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siblings' armies, Maxos reveals that Corvus is being used to power his airship, and offers him the chance to gain advantageous new technologies from the demon by sacrificing people to it. When the three other heirs are defeated, Corvus breaks free of his bindings and assumes control of the remnants of the enemy armies, revealing that he had planned for all four heirs to destroy each other so he could wreak havoc on
Rivellon unopposed. Corvus's armies vary in strength depending on how many sacrifices were given to him, but each one that is defeated partially weakens the demon. When at last Corvus is vanquished and Rivellon is reunified under the Dragon Commander, the demon's machines are destroyed and the world enters an era known as the "Pax Draconis". Depending on the Dragon Commander's political decisions, the restored empire ranges from oppressive and tyrannical to just and enlightened, or may even be converted from a monarchy into a republic.
260:
powerful wizard and ally of the late Sigurd, comes to the Dragon
Commander as the only sane heir remaining, and asks him to enter the fight and win the war so that the demonic technology can be destroyed. With no army of his own, the Dragon Commander is obliged to draw much of his support from the non-human races: the traditionalist Undead, the libertarian Elves, the capitalist Dwarves, and the republican Lizardmen. This requires him to enter a political marriage with one of four princesses and carefully balance the advice and requests of ambassadors and generals to retain each race's backing.
231:, and designed first as a board game while the game was still in development. In this mode, the player can use cards earned in the RPG phase to affect their own territories and units or those of their enemies. The player can also construct one building per territory, and recruit and move units. Once the units of two opposing sides meet, the player can play cards which take effect only for that battle, and can choose whether to automatically resolve the battle, or choose to fight themselves. The player can only fight in one battle per 'round' (a full set of the three phases).
239:
recruitment by capturing and building more recruitment stations. Aside from the traditional point-and-click based style of control, the player can also take the form of a dragon in battle and aid their units in both offense and defense, at the cost of sacrificing some control over their units while in dragon form.
263:
At first, the Dragon
Commander is ignored by his siblings and viewed with apprehension by the public due to his limited forces, but a series of victories in an island province demonstrate his strategic talent and position him to invade Rivellon's heartlands. As the Dragon Commander grapples with his
238:
game. The player constructs buildings and recruits units from the population pool of the region where the battle takes place. All construction and recruitment is done through units of recruits, which increase at a slow rate until the area's population is depleted. A player can increase the rate of
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technology provided by a demon named Corvus. When Aurora is fatally poisoned, Sigurd withdraws from his duties, his empire becomes unstable, and his three legitimate yet insane children amass their own armies in secret before launching a coup and then embroiling
Rivellon in civil war. Maxos, a
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policy in their army, and their decision will affect the relations between the player character and the various races. In this phase, the player can research abilities, influence factions, and receive cards which can be traded in for special effects in the other two phases.
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games. The player character is the titular Dragon
Commander, the bastard son of Aurora, a dragon who took on human form, and Emperor Sigurd, who united Rivellon into a single empire for the first time in history using
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awarded the game 3 stars out of 5 and criticized the strategy portion of the game as subpar, but the reviewer found the role playing gameplay and the story enjoyable and interesting.
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series of fantasy role-playing games. The game features a hybrid of gameplay styles and has single-player, competitive multiplayer and cooperative multiplayer modes.
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in 2009, the rushed development of which left Larian
Studios in debt. At the time, Larian had only about 30 full-time employees. According to Larian CEO
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and makes political decisions which affect the gameplay in the other two phases. For example, the player can decide whether or not to create a
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would be a smaller, more traditional RPG that released first. As time went on, however, Larian decided to focus its efforts on
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review called the game a "gem", praising its many gameplay mechanics individually along with the visuals and audio.
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in 2011 to journalists and gained attention through its novel premise often described as 'dragons with jetpacks'.
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is broken up into three phases which affect each other. The first phase has elements of a
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The third phase of the game takes place once a battle is joined and is in the style of a
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464:"RPG Codex: An Authentic Account of an Embassy from the RPG Codex to Larian Studios"
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was initially intended to be the larger of the two simultaneous projects, while
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438:"Divinity - Dragon Commander: Features: Single, multiplayer and co-op modes"
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was announced on 11 August 2011. Until that point, Larian had referred to
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517:"Rock, Paper, Shotgun: Diviner Divinity: Dragon Commander Preview"
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and it releasing in a state that Vincke felt was unsatisfactory.
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567:"How Divinity: Original Sin almost bankrupted Larian Studios"
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and expanded it, resulting in funds being reallocated from
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Contributor, Alec Meer; Meer, Alec (24 August 2011).
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211:, where the player has conversations with multiple
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223:The second phase of the game is in the style of a
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279:as "Project D", similar to the way in which
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444:from the original on 15 December 2017
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577:from the original on 22 October 2020
527:from the original on 11 October 2017
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663:from the original on 16 August 2013
657:"Divinity: Dragon Commander Review"
636:from the original on 17 August 2013
630:"Divinity: Dragon Commander Review"
606:from the original on 10 August 2013
470:from the original on 28 August 2017
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496:from the original on 16 March 2016
299:was conceived at the same time as
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901:Government simulation video games
412:has been generally positive. The
285:was referred to as "Project E".
931:Video games developed in Belgium
655:Vince Ingenito (6 August 2013).
628:Daniel Shannon (9 August 2013).
227:game, based on board games like
926:Turn-based strategy video games
911:Real-time strategy video games
682:Paul Goodman (5 August 2013).
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803:Divinity: Dragon Commander
175:Divinity: Dragon Commander
24:Divinity: Dragon Commander
891:Video games about dragons
819:Divinity: Original Sin II
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182:video game developed by
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282:Divinity: Original Sin
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916:Steampunk video games
408:Critical response to
217:don't ask, don't tell
213:non-player characters
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521:Rock, Paper, Shotgun
209:political simulation
896:Fantasy video games
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225:turn-based strategy
941:Windows-only games
551:has generic name (
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289:was presented at
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51:Publisher(s)
39:Developer(s)
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860:Swen Vincke
795:Divinity II
374:Publication
313:Swen Vincke
308:Divinity II
268:Development
166:multiplayer
127:Platform(s)
103:Composer(s)
83:Designer(s)
73:Producer(s)
66:Swen Vincke
61:Director(s)
880:Categories
581:14 October
424:References
358:Metacritic
349:Aggregator
694:16 August
667:16 August
640:16 August
610:16 August
340:Reception
335:Reception
202:Divinity:
93:Writer(s)
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688:Archived
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604:Archived
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541:cite web
525:Archived
494:Archived
468:Archived
442:Archived
414:GameSpot
384:GameSpot
291:Gamescom
252:Divinity
196:Gameplay
189:Divinity
147:Genre(s)
119:Divinity
659:. IGN.
571:PCGamer
448:22 June
158:Mode(s)
138:Release
853:People
841:(2023)
822:(2017)
814:(2014)
806:(2013)
798:(2009)
790:(2004)
782:(2002)
531:5 July
500:5 July
474:5 July
401:7.8/10
389:8.0/10
362:76/100
114:Series
830:Other
760:Games
377:Score
352:Score
178:is a
696:2013
669:2013
642:2013
612:2013
583:2020
553:help
533:2013
502:2013
476:2013
450:2013
243:Plot
229:Risk
396:IGN
882::
620:^
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