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Bravely Default

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implementation of the Job system, although the latter necessitated grinding to unlock its full value. He also praised the ability to adjust encounter rates and battle speed, and positively noted the social features as engaging secondary activities. Marchiafava found that the battle and Job systems held up throughout the entire game, and like Moore found the social systems enjoyable. Nair was positive about the depth and strategy the gameplay opened up, despite criticizing the number of options increasing the amount of time spent in battle. Both Evans and Robertson praised the battle system and general gameplay, with Robertson calling the former innovative within the genre. Riendeau found that the battle system's depth and quality gave her feelings of elation when she successfully killed opponents, but also saw the need to grind for experience emerging during the later stages of the game negatively impacted the experience. Parkin referred to the Brave and Default mechanics as the game's "central - and brilliant - conceit". Fuller, while finding the microtransactions a "waste of money", he greatly enjoyed the battle mechanics and multiple user-friendly features. Halestorm shared the positive opinions of other reviewers on the battle system, alongside praising the game's amount and quality of content. Many reviewers positively compared the gameplay and style to earlier
771:. Another reason Asano wanted Hayashi was due to the plot's heavy use of parallel worlds. Hayashi's work on the game involved creating the plot and character settings. While he wrote the majority of the game's dialogue, more detailed work was given to writers at Square Enix and Silicon Studio. One of the supplementary writers was Silicon Studio's Keiichi Ajiro, who wrote the contents of D's Journal. Ajiro also created the initial story outline with Asano. The initial story concept was kept deliberately simple, but its complexity increased during the writing process. During his work, Hayashi was given guidelines by Square Enix about the characters and story: for instance, Asano wanted the heroes and villains to be equally compelling, along with raising the game's targeted age group. Something that Hayashi needed to remember during the writing process was the need to limit the length of dialogue segments. While visual novels had a high leeway for dialogue quantity, Asano would make requests such as a sentence being within a 22-character limit, and to not overrun into multiple dialogue boxes. 525:
the battle system are the Brave and Default options. Brave Points (BP) dictate the number of actions a character or enemy can take within a turn, along with being needed for the execution of certain abilities. Party members can utilize BP down into negative figures, enabling up to four actions within a single turn. When the BP gauge is into negative figures, they must wait for the BP counter to reach zero before they can act again. BP are naturally recovered once per turn. Alternately, any party member can Default, which reduces the damage taken by enemy strikes and accumulates BP. An additional power is "Bravely Second", an ability which freezes time for the enemy, allowing a party member to move four times in a single turn with no cost. Bravely Second requires Sleep Points, or SP, a currency which is either replenished while the Nintendo 3DS is in sleep mode or through buying regenerative SP Drinks through
681:. The social gameplay was made up of three different elements: the ability to employ StreetPass friends to help reconstruct Norende, the ability to summon friends' characters into battle as a summon, and the "Abilink" option which allowed players to borrow each other's job levels. The initial versions of these functions were not as elaborate as they would become in the final product. Norende Village was initially displayed on a single screen, but at a suggestion from Asano it was enlarged so players needed to slide the display around. The summoning option was initially going to be a simple display of the summoned character, but it was decided to make the summoning sequence more elaborate. The summoning text initially shared fonts with other elements, but as Asano wanted it to have more impact, a more florid font was used. This styling was influenced by a sequence featuring Japanese idol group 854:. The first demo featured Agnès and demonstrated character control. The second, released in March, featured the character Tiz and town exploration. The third demo, released in June, showcased the battle system and introduced Edea. The fourth demo, released in August, featured the character Ringabel and demonstrated the job and character customization systems. The fifth and final demo, released in September, included features from all the previous demos and included elements such as Friend Summons, and the Abilink and Norende reconstruction social elements. With the release of the fifth demo, the sale of the other demos was discontinued. The demos were developed alongside the main game as stand-alone experiences taken from several points within the game. They also ended up providing the team with feedback for gameplay adjustments. Each demo included an AR movie featuring one of the main cast. 947:" was removed for the Western release as it might have given a false impression of family-friendly content due to different cultural perceptions to Japan. The English voice actors were chosen to sound as similar as possible to their Japanese counterparts, and adjustments were made to characters through the actors' performances: these included making Ringabel more flirtatious, and adjusting Edea's growl of rage between language versions. The game uses both the English and Japanese dubs, along with subtitles in multiple languages. The Western localization of the game contains censorship related to some sexually suggestive material in the original game: the ages of the main characters were increased to no longer be underage by Western standards, with 15-year-olds being changed to be 18-year-olds, and two of the female playable characters' costumes were altered to make them less revealing. 1248:. Marchiafava called the graphics "beautiful" and praised the soundtrack, though called the English voice acting "hit or miss". Fuller was less impressed by the visuals, but found the music to be excellent . Halestorm, while he did not think the graphics were the best to be found on the 3DS, praised their stylized appearance and the well-executed 3D effect, and called the soundtrack "downright hypnotizing". Nair praised the game's audio despite little variety in the musical score, and called its visuals "gorgeous". Evens praised the character art for its "simple and striking" appearance, and its stylized background artwork. Riendeau commented that the game's aesthetic kept her invested when the story failed to do so. Parkin referred to the background artwork as "like nothing else". Robertson referred to the game's art style as "striking and engaging". 790:. In contrast to much of his previous artwork, Yoshida created the game's artwork using a stronger design and coloring style. His artwork for Agnès was designed to represent her solitude and knowledge of her fate while also displaying cuteness and motherliness. Tiz's design was designed not to convey a strong personality, as he in part represented the player. For the game's environmental artwork, Yoshida drew on European children's literature. The in-game environments such as towns and the overworld were created using specially drawn art mapped to a pseudo-3D layout. This style was meant to emulate classic picture books. Finalization of the art style took a long period, going through extensive trial and error. Designs for many of the secondary characters were handled by other artists: 554:
fairy Airy. The group is attacked by forces of the Duchy of Eternia, who seek to prevent Agnès from awakening the crystals. After defeating the forces, Tiz travels with Agnès as her protector. Back to Caldisla, the group is joined by Ringabel, an amnesiac vagabond with a mysterious book, and Edea Lee, a soldier who defects her army. Airy instructs the group how to awaken the crystals, and the first three crystals are successfully awakened while having Eternia's forces on their trail. As they seek the final crystal, the group is forced to defeat Edea's father Braev. The Holy Pillar of Light appears; there, the group finds out Edea's close friend Dark Knight Alternis Dim looks identical to Ringabel. However, the group is surrounded by bright light and awakens back to Caldisla.
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can be added to Special Moves, such as granting elemental properties, launching status ailments at enemies, recovering HP and MP, and temporary status ailment immunity to the party. The customization of Special Moves is directly tied to the creation of specialist shops during the reconstruction of Norende. Experience points acquired at the end of a battle enable characters and their assigned Jobs to level up, unlocking new abilities and boosting character stats such as available HP and MP. Bonuses are gained if the party fulfilled certain conditions. Job abilities and levels can be borrowed from online friends, in a feature called Abilink. Any Job can be borrowed from available players regardless of their current level.
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her, Ouroboros devours her. Tiz learns his life is kept by a being of the Celestial Realm. Ouroboros consumes worlds to regain strength, but the parallel versions of the party break the Ouroboros' link, allowing the party to destroy him. The party returns to their world as the links to the parallel worlds close. In the aftermath, Agnès and Edea return to their respective groups to improve the relationship between the reformed Orthodoxy and Eternia. Ringabel returns to his own world to reclaim his true identity. After Tiz releases the Celestial Realm's being within him, he falls into a coma. He later awakens in a life support tank as the mysterious Magnolia Arch rescues him.
