1397:; Tuck had remarked in 1966 while playing the game that a coin-operated version of the game would be very successful. Such a device was unfeasible in 1966 due to the cost of computers, but in 1969 DEC released the PDP-11 for US$ 20,000 (equivalent to $ 170,000 in 2023); while this was still too high for a commercially viable product, as most games in arcades cost around US$ 1,000 at the time, the pair felt it was low enough to build a prototype to determine interest and optimal per-game pricing. Only prototype units were ever built, though the second prototype was adapted to run up to eight games at once; a few months before the initial installation at Stanford in November 1971, the pair met with Nolan Bushnell, who informed them of his own game he was making for a much lower price.
729:, and demonstration programs intended to impress or entertain the public. Because these games were largely developed on unique hardware in a time when porting between systems was difficult and were often dismantled or discarded after serving their limited purposes, they did not generally influence further developments in the industry. For the same reason, it is impossible to be certain who developed the first computer game or who originally modeled many of the games or play mechanics introduced during the decade, as there are likely several games from this period that were never publicized and are thus unknown today.
994:
Hundreds of visitors lined up to play the new game during its debut. Due to the game's popularity, an upgraded version was shown the following year, with enhancements including a larger screen and different levels of simulated gravity. Afterwards, having served its purpose, the game was dismantled for its component parts. While the game had no innovations in game design or technological development, its status as an entertainment-focused game, rather than an academic project or technological showpiece, has led it to be considered one of the first "real" video games as they are generally thought of today.
1111:
have every run be different, and to be entertaining and therefore a game. The game was a multiplayer game because the computer had no resources left over to handle controlling the other ship. After the game's initial development, members of the TMRC worked to improve the game, adding an accurate starfield and a gravitational body, and spread it to the couple dozen other institutions with a PDP-1, a process which continued over the next few years. As the computer was uncomfortable to use for extended periods of time, Kotok and
Saunders created a detached control device, essentially an early
956:-developed MIDSAC computer at the university in 1954. The game, developed over six months by the pair, featured a pool stick controlled by a joystick and a knob, and a full rack of 15 balls on a table seen in an overhead view. The computer calculated the movements of the balls as they collided and moved around the table, disappearing when they reached a pocket, and updated the graphics continuously, forty times a second, so as to show real-time motion. Like previous video games, the pool game was intended primarily to showcase the computing power of the MIDSAC computer.
37:
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1157:, further computer games developed by programmers at universities were also developed and distributed over the next few years. These included the Socratic System, a question and answer game designed to teach medical students how to diagnose patients by Wallace Feurzeig in 1962, and a dice game by Edward Steinberger in 1965. Mainframe games were developed outside of the IBM and DEC communities as well, such as the 1962 Polish
960:
798:. "Nimatron" had been constructed from electromechanical relays and weighed over a ton. The Nimrod was primarily intended to showcase Ferranti's computer design and programming skills rather than entertain, and was not followed up by any future games. Despite this, most of the onlookers at the Festival of Britain were more interested in playing the game than in the programming and engineering logic behind it.
1440:
871:, where the player would enter orders to intercept enemy aircraft, or set up their forces to counter an enemy army invasion. These simulations were not yet true video games, as they required human intervention to interpret the player's orders and the final results; the computer only controlled the paths that the enemies would take, and the program was focused on simulating events and probabilities.
762:. The large metal computer, which was four meters tall, could only play tic-tac-toe on a lightbulb-backed display, and was installed in the Engineering Building at the Canadian National Exhibition from August 25 to September 9, 1950. The game was a success at the two-week exhibition, with attendees lining up to play it as Kates adjusted the difficulty up and down for players. After the exhibition,
599:
element of interactivity and outputs the results of the player's actions to a display. Going by this broader definition, the first video games appeared in the early 1950s; they were tied largely to research projects at universities and large corporations, though, and had little influence on each other due to their primary purpose as academic and promotional devices rather than entertainment games.
647:
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509:. As computing technology improved over time, computers became smaller and faster, and the ability to work on them was opened up to university employees and undergraduate students by the end of the 1950s. These new programmers began to create games for non-academic purposes, leading up to the 1962 release of
626:, the patent, the first for an electronic game, was never used and the device never manufactured beyond the original handmade prototypes. This, along with the lack of electronic logic circuits, keeps the device from being considered the first video game. In 1948, shortly after the patenting of this device,
1523:, had initially had the idea in 1951 to make an interactive game on a television set. Unable to do so with the technological constraints at the time, he began work on a device that would attach to a television set and display games in 1966, and the "Brown Box", the last prototype of seven, was licensed to
998:
rather than operations run in batches. A few programs, however, while used to showcase the power of the computer they ran on were also intended as entertainment products; these were generally created by undergraduate students, such as at MIT where they were allowed on occasion to develop programs for the
638:—though it was never actually implemented on a computer as the code was too complicated to run on the machines of the time. Turing tested the code in a game in 1952 where he mimicked the operation of the code in a real chess-game against an opponent, but was never able to run the program on a computer.
