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E.T. the Extra-Terrestrial (video game)

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at the top right of the screen; E.T. has to arrive at the landing zone before it reaches zero. Once E.T. gets to the forest where his ship abandoned him and stands and waits in the designated area for the ship to come, the ship will appear on-screen and take him back to his home planet. Then the game starts over, with the same difficulty level, while changing the location of the telephone pieces. The score obtained during the round is carried over to the next iteration. E.T. has three lives and if he dies within those three lives Elliott will come in and revive him. E.T. can get a fourth life if the player finds a geranium in one of the wells. According to the manual, a game can end "when E.T. runs out of energy or when you decide to quit playing".
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the goal. The player would need to gather parts for a phone to call his ship and arrive at a special landing site to achieve this goal. Warshaw considered obstacles as an element that would determine the success of a game, and experienced difficulties when taking into account the time constraints and technical limitations of the console. Inspired by the film, adults were implemented as antagonists that would chase the alien. Pits were devised as an element to hide the pieces of the phone as well as expand the game world.
404:?" Believing the concept too derivative of a common game design, Warshaw proceeded with his concept, which he believed would capture the sentimentality he saw in the original film. (Warshaw later stated that, in retrospect, Spielberg's idea might have had merit.) He spent the remaining time programming. Atari graphic designer Jerome Domurat assisted Warshaw with creating graphics for the game. Atari anticipated enormous sales based on the popularity of the film, as well as the stability of the 52: 428: 287:. The objective is to collect three pieces of an interplanetary telephone. The pieces are found scattered randomly throughout various pits (also referred to as wells). There is no overall time limit. The player is provided with an on-screen energy bar, which decreases when E.T. performs any actions (including moving, teleporting, or falling into a pit, as well as levitating back to the top). To prevent this, E.T. can collect 3898: 996: 628:'s Classic Gaming called the gameplay "convoluted and inane", also criticizing its story for departing from the serious tone of the film, and author Steven Kent described the game as "infamous" within the industry, citing "primitive" graphics, "dull" gameplay, and a "disappointing story". Modern critics have also bemoaned the gameplay's repetitive use of falling down holes. Emru Townsend of 300:
the current area, each area enabling the player to perform different actions. Antagonists include a scientist who takes E.T. for observation and an FBI agent who chases the alien to confiscate one of the collected telephone pieces, or candy. The game offers diverse difficulty settings that affect the number and speed of humans present, and the conditions needed to accomplish the objective.
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produced a negative supply and demand event, prompted retailers to repeatedly discount price. According to Ray Kassar, about 3.5 million of the four million produced were sent back to the company as unsold inventory or customer returns. Despite sales figures, the quantity of unsold merchandise, coupled with the expensive film license and the large number of returns, made
882:, were crushed and buried at the landfill within the city, which was covered with concrete. It was Atari's first dealings with the landfill, which was chosen because no scavenging was allowed and its garbage was crushed and buried nightly. Atari officials and others gave differing reports of what was buried, but it has been speculated that most unsold copies of 3646: 3398: 449:, would become "an increasingly profitable source" for video game development. At first, retailers ordered more supplies than what was expected to be sold, but Atari received an increasing number of order cancellations as new competitors entered the market, which the company had not anticipated. John Hubner and William Kistner of 383:), he accepted the offer based on the challenge of completing a game in a short time frame and at Spielberg's request. Warshaw considered it an opportunity to develop an innovative Atari 2600 game based on a film he enjoyed, "provided we reach the right arrangement". Kassar reportedly offered Warshaw 299:
The game is divided into six environments, each representing a different setting from the film. To accomplish the objective, the player must guide E.T. into the wells. Once all items found in a well are collected, the player must levitate E.T. out of them. An icon at the top of each screen represents
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to obtain a piece of the telephone, or the player can save the candy pieces for bonus points at the end. After the three phone pieces have been collected, the player must guide E.T. to an area where he can use the phone, which allows him to call his home planet. Once the call is made, a clock appears
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Warshaw used those days to design the structure and segmented the concept into four ideas: world, objective, the path to achieve the objective, and obstacles. He envisioned a six-sided world that players could "float" around as the setting, and adapted part of the film's plot, E.T. phoning home, as
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s success. Even though the game was a bestseller during the holiday season, retailers still stated that its sales figures did not meet expectations. Warner Communications also expressed disappointment at the number of sales. Lower-than-expected sales figures combined with excess inventory, which
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have attributed the cancellations to changes Atari initiated in its relationship to distributors. On November 1, 1982, Atari informed them that their contracts were canceled and that exclusive deals would be established with select distributors. Hubner and Kistner believed the action prompted
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s combined effect on the company's reputation and the industry's reaction. Buchanan also cited the game as a factor in Atari and the industry's crash. He stated that the large amount of unsold merchandise was a financial burden to Atari, which pushed the company into debt.