536:: beginning with the Freelancer, the party can gain additional Jobs by obtaining gems called "asterisks" from defeated human bosses. Twenty-four Jobs can be found in the game, ranging from the agile Valkyrie to White and Black Mages that respectively specialize in healing and fighting magic. Each Job has different strengths and weaknesses in battle. Outside battle, characters can be assigned any available Job. In addition to the skills of the equipped Job, the skills of a second Job can be learned, allowing for free customization of parties and the mixing of Job abilities in battle. After obtaining the Summoner Job, characters can use 943:. Another key staff member was Timothy Law, a localization editor from Square Enix who supervised the translation and voice recording for the title. An element of the localization that provided a challenge was creating a sense of wordplay equivalent with that used in the original Japanese. An example of this was the Performer job and its owner, the latter of which needed to have her first name adjusted while taking into consideration European gender perceptions. Another example from the dialogue was the need to create jokes that would not work in Japanese, such as Agnès commenting on finding a "lucky charm". The subtitle " 558:
pattern reaching 0, the group learns several truths about themselves and their adversaries; nearly all the Eternian forces were hired by Braev out of compassion as they were rejected by the Orthodoxy to cleanse it of its corruption. Ringabel is revealed to be a parallel Alternis Dim who got dragged into the group's original world, and slowly regains his memories he witnesses his world's group being killed by Airy after turning into a monster, revealing her true intentions to link all the parallel worlds for her master, the demon Ouroboros, to conquer the Celestial Realm.
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the player through StreetPass and online invites become the village's residents, and their efforts are used to create various buildings including houses and shops. The amount of time a project takes to complete depends on the number of friends assigned to it, taking anywhere from days to weeks. Increasing the number of people speeds up the towns' reconstruction. As the reconstruction progresses, the player is awarded with new items and equipment. Individual buildings will gain
484:(NPCs), purchase items or magic at specialized shops, buy or sell weapons and equipment at an armory, or rest at an inn to restore health points (HP) and magic points (MP). In all environments, the party can find chests containing items, weapons or equipment. During certain points, a Party Chat option appears, giving players the option of initiating conversations between the party members. During exploration, standard enemies appear through 6508: 349:
duties after the crystals were consumed by darkness; Tiz Arrior, the sole survivor from a destroyed village caused by the crystals' blight; Ringabel, an amnesiac philanderer trying to uncover a mysterious journal in his possession; and Edea Lee, a defector of a large army bent on capturing Agnès. Together, the party aims to reclaim the four crystals from the darkness and confront a greater evil along the way.
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closely linked with the creation of the game's sound source, so the music would fit onto the 3DS' limited storage space without losing too much of its quality. Once the music was recorded, a sound environment was created so that it could be heard clearly through the 3DS system's speakers. While there were concerns about the 3DS cartridge's storage space limitations, these ultimately proved to be minimal.
509: 6587: 713:, then discuss the game's vision and development goals with Asano. While the initially-agreed track number was between 20 and 30, the number of tracks almost doubled during production as Revo saw situations that needed their own music. Revo aimed for a nostalgic musical style, referencing the music and atmosphere of 647:. After developing a prototype build and putting it before Asano, it was decided to make the battle system a traditional turn-based model. The interdependent "Brave" and "Default" mechanics underwent changes during the development process. Initially, Asano envisioned a system akin to the Tension stat used in the 879:
was stated to have over a hundred different improvements and adjustments: these included additional save slots, additional difficulty levels, auto saving options, the addition of new subevent scenes, new gameplay elements such as the "Bravely Second" ability, and subtitles in multiple languages. Many
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released on October 11, 2012. It was published by Square Enix. Along with the standard edition, Square Enix created a collector's edition for exclusive sale through their online store. The collector's edition featured an AR poster, a first print copy of the game's soundtrack, an artbook, and a themed
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Luxendarc is thrown into chaos when its four elemental crystals are consumed by darkness. Agnès Oblige, vestal of the Wind Crystal, escapes. Meanwhile, a chasm opens below the town of Norende and destroys it. Its sole survivor, Tiz Arrior, investigates the chasm and meets Agnès and her companion, the
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The game's success, which went against Square Enix's presumptions due to the title's identity as a traditional role-playing game, prompted them to reconsider their game making strategy, which up to that point had been geared towards developing titles tailored for Western markets rather than focusing
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The game's title represented the game's main theme of self-reliance: not blindly following the will of others, and following your own will. "Bravely" symbolized courage, while "Default" symbolized denial. The subtitle was one of many proposed by the team, and was chosen by Asano after it helped give
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After learning Airy's ritual brought them into a parallel world, the group notices Airy's wings now display the number 4. Unaware of another solution, the group awakens the four crystals and the Holy Pillar of Light, resulting in awakening in another parallel world. While working their way to Airy's
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combat: each side is allowed to perform an action or multiple actions, with each character having independent movements and commands: these actions include attacking with the equipped weapon, using magic, or using an item. The party also has the option to escape from most battles. Two new options to
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was cited by multiple journalists as a game that should be localized for Western markets. In October 2012, Asano stated that there were no plans to localize the game, but that fans should continue inquiring so that their wishes were made clear. A localization was officially announced in April 2013.
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got two or more actions per turn while player characters only got one each. After some consideration, Nakahara decided on a system where characters could bank points by not taking actions during a turn for later use, or create loan points to act multiple times in a current turn. The concept of "D's
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Should Agnès destroy a crystal, Airy attacks them in a fit of rage before fleeing to the Dark Aurora and being defeated there, warning the group Ouroboros is still a threat. Should all crystals be awakened, Airy reveals her true intentions and gains her true form in the Dark Aurora. After defeating
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Within certain conditions, characters can perform Special Moves, customizable powerful moves tied to Jobs: after a Special Move is performed, the entire party is granted buffs for a limited period. This period is represented with a specific tune that plays over normal battle music. Various elements
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series. The key words created for the initial draft scenario were "large hole", referring to the Great Chasm beneath Norende, and "parallel world", which referred to the many versions of Luxendarc encountered by players during their journey. The greater majority of the main scenario and side quest
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to launch attacks that deal high damage on all enemies. Friend characters can also be summoned from other players' games: the more a friend summon is used, the more effective their actions become. Descriptions of defeated enemies, along with story recaps and descriptions of locations, weapons, and
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functionality. A central element is the campaign to reconstruct the village of Norende, destroyed at the beginning of the game. The village is constructed on new ground after obstacles are removed and an area is prepared. The reconstruction incorporates social game elements: friends encountered by
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reviewer greatly enjoyed the deceptively simple Brave and Default mechanics despite a run time they described as "bloated". Fitch likewise enjoyed the gameplay mechanics, but found the social elements to be less successful despite not actively irritating him. Moore praised the battle system and
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expanded version. It released in Europe on December 6, 2013. An earlier false report in Nintendo's financial report indicated that its European release would be in 2014, but this was later corrected by Nintendo of Europe. In Australia, it released on December 7. In North America, it released on
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series. During recording, tracks were given descriptive working titles, such as "Scene of Normal Battle" or "Song of Asterisk Holder Warfare". Multiple battle songs were created for the game, each having a faster tempo depending on the escalating battle situation. Revo's recording sessions were
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is set in the world of Luxendarc, which is kept in balance by four elemental crystals protected by the Crystal Orthodoxy, a religious group with influence across the world. The story follows the adventures of four protagonists: Agnès Oblige, vestal of the Wind Crystal, who was forced out of her
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which features a party of four characters navigating the fantasy world of Luxendarc. Navigation in towns, dungeons, and the world map environments are presented in an angled, third-person overhead view: the character remains still, the camera zooms out to a distant view. These environments are
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system, while the bottom screen displays maps of environments, party stats and other information such as item menus. On the world map, a day-night cycle alters the types of enemies present, and after a certain point in the story an airship can be used to speed up travel and access previously
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met with strong sales and critical acclaim. Common praise went to the gameplay's mixture of traditional mechanics and new elements, along with its storyline, graphics and music. Main points of criticism were its repetitive late-game stages and elements of its social gameplay.
