Knowledge (XXG)

F.E.A.R.

Source πŸ“

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players must defend a base against a series of increasingly difficult enemy waves. In "F**king Run!", players must fight their way through enemies as they move towards an extraction point, all while running from Alma's "Wall of Death". If a player is killed by an NPC, their teammates can revive them, but if the Wall consumes any one player, the game is over for all players. In "Soul Survivor", players defend against waves of enemies, but in this mode, one of the players is randomly corrupted at the commencement of the game, and that player's goal is to possess the other players before the time limit expires. When a player is possessed, they too become corrupted and work to possess the remaining players. To win the game, a player must survive until the end of the round without being possessed.
1118:, there are two types of mech available; the REV9 Powered Armor and the Enhanced Power Armor (EPA). The REV9 is armed with two burst cannons and a head-mounted raygun. The EPA has two miniguns and a shoulder-mounted rocket launcher. Ammo is infinite for all weapons, but the cannons/miniguns overheat if fired continuously, and require a short cool-down period. Similarly, the raygun/rocket launchers require a moment to arm. Both mechs also have fully regenerative health and shields, which can significantly reduce incoming damage. However, when the shields are deployed, the rocket launchers cannot be used. 1087:, who then becomes the playable character. When Fettel possesses an NPC, he gains access to any abilities and weaponry wielded by that individual, meaning that although the player cannot use guns when playing directly as Fettel, they can use guns when Fettel possesses gun-wielding enemies. Once in possession of an NPC, the player has a limited amount of time before the possession ends and the player returns to controlling Fettel. The player also has the option to manually end possession at any time. The player can permanently increase the size of the reflex time/possession meter via the game's 1129:. When cover is available to the player, a command prompt will appear on-screen, allowing the player to snap to cover. Once in cover, the player can peer around or over their cover and can move around to a limited degree while staying snapped. If another piece of cover is nearby, the player can move from one piece to the other without having to leave cover. Players can also vault over cover and automatically spin 180 degrees to face in the opposite direction and target any enemies who have emerged behind them. 1748: 1429:
and the character determines the steps to satisfy this goal in real-time. With this structure, the AI is able to dynamically replan to react to environmental factors. If a situation changes, the NPC recognizes this because the steps planned to accomplish his goal are no longer valid. When a plan becomes invalid, the NPC reassesses the situation and either finds alternate means for accomplishing the goal or activates a different goal.
1794:. In 2006, with the rights still split between Warner and Vivendi, each company began development of their own sequel to the original game; Warner stuck with Monolith as developers whereas Vivendi hired Day 1. Thus, two rival sequels were in production at the same time - the Warner/Monolith game and the Vivendi/Day 1 game. In September 2008, 18 months into development on the Vivendi/Day 1 game, Monolith and Warner re-acquired the 1767:
give Alma teeth." Hubbard also pointed out that Alma has "a stronger agenda, which gives her a more active, visceral role." Speaking of the balance between combat and horror, Hubbard reminded people that "this is first and foremost an action game. There are horror elements, but it's not meant to be an unrelenting experience in terror." With this in mind, Monolith were attempting to strike a similar balance as in the first game;
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more variety in enemies and in gameplay experiences." Mulkey, who was lead level designer on the first game, acknowledged that although that game was claustrophobic by design, the interiors were too similar, and so, "we've decided to mix it up and to have these more open spaces." For the sequel, Monolith wanted to have the game take place across multiple, visually differentiated, locations.
1157:, which only one player can carry at a time, and when it is fully charged (it charges when it is being carried) that player can activate it and give themselves (and the rest of their team, if applicable) a considerable speed advantage over opposing players. However, whoever is carrying the power-up will have a bluish glow and will be permanently visible on all players' 1110:, EPAs are armed with two miniguns and two shoulder-mounted rocket launchers. Ammo for each is infinite, but the miniguns overheat if fired continuously, and require a short cool-down period. Similarly, the rocket launchers require a moment to arm. EPAs also have fully regenerative health and an optional night vision display that allows the player to easily discern 1029: 2485:
received mixed reviews. Critics generally lauded the multiplayer, co-op, and the mechanics, but were unimpressed with the plot, the absence of any real horror, and the short length of the campaign. Many critics felt that although it was a solid, if by-the-numbers, first-person shooter, it failed as a
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involved, albeit limited to conference calls where he would listen to the team's ideas and give suggestions, occasionally advising on cutscenes and the script. Carpenter himself was never on-site and never met any of the Day 1 people in person. According to lead artist Heinz Schuller, "they wrote him
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as the centerpiece of the game, and the horror as a secondary element that helps to set up future combat scenarios. The relationship between the two is that the horror elements are a palette cleanser that resets the player's emotional state, and allows the kinetic aspects of the next combat to land
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The original game was a commercial success. By the time the game was released on PlayStation 3 in April 2007, the combined worldwide sales of the PC and Xbox 360 versions were over two million units. The PlayStation 3 version itself was the console's best selling title in April, moving 45,864 units
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we had got the word from Warner that co-op was hot so we were making a co-op game. Our response was "co-op isn't frightening, co-op isn't scary when you're playing with somebody else." They didn't care because co-op was a buzzword in the industry at the time and they demanded we make a co-op. So we
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was to successfully tackle the biggest criticisms of the original game - the bland and repetitive environments, and the lack of enemy variety. Co-lead designer John Mulkey explained that "variety" in a general sense was one of the main guiding principals as the team strove for "more visual variety,
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had recently fallen through, and so he asked Warner if they'd be interested in bringing Carpenter on board as well, to which they said yes. Some of the Day 1 staff, however, do not have fond memories of working with Niles and Carpenter. According to associate producer Chris Julian, "John Carpenter
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One of the central elements of the game's atmosphere would be Alma, who had a much more involved role in the sequel than in the original. By way of this increased presence, Monolith intended to enhance the game's horror; "we've put a lot of effort and a lot of thought into the ways in which we can
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In May 2006, Vivendi announced that an expansion pack for the first game was being developed and the press release clarified that the plot for the expansion had been approved by Monolith. However, in December 2008, Monolith officially confirmed what had long been suspected; despite initial reports
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a character that formulates his own plan to satisfy his goals exhibits less repetitive, predictable behavior and can adapt his actions to custom-fit his current situation. Goals in GOAP are not created with a hard-coded plan. Instead, GOAP simply defines the conditions necessary to satisfy a goal,
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s multiplayer features four different multiplayer modes. In "Soul King", all players have the possession ability and are unable to bear arms. To win, the player must possess enemy NPCs and collect their souls; the winner is the player with the most souls at the end of the match. In "Contractions",
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s multiplayer features deathmatch, team deathmatch, "Control", "Armored Front" (similar to Control, but control points must be captured in a specific order, and each team also has access to an EPA), "Failsafe" (one team is tasked with planting and detonating a bomb, the other team with preventing
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In terms of enemy variety, the team endeavored to create not just aesthetically differentiated enemies, but "new AI types that have different tactics." Indeed, the creation of new locations and new enemies unexpectedly dovetailed into one another. As Mulkey explains, "as we started to change the
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port was announced in August 2006 as a March 2007 launch title (although it would ultimately be pushed back to April). Like the Xbox 360 version, the PlayStation 3 port was developed by Day 1 Studios. This version also has its own exclusive additional level and weapon. Like the Xbox version, the
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how best to reach that goal. Orkin explains that "with a planning system, we can just toss in goals and actions. We never have to manually specify the transitions between these behaviors. The AI figures out the dependencies themselves at run-time based on the goal state and the preconditions and
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Chris Julian was primarily responsible for the game's horror elements. He had a team of ten Day 1 personnel each of whom had experience with different types of horror. This group, called the "Scare Team" set themselves the goal of creating 10 to 15 really good scares to spread across the game.
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disregards the events of both, acting instead as a direct sequel to the original game. Initial reports were that Monolith had given the expansions' storylines their blessing, and that they were in line with their own in-development sequel. However, in December 2008, a year after the release of
1095:, and when enough points have been accrued, the player's rank increases. Each rank progression gives the player an award, such as increasing the size of the meter, unlocking new melee abilities, increasing ammo and grenade capacity, or allowing the player's health to regenerate faster. 407:. Alma's pregnancy is nearing its end, and when a resurrected Paxton Fettel (the psychic from the first game) rescues Point Man from captivity, the two head back to Fairport, with Point Man determined to prevent Alma from giving birth. Fettel, however, has an entirely different motive. 1677:
that they had approved the story and that that story was in line with their own plans, in fact, that sequel would ignore the events of both expansions and instead serve as a canonical follow-up to the original game. In September 2008, Monolith Productions and Warner re-acquired the
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games. The book recounts the events of the first game, as well as expanding on Alma's history. It also includes information on the various characters and weaponry from each game. The book is littered with handwritten notations, composed shortly before the second game begins.
742:, a second standalone expansion pack for the original game, was developed by TimeGate Studios and published by Vivendi, under the Sierra Entertainment label. Released for PC and Xbox in November 2007, it was made available for PC in both a standard edition and as part of the 1409:' intelligence with the player's skill level. According to Jeff Orkin, senior AI engineer, "our goal is not to have the players dominated by the AI, but we want them to learn to respect the AI so much that even the easy kills provide a sense of accomplishment." 1965:
we knew we had a very special title combining a cutting edge FPS engine with a spine-tingling storyline. We liked the idea of creating a humorous viral machinima series that would entertain fans and showcase the spectacular visuals and character
1356:). Hubbard, however, explains that Alma "was born out of a tradition of eerie, faceless female ghosts" and not "as an answer to any specific movie character". Although he does acknowledge that Alma "bears some visual resemblance to the ghosts in 2434:
received positive reviews but some critics felt it to be inferior to the first game. Common points of praise included the mechanics, sound effects, graphics and mech sections, and enemy variety. Less enthusiastically received were the plot,
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Critical reactions to the games have been mixed, although leaning positive. The original game received very strong reviews and went on to be celebrated as a defining title in the FPS genre, both for its mechanics and its innovations in
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we were setting out to make a really over-the-top John Woo style action movie with the intense combat. Combat is something all shooters have, but we felt that nobody had quite nailed that sense you get in a John Woo movie of just the
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was to release two completely different games - one for PC, and one for Xbox 360 and PlayStation 3, with Monolith president Samantha Ryan stating, "in addition to continuing the series on PC, we're committed to bringing it to
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to the base game and the first expansion, focusing on a different F.E.A.R. team. They also stressed that the player would be accompanied for much of the game by an AI companion, a design decision made after the section in
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started getting notes from saying, "we really need epic moments, we want big out of control, world-coming-to-an-end type stuff." We were really taken aback because that was not the game we were making. We weren't making
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were too repetitive and enclosed, the team had ensured to include more aesthetically varied environments, especially large outdoor sections. He clarified, "we wanted to not only give the player more of the fun factor of
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was developed by Day 1 Studios for Microsoft Windows, PlayStation 3, and Xbox 360, and was published by Warner Bros. Interactive Entertainment in June 2011. It was released on Steam in July 2012 as part of the complete
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name, bringing all of the copyrights under one roof. Monolith continued development on their sequel, which now became the 'official' sequel. When Warner looked at the work Day 1 had been doing for their version of
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elements, such as a dearth of ammo and medkits, and a real sense of being isolated and alone. However, according to Schuller, the then president of Warner Bros. Games, Martin Tremblay, had become a big fan of the
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also received positive reviews, with critics praising its fidelity to the base game. Common criticisms included a lack of replay value, a short campaign, and a failure to innovate or try anything really new.
1961:) to pre-recorded dialogue and audio effects. Vivendi commissioned Rooster Teeth and BeSeen to make the series as a viral marketing campaign, with Lori Inman, Vivendi's Senior Brand Manager, stating, "with 1744:, he explained the designers were trying to capture, "that response that happens in your body when you realise you're going to have to do something horrible, or something much worse is going to happen". 5082: 7611: 4491: 2335:
The PlayStation 3 port received less positive reviews, with many critics unimpressed with the port's technical issues and graphical inferiority, although they still lauded the game mechanics.
