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of the plane. A line represents the path where a stone can move during the game. There are weak and strong intersections. At a weak intersection, it is only possible to move a stone horizontally and vertically, while on a strong intersection, it is also possible to move a stone diagonally. A stone
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to choose his successor by, while his sons were away from the capital, feigning sickness and urging their return; his kingdom would be given to the first son who returned home to him. When the king's messenger reached
Ralambo's elder son Prince Andriantompokoindrindra, he was playing fanorona and
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can only move from one intersection to an adjacent intersection. Black and white pieces, twenty-two each, are arranged on all points except the center. The objective of the game is to capture all the opponents pieces. The game is a draw if neither player succeeds in this.
115:. Fanoron-Dimy is played on a 5×5 board and Fanoron-Tsivy is played on a 9×5 board—Tsivy being the most popular. The Tsivy board consists of lines and intersections that create a grid with 5 rows and 9 columns subdivided diagonally to form part of the
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The game ends when one player captures all stones of the opponent. If neither player can achieve this—for instance if the game reaches a state where neither player can attack the other without overly weakening their own position—then the game is a
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Fanorona has three standard versions: Fanoron-Telo, Fanoron-Dimy, and
Fanoron-Tsivy. The difference between these variants is the size of board. Fanoron-Telo is played on a 3×3 board and the difficulty can be compared to the game of
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It is not permitted to move twice consecutively in the same direction (first to make a withdrawal capture, and then to make an approach capture) as part of a capturing sequence.
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When an opponent stone is captured, all opponent pieces in line beyond that stone (as long as there is no interruption by an empty point or an own stone) are captured as well.
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Approach—moving the capturing stone to a point adjacent to an opponent's stone, which must be on the continuation of the capturing stone's movement line.
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Withdrawal—the capturing stone moves from a point adjacent to the opponent's stone, away from the stone along the continuation of the line between them.
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An approach capture and a withdrawal capture cannot be made at the same time – the player must choose one or the other.
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Fanorona is very popular in
Madagascar. According to one version of a popular legend, an astrologer had advised King
194:(3 against 5) situation, one that is infamously difficult to resolve. As a result, his younger brother Prince
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M.P.D. Schadd; M.H.M. Winands; J.W.H.M. Uiterwijk; H.J. van den Herik; M.H.J. Bergsma (2008).
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There are two kinds of moves: non-capturing and capturing. A non-capturing move is called a
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Capturing implies removing one or more pieces of the opponent, in one of two ways:
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A paika move consists of moving one stone along a line to an adjacent intersection.
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Capturing moves are obligatory and have to be played in preference to paika moves.
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as a draw under perfect play. Both the moves f2-e3A and d3-e3A lead to a draw.
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However, unlike in checkers, continuing the capturing sequence is optional.
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H.F. Standing (1887). "The Tribal
Divisions of the Hova Malagasy".
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The piece is not allowed to arrive at the same position twice.
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In 2007, the game of
Fanorona and smaller variants were
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W. Montgomery (1886). "The
Malagasy Game of Fanorona".
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198:was the first to arrive and inherited the throne.
343:The Antananarivo Annual and Madagascar Magazine
280:The Antananarivo Annual and Madagascar Magazine
123:Players alternate turns, starting with White.
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98:for two players. The game is indigenous to
419:New Mathematics and Natural Computation
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411:"Best Play in Fanorona leads to Draw"
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209:, which in turn inspired the game
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305:. Exeter Books. pp. 150–51.
233:can be computed. Fanorona has a
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16:Board game from Madagascar
432:10.1142/S1793005708001124
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221:Using 10,000 games with
487:Traditional board games
482:Abstract strategy games
84:Malagasy pronunciation:
31:Fanorona starting setup
239:state-space complexity
231:state-space complexity
117:tetrakis square tiling
45:Abstract strategy game
327:"Rules for Fanorona"
301:(1983). "Fanorona".
235:game-tree complexity
227:game-tree complexity
203:Christian Freeling's
88:[fə̥ˈnurnə̥]
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303:The Boardgame Book
223:Alpha-beta pruning
201:Fanorona inspired
390:www.mindsports.nl
366:www.mindsports.nl
362:"Bushka - Page 2"
205:draughts variant
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434:. Archived from
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497:Solved games
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299:Bell, R. C.
196:Andrianjaka
113:Tic-tac-toe
476:Categories
445:2015-04-08
395:2021-02-05
371:2021-02-05
350:: 354–363.
287:: 148–156.
264:References
100:Madagascar
96:board game
41:Board game
73:, tactics
463:Fanorona
252:See also
241:of ~10.
217:Analysis
159:checkers
93:strategy
80:Fanorona
71:Strategy
20:Fanorona
187:Ralambo
181:History
91:) is a
51:Players
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258:Kōnane
207:Bushka
157:As in
67:Skills
59:Chance
37:Genres
439:(PDF)
414:(PDF)
211:Dameo
176:draw.
131:move.
129:paika
106:Rules
307:ISBN
229:and
62:None
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428:doi
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