Knowledge (XXG)

Divinity: Dragon Commander

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siblings' armies, Maxos reveals that Corvus is being used to power his airship, and offers him the chance to gain advantageous new technologies from the demon by sacrificing people to it. When the three other heirs are defeated, Corvus breaks free of his bindings and assumes control of the remnants of the enemy armies, revealing that he had planned for all four heirs to destroy each other so he could wreak havoc on Rivellon unopposed. Corvus's armies vary in strength depending on how many sacrifices were given to him, but each one that is defeated partially weakens the demon. When at last Corvus is vanquished and Rivellon is reunified under the Dragon Commander, the demon's machines are destroyed and the world enters an era known as the "Pax Draconis". Depending on the Dragon Commander's political decisions, the restored empire ranges from oppressive and tyrannical to just and enlightened, or may even be converted from a monarchy into a republic.
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powerful wizard and ally of the late Sigurd, comes to the Dragon Commander as the only sane heir remaining, and asks him to enter the fight and win the war so that the demonic technology can be destroyed. With no army of his own, the Dragon Commander is obliged to draw much of his support from the non-human races: the traditionalist Undead, the libertarian Elves, the capitalist Dwarves, and the republican Lizardmen. This requires him to enter a political marriage with one of four princesses and carefully balance the advice and requests of ambassadors and generals to retain each race's backing.
231:, and designed first as a board game while the game was still in development. In this mode, the player can use cards earned in the RPG phase to affect their own territories and units or those of their enemies. The player can also construct one building per territory, and recruit and move units. Once the units of two opposing sides meet, the player can play cards which take effect only for that battle, and can choose whether to automatically resolve the battle, or choose to fight themselves. The player can only fight in one battle per 'round' (a full set of the three phases). 239:
recruitment by capturing and building more recruitment stations. Aside from the traditional point-and-click based style of control, the player can also take the form of a dragon in battle and aid their units in both offense and defense, at the cost of sacrificing some control over their units while in dragon form.
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At first, the Dragon Commander is ignored by his siblings and viewed with apprehension by the public due to his limited forces, but a series of victories in an island province demonstrate his strategic talent and position him to invade Rivellon's heartlands. As the Dragon Commander grapples with his
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game. The player constructs buildings and recruits units from the population pool of the region where the battle takes place. All construction and recruitment is done through units of recruits, which increase at a slow rate until the area's population is depleted. A player can increase the rate of
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technology provided by a demon named Corvus. When Aurora is fatally poisoned, Sigurd withdraws from his duties, his empire becomes unstable, and his three legitimate yet insane children amass their own armies in secret before launching a coup and then embroiling Rivellon in civil war. Maxos, a
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policy in their army, and their decision will affect the relations between the player character and the various races. In this phase, the player can research abilities, influence factions, and receive cards which can be traded in for special effects in the other two phases.
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games. The player character is the titular Dragon Commander, the bastard son of Aurora, a dragon who took on human form, and Emperor Sigurd, who united Rivellon into a single empire for the first time in history using
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awarded the game 3 stars out of 5 and criticized the strategy portion of the game as subpar, but the reviewer found the role playing gameplay and the story enjoyable and interesting.
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series of fantasy role-playing games. The game features a hybrid of gameplay styles and has single-player, competitive multiplayer and cooperative multiplayer modes.
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in 2009, the rushed development of which left Larian Studios in debt. At the time, Larian had only about 30 full-time employees. According to Larian CEO
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and makes political decisions which affect the gameplay in the other two phases. For example, the player can decide whether or not to create a
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would be a smaller, more traditional RPG that released first. As time went on, however, Larian decided to focus its efforts on
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review called the game a "gem", praising its many gameplay mechanics individually along with the visuals and audio.
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in 2011 to journalists and gained attention through its novel premise often described as 'dragons with jetpacks'.
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is broken up into three phases which affect each other. The first phase has elements of a
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The third phase of the game takes place once a battle is joined and is in the style of a
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was initially intended to be the larger of the two simultaneous projects, while
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was announced on 11 August 2011. Until that point, Larian had referred to
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and it releasing in a state that Vincke felt was unsatisfactory.
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and expanded it, resulting in funds being reallocated from
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Contributor, Alec Meer; Meer, Alec (24 August 2011).
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The 285:was referred to as "Project E". 931:Video games developed in Belgium 655:Vince Ingenito (6 August 2013). 628:Daniel Shannon (9 August 2013). 227:game, based on board games like 926:Turn-based strategy video games 911:Real-time strategy video games 682:Paul Goodman (5 August 2013). 1: 962: 803:Divinity: Dragon Commander 175:Divinity: Dragon Commander 24:Divinity: Dragon Commander 891:Video games about dragons 819:Divinity: Original Sin II 376: 373: 351: 348: 28: 182:video game developed by 811:Divinity: Original Sin 302:Divinity: Original Sin 282:Divinity: Original Sin 921:Third-person shooters 916:Steampunk video games 408:Critical response to 217:don't ask, don't tell 213:non-player characters 946:Larian Studios games 521:Rock, Paper, Shotgun 209:political simulation 896:Fantasy video games 370: 345: 225:turn-based strategy 941:Windows-only games 551:has generic name ( 343: 236:real-time strategy 180:real-time strategy 152:Real-time strategy 873: 872: 848: 847: 405: 404: 366: 365: 289:was presented at 171: 170: 132:Microsoft Windows 97:Jan Van Dosselaer 953: 886:2013 video games 865:Kirill Pokrovsky 764: 746: 739: 732: 723: 718: 717: 715:Official website 700: 699: 697: 695: 686:. 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Index


Developer(s)
Larian Studios
Publisher(s)
Director(s)
Swen Vincke
Producer(s)
Designer(s)
Writer(s)
Composer(s)
Kirill Pokrovsky
Divinity
Platform(s)
Microsoft Windows
Genre(s)
Real-time strategy
Single-player
multiplayer
real-time strategy
Larian Studios
Divinity
political simulation
non-player characters
don't ask, don't tell
turn-based strategy
Risk
real-time strategy
steampunk-styled
Divinity: Original Sin
Gamescom

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