670:. During the late stages of the game's development, the team had to make several last-minute tweaks and changes to ensure the game delivered the best possible performance. Due to the game's chosen mechanics, balancing the game became a major part of later development. 588:, Asano considered what he wanted to do next. Despite having the option to developing something within Square Enix's core franchises, he wanted to do something new, establishing a new brand. During this initial phase, the original development team reached out to 1480:
sold over 1 million copies, the occasion was celebrated with another illustration on Twitter, with the pose assumed by the eight party members strongly resembling Airy from the first game. Asano stated that the reason for the game's title,
500:, granting access to higher-tier rewards, and players have the option of adjusting the types of items rewarded. Special randomly generated optional bosses, known as Nemeses, will appear in the region. Defeating them yields special rewards. 906:
February 7, 2014. Both in North America and the UK, a collector's edition was created including the soundtrack, an artbook, and over thirty AR cards. The UK edition also included a figurine of Agnès. It was also released in
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topped gaming charts with sales of 141,529 units, noted as being an impressive debut for a new game. It had a sell-through rate of over 85%. Its sales and sell-through rate were notably higher than those of its predecessor
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s Jeff Marchiafava found the game's story and characters to be "rife with clichés", and called the dialogue "excessively wordy" despite the late-game developments improving on both aspects. Simon Parkin, writing for
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storylines were fully voiced, with the main cast having a huge amount of dialogue compared to other characters. The summons were themed after classical elements, modern machinery and multiple world mythologies.
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on the recommendation of another staff member, Asano decided that Hayashi would be able to create the appealing characters and surprising scenario needed for the story, and asked 5pb. if Hayashi could work on
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called the narrative "rich and detailed", enjoying the twists put on the present genre tropes and the darker narrative elements despite the experience being undermined by the writing quality. Andrew Fitch of
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and implemented into the game by Silicon Studio. A unique gimmick included in the game was using the platform's camera to project the player's image into an area of the arena during the final boss battle.
626:, nostalgic features were added for genre veterans and be appreciated by newcomers. Asano wanted to bring together what he considered the three core elements of RPGs (battles, growth, and connection) in 1374:
on the Japanese market. According to the developers, none of them believed that the game would be released overseas, and were overwhelmed by the positive fan feedback they had received. A manga titled
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was announced in September 2011 as part of Nintendo's 2012 lineup for the platform. In the run-up to release, multiple demos were developed, and the team adjusted the game using feedback from players.
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did not live up to fans' expectations, and its critical and commercial under-performance made it difficult for the team to continue on the series. Similar to how numbered sequels function in the
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During development, the team decided to cater for the core Japanese RPG fanbase, as they did not believe the game viable for Western release at the time. At the early stages of development,
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franchise, this new installment takes place in a new world separate from the previous games with a brand new cast of characters. The game was released worldwide on February 26, 2021.
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takes place 200 years after the original game, and includes a new cast of characters aligned to four forces themed after Luxendarc's elemental crystals. Another spin-off,
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series, designed Einheria and the Valkyrie job outfits. Erutus Profiteur and the Merchant job designed by Hideki Ishikawa, whose work included character designs for
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in the form of additional character costumes were made available both through promotional codes and post-release content. An updated edition of the game, titled
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found the main cast quite enjoyable, praising their Party Chat interactions, and enjoyed the story despite its initial overly straightforward premise.
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noted the story's aversion to take risks despite interesting twists, and found that it was bogged down by advanced foreshadowing of major plot twists.
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was first announced in September 2011 under its original Japanese title as part of Nintendo's 2012 lineup for the 3DS, alongside titles such as
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battle system and job system, in addition to incorporating options to combine job abilities and adjust battle speed and random encounter rates.
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s John Robertson was fairly negative, saying that it started out poorly and never managed to throw off that initial impression. David Evans of
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series, but designer Kensuke Nakahara wanted something more exciting for players. He was also annoyed that the majority of bosses in both
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series. Qada and the Salve Maker job were designed by Midori Foo, an artist who had worked on multiple light novels and online games.
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game every year. Following the second game's release, Asano would partner with Square Enix producer Masashi Takahashi and the studio
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met with strong debut sales, reaching #10 in NPD Group's sales charts and selling 200,000 copies. In July 2014, it was reported that
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of these alterations were based on questionnaires sent out by the company after the original version's release. According to staff,
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games. According to Asano, this was both a leftover of the project's original form and a conscious choice to give players from the
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from other RPGs of the time, forming part of Asano's wish to create something new. A notable feature included in the game were
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Battles come in two types: random encounters with standard enemies, and staged boss battles. The battle system revolves around
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was defined by Asano as "everyone can play", as he wanted to bring positive elements from the growing social game market into
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to develop a new traditional role-playing game that reconsidered their expectations after witnessing the reception to the
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had reached over four million downloads. A sequel was confirmed as being in development as early as 2013. The new game,
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praised the characters for their strength, but found that the story's pacing struggled at times. Danielle Riendeau of
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an official name to the character Airy: prior to this point, she had gone unnamed and was generally referred to as a "
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character". The subtitle was also a coded reference to Airy's true agenda and the game's deliberate removal from the
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series a sense of comfortable familiarity. In later responses to fan questions, Asano confirmed that he designed the
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s 3DS Game of the Year 2014 award. At the 2014 National Academy of Video Game Trade Reviewers (NAVGTR) awards,
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a traditional RPG without overloading it with nostalgic elements. Despite this, as the team were fans of both
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series. Kamiizumi and the Swordmaster job were designed by Dorin Makoto, who had most notably worked on the
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had sold one million copies worldwide: 400,000 units were sold in Japan, while 600,000 were sold overseas.
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was the basis for the overseas release, being localized without any subtitle. In both Japan and overseas,
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admired the art style and monster design, and was glad that the hardware limitations faced by
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was intended as a "trial version" for its sequel, already in development after the success of
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in an unspecified television drama. The usage of StreetPass was incorporated to differentiate
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was originally released in 2012 and later rereleased as an expanded edition in 2013 subtitled
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Octopath Traveler Hits 1 Million Units Shipped! + Artwork Hints at Bravely Default Connection
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had sold 59,300 units, making it the 160th best-selling game of that year. In North America,
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games. Multiple Western reviewers commented negatively on the repetitive late-game section.