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By late 2010, many of the staff, who had been working on the game for over four years, had burnt out. According to level designer Matt Mason, there were "many, many months" of "unofficial
4229: 1618:, there was a very difficult decision. Did we try to figure out and change the story with what we were trying to tell with Alma, and incorporate the story arc with what goes on between 2439:, horror elements, and some of the gameplay changes from the original. Several critics also felt it took too few risks and was little more than a generic, albeit well-made, shooter. 1419:-based architecture that allows enemies more autonomy than simply reacting to the player. Instead, they decide on a goal from a list of options and do not have to be programmed on 1056:. In all games, the duration which reflex time lasts is limited, determined by a meter which slowly fills up automatically when the ability is not being used. In all games except 1048:"; an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the player character's superhuman 8879: 4180: 8052: 2630: 5163: 9026: 4896: 1823:
did absolutely nothing. It was like we licensed his name and that was about it." On the other hand, narrative designers Stephen Dinehart and Cory Lanham said that Carpenter
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handling the port. Graphically, the Xbox 360 version was equivalent to the PC version on maximum settings and Day 1 also increased the native resolution to 720p and added
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s Greg Miller wrote, "the PS3 doesn't hold a candle to the visuals found in the Xbox 360 version", but called it "still one of the best experiences I've had on a PS3".
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According to Julian, however, "once the co-op came down, horror pretty much went out the window." He said that Day 1 had no real interest in making the game co-op, but
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is you against an unbelievably terrifying force. That completely changed the nature of the game, and hardcore fans will tell you right away, this was not a scary game.
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was written by Alden Freewater, with art by Edwin David, and published by Dark Horse. It takes place moments before the game begins and expands on the game's opening
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volume of the space the combat altered, and it gave us new opportunities to approach the AI in different ways, educate them with different activities and abilities."
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by creating separate titles tailored to each audience." This plan was never realised and in December 2008, Craig Hubbard explained that the two titles "just merged."
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s Neil Booth criticised it for not "deviating one inch from the formula", finding it "so familiar that an air of been-there-done-that sucks a lot of the life out."
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s Adam Biessener praised the "smartest AI-controlled opponents I've ever faced" and called the combat mechanics "intense almost to the point of sensory overload".
1897:, each of which involved a degree of crunch, whilst the last crunch consisted of eight months of 60-80 hour weeks. Multiple staff members quit during this period. 8247: 7720: 5200: 3691: 2518: 7711: 5381: 5068: 3377: 2428:
s Jason Ocampo wrote, "it's difficult to play this expansion without feeling that you're doing the exact same things that you've done countless times before."
7485: 5529: 4652: 1626:? That's when we decided to treat it as if it were a 'what if?' or an alternate spin because we thought it would be of merit to the story if it remained pure. 5798: 4726: 1342:(on which the 1998 film was based). The main source of the game's horror is Alma Wade. In terms of influences, she is often assumed to have been inspired by 7411: 4477: 3856: 7963: 5838: 1516:
were keen to address some of the common criticisms of the base game. Hall explained that because one of the main criticisms of the first game was that the
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s Joe Rybicki called it "a tragedy", citing "inexcusable technical issues", and finding it to be "one of the most reprehensible ports in recent memory."
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The original game is set in the city of Fairport in 2025 and follows the fictional F.E.A.R. (First Encounter Assault Recon) unit, an elite group in the
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but also to address any criticisms that players had - yes we have heard the office layout one a million times - so we changed things up a little. With
8872: 3264: 1986:" is a live-action short depicting four snippets from an interview with the seven-year-old Alma in the lead up to her being placed in Project Origin. 1690: 7594: 6035: 2552:
s 2005 "Best Sound Effects" award, and was a runner-up for their list of the year's 10 best PC games. It won 2005's "Best Action Game" from both the
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was compatible with the original PC retail edition's multiplayer, meaning those with only the download could play with those who own the full game.
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technology. Subsequent games were not as well-received; whilst their mechanics were generally lauded, a common complaint has been that the series'
387:. The player takes on the role of the unit's newest recruit, Point Man, as he faces down not only the psychic, but also a lethal and unpredictable 7534: 6112: 5959: 5311: 2972: 2940: 2743: 772:, which ignores the events of both expansions, was developed by Monolith for Microsoft Windows, PlayStation 3, and Xbox 360, and was published by 6886: 5629: 5418: 4575: 4378: 4341: 3104: 1449:, and HD textures. The Xbox version also features an exclusive bonus level not found in the PC original, as well as an exclusive new weapon. The 8074: 9031: 5664: 4447: 4150: 4001: 3925: 3812: 3768: 3607: 3451: 3409: 3328: 3296: 3048: 2479:
was especially unimpressed, finding the game to be "a checklist of genre-tropes" and "as archetypal a corridor-shooter as has ever been made."
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received mixed reviews with critics praising the mechanics, but criticising the dated graphics and the game's similarity to previous titles.
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and published by Vivendi, under the Sierra Entertainment label. Originally released for PC in October 2006, it was later included in both the
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were made outside of Monolith and they took the story in a very different direction than we had intended, so when we started working on
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were made available on GOG.com in March 2015, and the entire franchise was added to Microsoft's backward compatibility in November 2021.
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horror." Behind the scenes, however, Day 1 initially wanted to make the game more like the original than the sequel - emphasising the
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was released on GOG.com in February 2015, and the entire franchise was added to Microsoft's backward compatibility in November 2021.
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was released on GOG.com in February 2015, and the entire franchise was added to Microsoft's backward compatibility in November 2021.
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s Charles Onyett found it a little too similar to the original; "you may at times be fooled into thinking you're playing the first
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The PC version of the original game received very positive reviews, with the AI garnering especial praise. Critics also lauded the
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s Jason Ocampo called it "a good shooter, bordering on great", but acknowledged, "it's not as groundbreaking as its predecessor."
2268:, music, and combat mechanics. Common points of criticism were a lack of enemy variety, a weak plot, and repetitive level design. 7314: 6784: 4305: 2703: 1052:, and is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's 6679: 2849: 1708:
Much as the first game's atmosphere was heavily inspired by certain films, so too with the sequel. Matthews names films such as
7166: 5915: 4766: 2574: 1146: 4968: 399:, who awakens in a strange hospital only to find that Alma, now free from her confinements, has taken a keen interest in him. 9011: 9001: 8731: 8407: 7378: 7018: 6908: 6420: 6350:, Vivendi Universal Games Selects BeSeen Communications and Rooster Teeth Productions for Online Viral Campaign – Widespread 4401: 1894: 1642:
was announced by Monolith in February 2006. Monolith had been purchased by Warner in 2004, after development of the original
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In the lead-up to the first game's release in October 2005, episodes were released online of a comedy miniseries created by
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had been approved by Monolith and was in line with their own plans for a full sequel, which they had announced in February.
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Point Man uses reflex time in the PC version of the first game. Note the visual distortions representing the bullet trails.
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s Dan Adams wrote, "if you're looking for something new or compelling and some flashy sound or visuals, don't bother.
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re-releases of the game. It was released for Xbox 360 in November 2007, although was only available bundled with the
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s Jeffrey Matulef was critical of the "subpar scares" and "shoddy narrative", but found it to be "a finely crafted
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where Point Man is joined by a colleague received very positive feedback. Originally, the plan was to release
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is an animated 73-second clip depicting the aftermath of the helicopter crash from the end of the first game.
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Craig Hubbard stating that he wanted "to make combat as intense as the tea house shootout at the beginning of
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modes, the player can control both Point Man and Paxton Fettel, one of the antagonists of the original game.
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s Kevin VanOrd felt that it "seems to have lost sight of the strengths that made its predecessor so unique."
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was announced in July 2007, when it was revealed that the Xbox 360 version of the game would be bundled with
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s Jason Ocampo argued that it "lacks the level of polish and atmosphere seen in the previous two versions."
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s Jason Ocampo argued, "TimeGate deserves plenty of credit for maintaining the intensity of the original".
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game's native resolution was increased to 720p, but the other enhancements were removed for this version.
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is very similar, irrespective of which game is being played. Common weaponry across all games includes
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s Jason Ocampo called it "easily one of the most intense and atmospheric games on the Xbox 360."
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is set immediately after the conclusion of the first game, and follows Sgt. Micheal Becket of
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universe could not use the characters and events from the original game, but could be called
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2003. The foundational concept was to make a game where the player felt like the hero of an
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s 2005 annual awards, it won "Best AI" and "Best Graphics (Technical)". At the 4th Annual
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franchise as especially important inspirations for the game's atmosphere. In relation to
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F.E.A.R. First Encounter Advanced Recon (Platinum Collection) PC Instruction Manual (NA)
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has made it from the PC to 360 with everything that made it an outstanding experience."
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universe could use the characters and events from the original, but could not be called
1549:. Developers TimeGate Studios revealed that the game would not be a narrative sequel to 601:
label. Released in October 2005, it was made available in both a standard edition and a
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elements have lost potency with each entry. The original game sold very well, but after
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s Kristen Reed argued that "it gets the core of the experience so absolutely spot-on."
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but we have also added in some much larger areas for some fun ranged combat as well."
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Officially, the team's main design principle was to avoid messing "too much with the
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technique that allows players to aim and shoot in real-time). With the exception of
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This article is about the video game series. For the first game in the series, see
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a cheque to get his name on the game and they got some ideas from him. Probably."
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was the first video game to use "GOAP" (Goal Oriented Action Planning). GOAP is a
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games are first-person shooters and feature several common guns, projectiles, and
7881: 5478: 1257:". Defeating "enemies with style" was crucial to this. Another key influence was 1091:, which is based on completing various challenges. Completing a challenge awards 833:
online multiplayer shooter, was developed by InPlay Interactive and published by
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s Adam Biessener praised it for " every single good element that was present ".
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s multiplayer component was re-released on PC as a free download under the name
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failed to meet commercial expectations, the mainline series has been on hiatus.
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s Jason Ocampo said it "elevates the genre to a whole new level of intensity".
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technique of synchronizing footage created by a game engine (in this case, the
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on both PlayStation 3 and Xbox 360, but the PlayStation version was cancelled.
8956: 8857: 8690: 8649: 8182: 7041: 7014: 6980: 6946: 6912: 6882: 6848: 6814: 6780: 6743: 6709: 6675: 6641: 6561: 6525: 6454: 6383: 6236: 4918: 4255: 4222:: Exclusive Interview with Jason Frederick, Associate Producer, Day 1 Studios" 4030: 3879: 3008: 2895: 2652: 2232: 2122: 2091: 1836: 1505: 1263: 998: 902: 803: 547: 388: 264: 2528:
wrote, "I would hate to see this entry be the death knell of the franchise."
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re-release of the game. On Xbox 360, it was only available bundled with the
622: 58: 5984: 8670: 8549: 8446: 8014: 7975: 7909: 7683: 7566: 7457: 7346: 7272: 7087: 5833: 5751: 5601: 5524: 5413: 5376: 5343: 5269: 5195: 5158: 4891: 4721: 4607: 4570: 4410: 4373: 4336: 3728: 3686: 3649: 3533: 3372: 2858: 2625: 2591: 2558: 2279: 2053: 2009: 1958: 1752: 1434: 1366:", he points out that "creepy little girls have been freaking out since 1277: 1248: 1158: 1154: 1037: 942: 918: 685: 626: 247: 189: 1654:
intellectual property and characters, but Vivendi still owned the name "
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was already underway and a publishing deal had already been struck with
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are common across all games, whilst other types of projectiles include
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in February 2009. In September 2009, Monolith released a single-player
677: 384: 7913:. Vol. 13, no. 3. March 2006. pp. 33–36, 38, 40–42, 44. 1481:. Due to uncertainty regarding rights (Monolith had been purchased by 702:, a standalone expansion pack for the original game, was developed by 8528: 8492: 4647: 1049: 982: 606: 4482:
Is Coming To Life with Four New Single-Player Levels on September 3"
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effects of actions." This is manifested in the gameplay insofar as,
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in February 2015, and the entire franchise was added to Microsoft's
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When the player is controlling Point Man, the sergeant, or Becket,
821:, was added to Microsoft's backward compatibility in November 2021. 348:, who published the original game and the two expansions under the 6606: 3057: 2375: 1746: 1103: 1062: 1027: 379:
tasked with investigating supernatural phenomena, as they probe a
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in 2006, it shared the "Best Use of Multi-Channel Surround" with
1889:", before the crunch became official with staff being told they 1818:. At the same time, a project on which he had been working with 1650:. By 2006, although Monolith and Warner owned the rights to the 1189:
them), "Blitz" (a capture the flag game), and SloMo Deathmatch.
