions of the game
136:Often simple words (e.g.,
591:describes other variants.
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486:Youth Change, (1991).
383:Jackbox also produced
280:was a popular daytime
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259:National Public Radio
203:Board and party games
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297:as chair. Presenter
250:Radio and television
315:Take My Word For It
43:the Dictionary Game
446:Learning, volume 7
243:Wise and Otherwise
36:
534:Dictionary Dabble
521:Google Books link
450:Google books link
408:on July 20, 2001.
347:satellite channel
308:Other television
305:special in 2011.
238:lose their chance
218:Dictionary Dabble
86:for each player.
16:(Redirected from
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555:Red Nose Day
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611:Party games
583:Frictionary
284:television
226:Weird Wordz
209:board games
110:handwriting
91:house rules
89:Individual
616:Word games
605:Categories
559:BBC Online
551:"Schedule"
391:References
310:game shows
286:panel game
261:quiz show
230:Derivation
213:Balderdash
72:unabridged
59:definition
55:dictionary
47:Dictionary
45:or simply
39:Fictionary
433:Citations
349:in 2008.
295:Robin Ray
264:Says You!
234:etymology
222:Flummoxed
51:word game
27:Word game
321:Wordplay
177:quatrain
164:Variants
150:obsolete
132:Strategy
66:Gameplay
564:8 March
378:Fibbage
351:Tahoiya
343:Fuji TV
339:Fuji TV
326:Tahoiya
270:In the
174:rhyming
158:dialect
154:geology
49:, is a
490:
469:
421:
224:, and
138:strunt
76:pencil
184:blurb
170:poems
142:Latin
116:vote.
84:paper
566:2011
488:ISBN
467:ISBN
419:ISBN
345:739
332:たほいや
318:and
207:The
282:BBC
100:not
80:pen
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553:.
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272:UK
256:US
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.