785:, commented that "Wizards' filing also seeks to undermine LaNasa's most powerful argument — that Wizards abandoned TSR and other related trademarks, thus opening the door to his usurping of the brand and its games. Here's where things get complicated. Wizards admits that it failed to file paperwork for the registration of TSR, Star Frontiers, and other related marks in a timely fashion as required under federal law. But through continued sales of related products and use of the related IP, the company claims ownership via '
621:"a streamlined, easy-to-learn game stressing general concepts while minimizing complicated mechanics." Swan concluded by giving the game a solid rating of 3 out of 4 and a qualified recommendation, saying, "It's an excellent game for beginners, but experienced players may be disappointed that it lacks the scope of more elaborate science-fiction games such as
373:
156:. Four races — Dralasite, Humans, Vrusk, and Yazirian — have independently discovered this way of travelling vast distances, and in "The Frontier Sector", they form the United Planetary Federation (UPF). A large number of the star systems shown on the map of the Frontier sector in the basic rulebook are unexplored and undetailed, allowing the
560:, SF is no longer necessarily a literary genre reserved for the simple-minded and the mentally ill. You can be passionate about space opera without being completely stupid." Bolczesak also pointed out the lack of content about spaceships and planet creation. Despite this, Bolczesak concluded, "
530:
commented, "Warning: these games can be addictive! Successfully completing an adventure (which sometimes means simply surviving!), or having your character obliterated in one of them, will probably make you want to play even more challenging adventures. TSR has a lot to offer the novice and
188:
Because of the lack of magical healing found in fantasy RPGs, characters are quite durable in combat. Medical technology is also advanced, so characters can recover quickly from wounds with appropriate medical attention. Additionally, a dead character can be "frozen" and revived later.
174:
Characters also each have a
Primary Skill Area (PSA), either Military, Technological, or Biosocial. Character generation uses a point-buy system to buy skills; skills falling within a character's PSA can be bought at a discount. Unlike TSR's better-known fantasy role-playing game
592:
game is an excellent introduction to Sci Fi gaming, a game I heartily recommend to beginners and experienced gamers. A lot of expertise has gone into the designing of this product and the result is a very enjoyable and easy to learn game."
170:
The game is a percentile-based system and uses only 10-sided dice. Characters have eight attributes rated from 1-100, which are paired together: Strength/Stamina, Dexterity/Reaction Speed, Intuition/Logic, and
Personality/Leadership.
678:
remains a playable and enjoyable game. A group of devoted fans have kept the game alive and expanded on it, so if you're looking for an easy-to-learn RPG with a focus on action, give it a go. I think you may like the retrofuture it
763:
highlighted that in this playtest game a black "race is classified as a 'Subrace' and having 'average' intellect with a maximum intelligence rating of 9, whereas the 'norse' race has a minimum intelligence rating of 13".
192:
The original boxed set includes two ten-sided dice, a large set of cardboard counters, and a folding map with a futuristic city on one side and various wilderness areas on the other. The box also includes the first
152:). A previously undiscovered quirk of the laws of physics allows starships to jump to "The Void", a hyperspatial realm that greatly shortens the travel times between inhabited worlds, once they reach 1% of the
427:(1985) which introduced several additional races and radical changes to the game's mechanics. Although several more volumes were planned, they were never published, as TSR abruptly ended support for the
163:
Players can take on any number of possible roles in the setting but usually act as hired agents of the Pan
Galactic corporation in exploring the Frontier and fighting the aggressive incursions of the
564:
is not a bad game, however, far from it. To be honest, it is even excellent for all 'dungeoners' who dream of exploring the galaxy. Especially if they like action and sci-fi, but not 'hard science.'
1412:
721:, and Justin LaNasa. They announced plans to release tabletop games and operate the Dungeon Hobby Shop Museum, which is located in the first office building of the original TSR. In July 2022,
662:, in my opinion, is a 'clean' game, which is to say there aren't any rough edges, shadowed pasts, massive interstellar threats, plagues, or the like. It's like a perfect joining of
1467:
779:
game is "despicable" and "blatantly racist and transphobic", and that the publication of such content would inflict reputational harm on
Wizards of the Coast. Charlie Hall, for
431:
game. Various reasons for this sudden termination have been proposed — RPG historian Stu
Horvath presented the possibility that TSR was angling to gain the game license for
389:
1501:
771:
sued TSR Games and the
Dungeon Hobby Shop Museum to enjoin these companies from publishing games under the "Star Frontiers" and "TSR" trademarks. In its motion for a
500:, Andy Slack stated that "Unfortunately, I can't say the system struck me as especially realistic; but if you like action adventure, thinking with your fists, and
1644:
670:, where characters find themselves challenged to explore new worlds while still dealing with a handful of alien races as trusted friends." In another review for
49:
1290:
609:
1649:
686:
series as #5 in "The Top 10 Campaign
Adventure Module Series of All Time, saying "Acres & Moldvay spin a nice thread that pervades all of the
575:
into a sci-fi world. We find the same type of scenarios, the monsters being replaced by extraterrestrial life forms, and the elves by
Yazirians."
