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Fury (video game)

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43: 518: 480: 475: 513: 508: 503: 498: 470: 465: 460: 282:. The game was published by Gamecock Media Group on October 16, 2007, and was the first game they published. Less than two months later, the developer announced it had laid off all employees. The game switched to a free-to-play model, but in October 2008 Auran shutdown the game servers meaning the game would no longer be playable. 352:
A new business plan was drafted late in the game's life which attempted to save the game. This plan included a match limit for free players and the possibility for skilled players to turn their skill into cash; however, the servers shut down before this plan was ever implemented.
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gave a 6.5 out of 10, however ultimately criticized similar concepts, such as excessive numbers of useless skills, too many NPCs and minimal longevity.
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were sometimes not frozen in place when casting a spell, which allowed them to retreat and avoid obstacles that might otherwise have locked them in.
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period. The pace of gameplay thus tended to be faster than PvP combat in traditional RPGs. For example, spell-casters in
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gave the game 4.5 out of 10, highlighting its poorly optimized engine, and its clumsy and chaotic gameplay.
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At the beginning of 2008, a large change was made to the game mechanics and the business plan of
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The game was initially well received in beta testing and during a pre-release event known as the
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received below average reviews from major gaming websites, having a score of 53.65% on
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used a method of matching equally ranked players from across the world in PvP matches.
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focus on PvP combat differentiated it from traditional RPGs that center around
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further differentiated itself from traditional RPGs by making many of its
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used collectible equipment, skills, and a ranking mechanism for players.
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Unsourced material may be challenged and removed. 949:Massively multiplayer online role-playing games 322:and abilities activate instantly and lacking a 274:(PvP) competitive online role-playing game and 495: 457: 276:massively multiplayer online role-playing game 8: 624:, press release, 21 June 2006, speedtree.com 400: 944:Inactive massively multiplayer online games 959:Products and services discontinued in 2008 399: 364: 150: 141: 127:Learn how and when to remove this message 791:Joynt-Borger, Sarah (24 October 2007). 721: 719: 580: 817:Villoria, Gerald (21 November 2007). 755: 753: 7: 693: 691: 665: 663: 634: 632: 630: 404: 369: 65:adding citations to reliable sources 974:Video games scored by Pedro Camacho 760:Onyett, Charles (24 October 2007). 497: 459: 360: 969:Video games developed in Australia 591:Fury credits page at mobygames.com 25: 726:VanOrd, Kevin (2 November 2007). 639:GameSpot Staff (August 5, 2008). 516: 511: 506: 501: 496: 478: 473: 468: 463: 458: 41: 900:David, Mike (5 November 2007). 874:Fahey, Rob (20 November 2007). 52:needs additional citations for 1: 843:Biessener, Adam; Juba, Joe. 304:. However, like most RPGs, 1000: 939:Gamecock Media Group games 904:. GameZone. Archived from 29: 641:"Auran's Fury shuts down" 557:and a score of 55/100 on 408: 405: 373: 370: 298:player versus environment 149: 30:Not to be confused with 615:to feature SpeedTreeRT 300:(PvE) content against 278:(MMORPG) developed by 76:"Fury" video game 964:Unreal Engine 3 games 699:"Fury for PC Reviews" 302:non-player characters 728:"Fury for PC Review" 272:player versus player 177:Gamecock Media Group 61:improve this article 18:Fury (computer game) 855:on 30 November 2007 402: 367: 984:Windows-only games 908:on 6 November 2007 902:"Fury Review - PC" 772:on 26 October 2007 762:"IGN: Fury Review" 738:on 1 December 2008 620:2013-05-22 at the 365: 547: 546: 398: 397: 263: 262: 137: 136: 129: 111: 16:(Redirected from 991: 934:2007 video games 918: 917: 915: 913: 897: 891: 890: 888: 886: 871: 865: 864: 862: 860: 851:. 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Index

Fury (computer game)
Furi

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Developer(s)
Auran
Publisher(s)
Gamecock Media Group
Designer(s)
Composer(s)
Pedro Camacho
Engine
Unreal Engine 3
SpeedTree
Platform(s)
Windows
Genre(s)
MMORPG
Multiplayer
player versus player

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