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called it the most famous disaster story among film-inspired video games as well as within the industry. GamePro publication named it second-worst movie game ever, citing it as an example of how poor gameplay can bring negative reception to strong licenses.
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Critics often attribute the poor quality to the short development time. Townsend commented that the rushed development was very apparent. Warshaw's contributions have been met with mixed responses. Classic Gaming called the game poorly designed, while
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museum added several excavated cartridges and a video touchpad, a sample of landfill dirt taken from the site of the burial, and items of clothing worn by the excavation team to their collection. A selection of these items are on permanent display.
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debacle, but the fact is I'm always happy to discuss it. After all, it was the fastest game ever done, it was a million seller, and of the thousands of 2600 games, how many others are still a topic? Another thing I like to think about is having done
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cartridges away because, as one later said, the "game sucked ... you couldn't finish it". Classic Gaming argued that despite the negative reception, the game can be enjoyable after the player has learned to navigate the pits.
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to commission him as developer of the video game adaptation. Kassar informed him that Spielberg asked for Warshaw specifically and that development had to be completed by September 1 to meet a production schedule for the
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Atari's biggest mistake, as well as the largest financial failure in the industry. Reiley commented that the game's poor quality was responsible for ending the product life of the Atari 2600. Occurring soon after
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14 times, there's no more suspense left—unless you bring home this one-player cartridge", adding that "it’s certain that your patience won't run out—if you're a kid. (Adults may prefer to wait for a game based on
3118:"The number of actual trucks which have dumped locally was not known. Local BFI officials put it at 10. However, corporate spokesmen in Houston say it was closer to 20; and city officials say it is actually 14." 2926: 3571: 3543: 412:. Emanual Gerard, then part of the Office of the President of Warner, later suggested that the company had fallen into a false sense of security by the success of its previous releases, particularly 3191: 1230: 241:, added that the dump was in fact a clearing out of the Texas Atari manufacturing plant's unused cartridge stock of a number of titles, as well as console and computer parts. According to 3228: 2465: 175:
The game's objective is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet.
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itself did not contribute greatly to the collapse, outside of Atari, by mid-1983. The release timing led to the game gaining the reputation of being responsible for the 1983 crash.
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to acquire a license to produce a video game based on the film. Later that month, Warner announced its exclusive worldwide rights to market coin-operated and console games based on
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s poor reception was attributed by Kent to have had a negative impact on Atari's reputation and profitability. Authors Nick Montfort and Ian Bogost echoed similar comments about
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and other Atari games were discovered in the early hours of the excavation. The burial of the E.T. cartridges was also the basis for the independent 2014 science fiction comedy
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Warshaw and other Atari executives presented this design to Spielberg, who was not enthusiastic. According to Warshaw, Spielberg asked him: "Couldn't you do something more like
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has been universally panned by critics and is frequently listed as the worst video game ever made. Reiley ranked it number one in a list of the 20 worst games of all time in
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at the top of his list of worst video games, and said that "about a third of the people I quizzed came up with this title almost instantly, and it's not hard to see why."
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reviewer, commented that this element prompted him to immediately return the game for a refund after purchasing it in his youth, and the children who found games in the
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The player must navigate E.T. into wells to search for pieces of the interplanetary telephone. This aspect of the game was negatively received by players and critics.
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copies by the end of 1982. However, at least 669,000 copies were later returned in 1983. One retailer said that "mostly grandmothers" bought the game; because of
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s Kevin Christopher criticized the protagonist's repeated falling down back into holes, but considered it "about the only flaw with an otherwise A-1 game."
