275:. Each species has points that players can spend on adapting or evolving their creature populations, which are represented by animated icons of that creature. The more points a player spends on a field for a species, the quicker it evolves, becomes better at feeding (and growing in number faster), or better at fighting off predators. When a player evolves a creature, one can pick a population to be upgraded to the evolution one chooses. Each creature has a different set of evolution paths, and some can evolve into six or more different creatures. The world grows as the game advances, with land masses drifting and terrain shifting. As the player evolves the selected creatures, the player slowly advances in the complexity of the animals, eventually reaching intelligent life. Usually, the first player to do this is the victor (standard rules).
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As the player advances their creatures, extinctions may wipe out populations of some species, while others may not be affected at all. Each species has a drop-down menu, which displays all the more advanced creatures that this particular species can evolve into. Eventually, when the player reaches
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creatures) controlled by the players, can fight each other's creatures, thus wiping out an enemy population, reducing competition and weakening the opponent. To fend off these attacks, the other player can, as said earlier, evolve defenses against the opponent's predators.
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Once a player evolves intelligent life, the game ends and scores are added up and displayed, although the player who evolved intelligent life is guaranteed victory. Score points are given to players who make evolutionary breakthroughs. For example, evolving the first
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view on either historical earth or on randomly generated worlds while racing against computer opponents to reach the top of the evolution chain, and gradually evolving the player's animals to reach the "grand goal of intelligent life". It was published by
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intelligent and advanced animals, the menu will display certain creatures that can then evolve into the standard intelligent life of civilization builders. The line of intelligent species doesn't have to be humans (e.g.
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The game can either be played alone or against the computer. With opponents, the game has another side to it. Each animal has the ability to evolve defense, and other animals (
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shares the
Discovery success strategy for straddling the road between education and entertainment. It's fun, and I actually learned something."
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of course, is fictional and speculative. Other species of intelligent life within the game are
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452:"Electric Games Review: Evolution by Crossover Technologies/Discovery Channel Multimedia"
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which is a species of intelligent life, thus winning the game.
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477:"Review: Evolution, The Game of Intelligent Life"
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231:. Unsourced material may be challenged and
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591:Multiplayer and single-player video games
251:Learn how and when to remove this message
536:Evolution: The Game of Intelligent Life
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271:through to the evolution of the Age of
158:Evolution: The Game of Intelligent Life
611:Prehistoric people in popular culture
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229:adding citations to reliable sources
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606:Prehistoric life in popular culture
502:"Pyramid: Pyramid Pick: Evolution"
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566:Biological simulation video games
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631:Video games set in the Mesozoic
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479:. 1999-04-17. Archived from
454:. 1999-04-17. Archived from
429:. 1999-04-20. Archived from
187:Discovery Channel Multimedia
67:Discovery Channel Multimedia
24:The Game of Intelligent Life
621:Video games about evolution
616:Video games about dinosaurs
278:The game starts from basal
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596:Panhistorical video games
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362:is worth bonus points.
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49:Publisher(s)
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395:Happy Puppy
148:Multiplayer
126:Educational
89:Platform(s)
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555:Categories
531:(archived)
511:2020-02-06
487:2018-03-29
462:2018-03-29
437:2018-03-29
413:References
291:Tulerpeton
241:March 2018
22:Evolution:
576:God games
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407:Evolution
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