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Elebits

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500:. Ed and Ana, who are Elebit researchers, leave home to investigate the Elebits' unusual behavior. Meanwhile, their son named Kai, who possesses dislike towards and jealousy of Elebits because his parents spent more time researching them than they do on him, decides to use his father's Capture Gun to capture the Elebits and restore the electrical power. He also feels responsible for the Elebits' unusual behaviour because the storm happened right after his wish that all the Elebits would go away. 33: 930: 835: 830: 785: 925: 920: 915: 825: 820: 815: 780: 775: 770: 765: 429:
watts. Special power-up items can assist in taming the mood of the Elebits; one can put nearby Elebits to sleep, while another can help lure Elebits towards it. Other temporary power-ups are also available that can increase the power of the Capture Gun, muffle all sound, or enable auto-lock-on for the Capture Gun, among other effects.
408:. As the majority of Elebits on a given level are hidden within or underneath objects, players must interact with the environment to reveal these hidden Elebits. Throughout the game, the Wii controller's motion-sensing abilities are gradually introduced. With selected objects, players turn, pull, and wave the 453:
the watts needed for completion, how strong the gravity is, or what kind of items the player can use. The furniture and objects that can be used in Edit Mode are also dependent on the completion of Story Mode. The player must get at least a 'B' rank in a stage before they can use the stage-specific items.
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Not all Elebits are captured easily. Some will move quickly or fly around, while others will attempt to attack the player, which damages the Capture Gun. In some cases, an Elebit must be thrown against an object or hit with an object as to stun it. If the Capture Gun takes too much damage, the level
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411Mania gave it a score of eight out of ten, saying, "If only for how well it uses the Wii’s controller and for how much fun anyone can have with it, Elebits is a must have. I would easily place it among the Wii’s top five games at this point. But if you are not sure about the kiddie premise, rent
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is "Edit Mode". In Edit Mode, players can create their own stages by placing different kinds of objects and Elebits throughout any of the 29 stages in the game. Levels are only available in edit mode if they have previously been completed in Story Mode. One can also adjust the gameplay by changing
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After completing a level, the player is given a ranking based on the time it took to gain the required number of energy from Elebits, how much extra energy from Elebits they captured, the condition of the Capture Gun, and when part of the level requirements, how many times the player made too much
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The game is divided into small stages, each of which represents a certain area (e.g., a few rooms or a street). As the game progresses, the player gradually moves from exploring individual rooms in a house out into the street and the areas beyond. Using the on-screen cursor, the player aims at and
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during the thunderstorm created a previously undiscovered type of Elebit, the Zero Elebit, determined to be cause of the blackout. Kai travels deeper into the amusement park and finds that the Zero Elebit is absorbing all other Elebits and dangerously increasing in size. Kai manages to subdue and
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The mood of the Elebits, indicated by graphics above their heads, can affect how many watts the player earned when they are captured. Elebits that are happy or calm provide more watts, Elebits that are angry or scared provide less watts and Elebits that are sad or sick provide a normal number of
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Some levels of the game feature additional conditions for successful completion. These include a limitation on how many breakable objects can be broken (i.e., a limit on property destruction), and/or a limitation on how much noise the player can make when interacting with the environment. Since
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similarly gave it three stars out of four, saying that "The most annoying part of the game is opening doors, which takes an awkward twist, good positioning and the ability to move fast before the things close again. But generally, it's a good romp through a very simple adventure and a terrific
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sold approximately 70,738 copies in Japan by the end of 2007. The game received the CESA Japan Game Award 2006: Future Award. It also received the "Best Wii Action Game of 2006", "Wii Game with Most Innovative Design of 2006", and "Wii Game with Best Use of the Wii Remote of 2006" awards from
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As more Elebits are collected during a given level, the area's energy is gradually restored. This causes dark rooms to become well-lit, and more importantly, allows various electrical appliances to be utilized. Once sufficient power is available, players can activate these appliances, such as
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tame the Zero Elebit, lifting its influence on the Elebits. Discovering that the Zero Elebit was causing all the trouble in hopes of making friends, Kai takes pity on the helpless Zero Elebit and decides to adopt it. Kai reunites with his parents and they travel back home together.
