Knowledge (XXG)

Fanorona

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of the plane. A line represents the path where a stone can move during the game. There are weak and strong intersections. At a weak intersection, it is only possible to move a stone horizontally and vertically, while on a strong intersection, it is also possible to move a stone diagonally. A stone
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to choose his successor by, while his sons were away from the capital, feigning sickness and urging their return; his kingdom would be given to the first son who returned home to him. When the king's messenger reached Ralambo's elder son Prince Andriantompokoindrindra, he was playing fanorona and
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can only move from one intersection to an adjacent intersection. Black and white pieces, twenty-two each, are arranged on all points except the center. The objective of the game is to capture all the opponents pieces. The game is a draw if neither player succeeds in this.
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The game ends when one player captures all stones of the opponent. If neither player can achieve this—for instance if the game reaches a state where neither player can attack the other without overly weakening their own position—then the game is a
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Fanorona has three standard versions: Fanoron-Telo, Fanoron-Dimy, and Fanoron-Tsivy. The difference between these variants is the size of board. Fanoron-Telo is played on a 3×3 board and the difficulty can be compared to the game of
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It is not permitted to move twice consecutively in the same direction (first to make a withdrawal capture, and then to make an approach capture) as part of a capturing sequence.
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When an opponent stone is captured, all opponent pieces in line beyond that stone (as long as there is no interruption by an empty point or an own stone) are captured as well.
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Approach—moving the capturing stone to a point adjacent to an opponent's stone, which must be on the continuation of the capturing stone's movement line.
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Withdrawal—the capturing stone moves from a point adjacent to the opponent's stone, away from the stone along the continuation of the line between them.
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An approach capture and a withdrawal capture cannot be made at the same time – the player must choose one or the other.
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Fanorona is very popular in Madagascar. According to one version of a popular legend, an astrologer had advised King
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M.P.D. Schadd; M.H.M. Winands; J.W.H.M. Uiterwijk; H.J. van den Herik; M.H.J. Bergsma (2008).
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There are two kinds of moves: non-capturing and capturing. A non-capturing move is called a
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Capturing implies removing one or more pieces of the opponent, in one of two ways:
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A paika move consists of moving one stone along a line to an adjacent intersection.
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Capturing moves are obligatory and have to be played in preference to paika moves.
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as a draw under perfect play. Both the moves f2-e3A and d3-e3A lead to a draw.
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However, unlike in checkers, continuing the capturing sequence is optional.
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H.F. Standing (1887). "The Tribal Divisions of the Hova Malagasy".
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The piece is not allowed to arrive at the same position twice.
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In 2007, the game of Fanorona and smaller variants were