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when adjusted for inflation to 2024) for the rights, a high figure for video game licensing at the time. When asked by Ross what he thought about making an
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were acclaimed, the game was largely received negatively by critics, with common complaints focused on the gameplay and visuals. In contemporary reviews,
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games, along with an increase in competition, prompted retailers to demand official return programs from video game manufacturers. However, even before
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cartridges, among other games. James Heller, the former Atari manager who was in charge of the burial, was at the excavation, and admitted to the
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s Levi Buchanan stated the "impossibly tight schedule" given to Warshaw absolves him of blame. Warshaw does not express regret for his part in
2080: 3100: 2721: 2650: 607:(consistently rated as one of the best) I figure I have the unique distinction of having the greatest range of any game designer in history. 3295: 225:, and covered with a layer of concrete. In April 2014, diggers hired to investigate the claim confirmed that the landfill contained several 4468: 3934: 1294: 1131: 379: 2571: 1465: 2594: 2186: 638:
also criticized the pits, claiming that they are "time-consuming" and "difficult to leave without falling back in". Trent Ward, a former
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discussed the game with a group, and found a universal dislike for the pits that E.T. falls into, describing it as "monotonous". Writer
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are buried in this landfill, crushed and encased in cement. The story of the buried cartridges was erroneously regarded by some as an
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Although the exact details of the transaction were not disclosed in the announcement, it was later reported that Atari had paid
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By the end of 1982, Atari had begun to lose dominance as more competitors entered the market. GameSpy's Classic Gaming called
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Hubner and Kistner commented that the large number of produced cartridges may have resulted in excess inventory regardless of
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As early as January 1983, after Atari admitted that the game had sold poorly, an industry executive said that "the lesson of
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in Cambridge, England, also received some artefacts from the desert, which are on permanent display in the museum gallery.
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McQuiddy, Marian E. (September 28, 1983). "City cementing ban on dumping: Landfill won't house any more 'Atari rejects'".
2470: 2949: 2885: 1693: 371:. Although Warshaw had spent over a year working on consecutive development schedules for games (seven months working on 4311: 4140: 3868: 3796: 368: 313: 187: 2369: 1787: 760: 4266: 4099: 3854: 2908: 2534: 1029: 1753: 2813: 3997: 3882: 3715: 2400: 1828: 1649: 1062: 967: 894: 505: 172: 2286: 4483: 4473: 3257: 916: 662: 520: 2362:"Seanbaby's EGM's Crapstravaganza: The 20 Worst Video Games of All Time. - #1: ET, The Extra Terrestrial (2600)" 1537: 4478: 4231: 3951: 3927: 3057: 1009: 773: 745: 733: 640: 518:
described it as a loser when compared to other games Atari could have released during the time period, such as
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video game was high, and Atari was hoping it would be a sought-after Christmas gift. In early December 1982,
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in compensation. Warshaw was flown via private jet to Warner Brothers Studios to meet with Spielberg.
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described it as a difficult game to learn to play, but believed it was worth dedicating the time.
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magazine's "Top 15 Video Games" sales list in December 1982 and January 1983. The game sold over
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property had also been planned, but this was deemed to be impossible given the short deadline.
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replied: "I think it's a dumb idea. We've never really made an action game out of a movie." An
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was released, the industry was in an overall economic downturn from multiple factors, and
207: 203: 3325: 3081: 2702: 2631: 1368: 3296:"From landfill to Smithsonian collections: "E.T. the Extra-Terrestrial" Atari 2600 game" 4261: 4025: 3969: 3813: 3735: 3393: 1496: 931: 879: 292: 276: 157: 133: 3656: 2777: 4462: 4336: 4286: 4251: 3196: 2843: 2405: 2038: 2031: 1501: 473: 190:. The final release received negative reviews. The game is often cited as one of the 143: 115: 4403: 4246: 4185: 4078: 3599:
Smith, Shelley (April 12, 2005). "Raising Alamogordo's legendary Atari 'Titanic'".
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Nevertheless, the game received some positive contemporary reviews. An editor for
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ranked it second worst on their "Top Ten Best and Worst Games of All Time" list.
