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set up a private conference on EIES where they could collaborate on software reviews from around the US. Along with serious research, there were diversions like the "EIES Soap Opera", which was a series of stories written collaboratively by the service's users. The first soap opera was initiated in
493:
Gaming takes on a new dimension when it is possible for players in the game to participate asynchronously and it also becomes possible to replicate realistic communication constraints. We have explored and documented the benefits of this type of gaming in the management educational environment.
328:, EIES was shut down in 2000, despite NJIT's inability to locate a replacement with equivalent performance. At the time of its shutdown, EIES-2 held 6 GB of stored data, and could serve 1,000 concurrent users with an average response time of under 15 seconds.
489:"An Overview of research activities in Computer Mediated Communications from 1976 to 1991 conducted by the Computerized Conferencing and Communications Center at NJIT by Murray Turoff and Starr Roxanne Hiltz"
373:"An Overview of research activities in Computer Mediated Communications from 1976 to 1991 conducted by the Computerized Conferencing and Communications Center at NJIT by Murray Turoff and Starr Roxanne Hiltz"
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offered the first completely online masters degree on the "Connect Ed campus" that they created on EIES, including a cafe, bookstore, and library with the MA in Media
Studies granted by
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210:, which was a standardized interface for implementing nonstandard functions such as polls or list-gathering. The activities concept was similar to what would be done in today's
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186:. EIES remained in use for decades because its users "just wouldn't let go" of it, eventually adapting it for legislative, medical and even spiritual uses.
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265:. Working groups from different corporations used EIES to collaborate, some working exclusively from home. EIES gave an early glimpse of the challenges of
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Further work will be oriented, not only towards education, but also towards the possibility of gaming as a decision analysis tool.
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was developed to research the implementation of group communications in distributed environments, versus the centralized
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called EIES "the lively great-great-grandmother of all virtual communities". EIES was one of the earliest instances of
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database standards. Accounts were available to the public for a monthly fee of USD $ 75 plus connect-time charges.
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174:, EIES was intended to facilitate group communications that would allow groups to make decisions based on their
158:. The system was used to deliver courses, conduct conferencing sessions, and facilitate research. Funded by the
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From
Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism
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Linda Marie
Harasim; Starr Roxanne Hiltz; Lucio Teles; Murray Turoff (1995).
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568:"Technology in Education and the Next Twenty-Five Years -- THE Journal"
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architecture using over 2 dozen classes and implementing a notion of
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My worklife, homelife and communications life melded together.
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IRC History -- Electronic
Information Exchange System (EIES)
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environment used for the first version. EIES-2 had an
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based on his earlier EMISARI done at the now-defunct
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612:. Electronic Networking Association. Archived from
57:. Unsourced material may be challenged and removed.
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671:Electronic Global University System and Services
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222:and was written in the programming languages
8:
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472:"Computer Networking Can Change Your Life"
302:School of Management and Strategic Studies
182:. Initially conceived as an experiment in
117:Learn how and when to remove this message
292:, who was influenced by EIES to develop
66:"Electronic Information Exchange System"
897:Distance education in the United States
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194:In the mid-1980s, a new version called
131:Electronic Information Exchange System
298:Western Behavioral Sciences Institute
7:
308:was a member, and starting in 1985,
300:ran a private conference called the
162:and developed from 1974-1978 at the
55:adding citations to reliable sources
882:New Jersey Institute of Technology
877:Pre–World Wide Web online services
715:New Jersey Institute of Technology
288:, and Whole Earth editor-in-chief
284:, Peter & Trudy Johnson-Lenz,
164:New Jersey Institute of Technology
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441:Turner, Fred (15 October 2010).
172:Office of Emergency Preparedness
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912:Computer-mediated communication
566:Withrow, Frank (June 1, 1997).
184:computer-mediated communication
42:needs additional citations for
776:Owens Valley Radio Observatory
1:
892:Virtual learning environments
604:Gail S. Thomas (1988-02-01).
745:Concrete Industry Management
258:Whole Earth Software Catalog
585:Ray Percival (1995-11-28).
269:and pointed the way toward
160:National Science Foundation
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837:Wellness and Events Center
606:"Connected Education, Inc"
156:asynchronous communication
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755:NJIT School of Management
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180:lowest common denominator
832:J. Malcolm Simon Stadium
347:"IRC History -- EMISARI"
842:America East Conference
506:Brand, Stewart (1984).
414:"The Virtual Community"
386:Brand, Stewart (1984).
316:in New York City. As a
280:Notable users included
176:collective intelligence
907:Bulletin board systems
541:. MIT Press. pp.
750:NJIT Capstone Program
245:The Virtual Community
148:bulletin board system
887:Educational software
666:Dr. Turoff's account
320:lacking support for
51:improve this article
587:"Carry on learning"
310:Connected Education
214:applications using
145:online conferencing
827:Yogi Berra Stadium
812:Women's basketball
730:Newark, New Jersey
676:2011-08-07 at the
641:on August 2, 2002.
635:"EIES/VC Phaseout"
230:. EIES-2 used the
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537:Learning Networks
267:work–life balance
263:Martin Nisenholtz
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16:(Redirected from
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62:Find sources:
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40:This article
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661:EIES History
639:the original
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618:. Retrieved
614:the original
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355:. Retrieved
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275:gamification
243:
242:In his book
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200:time-sharing
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107:January 2015
104:
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49:Please help
44:verification
41:
428:"GroupWare"
304:, of which
902:E-learning
871:Categories
786:The Vector
725:Located in
620:2008-08-25
357:7 February
332:References
322:multimedia
208:activities
190:Technology
166:(NJIT) by
77:newspapers
795:Athletics
738:Academics
610:Netweaver
271:hypertext
254:groupware
238:Influence
228:Smalltalk
152:real-time
817:Baseball
674:Archived
294:The WELL
261:1980 by
216:plug-ins
855:Founded
543:103–104
91:scholar
857:: 1881
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196:EIES-2
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232:X.400
98:JSTOR
84:books
781:EIES
764:Life
547:ISBN
514:ISBN
509:WESC
449:ISBN
394:ISBN
389:WESC
359:2022
273:and
226:and
220:Unix
154:and
140:eyes
135:EIES
129:The
70:news
18:EIES
324:or
53:by
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