238:
video game series created by Craig Hubbard in 2005. Released on
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s Tom McNamara called it "one of the best shooters this year".
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Exclusive Hands-On Preview - Multiplayer and Hitting the Wall"
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falls short of delivering the kick provided by the original."
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Set several years before the main game, and included with the
1835:
franchise's successful formula of frenetic soldier combat and
1545:(previously only available on PC) and released under the name 610: 2522:
called it "solid, if stock-standard". Calum Wilson Austin of
1893:
to work longer hours. According to Schuller, the game had 44
446:
is also the only game to offer the player a choice as to the
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The Xbox 360 port also received generally positive reviews.
1807:, and so Day 1 began reworking the game from the ground up. 849:
were shut down in May 2015 with the game still in open beta.
8104: 1224: 2516:, it satisfies as a shooter." Adam Mathew of Australia's 344:. Initially, the series' publishing rights were owned by 1083:
ability which allows Fettel to take control of an enemy
641:
was released on PC, containing all the content from the
6239:
F.E.A.R. 3 Aftermath: A Developer Interview Documentary
1497:"), it was stated in a press release that the plot for 890:, the player controls an unnamed F.E.A.R. sergeant; in 2066:
detailing much of the background mythology behind the
1473:
was announced for Microsoft Windows in May 2006, with
356:
acquired the publishing rights and went on to publish
4440:
F.E.A.R. 2: Project Origin PC Instruction Manual (NA)
3918:
F.E.A.R. 2: Project Origin PC Instruction Manual (NA)
3761:
F.E.A.R. 2: Project Origin PC Instruction Manual (NA)
3402:
F.E.A.R. 2: Project Origin PC Instruction Manual (NA)
1803:, they suggested that the game could be moulded into 989:. The player also has access to various projectiles. 1437:
version of the game was announced in May 2006, with
8966: 8927: 8895: 8814: 8784: 8754: 8658: 8627: 8566: 8520: 8470: 8424: 8389: 8362: 8333: 8299: 8272: 8263: 8192: 8144: 617:comic prequel, a live-action prequel, a "Making of 212: 198: 172: 164: 139: 81: 65: 51: 656:was released, containing all the content from the 5154:Designer Diary #2 – A Study of Smart AI, Part II" 2295:s Tom Bramwell called it "fresh and compelling." 1666:At the same time, any non-Warner game set in the 284:(2007), but these games are no longer considered 5787:"Talk with primary art lead Dave Matthews about 4887:Designer Diary #1 – A Study of Smart AI, Part I" 1814:over the objections of Day 1, who wanted to use 1106:, called an Elite Power Armor (EPA) in-game. In 790:series was released on Steam in July 2012, both 403:takes place nine months after the conclusion of 8317:No One Lives Forever 2: A Spy in H.A.R.M.'s Way 2382:s Jason D'Aprile called it "a worthy gun fix." 1874: 1852: 1769: 1658:" As a result, any non-Vivendi game set in the 1612: 1426: 1402:No One Lives Forever 2: A Spy in H.A.R.M.'s Way 1269: 949:. Other weapons available in the games include 758:series was released on Steam in July 2012, the 728:series was released on Steam in July 2012, the 391:menace in the form of a young girl, Alma Wade. 2566:awarded it their 2005 "Best Story" award. In 308:were shut down in 2015 with the game still in 8873: 8732: 8241: 8120: 8079:Awards Reveals The Best Of The Best For 2006" 8043:"4th Annual G.A.N.G. Award Winners Announced" 6230: 5025: 5023: 3753: 3751: 3244: 3242: 2048:Included with a limited steel box edition of 896:, the player controls Sgt. Michael Becket of 8: 6228: 6226: 6224: 6222: 6220: 6218: 6216: 6214: 6212: 6210: 6066:s Mechanized Combat and Bright Environments" 5858: 5856: 5736: 5734: 3797: 3795: 3793: 3713: 3711: 3709: 3518: 3516: 2052:available only by preordering the game from 633:in April 2007, with both ports developed by 250:, there are three main games in the series; 7860:. No. 184. March 2006. pp. 42–47. 4249: 4247: 3634: 3632: 3436: 3434: 3357: 3355: 3353: 2095:was written by Steve Niles, illustrated by 845:in May 2014, and open beta in October. The 9027:Video games developed in the United States 8880: 8866: 8858: 8739: 8725: 8717: 8269: 8248: 8234: 8226: 8127: 8113: 8105: 6172: 6170: 6132: 6130: 5818: 5816: 5780: 5778: 5776: 5774: 5586: 5584: 4790: 4788: 4786: 4784: 4566:multiplayer preview: Corrupting influence" 4555: 4553: 4551: 4513: 4511: 4509: 4406:multiplayer now the low low price of zero" 4060: 4058: 3124: 3122: 3084: 3082: 3080: 2109: 1916:and distributed by BeSeen Communications. 786:, which continued the story. The complete 684:program, making the games playable on the 473: 57: 48: 7721:PlayStation Official Magazine – Australia 6767: 6765: 5902:"Ports and expansions 'killed off a few' 5747:expansion announced, TimeGate to develop" 5102: 5100: 4876: 4874: 4872: 4834: 4832: 4830: 4828: 2723: 2721: 1372:". Alma was named after Alma Mobley from 1276:As well as its core first-person shooter 637:and published by Vivendi. In March 2007, 438:can be played in either single-player or 9017:Video game franchises introduced in 2005 5979: 5977: 4746: 4744: 4111:Interview with Alex Friend, Warner Bros" 4100: 4098: 3042: 3040: 2966: 2964: 2962: 2960: 2958: 2850:"Scared stiff: Why should we care about 2621:Launching In October, PC Specs Revealed" 1102:is the ability to use a heavily armored 1021:, Point Man also has a knife for use in 7819:"NPD: Best-Selling Games of April 2007" 7636:Matulef, Jeffery (September 19, 2011). 6909:"F.E.A.R. 2: Project Origin (Xbox 360)" 6235:Leendertsen, Jordan (October 7, 2021). 5759:from the original on September 26, 2021 5696: 5694: 5609:from the original on September 26, 2021 5495:from the original on September 29, 2021 5458:from the original on September 29, 2021 5421:from the original on September 29, 2021 5351:from the original on September 29, 2021 5314:from the original on September 29, 2021 5277:from the original on September 28, 2021 5240:from the original on September 28, 2021 5203:from the original on September 26, 2021 5166:from the original on September 20, 2021 4899:from the original on September 17, 2021 4418:from the original on September 28, 2021 4381:from the original on September 28, 2021 4308:from the original on September 27, 2021 3694:from the original on September 27, 2021 3478: 3476: 2607: 1595:and a few months before the release of 7743:Wilson Austin, Calum (July 11, 2011). 6435:from the original on December 18, 2021 6421:"Free Comic Inside Halloween Special: 6400:from the original on December 27, 2021 6195:from the original on February 27, 2022 6155:from the original on February 22, 2022 5935: 5933: 5801:from the original on December 18, 2018 5109:"Three States and a Plan: The A.I. of 4971:from the original on February 24, 2022 4400:Ransom-Wiley, James (August 8, 2006). 4083:from the original on February 28, 2022 3227:from the original on September 9, 2021 2920: 2918: 2866:from the original on February 28, 2022 2811:Onyett, Charles (September 28, 2007). 2769: 2767: 2765: 2763: 2761: 1005:, shock grenades (electricity-based), 774:Warner Bros. Interactive Entertainment 581:F.E.A.R. First Encounter Assault Recon 486:F.E.A.R. First Encounter Assault Recon 354:Warner Bros. Interactive Entertainment 268:(2011). There are also two standalone 155:Warner Bros. Interactive Entertainment 6038:from the original on February 8, 2022 5569:from the original on January 16, 2022 4457:from the original on February 9, 2022 3935:from the original on February 9, 2022 3859:from the original on January 18, 2022 3778:from the original on February 9, 2022 3541:from the original on January 20, 2022 3419:from the original on February 9, 2022 3267:from the original on January 18, 2022 2829:from the original on January 28, 2022 2792:from the original on January 28, 2022 2706:from the original on January 18, 2022 1485:in 2004, and owned the rights to the 1288:, and was specifically influenced by 750:expansion, under the collective name 718:expansion, under the collective name 7: 7831:from the original on October 4, 2021 7798:from the original on October 2, 2021 7691:from the original on August 19, 2021 7617:from the original on August 17, 2021 7574:from the original on August 17, 2021 7537:from the original on August 17, 2021 7465:from the original on August 12, 2021 7354:from the original on August 10, 2021 7317:from the original on August 10, 2021 7280:from the original on August 10, 2021 7206:from the original on August 10, 2021 7151:Biessener, Adam (October 18, 2005). 