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at the top right of the screen; E.T. has to arrive at the landing zone before it reaches zero. Once E.T. gets to the forest where his ship abandoned him and stands and waits in the designated area for the ship to come, the ship will appear on-screen and take him back to his home planet. Then the game starts over, with the same difficulty level, while changing the location of the telephone pieces. The score obtained during the round is carried over to the next iteration. E.T. has three lives and if he dies within those three lives
Elliott will come in and revive him. E.T. can get a fourth life if the player finds a geranium in one of the wells. According to the manual, a game can end "when E.T. runs out of energy or when you decide to quit playing".
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the goal. The player would need to gather parts for a phone to call his ship and arrive at a special landing site to achieve this goal. Warshaw considered obstacles as an element that would determine the success of a game, and experienced difficulties when taking into account the time constraints and technical limitations of the console. Inspired by the film, adults were implemented as antagonists that would chase the alien. Pits were devised as an element to hide the pieces of the phone as well as expand the game world.
404:?" Believing the concept too derivative of a common game design, Warshaw proceeded with his concept, which he believed would capture the sentimentality he saw in the original film. (Warshaw later stated that, in retrospect, Spielberg's idea might have had merit.) He spent the remaining time programming. Atari graphic designer Jerome Domurat assisted Warshaw with creating graphics for the game. Atari anticipated enormous sales based on the popularity of the film, as well as the stability of the
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287:. The objective is to collect three pieces of an interplanetary telephone. The pieces are found scattered randomly throughout various pits (also referred to as wells). There is no overall time limit. The player is provided with an on-screen energy bar, which decreases when E.T. performs any actions (including moving, teleporting, or falling into a pit, as well as levitating back to the top). To prevent this, E.T. can collect
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628:'s Classic Gaming called the gameplay "convoluted and inane", also criticizing its story for departing from the serious tone of the film, and author Steven Kent described the game as "infamous" within the industry, citing "primitive" graphics, "dull" gameplay, and a "disappointing story". Modern critics have also bemoaned the gameplay's repetitive use of falling down holes. Emru Townsend of
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the current area, each area enabling the player to perform different actions. Antagonists include a scientist who takes E.T. for observation and an FBI agent who chases the alien to confiscate one of the collected telephone pieces, or candy. The game offers diverse difficulty settings that affect the number and speed of humans present, and the conditions needed to accomplish the objective.
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produced a negative supply and demand event, prompted retailers to repeatedly discount price. According to Ray Kassar, about 3.5 million of the four million produced were sent back to the company as unsold inventory or customer returns. Despite sales figures, the quantity of unsold merchandise, coupled with the expensive film license and the large number of returns, made
882:, were crushed and buried at the landfill within the city, which was covered with concrete. It was Atari's first dealings with the landfill, which was chosen because no scavenging was allowed and its garbage was crushed and buried nightly. Atari officials and others gave differing reports of what was buried, but it has been speculated that most unsold copies of
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449:, would become "an increasingly profitable source" for video game development. At first, retailers ordered more supplies than what was expected to be sold, but Atari received an increasing number of order cancellations as new competitors entered the market, which the company had not anticipated. John Hubner and William Kistner of
383:), he accepted the offer based on the challenge of completing a game in a short time frame and at Spielberg's request. Warshaw considered it an opportunity to develop an innovative Atari 2600 game based on a film he enjoyed, "provided we reach the right arrangement". Kassar reportedly offered Warshaw
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The game is divided into six environments, each representing a different setting from the film. To accomplish the objective, the player must guide E.T. into the wells. Once all items found in a well are collected, the player must levitate E.T. out of them. An icon at the top of each screen represents
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to obtain a piece of the telephone, or the player can save the candy pieces for bonus points at the end. After the three phone pieces have been collected, the player must guide E.T. to an area where he can use the phone, which allows him to call his home planet. Once the call is made, a clock appears
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Warshaw used those days to design the structure and segmented the concept into four ideas: world, objective, the path to achieve the objective, and obstacles. He envisioned a six-sided world that players could "float" around as the setting, and adapted part of the film's plot, E.T. phoning home, as
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s success. Even though the game was a bestseller during the holiday season, retailers still stated that its sales figures did not meet expectations. Warner
Communications also expressed disappointment at the number of sales. Lower-than-expected sales figures combined with excess inventory, which
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have attributed the cancellations to changes Atari initiated in its relationship to distributors. On
November 1, 1982, Atari informed them that their contracts were canceled and that exclusive deals would be established with select distributors. Hubner and Kistner believed the action prompted
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186:, but Atari held unrealistic expectations for sales based on the international box-office success of the film. Negotiations for the game rights ended in late July 1982, giving Warshaw just over five weeks to develop the game in time to meet the production schedule for the 1982
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s combined effect on the company's reputation and the industry's reaction. Buchanan also cited the game as a factor in Atari and the industry's crash. He stated that the large amount of unsold merchandise was a financial burden to Atari, which pushed the company into debt.
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called it the most famous disaster story among film-inspired video games as well as within the industry. GamePro publication named it second-worst movie game ever, citing it as an example of how poor gameplay can bring negative reception to strong licenses.
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Critics often attribute the poor quality to the short development time. Townsend commented that the rushed development was very apparent. Warshaw's contributions have been met with mixed responses. Classic Gaming called the game poorly designed, while
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museum added several excavated cartridges and a video touchpad, a sample of landfill dirt taken from the site of the burial, and items of clothing worn by the excavation team to their collection. A selection of these items are on permanent display.