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series. Red Mage Flore DeRossa and the Red Mage job was designed by Take, who worked on the
791: 710: 526: 485: 387: 257: 1415:, it was set far in the future, followed an alternate scenario stemming from the events of 1312:, it received the Future Game Award in 2012 and the Excellence Award in 2013. It later won 6466: 5661: 5607: 5602: 5533: 5470: 5445: 5365: 5132: 5097: 5056: 4882: 4787: 3619: 3064: 2139: 1473: 1160:
found the story and characters enjoyable, and in some cases "stellar", while Ben Moore of
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awarded the game its "Rookie Award" at its 2012 Awards event, while it received the 2012
1209:
called story and character development "extremely impressive", while Bradly Halestorm of
901:
Nintendo took charge of publishing duties overseas. The Western version was based on the
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was highly positive about the story, although the reviewers did not go into specifics.
851: 814: 705:. Asano contacted Revo concerning a collaboration as he had listened to his 2004 album 693:(AR) movies. The AR movies were developed using a software development kit provided by 589: 296: 60: 6601: 6477: 6359: 5696: 5691: 5523: 5485: 5183: 5104: 5090: 4952: 4917: 4910: 3641: 3224: 2478: 2447: 2420: 2393: 1168: 1050: 723: 702: 660:
Journal", which would offer players deeper insights into the world and characters of
416: 407: 360: 272: 241: 155: 4799: 2955: 2557: 2501: 2252: 1989: 1945: 320:
was later released in Europe, Australia, and North America in 2014 simply titled as
6044: 5629: 5513: 5480: 5465: 5302: 5042: 4924: 4896: 4744: 3673: 3263: 2989:"Western Version Of Bravely Default Features Costume Changes For Female Characters" 2220: 2095: 2063: 1162: 1074: 820: 754: 622: 476: 396: 300: 167: 109: 3954: 3921: 2872:"Bravely Default Deluxe Collector's Edition comes with artbook and Agnès Figurine" 850:. Between February and September 2012, five different demos were released through 491:
Outside the main campaign, the game uses networking features powered by the 3DS's
382:. The characters designs were handled by multiple artists, including art director 4609: 3864:"Bravely Default's Success In The West Is Making Square Enix Rethink Their JRPGs" 3551:"Both Lightning Returns And Bravely Default Were Among Last Month's Best-Sellers" 2715:"Bravely Default producer discusses 'over 100' improvements made to English port" 6096: 6049: 5617: 5455: 5435: 5194: 5083: 4973: 4861: 4847: 4838: 4089: 4057: 4025: 3993: 2169: 907: 824: 809: 758: 378: 331: 232: 84: 6492: 5460: 4994: 4903: 4437: 3889: 3550: 3023: 973: 5553: 4317: 4117:"Bravely Default Tunes Are Coming To Theatrhythm Final Fantasy Curtain Call" 3146: 2286:"Monster Hunter 4, Bravely Default, more announced at Nintendo 3DS showcase" 1784:"Bravely Default "Now THAT's an RPG!" – Square Enix Interview with RPG Land" 1178: 1026: 701:
The game's music was composed by Revo, the leader of Japanese musical group
1875:"Bravely Default and the struggle to make a standard (but not stodgy) JRPG" 3797: 2622:"A Final Fantasy by Any Other Name Plays Just as Sweet in Bravely Default" 1845:"Bravely Default Is A Japanese RPG Inspired By American TV, Says Producer" 596:
series, it retained a battle system and world setting in common with many
5076: 4875: 3802: 3710: 3582: 2903:"Nintendo To Publish Bravely Default In South Korea... But Not In Korean" 2838:"Bravely Default launching on February 7 in US, gets collector's edition" 2806: 2659: 1744: 1602: 1561: 1184: 1062: 694: 364:
series while having its own story and gameplay elements. The producer of
335: 72: 4144:"Bravely Default Free To Play Game Coming to PC, Connects With 3DS Game" 3469:
2月からのコンテンツ拡充に期待——「ブレイブリーデフォルト プレイングブレージュ」プロデューサー山中氏にインタビュー。浅野氏からは今後の展開も?
1213:
found the story to be solid and the main cast enjoyable. Alex Fuller of
17: 6545: 6540: 6198: 5917: 5850: 5612: 5407: 4231:
iOS版「BRAVELY ARCHIVE D's report」が本日配信開始。実施中のキャンペーンではガチャを回すのに必要な“結晶石”を配布
3895: 2841: 2626: 2226: 2101: 2069: 1143: 1038: 4622: 4346:「ブレイブリーセカンド」は2015年4月23日に発売。フィギュアなどが同梱するコレクターズパックの発売と,店舗別予約キャンペーンの実施も決定 4171:"Bravely Default PC Game Is Set 200 Years After The Nintendo 3DS Game" 1355:
as one of the best games on the system in 2013 and 2014 respectively.
44: 6550: 5586: 4599: 4401:"Bravely Second Producer Aims to Release New Bravely Game Every Year" 2594: 1401:, began an open beta on November 11, 2012. Developed by NHN Hangame, 223: 3578:"Bravely Default's Strong Sales Continue, Reach 1 Million Worldwide" 2559:『ブレイブリーデフォルト FTS』浅野P&中原Dインタビュー! “限界突破”やイベントビューワ、新システムなどさまざまなキーワードに迫る 1710:"Bravely Default Replaces Fire Summon Monster Ifrit With Prometheus" 749:
The game's script was written by Naotaka Hayashi, a staff writer at
439:
spawned multiple media tie-ins and spin-off games. A direct sequel,
1911:"Bravely Default Developers Deeply Moved By Anticipation From West" 5759: 5744: 5307: 5125: 5067: 3745: 2957:『ブレイブリーデフォルト FtS』ローカライズインタビュー! もっとも翻訳に苦労したのはダジャレや言葉遊びではなく、ソードマスター? 800: 682: 507: 372:. The story's writer was Naotaka Hayashi, who was brought in from 214: 196: 79: 4627: 4473:"Bravely Default II Producer Asano Apologizes for Bravely Second" 2688:"Bravely Default: Flying Fairy heading West, Nintendo Publishing" 6366: 5151: 4980: 3441:"Bravely Default Sees 85% Sell-Through; Project X Zone Only 57%" 2097:『ブレイブリーデフォルト』全楽曲はSound HorizonのRevoによる書き下ろし! サントラやRevo新プロジェクトも発表 750: 373: 5155: 4803: 4631: 2254:実は『ソウルイーター』の大久保篤さんも 『ブレイブリーデフォルト』に参加していた! 豪華ゲスト陣の貴重な設定画祭りをどうぞ!! 1269:
debuted at #8 in gaming charts, selling 35,617 units. By 2014,
410:, was intended to evoke the feelings of classic series such as 3835: 1678: 1193: 1086: 914:, placing it in contrast with other Nintendo releases such as 2930:"Here's Who Worked On Bravely Default's English Localization" 2502:"Bravely Default Bonus DLC: Costumes for Anies and Ringabel" 1411:, was released for mobile devices on January 22, 2015. Like 927:
and his company Binari Sonori, whose previous work included
4519:
After selecting a save file, the game's title changes from
4439:
Bravely Default II – Announcement Trailer – Nintendo Switch
4198:"Square Enix releasing Bravely Default-themed browser game" 2448:"Final Bravely Default Flying Fairy Demo Hits on Wednesday" 1296:
Consumer Award, the latter award being given while beating
896:
Prior to any official announcement of its Western release,
459:
series has shipped over 3 million copies by November 2021.
