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seems to have the ingredients necessary for a successful arcade game: interesting graphics, sufficient challenge, moderate strategy, and ample flexibility. Indeed, "ash" far "ash" this reviewer is able to "ash-certain," this game is an "ash-set" to an "ash-tute" arcade lovers "ash-sortment" of games.
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The goal is to burn down the highest possible percentage of the walls on the level, and escape down the stairs to the next level without touching any flames with the body of the firebug. Tail collisions with fire are expected and ignored. As the game progresses, each level features tighter mazes of
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uses the Apple II's lo-res graphics mode, which displays 16 colors but has a resolution of only 40 wide by 48 high. The game looks more colorful than hi-res Apple games, but the low resolution gives a crude appearance, even by the standards at the time of release. The game was originally released as
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button. The end of the player's tail glows white, and ignites any gas can that it is adjacent to, including cans the player had dropped. Once a gas can ignites, it burst into colorful flames, which ignites any walls they touch.
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square with a tail stretching behind it. The player picks up gas cans—each represented by a single pixel—and drops a can by pressing the
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walls, increasing the penalty for player mistakes; and the player's tail is shortened, causing player-dropped gas cans to explode sooner.
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asked dealers to not to sell the game because they felt it encouraged arson.
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Wilson, Johnny L. (September–October 1982). "Micro - Reviews".
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in an attempt to burn as much of the level as possible.
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a game worth playing more than once or twice at most."
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275:. InfoWorld Media Group. June 1982. p. 60.
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258:"The Giant List of Classic Game Programmers"
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497:Video games developed in the United States
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180:The player controls a "firebug," a 3-by-3-
126:written by Silas Warner and published by
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148:, the player carries and ignites cans of
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201:Johnny L. Wilson reviewed the game for
290:. Vol. 1, no. 6. p. 40.
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130:in 1982. The game was released on
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144:for the Apple II in 1981. As a
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230:In 1982, the city council of
138:. Warner previously created
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492:Single-player video games
389:Beyond Castle Wolfenstein
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303:"The Game Room: Firebug"
331:(2): 18. November 1982.
417:Intellectual Decathlon
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288:Computer Gaming World
204:Computer Gaming World
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301:Hansen, Jim (1982).
487:Muse Software games
482:Apple II-only games
321:"Hot Town Bans Bug"
207:, and stated that "
396:Castle Wolfenstein
232:Kentwood, Michigan
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141:Castle Wolfenstein
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438:Three Mile Island
271:"Software News".
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132:cassette tape
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66:Silas Warner
52:Publisher(s)
40:Developer(s)
136:floppy disk
72:Platform(s)
62:Designer(s)
461:Categories
431:Space Taxi
410:Global War
238:References
146:pyromaniac
273:InfoWorld
197:Reception
424:RobotWar
325:Softline
216:-edly."
186:joystick
169:Gameplay
150:gasoline
121:Apple II
77:Apple II
403:Firebug
225:Firebug
209:Firebug
162:Firefly
156:Firebug
134:and on
116:Firebug
103:Mode(s)
83:Release
25:Firebug
119:is an
309:: 78.
212:Unab-
182:pixel
95:1982
382:ABM
219:In
214:ash
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327:.
323:.
305:.
246:^
165:.
91:NA
362:e
355:t
348:v
329:2
260:.
93::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.