1559:, pp. 4–5. "By the strictest definition, 'video' refers to the use of an analog intensity/brightness signal displayed on a cathode ray tube (CRT), the kind of picture tube used in a television set or computer monitor, to produce raster-based (filled-area images, as opposed to wireframe ones) imagery."
1468:
and other arcade games were typically placed; while it was commercially successful and made over US$ 1,000,000, it did not meet the high expectations of
Nutting, who had expected to sell more than 1,500 units. Bushnell and Dabney immediately started work on another game, using the same television set
1435:
s prototype installation was very popular, though at a low price-per-game, and the pair developed a second version to display at the same location; they were never able to enter production, though, as they eventually had to abandon the idea after spending US$ 65,000 developing it due to the high cost
1358:
at once; the computer turned out to not actually be powerful enough for the project. While investigating the concept of replacing some of the computer with purpose-built hardware, however, the pair discovered that making a system explicitly for running such a game, rather than general programs, would
1527:
to adapt and produce. They announced the console in May 1972, and it went on sale that
September. The console and its games featured numerous innovations beyond being the first video game device for home consumers: it was the first game to use a raster-scan video display, or television set, directly
1302:
At the beginning of the 1970s, video games existed almost entirely as novelties passed around by programmers and technicians with access to computers, primarily at research institutions and large companies. The history of video games transitioned into a new era early in the decade, however, with the
1152:
Although the market for commercial games—and software in general—was small, due to the cost of computers limiting their spread to research institutions and large corporations, several were still created by programmers and distributed by the computer manufacturers. A number of games could be found in
923:
controller, selecting which of the nine squares on the board they wished to move next. Their move would appear on the screen, and then the computer's move would follow. The game was not available to the general public, and was only available to be played in the
University of Cambridge's Mathematical
1196:, which could be run on different hardware types, allowed for programs to be written for more than one specific computer, in turn letting games written in them to spread to more end players in the programming community than before. These games included a baseball simulation game written in BASIC by
1110:
The two-player game has the players engaged in a dogfight between two spaceships set against the backdrop of a randomly generated background starfield. The game was developed to meet three precepts: to use as much of the computer's resources as possible, to be consistently interesting and therefore
951:
computer. He began creating the simulation in
February 1951, before the computer was completed in April. It allowed users to adjust the frequency of the bounces with a knob, and sometime between late 1951 and 1953 he made it into a game by adding a hole in the floor for players to aim for. The game
598:
Today the term "video game" has completely shed its purely hardware-dependent definition and encompasses a wider range of technology. While still rather ill-defined, the term "video game" now generally encompasses any game played on hardware built with electronic logic circuits that incorporates an
997:
Over the next few years, during 1957–61, various computer games continued to be created in the context of academic computer and programming research, particularly as computer technology improved to include smaller, transistor-based computers on which programs could be created and run in real time,
522:
Throughout the rest of the 1960s increasing numbers of programmers wrote digital computer games, which were sometimes sold commercially in catalogs. As the audience for video games expanded to more than a few dozen research institutions with the falling cost of computers, and programming languages
566:
The term "video game" has evolved over the decades from a purely technical definition to a general concept defining a new class of interactive entertainment. Technically, for a product to be a video game under early definitions, it needed to transmit a video signal to a display. This can (but not
993:
and displayed a side view of a tennis court on an oscilloscope. The players controlled the angle of their shots with attached controllers, and the game calculated and simulated the trajectory of the ball, including the possibility of hitting the net. The game was first shown on
October 18, 1958.