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debacle, but the fact is I'm always happy to discuss it. After all, it was the fastest game ever done, it was a million seller, and of the thousands of 2600 games, how many others are still a topic? Another thing I like to think about is having done
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cartridges away because, as one later said, the "game sucked ... you couldn't finish it". Classic Gaming argued that despite the negative reception, the game can be enjoyable after the player has learned to navigate the pits.
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to commission him as developer of the video game adaptation. Kassar informed him that
Spielberg asked for Warshaw specifically and that development had to be completed by September 1 to meet a production schedule for the
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Atari's biggest mistake, as well as the largest financial failure in the industry. Reiley commented that the game's poor quality was responsible for ending the product life of the Atari 2600. Occurring soon after
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14 times, there's no more suspense left—unless you bring home this one-player cartridge", adding that "it’s certain that your patience won't run out—if you're a kid. (Adults may prefer to wait for a game based on
3118:"The number of actual trucks which have dumped locally was not known. Local BFI officials put it at 10. However, corporate spokesmen in Houston say it was closer to 20; and city officials say it is actually 14."
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412:. Emanual Gerard, then part of the Office of the President of Warner, later suggested that the company had fallen into a false sense of security by the success of its previous releases, particularly
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241:, added that the dump was in fact a clearing out of the Texas Atari manufacturing plant's unused cartridge stock of a number of titles, as well as console and computer parts. According to
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The game's objective is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet.
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itself did not contribute greatly to the collapse, outside of Atari, by mid-1983. The release timing led to the game gaining the reputation of being responsible for the 1983 crash.
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to acquire a license to produce a video game based on the film. Later that month, Warner announced its exclusive worldwide rights to market coin-operated and console games based on
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s poor reception was attributed by Kent to have had a negative impact on Atari's reputation and profitability. Authors Nick
Montfort and Ian Bogost echoed similar comments about
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and other Atari games were discovered in the early hours of the excavation. The burial of the E.T. cartridges was also the basis for the independent 2014 science fiction comedy
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Warshaw and other Atari executives presented this design to
Spielberg, who was not enthusiastic. According to Warshaw, Spielberg asked him: "Couldn't you do something more like
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905:-based entertainment company, for six months of landfill access both to create a documentary about the legend and to excavate the burial site. On April 26, 2014, remnants of
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has been universally panned by critics and is frequently listed as the worst video game ever made. Reiley ranked it number one in a list of the 20 worst games of all time in
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at the top of his list of worst video games, and said that "about a third of the people I quizzed came up with this title almost instantly, and it's not hard to see why."
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reviewer, commented that this element prompted him to immediately return the game for a refund after purchasing it in his youth, and the children who found games in the
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The player must navigate E.T. into wells to search for pieces of the interplanetary telephone. This aspect of the game was negatively received by players and critics.
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copies by the end of 1982. However, at least 669,000 copies were later returned in 1983. One retailer said that "mostly grandmothers" bought the game; because of
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s Kevin
Christopher criticized the protagonist's repeated falling down back into holes, but considered it "about the only flaw with an otherwise A-1 game."
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when adjusted for inflation to 2024) for the rights, a high figure for video game licensing at the time. When asked by Ross what he thought about making an
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were acclaimed, the game was largely received negatively by critics, with common complaints focused on the gameplay and visuals. In contemporary reviews,
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games, along with an increase in competition, prompted retailers to demand official return programs from video game manufacturers. However, even before
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cartridges, among other games. James Heller, the former Atari manager who was in charge of the burial, was at the excavation, and admitted to the
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s Levi
Buchanan stated the "impossibly tight schedule" given to Warshaw absolves him of blame. Warshaw does not express regret for his part in
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607:(consistently rated as one of the best) I figure I have the unique distinction of having the greatest range of any game designer in history.
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225:, and covered with a layer of concrete. In April 2014, diggers hired to investigate the claim confirmed that the landfill contained several
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also criticized the pits, claiming that they are "time-consuming" and "difficult to leave without falling back in". Trent Ward, a former
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discussed the game with a group, and found a universal dislike for the pits that E.T. falls into, describing it as "monotonous". Writer
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are buried in this landfill, crushed and encased in cement. The story of the buried cartridges was erroneously regarded by some as an
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Although the exact details of the transaction were not disclosed in the announcement, it was later reported that Atari had paid
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By the end of 1982, Atari had begun to lose dominance as more competitors entered the market. GameSpy's
Classic Gaming called
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Hubner and
Kistner commented that the large number of produced cartridges may have resulted in excess inventory regardless of
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As early as January 1983, after Atari admitted that the game had sold poorly, an industry executive said that "the lesson of
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in Cambridge, England, also received some artefacts from the desert, which are on permanent display in the museum gallery.
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McQuiddy, Marian E. (September 28, 1983). "City cementing ban on dumping: Landfill won't house any more 'Atari rejects'".
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371:. Although Warshaw had spent over a year working on consecutive development schedules for games (seven months working on
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2362:"Seanbaby's EGM's Crapstravaganza: The 20 Worst Video Games of All Time. - #1: ET, The Extra Terrestrial (2600)"
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described it as a loser when compared to other games Atari could have released during the time period, such as
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video game was high, and Atari was hoping it would be a sought-after Christmas gift. In early December 1982,
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in compensation. Warshaw was flown via private jet to Warner Brothers Studios to meet with Spielberg.