4259:"A Bravely Default Game Is Headed To Smartphones In Japan" 1818:"Bravely Default Was Originally Designed As An Action RPG" 394:, and individual elements were inspired by aspects of the 4286:"Bravely Archive: D's Report tops four million downloads" 1947:やり込み要素やRevoさんの音楽について浅野プロデューサーに直撃! 『ブレイブリーデフォルト』発売直前インタビュー 1437:, Asano said that he would ideally like to release a new 352:
Starting development as an action role-playing sequel to
480:
inaccessible areas. In towns, players can interact with
338:
handled publishing duties overseas. The gameplay uses a
3768:"D.I.C.E. Awards By Video Game Details Bravely Default" 1232:
The graphics and presentation garnered mixed opinions.
641:, a genre Silicon Studio had previously worked on with 3414:"Bravely Default Review - Not in the Way of Sir Robin" 2367:"Meet the Bravely Default Main Character on Wednesday" 6575: 4426:
Octopath Traveler Developer Q&A - Nintendo Switch
2655:"Eight 3DS Games Nintendo Needs to Bring to the West" 2591:"Hey Square Enix, Where The Hell Is Bravely Default?" 2166:
Bravely Default: Flying Fairy Official Complete Guide
390:. The game was influenced by western video games and 3524:"The top 1,000 best-selling games in Japan for 2013" 2775:"Bravely Default Still Flying Out In Europe In 2013" 6459: 6450:
Brave Father Online: Our Story of Final Fantasy XIV
6383: 6330: 6232: 6121: 5206: 5066: 5025: 4837: 4737: 4698: 4666: 4313:"Bravely Default sequel announced for 3DS in Japan" 2552: 2550: 2340:"Second Bravely Default Flying Fairy Demo Detailed" 2222:『ブレイブリーデフォルト』プロデューサー浅野智也氏&リードアーティスト吉田明彦氏インタビュー【完全版】 1634:"Find Your Courage With These Bravely Default Tips" 1345:
Role-Playing/Massively Multiplayer Game of the Year
709:. During his work, Revo was able to see the game's 268: 256: 173: 161: 149: 137: 125: 115: 103: 93: 66: 54: 37: 1904: 1902: 2313:"Hands-On Preview: Bravely Default: Flying Fairy" 1983: 1981: 1979: 1977: 1975: 1973: 1940: 1938: 1936: 1934: 1932: 1868: 1866: 774:The main character designer and art director was 541:Jobs are included in an item called D's Journal. 2865: 2863: 2831: 2829: 1991:『ブレイブリーデフォルト』インタビュー! 開発秘話満載の“中原D(ディレクター)の手帳”を初公開 1777: 1775: 1773: 1771: 1769: 1767: 910:on April 16, although it was not localized into 2394:"Bravely Default Battle Demo Set for Wednesday" 2058: 2056: 2054: 2052: 2033:(in Japanese). 4Gamer.net. September 22, 2012. 3742:National Academy of Video Game Trade Reviewers 3373: 3371: 3369: 3367: 3365: 2802:"AU Shippin' Out December 2–6: Gran Turismo 6" 2129: 2127: 2125: 2123: 2065:『ブレイブリーデフォルト』ネタバレインタビュー! ストーリーの謎をキーマンの発言から読み解く 2023: 2021: 1733: 1731: 5167: 4815: 4643: 4349:(in Japanese). 4Gamer.net. December 9, 2014. 4234:(in Japanese). 4Gamer.net. January 22, 2015. 3291: 3289: 3287: 3285: 3135: 3133: 3131: 3129: 3054: 3052: 3050: 3048: 3046: 2421:"Next Bravely Default Demo Hits on Wednesday" 8: 3407: 3405: 3403: 3401: 3331: 3329: 3327: 3325: 3175: 3173: 3171: 3169: 3095: 3093: 3091: 3089: 3087: 1598:"Bravely Default Review - Brave Days of Old" 987: 3253: 3251: 3249: 3247: 3220:"Bravely Default - New Ideas, Old Problems" 3213: 3211: 3209: 3207: 3205: 3203: 3182:"Bravely Default Famitsu Review Translated" 2748:"Bravely Default European release date set" 2529:"Bravely Default: For the Sequel announced" 1703: 1701: 1674:"Bravely Default Review - To the Mana Born" 1667: 1665: 1663: 1661: 1659: 1657: 1655: 1549: 1547: 1545: 1543: 1541: 1539: 1537: 1535: 1533: 1531: 5870: 5865: 5649: 5644: 5360: 5355: 5215: 5210: 5174: 5160: 5152: 4822: 4808: 4800: 4650: 4636: 4628: 3776:Academy of Interactive Arts & Sciences 1591: 1589: 1587: 1585: 1583: 1581: 1579: 1333:Academy of Interactive Arts & Sciences 986: 958: 324:. This expanded edition used the subtitle 43: 34: 6698:Video games featuring female protagonists 2836:Schulenberg, Thomas (November 17, 2013). 1811: 1809: 1807: 1805: 1503:List of Square Enix video game franchises 1141:The story was met with positive reviews. 3706:"Bravely Default - 3DS Game of the Year" 2195:"Just One Save File For Bravely Default" 1740:"Bravely Default: From Sequel to Sequel" 1627: 1625: 753:whose most notable work at the time was 664:, was inspired by a similar system from 580:(2009), and would have been part of the 451:, was released worldwide in 2021 on the 6582: 4500: 3503:from the original on September 13, 2015 3497:"Media Create Sales: 12/2/13 – 12/8/13" 3310:from the original on September 21, 2015 3296:Riendeau, Danielle (January 30, 2014). 3188:from the original on September 19, 2015 2667:from the original on September 21, 2013 2508:from the original on September 19, 2015 2427:from the original on September 27, 2015 2037:from the original on September 12, 2014 1513: 923:The localization itself was handled by 875:for a release on December 5 that year. 778:, whose previous notable works include 185: 4407:from the original on December 29, 2015 4292:from the original on December 26, 2015 4265:from the original on December 16, 2015 3968:from the original on February 26, 2016 3935:from the original on February 26, 2016 3902:from the original on February 26, 2016 3718:from the original on December 29, 2014 3654:from the original on December 16, 2013 3447:from the original on November 10, 2014 3386:from the original on December 18, 2015 3218:Marchiafava, Jeff (January 28, 2014). 3154:from the original on September 5, 2015 2999:from the original on September 6, 2015 2754:from the original on December 29, 2015 2601:from the original on September 3, 2015 2475:"Bravely Default Dated for October 11" 2446:Gantayat, Anoop (September 10, 2012). 2400:from the original on December 25, 2012 2319:from the original on February 20, 2016 1824:from the original on September 7, 2014 1449:series. This game, which would become 1220:The gameplay was praised overall. The 936:World of Warcraft: The Burning Crusade 4210:from the original on November 3, 2014 4177:from the original on January 13, 2015 4150:from the original on January 13, 2015 4123:from the original on February 3, 2015 3031:from the original on October 21, 2015 2936:from the original on January 28, 2015 2781:from the original on October 15, 2015 2589:Schreier, Jason (December 18, 2012). 