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to perform a variety of actions including opening a door (twisting the doorknob), pulling out drawers, turning on a faucet, tossing a variety of items, smashing vases against a wall, etc. Moving the Wii Remote without selecting an item rotates the player's camera-view, while the
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and designed the game around the idea of freely touching or moving objects in a room. Dennis Lee, the project manager for the game, stated that the main goal was to "create a game that was easy to pick up and play" with a
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computers, microwaves and electric toy-cars, which in return release Power-Elebits. Power-Elebits, when captured, slowly increase the strength of the "capture gun", allowing the player to lift and move heavier objects.
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as an influence on the game control. The game's controls were constantly adjusted during development in order to provide a "proper feel" to handling the in-game objects.
468:. In single player and Edit Mode, players can take screenshots and send them to other Wii consoles. Players can also send levels that they created in Edit Mode. 382:. It was released as a launch title on December 2, 2006 in Japan, then December 12, 2006 in North America, May 4, 2007 in Europe, and May 17, 2007 in Australia. 2260: 1389: 1872: 2275: 602: 591: 21: 1422: 1755: 398:
The player manipulates objects in the world in order to hunt for Elebits, using the Wii controller as a "capture gun" similar to the
116: 1787: 1508: 395:). Levels in the Story Mode are completed when the player reaches a certain power (usually within some pre-defined time limit). 1865: 437:
noise, or when objects were broken. Achieving a high rank allows for players to use objects from that level within Edit mode.
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Elebits themselves can cause objects to move or fall, players must be careful to take this into account when rousing them.
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of "electronics" and "bits") are small creatures that coexist with humans and are the world's source of
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gave it a B, saying that, "All in all, even the most fun round of Elebit-catching has its trials."
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The game supports up to four players in a competitive multiplayer mode.
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it. I am sure you will have so much fun that you will want to buy it."
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in Japan on December 11, 2008 and in North America on January 6, 2009.
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due to the similar art style and character design. In Japan,
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gave it a score of four eights for a total of 32 out of 40.
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demonstration of the Wii remote's abilities for all ages."
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employees. Mukaitoge desired to utilize the new and unique
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Kai's adventures lead him through the town and towards the
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received "generally favorable reviews" according to the
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captures Elebits, extracting their energy (measured in
1207:"Interview: Dennis Lee of Konami, Discussing Elebits" 2147: 1891: 320: 304: 248: 236: 223: 209: 193: 183: 173: 163: 151: 134: 57:. Unsourced material may be challenged and removed. 1163:"Elebits interview: Online functionality and more" 1127: 1125: 1123: 1121: 349: 343: 1866: 8: 912: 812: 762: 681: 640:. The song is credited to his Bemani alias, 1649:. Vol. 212. February 2007. p. 94. 1398:. No. 165. p. 106. Archived from 582:was implemented before the game's release. 524:began development almost immediately after 1873: 1859: 1851: 1694: 1692: 1132:Bozon, Mark; Iverson, Dan (May 11, 2006). 680: 655: 140: 131: 1800:"IGN.com presents The Best of 2006 (Wii)" 1658: 1656: 117:Learn how and when to remove this message 951:. Several previews compared the game to 520:According to producer Shingo Mukaitoge, 1565:Casamassina, Matt (December 11, 2006). 1295:Edge staff (February 2007). "Elebits". 