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744:". Personally I dislike the phrase, because my first response is always: "Really? Did it cause the
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described it as a difficult game to learn to play, but believed it was worth dedicating the time.
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magazine's "Top 15 Video Games" sales list in December 1982 and January 1983. The game sold over
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958:, and released it to the public. In January 2013, programmer David Richardson released several
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property had also been planned, but this was deemed to be impossible given the short deadline.
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replied: "I think it's a dumb idea. We've never really made an action game out of a movie." An
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was released, the industry was in an overall economic downturn from multiple factors, and
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3296:"From landfill to Smithsonian collections: "E.T. the Extra-Terrestrial" Atari 2600 game"
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190:. The final release received negative reviews. The game is often cited as one of the
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Smith, Shelley (April 12, 2005). "Raising Alamogordo's legendary Atari 'Titanic'".
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1038:. Vol. 1, no. 4. The Atari Club Inc. November–December 1982. p. 3.
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Nevertheless, the game received some positive contemporary reviews. An editor for
291:, which are used to restore his energy or, when nine are collected, E.T. can call
217:, reports from 1983 stated that as a result of overproduction and returns, unsold
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715:, GameTrailers and Bowen cite the game as the first poor quality-film–video-game
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ranked it second worst on their "Top Ten Best and Worst Games of All Time" list.
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2008:
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truckloads of Atari boxes, cartridges, and systems from an Atari storehouse in
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has not been lost on the industry". The game is associated as a cause of the
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In published materials written more than a decade after its initial release,
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magazine, said it was the worst video game of all time. Townsend placed
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748:? No? Well, then E.T. for the Atari 2600 remains the worst game ever."
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698:, and believes he created a good game given the time available to him.
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890:, with skeptics—including Warshaw—disregarding the official accounts.
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about the dangers of rushed game development and studio interference.
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2018:. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in.
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readers named the game the second-worst Atari program of 1983, after
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was met with initial commercial success, being among the top four on
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are scattered throughout the world and are represented by black dots.
3359:"Unearthing the Atari Tomb: How E.T. Found a Home at The Henry Ford"
419:, which was commercially successful despite poor critical reaction.
362:
On July 27, 1982, after negotiations were completed, Kassar called
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1572:"Many Video Games Designers Travel Rags-to-Riches-to-Rags Journey"
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retailers to cancel orders, which Atari had not properly tracked.
445:
reported that video games based on successful films, specifically
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1921:. Vol. 16, no. 4. New York Media, LLC. pp. 26–32.
4180:
3192:"E.T. Atari Cartridge Landfill Excavation Uncovers Fabled Cache"
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2531:"History of Gaming: The Best and Worst Video Games of All Time"
874:, reported in a series of articles that between ten and twenty
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magazine's Earl Paige reported that the large number of unsold
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Master of the Game: Steve Ross and the Creation of Time Warner
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for the game. Patches included the removal of pixel-perfect
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Good Game Stories - Game Review: E.T. the Extra-Terrestrial
599:(consistently rated among the worst games of all time) and
2251:. Vol. 1, no. 10. December 19, 1982. p. 7.
2144:. Vol. 3, no. 3. March–April 1984. p. 49.
1943:
Hubner, John; William F. Kistner Jr. (December 5, 1983).
862:
and other Atari materials uncovered during the excavation
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is often cited as one of the most important video games.
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called it "really for kids (the littler ones)". In 1984,
3225:"'Angry Video Game Nerd' tackles Atari cartridge legend"
2564:"GT Countdown: Top Ten Best and Worst Games of All Time"
2287:"A Holiday Shopping Guide: The Best Video Games of 1982"
1254:"Review Roundup: Was E.T. Really the "Worst Game Ever"?"
1221:"Debunking the Myth of the Buried Atari E.T. Cartridges"
1086:
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scored it six out of ten in December 1982. Len Albin of
3180:
Smith, "Raising Alamogordo's legendary Atari 'Titanic'"
2501:"ClassicGaming.com's Museum: Five Must-See 2600 Games"
966:, which caused E.T. to fall into a pit every time his
3421:"E.T. - The Extra-Terrestrial (Alamogordo Atari Dig)"
3389:"Digital Collections - Atari Video Game Burial, 1983"
919:
of the same name, and featured Howard Scott Warshaw.
248:, only 10% of the approximately 1,300 recovered were
237:) were buried. Marty Goldberg, co-author of the book
3491:"How hacking fixed the worst video game of all time"
3050:"ClassicGaming.com's Museum: Atari 2600 - 1977-1984"
2433:"Success! Atari E.T. games found in New Mexico dump"
1780:"The man who made 'the worst video game in history'"
408:
at the time. Due to time limitations, Atari skipped
198:. It is cited as a major contributing factor to the
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2466:"Diggers begin quest to unearth Atari's E.T. games"
1809:Cummings, Betsy (December 2003). "How I got here".
233:that 728,000 cartridges of various games (not just
202:, and has been frequently referenced and mocked in
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107:
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196:biggest commercial failures in video game history
3534:"Tons of Atari Games Buried; Dump here utilized"
3083:Racing the Beam: The Atari Video Computer System
3018:"Video Game Firms Ready Formal Returns Policies"
2704:Racing the Beam: The Atari Video Computer System
2633:Racing the Beam: The Atari Video Computer System
2242:"E.T./Videogame Cartridge (for Atari VCS)/Atari"
2771:"The Most Important Games Ever Made: #13: E.T."