7132:from the original on August 10, 2021 7095:from the original on August 10, 2021 7058:from the original on August 10, 2021 7021:from the original on August 19, 2021 6987:from the original on August 19, 2021 6953:from the original on August 19, 2021 6919:from the original on August 17, 2021 6889:from the original on August 17, 2021 6855:from the original on August 17, 2021 6821:from the original on August 12, 2021 6787:from the original on August 12, 2021 6750:from the original on August 12, 2021 6716:from the original on August 10, 2021 6682:from the original on August 10, 2021 6578:from the original on August 19, 2021 6137:Goldstein, Hilary (August 6, 2007). 6078:from the original on August 17, 2021 5962:from the original on August 17, 2021 5841:from the original on August 11, 2021 5719:from the original on October 4, 2021 5663:Van Horn, Jason (October 31, 2006). 5644:from the original on August 19, 2021 5532:from the original on October 2, 2021 5384:from the original on October 1, 2021 5372:"Top titles to miss Euro PS3 launch" 5085:from the original on August 10, 2021 5048:from the original on August 17, 2021 5008:from the original on August 10, 2021 4935:from the original on August 10, 2021 4813:from the original on August 10, 2021 4769:from the original on August 24, 2021 4729:from the original on August 24, 2021 4692:from the original on August 10, 2021 4655:from the original on August 18, 2021 3896:from the original on August 10, 2021 3736:from the original on August 12, 2021 3657:from the original on August 10, 2021 3639:Shoemaker, Brad (January 10, 2005). 3578:from the original on August 11, 2021 3501:from the original on August 27, 2021 3380:from the original on August 30, 2021 3150:from the original on August 17, 2021 3107:from the original on August 12, 2021 3025:from the original on August 18, 2021 2943:from the original on August 12, 2021 2746:from the original on August 11, 2021 2728:Onyett, Charles (October 24, 2006). 2615:Makuch, Eddie (September 29, 2014). 2598:s 2006 "Best Expansion Pack" award. 8310:The Operative: No One Lives Forever 7780:Hatfield, Daemon (April 24, 2007). 7761:from the original on April 27, 2022 7654:from the original on August 6, 2021 7556:VanOrd, Kevin (February 20, 2009). 7519:Ocampo, Jason (February 10, 2009). 7225:Reed, Kristan (November 14, 2006). 6648:from the original on April 20, 2021 6614:from the original on April 13, 2022 6542:from the original on March 20, 2022 6471:from the original on March 20, 2022 6288:from the original on March 22, 2022 6253:from the original on March 22, 2022 5940:Ocampo, Jason (September 8, 2008). 5741:Ransom-Wiley, James (May 5, 2006). 5296:Onyett, Charles (August 18, 2006). 5129:from the original on August 9, 2021 5073:with Goal Oriented Action Planning" 4857:from the original on August 8, 2021 4494:from the original on March 12, 2022 4344:from the original on August 9, 2021 4271:from the original on August 9, 2021 4232:from the original on March 22, 2022 4179:Marchiafava, Jeff (June 17, 2010). 4160:from the original on March 22, 2022 4143:F.3.A.R. PC Instruction Manual (NA) 4121:from the original on March 22, 2022 4031:"Ernest Zamora Community Interview" 4011:from the original on March 22, 2022 3994:F.3.A.R. PC Instruction Manual (NA) 3972:from the original on March 27, 2022 3822:from the original on March 22, 2022 3805:F.3.A.R. PC Instruction Manual (NA) 3718:Ocampo, Jason (November 14, 2007). 3617:from the original on March 22, 2022 3600:F.3.A.R. PC Instruction Manual (NA) 3461:from the original on March 22, 2022 3444:F.3.A.R. PC Instruction Manual (NA) 3338:from the original on March 22, 2022 3321:F.3.A.R. PC Instruction Manual (NA) 3249:Onyett, Charles (August 25, 2006). 3190:from the original on March 29, 2022 2633:from the original on April 29, 2022 2508:s Carolyn Petit argued that "while 1953:, produced primarily by way of the 1396:The Operative: No One Lives Forever 8085:. February 2, 2007. Archived from 7447:Ocampo, Jason (October 26, 2006). 7262:Ocampo, Jason (November 1, 2006). 7188:Brudvig, Eric (October 26, 2006). 7114:Bramwell, Tom (October 18, 2005). 7077:Ocampo, Jason (October 14, 2005). 7040:McNamara, Tom (October 12, 2005). 6177:Robinson, Martin (June 11, 2008). 6115:from the original on March 6, 2022 6057:Onyett, Charles (April 30, 2008). 6001:from the original on March 2, 2022 5863:David, Adams (February 21, 2006). 5823:Surette, Tim (February 21, 2006). 5785:Davey, Jamie (December 17, 2008). 5701:Purchese, Robert (July 13, 2007). 5477:Gibson, Ellie (October 11, 2006). 5333:Rorie, Matthew (August 22, 2006). 5259:Shoemaker, Brad (August 7, 2006). 5222:Perry, Douglass (August 3, 2006). 5148:Orkin, Jeff (September 21, 2005). 4881:Orkin, Jeff (September 16, 2005). 4839:Bramwell, Tom (October 12, 2005). 4795:Bramwell, Tom (January 24, 2005). 4615:from the original on April 5, 2022 4578:from the original on April 7, 2022 4536:from the original on April 5, 2022 4518:Moriarty, Colin (April 13, 2011). 4105:Ivanchenko, Alex (June 30, 2011). 4043:from the original on April 7, 2022 3560:Brudvig, Erik (November 6, 2007). 3523:Ocampo, Jason (October 16, 2006). 2971:Porter, Will (December 14, 2007). 2903:from the original on March 9, 2022 2688:Bramwell, Tom (October 24, 2006). 1877:had to go back and retool all the 1810:To write the script, Warner hired 1696:One of Monolith's main goals with 1508:Tim Hall explained that in making 1504:During the promotion of the game, 1389:was the culmination of work which 25: 8055:from the original on July 1, 2021 8041:Carless, Simon (March 27, 2006). 7484:Booth, Neil (November 22, 2007). 6344:Gersh, Carl (November 17, 2005). 6020:Basile, Sal (December 23, 2008). 5628:Lloyd, Byron (October 15, 2006). 5440:Bramwell, Tom (August 18, 2006). 4643:s Wall of Death, You Fucking Run" 4140:"HUD: Enhanced Power Armor HUD". 3483:Castro, Juan (January 10, 2005). 3362:Park, Andrew (January 19, 2005). 3169:Purchese, Robert (May 28, 2010). 2774:Ring, Bennett (August 21, 2007). 2669:from the original on May 10, 2022 1231:. This led to the development of 288:, as their plots were ignored in 7673:Petit, Carolyn (June 22, 2011). 7610:. No. 204. pp. 56–63. 7336:Ocampo, Jason (April 26, 2007). 6419:Adams, Troy (October 31, 2018). 6272:Szecsei, MiklΓ³s (May 10, 2011). 5514:Ocampo, Jason (April 11, 2007). 5403:Surette, Tim (August 17, 2006). 4597:McGee, Maxwell (March 9, 2011). 4560:Hinkle, David (April 14, 2011). 4327:Thorsen, Tor (August 17, 2006). 3209:Blevins, Tal (August 23, 2005). 1610:, explained that the expansions 906:, which can be played in either 418:, the most notable of which is " 316:developed the original game and 9022:Video games adapted into comics 7964:"Best Artificial Intelligence: 7710:Mathew, Adam (September 2011). 7642:Review (Xbox 360): Ghost Trick" 7377:; Macdonald, Mark (June 2007). 7299:Miller, Greg (April 21, 2007). 5900:Ivan, Tom (December 27, 2008). 5067:Thompson, Tommy (May 7, 2020). 4476:Ocampo, Jason (July 30, 2009). 4363:Surette, Tim (August 8, 2006). 3368:Updated Hands-On - Multiplayer" 3089:Adams, Dan (November 6, 2007). 2885:Cheer, Dan (February 4, 2009). 2848:Dobson, Jason (June 27, 2008). 2575:Game Audio Network Guild Awards 1529:we not only have that same fun 430:, the campaign in each game is 340:; Inplay Interactive developed 8967:As Wargaming Chicago-Baltimore 8408:Middle-earth: Shadow of Mordor 6097:Blyth, Jon (January 1, 2009). 5370:Boyes, Emma (March 21, 2007). 5107:Orkin, Jeff (March 23, 2006). 4751:Bramwell, Tom (May 11, 2004). 4290:Bramwell, Tom (May 30, 2006). 4216:Sayed, Rashid (May 16, 2011). 1881:to make them co-op compatible. 1: 9032:Warner Bros. Games franchises 8543:Rage of Mages II: Necromancer 7724:. No. 59. pp. 70–73 7593:Hogarty, Steve (March 2009). 6562:"Ink Bleeds Fear: Behind the 6278:: Interview with Steve Niles" 5520:Hands-On: The PS3 Gets Scary" 4711:Thorsen, Tor (May 11, 2004). 3954:Gies, Arthur (May 28, 2010). 3878:Accardo, Sal (May 11, 2004). 3841:Butts, Steve (May 10, 2006). 3676:Park, Andrew (May 10, 2006). 2519:PlayStation Official Magazine 2085:pre-order and as part of the 664:expansion pack. The complete 8997:F.E.A.R. (video game series) 8507:Shogo: Mobile Armor Division 8003:"Best Graphics (Technical): 7817:Seff, Micah (May 18, 2007). 6307:Ingham, Tim (June 7, 2010). 5591:Surette, Tim (May 5, 2006). 5551:Adams, David (May 5, 2006). 5185:Surette, Tim (May 4, 2006). 5030:Shea, Cam (April 22, 2008). 4634:Fahey, Mike (May 13, 2011). 4520:"The Frantic Multiplayer of 4065:Adams, Dan (July 17, 2008). 2653:"Games You Might Remember - 654:F.E.A.R. Platinum Collection 304:game, was released, but the 8918:Battleship: Surface Thunder 8889:Wargaming Chicago-Baltimore 8415:Middle-earth: Shadow of War 8373:Condemned: Criminal Origins 6459:Exclusive DC Digital Comic" 4921:F.E.A.R. Director's Edition 4674:Adams, Dan (May 11, 2004). 4437:"Multiplayer: Game Types". 