301:
In 1983, Mike Gray, Allen
Hammack, Harold Johnson, David C. Sutherland III, and Steve Winter revised and expanded the game; this was released as
284:. Those rules turned out to be too complex, and Cook and Schick severely edited the game to produce a more streamlined system — a 1984 article in
376:
504:(and who doesn't from time to time) you can have a lot of fun with this game." Slack concluded by giving it an overall rating of 7 out of 10.
441:
on the hubristic assumption they could outbid the competition." Whether or not this was the reason, TSR ultimately lost a bidding war for the
148:
is a space opera role-playing game that is set near the center of a spiral galaxy (the setting does not specify whether the galaxy is our own
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In the summer of 1982, I designed my first game, the Knight Hawks rules for the Star
Frontiers game, with much help from my editor,
851:
355:(1984) and a trilogy set "Beyond the Frontier" in which the players learn more about the Sathar and foil their latest plot (SFKH-2:
294:"was felt to be too complex; playability was emphasized in the final version over complete realism." The revised game was titled
806:
372:
571:
dismissed this game as fantasy masquerading as science fiction, commenting, "The fact remains that it is simply a transfer of
604:, and stated that "it makes up handsomely for the originals in the boxed set, which are rather pedestrian in comparison."
268:
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1502:"D&D publisher requests injunction against competitor, citing 'blatantly racist and transphobic' content"
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and mysterious worm-like race known as the Sathar. Most published modules for the game follow these themes.
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In 2021, a new iteration of TSR Games was launched by a group including Ernie Gygax, son of the deceased
1319:
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probably isn't going to lose TSR any money. But I wish there were a lot more to commend it than that."
177:
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48:
1022:
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786:
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544:, Jean Bolczesak liked the game but found its science fiction content a bit simplistic, commenting, "
460:
1387:"TSR Games cuts business ties with Ernest G. Gygax, Jr. and second RPG publisher calling itself TSR"
1199:
1008:
330:
324:
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222:, a science fiction game about space exploration, went two years without rules for spaceships."
1121:
1583:- Includes downloadable RuleBooks for Knight Hawks and Alpha Dawn and other material (via the
1101:
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932:
915:
847:
781:
416:
286:
126:
1468:"Wizards of the Coast Files Lawsuit Against Allegedly 'Racist And Transphobic' Tabletop Game"
867:
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467:
250:
225:(Rules for spaceships and space combat finally appeared in 1983, with the boxed set titled
1584:
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509:
398:
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240:
1348:"Art of the Genre: The Top 10 Campaign Adventure Module Series of All Time – Black Gate"
201:. The characters would remain marooned on Volturnus through the next few modules: SF-1:
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Although TSR was a pioneer in developing science fiction role-playing games like the
62:
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1362:"TSR, the Original Maker of Dungeons & Dragons, Has Re-Launched as New Company"
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402:
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68:
54:
1622:- Free fan-created electronic magazine with articles and other content related to
218:, RPG historian Stu Horvath noted that during this time on Volturnus, "Strangely,
1554:"Wizards of the Coast Files Injunction Against TSR's Star Frontiers: New Genesis"
408:
Two modules published in 1984 also re-created the plot and setting of the movies
1003:
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351:
318:
TSR released several more adventures to take advantage of the expanded rules in
259:
254:
134:
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rights.' It will be up to a jury to determine if that is, in fact, the case".
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is a game that presents a rather caricatured vision of science fiction. Since
478:
472:
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78:
1306:"Art of the Genre: The Top 10 TSR Cover Paintings of All Time – Black Gate"
387:
In addition to adventures, several game aids were released, including the
734:
17:
1534:
1192:
Barton, William A. (February 1983). "Featured Review: Star Frontiers".
1593:- Features legal PDF downloads of the game (via the Wayback Machine).
757:
content, as well as additional material of a discriminatory nature".
738:
315:, which provided rules for using starships, and for starship combat.
1609:: Devoted to collaborative community development and discussion of
1443:"TSR's Star Frontiers New Genesis Playtest Contains Racist Content"
1413:"Lake Geneva Dungeons & Dragons museum receives city approval"
741:" descriptions of character races and the race design "plays into
371:
423:
In 1985, TSR signalled a new expansion to the game by publishing
1334:"Protect the Frontier: Star Frontiers Roleplaying – Black Gate"
1616:
1233:
Bolczesak, Jean (September–October 1988). "Têtes d'Affiches".