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truckloads of Atari boxes, cartridges, and systems from an Atari storehouse in
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has not been lost on the industry". The game is associated as a cause of the
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In published materials written more than a decade after its initial release,
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magazine, said it was the worst video game of all time. Townsend placed
4190: 3616: 3495: 3459: 3053: 2876: 2808: 2742: 2599: 2504: 1607: 748:? No? Well, then E.T. for the Atari 2600 remains the worst game ever." 711: 698:, and believes he created a good game given the time available to him. 625: 526: 427: 400: 890:, with skeptics—including Warshaw—disregarding the official accounts. 260: 210:
about the dangers of rushed game development and studio interference.
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readers named the game the second-worst Atari program of 1983, after
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was met with initial commercial success, being among the top four on
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are scattered throughout the world and are represented by black dots.
3359:"Unearthing the Atari Tomb: How E.T. Found a Home at The Henry Ford" 419:, which was commercially successful despite poor critical reaction. 362:
On July 27, 1982, after negotiations were completed, Kassar called
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retailers to cancel orders, which Atari had not properly tracked.
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reported that video games based on successful films, specifically
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magazine's Earl Paige reported that the large number of unsold
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Master of the Game: Steve Ross and the Creation of Time Warner
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for the game. Patches included the removal of pixel-perfect
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Good Game Stories - Game Review: E.T. the Extra-Terrestrial
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Hubner, John; William F. Kistner Jr. (December 5, 1983).
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and other Atari materials uncovered during the excavation
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is often cited as one of the most important video games.
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called it "really for kids (the littler ones)". In 1984,
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scored it six out of ten in December 1982. Len Albin of
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Smith, "Raising Alamogordo's legendary Atari 'Titanic'"
2501:"ClassicGaming.com's Museum: Five Must-See 2600 Games" 966:, which caused E.T. to fall into a pit every time his 3421:"E.T. - The Extra-Terrestrial (Alamogordo Atari Dig)" 3389:"Digital Collections - Atari Video Game Burial, 1983" 919:
of the same name, and featured Howard Scott Warshaw.
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at the time. Due to time limitations, Atari skipped
