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Vs. (video game)

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196:, most of the play mechanics, and some animations and other elements, but introduced an entirely new lineup of characters, new arenas, and a soundtrack of licensed music. It was met with an underwhelming critical response, being said to offer little new over the recent top-tier games in the fighting genre, and dropped into obscurity. 556:
Control is through three buttons of shift, punch and kick. Each fighter (excluding Yukiwo) also has three different choices of fighting styles: a main technique at which they excel and two sub-styles which could be either aikido, wrestling, boxing, karate, or else. This creates a wide variety of
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is an extremely competent game with the misfortune of stumbling into some bad timing. If it had been released, say, 18 months ago, it would've been the greatest thing since sliced bread and probably could've started its own religion. Unfortunately,
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said that "The music really saves much of the game for me", though he and co-reviewer Shawn Smith found the opponent A.I. absurdly difficult to the point where it takes the fun out of the single-player mode.
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considered them a highlight, stating that "The motion-captured characters are built well, if not a little blocky, and really move according to their unique fighting styles."
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become available for selection upon certain conditions being met. Twelve different arenas based on real-life locations are used for combat. Fighting styles used include
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artist Kurtis Fujita) brawling in a two-dimensional environment. Players select different members of each gang to fight rival gangs on their respective turfs.
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were mediocre, with most critics commenting that while the game is decent at worst in every respect, it fails to hold up against its contemporaries.
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was to create a game which had characters that Americans could identify with, while still maintaining the visual flair of Japanese
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is a decent start for a company looking to get into the fighting market, it's just not as accomplished as other fighters, even
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Characters are: Shiroh, Kaede, Mark, Bernhard, Hornet, Yukiwo, Silene, Sanson, Hoihoi, Raoul, Faraha, Dr. Wiz, and Leon.
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impressively high, the evade move a strong feature, and the music both catchy and appropriate to the action. Sushi-X of
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is based on. It was released on PlayStation in Japan only, with Polygon Magic using it to rework it into a distinct
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Players select a game mode to play then select one of the sixteen initially available fighters based on
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offers nothing new to the already solid lineup of 32-bit 3D fighting games established by
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gang stereotypes. Each fighter represents one of four different street gangs. Four
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which was released in Japanese arcades in September 1996. It retained the
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artist Kurtis Fujita. According to Fujita, "The main idea and theme of