2454:from the original on February 2, 2016 2265:from the original on October 22, 2015 1752:from the original on January 24, 2015 1686:from the original on December 8, 2013 1596:Robertson, John (December 13, 2013). 794:, who had most notably worked on the 7: 6688:Video games about parallel universes 4751:Final Fantasy: The 4 Heroes of Light 4374:"Bravely Second Coming West In 2016" 4353:from the original on January 8, 2016 4325:from the original on October 1, 2015 4096:from the original on August 22, 2015 4064:from the original on August 22, 2015 3590:from the original on January 8, 2015 3298:"Bravely Default Review: Headstrong" 2987:McFerran, Damien (January 3, 2014). 2928:Sahdev, Ishaan (December 16, 2013). 2727:from the original on October 5, 2015 2713:Gifford, Kevin (September 5, 2013). 2694:from the original on October 9, 2015 2535:from the original on October 5, 2014 2373:from the original on October 5, 2015 2292:from the original on August 22, 2012 2108:from the original on August 11, 2014 1909:Sahdev, Ishaan (November 29, 2013). 1843:Sahdev, Ishaan (February 17, 2014). 1384:Bravely Default: The Pocketbook of R 991: 963: 577:Final Fantasy: The 4 Heroes of Light 570:According to producer Tomoya Asano, 368:, Tomoya Asano, returned to produce 355:Final Fantasy: The 4 Heroes of Light 4583:Bureiburī Deforuto: Pureingu Burēju 4543:As depicted in a special video for 4238:from the original on March 30, 2015 4196:Gifford, Kevin (October 24, 2012). 4032:from the original on April 24, 2015 3870:from the original on March 31, 2014 3843:from the original on March 22, 2015 3810:from the original on August 6, 2014 3796:Ramsay, Randolph (April 17, 2014). 3643:日本ゲーム大賞2012 > 受賞作品 > フューチャー部門 3557:from the original on March 14, 2014 3530:from the original on April 26, 2015 3466:Nishioka, Koji (January 25, 2013). 3439:Sahdev, Ishaan (October 19, 2012). 3336:Nair, Chandra (November 27, 2013). 2620:Parish, Jeremy (October 23, 2012). 2311:Bivens, Danny (February 29, 2012). 1873:Gifford, Kevin (October 17, 2012). 1851:from the original on August 2, 2014 1790:from the original on April 19, 2015 1716:from the original on March 12, 2013 1640:from the original on March 25, 2014 1378:began serialization online through 1236:praised the game's graphics, while 954: 787:Tactics Ogre: Let Us Cling Together 475:displayed on the top screen of the 334:published the game in Japan, while 4559:Bureiburī Deforuto: Fōza Shīkuweru 4509:Bureiburī Deforuto: Furaingu Fearī 4479:from the original on June 27, 2020 4311:Phillips, Tom (December 4, 2013). 4000:from the original on July 25, 2015 3686:from the original on June 30, 2015 3522:Ashcraft, Brian (April 17, 2014). 3476:from the original on April 6, 2015 3378:Storm, Bradly (January 28, 2014). 3140:Parkin, Simon (December 3, 2013). 3114:from the original on July 18, 2015 3100:Fitch, Andrew (February 7, 2014). 3068:. December 3, 2013. Archived from 3019:"Bravely Default for Nintendo 3DS" 2968:from the original on March 2, 2016 2909:from the original on April 2, 2015 2686:Donaldson, Alex (April 17, 2013). 2653:Brown, Peter (February 28, 2013). 2570:from the original on March 2, 2016 2500:Gantayat, Anoop (August 7, 2012). 2365:Gantayat, Anoop (March 26, 2012). 2338:Gantayat, Anoop (March 24, 2012). 2284:Romano, Sal (September 13, 2012). 2162:ブレイブリーデフォルト フライングフェアリー 公式コンプリートガイド 2134:Gantayat, Anoop (March 30, 2012). 2076:from the original on July 18, 2015 2006:from the original on March 2, 2016 1958:from the original on March 2, 2016 1917:from the original on July 26, 2015 1887:from the original on April 2, 2015 1610:from the original on July 27, 2015 869:, was announced in August 2013 in 25: 6693:Japanese role-playing video games 4831:Square Enix video game franchises 4728:Bravely Default: Brilliant Lights 4471:Wong, Alistair (April 14, 2020). 4380:from the original on June 3, 2015 4169:Yip, Spencer (October 25, 2012). 4142:Yip, Spencer (October 23, 2012). 4115:Yip, Spencer (November 6, 2014). 3829:Otero, Jose (February 26, 2015). 3549:Sahdev, Ishaan (March 13, 2014). 3495:Romano, Sal (December 11, 2013). 3412:Fuller, Alex (January 30, 2014). 2901:Sahdev, Ishaan (April 11, 2014). 2814:from the original on June 6, 2014 2473:Gantayat, Anoop (June 27, 2012). 2419:Gantayat, Anoop (July 30, 2012). 2392:Gantayat, Anoop (June 25, 2012). 2346:from the original on May 11, 2015 2233:from the original on May 17, 2013 1738:Brown, Peter (February 8, 2014). 1672:Evans, David (December 5, 2013). 1555:"Bravely Default European Manual" 574:began development as a sequel to 532:Tied into the battle system is a 406:. The music, composed by Revo of 330:in territories outside of Japan. 6585: 6507: 6506: 4571:Bureiburī Deforuto: Aru no Techō 3611:Contents:コンシューマーゲーム/シリコンスタジオ株式会社 3576:Pereira, Chris (July 28, 2014). 2870:Thomas East (October 23, 2013). 2477:. Andriasang.com. Archived from 2197:. Andriasang.com. Archived from 2193:Gantayat, Anoop (July 3, 2012). 2138:. Andriasang.com. Archived from 2136:"The Meaning of Bravely Default" 1708:Yip, Spencer (October 2, 2012). 1632:Thew, Geoff (February 6, 2014). 1522:"「オクトラ 大陸の覇者」,ブレイブリーのコラボキャラが再登場" 358:, it retained elements from the 6472:Final Fantasy Trading Card Game 6443:Final Fantasy XIV: Dad of Light 4721:Bravely Default: Fairy's Effect 4623:Official North American website 4612:Bravely Default: For The Sequel 4372:Sahdev, Ishaan (June 1, 2015). 4284:Romano, Sal (August 25, 2015). 3831:"The Top 25 Nintendo 3DS Games" 3258:Moore, Ben (February 6, 2014). 2800:Te, Zorine (December 1, 2013). 2773:Yip, Spencer (August 6, 2013). 