2925:Nix, Marc (July 11, 2007). 1582:is considered canon in the 629:in October 2006 and to the 372:under license from Warner. 9048: 9007:Psychological horror games 8896:As Meyer/Glass Interactive 8353:F.E.A.R. 2: Project Origin 8176:F.E.A.R. 2: Project Origin 7597:F.E.A.R. 2: Project Origin 7391:. No. 216. p. 84 6877:F.E.A.R. 2: Project Origin 6843:F.E.A.R. 2: Project Origin 6457:F.E.A.R. 2: Project Origin 6101:F.E.A.R. 2: Project Origin 6024:F.E.A.R. 2: Project Origin 5987:F.E.A.R. 2: Project Origin 4990:Kuo, Li C. (May 4, 2006). 4957:F.E.A.R. 2: Project Origin 3136:F.E.A.R. 2: Project Origin 2205:F.E.A.R. 2: Project Origin 2034:F.E.A.R. 2: Project Origin 2017:F.E.A.R. 2: Project Origin 2001:of the original game, the 1639:F.E.A.R. 2: Project Origin 893:F.E.A.R. 2: Project Origin 768:F.E.A.R. 2: Project Origin 529:F.E.A.R. 2: Project Origin 259:F.E.A.R. 2: Project Origin 29: 8461:TNN Outdoors Pro Hunter 2 8401:Guardians of Middle-earth 7754:The Sydney Morning Herald 7560:F.E.A.R. 2 Project Origin 7523:F.E.A.R. 2 Project Origin 7451:F.E.A.R. Extraction Point 7414:F.E.A.R. Extraction Point 7388:Electronic Gaming Monthly 6738:F.E.A.R. Extraction Point 6103:- It's rude to Point Man" 5825:"Monolith scaring up new 5667:F.E.A.R. Extraction Point 5632:F.E.A.R. Extraction Point 5187:"E3 06: Vivendi confirms 4923:: Developers' Commentary" 3845:F.E.A.R. Extraction Point 3680:F.E.A.R. Extraction Point 3527:F.E.A.R. Extraction Point 3253:F.E.A.R. Extraction Point 3051:F.E.A.R. Extraction Point 2929:F.E.A.R.: Perseus Mandate 2732:F.E.A.R. Extraction Point 2525:The Sydney Morning Herald 2352:Electronic Gaming Monthly 2230: 2202: 2179: 2159:F.E.A.R. Extraction Point 2156: 2128: 2121: 2118: 2115: 2031:on October 31, 2008, the 1790:originally began life as 1771:we have always perceived 1684:Originally, the plan for 1543:F.E.A.R. Extraction Point 1470:F.E.A.R. Extraction Point 877:F.E.A.R. Extraction Point 698:F.E.A.R. Extraction Point 565: 560: 555: 541: 536: 522: 517: 505: 499:F.E.A.R. Extraction Point 493: 479: 275:F.E.A.R. Extraction Point 56: 39:F.E.A.R. (disambiguation) 8943:MechAssault 2: Lone Wolf 8846:Aliens: Colonial Marines 8500:Sanity: Aiken's Artifact 8433:Aliens Versus Predator 2 7932:s Game of the Year 2005" 7488:F.E.A.R. Perseus Mandate 6809:F.E.A.R. Perseus Mandate 6318:Computer and Video Games 5911:Computer and Video Games 3722:F.E.A.R. Perseus Mandate 3093:F.E.A.R. Perseus Mandate 3047:D'Aprile, Jason (2006). 3013:Demo - IGN Live E3 2010" 2982:Computer and Video Games 2815:F.E.A.R. Perseus Mandate 2464:s Steve Hogarth argued " 2182:F.E.A.R. Perseus Mandate 2111:Aggregate review scores 1691:next-generation consoles 1538:F.E.A.R. Perseus Mandate 1352:(the American remake of 887:F.E.A.R. Perseus Mandate 738:F.E.A.R. Perseus Mandate 605:, which included both a 511:F.E.A.R. Perseus Mandate 381:private military company 281:F.E.A.R. Perseus Mandate 8911:Avalon Hill's Diplomacy 8589:Buena Vista Interactive 7857:Computer Games Magazine 7716:Review (PlayStation 3)" 7342:Review (PlayStation 3)" 7305:Review (PlayStation 3)" 6423:F.E.A.R. Director's Cut 5265:Single-Player Hands-On" 4797:"Setting the scene for 3597:"Hand-to-Hand Combat". 2546:Computer Games Magazine 2314:s Eric Brudvig wrote, " 866:and all share multiple 668:series was released on 625:. It was ported to the 613:version of the game, a 8380:Condemned 2: Bloodshot 5339:360: Updated Hands-On" 4996:Official for Xbox 360" 3441:"HUD: Point Man HUD". 3299:. 2009. pp. 56–61 1970:offered in the game." 1883: 1869: 1778: 1763: 1628: 1493:still owned the name " 1445:lighting, an advanced 1431: 1274: 1072: 1033: 682:backward compatibility 37:. For other uses, see 9012:Video game franchises 9002:First-person shooters 8440:Gotham City Impostors 7231:– Wave of Mutilation" 7120:– Frighteningly good" 6396:. September 5, 2009. 5997:. September 8, 2008. 5881:on September 14, 2007 4713:"Monolith to instill 3132:(February 10, 2009). 1773:close-quarters combat 1750: 1531:close quarters combat 1487:intellectual property 1296:citing films such as 1066: 1031: 864:first-person shooters 817:franchise, including 639:F.E.A.R. Gold Edition 8594:Sierra Entertainment 8301:No One Lives Forever 8290:Blood II: The Chosen 8257:Monolith Productions 8205:Monolith Productions 8010:s Best and Worst 05" 7971:s Best and Worst 05" 7903:"The Twelfth Annual 7500:on February 24, 2008 7428:on December 23, 2007 6528:Armacham Field Guide 6493:Armacham Field Guide 6467:. October 31, 2008. 6386:F.E.A.R Gold Edition 6364:on February 20, 2008 6026:Developer Interview" 5634:Developer Interview" 5069:"Building the AI of 4450:. 2009. p. 22. 4262:Sierra Entertainment 4153:. 2011. p. 10. 3928:. 2009. p. 17. 3815:. 2011. p. 14. 3771:. 2009. p. 15. 3610:. 2011. p. 12. 3489:Updated Impressions" 3412:. 2009. p. 13. 3331:. 2011. p. 11. 3289:Armacham Field Guide 3065:on November 21, 2008 2989:on December 20, 2014 2512:may disappoint as a 2059:Armacham Field Guide 2043:Armacham Field Guide 1586:universe insofar as 1574:As of 2008, neither 1489:and characters, but 1391:Monolith Productions 1286:psychological horror 1149:, team elimination, 1137:The original game's 599:Sierra Entertainment 587:Monolith Productions 460:psychological horror 350:Sierra Entertainment 314:Monolith Productions 272:for the first game; 236:psychological horror 233:first-person shooter 128:Inplay Interactive ( 91:Monolith Productions 76:psychological horror 72:First-person shooter 8768:Immortal Sovereigns 7944:on December 6, 2013 7877:Game Critics Awards 7169:on October 11, 2007 6600:F.E.A.R. 3: Prelude 6325:on January 20, 2011 5918:on February 6, 2015 5679:on October 11, 2008 4959:Xbox 360 Interview" 4753:"Monolith gives us 4264:. 2005. p. 7. 4004:. 2011. p. 9. 3991:"HUD: Fettel HUD". 3529:Exclusive Hands-On" 3454:. 2011. p. 8. 2554:Game Critics Awards 2112: 2092:F.E.A.R. 3: Prelude 2087:Collector's Edition 2076:F.E.A.R. 3: Prelude 1959:LithTech Jupiter EX 1681:name from Vivendi. 1332:(2002), as well as 1145:, team deathmatch, 1015:hand-to-hand combat 1003:incendiary grenades 813:series. The entire 760:Platinum Collection 744:Platinum Collection 730:Platinum Collection 712:Platinum Collection 692:, in November 2021. 674:Platinum Collection 476: 8599:Warner Bros. Games 7983:on January 9, 2007 7268:Review (Xbox 360)" 7194:Review (Xbox 360)" 5869:Sequels Confirmed" 5302:Extended Hands-On" 4967:. August 6, 2008. 4931:. March 11, 2013. 4480:F.E.A.R. 2: Reborn 4448:Warner Bros. Games 4151:Warner Bros. Games 4039:. April 18, 2011. 4002:Warner Bros. Games 3926:Warner Bros. Games 3813:Warner Bros. Games 3769:Warner Bros. Games 3608:Warner Bros. Games 3452:Warner Bros. Games 3410:Warner Bros. Games 3329:Warner Bros. Games 3297:Warner Bros. Games 3138:Review (Xbox 360)" 3053:Review (Xbox 360)" 2537:in North America. 2403:The PC version of 2361:The PC version of 2110: 2027:, and released on 1999:Director's Edition 1997:Included with the 1980:Director's Edition 1764: 1483:Warner Bros. Games 1443:high dynamic range 1219:was announced for 1073: 1034: 995:proximity grenades 882:playable character 783:F.E.A.R. 2: Reborn 672:in July 2012, the 643:Director's Edition 603:Director's Edition 474: 448:playable character 377:United States Army 8984: 8983: 8904:Axis & Allies 8855: 8854: 8823:Axis & Allies 8714: 8713: 8604:Snowblind Studios 8516: 8515: 8454:The Matrix Online 8324:Contract J.A.C.K. 8223: 8222: 8075:"The 13th Annual 7850:"The 15th Annual 7410:Biessener, Adam. 6574:. April 3, 2011. 6538:. July 16, 2021. 6388:: Alma Interview" 6358:gamesindustry.biz 4197:on March 29, 2022 3286:"Weapons: Guns". 3021:. June 17, 2010. 2665:. July 14, 2017. 2258: 2257: 1949:) is a parody of 1859:, we were making 1850:games, and Day 1 1710:Timur Bekmambetov 1599:, Dave Matthews, 1323:Ju-On: The Grudge 1221:Microsoft Windows 1013:of their guns in 999:deplyable turrets 967:grenade launchers 951:repeating cannons 884:is Point Man; in 858:All games in the 854:Gameplay overview 593:and published by 591:Microsoft Windows 585:was developed by 575: 574: 224: 223: 46:Video game series 27:Video game series 18:F.E.A.R. (series) 16:(Redirected from 9039: 8928:As Day 1 Studios 8882: 8875: 8868: 8859: 8798:Extraction Point 8775:II: Kings of War 8748:TimeGate Studios 8741: 8734: 8727: 8718: 8640:Daniel Bernstein 8609:Surreal Software 8471:Standalone games 8270: 8250: 8243: 8236: 8227: 8210:TimeGate Studios 8160:Extraction Point 8129: 8122: 8115: 8106: 8099: 8098: 8096: 8094: 8089:on June 17, 2007 8071: 8065: 8064: 8062: 8060: 8038: 8032: 8031: 8029: 8027: 8018:. Archived from 8009: 7999: 7993: 7992: 7990: 7988: 7979:. Archived from 7970: 7960: 7954: 7953: 7951: 7949: 7940:. Archived from 7931: 7921: 7915: 7914: 7900: 7894: 7893: 7891: 7889: 7880:. Archived from 7868: 7862: 7861: 7847: 7841: 7840: 7838: 7836: 7814: 7808: 7807: 7805: 7803: 7777: 7771: 7770: 7768: 7766: 7740: 7734: 7733: 7731: 7729: 7707: 7701: 7700: 7698: 7696: 7670: 7664: 7663: 7661: 7659: 7633: 7627: 7626: 7624: 7622: 7616: 7603: 7590: 7584: 7583: 7581: 7579: 7553: 7547: 7546: 7544: 7542: 7516: 7510: 7509: 7507: 7505: 7496:. Archived from 7481: 7475: 7474: 7472: 7470: 7444: 7438: 7437: 7435: 7433: 7424:. Archived from 7407: 7401: 7400: 7398: 7396: 7370: 7364: 7363: 7361: 7359: 7333: 7327: 7326: 7324: 7322: 7296: 7290: 7289: 7287: 7285: 7259: 7253: 7252: 7250: 7248: 7243:on June 26, 2015 7239:. Archived from 7222: 7216: 7215: 7213: 7211: 7185: 7179: 7178: 7176: 7174: 7165:. 