Knowledge (XXG)

EyeTap

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109:(HUD). The important difference is that the scene available to the eye is also available to the computer that projects the head-up display. This enables the EyeTap to modify the computer generated scene in response to the natural scene. One use, for instance, would be a sports EyeTap: here the wearer, while in a stadium, would be able to follow a particular player in a field and have the EyeTap display statistics relevant to that player as a floating box above the player. Another practical use for the EyeTap would be in a construction yard as it would allow the user to reference the blueprints, especially in a 3D manner, to the current state of the building, display a list of current materials and their current locations as well perform basic measurements. Or, even in the business world, the EyeTap has great potential, for it would be capable of delivering to the user constant up to date information on the stock market, the user's corporation, and meeting statuses. On a more day-to-day basis some of Steve Mann's first uses for the technology was using it to keep track of names of people and places, his to-do lists, and keeping track of his other daily ordeals. The EyeTap Criteria are an attempt to define how close a real, practical device comes to such an ideal. EyeTaps could have great use in any field where the user would benefit from real-time interactive information that is largely visual in nature. This is sometimes referred to as 95: 387: 32: 530: 395: 212: 20: 538: 201:
The EyeTap is essentially a half-silvered mirror in front of the user's eye, reflecting some of the light into a sensor. The sensor then sends the image to the aremac, a display device capable of displaying data at any fitting depth. The output rays from the aremac are reflected off the half-silvered
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to send the same scene (with reduced intensity) to both the eye and a camera. The camera then digitizes the reflected image of the scene and sends it to a computer. The computer processes the image and then sends it to a projector. The projector sends the image to the other side of the beam splitter
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The EyeTap has applications in the world of cyborg logging, as it allows the user the ability to perform real-time visual capture of their daily lives from their own point of view. In this way, the EyeTap could be used to create a lifelong cyborg log or “glog” of the user's life and the events they
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on the original scene available to the eye. This structure allows the user's eye to operate as both a monitor and a camera as the EyeTap intakes the world around it and augments the image the user sees allowing it to overlay computer-generated data over top of the normal world the user would
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Users may find that they experience side effects such as headaches and difficulty sleeping if usage occurs shortly before sleep. Mann finds that due to his extensive use of the device that going without it can cause him to feel "nauseous, unsteady, naked" when he removes it.
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so that this computer-generated image is reflected into the eye to be superimposed on the original scene. Stereo EyeTaps modify light passing through both eyes, but many research prototypes (mainly for reasons of ease of construction) only tap one eye.
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and its viewfinder which in turn was rigged to a helmet. Ever since this first version, it has gone through multiple models as wearable computing evolves, allowing the EyeTap to shrink down to a smaller and less weighty version.
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participate in, potentially recording enough media to allow producers centuries in the future to present the user's life as interactive entertainment (or historical education) to consumers of that era.
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In these cases, the EyeTap views infrared light, as well as the overall design schematic of how the EyeTap manipulates lightrays.
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due to its abilities to direct visual information to parts of the retina that function well. As well, Eyetap's role in
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Currently the EyeTap consists of the eyepiece used to display the images, the keypad which the user can use to
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wearing a metal frame Laser EyeTap (computer-controlled laser light source run from "GlassEye" camera)
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created the first version of the EyeTap, which consisted of a computer in a backpack wired up to a
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In order to capture what the eye is seeing as accurately as possible, an EyeTap uses a
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to record the scene available to the eye as well as a display to superimpose
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which can be attached to most articles of clothing and in some cases even a
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mirror back into the eye of the user along with the original light rays.
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Mann, Steve; James Fung; Chris Aimone; Anurag Sehgal; Daniel Chen.
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Inventor Steve Mann using weather-resistant EyeTap together with a
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Eyetap has been explored as a potential tool for individuals with
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to develop and promote EyeTap-related technologies such as
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with the EyeTap and have it perform the desired tasks, a
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is also the name of an organization founded by inventor
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Archived from 185:device so the user can access the 14: 423:The Atlanta Journal-Constitution 361:"The ultimate wearable computer" 299:"Why life as a cyborg is better" 699:Butler, Don (5 February 2009). 447:"Part Man, Part Film, All Mann" 701:"Part VI: Everyone's watching" 386:Grieser, Andy (20 June 2001). 227:) are the most common type of 1: 1552:Vuforia Augmented Reality SDK 567:. EyeTap Personal Imaging Lab 105:An EyeTap is somewhat like a 1588:List of PlayStation VR games 981:Virtual reality applications 426:. 26 March 2000. p. A17 246:Optical head-mounted display 807:EyeTap Personal Imaging Lab 609:"Newsmaker: Cyborgs unite!" 529:Shinn, Eric (8 July 2001). 445:Brad King (12 March 2002). 1648: 946:Projection augmented model 736:Surveillance & Society 61:computer-generated imagery 1583:List of Oculus Rift games 1162:Omnidirectional treadmill 1131:Free viewpoint television 1100:Asynchronous reprojection 936:On-set virtual production 921:Computer-mediated reality 916:Cinematic virtual reality 882: 112:computer-mediated reality 1578:List of Meta Quest games 986:Virtual reality sickness 149:Cyborglogs & EyeTaps 1053:Virtual retinal display 1041:Virtual reality headset 23:Man wearing a one-eyed 1620:Multimodal interaction 1573:List of HTC Vive games 966:Six degrees of freedom 809:. 2004. Archived from 588:Cite journal requires 215: 197:Principle of operation 102: 40: 28: 1422:The Sword of Damocles 1324:Windows Mixed Reality 961:Simulation hypothesis 632:"Computer's eye view" 225:Charge-coupled device 214: 140:Possible side effects 97: 34: 22: 1542:Virtual reality game 1187:Cyberith Virtualizer 1019:Head-mounted display 477:The Jamaica Observer 115:, commonly known as 398:on October 22, 2012 126:visual disabilities 47:is a concept for a 1282:Microsoft HoloLens 1105:Foveated rendering 813:on 5 February 2012 680:. 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Index


injection-molded

Steve Mann
wearable computing
eye
camera
computer-generated imagery
beam splitter
Steve Mann
wearable computers

hydraulophone
head-up display
computer-mediated reality
augmented reality
visual disabilities
sousveillance
Barry Wellman
Steve Mann
camera
interface
CPU
Wi-Fi
Internet
online data

Charge-coupled device
digital camera
Smartglasses

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