2738:"The 52 Most Important Video Games of All Time"
2664:
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2177:"E.T. Game is Extra-Tough But Worth The Effort"
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669:s 150th issue. Michael Dolan, deputy editor of
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1953:. Vol. 5, no. 49. pp. 145–155.
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1325:"Game of the Week: E.T. the Extra-Terrestrial"
810:s negative critical response on the Atari 2600
320:, began negotiations with the film's director
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3677:can be played for free in the browser at the
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1903:
1901:
1750:"Total Failure: The World's Worst Video Game"
1604:"ClassicGaming Expo 2000: Atari 2600 Keynote"
1188:"Diggers find Atari's E.T. games in landfill"
1158:"Diggers Find Atari's E.T. Games in Landfill"
8:
4524:Video games designed by Howard Scott Warshaw
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590:People worry I might be sensitive about the
574:wrote that "after seeing the motion picture
3255:Lowe, Justin. (5:11 PM PDT July 25, 2014).
2671:"IGN: Top 10 Best-Selling Atari 2600 Games"
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2218:. Vol. 1, no. 2. pp. 41–43.
2071:"Why E.T. wasn't the worst game in history"
1938:
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740:ou are probably used to hearing the words "
27:For other video games with this title, see
4519:Video games developed in the United States
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3560:McQuiddy, Marian E. (September 27, 1983).
3532:McQuiddy, Marian E. (September 25, 1983).
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3446:
3258:"'Angry Video Game Nerd': Fantasia Review"
3162:McQuiddy, "City cementing ban on dumping."
3120:McQuiddy, "City cementing ban on dumping."
2833:
2831:
2208:Christopher, Kevin (February–March 1983).
1822:
1820:
1363:. October 6, 2008. Event occurs at 3:58.
1156:Llorca, Juan Carlos (September 28, 1983).
1151:
1149:
746:crash of the entire western games industry
50:
41:
1913:"The Warner Case: Curiouser and Curioser"
1884:. McGraw Hill Book Company. p. 120.
1507:. Roseville, California: Prima. pp.
1420:"New Faces, More Profits For Video Games"
29:E.T. the Extra-Terrestrial in video games
2950:"HP TouchPads to be dumped in landfill?"
2917:. Vol. 7, no. 32. p. 64.
1720:"Two questions I face constantly are..."
1281:
1279:
264:E.T. meets Elliott in a field of wells.
3651:E.T. the Extra-Terrestrial (video game)
3610:Warshaw, Howard Scott (November 2007).
2295:. Vol. 30, no. 49. p. 54
1561:
1559:
1557:
1030:"E.T. Needs Your Help! (advertisement)"
1021:
18:E.T. the Extra-Terrestrial (Atari 2600)
4504:E.T. the Extra-Terrestrial video games
3467:from the original on September 2, 2018
3369:from the original on February 24, 2016
3306:from the original on December 18, 2014
3270:from the original on February 25, 2021
3231:from the original on November 12, 2020
2997:from the original on September 6, 2017
2464:Llorca, Juan Carlos (April 26, 2014).
2333:from the original on September 6, 2011
1773:
1771:
1696:from the original on December 27, 2015
1654:Digital Press: The Video Game Database
1546:. December 13, 1982. pp. D1, D8.
1367:from the original on October 8, 2009.
1233:from the original on September 6, 2018
1134:from the original on February 11, 2015
1093:"Alamogordo approves Atari excavation"
624:In much later reviews, Kevin Bowen of
476:, children preferred the best-selling
182:, who intended it to be an innovative
3624:from the original on November 6, 2018
3562:"City to Atari: 'E.T.' trash go home"
2962:from the original on November 8, 2011
2804:"10 to 1: The Worst Movie Games Ever"
2541:from the original on November 3, 2011
2372:from the original on January 27, 2017
2189:from the original on February 8, 2023
1861:. December 7, 1982. pp. D1, D5.
1827:Pollack, Andrew (December 19, 1982).
1778:Hooper, Richard (February 22, 2016).
1729:from the original on November 6, 2018
1650:"DP Interviews: Howard Scott Warshaw"
1643:
1641:
1639:
1637:
1635:
1633:
1631:
1629:
1318:
1316:
1314:
1312:
496:a major financial failure for Atari.
387:and an all-expenses-paid vacation to
7:
3574:from the original on August 15, 2013
3546:from the original on August 15, 2013
3222:Truitt, Brian. (September 2, 2014).
3079:Montfort, Nick; Bogost, Ian (2009).
2909:"Is the PCJr Doomed To Be Landfill?"
2888:from the original on August 10, 2023
2700:Montfort, Nick; Bogost, Ian (2009).
2629:Montfort, Nick; Bogost, Ian (2009).
2266:from the original on October 6, 2016
1418:Harmetz, Aljean (January 15, 1983).
1287:"E.T.* THE EXTRA-TERRESTRIAL manual"
1069:from the original on August 31, 2014
308:Following the commercial success of
3340:from the original on May 15, 2020.
3294:Robarge, Drew (December 15, 2014).
2929:from the original on August 1, 2019
2445:from the original on April 27, 2014
2431:Terdiman, Daniel (April 26, 2014).
2321:Townsend, Emru (October 23, 2006).
2222:from the original on March 16, 2016
1790:from the original on August 4, 2016
1503:The Ultimate History of Video Games
1430:from the original on August 1, 2019
1361:Australian Broadcasting Corporation
1297:from the original on March 13, 2021
1168:from the original on April 26, 2014
1124:"E.T. Found In New Mexico Landfill"
279:in which players control the alien
3431:from the original on March 3, 2021
3143:from the original on May 15, 2020.