2746:Romano, Sal (October 1, 2013). 2527:Romano, Sal (August 28, 2013). 1419:, and featured characters from 1395:A browser game spin-off titled 867:Bravely Default: For the Sequel 6683:Video games developed in Japan 4707:Bravely Default: Praying Brage 1398:Bravely Default: Praying Brage 1: 3102:"EGM Review: Bravely Default" 1485:, was due to his belief that 1376:Bravely Default: Flying Fairy 732:Scenario and character design 288:Bravely Default: Flying Fairy 4053:ブレイブリーデフォルト ドラマCD ~リユニオンの祝祭~ 3180:Janelle (October 13, 2012). 1816:Yip, Spencer (May 1, 2013). 584:franchise. After completing 4714:Bravely Archive: D's Report 4085:ブレイブリーデフォルト ドラマCD~エタニティの腕環~ 3472:(in Japanese). 4Gamer.net. 1782:Janelle (October 8, 2012). 1408:Bravely Archive: D's Report 1329:18th Annual D.I.C.E. Awards 1325:Game, Original Role Playing 6719: 6678:Video games about religion 4765:Champions of the Continent 4399:Sato (December 23, 2013). 4257:Sato (December 24, 2014). 3343:Official Nintendo Magazine 3260:"Bravely Default - Review" 2876:Official Nintendo Magazine 1423:. By August of that year, 1362: 1206:Official Nintendo Magazine 1099:Official Nintendo Magazine 512:Screenshot of a battle in 6703:Single-player video games 6502: 5868: 5647: 5358: 5213: 5191: 4682:Bravely Second: End Layer 4557:ブレイブリーデフォルト フォーザ・シークウェル, 4546:Bravely Second: End Layer 3957:ブレイブリーデフォルト フライングフェアリー(2) 3924:ブレイブリーデフォルト フライングフェアリー(1) 3416:. RPGamer. Archived from 3380:"Review: Bravely Default" 3107:Electronic Gaming Monthly 2315:. Nintendo World Report. 1430:Bravely Second: End Layer 1389:Theatrhythm Final Fantasy 1365:Bravely Second: End Layer 1347:". It was ranked by both 1341:Handheld Game of the Year 1157:Electronic Gaming Monthly 1015:Electronic Gaming Monthly 995: 992: 967: 964: 442:Bravely Second: End Layer 42: 6643:Role-playing video games 6628:Nintendo 3DS eShop games 4581:ブレイブリーデフォルト プレイングブレージュ, 4507:ブレイブリーデフォルト フライングフェアリー, 4345: 4230: 4084: 4052: 4020: 3988: 3956: 3923: 3890: 3674: 3642: 3610: 3468: 3338:"Bravely Default review" 3142:"Bravely Default review" 3060:"Bravely Default review" 2956: 2558: 2253: 2221: 2161: 2096: 2064: 2029: 1990: 1988:電撃オンライン (May 13, 2013). 1946: 762:. After playing through 639:action role-playing game 6633:Nintendo 3DS-only games 5016:The World Ends with You 3955:"KADOKAWA Corporation" 3922:"KADOKAWA Corporation" 3862:Sato (March 31, 2014). 3675:年間作品部門/受賞作品/日本ゲーム大賞2013 3526:. Nintendo Everything. 667:Higurashi When They Cry 482:non-playable characters 472:role-playing video game 403:Higurashi When They Cry 293:role-playing video game 6653:Square Enix franchises 6638:Nintendo Network games 6394:Legend of the Crystals 6321:World of Final Fantasy 6192:Fabula Nova Crystallis 6080:The Dawn of the Future 4890:The Diofield Chronicle 4021:ブレイブリーデフォルト Rの手帳 Vol.2 3989:ブレイブリーデフォルト Rの手帳 Vol.1 3891:ブレイブリーデフォルト フライングフェアリー 3738:"NAVGTR Awards (2014)" 2566:. September 10, 2013. 2261:. September 28, 2012. 1323:was nominated for the 941:Blizzard Entertainment 517: 6673:Fiction about orphans 6668:Fiction about deicide 6663:Steampunk video games 6297:The 4 Heroes of Light 4610:Official website for 4521:Where The Fairy Flies 3714:. December 12, 2014. 3420:on September 20, 2015 2964:. December 27, 2013. 2168:] (in Japanese). 2072:. December 10, 2012. 1458:A third entry in the 1327:category. During the 1263:The 4 Heroes of Light 1242:The 4 Heroes of Light 917:Shin Megami Tensei IV 861:3DS protective case. 847:Fire Emblem Awakening 781:Final Fantasy Tactics 586:The 4 Heroes of Light 511: 366:The 4 Heroes of Light 327:Where The Fairy Flies 5259:Stranger of Paradise 5036:Championship Manager 4774:Octopath Traveler II 3962:Kadokawa Corporation 3929:Kadokawa Corporation 3798:"The Best 3DS Games" 3622:on December 15, 2013 3270:on February 28, 2015 3072:on December 22, 2013 2481:on December 25, 2012 2172:. November 8, 2012. 1472:exclusively for the 1470:The Game Awards 2019 1244:were not present in 933:for Square Enix and 863:Downloadable content 673:The core concept of 285:, known in Japan as 6648:Fantasy video games 4988:Schoolgirl Strikers 4442:, December 12, 2019 3350:on December 3, 2013 3232:on November 1, 2015 2882:on October 28, 2014 2848:on January 31, 2015 1954:. October 9, 2012. 1468:, was announced at 1256:In its debut week, 989: 961: 637:was going to be an 376:due to his work on 6623:Nintendo 3DS games 6531:Recurring elements 6401:The Spirits Within 6269:Mario Hoops 3-on-3 6178:Crystal Chronicles 6137:War of the Visions 5876:Final Fantasy XIII 5387:Final Fantasy VIII 5119:Gunslinger Stratos 5027:Square Enix Europe 4689:Bravely Default II 4569:ブレイブリーデフォルト Rの手帳, 3382:. Hardcore Gamer. 2504:. Andriasang.com. 2450:. Andriasang.com. 2423:. Andriasang.com. 2396:. Andriasang.com. 2369:. Andriasang.com. 2342:. Andriasang.com. 1636:. Hardcore Gamer. 1483:Bravely Default II 1465:Bravely Default II 1369:Bravely Default II 959: 872:Weekly Shōnen Jump 644:3D Dot Game Heroes 518: 448:Bravely Default II 6658:Square Enix games 6573: 6572: 6485:Final Fantasy VII 6374:Super Smash Bros. 6117: 6116: 6112: 6111: 5945:Lightning Returns 5897:Final Fantasy XVI 5883:Final Fantasy XIV 5864: 5863: 5859: 5858: 5676:Final Fantasy XII 5643: 5642: 5638: 5637: 5380:Final Fantasy VII 5354: 5353: 5349: 5348: 5235:Final Fantasy III 5149: 5148: 4967:Octopath Traveler 4946:Lord of Vermilion 4797: 4796: 4781:Triangle Strategy 4758:Octopath Traveler 3748:on March 22, 2017 3680:Japan Game Awards 3648:Japan Game Awards 2229:. April 6, 2012. 2179:978-4-7575-3776-7 2104:. June 19, 2012. 