198:. It is cited as a major contributing factor to the 4412: 4365: 4299: 4219: 4123: 4035: 3959: 3950: 3825: 3806: 3771: 3744: 3723: 2466:"Diggers begin quest to unearth Atari's E.T. games" 1809:Cummings, Betsy (December 2003). "How I got here". 233:that 728,000 cartridges of various games (not just 202:, and has been frequently referenced and mocked in 139: 127: 107: 95: 83: 73: 61: 44: 2982: 2030: 1877: 1413: 1411: 1409: 1407: 1597: 1595: 1593: 1591: 196:biggest commercial failures in video game history 3534:"Tons of Atari Games Buried; Dump here utilized" 3083:Racing the Beam: The Atari Video Computer System 3018:"Video Game Firms Ready Formal Returns Policies" 2704:Racing the Beam: The Atari Video Computer System 2633:Racing the Beam: The Atari Video Computer System 2242:"E.T./Videogame Cartridge (for Atari VCS)/Atari" 2771:"The Most Important Games Ever Made: #13: E.T." 2738:"The 52 Most Important Video Games of All Time" 2664: 2662: 2558: 2556: 2177:"E.T. Game is Extra-Tough But Worth The Effort" 2064: 2062: 738: 669:s 150th issue. Michael Dolan, deputy editor of 588: 2495: 2493: 1953:. Vol. 5, no. 49. pp. 145–155. 1451: 1449: 1447: 1445: 1325:"Game of the Week: E.T. the Extra-Terrestrial" 810:s negative critical response on the Atari 2600 320:, began negotiations with the film's director 3928: 3699: 3677:can be played for free in the browser at the 2797: 2795: 1903: 1901: 1750:"Total Failure: The World's Worst Video Game" 1604:"ClassicGaming Expo 2000: Atari 2600 Keynote" 1188:"Diggers find Atari's E.T. games in landfill" 1158:"Diggers Find Atari's E.T. Games in Landfill" 8: 4524:Video games designed by Howard Scott Warshaw 1491: 1489: 1487: 1485: 1483: 645: 590:People worry I might be sensitive about the 574:wrote that "after seeing the motion picture 3255:Lowe, Justin. (5:11 PM PDT July 25, 2014). 2671:"IGN: Top 10 Best-Selling Atari 2600 Games" 2624: 2622: 2352: 2350: 2348: 2316: 2314: 2312: 2310: 2218:. Vol. 1, no. 2. pp. 41–43. 2071:"Why E.T. wasn't the worst game in history" 1938: 1936: 1713: 1711: 1532: 1530: 1528: 740:ou are probably used to hearing the words " 27:For other video games with this title, see 4519:Video games developed in the United States 3956: 3935: 3921: 3913: 3706: 3692: 3684: 3560:McQuiddy, Marian E. (September 27, 1983). 3532:McQuiddy, Marian E. (September 25, 1983). 3484: 3482: 3448: 3446: 3258:"'Angry Video Game Nerd': Fantasia Review" 3162:McQuiddy, "City cementing ban on dumping." 3120:McQuiddy, "City cementing ban on dumping." 2833: 2831: 2208:Christopher, Kevin (February–March 1983). 1822: 1820: 1363:. October 6, 2008. Event occurs at 3:58. 1156:Llorca, Juan Carlos (September 28, 1983). 1151: 1149: 746:crash of the entire western games industry 50: 41: 1913:"The Warner Case: Curiouser and Curioser" 1884:. McGraw Hill Book Company. p. 120. 1507:. Roseville, California: Prima. pp.  1420:"New Faces, More Profits For Video Games" 29:E.T. the Extra-Terrestrial in video games 2950:"HP TouchPads to be dumped in landfill?" 2917:. Vol. 7, no. 32. p. 64. 1720:"Two questions I face constantly are..." 1281: 1279: 264:E.T. meets Elliott in a field of wells. 3651:E.T. the Extra-Terrestrial (video game) 3610:Warshaw, Howard Scott (November 2007). 2295:. Vol. 30, no. 49. p. 54 1561: 1559: 1557: 1030:"E.T. Needs Your Help! (advertisement)" 1021: 18:E.T. the Extra-Terrestrial (Atari 2600) 4504:E.T. the Extra-Terrestrial video games 3467:from the original on September 2, 2018 3369:from the original on February 24, 2016 3306:from the original on December 18, 2014 3270:from the original on February 25, 2021 3231:from the original on November 12, 2020 2997:from the original on September 6, 2017 2464:Llorca, Juan Carlos (April 26, 2014). 2333:from the original on September 6, 2011 1773: 1771: 1696:from the original on December 27, 2015 1654:Digital Press: The Video Game Database 1546:. December 13, 1982. pp. D1, D8. 1367:from the original on October 8, 2009. 1233:from the original on September 6, 2018 1134:from the original on February 11, 2015 1093:"Alamogordo approves Atari excavation" 624:In much later reviews, Kevin Bowen of 476:, children preferred the best-selling 182:, who intended it to be an innovative 3624:from the original on November 6, 2018 3562:"City to Atari: 'E.T.' trash go home" 2962:from the original on November 8, 2011 2804:"10 to 1: The Worst Movie Games Ever" 2541:from the original on November 3, 2011 2372:from the original on January 27, 2017 2189:from the original on February 8, 2023 1861:. December 7, 1982. pp. D1, D5. 