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Records released the official soundtrack CD in November 1996.
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Boba Fatt (December 1997). "PlayStation ProReview: Vs".
693:also said the character models are too blocky, but 510: 498: 453: 437: 427: 417: 407: 395: 383: 378: 354:footage recorded at Polygon Magic's Tokyo studios. 123: 111: 82: 70: 58: 46: 32: 413:Nakaaki Kuroki (arcade), Eiji Takeshima (console) 969: 963: 563:Yasuhisa Watanabe composed the game's music. 8: 846:"Vs.: T*HQ Makes Fighting Short and Sweet". 604: 907:. IGN Entertainment, Inc. November 3, 1997. 1146: 1144: 1142: 1140: 992:. No. 181. December 1996. p. 56. 802:. No. 74. June 1998. p. 101-102. 603: 578: 375: 38: 29: 1239:Multiplayer and single-player video games 1079: 1077: 1075: 1073: 1071: 1069: 1067: 1065: 916: 914: 1111: 1109: 1107: 1105: 1103: 1101: 730: 334:The characters were designed by former 1022:"ZTTL-0003 | FIGHTERS' IMPACT - VGMdb" 1010:. No. 62. March 1997. p. 48. 763: 761: 759: 168:-based characters (designed by former 179:and an American localized version of 7: 608: 583: 574: 1116:Douglas, Adam (December 2, 1997). 813:Douglas, Adam (December 2, 1997). 553:for the American and PAL markets. 25: 467: 357:The soundtrack includes music by 1214:PlayStation (console)-only games 654:, for example, summed up that " 1234:Video games developed in Japan 950:アーケードTVゲームリスト国内•海外編(1971-2005) 775:. May 27, 1997. Archived from 1: 1094:. January 1998. p. 164. 921:Kalata, Kurt (May 9, 2011). 856:. October 1997. p. 142. 741:. 1998-02-04. Archived from 700:Most critics also found the 1209:PlayStation (console) games 1204:Organized crime video games 970: 798:"Genuino sabor Americano". 1255: 1087:Electronic Gaming Monthly 964: 849:Electronic Gaming Monthly 706:Electronic Gaming Monthly 684:Electronic Gaming Monthly 620:Electronic Gaming Monthly 612: 609: 587: 584: 37: 989:Computer and Video Games 156:in 1997. The game, a 3D 148:video game developed by 1179:related articles at IGN 820:IGN Entertainment, Inc. 1046:"Vs. for PlayStation" 368: 365:, and Pigs in Space. 18:Fighters' Impact 1058:on December 9, 2019. 881:on November 14, 2014 1219:Polygon Magic games 1084:"Review Crew: Vs". 927:Hardcore Gaming 101 606: 581: 423:Shinkaida Tetsuyaro 579: 1199:3D fighting games 984:"AM show - JAMMA" 867:Marriott, Scott. 641: 640: 602: 601: 524: 523: 433:Yasuhisa Watanabe 152:and published by 137: 136: 16:(Redirected from 1246: 1194:1997 video games 1163: 1162: 1157:. No. 111. 1148: 1135: 1134: 1132: 1130: 1113: 1096: 1095: 1090:. No. 102. 1081: 1060: 1059: 1054:. Archived from 1042: 1036: 1035: 1033: 1032: 1018: 1012: 1011: 1000: 994: 993: 980: 974: 973: 971:Faitāzu Inpakuto 967: 966: 961: 955: 954: 944: 938: 937: 935: 933: 918: 909: 908: 897: 891: 890: 888: 886: 877:. Archived from 864: 858: 857: 843: 837: 836: 834: 832: 827:on July 13, 2011 810: 804: 803: 795: 789: 788: 786: 784: 779:on July 14, 1997 765: 754: 753: 751: 750: 735: 713:concluded that " 678:Fighters Megamix 607: 582: 532: 529:Fighters' Impact 487: 471: 469: 379:Fighters' Impact 376: 369:Fighters' Impact 363:Suicide Machines 361:, Los Infernos, 182:Fighters' Impact 103: 95:December 2, 1997 94: 42: 30: 21: 1254: 1253: 1249: 1248: 1247: 1245: 1244: 1243: 1184: 1183: 1172: 1167: 1166: 1150: 1149: 1138: 1128: 1126: 1115: 1114: 1099: 1083: 1082: 1063: 1044: 1043: 1039: 1030: 1028: 1020: 1019: 1015: 1002: 1001: 997: 982: 981: 977: 962: 958: 946: 945: 941: 931: 929: 920: 919: 912: 899: 898: 894: 884: 882: 866: 865: 861: 852:. No. 99. 845: 844: 840: 830: 828: 812: 811: 807: 797: 796: 792: 782: 780: 767: 766: 757: 748: 746: 737: 736: 732: 727: 642: 580:Aggregate score 577: 573: 541:, developed by 526: 494: 491: 482: 475: 466: 374: 373:1996 video game 371: 332: 327: 230: 202: 175:The title is a 107: 98: 89: 28: 27:1997 video game 23: 22: 15: 12: 11: 5: 1252: 1250: 1242: 1241: 1236: 1231: 1229:Fighting games 1226: 1221: 1216: 1211: 1206: 1201: 1196: 1186: 1185: 1182: 1181: 1171: 1170:External links 1168: 1165: 1164: 1161:. p. 164. 