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Archived from 5660: 5654: 5653: 5651: 5649: 5625: 5619: 5618: 5616: 5614: 5588: 5579: 5578: 5576: 5574: 5548: 5542: 5541: 5539: 5537: 5511: 5505: 5504: 5502: 5500: 5474: 5468: 5467: 5465: 5463: 5437: 5431: 5430: 5428: 5426: 5400: 5394: 5393: 5391: 5389: 5367: 5361: 5360: 5358: 5356: 5330: 5324: 5323: 5321: 5319: 5293: 5287: 5286: 5284: 5282: 5256: 5250: 5249: 5247: 5245: 5219: 5213: 5212: 5210: 5208: 5182: 5176: 5175: 5173: 5171: 5145: 5139: 5138: 5136: 5134: 5128: 5117: 5104: 5095: 5094: 5092: 5090: 5064: 5058: 5057: 5055: 5053: 5027: 5018: 5017: 5015: 5013: 4987: 4981: 4980: 4978: 4976: 4951: 4945: 4944: 4942: 4940: 4915: 4909: 4908: 4906: 4904: 4878: 4867: 4866: 4864: 4862: 4836: 4823: 4822: 4820: 4818: 4792: 4779: 4778: 4776: 4774: 4748: 4739: 4738: 4736: 4734: 4708: 4702: 4701: 4699: 4697: 4671: 4665: 4664: 4662: 4660: 4642: 4631: 4625: 4624: 4622: 4620: 4594: 4588: 4587: 4585: 4583: 4557: 4546: 4545: 4543: 4541: 4515: 4504: 4503: 4501: 4499: 4473: 4467: 4466: 4464: 4462: 4456: 4445: 4434: 4428: 4427: 4425: 4423: 4397: 4391: 4390: 4388: 4386: 4365:"Sierra Combats 4360: 4354: 4353: 4351: 4349: 4324: 4318: 4317: 4315: 4313: 4287: 4281: 4280: 4278: 4276: 4270: 4251: 4242: 4241: 4239: 4237: 4213: 4207: 4206: 4204: 4202: 4193:. Archived from 4176: 4170: 4169: 4167: 4165: 4159: 4148: 4137: 4131: 4130: 4128: 4126: 4102: 4093: 4092: 4090: 4088: 4062: 4053: 4052: 4050: 4048: 4027: 4021: 4020: 4018: 4016: 4010: 3999: 3988: 3982: 3981: 3979: 3977: 3951: 3945: 3944: 3942: 3940: 3934: 3923: 3912: 3906: 3905: 3903: 3901: 3875: 3869: 3868: 3866: 3864: 3838: 3832: 3831: 3829: 3827: 3821: 3810: 3799: 3788: 3787: 3785: 3783: 3777: 3766: 3755: 3746: 3745: 3743: 3741: 3715: 3704: 3703: 3701: 3699: 3673: 3667: 3666: 3664: 3662: 3636: 3627: 3626: 3624: 3622: 3616: 3605: 3594: 3588: 3587: 3585: 3583: 3557: 3551: 3550: 3548: 3546: 3520: 3511: 3510: 3508: 3506: 3480: 3471: 3470: 3468: 3466: 3460: 3449: 3438: 3429: 3428: 3426: 3424: 3418: 3407: 3399:"Your Arsenal". 3396: 3390: 3389: 3387: 3385: 3359: 3348: 3347: 3345: 3343: 3337: 3326: 3318:"Your Arsenal". 3315: 3309: 3308: 3306: 3304: 3294: 3283: 3277: 3276: 3274: 3272: 3246: 3237: 3236: 3234: 3232: 3211:"The Weapons of 3206: 3200: 3199: 3197: 3195: 3177: 3166: 3160: 3159: 3157: 3155: 3126: 3117: 3116: 3114: 3112: 3086: 3075: 3074: 3072: 3070: 3061:. 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Archived from 2968: 2953: 2952: 2950: 2948: 2922: 2913: 2912: 2910: 2908: 2891:Q&A session" 2882: 2876: 2875: 2873: 2871: 2845: 2839: 2838: 2836: 2834: 2808: 2802: 2801: 2799: 2797: 2771: 2756: 2755: 2753: 2751: 2725: 2716: 2715: 2713: 2711: 2685: 2679: 2678: 2676: 2674: 2649: 2643: 2642: 2640: 2638: 2617:"Horror Shooter 2612: 2597: 2587:Extraction Point 2572: 2551: 2532:Sales and awards 2507: 2496: 2474: 2463: 2454: 2447: 2427: 2420: 2413: 2395: 2388: 2381: 2372: 2363:Extraction Point 2357: 2348: 2341: 2331: 2324: 2313: 2303: 2294: 2285: 2276: 2254: 2249: 2244: 2226: 2221: 2216: 2198: 2193: 2175: 2170: 2152: 2147: 2142: 2113: 2097:Stefano Raffaele 1776:with more force. 1734:(2003), and the 1620:Extraction Point 1605: 1576:Extraction Point 1560:Extraction Point 1551:Extraction Point 1527:Extraction Point 1510:Extraction Point 1499:Extraction Point 1475:TimeGate Studios 1459:Extraction Point 1197: 1187: 1170: 1164:In August 2006, 1151:capture the flag 997:, remote bombs, 947:rocket launchers 748:Extraction Point 704:TimeGate Studios 676:was released on 647:Extraction Point 477: 475:Release timeline 352:label. In 2008, 334:Extraction Point 330:TimeGate Studios 220:October 17, 2014 208:October 18, 2005 109:Extraction Point 105:TimeGate Studios 61: 49: 21: 9047: 9046: 9042: 9041: 9040: 9038: 9037: 9036: 8987: 8986: 8985: 8980: 8962: 8923: 8891: 8886: 8856: 8851: 8810: 8805:Perseus Mandate 8790:expansion packs 8780: 8750: 8745: 8715: 8710: 8654: 8623: 8584:Fox Interactive 8562: 8521:Games published 8512: 8466: 8420: 8385: 8358: 8329: 8295: 8265: 8259: 8254: 8224: 8219: 8188: 8167:Perseus Mandate 8140: 8133: 8103: 8102: 8092: 8090: 8073: 8072: 8068: 8058: 8056: 8040: 8039: 8035: 8025: 8023: 8022:on May 13, 2006 8007: 8001: 8000: 7996: 7986: 7984: 7968: 7962: 7961: 7957: 7947: 7945: 7929: 7923: 7922: 7918: 7902: 7901: 7897: 7887: 7885: 7884:on May 18, 2007 7870: 7869: 7865: 7849: 7848: 7844: 7834: 7832: 7816: 7815: 7811: 7801: 7799: 7779: 7778: 7774: 7764: 7762: 7742: 7741: 7737: 7727: 7725: 7709: 7708: 7704: 7694: 7692: 7672: 7671: 7667: 7657: 7655: 7635: 7634: 7630: 7620: 7618: 7614: 7601: 7592: 7591: 7587: 7577: 7575: 7555: 7554: 7550: 7540: 7538: 7518: 7517: 7513: 7503: 7501: 7483: 7482: 7478: 7468: 7466: 7446: 7445: 7441: 7431: 7429: 7409: 7408: 7404: 7394: 7392: 7372: 7371: 7367: 7357: 7355: 7335: 7334: 7330: 7320: 7318: 7298: 7297: 7293: 7283: 7281: 7261: 7260: 7256: 7246: 7244: 7224: 7223: 7219: 7209: 7207: 7187: 7186: 7182: 7172: 7170: 7150: 7149: 7145: 7135: 7133: 7113: 7112: 7108: 7098: 7096: 7076: 7075: 7071: 7061: 7059: 7039: 7038: 7034: 7024: 7022: 7005: 7004: 7000: 6990: 6988: 6971: 6970: 6966: 6956: 6954: 6937: 6936: 6932: 6922: 6920: 6907: 6906: 6902: 6892: 6890: 6873: 6872: 6868: 6858: 6856: 6839: 6838: 6834: 6824: 6822: 6805: 6804: 6800: 6790: 6788: 6771: 6770: 6763: 6753: 6751: 6734: 6733: 6729: 6719: 6717: 6700: 6699: 6695: 6685: 6683: 6666: 6665: 6661: 6651: 6649: 6632: 6631: 6627: 6617: 6615: 6596: 6595: 6591: 6581: 6579: 6560: 6559: 6555: 6545: 6543: 6524: 6523: 6519: 6509: 6507: 6497: 6489: 6488: 6484: 6474: 6472: 6453: 6452: 6448: 6438: 6436: 6418: 6417: 6413: 6403: 6401: 6382: 6381: 6377: 6367: 6365: 6343: 6342: 6338: 6328: 6326: 6306: 6305: 6301: 6291: 6289: 6271: 6270: 6266: 6256: 6254: 6234: 6233: 6208: 6198: 6196: 6176: 6175: 6168: 6158: 6156: 6136: 6135: 6128: 6118: 6116: 6096: 6095: 6091: 6081: 6079: 6063: 6056: 6055: 6051: 6041: 6039: 6019: 6018: 6014: 6004: 6002: 5983: 5982: 5975: 5965: 5963: 5939: 5938: 5931: 5921: 5919: 5899: 5898: 5894: 5884: 5882: 5862: 5861: 5854: 5844: 5842: 5822: 5821: 5814: 5804: 5802: 5784: 5783: 5772: 5762: 5760: 5740: 5739: 5732: 5722: 5720: 5700: 5699: 5692: 5682: 5680: 5662: 5661: 5657: 5647: 5645: 5627: 5626: 5622: 5612: 5610: 5590: 5589: 5582: 5572: 5570: 5550: 5549: 5545: 5535: 5533: 5513: 5512: 5508: 5498: 5496: 5476: 5475: 5471: 5461: 5459: 5439: 5438: 5434: 5424: 5422: 5409:spreads to PS3" 5402: 5401: 5397: 5387: 5385: 5369: 5368: 5364: 5354: 5352: 5332: 5331: 5327: 5317: 5315: 5295: 5294: 5290: 5280: 5278: 5258: 5257: 5253: 5243: 5241: 5221: 5220: 5216: 5206: 5204: 5184: 5183: 5179: 5169: 5167: 5147: 5146: 5142: 5132: 5130: 5126: 5115: 5106: 5105: 5098: 5088: 5086: 5066: 5065: 5061: 5051: 5049: 5029: 5028: 5021: 5011: 5009: 4989: 4988: 4984: 4974: 4972: 4953: 4952: 4948: 4938: 4936: 4917: 4916: 4912: 4902: 4900: 4880: 4879: 4870: 4860: 4858: 4838: 4837: 4826: 4816: 4814: 4794: 4793: 4782: 4772: 4770: 4750: 4749: 4742: 4732: 4730: 4710: 4709: 4705: 4695: 4693: 4673: 4672: 4668: 4658: 4656: 4640: 4633: 4632: 4628: 4618: 4616: 4596: 4595: 4591: 4581: 4579: 4559: 4558: 4549: 4539: 4537: 4517: 4516: 4507: 4497: 4495: 4475: 4474: 4470: 4460: 4458: 4454: 4443: 4436: 4435: 4431: 4421: 4419: 4399: 4398: 4394: 4384: 4382: 4362: 4361: 4357: 4347: 4345: 4331:F.E.A.R. Combat 4326: 4325: 4321: 4311: 4309: 4292:"New Modes for 4289: 4288: 4284: 4274: 4272: 4268: 4254:"Multiplayer". 