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W. Montgomery (1886). "The Malagasy Game of Fanorona".
66: 58: 50: 36: 198:was the first to arrive and inherited the throne. 343:The Antananarivo Annual and Madagascar Magazine 280:The Antananarivo Annual and Madagascar Magazine 123:Players alternate turns, starting with White. 8: 19: 98:for two players. The game is indigenous to 419:New Mathematics and Natural Computation 269: 18: 411:"Best Play in Fanorona leads to Draw" 86: 7: 209:, which in turn inspired the game 14: 305:. Exeter Books. pp. 150–51. 233:can be computed. Fanorona has a 25: 1: 513: 16:Board game from Madagascar 432:10.1142/S1793005708001124 24: 221:Using 10,000 games with 487:Traditional board games 482:Abstract strategy games 84:Malagasy pronunciation: 31:Fanorona starting setup 239:state-space complexity 231:state-space complexity 117:tetrakis square tiling 45:Abstract strategy game 327:"Rules for Fanorona" 301:(1983). "Fanorona". 235:game-tree complexity 227:game-tree complexity 203:Christian Freeling's 88:[fə̥ˈnurnə̥] 21: 303:The Boardgame Book 223:Alpha-beta pruning 201:Fanorona inspired 390:www.mindsports.nl 366:www.mindsports.nl 362:"Bushka - Page 2" 205:draughts variant 77: 76: 504: 450: 449: 447: 446: 440: 434:. Archived from 415: 406: 400: 399: 397: 396: 386:"Dameo - Page 3" 382: 376: 375: 373: 372: 358: 352: 351: 337: 331: 330: 323: 317: 316: 295: 289: 288: 274: 190:trying to win a 90: 85: 29: 22: 512: 511: 507: 506: 505: 503: 502: 501: 472: 471: 459: 454: 453: 444: 442: 438: 413: 408: 407: 403: 394: 392: 384: 383: 379: 370: 368: 360: 359: 355: 339: 338: 334: 325: 324: 320: 313: 297: 296: 292: 276: 275: 271: 266: 254: 219: 183: 108: 83: 43: 32: 17: 12: 11: 5: 510: 508: 500: 499: 494: 489: 484: 474: 473: 470: 469: 458: 457:External links 455: 452: 451: 426:(3): 369–387. 401: 377: 353: 332: 318: 311: 290: 268: 267: 265: 262: 261: 260: 253: 250: 218: 215: 192:telo noho dimy 182: 179: 178: 177: 173: 170: 169: 168: 165: 155: 152: 149: 148: 147: 144: 138: 135: 132: 107: 104: 75: 74: 68: 64: 63: 60: 56: 55: 52: 48: 47: 38: 34: 33: 30: 15: 13: 10: 9: 6: 4: 3: 2: 509: 498: 495: 493: 492:African games 490: 488: 485: 483: 480: 479: 477: 468: 467:BoardGameGeek 464: 461: 460: 456: 441:on 2016-03-04 437: 433: 429: 425: 421: 420: 412: 405: 402: 391: 387: 381: 378: 367: 363: 357: 354: 349: 345: 344: 336: 333: 328: 322: 319: 314: 312:0-671-06030-9 308: 304: 300: 294: 291: 286: 282: 281: 273: 270: 263: 259: 256: 255: 251: 249: 247: 246:solved weakly 242: 240: 237:of ~10 and a 236: 232: 228: 225:players, the 224: 216: 214: 212: 208: 204: 199: 197: 193: 188: 180: 174: 171: 166: 163: 162: 160: 156: 153: 150: 145: 142: 141: 139: 136: 133: 130: 126: 125: 124: 121: 118: 114: 105: 103: 101: 97: 94: 89: 81: 72: 69: 65: 61: 57: 53: 49: 46: 42: 39: 35: 28: 23: 497:Solved games 443:. Retrieved 436:the original 423: 417: 404: 393:. Retrieved 389: 380: 369:. Retrieved 365: 356: 347: 341: 335: 321: 302: 293: 284: 278: 272: 243: 220: 200: 191: 184: 128: 122: 109: 79: 78: 299:Bell, R. C. 196:Andrianjaka 113:Tic-tac-toe 476:Categories 445:2015-04-08 395:2021-02-05 371:2021-02-05 350:: 354–363. 287:: 148–156. 264:References 100:Madagascar 96:board game 41:Board game 73:, tactics 463:Fanorona 252:See also 241:of ~10. 217:Analysis 159:checkers 93:strategy 80:Fanorona 71:Strategy 20:Fanorona 187:Ralambo 181:History 91:) is a 51:Players 309:  258:Kōnane 207:Bushka 157:As in 67:Skills 59:Chance 37:Genres 439:(PDF) 414:(PDF) 211:Dameo 176:draw. 131:move. 129:paika 106:Rules 307:ISBN 229:and 62:None 465:at 428:doi 478:: 422:. 416:. 388:. 364:. 348:11 346:. 285:10 283:. 213:. 102:. 448:. 430:: 424:4 398:. 374:. 329:. 315:. 82:( 54:2

Index


Board game
Abstract strategy game
Strategy
[fə̥ˈnurnə̥]
strategy
board game
Madagascar
Tic-tac-toe
tetrakis square tiling
checkers
Ralambo
Andrianjaka
Christian Freeling's
Bushka
Dameo
Alpha-beta pruning
game-tree complexity
state-space complexity
game-tree complexity
state-space complexity
solved weakly
Kōnane
The Antananarivo Annual and Madagascar Magazine
Bell, R. C.
ISBN
0-671-06030-9
"Rules for Fanorona"
The Antananarivo Annual and Madagascar Magazine
"Bushka - Page 2"

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