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credits cannot be refunded when recruitment is cancelled and structures cannot be sold. In some missions it is possible for the player to call for reinforcements only once. Structures can only be removed with self-destruction. All structures except the
Construction Center require power from power plants. Lack of power will cause buildings to operate slowly. Destruction of a power plant leaves a permanent scar on the terrain, which drains vitality of any units nearby. Certain types of buildings must be built to enable the player to build others and to recruit more types of units and vehicles, especially the Research Center. To capture an enemy structure, the player must send in enough units to overwhelm enemy units in garrison. Capturing the opposing faction's factories enables the player to make use of otherwise unavailable technology (depending on the research center progress). Guard towers and superweapon launchers cannot be captured. Most of the units and vehicles just move, attack and escort, but certain ones serve with special tasks such as mine laying, cargo carrying and others. Not every vehicle is land-based; vehicles like submarines are sea-based and vehicles like helicopters are air-based. Air-based vehicles can travel anywhere on the map screen and while they are airborne can only be shot down by rocketry. A unique feature in the game is that a vehicle once disabled (easily accomplished with ion technology) can be reprogrammed to join the player using a HMCR repair vehicle.
265:, due to the near-complete automation of the workforce. Automated butlers are the standard in UCS households; even politics and war are left up to the machines. As such, UCS citizens are often portrayed by their detractors as decadent "pigs". A glitch in the upgrade of the UCS war processor GOLAN caused the giant robot to miscalculate the military strength of the Eurasian Dynasty, thus compelling it launch an attack on the ED. After losing several battles in Mexico, GOLAN quickly adapted to the ED threat and began to retake lost ED territory and win battles in Europe. The UCS is generally more technologically advanced than its adversary, employing robot infantry and automated bipedal combat vehicles (more commonly known as
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Mines used to fund the player with money for purchasing can only be built where ore is available. Materials used to gain funds at 1000 credits a piece are carried from a mine (or material on ground) by a BANTHA truck or Heavy Lifter and placed at the
Refinery and converted into credits. Mines eventually finish when all ore is extracted.
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requires the player to complete various objectives, mostly destroying all opposing units and structures (or capturing them). Failure of missions happens when all the player's units are wiped out or a vital objective is not met. Structures are built by deploying mobile vehicles on suitable terrain.
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Units and vehicles can be recruited from their respective factories. Each faction has four types of units, with an exception to the civils who don't serve any purpose but garrison. The player can create up to 5 queued units and even an infinite queue of the same unit. Unlike most strategy games,
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a nuclear wasteland, forcing most of the world's population into underground cities. Tensions rise between the Earth's two major factions, the
Eurasian Dynasty (ED) and the United Civilized States (UCS), as both sides vie for the world's steadily dwindling resources. A UCS raid on an ED base is
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under the Khan
Dynasty that often makes life harsh, short, and without luxury for its citizens. As the less technologically advanced of the two factions, the ED utilizes cyborgs, traditional vehicles such as
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in its arsenal. Because of its technological disadvantage, the ED finds itself more often on the defensive throughout the
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takes place in the year 2140. Previous wars have left much of the
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gave the game a 6.3 out of ten. Brendan
Caldwell from
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317:Two expansion packs were released for this game:
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327:Earth 2140: Mission Pack 2 - Final Conflict
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674:Multiplayer and single-player video games
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427:Caldwell, Brendan (February 7, 2019).
639:Video games set in the United Kingdom
629:Video games set in the Czech Republic
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644:Video games set in the United States
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619:Video games set in the 22nd century
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459:InsideEarth - Earth 21xx Community
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189:created in 1997 by Polish-based
609:Video games developed in Poland
376:called the game an imitator of
604:Real-time strategy video games
429:"Have You Played… Earth 2140?"
1:
599:Post-apocalyptic video games
659:Video games set in Scotland
399:Dultz, Marc (May 1, 2000).
233:and the UCS counterattacks
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649:Video games set in Finland
322:Earth 2140: Mission Pack 1
679:World War III video games
669:TopWare Interactive games
654:Video games set in Norway
624:Video games set in Africa
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664:Video games set in Italy
634:Video games set in Egypt
259:United Civilized States
201:). It has two sequels,
379:Command & Conquer
81:Interplay Productions
594:Classic Mac OS games
434:Rock, Paper, Shotgun
374:Rock, Paper, Shotgun
199:Zuxxez Entertainment
191:Reality Pump Studios
45:Reality Pump Studios
401:"Earth 2140 Review"
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197:(later acquired by
195:TopWare Interactive
66:TopWare Interactive
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184:real-time strategy
33:European cover art
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247:Iberian Peninsula
193:and published by
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342:Review score
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52:Publisher(s)
40:Developer(s)
584:Amiga games
516:video games
440:February 7,
412:February 7,
347:Publication
293:storyline.
287:helicopters
235:Scandinavia
170:multiplayer
111:Platform(s)
91:Composer(s)
573:Categories
557:Earth 2160
548:Lost Souls
534:Earth 2150
527:Earth 2140
476:Earth 2140
465:Earth 2140
386:References
302:Earth 2140
291:Earth 2140
245:, and the
222:Earth 2140
210:Earth 2160
204:Earth 2150
179:Earth 2140
22:Earth 2140
589:DOS games
470:MobyGames
338:Reception
333:Reception
263:hedonists
124:Macintosh
478:on Steam
406:GameSpot
370:GameSpot
357:GameSpot
297:Gameplay
278:monarchy
253:Factions
182:is a 2D
156:Strategy
151:Genre(s)
162:Mode(s)
134:Release
128:Windows
362:6.3/10
267:mechas
243:France
231:Mexico
140:MS-DOS
120:MS-DOS
100:Series
514:Earth
350:Score
283:tanks
226:Earth
143:2001:
138:1997:
116:Amiga
104:Earth
442:2024
414:2024
272:The
257:The
217:Plot
207:and
468:at
269:).
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76:NA
61:EU
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499:t
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.