1136: 1097: 1061: 1037: 1013: 995: 975: 956: 947:Masumi Akagi. 939: 910: 892: 869:"Vs. Overview" 859: 838: 823:Archived from 805: 790: 755: 729: 728: 726: 723: 639: 638: 635: 627: 626: 623: 615: 614: 611: 600: 599: 596: 590: 589: 586: 575: 572: 569: 522: 521: 512: 508: 507: 502: 496: 495: 493: 492: 490: 489: 488:April 25, 1997 479: 474: 473: 472:September 1996 463: 457: 455: 451: 450: 441: 435: 434: 431: 425: 424: 421: 415: 414: 411: 405: 404: 399: 393: 392: 387: 381: 380: 372: 370: 367: 359:Razed in Black 352:motion capture 331: 328: 326: 325: 322: 319: 316: 312: 311: 307: 306: 303: 300: 297: 293: 292: 288: 287: 284: 281: 278: 274: 273: 269: 268: 265: 262: 259: 255: 254: 250: 249: 246: 243: 240: 236: 235: 231: 229: 226: 201: 198: 160:, features 20 135: 134: 125: 121: 120: 115: 109: 108: 106: 105: 96: 86: 84: 80: 79: 74: 68: 67: 62: 56: 55: 50: 44: 43: 35: 34: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 1251: 1240: 1237: 1235: 1232: 1230: 1227: 1225: 1222: 1220: 1217: 1215: 1212: 1210: 1207: 1205: 1202: 1200: 1197: 1195: 1192: 1191: 1189: 1180: 1178: 1174: 1173: 1169: 1160: 1156: 1155: 1147: 1145: 1143: 1141: 1137: 1125: 1124: 1119: 1112: 1110: 1108: 1106: 1104: 1102: 1098: 1093: 1089: 1088: 1080: 1078: 1076: 1074: 1072: 1070: 1068: 1066: 1062: 1057: 1053: 1052: 1047: 1041: 1038: 1027: 1023: 1017: 1014: 1009: 1005: 999: 996: 991: 990: 985: 979: 976: 972: 960: 957: 952: 951: 943: 940: 928: 924: 917: 915: 911: 906: 902: 896: 893: 880: 876: 875: 870: 863: 860: 855: 851: 850: 842: 839: 826: 822: 821: 816: 809: 806: 801: 794: 791: 778: 774: 770: 764: 762: 760: 756: 745:on 1998-02-04 744: 740: 734: 731: 724: 722: 720: 716: 712: 707: 703: 698: 696: 692: 691: 686: 685: 680: 679: 674: 673: 668: 667: 662: 657: 653: 652: 647: 636: 634: 633: 629: 628: 624: 622: 621: 617: 616: 605:Review scores 597: 595: 592: 591: 570: 568: 566: 561: 558: 554: 552: 548: 544: 543:Polygon Magic 540: 536: 535:fighting game 531: 530: 520: 516: 515:Single-player 513: 509: 506: 503: 501: 497: 485: 481: 480: 478: 465: 464: 462: 459: 458: 456: 452: 449: 445: 442: 440: 436: 432: 430: 426: 422: 420: 416: 412: 410: 406: 403: 400: 398: 394: 391: 390:Polygon Magic 388: 386: 382: 377: 366: 364: 360: 355: 353: 349: 345: 341: 337: 336:Marvel Comics 329: 323: 320: 317: 314: 313: 309: 308: 304: 301: 298: 295: 294: 290: 289: 285: 282: 279: 276: 275: 271: 270: 266: 263: 260: 257: 256: 252: 251: 247: 244: 241: 238: 237: 233: 232: 227: 225: 223: 219: 215: 211: 207: 199: 197: 195: 191: 188: 184: 183: 178: 173: 171: 170:Marvel Comics 167: 163: 159: 155: 151: 150:Polygon Magic 147: 143: 142: 133: 129: 128:Single-player 126: 122: 119: 118:Fighting game 116: 114: 110: 101: 97: 92: 88: 87: 85: 81: 78: 75: 73: 69: 66: 63: 61: 57: 54: 53:Polygon Magic 51: 49: 45: 41: 36: 31: 19: 1176: 1152: 1127:. Retrieved 1121: 1085: 1056:the original 1051:GameRankings 1049: 1040: 1029:. Retrieved 1025: 1016: 1007: 1004:"Japon News" 998: 987: 978: 959: 949: 942: 930:. Retrieved 926: 904: 901:"Vs. Review" 895: 883:. Retrieved 879:the original 872: 862: 847: 841: 829:. Retrieved 825:the original 818: 808: 799: 793: 781:. Retrieved 777:the original 772: 747:. 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Index

Fighters' Impact

Developer(s)
Polygon Magic
Publisher(s)
THQ
Platform(s)
PlayStation
NA
EU
Genre(s)
Fighting game
Single-player
multiplayer
PlayStation
Polygon Magic
THQ
fighter
polygonal
gang
Marvel Comics
port
Taito
game engine
American
bosses
karate
aikido
kung fu
Marvel Comics

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