1596:
1274:(review). No. 1. TSR Hobbies (UK), Ltd. pp. 36–37.
1141:"d20 Future (d20M) - Wizards of the Coast | Product history"
578:
In the inaugural issue of the UK role-playing game magazine
476:
role-playing game system in the science fiction supplement
1606:
548:
is playable, interesting and ESPECIALLY entertaining. But
1530:"Wizards of the Coast Wants to Shut Down TSR for Bigotry"
846:. Cambridge, Massachusetts: MIT Press. pp. 104–105.
737:
created by LaNasa's TSR; the content contains "blatantly
1048:
Heroic Worlds: A History and Guide to Role-Playing Games
1023:"SFKH - Star Frontiers Knight Hawks | Series | RPGGeek"
1001:
Epperson, Jerry (July–August 1984). "Capsule Reviews".
185:, although skills can be improved through experience.
1254:(in French). No. 36. December 1985. p. 16.
651:
as #9 in The Top 10 TSR Cover Paintings of All Time.
958:Slack, Andy (March 1984). "Open Box: Knighthawks".
110:
102:
84:
74:
61:
39:
1294:. New York: St. Martin's Press. pp. 190–191.
1320:"Art of the Genre: Star Frontiers – Black Gate"
390:Star Frontiers Referee's Screen and Mini-Module
280:developed the rules for a TSR game they called
990:(review) (15). TSR Hobbies (UK), Ltd.: 18–19.
290:noted that much of the material excised from
181:, there is no character level advancement in
8:
32:
1222:. Vol. 7, no. 11. pp. 19–20.
984:Nutt, Stephen (June 1984). "Game Reviews".
979:
977:
975:
709:TSR, Inc. § Subsequent trademark usage
258:(1978), they didn't immediately publish a
47:
27:Science fiction tabletop role-playing game
1100:. Lake Geneva, WI, USA: TSR Hobbies Inc.
1075:. Lake Geneva, WI, USA: TSR Hobbies Inc.
902:(review) (3). TSR Hobbies (UK), Ltd.: 14.
844:Monsters, Aliens, and Holes in the Ground
588:liked the game, saying, "In summary, the
538:In Issue 30 of the French games magazine
216:Monsters, Aliens, and Holes in the Ground
1291:The Complete Guide to Role-Playing Games
1171:Slack, Andy (January 1983). "Open Box".
775:, Wizards of the Coast wrote that TSR's
703:Subsequent legal dispute over trademark
610:The Complete Guide to Role-Playing Games
798:
470:was resurrected and updated for WotC's
1153:from the original on February 18, 2016
837:
835:
833:
831:
602:Star Frontiers Character Record Sheets
395:Star Frontiers Character Record Sheets
377:Star Frontiers Character Record Sheets
31:
1645:Role-playing games introduced in 1982
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1239:(in French). No. 30. p. 15.
133:from 1982 to 1985. The game offers a
7:
1599:- Site designed for hosting on-line
1096:Nesmith, Bruce; Smith, Carl (1985).
482:(2004); the new revision was titled
305:. About the same time, TSR released
1528:Codega, Linda (13 September 2022).
298:and was published by TSR in 1982.
41:Exciting Adventure on Alien Worlds
25:
1050:. Prometheus Books. p. 316.
425:Zebulon's Guide to Frontier Space
349:spaceship rules included SFKH-1:
272:(1977). Then in the early 1980s,
160:to put whatever they wish there.
692:SF1 Volturnus, Planet of Mystery
513:, William A. Barton commented, "
1603:games and software development.
1411:Hines, Dennis (July 11, 2021).
690:universe with the additions of
1650:Space opera role-playing games
1268:(April 1983). "Game Reviews".
868:"Volturnus, Planet of Mystery"
745:". The content also contains "
520:In the November 1983 issue of
507:In the February 1983 issue of
1:
1466:Bahri, Syazwan (2022-09-14).
1441:Chancey, Tyler (2022-07-21).
896:(June 1983). "Game Reviews".
654:In a retrospective review of
1500:Hall, Charlie (2022-09-13).
940:: TSR, Inc.: 66 April 1986.
358:Mutiny on the Eleanor Moraes
203:Volturnus, Planet of Mystery
1607:Star Frontiers Revival Site
1216:(November 1983). "Gaming".
777:Star Frontiers: New Genesis
727:Star Frontiers: New Genesis
643:In 2014, Taylor listed the
397:in 1984, a 32-page book of
90:; 42 years ago
1671:
1597:The Star Frontiers Network
1552:Dodge, John (2022-09-10).