4253: 4252: 4245: 4235: 4233: 4215: 4214: 4210: 4200: 4198: 4181:"Hands-On With 4178: 4177: 4173: 4163: 4161: 4157: 4146: 4139: 4138: 4134: 4124: 4122: 4104: 4103: 4096: 4086: 4084: 4064: 4063: 4056: 4046: 4044: 4029: 4028: 4024: 4014: 4012: 4008: 3997: 3990: 3989: 3985: 3975: 3973: 3953: 3952: 3948: 3938: 3936: 3932: 3921: 3914: 3913: 3909: 3899: 3897: 3877: 3876: 3872: 3862: 3860: 3840: 3839: 3835: 3825: 3823: 3819: 3808: 3801: 3800: 3791: 3781: 3779: 3775: 3764: 3757: 3756: 3749: 3739: 3737: 3717: 3716: 3707: 3697: 3695: 3675: 3674: 3670: 3660: 3658: 3638: 3637: 3630: 3620: 3618: 3614: 3603: 3596: 3595: 3591: 3581: 3579: 3559: 3558: 3554: 3544: 3542: 3522: 3521: 3514: 3504: 3502: 3482: 3481: 3474: 3464: 3462: 3458: 3447: 3440: 3439: 3432: 3422: 3420: 3416: 3405: 3398: 3397: 3393: 3383: 3381: 3361: 3360: 3351: 3341: 3339: 3335: 3324: 3317: 3316: 3312: 3302: 3300: 3292: 3285: 3284: 3280: 3270: 3268: 3248: 3247: 3240: 3230: 3228: 3208: 3207: 3203: 3193: 3191: 3175: 3168: 3167: 3163: 3153: 3151: 3128: 3127: 3120: 3110: 3108: 3088: 3087: 3078: 3068: 3066: 3046: 3045: 3038: 3028: 3026: 3007: 3006: 3002: 2992: 2990: 2970: 2969: 2956: 2946: 2944: 2924: 2923: 2916: 2906: 2904: 2884: 2883: 2879: 2869: 2867: 2847: 2846: 2842: 2832: 2830: 2810: 2809: 2805: 2795: 2793: 2778:Perseus Mandate 2773: 2772: 2759: 2749: 2747: 2727: 2726: 2719: 2709: 2707: 2687: 2686: 2682: 2672: 2670: 2651: 2650: 2646: 2636: 2634: 2619:F.E.A.R. Online 2614: 2613: 2609: 2604: 2595: 2570: 2549: 2534: 2505: 2494: 2472: 2461: 2452: 2445: 2437:cover mechanics 2425: 2418: 2411: 2405:Perseus Mandate 2393: 2386: 2379: 2370: 2355: 2346: 2339: 2329: 2322: 2311: 2301: 2292: 2283: 2274: 2252: 2250: 2247: 2245: 2242: 2224: 2222: 2219: 2217: 2214: 2196: 2194: 2191: 2173: 2171: 2168: 2150: 2148: 2145: 2143: 2140: 2108: 1903: 1841:survival horror 1785: 1635: 1624:Perseus Mandate 1603: 1593:Perseus Mandate 1580:Perseus Mandate 1572: 1466: 1463:Perseus Mandate 1447:particle system 1393:had begun with 1290:Japanese horror 1212: 1205: 1195: 1185: 1177:F.E.A.R. Combat 1173:F.E.A.R. Combat 1168: 1135: 1112:heat signatures 1054:particle system 1040:element in all 987:machine pistols 931:submachine guns 856: 826:F.E.A.R. Online 754:. The complete 724:. The complete 716:Perseus Mandate 690:Xbox Series X/S 662:Perseus Mandate 652:. In November, 570:F.E.A.R. Online 472: 370:F.E.A.R. Online 342:F.E.A.R. Online 338:Perseus Mandate 298:F.E.A.R. Online 270:expansion packs 219: 217:F.E.A.R. Online 207: 194: 160: 135: 130:F.E.A.R. Online 113:Perseus Mandate 47: 42: 28: 23: 22: 15: 12: 11: 5: 9045: 9043: 9035: 9034: 9029: 9024: 9019: 9014: 9009: 9004: 8999: 8989: 8988: 8982: 8981: 8979: 8978: 8975:World of Tanks 8970: 8968: 8964: 8963: 8961: 8960: 8953: 8946: 8939: 8931: 8929: 8925: 8924: 8922: 8921: 8914: 8907: 8899: 8897: 8893: 8892: 8887: 8885: 8884: 8877: 8870: 8862: 8853: 8852: 8850: 8849: 8842: 8841: 8840: 8826: 8818: 8816: 8812: 8811: 8809: 8808: 8801: 8793: 8791: 8782: 8781: 8779: 8778: 8771: 8763: 8761: 8752: 8751: 8746: 8744: 8743: 8736: 8729: 8721: 8712: 8711: 8709: 8708: 8701: 8694: 8687: 8680: 8673: 8668: 8662: 8660: 8656: 8655: 8653: 8652: 8647: 8642: 8637: 8631: 8629: 8625: 8624: 8622: 8621: 8616: 8611: 8606: 8601: 8596: 8591: 8586: 8581: 8579:GT Interactive 8576: 8570: 8568: 8564: 8563: 8561: 8560: 8553: 8546: 8539: 8532: 8524: 8522: 8518: 8517: 8514: 8513: 8511: 8510: 8503: 8496: 8489: 8482: 8474: 8472: 8468: 8467: 8465: 8464: 8457: 8450: 8443: 8436: 8428: 8426: 8425:Other licenses 8422: 8421: 8419: 8418: 8411: 8404: 8396: 8394: 8387: 8386: 8384: 8383: 8376: 8368: 8366: 8360: 8359: 8357: 8356: 8349: 8341: 8339: 8331: 8330: 8328: 8327: 8320: 8313: 8305: 8303: 8297: 8296: 8294: 8293: 8286: 8278: 8276: 8267: 8261: 8260: 8255: 8253: 8252: 8245: 8238: 8230: 8221: 8220: 8218: 8217: 8212: 8207: 8202: 8196: 8194: 8190: 8189: 8187: 8186: 8179: 8172: 8171: 8170: 8163: 8148: 8146: 8142: 8141: 8134: 8132: 8131: 8124: 8117: 8109: 8101: 8100: 8066: 8033: 7994: 7955: 7916: 7895: 7872:"2005 Winners" 7863: 7852:Computer Games 7842: 7809: 7782:"Retail Feels 7772: 7735: 7702: 7665: 7628: 7585: 7548: 7511: 7476: 7439: 7402: 7373:Rybicki, Joe; 7365: 7328: 7291: 7254: 7217: 7180: 7143: 7106: 7069: 7032: 6998: 6964: 6930: 6900: 6866: 6832: 6798: 6775:F.E.A.R. Files 6761: 6727: 6693: 6659: 6625: 6589: 6553: 6517: 6506:. June 4, 2020 6482: 6446: 6411: 6375: 6336: 6299: 6264: 6206: 6181:Project Origin 6166: 6139:"Embrace Your 6126: 6089: 6061:Project Origin 6049: 6012: 5973: 5944:Project Origin 5929: 5892: 5852: 5812: 5770: 5730: 5690: 5673:Killer Betties 5669:QA - Tim Hall" 5655: 5620: 5580: 5553:"Pre-E3 2006: 5543: 5506: 5469: 5446:this November" 5432: 5395: 5362: 5325: 5288: 5251: 5214: 5177: 5140: 5096: 5059: 5034:Project Origin 5019: 4982: 4946: 4910: 4868: 4824: 4780: 4740: 4703: 4666: 4636:"When You See 4626: 4589: 4547: 4505: 4468: 4429: 4392: 4355: 4319: 4282: 4243: 4208: 4171: 4132: 4094: 4069:Project Origin 4054: 4022: 3983: 3946: 3907: 3870: 3833: 3802:"Ranking Up". 3789: 3747: 3705: 3668: 3628: 3589: 3564:F.E.A.R. Files 3552: 3512: 3472: 3430: 3391: 3349: 3310: 3278: 3238: 3201: 3161: 3130:Gillen, Kieron 3118: 3076: 3036: 3000: 2975:Project Origin 2954: 2914: 2877: 2852:Project Origin 2840: 2803: 2757: 2717: 2680: 2655:F.E.A.R Online 2644: 2606: 2605: 2603: 2600: 2580:Call of Duty 2 2533: 2530: 2466:Project Origin 2432:Project Origin 2264:, atmosphere, 2256: 2255: 2239: 2236: 2228: 2227: 2211: 2208: 2200: 2199: 2188: 2185: 2177: 2176: 2165: 2162: 2154: 2153: 2137: 2134: 2126: 2125: 2120: 2117: 2107: 2104: 2081:Available via 2079: 2078: 2050:Project Origin 2046: 2045: 2021: 2020: 1995: 1994: 1984:Alma Interview 1982:of the game, " 1976: 1975: 1974:Alma Interview 1910: 1909: 1902: 1899: 1820:John Carpenter 1784: 1779: 1757:Project Origin 1698:Project Origin 1686:Project Origin 1634: 1632:Project Origin 1629: 1601:Project Origin 1597:Project Origin 1588:Project Origin 1571: 1568: 1564:F.E.A.R. Files 1547:F.E.A.R. Files 1465: 1456: 1336:'s 1991 novel 1259:the Wachowskis 1211: 1206: 1204: 1201: 1183:Project Origin 1134: 1131: 1108:Project Origin 1100:Project Origin 1098:Introduced in 1089:ranking system 975:lightning arcs 963:laser carbines 955:particle beams 927:assault rifles 868:game mechanics 855: 852: 851: 850: 839:Project Origin 822: 799: 792:Project Origin 763: 752:F.E.A.R. Files 733: 721:F.E.A.R. Files 693: 650:expansion pack 573: 572: 567: 563: 562: 558: 557: 553: 552: 543: 539: 538: 534: 533: 524: 520: 519: 515: 514: 507: 503: 502: 495: 491: 490: 481: 471: 468: 416:game mechanics 405:Project Origin 393:Project Origin 358:Project Origin 318:Project Origin 290:Project Origin 222: 221: 214: 213:Latest release 210: 209: 200: 196: 195: 193: 192: 187: 182: 176: 174: 170: 169: 166: 162: 161: 159: 158: 157:(2008–present) 152: 145: 143: 137: 136: 134: 133: 126: 116: 102: 87: 85: 79: 78: 69: 63: 62: 54: 53: 45: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 9044: 9033: 9030: 9028: 9025: 9023: 9020: 9018: 9015: 9013: 9010: 9008: 9005: 9003: 9000: 8998: 8995: 8994: 8992: 8977: 8976: 8972: 8971: 8969: 8965: 8959: 8958: 8954: 8952: 8951: 8947: 8945: 8944: 8940: 8938: 8937: 8933: 8932: 8930: 8926: 8920: 8919: 8915: 8913: 8912: 8908: 8906: 8905: 8901: 8900: 8898: 8894: 8890: 8883: 8878: 8876: 8871: 8869: 8864: 8863: 8860: 8848: 8847: 8843: 8839: 8838: 8834: 8833: 8832: 8831: 8827: 8825: 8824: 8820: 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8382: 8381: 8377: 8375: 8374: 8370: 8369: 8367: 8365: 8361: 8355: 8354: 8350: 8348: 8347: 8343: 8342: 8340: 8338: 8337: 8332: 8326: 8325: 8321: 8319: 8318: 8314: 8312: 8311: 8307: 8306: 8304: 8302: 8298: 8292: 8291: 8287: 8285: 8284: 8280: 8279: 8277: 8275: 8271: 8268: 8262: 8258: 8251: 8246: 8244: 8239: 8237: 8232: 8231: 8228: 8216: 8215:Day 1 Studios 8213: 8211: 8208: 8206: 8203: 8201: 8198: 8197: 8195: 8191: 8185: 8184: 8180: 8178: 8177: 8173: 8169: 8168: 8164: 8162: 8161: 8157: 8156: 8155: 8154: 8150: 8149: 8147: 8143: 8139: 8138: 8130: 8125: 8123: 8118: 8116: 8111: 8110: 8107: 8088: 8084: 8080: 8078: 8070: 8067: 8059:September 24, 8054: 8050: 8049: 8044: 8037: 8034: 8021: 8017: 8016: 8011: 8006: 7998: 7995: 7982: 7978: 7977: 7972: 7967: 7959: 7956: 7943: 7939: 7938: 7933: 7928: 7920: 7917: 7912: 7911: 7906: 7899: 7896: 7883: 7879: 7878: 7873: 7867: 7864: 7859: 7858: 7853: 7846: 7843: 7830: 7826: 7825: 7820: 7813: 7810: 7797: 7793: 7792: 7787: 7785: 7776: 7773: 7760: 7756: 7755: 7750: 7748: 7739: 7736: 7723: 7722: 7717: 7715: 7706: 7703: 7690: 7686: 7685: 7680: 7678: 7669: 7666: 7653: 7649: 7648: 7643: 7641: 7632: 7629: 7613: 7609: 7608: 7600: 7598: 7589: 7586: 7573: 7569: 7568: 7563: 7561: 7552: 7549: 7536: 7532: 7531: 7526: 7524: 7515: 7512: 7499: 7495: 7491: 7489: 7480: 7477: 7464: 7460: 7459: 7454: 7452: 7443: 7440: 7427: 7423: 7422: 7421:Game Informer 7417: 7415: 7406: 7403: 7390: 7389: 7384: 7383:Review (PS3)" 7382: 7376: 7369: 7366: 7353: 7349: 7348: 7343: 7341: 7332: 7329: 7316: 7312: 7311: 7306: 7304: 7295: 7292: 7279: 7275: 7274: 7269: 7267: 7258: 7255: 7242: 7238: 7237: 7232: 7230: 7221: 7218: 7205: 7201: 7200: 7195: 7193: 7184: 7181: 7168: 7164: 7163: 7162:Game Informer 7158: 7156: 7147: 7144: 7131: 7127: 7126: 7121: 7119: 7110: 7107: 7094: 7090: 7089: 7084: 7082: 7073: 7070: 7057: 7053: 7052: 7047: 7045: 7036: 7033: 7020: 7016: 7012: 7010: 7002: 6999: 6986: 6982: 6978: 6976: 6968: 6965: 6952: 6948: 6944: 6942: 6934: 6931: 6918: 6914: 6910: 6904: 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In 2014, 278:(2006) and 173:Platform(s) 151:(2005–2007) 8991:Categories 8957:F.E.A.R. 3 8691:F.E.A.R. 3 8650:Joe Ybarra 