3139:. September 28, 1983. p. D4.
2981:Kennedy, James (August 20, 2011).
2907:Dvorak, John C (August 12, 1985).
2681:from the original on July 26, 2011
2669:Buchanan, Levi (August 26, 2008).
2474:. Associated Press. Archived from
2156:from the original on July 29, 2014
1865:from the original on May 14, 2020.
1841:from the original on May 15, 2020.
1660:from the original on July 21, 2017
1584:from the original on May 14, 2020.
1550:from the original on May 14, 2020.
1456:Keith, Phipps (February 2, 2005).
1400:from the original on May 14, 2020.
1264:from the original on March 3, 2021
1122:Schreier, Jason (April 26, 2014).
954:, added comments to the generated
774:video game industry crisis of 1983
25:
3489:Cocilova, Alex (April 16, 2013).
3401:from the original on May 16, 2019
3336:. June 26, 2019. 23 minutes in.
3190:Hilliard, Kyle (April 26, 2014).
2574:from the original on June 6, 2011
2210:"ET Phones Home for the Holidays"
2114:from the original on July 5, 2015
2104:"New Games From Well-Known Names"
2083:from the original on June 5, 2014
1829:"The Game Turns Serious at Atari"
1468:from the original on June 5, 2011
1260:. Video Game History Foundation.
1252:Harris, John (November 3, 2017).
1042:from the original on May 14, 2020
3897:
3896:
3644:
3503:from the original on May 8, 2019
3332:(Podcast). Season 4. Episode 2.
2746:. April 25, 2007. Archived from
2323:"The 10 Worst Games of All Time"
1748:Brumfiel, Geoff (May 31, 2017).
1538:"E.T. Starring in Sales of Toys"
1327:. Classic Gaming. Archived from
1196:. April 26, 2014. Archived from
1091:Goldsmith, Alex (May 30, 2013).
994:
980:
937:The Centre for Computing History
926:added an excavated cartridge of
912:Angry Video Game Nerd: The Movie
316:, CEO of Atari's parent company
213:In what was once deemed only an
3455:"Digging up E.T.'s source code"
3153:McQuiddy, "Dump here utilized."
3016:Paige, Earl (January 8, 1983).
2948:Jary, Simon (August 19, 2011).
2593:Elektro, Dan (August 8, 2003).
2285:Albin, Len (December 4, 1982).
2014:"The Agony & The Ecstasy".
1985:. January 8, 1983. p. 36.
1880:Zap! The Rise and Fall of Atari
1396:. August 19, 1982. p. D6.
219:cartridges were secretly buried
2802:Smithee, Alan (July 1, 2004).
1973:"Billboard Top 15 Video Games"
1811:Sales and Marketing Management
1219:Poeter, Damon (June 5, 2013).
930:to their collection. In 2015,
1:
4529:Video games set in California
3453:Johnson, Phil (May 6, 2014).
2069:Lien, Tracey (June 3, 2014).
347:-based video game, Atari CEO
4312:Television Interface Adaptor
4141:American Multiple Industries
3862:Chip 'n Dale: Rescue Rangers
3797:E.T.: Interplanetary Mission
3326:"The Worst Video Game Ever?"
3026:. Vol. 95, no. 1.
2872:"E.T. "The Worst Game Ever""
2404:. Vol. 4, no. 40.
2175:Vogt, Rick (March 5, 1983).
2102:Wiswell, Phil (March 1983).
1981:. Vol. 95, no. 1.
943:Attempts to improve the game
56:Atari's silver label box art
4469:1980s science fiction works
3028:Nielsen Business Media, Inc
2535:Public Broadcasting Service
1983:Nielsen Business Media, Inc
239:Atari Inc.: Business Is Fun
163:developed and published by
4545:
4499:Cancelled Atari 5200 games
3883:Extra Terrestrial Visitors
3782:E.T. the Extra-Terrestrial
3761:E.T. the Extra-Terrestrial
3753:E.T. the Extra-Terrestrial
3716:E.T. the Extra-Terrestrial
3674:E.T. the Extra-Terrestrial
3666:E.T. the Extra-Terrestrial
3658:E.T. the Extra-Terrestrial
3171:McQuiddy, "City to Atari."
2984:"Book Review: Super Mario"
2005:Cartridge Sales Since 1980
1945:"What went wrong at Atari"
1853:"A Squeeze in Video Games"
1390:"Atari Gets 'E.T.' Rights"
1351:"Good Game Shocks the 80s"
895:Alamogordo City Commission
843:
731:
310:E.T. the Extra-Terrestrial
173:the film of the same name.
153:E.T. the Extra-Terrestrial
45:E.T. the Extra-Terrestrial
26:
4509:Single-player video games
4447:
3892:
2396:"What the hell happened?"
2366:Electronic Gaming Monthly
663:Electronic Gaming Monthly
612:—Howard Scott Warshaw on
178:The game was designed by
49:
3131:"Atari Parts Are Dumped"
1688:. Season 2. Episode 14.
1359:. Series 4. Episode 25.
1010:List of Atari 2600 games
734:Video game crash of 1983
719:. Patrick O'Luanaigh of
369:Christmas holiday season
200:video game crash of 1983
4439:Atari video game burial
3789:Atari video game burial
3425:computinghistory.org.uk
3334:Smithsonian Institution
3300:Smithsonian Institution
2990:The Wall Street Journal
2134:"The Best and the Rest"
1718:Warshaw, Howard Scott.