1098:2010 Odyssey Two Adventure
706:
696:SF2 Starspawn of Volturnus
682:In 2015, Taylor rated the
567:The French games magazine
303:Star Frontiers: Alpha Dawn
137:action-adventure setting.
1071:Rasmussen, Merle (1985).
1046:Schick, Lawrence (1991).
645:Star Frontiers Alpha Dawn
46:
1219:Asimov's Science Fiction
919:. No. 85. May 1984.
674:, Patrick Kanouse said "
600:, Stephen Nutt reviewed
531:experienced SF gamer in
523:Asimov's Science Fiction
459:After TSR's takeover by
264:Game Designer's Workshop
1126:GameMaster Publications
630:Scott Taylor revisited
938:Lake Geneva, Wisconsin
773:preliminary injunction
715:Tactical Studies Rules
658:in 2020, Taylor said "
384:
208:Starspawn of Volturnus
178:Dungeons & Dragons
1139:Appelcline, Shannon.
842:Horvath, Stu (2023).
725:reported on a leaked
411:2001: A Space Odyssey
375:
345:Adventures using the
340:Dark Side of the Moon
125:is a science fiction
67:TSR Staff, Edited by
1308:. 17 September 2014.
1128:(3): 58. March 1986.
1122:"GameMaster Reviews"
1073:2001 A Space Odyssey
811:Wizards of the Coast
807:"The History of TSR"
787:common law trademark
769:Wizards of the Coast
461:Wizards of the Coast
365:(1985), and SFKH-4:
311:(1983), designed by
1250:"Jeux et Joueurs".
1200:Steve Jackson Games
1009:Steve Jackson Games
874:. BoardGameGeek LLC
767:In September 2022,
331:Mission to Alcazzar
325:Sundown on Starmist
246:Metamorphosis Alpha
235:Publication history
36:
1473:IGN Southeast Asia
913:"Star Questions".
760:IGN Southeast Asia
634:several times for
401:with cover art by
385:
336:Bugs in the System
322:, including SF-3:
199:Crash on Volturnus
1618:Frontier Explorer
1591:StarFrontiers.com
1581:StarFrontiers.org
1322:. April 13, 2011.
1252:Jeux et Stratégie
1202:. pp. 12–14.
1181:. pp. 14–15.
717:(TSR) co-founder
607:In his 1990 book
596:Also writing for
569:Jeux et Stratégie
417:2010: Odyssey Two
393:in 1983, and the
363:Face of the Enemy
338:(1985) and SF-6:
214:In his 2023 book
205:(1982) and SF-2:
197:adventure, SF-0:
127:role-playing game
118:
117:
42:
16:(Redirected from
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1350:. 31 March 2015.
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930:"TSR Profiles".
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813:. Archived from
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468:campaign setting
399:character sheets
361:(1984), SFKH-3:
266:'s very popular
251:post-apocalyptic
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1368:. June 24, 2021
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1336:. 22 July 2020.
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1198:. No. 60.
1195:The Space Gamer
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510:The Space Gamer
494:In Issue 37 of
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379:, cover art by
367:The War Machine
278:Lawrence Schick
249:(1976) and the
241:generation ship
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106:Science fiction
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1575:External links
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562:Star Frontiers
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515:Star Frontiers
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465:Star Frontiers
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439:Star Frontiers
429:Star Frontiers
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1391:Dicebreaker
1266:Bambra, Jim
1236:Casus Belli
1174:White Dwarf
1027:rpggeek.com
1004:Space Gamer
961:White Dwarf
894:Bambra, Jim
751:transphobic
541:Casus Belli
497:White Dwarf
352:Dramune Run
260:space opera
255:Gamma World
141:Description
135:space opera
85:Publication
1634:Categories
1563:2022-09-14
1511:2022-09-14
1479:2022-09-14
1452:2022-09-14
1447:TechRaptor
1424:2021-07-11
1397:2021-06-30
1372:2021-06-27
1286:Swan, Rick
1157:2022-09-15
1032:2022-09-15
878:5 February
821:2005-08-20
793:References
747:homophobic
723:TechRaptor
719:Gary Gygax
707:See also:
679:inhabits."
672:Black Gate
637:Black Gate
586:Jim Bambra
479:d20 Future
473:d20 Modern
454:d20 Modern
445:rights to
320:Alpha Dawn
274:David Cook
158:gamemaster
75:Publishers
684:Volturnus
668:Star Wars
664:Star Trek
660:Frontiers
615:Rick Swan
502:Star Wars
490:Reception
443:Star Wars
434:Star Wars
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269:Traveller
262:to rival
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