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Discworld II: Missing Presumed...!?

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a series of tests set by Albert, Rincewind takes over the job, but is appalled when his first assignment is to reap the soul of Death himself, after he is assassinated during a publicity affair. Refusing to do so, Rincewind abandons the job and revives Death by pouring fresh sand into his hourglass. After a further screening of the film causes a mishap involving the Elf Queen emerging in Ankh-Morpork as a giant and taking The Librarian, Death resumes his duties after Rincewind rescues his friend, and reaps Windle's soul after he is crushed by the Elf Queen's body. As the pair head for the afterlife, Windle recalls the many ways he killed himself, before remarking how his second death was a good way to go.
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The success of the movie causes Death to renege on his agreement and opt to retire from his duties to continue a career as a film star. Left with no choice, Rincewind travels to Death's domain to take over from him, much to the displeasure of Death's butler Albert. After proving himself by completing
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The ritual successfully summons Death to them for a brief time, only for him to reveal that he is on indefinite vacation, having grown disillusioned with the thanklessness of his task. The Archchancellor fails to reason with him to return to work, and assigns Rincewind to locate him and return him to
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described the game as "so pee-in-your-pants funny that it never really gets boring. The game is constantly poking fun at itself (and, occasionally, at you). Its mix of low-brow fart jokes and high-brow social commentary should appeal to everyone." The cartoon-like animation also impressed most
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is a third-person point-and-click graphic adventure game. In each location, players can examine and interact with people and objects, solving puzzles by finding items needed by people or to retrieve other objects, with the game's story divided into four acts. Items can be stored in one of two
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Players can add items to the Luggage, or leave locations quickly, by double-clicking either. Like most other point-and-click adventure games, each act of the story primarily focuses on players finding and interacting with the set of items and characters needed in order to progress the story.
438:, and securing various props and other items needed to complete filming. The finished production is initially poorly received at its screening, until Rincewind splices in footage of an Elf Queen that he took as a request during his work, which hypnotizes the crowd into loving the film. 694:
stated that "if you're not a fan of the books, you'll get frustrated by many of the puzzles. On the other hand, if you are a fan of the books, you might not like how the characters and landscapes are represented. It's rare when a book can be translated well to other media, and the
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his duties. However, Death refuses when found, only agreeing to do so if he receives credit for the work he undertakes for mortals. To fulfil his desire, Rincewind arranges for him to become a star in his own film – referred to as 'clickies' on the Discworld – employing
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whilst attending to his duties, ejecting him from the saddle of his horse and causing him to disappear without trace. His absence swiftly leads to the souls of the departed throughout
652:' list of the "Top 100 All-Time Adventure Games" in 2011. The site's staff said that while the puzzles were not standout, they were at least more logical than those of the original 669:
Contemporary praise for the game largely centred on its humour and voice acting, though many critics also remarked that some of the conversations are overlong. Crispin Boyer of
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emulators. ScummVM can take the real game data such as scripting information or scenes, and collate them together displaying it all on its own version of
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was a "massive hit" in Europe and the United Kingdom, according to director Gregg Barnett. However, the game was less successful in the United States.
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remaining bound to their bodies and becoming undead. After witnessing Windle Poons suffer the same fate at his appointed time of death, the wizards of
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critics. The primary criticism was that the puzzles are so abstract that they can drive the player to resort to trial-and-error, though
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and was exclusive for the European market. The game received positive reviews across Europe, but fared less well in North America.
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and coercing him out of an impromptu retirement and back into his regular duties. The game's plot borrows from a number of
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was very well received by professional critics, scoring an 80.5% average (for PC) on
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suspect what the cause is and decide to invoke a ritual to summon Death, with the
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in his role as Rincewind in the previous game. The game was ported to the
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gave it a score of 7/10, but recommended it only for Pratchett's fans.
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A number of changes were made to the voice cast since the previous
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the "wizzard" as he becomes burdened with the task of finding
838:. No. 663. United Kingdom. 10 November 1997. p. 38. 721:
Game for PC Offers More Side-Splitting Laughs Than Ever"