1085:
minicomputer, the successor to the TX-0, which also used a vector display system. The system's comparatively small size and processing speed meant that, like with the TX-0, the university allowed its undergraduate students and employees to write programs for the computer which were not directly
1030:
allowed users to use a light pen to set up a maze of walls on the monitor, and spots that represented bits of cheese or glasses of martini. A virtual mouse was then released and would traverse the maze to find the objects. Additionally, the wargame simulations from the early 1950s by the RAND
1123:
by DEC technicians on new PDP-1 systems before shipping, since it was the only available program that exercised every aspect of the hardware. Although the game was widespread for the era, it was still very limited in its direct reach: the PDP-1 was priced at US$ 120,000 (equivalent to $
1359:
be much less expensive: as low as $ 100. A prototype version had been successfully displayed for a short time in August 1971 in a local bar, the design was nearly finished, and the pair had founded a company around it called Syzygy. Bushnell had also found a manufacturer for the game,
1726:
1328:(1966), the arcade industry was experiencing a "technological renaissance" driven by "audio-visual" EM novelty games, establishing the arcades as a healthy environment for the introduction of commercial video games in the early 1970s. The first commercial arcade video game was
782:; moves were made by players pressing buttons which corresponded with the lights. Nimrod could play either the traditional or "reverse" form of the game. The machine was twelve feet wide, nine feet deep, and five feet tall. It was based on an earlier Nim-playing machine, "
1528:
displayed via modification of a video signal; it was also the first video gaming device to be displayed in a television commercial. It sold for US$ 100 and shipped with several games, including "Table tennis", which
Bushnell had seen a demo of and which
1463:
was released. It was the first coin-operated video game to be commercially sold and the first widely available video game of any kind. While it did well in its initial locations near college campuses, it performed very poorly in bars and arcades where
924:
Laboratory, by special permission, as the EDSAC could not be moved. Like other early video games, after serving
Douglas's purpose, the game was discarded. Around the same time, Strachey expanded his draughts program for another mainframe computer, the
1497:
game. Alcorn expanded the idea, and designed a game the company immediately seized on. They were unable to find a manufacturer, but on the evidence of the success of their prototype installation, decided to produce the game cabinets themselves.
1128:
or any game of the time from reaching beyond a narrow, academic audience. Russell has been quoted as saying that the aspect of the game that he was most pleased with was the number of other programmers it inspired to write their own games.
1039:
by 1958. By 1961, there were over 89 different business simulation games in use, with various graphical capabilities. As the decade ended, despite several video games having been developed, there was no such thing as a commercial
463:, both in 1972). During this time there was a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.
480:
computers in 1950 and 1951, video games also became the purview of academic research. A series of games, generally simulating real-world board games, were created at various research institutions to explore programming,
470:—the earliest known interactive electronic game as well as the first to use an electronic display—the first true video games were created in the early 1950s. Initially created as technology demonstrations, such as the
2703:
621:
and Estle Ray Mann in 1947. While the idea behind the game was potentially to use a television set as the display and thus sell the invention to consumers, as
Goldsmith and Mann worked at television designer
722:. This in turn promoted the adoption of computers by universities, government organizations, and large corporations as the decade progressed. It was in this environment that the first video games were born.
1107:. The game was copied to several of the early minicomputer installations in American academic institutions, making it potentially the first video game to be available outside a single research institute.
952:
was used in classes at MIT by
Charles W. Adams, assistant professor of digital computers. It was followed by a pool game programmed by William Brown and Ted Lewis specifically for a demonstration of the
766:
was dismantled, and "largely forgotten" as a novelty. Kates has said that he was working on so many projects at the same time that he had no energy to spare for preserving it, despite its significance.
523:
that would run on multiple types of computers were created, a wider variety of games began to be developed. Video games transitioned into a new era in the early 1970s with the launch of the commercial
2814:
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program in 1952, the first software-based games to incorporate a CRT display, and several chess and checkers programs. Possibly the first video game created simply for entertainment was 1958's
778:, and then showcased for three weeks in October at the Berlin Industrial Show before being dismantled. Using a panel of lights for its display, it was designed exclusively to play the game of
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had been based on. The Odyssey sold over 100,000 units in 1972, and more than 350,000 by the end of 1975, buoyed by the popularity of the table tennis game, in turn driven by the success of
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1508:. It was immensely commercially successful, selling over 8,000 units. It inspired copycat games to be sold in America, Europe, and Japan, and led to the popularization of the medium.
1031:
Corporation had expanded into more complicated simulations which required little human intervention, and had also sparked the creation of business management simulation games such as
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in 1965; a BASIC bingo game by Larry Bethurum in 1966; a basketball simulation game written in BASIC by Charles R. Bacheller in May 1967; another baseball game that simulates the
1571:, p. 5. "Because both vector and raster games used CRTs, vector games became included in the term 'video games', and later , popular use of the term came to include games using
1823:
2206:
4231:
617:, with a set of knobs and switches. The device uses purely analog electronics and does not use any digital computer or memory device or execute a program. It was patented by
919:, Douglas used one of these screens to portray other information to the user; he chose to do so via displaying the current state of a game. The player entered input using a
3554:
Human-Computer Interaction Applications and Services: 16th International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part 3
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915:, and filled an entire room. It included three 35Ă—16 dot matrix cathode ray tubes to graphically display the state of the computer's memory. As a part of a thesis on
835:
and completed in 1952; this is the first known computer game to be created for a general-purpose computer, rather than a machine specifically made for the game like
2844:
943:
The first known game incorporating graphics that updated in real time, rather than only when the player made a move, was a simulation of a bouncing ball created by
1044:; almost all games had been developed on or as a single machine for specific purposes, and the few simulation games were neither commercial nor for entertainment.