1827:Pollack, Andrew (December 19, 1982). 1778:Hooper, Richard (February 22, 2016). 1729:from the original on November 6, 2018 1650:"DP Interviews: Howard Scott Warshaw" 1643: 1641: 1639: 1637: 1635: 1633: 1631: 1629: 1318: 1316: 1314: 1312: 496:a major financial failure for Atari. 387:and an all-expenses-paid vacation to 7: 3574:from the original on August 15, 2013 3546:from the original on August 15, 2013 3222:Truitt, Brian. (September 2, 2014). 3079:Montfort, Nick; Bogost, Ian (2009). 2909:"Is the PCJr Doomed To Be Landfill?" 2888:from the original on August 10, 2023 2700:Montfort, Nick; Bogost, Ian (2009). 2629:Montfort, Nick; Bogost, Ian (2009). 2266:from the original on October 6, 2016 1418:Harmetz, Aljean (January 15, 1983). 1287:"E.T.* THE EXTRA-TERRESTRIAL manual" 1069:from the original on August 31, 2014 308:Following the commercial success of 3340:from the original on May 15, 2020. 3294:Robarge, Drew (December 15, 2014). 2929:from the original on August 1, 2019 2445:from the original on April 27, 2014 2431:Terdiman, Daniel (April 26, 2014). 2321:Townsend, Emru (October 23, 2006). 2222:from the original on March 16, 2016 1790:from the original on August 4, 2016 1503:The Ultimate History of Video Games 1430:from the original on August 1, 2019 1361:Australian Broadcasting Corporation 1297:from the original on March 13, 2021 1168:from the original on April 26, 2014 1124:"E.T. Found In New Mexico Landfill" 279:in which players control the alien 3431:from the original on March 3, 2021 3143:from the original on May 15, 2020. 3139:. September 28, 1983. p. D4. 2981:Kennedy, James (August 20, 2011). 2907:Dvorak, John C (August 12, 1985). 2681:from the original on July 26, 2011 2669:Buchanan, Levi (August 26, 2008). 2474:. Associated Press. Archived from 2156:from the original on July 29, 2014 1865:from the original on May 14, 2020. 1841:from the original on May 15, 2020. 1660:from the original on July 21, 2017 1584:from the original on May 14, 2020. 1550:from the original on May 14, 2020. 1456:Keith, Phipps (February 2, 2005). 1400:from the original on May 14, 2020. 1264:from the original on March 3, 2021 1122:Schreier, Jason (April 26, 2014). 954:, added comments to the generated 774:video game industry crisis of 1983 25: 3489:Cocilova, Alex (April 16, 2013). 3401:from the original on May 16, 2019 3336:. June 26, 2019. 23 minutes in. 3190:Hilliard, Kyle (April 26, 2014). 2574:from the original on June 6, 2011 2210:"ET Phones Home for the Holidays" 2114:from the original on July 5, 2015 2104:"New Games From Well-Known Names" 2083:from the original on June 5, 2014 1829:"The Game Turns Serious at Atari" 1468:from the original on June 5, 2011 1260:. Video Game History Foundation. 1252:Harris, John (November 3, 2017). 1042:from the original on May 14, 2020 3897: 3896: 3644: 3503:from the original on May 8, 2019 3332:(Podcast). Season 4. Episode 2. 2746:. April 25, 2007. Archived from 2323:"The 10 Worst Games of All Time" 1748:Brumfiel, Geoff (May 31, 2017). 1538:"E.T. Starring in Sales of Toys" 1327:. Classic Gaming. Archived from 1196:. April 26, 2014. Archived from 1091:Goldsmith, Alex (May 30, 2013). 994: 980: 937:The Centre for Computing History 926:added an excavated cartridge of 912:Angry Video Game Nerd: The Movie 316:, CEO of Atari's parent company 213:In what was once deemed only an 3455:"Digging up E.T.'s source code" 3153:McQuiddy, "Dump here utilized." 3016:Paige, Earl (January 8, 1983). 2948:Jary, Simon (August 19, 2011). 2593:Elektro, Dan (August 8, 2003). 2285:Albin, Len (December 4, 1982). 