1252:"pop'n music 17 THE MOVIE (Music List)" 1093: 1091: 1005: 603:Elebits: The Adventures of Kai and Zero 592:Elebits: The Adventures of Kai and Zero 22:Elebits: The Adventures of Kai and Zero 1727:Rodriguez, Armando (January 2, 2007). 1360:Dickens, Anthony (November 27, 2006). 1355: 1353: 417:is used to move, crouch, and stretch. 2047:Pro Evolution Soccer / Winning Eleven 1538:Bedigian, Louis (December 27, 2006). 1312:EGM staff (January 2007). "Elebits". 1263: 1261: 7: 2261:Video games scored by Michiru Yamane 1546:from the original on October 6, 2008 685: 660: 55:adding citations to reliable sources 1699:Newman, Heather (January 7, 2007). 1677:from the original on March 25, 2007 1482:Chapman, David (January 22, 2007). 1454:Navarro, Alex (December 15, 2006). 1329:Kumar, Mathew (December 20, 2006). 1184:"Elebits interview now in English!" 1161:Summa, Robert (December 12, 2006). 651: 14: 1663:Ruberg, Bonnie (March 19, 2007). 1515:. January 9, 2007. Archived from 1421:The Watcher (December 12, 2006). 1013:Bramwell, Tom (January 8, 2007). 914: 814: 764: 1205:nestlekwik (December 12, 2006). 1067:Bozon, Mark (December 5, 2006). 928: 923: 918: 913: 833: 828: 823: 818: 813: 783: 778: 773: 768: 763: 374:game developed and published by 31: 1182:rawmeatcowboy (June 21, 2006). 464:utilizes Wii's online service, 42:needs additional citations for 2276:Video games developed in Japan 1998:International Superstar Soccer 1617:Wales, Matt (April 27, 2007). 1100:"Elebits: intro and interview" 1015:"Elebits due here this spring" 553:-inspired game design, citing 1: 2054:Professional Baseball Spirits 586:Sequels and Other Appearances 433:ends prematurely in failure. 1134:"E3 2006: Elebits Interview" 1069:"Elebits Developer Diary #4" 1754:Takahashi (June 18, 2008). 1301:. No. 172. p. 76. 1044:. ToTheGame. Archived from 350: 2292: 2179:GuitarFreaks and DrumMania 1731:. 411Mania. Archived from 1591:Shea, Cam (May 15, 2007). 1388:Juba, Joe (January 2007). 1042:"Eledees for NINTENDO Wii" 589: 15: 1756:"Famitsu Top 500 of 2007" 1315:Electronic Gaming Monthly 1269:"Elebits for Wii Reviews" 709:Electronic Gaming Monthly 689: 686: 664: 661: 344: 139: 1540:"Elebits - WII - Review" 1593:"Eledees Wii AU Review" 1102:. Waste. Archived from 628:music games, including 528:first demonstrated the 2172:Dance Dance Revolution 1935:Bonk / PC Kid / BC Kid 1729:"Elebits (Wii) Review" 1098:yuka (June 23, 2006). 606:, was released on the 146:North American box art 2246:First-person shooters 1885:video game franchises 1048:on September 28, 2007 574:would only feature a 566:originally stated at 1519:on November 11, 2007 1362:"Famitsu Wii Scores" 1106:on September 1, 2011 620:Naoyuki Sato's song 544:capabilities of the 448:One of the modes in 372:first-person shooter 315:First-person shooter 230:Open Dynamics Engine 51:improve this article 1810:on January 17, 2007 1788:日本ゲーム大賞 2006 | 受賞作品 1619:"Eledees UK Review" 1435:on January 17, 2008 683: 658: 457:Online connectivity 2186:Karaoke Revolution 2138:Zone of the Enders 2103:Taisen Puzzle-Dama 1706:Detroit Free Press 1484:"GameSpy: Elebits" 1402:on January 3, 2008 1234:"The Smile of You" 982:Detroit Free Press 945:review aggregation 907:Detroit Free Press 656: 622:"The Smile of You" 578:mode, competitive 16:For the sequel to 2251:Konami franchises 2223: 2222: 2117:Tokimeki Memorial 2019:Momotaro Dentetsu 2012:Momotarō Densetsu 1735:on August 7, 2016 1701:"QUEST FOR POWER" 1423:"Review: Elebits" 937: 936: 679: 678: 334: 333: 270:December 12, 2006 127: 126: 119: 101: 2283: 2236:2006 video games 1875: 1868: 1861: 1852: 1836: 1832:Official website 1820: 1819: 1817: 1815: 1806:. Archived from 1796: 1790: 1786: 1782: 1776: 1775: 1773: 1771: 1766:on June 19, 2008 1762:. Archived from 1751: 1745: 1744: 1742: 1740: 1724: 1718: 1717: 1715: 1713: 1696: 1687: 1686: 1684: 1682: 1660: 1651: 1650: 1640: 1634: 1633: 1631: 1629: 1614: 1608: 1607: 1605: 1603: 1588: 1582: 1581: 1579: 1577: 1567:"Elebits Review" 1562: 1556: 1555: 1553: 1551: 1535: 1529: 1528: 1526: 1524: 1509:"Elebits Review" 1505: 1499: 1498: 1496: 1494: 1479: 1473: 1472: 1470: 1468: 1456:"Elebits Review" 1451: 1445: 1444: 1442: 1440: 1431:. 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Index

Elebits: The Adventures of Kai and Zero

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Developer(s)
Konami
Publisher(s)
Director(s)
Producer(s)
Designer(s)
Composer(s)
Michiru Yamane
Engine
Open Dynamics Engine
Platform(s)
Wii
JP
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