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163:. I got through the whole thing in about an hour and a half, although I admit that I stumbled into the key hexes by sheer dumb luck. Replay value is non-existent – when the mystery is solved, that's it. A system of alternate plots would be nice, but that'll give something for Mr. Costello to work on next time." Swan concluded by review by stating, "Kids who gobble up those 'endless adventure' interactive paperbacks ought to shake an extra couple of dollars from their piggy banks and try a copy of 140:
No. 76. He commented on the adventure's format: "Any solitaire module without a magic ink pen or a cellophane mystery views is already a step ahead in my book. Don't get me wrong – I like a good gimmick as much as the next guy, but a strong story is worth a hundred magic pens. This is no news to Matt
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fighter Tel El'Ryn pursues Guidon and his Tower of Madness. The statistics for Tel El'Ryn are pre-generated, but the player can select four magic items to equip him with. The scenario uses a system of numbered paragraphs to move from event to event based on what decisions the player makes in each
83:, a fighter named Tel El'ryn who years earlier had assisted his friend Gwdion learn black magic without considering the consequences. Gwdion has become an evil wizard with great power, soEl'ryn must stop him from taking power over the entire land. 26: 141:
Costello, who's put together a clever plot, a colorful cast of characters, and an engagingly tricky puzzle to come up with one of the best solitaire modules in a long time." Swan stated: "Even without a referee, the design of
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was one terrific game)." He commented on the limitations of solo adventures: "The most frequent problem with solitaire modules is their limited play value, and it's a problem shared by
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is remarkably rich, complete with a simple but effective combat system and a hex-grid wilderness map that randomly generates its own encounters. In fact,
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boardgame than it does with most solitaire modules (and that's a compliment, because
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in 1984 as a 32-page book. The adventure module was part of the
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Heroic Worlds: A History and Guide to Role-Playing Games
42: 32: 282:Role-playing game supplements introduced in 1984 244:(September–October 1985). "Capsule Reviews". 8: 16: 79:is a solo adventure scenario for a single 24: 189: 15: 7: 272:Fantasy role-playing game adventures 236: 234: 232: 230: 228: 226: 224: 195: 193: 14: 207:. Prometheus Books. p. 99. 149:has more in common with the old 1: 89:is an adventure in which the 298: 134:reviewed the adventure in 23: 113:, and was published by 57:is an adventure for 252:Steve Jackson Games 179:#10 (December 1985) 107:Matthew J. Costello 98:Publication history 37:Matthew J. Costello 20: 109:, with a cover by 62:role-playing games 50: 49: 289: 256: 255: 238: 219: 218: 201:Schick, Lawrence 197: 157:Barbarian Prince 152:Barbarian Prince 91:player character 81:player character 28: 21: 297: 296: 292: 291: 290: 288: 287: 286: 262: 261: 260: 259: 247:The Space Gamer 240: 239: 222: 215: 199: 198: 191: 186: 173: 165:Final Challenge 161:Final Challenge 147:Final Challenge 143:Final Challenge 137:The Space Gamer 129: 105:was written by 103:Final Challenge 100: 87:Final Challenge 77:Final Challenge 74: 54:Final Challenge 43:First published 18:Final Challenge 12: 11: 5: 295: 293: 285: 284: 279: 274: 264: 263: 258: 257: 220: 213: 188: 187: 185: 182: 181: 180: 172: 169: 128: 125: 99: 96: 73: 70: 48: 47: 44: 40: 39: 34: 30: 29: 13: 10: 9: 6: 4: 3: 2: 294: 283: 280: 278: 275: 273: 270: 269: 267: 253: 249: 248: 243: 237: 235: 233: 231: 229: 227: 225: 221: 216: 214:0-87975-653-5 210: 206: 202: 196: 194: 190: 183: 178: 175: 174: 170: 168: 166: 162: 158: 154: 153: 148: 144: 139: 138: 133: 126: 124: 122: 121: 116: 115:Mayfair Games 112: 108: 104: 97: 95: 92: 88: 84: 82: 78: 71: 69: 67: 66:Mayfair Games 64:published by 63: 60: 56: 55: 45: 41: 38: 35: 31: 27: 22: 19: 245: 204: 176: 164: 160: 156: 150: 146: 142: 135: 130: 118: 102: 101: 86: 85: 76: 75: 72:Plot summary 53: 52: 51: 17: 94:encounter. 266:Categories 242:Swan, Rick 184:References 277:Role Aids 177:Game News 132:Rick Swan 127:Reception 120:Role Aids 68:in 1984. 203:(1991). 111:Tom Kidd 171:Reviews 59:fantasy 33:Authors 250:(76). 211:  123:line. 254:: 40. 209:ISBN 46:1984 268:: 223:^ 192:^ 217:.

Index


Matthew J. Costello
fantasy
role-playing games
Mayfair Games
player character
player character
Matthew J. Costello
Tom Kidd
Mayfair Games
Role Aids
Rick Swan
The Space Gamer
Barbarian Prince


Schick, Lawrence
ISBN
0-87975-653-5







Swan, Rick
The Space Gamer
Steve Jackson Games
Categories

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