8183:F.E.A.R. 3 7948:August 11, 7888:August 10, 7835:October 4, 7802:October 2, 7728:August 20, 7714:F.E.A.R. 3 7695:August 19, 7677:F.E.A.R. 3 7658:August 19, 7640:F.E.A.R. 3 7621:August 17, 7578:August 17, 7541:August 17, 7504:August 13, 7469:August 12, 7432:August 12, 7395:August 12, 7358:August 11, 7321:August 11, 7284:August 11, 7247:August 10, 7210:August 11, 7173:August 10, 7136:August 10, 7099:August 11, 7062:August 11, 7025:August 19, 7015:Metacritic 6991:August 19, 6981:Metacritic 6957:August 19, 6947:Metacritic 6923:August 17, 6913:Metacritic 6893:August 17, 6883:Metacritic 6859:August 17, 6849:Metacritic 6825:August 12, 6815:Metacritic 6791:August 12, 6781:Metacritic 6754:August 12, 6744:Metacritic 6720:August 10, 6710:Metacritic 6686:August 10, 6676:Metacritic 6652:August 10, 6642:Metacritic 6582:August 19, 6564:F.E.A.R. 3 6311:F.E.A.R. 3 6276:F.E.A.R. 3 5989:Interview" 5966:August 17, 5948:F.E.A.R. 2 5922:August 12, 5845:August 11, 5805:August 19, 5723:October 4, 5707:this year" 5683:August 11, 5648:August 19, 5536:October 2, 5388:October 1, 5120:jorkin.com 5089:August 10, 5052:August 17, 5036:Interview" 5012:August 10, 4939:August 10, 4817:August 10, 4773:August 24, 4733:August 24, 4696:August 10, 4676:"E3 2004: 4659:August 18, 4638:F.E.A.R. 3 4601:F.E.A.R. 3 4564:F.E.A.R. 3 4522:F.E.A.R. 3 4226:GamingBolt 4220:F.E.A.R. 3 4183:F.E.A.R. 3 4109:F.E.A.R. 3 4067:"E3 2008: 3958:F.E.A.R. 3 3956:"E3 2010: 3900:August 10, 3740:August 12, 3661:August 10, 3582:August 11, 3505:August 27, 3384:August 30, 3178:s Dan Hay" 3173:F.E.A.R. 3 3154:August 17, 3111:August 12, 3069:August 11, 3029:August 18, 3011:F.E.A.R. 3 2993:August 17, 2947:August 12, 2927:"E3 2007: 2896:Gameplanet 2889:F.E.A.R. 2 2776:"GC 2007: 2750:August 11, 2602:References 2510:F.E.A.R. 3 2483:F.E.A.R. 3 2233:F.E.A.R. 3 2123:Metacritic 1968:animations 1895:milestones 1837:paranormal 1805:F.E.A.R. 3 1801:F.E.A.R. 2 1792:F.E.A.R. 2 1788:F.E.A.R. 3 1782:F.E.A.R. 3 1715:Nightwatch 1616:F.E.A.R. 2 1570:Canonicity 1358:Dark Water 1329:Dark Water 1294:developers 1284:is also a 1264:The Matrix 1193:F.E.A.R. 3 1143:deathmatch 1123:F.E.A.R. 3 1121:Unique to 1116:F.E.A.R. 3 1081:possession 1077:F.E.A.R. 3 1069:F.E.A.R. 3 1058:F.E.A.R. 3 1044:games is " 1019:F.E.A.R. 3 903:F.E.A.R. 3 872:first game 819:F.E.A.R. 3 804:F.E.A.R. 3 615:Dark Horse 548:F.E.A.R. 3 464:F.E.A.R. 3 444:F.E.A.R. 3 436:F.E.A.R. 3 428:F.E.A.R. 3 401:F.E.A.R. 3 389:paranormal 368:published 362:F.E.A.R. 3 332:developed 326:F.E.A.R. 3 324:developed 294:F.E.A.R. 3 265:F.E.A.R. 3 165:Creator(s) 123:F.E.A.R. 3 99:F.E.A.R. 2 8837:Prejudice 8830:Section 8 8635:Jace Hall 8574:3D Realms 8567:Companies 8364:Condemned 8266:developed 8200:Alma Wade 8083:Future US 8048:Gamasutra 7987:August 9, 7907:Awards". 7854:Awards". 7765:April 27, 7647:Eurogamer 7236:Eurogamer 7125:Eurogamer 6618:April 13, 6546:March 20, 6510:March 20, 6475:March 20, 6292:March 22, 6257:March 22, 6108:Eurogamer 5789:F.E.A.R 2 5712:Eurogamer 5488:Eurogamer 5451:Eurogamer 5133:August 9, 5078:Gamasutra 4861:August 8, 4850:Eurogamer 4806:Eurogamer 4762:Eurogamer 4498:March 12, 4348:August 9, 4301:Eurogamer 4275:August 9, 4236:March 22, 4201:March 29, 4164:March 22, 4125:March 22, 4115:GameScope 4015:March 22, 3976:March 27, 3847:Hands-on" 3826:March 22, 3682:Hands-on" 3645:Hands-On" 3621:March 22, 3465:March 22, 3342:March 22, 3255:Hands-on" 3194:March 29, 3183:Eurogamer 3143:Eurogamer 2817:Hands-on" 2699:Eurogamer 2637:April 29, 2492:Eurogamer 2470:Eurogamer 2320:Eurogamer 2289:Eurogamer 2106:Reception 2025:DC Comics 1955:machinima 1947:ituations 1943:razy-Ass 1514:designers 1376:'s novel 1272:insanity. 1159:mini-maps 1141:features 943:nail guns 870:. In the 660:plus the 623:machinima 310:open beta 8950:Fracture 8787:F.E.A.R. 8698:Betrayer 8671:LithTech 8550:Gorky 17 8447:Tron 2.0 8346:F.E.A.R. 8336:F.E.A.R. 8153:F.E.A.R. 8137:F.E.A.R. 8077:PC Gamer 8053:Archived 8015:GameSpot 8005:GameSpot 7976:GameSpot 7966:GameSpot 7905:PC Gamer 7829:Archived 7796:Archived 7784:F.E.A.R. 7759:Archived 7689:Archived 7684:GameSpot 7652:Archived 7612:Archived 7572:Archived 7567:GameSpot 7535:Archived 7463:Archived 7458:GameSpot 7381:F.E.A.R. 7375:Hsu, Dan 7352:Archived 7347:GameSpot 7340:F.E.A.R. 7315:Archived 7303:F.E.A.R. 7278:Archived 7273:GameSpot 7266:F.E.A.R. 7229:F.E.A.R. 7204:Archived 7192:F.E.A.R. 7155:F.E.A.R. 7130:Archived 7118:F.E.A.R. 7093:Archived 7088:GameSpot 7081:F.E.A.R. 7056:Archived 7044:F.E.A.R. 7019:Archived 7009:F.3.A.R. 6985:Archived 6975:F.3.A.R. 6951:Archived 6941:F.3.A.R. 6917:Archived 6887:Archived 6853:Archived 6819:Archived 6785:Archived 6748:Archived 6714:Archived 6704:F.E.A.R. 6680:Archived 6670:F.E.A.R. 6646:Archived 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5124:Archived 5111:F.E.A.R. 5083:Archived 5071:F.E.A.R. 5046:Archived 5006:Archived 4994:F.E.A.R. 4969:Archived 4933:Archived 4897:Archived 4892:GameSpot 4885:F.E.A.R. 4855:Archived 4843:F.E.A.R. 4811:Archived 4767:Archived 4755:F.E.A.R. 4727:Archived 4722:GameSpot 4715:F.E.A.R. 4690:Archived 4678:F.E.A.R. 4653:Archived 4619:April 5, 4613:Archived 4608:GameSpot 4582:April 7, 4576:Archived 4571:Engadget 4540:April 5, 4534:Archived 4492:Archived 4452:Archived 4416:Archived 4411:Engadget 4404:F.E.A.R. 4379:Archived 4374:GameSpot 4367:F.E.A.R. 4342:Archived 4337:GameSpot 4306:Archived 4294:F.E.A.R. 4266:Archived 4230:Archived 4155:Archived 4119:Archived 4081:Archived 4047:April 7, 4041:Archived 4006:Archived 3970:Archived 3960:Preview" 3930:Archived 3915:"Gear". 3894:Archived 3884:Preview" 3882:F.E.A.R. 3857:Archived 3843:"E3 06: 3817:Archived 3773:Archived 3734:Archived 3729:GameSpot 3692:Archived 3687:GameSpot 3678:"E3 06: 3655:Archived 3650:GameSpot 3643:F.E.A.R. 3612:Archived 3576:Archived 3539:Archived 3534:GameSpot 3499:Archived 3487:F.E.A.R. 3456:Archived 3414:Archived 3378:Archived 3373:GameSpot 3366:F.E.A.R. 3333:Archived 3265:Archived 3225:Archived 3213:F.E.A.R. 3188:Archived 3148:Archived 3105:Archived 3023:Archived 2977:Preview" 2941:Archived 2907:March 9, 2901:Archived 2864:Archived 2859:Engadget 2827:Archived 2790:Archived 2744:Archived 2704:Archived 2692:F.E.A.R. 2667:Archived 2631:Archived 2626:GameSpot 2592:PC Gamer 2568:GameSpot 2541:F.E.A.R. 2503:GameSpot 2488:F.E.A.R. 2450:GameSpot 2423:GameSpot 2398:F.E.A.R. 2384:GameSpot 2344:GameSpot 2327:GameSpot 2316:F.E.A.R. 2280:GameSpot 2262:graphics 2131:F.E.A.R. 2101:F.E.A.R. 2068:F.E.A.R. 2054:GameStop 2010:cutscene 2004:F.E.A.R. 1991:F.E.A.R. 1963:F.E.A.R. 1951:F.E.A.R. 1865:F.E.A.R. 1861:F.E.A.R. 1833:F.E.A.R. 1796:F.E.A.R. 1761:F.E.A.R. 1753:cutscene 1724:(2006), 1721:Daywatch 1679:F.E.A.R. 1672:F.E.A.R. 1668:F.E.A.R. 1664:F.E.A.R. 1660:F.E.A.R. 1656:F.E.A.R. 1652:F.E.A.R. 1584:F.E.A.R. 1555:sidequel 1553:, but a 1523:F.E.A.R. 1506:producer 1495:F.E.A.R. 1435:Xbox 360 1413:F.E.A.R. 1382:(1979). 1349:The Ring 1320:(2002), 1314:(2001), 1308:(1999), 1302:(1998), 1282:F.E.A.R. 1278:gameplay 1249:John Woo 1241:director 1216:F.E.A.R. 1209:F.E.A.R. 1166:F.E.A.R. 1155:power-up 1050:reflexes 1042:F.E.A.R. 1038:gameplay 973:rifles, 959:miniguns 935:shotguns 923:handguns 919:gameplay 860:F.E.A.R. 815:F.E.A.R. 811:F.E.A.R. 788:F.E.A.R. 756:F.E.A.R. 726:F.E.A.R. 686:Xbox One 666:F.E.A.R. 627:Xbox 360 619:F.E.A.R. 412:F.E.A.R. 256:(2005), 253:F.E.A.R. 248:Xbox 360 228:F.E.A.R. 204:F.E.A.R. 190:Xbox 360 95:F.E.A.R. 67:Genre(s) 52:F.E.A.R. 33:F.E.A.R. 8659:Related 8619:HipSoft 8193:Related 7937:GameSpy 7927:GameSpy 7749:Review" 7607:PC Zone 7525:Review" 6571:YouTube 6535:YouTube 6503:Dropbox 6464:YouTube 6393:YouTube 6354:Ensues" 6246:YouTube 6031:Ugo.com 5994:YouTube 5946:is Now 5483:Factor" 5001:GameSpy 4964:YouTube 4928:YouTube 4845:Effect" 4799:F.E.A.R 4717:in PCs" 4036:YouTube 3889:GameSpy 3566:Review" 3018:YouTube 2673:May 10, 2662:YouTube 2564:GameSpy 2458:PC Zone 2251:75/100 2246:74/100 2241:74/100 2223:77/100 2218:79/100 2213:79/100 2195:66/100 2190:61/100 2172:66/100 2167:75/100 2149:85/100 2144:72/100 2139:88/100 1648:Vivendi 1644:F.E.A.R 1317:The Eye 1235:, with 847:servers 678:GOG.com 434:-only. 385:psychic 306:servers 240:Windows 185:Windows 8760:series 8677:Priest 8628:People 8529:Maabus 8493:Gruntz 7747:FEAR 3 5703:"More 4648:Kotaku 2490:game. 2253:(X360) 2225:(X360) 2197:(X360) 2174:(X360) 2151:(X360) 2083:Amazon 2064:primer 1935:ormal 1931:cting 1927:eople 1887:crunch 1879:levels 1863:, and 1518:levels 1512:, the 1417:STRIPS 1363:SΓ©ance 1344:Samara 1243:, and 1237:Writer 1093:points 985:, and 945:, and 900:; in 796:Reborn 780:pack, 607:CD-ROM 442:mode. 246:, and 8757:Kohan 8705:Bloom 8393:games 8283:Blood 8274:Blood 8264:Games 8145:Games 8008:' 7969:' 7930:' 7615:(PDF) 7602:(PDF) 7494:PALGN 6943:(PC)" 6845:(PC)" 6811:(PC)" 6740:(PC)" 6638:(PC)" 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