2014:"The Agony & The Ecstasy". 1985:. January 8, 1983. p. 36. 1880:Zap! The Rise and Fall of Atari 1396:. August 19, 1982. p. D6. 219:cartridges were secretly buried 2802:Smithee, Alan (July 1, 2004). 1973:"Billboard Top 15 Video Games" 1811:Sales and Marketing Management 1219:Poeter, Damon (June 5, 2013). 930:to their collection. In 2015, 1: 4529:Video games set in California 3453:Johnson, Phil (May 6, 2014). 2069:Lien, Tracey (June 3, 2014). 347:-based video game, Atari CEO 4312:Television Interface Adaptor 4141:American Multiple Industries 3862:Chip 'n Dale: Rescue Rangers 3797:E.T.: Interplanetary Mission 3326:"The Worst Video Game Ever?" 3026:. Vol. 95, no. 1. 2872:"E.T. "The Worst Game Ever"" 2404:. Vol. 4, no. 40. 2175:Vogt, Rick (March 5, 1983). 2102:Wiswell, Phil (March 1983). 1981:. Vol. 95, no. 1. 943:Attempts to improve the game 56:Atari's silver label box art 4469:1980s science fiction works 3028:Nielsen Business Media, Inc 2535:Public Broadcasting Service 1983:Nielsen Business Media, Inc 239:Atari Inc.: Business Is Fun 163:developed and published by 4545: 4499:Cancelled Atari 5200 games 3883:Extra Terrestrial Visitors 3782:E.T. the Extra-Terrestrial 3761:E.T. the Extra-Terrestrial 3753:E.T. the Extra-Terrestrial 3716:E.T. the Extra-Terrestrial 3674:E.T. the Extra-Terrestrial 3666:E.T. the Extra-Terrestrial 3658:E.T. the Extra-Terrestrial 3171:McQuiddy, "City to Atari." 2984:"Book Review: Super Mario" 2005:Cartridge Sales Since 1980 1945:"What went wrong at Atari" 1853:"A Squeeze in Video Games" 1390:"Atari Gets 'E.T.' Rights" 1351:"Good Game Shocks the 80s" 895:Alamogordo City Commission 843: 731: 310:E.T. the Extra-Terrestrial 173:the film of the same name. 153:E.T. the Extra-Terrestrial 45:E.T. the Extra-Terrestrial 26: 4509:Single-player video games 4447: 3892: 2396:"What the hell happened?" 2366:Electronic Gaming Monthly 663:Electronic Gaming Monthly 612:—Howard Scott Warshaw on 178:The game was designed by 49: 3131:"Atari Parts Are Dumped" 1688:. Season 2. Episode 14. 1359:. Series 4. Episode 25. 1010:List of Atari 2600 games 734:Video game crash of 1983 719:. Patrick O'Luanaigh of 369:Christmas holiday season 200:video game crash of 1983 4439:Atari video game burial 3789:Atari video game burial 3425:computinghistory.org.uk 3334:Smithsonian Institution 3300:Smithsonian Institution 2990:The Wall Street Journal 2134:"The Best and the Rest" 1718:Warshaw, Howard Scott. 924:Smithsonian Institution 866:In September 1983, the 846:Atari video game burial 840:Atari video game burial 414:its console version of 380:Raiders of the Lost Ark 3282:The Hollywood Reporter 3263:The Hollywood Reporter 2868:Croshaw, Ben "Yahtzee" 2840:The Art of Game Worlds 2029:Bruck, Connie (1995). 1458:"Howard Scott Warshaw" 947:In 2006, Dennis Debro 922:In December 2014, the 872:Alamogordo, New Mexico 863: 750: 636:Sean "Seanbaby" Reiley 609: 432: 269: 223:Alamogordo, New Mexico 4489:Atari 2600-only games 4332:Starpath Supercharger 3834:The Earth Day Special 3807:Theme park attraction 3669:manual at archive.org 3602:Alamogordo Daily News 3591:Alamogordo Daily News 3567:Alamogordo Daily News 3539:Alamogordo Daily News 2838:Morris, Dave (2004). 2750:on September 12, 2008 2570:. November 17, 2006. 1876:Cohen, Scott (1984). 1752:. NPR. Archived from 970:touched a pit entry. 893:On May 28, 2013, the 868:Alamogordo Daily News 853: 844:Further information: 763:on the game's infamy. 761:Ben "Yahtzee" Croshaw 732:Further information: 504:While reviews of the 435:Anticipation for the 430: 318:Warner Communications 263: 243:the 2014 documentary 4514:Top-down video games 4282:Howard Scott Warshaw 3653:at Wikimedia Commons 3584:Archived 2005-04-01. 3556:Archived 2005-04-01. 2595:"Secrets & Lies" 2394:Staff (April 1998). 1911:(January 24, 1983). 