Knowledge (XXG)

Evolution: The Game of Intelligent Life

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275:. Each species has points that players can spend on adapting or evolving their creature populations, which are represented by animated icons of that creature. The more points a player spends on a field for a species, the quicker it evolves, becomes better at feeding (and growing in number faster), or better at fighting off predators. When a player evolves a creature, one can pick a population to be upgraded to the evolution one chooses. Each creature has a different set of evolution paths, and some can evolve into six or more different creatures. The world grows as the game advances, with land masses drifting and terrain shifting. As the player evolves the selected creatures, the player slowly advances in the complexity of the animals, eventually reaching intelligent life. Usually, the first player to do this is the victor (standard rules). 300:. Gradually, if the player monitors the species' progress and moves them to more appropriate habitats and climate zones, the selected species will feed, breed, and prosper. From that secure population who can then evolve more advanced and adaptable creatures, along with continental drift and climate change, the other, older, and more primitive species will be rendered obsolete, and their creatures will die out. 203: 31: 303:
As the player advances their creatures, extinctions may wipe out populations of some species, while others may not be affected at all. Each species has a drop-down menu, which displays all the more advanced creatures that this particular species can evolve into. Eventually, when the player reaches
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creatures) controlled by the players, can fight each other's creatures, thus wiping out an enemy population, reducing competition and weakening the opponent. To fend off these attacks, the other player can, as said earlier, evolve defenses against the opponent's predators.
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Once a player evolves intelligent life, the game ends and scores are added up and displayed, although the player who evolved intelligent life is guaranteed victory. Score points are given to players who make evolutionary breakthroughs. For example, evolving the first
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view on either historical earth or on randomly generated worlds while racing against computer opponents to reach the top of the evolution chain, and gradually evolving the player's animals to reach the "grand goal of intelligent life". It was published by
322:). The player can also evolve other intelligent species who are fictional or highly speculative. For example, if a player evolves one of the creatures into an elephant, one can access the elephant line, and gradually evolve that 304:
intelligent and advanced animals, the menu will display certain creatures that can then evolve into the standard intelligent life of civilization builders. The line of intelligent species doesn't have to be humans (e.g.
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The game can either be played alone or against the computer. With opponents, the game has another side to it. Each animal has the ability to evolve defense, and other animals (
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shares the Discovery success strategy for straddling the road between education and entertainment. It's fun, and I actually learned something."
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thought it was an "excellent simulation", and that it was "one of those rare edutainment titles that succeeds as
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felt the game was both "educational" and "interesting", giving the game an overall review score of 80%.
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of course, is fictional and speculative. Other species of intelligent life within the game are
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thought the game had much replay value, and gave the game an overall positive review.
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which is a species of intelligent life, thus winning the game.
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Players select different ages to play through, including the
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that allows players to experience, guide, and control
