163:. I got through the whole thing in about an hour and a half, although I admit that I stumbled into the key hexes by sheer dumb luck. Replay value is non-existent – when the mystery is solved, that's it. A system of alternate plots would be nice, but that'll give something for Mr. Costello to work on next time." Swan concluded by review by stating, "Kids who gobble up those 'endless adventure' interactive paperbacks ought to shake an extra couple of dollars from their piggy banks and try a copy of
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No. 76. He commented on the adventure's format: "Any solitaire module without a magic ink pen or a cellophane mystery views is already a step ahead in my book. Don't get me wrong – I like a good gimmick as much as the next guy, but a strong story is worth a hundred magic pens. This is no news to Matt
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fighter Tel El'Ryn pursues Guidon and his Tower of
Madness. The statistics for Tel El'Ryn are pre-generated, but the player can select four magic items to equip him with. The scenario uses a system of numbered paragraphs to move from event to event based on what decisions the player makes in each
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Costello, who's put together a clever plot, a colorful cast of characters, and an engagingly tricky puzzle to come up with one of the best solitaire modules in a long time." Swan stated: "Even without a referee, the design of
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was one terrific game)." He commented on the limitations of solo adventures: "The most frequent problem with solitaire modules is their limited play value, and it's a problem shared by
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is remarkably rich, complete with a simple but effective combat system and a hex-grid wilderness map that randomly generates its own encounters. In fact,
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boardgame than it does with most solitaire modules (and that's a compliment, because
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in 1984 as a 32-page book. The adventure module was part of the
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Heroic Worlds: A History and Guide to Role-Playing Games
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282:Role-playing game supplements introduced in 1984
244:(September–October 1985). "Capsule Reviews".
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272:Fantasy role-playing game adventures
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89:is an adventure in which the
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134:reviewed the adventure in
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252:Steve Jackson Games
179:#10 (December 1985)
107:Matthew J. Costello
98:Publication history
37:Matthew J. Costello
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109:, with a cover by
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157:Barbarian Prince
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165:Final Challenge
161:Final Challenge
147:Final Challenge
143:Final Challenge
137:The Space Gamer
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105:was written by
103:Final Challenge
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87:Final Challenge
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54:Final Challenge
43:First published
18:Final Challenge
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72:Plot summary
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266:Categories
242:Swan, Rick
184:References
277:Role Aids
177:Game News
132:Rick Swan
127:Reception
120:Role Aids
68:in 1984.
203:(1991).
111:Tom Kidd
171:Reviews
59:fantasy
33:Authors
250:(76).
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123:line.
254:: 40.
209:ISBN
46:1984
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223:^
192:^
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.