1478:Octopath Traveler 1452:Octopath Traveler 1310:Japan Game Awards 1138: 1137: 985: 984: 981: 806:Lord of Vermilion 691:augmented reality 610:television series 538:summoned monsters 527:microtransactions 498:experience points 486:random encounters 392:television series 278: 277: 16:(Redirected from 6710: 6613:2012 video games 6590: 6589: 6588: 6581: 6510: 6509: 6241:Airborne Brigade 5974:Original version 5890:Final Fantasy XV 5871: 5866: 5669:Final Fantasy XI 5655:Final Fantasy IX 5650: 5645: 5373:Final Fantasy VI 5361: 5356: 5242:Final Fantasy IV 5228:Final Fantasy II 5216: 5211: 5176: 5169: 5162: 5153: 5002:Valkyrie Profile 4824: 4817: 4810: 4801: 4652: 4645: 4638: 4629: 4617: 4606: 4603: 4602: 4600:Official website 4585: 4579: 4573: 4567: 4561: 4555: 4549: 4541: 4535: 4517: 4511: 4505: 4489: 4488: 4486: 4484: 4468: 4462: 4457: 4451: 4450: 4449: 4447: 4434: 4428: 4423: 4417: 4416: 4414: 4412: 4396: 4390: 4389: 4387: 4385: 4369: 4363: 4362: 4360: 4358: 4341: 4335: 4334: 4332: 4330: 4308: 4302: 4301: 4299: 4297: 4281: 4275: 4274: 4272: 4270: 4254: 4248: 4247: 4245: 4243: 4226: 4220: 4219: 4217: 4215: 4193: 4187: 4186: 4184: 4182: 4166: 4160: 4159: 4157: 4155: 4139: 4133: 4132: 4130: 4128: 4112: 4106: 4105: 4103: 4101: 4080: 4074: 4073: 4071: 4069: 4048: 4042: 4041: 4039: 4037: 4016: 4010: 4009: 4007: 4005: 3984: 3978: 3977: 3975: 3973: 3951: 3945: 3944: 3942: 3940: 3918: 3912: 3911: 3909: 3907: 3886: 3880: 3879: 3877: 3875: 3859: 3853: 3852: 3850: 3848: 3826: 3820: 3819: 3817: 3815: 3793: 3787: 3786: 3784: 3782: 3764: 3758: 3757: 3755: 3753: 3744:. 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Default 506: 468:Bravely Default 465: 453:Nintendo Switch 437:Bravely Default 432:Bravely Default 424:Bravely Default 384:Akihiko Yoshida 370:Bravely Default 346:Bravely Default 322:Bravely Default 308:Bravely Default 282:Bravely Default 252: 249: 240: 231: 222: 213: 204: 195: 184: 183: 180: 144: 143:Naotaka Hayashi 132:Akihiko Yoshida 89: 78: 50: 38:Bravely Default 33: 32:2012 video game 28: 27:2012 video game 23: 22: 15: 12: 11: 5: 6716: 6714: 6706: 6705: 6700: 6695: 6690: 6685: 6680: 6675: 6670: 6665: 6660: 6655: 6650: 6645: 6640: 6635: 6630: 6625: 6620: 6618:Nintendo games 6615: 6610: 6600: 6599: 6595: 6594: 6571: 6570: 6568: 6567: 6566: 6565: 6555: 6554: 6553: 6548: 6543: 6538: 6528: 6527: 6526: 6516: 6503: 6500: 6499: 6497: 6496: 6489: 6481: 6474: 6469: 6463: 6461: 6457: 6456: 6454: 6453: 6446: 6439: 6432: 6425: 6418: 6411: 6404: 6397: 6389: 6387: 6381: 6380: 6378: 6377: 6370: 6363: 6356: 6353:Kingdom Hearts 6349: 6346:Itadaki Street 6342: 6334: 6332: 6331:Related series 6328: 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Siliconera. 4463: 4452: 4429: 4418: 4403:. Siliconera. 4391: 4376:. Siliconera. 4364: 4336: 4303: 4276: 4261:. Siliconera. 4249: 4221: 4188: 4173:. Siliconera. 4161: 4146:. Siliconera. 4134: 4119:. Siliconera. 4107: 4075: 4043: 4011: 3979: 3946: 3913: 3881: 3866:. Siliconera. 3854: 3821: 3788: 3759: 3729: 3697: 3665: 3633: 3616:Silicon Studio 3601: 3568: 3553:. Siliconera. 3541: 3514: 3487: 3458: 3443:. Siliconera. 3431: 3397: 3361: 3321: 3281: 3243: 3199: 3165: 3125: 3083: 3042: 3010: 2979: 2962:Dengeki Online 2947: 2932:. Siliconera. 2920: 2905:. Siliconera. 2893: 2859: 2825: 2792: 2777:. Silcionera. 2765: 2738: 2705: 2678: 2645: 2612: 2581: 2564:Dengeki Online 2546: 2519: 2492: 2465: 2438: 2411: 2384: 2357: 2330: 2303: 2276: 2259:Dengeki Online 2244: 2212: 2185: 2178: 2153: 2119: 2087: 2048: 2017: 2000:Dengeki Online 1969: 1952:Dengeki Online 1928: 1913:. Siliconera. 1898: 1862: 1847:. Siliconera. 1835: 1820:. Siliconera. 1801: 1763: 1727: 1712:. Siliconera. 1697: 1651: 1621: 1575: 1527: 1512: 1510: 1507: 1506: 1505: 1498: 1495: 1487:Bravely Second 1360: 1357: 1308:(3rd). At the 1305:Rune Factory 4 1294:Dengeki Online 1286: 1283: 1271:For the Sequel 1267:For the Sequel 1253: 1250: 1211:Hardcore Gamer 1136: 1135: 1132: 1128: 1127: 1124: 1122:Hardcore Gamer 1118: 1117: 1114: 1106: 1105: 1102: 1094: 1093: 1090: 1082: 1081: 1078: 1070: 1069: 1066: 1058: 1057: 1054: 1046: 1045: 1042: 1034: 1033: 1030: 1022: 1021: 1018: 1010: 1009: 1006: 998: 997: 994: 983: 982: 976: 970: 969: 966: 955: 952: 949: 903:For the Sequel 893: 890: 882:For the Sequel 877:For the Sequel 852:Nintendo eShop 832: 829: 815:Sengoku Basara 733: 730: 590:Silicon Studio 567: 564: 550: 547: 505: 502: 464: 461: 428:For the Sequel 318:For the Sequel 313:For the Sequel 297:Silicon Studio 276: 275: 270: 266: 265: 260: 254: 253: 251: 250: 248: 247: 238: 229: 220: 210: 207:For the Sequel 203: 202: 192: 179: 178: 177: 175: 171: 170: 165: 159: 158: 153: 147: 146: 141: 135: 134: 129: 123: 122: 119: 113: 112: 107: 101: 100: 97: 91: 90: 88: 87: 75: 70: 64: 63: 61:Silicon Studio 58: 52: 51: 48: 40: 39: 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707:Chronicle 2nd 704: 703:Sound Horizon 699: 696: 692: 688: 684: 680: 676: 671: 669: 668: 663: 658: 657:Final Fantasy 654: 650: 646: 645: 640: 636: 631: 629: 625: 624: 619: 618:Final Fantasy 615: 611: 607: 606:Final Fantasy 603: 602:Final Fantasy 599: 598:Final Fantasy 595: 594:Final Fantasy 591: 587: 583: 582:Final Fantasy 579: 578: 573: 565: 563: 559: 555: 548: 546: 542: 539: 535: 530: 528: 523: 515: 510: 504:Battle system 503: 501: 499: 494: 489: 487: 483: 478: 473: 469: 462: 460: 458: 454: 450: 449: 444: 443: 438: 433: 429: 425: 421: 419: 418: 413: 409: 408:Sound Horizon 405: 404: 399: 398: 393: 389: 388:Atsushi Ōkubo 385: 381: 380: 375: 371: 367: 363: 362: 361:Final Fantasy 357: 356: 350: 347: 343: 341: 337: 333: 329: 328: 323: 319: 315: 314: 309: 305: 302: 298: 295:developed by 294: 290: 289: 284: 283: 274: 273:Single-player 271: 267: 264: 261: 259: 255: 243: 239: 234: 230: 225: 221: 216: 212: 211: 209: 208: 198: 194: 193: 191: 190: 186: 176: 172: 169: 166: 164: 160: 157: 154: 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Index

Edea Lee

Developer(s)
Silicon Studio
Publisher(s)
Nintendo
JP
Square Enix
Director(s)
Producer(s)
Tomoya Asano
Designer(s)
Artist(s)
Akihiko Yoshida
Writer(s)
Composer(s)
Revo
Platform(s)
Nintendo 3DS
JP
JP
EU
AU
NA
Genre(s)
Role-playing
Single-player
role-playing video game
Silicon Studio
Nintendo 3DS

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