139: 119: 99: 87: 75: 47: 37: 21: 477:"Review: Evolution, The Game of Intelligent Life" 8: 231:. Unsourced material may be challenged and 626:Video games developed in the United States 29: 18: 591:Multiplayer and single-player video games 251:Learn how and when to remove this message 536:Evolution: The Game of Intelligent Life 418: 271:through to the evolution of the Age of 158:Evolution: The Game of Intelligent Life 611:Prehistoric people in popular culture 7: 229:adding citations to reliable sources 636:Video games with isometric graphics 606:Prehistoric life in popular culture 502:"Pyramid: Pyramid Pick: Evolution" 14: 566:Biological simulation video games 201: 631:Video games set in the Mesozoic 601:Real-time strategy video games 1: 586:Interplay Entertainment games 479:. 1999-04-17. Archived from 454:. 1999-04-17. Archived from 429:. 1999-04-20. Archived from 187:Discovery Channel Multimedia 67:Discovery Channel Multimedia 24:The Game of Intelligent Life 621:Video games about evolution 616:Video games about dinosaurs 278:The game starts from basal 662: 596:Panhistorical video games 28: 362:is worth bonus points. 183:Interplay Entertainment 63:Interplay Entertainment 43:Crossover Technologies 581:Greg Costikyan games 225:improve this section 646:Windows-only games 374:Critical reception 167:real-time strategy 134:Real-time strategy 571:Discovery Channel 261: 260: 253: 154: 153: 653: 561:1997 video games 529:Official website 516: 515: 513: 512: 498: 492: 491: 489: 488: 473: 467: 466: 464: 463: 448: 442: 441: 439: 438: 423: 307:Australopithecus 269:first amphibians 265:Labyrinthodontia 256: 249: 245: 242: 236: 205: 197: 112:December 1, 1997 111: 61: 33: 19: 661: 660: 656: 655: 654: 652: 651: 650: 551: 550: 525: 520: 519: 510: 508: 500: 499: 495: 486: 484: 475: 474: 470: 461: 459: 450: 449: 445: 436: 434: 425: 424: 420: 415: 376: 257: 246: 240: 237: 222: 206: 195: 163:life simulation 146: 132: 130:Life simulation 128: 115: 106: 71: 65: 56: 23: 17: 16:1997 video game 12: 11: 5: 659: 657: 649: 648: 643: 638: 633: 628: 623: 618: 613: 608: 603: 598: 593: 588: 583: 578: 573: 568: 563: 553: 552: 549: 548: 546:Designer notes 543: 532: 524: 523:External links 521: 518: 517: 493: 468: 443: 417: 416: 414: 411: 375: 372: 259: 258: 209: 207: 200: 194: 191: 152: 151: 141: 137: 136: 123: 117: 116: 114: 113: 103: 101: 97: 96: 91: 85: 84: 82:Greg Costikyan 79: 73: 72: 70: 69: 53: 51: 45: 44: 41: 35: 34: 26: 25: 15: 13: 10: 9: 6: 4: 3: 2: 658: 647: 644: 642: 641:Windows games 639: 637: 634: 632: 629: 627: 624: 622: 619: 617: 614: 612: 609: 607: 604: 602: 599: 597: 594: 592: 589: 587: 584: 582: 579: 577: 574: 572: 569: 567: 564: 562: 559: 558: 556: 547: 544: 542: 538: 537: 533: 530: 527: 526: 522: 507: 503: 497: 494: 483:on 1999-04-17 482: 478: 472: 469: 458:on 1999-04-17 457: 453: 447: 444: 433:on 1999-04-20 432: 428: 422: 419: 412: 410: 408: 405:stated that " 404: 403: 398: 396: 392: 390: 389:Electric Play 386: 384: 383:entertainment 380: 373: 371: 368: 363: 361: 357: 353: 347: 345: 341: 337: 333: 332:Elephasapiens 329: 328:Elephasapiens 325: 321: 320: 315: 314: 309: 308: 301: 299: 298: 293: 292: 287: 286: 281: 276: 274: 270: 266: 255: 252: 244: 234: 230: 226: 220: 219: 215: 210:This section 208: 204: 199: 198: 192: 190: 188: 184: 179: 175: 171: 170:computer game 168: 164: 160: 159: 149: 145: 144:Single-player 142: 138: 135: 131: 127: 124: 122: 118: 109: 105: 104: 102: 98: 95: 92: 90: 86: 83: 80: 78: 74: 68: 64: 59: 55: 54: 52: 50: 46: 42: 40: 36: 32: 27: 20: 535: 509:. Retrieved 505: 496: 485:. Retrieved 481:the original 471: 460:. Retrieved 456:the original 446: 435:. Retrieved 431:the original 421: 406: 400: 399: 394: 393: 388: 387: 382: 379:Inside Games 378: 377: 364: 348: 331: 327: 319:Homo sapiens 317: 313:Homo habilis 311: 305: 302: 297:Acanthostega 295: 289: 285:Ichthyostega 283: 277: 262: 247: 238: 223:Please help 211: 157: 156: 155: 49:Publisher(s) 39:Developer(s) 506:Sjgames.com 395:Happy Puppy 148:Multiplayer 126:Educational 89:Platform(s) 77:Designer(s) 555:Categories 531:(archived) 511:2020-02-06 487:2018-03-29 462:2018-03-29 437:2018-03-29 413:References 291:Tulerpeton 241:March 2018 22:Evolution: 576:God games 541:MobyGames 407:Evolution 385:, too". 367:predatory 342:men, and 280:tetrapods 267:, or the 212:does not 189:in 1997. 178:isometric 174:evolution 360:dinosaur 324:elephant 193:Gameplay 176:from an 121:Genre(s) 402:Pyramid 352:reptile 273:Mammals 233:removed 218:sources 140:Mode(s) 100:Release 94:Windows 356:mammal 340:wombat 336:parrot 294:, and 358:, or 346:men. 338:men, 326:into 161:is a 150:(1-6) 344:dino 216:any 214:cite 185:and 165:and 539:at 227:by 557:: 504:. 354:, 316:, 310:, 288:, 108:NA 58:NA 514:. 490:. 465:. 440:. 254:) 248:( 243:) 239:( 235:. 221:. 110:: 60::

Index


Developer(s)
Publisher(s)
NA
Interplay Entertainment
Discovery Channel Multimedia
Designer(s)
Greg Costikyan
Platform(s)
Windows
NA
Genre(s)
Educational
Life simulation
Real-time strategy
Single-player
Multiplayer
life simulation
real-time strategy
computer game
evolution
isometric
Interplay Entertainment
Discovery Channel Multimedia

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