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Cutlack, Gary (September 1997). "Review: Discworld 2".
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tasking Rincewind to collect the needed items for it.
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Bronstring, Marek; Saveliev, Nick (April 20, 1999).
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The Saturn port was published by 38: 29: 757:Staffordshire Newsletter (Uttoxeter ed.) 1608:Tiffany Aching's Guide to Being a Witch 1103:"The best songs in PC gaming: Volume 1" 993: 991: 989: 987: 985: 885: 883: 881: 879: 857: 855: 853: 851: 849: 847: 845: 708: 666:as one of the best songs in PC gaming. 1508:The Science of Discworld II: The Globe 926: 924: 922: 920: 918: 916: 914: 892:"Discworld II: Mortality Bytes Review" 514:seemingly provided the new voices for 1101:Richard Cobbett (11 September 2010). 7: 1962:Video games set on fictional planets 534: 488:died before production could begin. 1639:Discworld II: Missing Presumed...!? 1167:Discworld II: Missing Presumed...!? 525: 327:books, including key elements from 284:Discworld II: Missing Presumed...!? 33:Discworld II: Missing Presumed...!? 1578:The Unseen University Cut Out Book 1074:"Top 100 All-Time Adventure Games" 956:Discworld II: Mortality Bytes...?! 342:The game was developed in 1996 by 25: 577: 386:'s, who can carry two items; and 1115:from the original on 29 May 2011 1047:"Discworld II: Mortality Bytes!" 1019:"Adventure Gamer - Interviews - 941:. August 1997. pp. 118–119. 862:"Review Crew: Discworld 2: MB". 729:. 8 January 1997. Archived from 596: 591: 586: 581: 576: 480:reprised his role as Rincewind, 1917:Point-and-click adventure games 1593:The Wit and Wisdom of Discworld 1533:The Unseen University Challenge 1952:Video games based on Discworld 1156:Discworld II: Mortality Bytes! 719:Discworld II: Mortality Bytes! 295:point-and-click adventure game 290:Discworld II: Mortality Bytes! 1: 354:, and featured the return of 812:. 1998-12-02. Archived from 293:in North America) is a 1996 1912:PlayStation (console) games 1907:Perfect Entertainment games 1543:The Streets of Ankh-Morpork 872:. October 1997. p. 58. 506:was added to the cast. The 311:video game of the same name 305:novels set on the mythical 1983: 1004:Emap International Limited 699:novels are no exception." 1937:Single-player video games 1598:The Folklore of Discworld 1588:Once More* with Footnotes 1553:A Tourist Guide to Lancre 1467:Death and What Comes Next 1460:The Sea and Little Fishes 865:Electronic Gaming Monthly 672:Electronic Gaming Monthly 546:Electronic Gaming Monthly 538: 535: 496:did return, however, and 432:Cut-Me-Own-Throat Dibbler 309:, and sequel to the 1995 265:Point-and-click adventure 37: 1503:The Science of Discworld 1150:The Discworld Game Pages 1947:Video games about death 1927:ScummVM-supported games 1654:Discworld: Ankh-Morpork 1523:The Pratchett Portfolio 1498:The Discworld Companion 1866:Games of the Discworld 634:Like its predecessor, 44:European cover art by 1583:The Discworld Diaries 1568:The Discworld Almanak 1481:A Blink of the Screen 1414:I Shall Wear Midnight 1169:review (U.S. version) 836:Computer Trade Weekly 344:Perfect Entertainment 64:Perfect Entertainment 1563:Nanny Ogg's Cookbook 1528:The Art of Discworld 1429:The Shepherd's Crown 1000:Sega Saturn Magazine 810:"sega-europe.online" 685:PlayStation Magazine 679:Sega Saturn Magazine 622:Sega Saturn Magazine 484:did not return, and 1786:Races and creatures 1713:The Amazing Maurice 1692:The Colour of Magic 1663:Films and TV series 1624:The Colour of Magic 1234:The Light Fantastic 1229:The Colour of Magic 1082:. December 30, 2011 1035:on August 17, 2000. 771:Destruction Derby 2 532: 48:novel cover artist 1942:Video game sequels 1548:The Discworld Mapp 1453:Theatre of Cruelty 1409:Unseen Academicals 1379:Monstrous Regiment 1344:The Fifth Elephant 1334:The Last Continent 890:Hunsanger, Kevin. 797:all just in stock. 530: 1932:Sega Saturn games 1879: 1878: 1840:Unseen University 1777:Granny Weatherwax 1384:A Hat Full of Sky 1309:Interesting Times 1006:. pp. 78–79. 631: 630: 469:s Tinsel engine. 450:The game, on two 420:Unseen University 346:and published by 280: 279: 242:24 September 1997 16:(Redirected from 1974: 1892:1996 video games 1747:Moist von Lipwig 1603:The World of Poo 1538:The Wyrdest Link 1374:The Wee Free Men 1294:Lords and Ladies 1210: 1209: 1198: 1191: 1184: 1175: 1137: 1131: 1125: 1124: 1122: 1120: 1098: 1092: 1091: 1089: 1087: 1079:Adventure Gamers 1070: 1064: 1063: 1061: 1059: 1043: 1037: 1036: 1031:. Archived from 1028:Adventure Gamers 1014: 1008: 1007: 995: 980: 979: 977: 975: 970:on July 11, 1997 966:. Archived from 949: 943: 942: 928: 909: 908: 906: 904: 887: 874: 873: 859: 840: 839: 831: 825: 824: 822: 821: 806: 800: 799: 766: 764: 749: 743: 742: 740: 738: 733:on 28 April 1997 713: 660:, was picked by 650:Adventure Gamers 601: 600: 599: 595: 594: 590: 589: 585: 584: 580: 579: 533: 468: 251:14 November 1997 250: 241: 226:4 September 1997 225: 209: 201:29 November 1996 200: 42: 30: 21: 1982: 1981: 1977: 1976: 1975: 1973: 1972: 1971: 1922:Psygnosis games 1897:Adventure games 1882: 1881: 1880: 1875: 1871:Lie-to-children 1849: 1823: 1802: 1781: 1762:Susan Sto Helit 1718: 1658: 1644:GURPS Discworld 1612: 1573:Where's My Cow? 1486: 1433: 1274:Moving Pictures 1264:Guards! Guards! 1217: 1207:Terry Pratchett 1205: 1204: 1202: 1146: 1141: 1140: 1132: 1128: 1118: 1116: 1100: 1099: 1095: 1085: 1083: 1072: 1071: 1067: 1057: 1055: 1045: 1044: 1040: 1016: 1015: 1011: 1002:. No. 23. 997: 996: 983: 973: 971: 951: 950: 946: 937:. No. 32. 934:Next Generation 930: 929: 912: 902: 900: 889: 888: 877: 868:. 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Index

Discworld II

Josh Kirby
Developer(s)
Perfect Entertainment
Publisher(s)
Psygnosis
Sega
Director(s)
Producer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Discworld
Platform(s)
DOS
Windows
PlayStation
Saturn
UK
NA
EU
NA
EU
Genre(s)
Point-and-click adventure
Single-player
point-and-click adventure game
Terry Pratchett

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