1570:(January 14, 1986). 1095:. ALAMOGORDO, N.M.: 582:My Dinner with Andre 364:Howard Scott Warshaw 341:$ 63–79 million 324:and its distributor 285:top-down perspective 180:Howard Scott Warshaw 90:Howard Scott Warshaw 4391:Atari Greatest Hits 4366:Emulation and ports 4317:Atari joystick port 4307:Atari 2600 hardware 3363:The Henry Ford Blog 1568:The Washington Post 1331:on October 10, 2008 964:collision detection 646:New Mexico landfill 406:video game industry 3136:The New York Times 3030:. pp. 1, 21. 2870:(August 6, 2014). 2511:on October 5, 2008 1858:The New York Times 1834:The New York Times 1614:on January 9, 2014 1543:The New York Times 1394:The New York Times 1065:. Digitpress.com. 988:Video games portal 864: 442:The New York Times 433: 377:and six months on 337:20–25 million 326:Universal Pictures 270: 4456: 4455: 4295: 4294: 3910: 3909: 3869:Light & Magic 3649:Media related to 3266:. July 25, 2014. 3204:on April 27, 2014 3102:978-0-262-01257-7 2723:978-0-262-01257-7 2652:978-0-262-01257-7 2478:on April 27, 2014 2471:The State Journal 1909:Pileggi, Nicholas 1723:onceuponatari.com 1648:Stilphen, Scott. 1577:Los Angeles Times 1200:on April 27, 2014 1061:Scott, Stilphen. 500:Critical response 221:in a landfill in 192:worst of all time 149: 148: 16:(Redirected from 4536: 4484:Atari 2600 games 4474:1982 video games 4413:Related articles 4227:Steve Cartwright 3957: 3937: 3930: 3923: 3914: 3900: 3899: 3826:Related articles 3708: 3701: 3694: 3685: 3679:Internet Archive 3648: 3633: 3631: 3629: 3606: 3595: 3583: 3581: 3579: 3555: 3553: 3551: 3513: 3512: 3510: 3508: 3486: 3477: 3476: 3474: 3472: 3450: 3441: 3440: 3438: 3436: 3417: 3411: 3410: 3408: 3406: 3385: 3379: 3378: 3376: 3374: 3355: 3349: 3348: 3346: 3322: 3316: 3315: 3313: 3311: 3291: 3285: 3279: 3277: 3275: 3253: 3247: 3240: 3238: 3236: 3220: 3214: 3213: 3211: 3209: 3200:. 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3596: 3585: 3557: 3528: 3526: 3523: 3521: 3518: 3515: 3514: 3478: 3442: 3412: 3394:The Henry Ford 3380: 3350: 3342:PDF transcript 3317: 3286: 3248: 3215: 3182: 3173: 3164: 3155: 3146: 3122: 3108: 3101: 3071: 3041: 3008: 2973: 2940: 2899: 2859: 2852: 2827: 2791: 2761: 2729: 2722: 2692: 2658: 2651: 2618: 2585: 2552: 2522: 2489: 2456: 2423: 2383: 2344: 2306: 2277: 2249:Arcade Express 2233: 2200: 2185:. p. 3C. 2167: 2125: 2110:. p. 69. 2094: 2058: 2051: 2021: 1996: 1964: 1932: 1897: 1890: 1868: 1844: 1837:. p. F1. 1816: 1801: 1767: 1740: 1707: 1671: 1625: 1602:Bowen, Kevin. 1587: 1553: 1524: 1517: 1479: 1441: 1426:. p. 16. 1403: 1381: 1342: 1323:Bowen, Kevin. 1308: 1275: 1244: 1211: 1179: 1145: 1114: 1080: 1053: 1020: 1019: 1017: 1014: 1013: 1012: 1006: 1005: 991: 975: 972: 944: 941: 932:The Henry Ford 880:El Paso, Texas 841: 838: 836: 833: 737: 729: 726: 703: 700: 587: 566:Arcade Express 501: 498: 424: 421: 312:in June 1982, 305: 302: 289:Reese's Pieces 277:adventure game 266:Reese's 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Index

E.T. the Extra-Terrestrial (Atari 2600)
E.T. the Extra-Terrestrial in video games
Artwork of a grey, vertical rectangular box. The top half reads "Atari 2600. E.T.* The Extra-Terrestrial". The bottom half displays a drawn image of a brown alien with a large head and long neck beside a young boy in a red, hooded jacket.
Developer(s)
Atari, Inc.
Publisher(s)
Designer(s)
Howard Scott Warshaw
Platform(s)
Atari 2600
NA
Genre(s)
Adventure
Single-player
adventure
video game
Atari, Inc.
Atari 2600
the film of the same name.
Howard Scott Warshaw
adaptation
Christmas season
worst of all time
biggest commercial failures in video game history
video game crash of 1983
popular culture
cautionary tale
urban legend
cartridges were secretly buried
Alamogordo, New Mexico

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