924:Smithsonian Institution
866:In September 1983, the
846:Atari video game burial
840:Atari video game burial
414:its console version of
380:Raiders of the Lost Ark
3282:The Hollywood Reporter
3263:The Hollywood Reporter
2868:Croshaw, Ben "Yahtzee"
2840:The Art of Game Worlds
2029:Bruck, Connie (1995).
1458:"Howard Scott Warshaw"
947:In 2006, Dennis Debro
922:In December 2014, the
872:Alamogordo, New Mexico
863:
750:
636:Sean "Seanbaby" Reiley
609:
432:
269:
223:Alamogordo, New Mexico
4489:Atari 2600-only games
4332:Starpath Supercharger
3834:The Earth Day Special
3807:Theme park attraction
3669:manual at archive.org
3602:Alamogordo Daily News
3591:Alamogordo Daily News
3567:Alamogordo Daily News
3539:Alamogordo Daily News
2838:Morris, Dave (2004).
2750:on September 12, 2008
2570:. November 17, 2006.
1876:Cohen, Scott (1984).
1752:. NPR. Archived from
970:touched a pit entry.
893:On May 28, 2013, the
868:Alamogordo Daily News
853:
844:Further information:
763:on the game's infamy.
761:Ben "Yahtzee" Croshaw
732:Further information:
504:While reviews of the
435:Anticipation for the
430:
318:Warner Communications
263:
243:the 2014 documentary
4514:Top-down video games
4282:Howard Scott Warshaw
3653:at Wikimedia Commons
3584:Archived 2005-04-01.
3556:Archived 2005-04-01.
2595:"Secrets & Lies"
2394:Staff (April 1998).
1911:(January 24, 1983).
1570:(January 14, 1986).
1095:. ALAMOGORDO, N.M.:
582:My Dinner with Andre
364:Howard Scott Warshaw
341:$ 63–79 million
324:and its distributor
285:top-down perspective
180:Howard Scott Warshaw
90:Howard Scott Warshaw
4391:Atari Greatest Hits
4366:Emulation and ports
4317:Atari joystick port
4307:Atari 2600 hardware
3363:The Henry Ford Blog
1568:The Washington Post
1331:on October 10, 2008
964:collision detection
646:New Mexico landfill
406:video game industry
3136:The New York Times
3030:. pp. 1, 21.
2870:(August 6, 2014).
2511:on October 5, 2008
1858:The New York Times
1834:The New York Times
1614:on January 9, 2014
1543:The New York Times
1394:The New York Times
1065:. Digitpress.com.
988:Video games portal
864:
442:The New York Times
433:
377:and six months on
337:20–25 million
326:Universal Pictures
270:
4456:
4455:
4295:
4294:
3910:
3909:
3869:Light & Magic
3649:Media related to
3266:. July 25, 2014.
3204:on April 27, 2014
3102:978-0-262-01257-7
2723:978-0-262-01257-7
2652:978-0-262-01257-7
2478:on April 27, 2014
2471:The State Journal
1909:Pileggi, Nicholas
1723:onceuponatari.com
1648:Stilphen, Scott.
1577:Los Angeles Times
1200:on April 27, 2014
1061:Scott, Stilphen.
500:Critical response
221:in a landfill in
192:worst of all time
149:
148:
16:(Redirected from
4536:
4484:Atari 2600 games
4474:1982 video games
4413:Related articles
4227:Steve Cartwright
3957:
3937:
3930:
3923:
3914:
3900:
3899:
3826:Related articles
3708:
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3694:
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3679:Internet Archive
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3200:. Archived from
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3060:on June 11, 2009
3056:. Archived from
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2812:. Archived from
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2785:
2776:. Archived from
2769:Parish, Jeremy.
2766:
2760:
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2688:
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2612:
2603:. Archived from
2590:
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2579:
2560:
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2527:
2521:
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2507:. Archived from
2497:
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2194:
2182:The Miami Herald
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1610:. Archived from
1599:
1586:
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1103:on July 19, 2013
1099:. Archived from
1088:
1079:
1078:
1076:
1074:
1058:
1052:
1051:
1049:
1047:
1026:
1004:
999:
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990:
985:
984:
983:
960:unofficial fixes
829:
818:
809:
764:
668:
620:
618:
604:
563:
552:The Miami Herald
516:Nicholas Pileggi
490:
471:
410:audience testing
386:
342:
338:
322:Steven Spielberg
245:Atari: Game Over
231:Associated Press
188:Christmas season
119:
54:
42:
21:
4544:
4543:
4539:
4538:
4537:
4535:
4534:
4533:
4479:Adventure games
4459:
4458:
4457:
4452:
4443:
4433:Racing the Beam
4408:
4385:Atari Flashback
4379:Atari Anthology
4361:
4291:
4272:Warren Robinett
4215:
4176:Parker Brothers
4166:Games by Apollo
4119:
4065:Missile Command
4031:
3946:
3941:
3911:
3906:
3888:
3821:
3802:
3767:
3745:Music and audio
3740:
3719:
3712:
3641:
3636:
3627:
3625:
3620:(63): 140–141.
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2846:. p. 126.
2837:
2836:
2829:
2819:
2817:
2816:on May 25, 2010
2801:
2800:
2793:
2783:
2781:
2780:on May 24, 2012
2768:
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2607:on June 7, 2011
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2401:Next Generation
2392:Next Generation
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2023:
2016:Once Upon Atari
2013:
2003:
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1757:
1756:on May 14, 2020
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1497:Kent, Steven L.
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1258:gamehistory.org
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1218:
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1213:
1203:
1201:
1186:
1185:
1181:
1171:
1169:
1155:
1154:
1147:
1137:
1135:
1121:
1120:
1116:
1106:
1104:
1090:
1089:
1082:
1072:
1070:
1063:"DP Interviews"
1060:
1059:
1055:
1045:
1043:
1028:
1027:
1023:
1018:
1000:
993:
986:
981:
979:
976:
945:
915:, based on the
899:Fuel Industries
848:
842:
837:
827:
816:
807:
766:
752:
742:worst game ever
736:
730:
728:Effect on Atari
704:
666:
641:Next Generation
622:
616:
611:
602:
561:
502:
488:
469:
425:
384:
340:
333:
306:
258:
208:cautionary tale
204:popular culture
194:and one of the
123:
114:
57:
40:
39:1982 video game
35:
34:1982 video game
32:
23:
22:
15:
12:
11:
5:
4542:
4540:
4532:
4531:
4526:
4521:
4516:
4511:
4506:
4501:
4496:
4491:
4486:
4481:
4476:
4471:
4461:
4460:
4454:
4453:
4448:
4445:
4444:
4442:
4441:
4436:
4429:
4422:
4420:Homebrew games
4416:
4414:
4410:
4409:
4407:
4406:
4401:
4394:
4387:
4382:
4375:
4369:
4367:
4363:
4362:
4360:
4359:
4354:
4349:
4344:
4339:
4334:
4329:
4327:XG-1 light gun
4324:
4319:
4314:
4309:
4303:
4301:
4297:
4296:
4293:
4292:
4290:
4289:
4284:
4279:
4274:
4269:
4264:
4262:Carla Meninsky
4259:
4254:
4249:
4244:
4239:
4234:
4229:
4223:
4221:
4217:
4216:
4214:
4213:
4208:
4203:
4198:
4193:
4188:
4183:
4178:
4173:
4168:
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4158:
4153:
4148:
4143:
4138:
4133:
4127:
4125:
4121:
4120:
4118:
4117:
4110:
4103:
4096:
4089:
4082:
4075:
4072:Space Invaders
4068:
4061:
4054:
4047:
4039:
4037:
4033:
4032:
4030:
4029:
4026:Video Olympics
4022:
4015:
4008:
4001:
3994:
3987:
3980:
3973:
3970:Air-Sea Battle
3965:
3963:
3954:
3948:
3947:
3942:
3940:
3939:
3932:
3925:
3917:
3908:
3907:
3905:
3904:
3893:
3890:
3889:
3887:
3886:
3879:
3872:
3865:
3858:
3851:
3844:
3837:
3829:
3827:
3823:
3822:
3820:
3819:
3810:
3808:
3804:
3803:
3801:
3800:
3793:
3792:
3791:
3784:for Atari 2600
3777:
3775:
3769:
3768:
3766:
3765:
3757:
3748:
3746:
3742:
3741:
3739:
3738:
3736:Elliott Taylor
3733:
3727:
3725:
3721:
3720:
3713:
3711:
3710:
3703:
3696:
3688:
3682:
3681:
3670:
3662:
3661:at Atari Mania
3654:
3640:
3639:External links
3637:
3635:
3634:
3607:
3596:
3585:
3557:
3528:
3526:
3523:
3521:
3518:
3515:
3514:
3478:
3442:
3412:
3394:The Henry Ford
3380:
3350:
3342:PDF transcript
3317:
3286:
3248:
3215:
3182:
3173:
3164:
3155:
3146:
3122:
3108:
3101:
3071:
3041:
3008:
2973:
2940:
2899:
2859:
2852:
2827:
2791:
2761:
2729:
2722:
2692:
2658:
2651:
2618:
2585:
2552:
2522:
2489:
2456:
2423:
2383:
2344:
2306:
2277:
2249:Arcade Express
2233:
2200:
2185:. p. 3C.
2167:
2125:
2110:. p. 69.
2094:
2058:
2051:
2021:
1996:
1964:
1932:
1897:
1890:
1868:
1844:
1837:. p. F1.
1816:
1801:
1767:
1740:
1707:
1671:
1625:
1602:Bowen, Kevin.
1587:
1553:
1524:
1517:
1479:
1441:
1426:. p. 16.
1403:
1381:
1342:
1323:Bowen, Kevin.
1308:
1275:
1244:
1211:
1179:
1145:
1114:
1080:
1053:
1020:
1019:
1017:
1014:
1013:
1012:
1006:
1005:
991:
975:
972:
944:
941:
932:The Henry Ford
880:El Paso, Texas
841:
838:
836:
833:
737:
729:
726:
703:
700:
587:
566:Arcade Express
501:
498:
424:
421:
312:in June 1982,
305:
302:
289:Reese's Pieces
277:adventure game
266:Reese's Pieces
257:
254:
147:
146:
141:
137:
136:
131:
125:
124:
122:
121:
111:
109:
105:
104:
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71:
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65:
59:
58:
55:
47:
46:
38:
33:
24:
14:
13:
10:
9:
6:
4:
3:
2:
4541:
4530:
4527:
4525:
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4517:
4515:
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4500:
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4405:
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4400:
4399:
4395:
4393:
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4388:
4386:
4383:
4381:
4380:
4376:
4374:
4371:
4370:
4368:
4364:
4358:
4355:
4353:
4350:
4348:
4345:
4343:
4340:
4338:
4337:Coleco Gemini
4335:
4333:
4330:
4328:
4325:
4323:
4322:CX40 joystick
4320:
4318:
4315:
4313:
4310:
4308:
4305:
4304:
4302:
4298:
4288:
4287:Bob Whitehead
4285:
4283:
4280:
4278:
4275:
4273:
4270:
4268:
4265:
4263:
4260:
4258:
4255:
4253:
4252:Garry Kitchen
4250:
4248:
4245:
4243:
4240:
4238:
4235:
4233:
4230:
4228:
4225:
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3676:
3675:
3671:
3668:
3667:
3663:
3660:
3659:
3655:
3652:
3647:
3643:
3642:
3638:
3628:September 26,
3623:
3619:
3618:
3613:
3612:"Core Memory"
3608:
3604:
3603:
3597:
3593:
3592:
3586:
3573:
3569:
3568:
3563:
3558:
3545:
3542:. p. 1.
3541:
3540:
3535:
3530:
3529:
3524:
3519:
3507:September 11,
3502:
3498:
3497:
3492:
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3483:
3479:
3466:
3462:
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3456:
3449:
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3287:
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3283:
3269:
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3264:
3259:
3252:
3249:
3246:
3245:
3230:
3226:
3219:
3216:
3203:
3199:
3198:
3197:Game Informer
3193:
3186:
3183:
3177:
3174:
3168:
3165:
3159:
3156:
3150:
3147:
3142:
3138:
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3132:
3126:
3123:
3117:
3112:
3109:
3104:
3098:
3094:
3090:
3085:
3084:
3075:
3072:
3064:September 25,
3059:
3055:
3051:
3045:
3042:
3037:
3033:
3029:
3025:
3024:
3019:
3012:
3009:
3001:September 10,
2996:
2992:
2991:
2985:
2977:
2974:
2966:September 10,
2961:
2957:
2956:
2951:
2944:
2941:
2933:September 10,
2928:
2924:
2920:
2916:
2915:
2910:
2903:
2900:
2887:
2883:
2879:
2878:
2873:
2869:
2863:
2860:
2855:
2853:0-06-072430-7
2849:
2845:
2844:HarperCollins
2841:
2834:
2832:
2828:
2820:September 28,
2815:
2811:
2810:
2805:
2798:
2796:
2792:
2779:
2775:
2772:
2765:
2762:
2754:September 27,
2749:
2745:
2744:
2739:
2733:
2730:
2725:
2719:
2715:
2711:
2706:
2705:
2696:
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2685:September 21,
2680:
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2665:
2663:
2659:
2654:
2648:
2644:
2640:
2635:
2634:
2625:
2623:
2619:
2611:September 29,
2606:
2602:
2601:
2596:
2589:
2586:
2578:September 25,
2573:
2569:
2565:
2559:
2557:
2553:
2545:September 25,
2540:
2536:
2532:
2526:
2523:
2515:September 25,
2510:
2506:
2502:
2496:
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2457:
2444:
2440:
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2424:
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2415:
2411:
2407:
2406:Imagine Media
2403:
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2105:
2098:
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2082:
2078:
2077:
2072:
2065:
2063:
2059:
2054:
2052:0-14-024454-9
2048:
2044:
2040:
2039:Penguin Books
2035:
2034:
2025:
2022:
2017:
2010:
2006:
2000:
1997:
1992:
1988:
1984:
1980:
1979:
1974:
1968:
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1939:
1937:
1933:
1928:
1924:
1920:
1919:
1914:
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1902:
1898:
1893:
1891:0-07-011543-5
1887:
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1618:September 28,
1613:
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1554:
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1529:
1525:
1520:
1518:0-7615-3643-4
1514:
1510:
1505:
1504:
1498:
1492:
1490:
1488:
1486:
1484:
1480:
1472:September 24,
1467:
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1399:
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1374:September 21,
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523:
522:
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507:
499:
497:
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487:
482:
481:
480:
475:
474:word-of-mouth
467:
466:
461:
457:
454:
453:
448:
444:
443:
438:
429:
422:
420:
418:
417:
411:
407:
403:
402:
396:
392:
390:
382:
381:
376:
375:
374:Yars' Revenge
370:
365:
360:
358:
355:based on the
354:
350:
346:
336:
331:
327:
323:
319:
315:
311:
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301:
297:
294:
290:
286:
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224:
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193:
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185:
181:
176:
174:
171:and based on
170:
166:
162:
159:
155:
154:
145:
144:Single-player
142:
138:
135:
132:
130:
126:
120:December 1982
117:
113:
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106:
103:
100:
98:
94:
91:
88:
86:
82:
78:
76:
72:
69:
66:
64:
60:
53:
48:
43:
37:
30:
19:
4431:
4424:
4396:
4389:
4377:
4247:Larry Kaplan
4186:Spectravideo
4112:
4105:
4098:
4091:
4085:
4084:
4079:Demon Attack
4077:
4070:
4063:
4056:
4049:
4042:
4024:
4017:
4012:Street Racer
4010:
4003:
3996:
3989:
3982:
3975:
3968:
3881:
3874:
3867:
3860:
3853:
3846:
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1680:"The Crash"
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