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an April 1962 IBM program catalog. These included board games, "BBC Vik The Baseball Demonstrator", and "Three Dimensional Tic-Tack-Toe". Following the spread of
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as it was not powerful enough to play a full game, and it had no video output. Around the same time in the early 1950s, military research organizations like the
832:
710:) allowed computers to be easily reprogrammed to undertake a variety of tasks, which facilitated commercializing computers in the early 1950s by companies like
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electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s (
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The computer games of the 1950s can generally be divided into three categories: training and instructional programs, research programs in fields such as
1951:
977:. Perhaps the first game created solely for entertainment rather than as a technology demonstration or a research tool, the program simulated a game of
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and the Odyssey kicked off a new era of video gaming, with numerous other competitors starting up in the video game industry as it grew in popularity.
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as well as the first to incorporate a cathode-ray tube screen. The player simulates an artillery shell trajectory on a CRT screen connected to an
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experimental computer. These interactive graphical games were created by a community of programmers, many of them students affiliated with the
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to be more entertaining for visitors on their public day than the usual static exhibits about nuclear power, the game ran on a Donner Model 30
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1408:, due to its high price. Pitts and Tuck believed, however, that despite the economic argument their game was superior, as they felt that
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907:, a software program for the EDSAC computer, which simulates a game of tic-tac-toe. The EDSAC, completed in 1949, was one of the first
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While further games like checkers and chess were developed on research computers, the next milestone in video games came in 1958 with
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by 1955 and a version was shown on television in 1956. Also in 1951, Dietrich Prinz wrote the first limited program of chess for the
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2807:"Słyszeliście kiedyś o "Marienbad", pierwszej polskiej grze wideo w historii? Nie? No to koniecznie musicie nadrobić zaległości!"
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1724:, Goldsmith Jr., Thomas T. & Mann, Estle Ray, "Cathode Ray Tube Amusement Device", issued 1948-12-14
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were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of
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handhelds. From a technical standpoint, these would more properly be called "electronic games" or "computer games".
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They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982
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Around this time, non-visual games were being developed at various research computer laboratories; for example,
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2809:[Have you ever heard of "Marienbad", the first Polish video game ever? No? Well, you must catch up!].
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monitor, etc. This definition would preclude early computer games that outputted results to a printer or
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computer, one of the first commercially available computers. The program was only capable of computing
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academically related whenever it was not in use. In 1961–62, Harvard and MIT employees Martin Graetz,
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computer—created by engineering firm and nascent computer developer Ferranti—was presented at the
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The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games
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rather than a display, as well as games that used static LCD graphics, for example Nintendo's
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1167:. A joint research project between IBM and the Board of Cooperative Educational Services of
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1,200,000 in 2023) and only 55 were ever sold, many without a monitor, which prohibited
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that he unsuccessfully attempted to run for the first time in July 1951 at the British
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535:
501:
2259:
6187:
5608:
5449:
5390:
5241:
5182:
4973:
4932:
4875:
4130:
4105:
3777:– Ralph Baer's prototypes and documentation housed at the Smithsonian Lemelson Center
3470:
3463:
3288:
3032:
2087:
1520:
898:
860:
787:
755:
607:
446:
547:, the Magnavox Odyssey, which launched the first generation of video-game consoles.
5845:
5807:
5649:
5499:
5417:
5082:
5044:
5005:
4905:
4885:
4867:
4155:
4100:
3322:
1494:
1490:
1482:
1439:
1240:
1211:
1011:
667:
614:
572:
506:
289:
271:
264:
3816:
3346:
Campbell-Kelly, Martin; Aspray, William; Ensmenger, Nathan; Yost, Jeffrey (2014).
5756:
5730:
5553:
5526:
5504:
5307:
5256:
4900:
4835:
4707:
4160:
4145:
4095:
4077:
3603:
3575:
1474:
1381:
1371:
1311:
1272:
1186:
948:
920:
867:
developed a series of combat simulation games of increasing complexity, such as
751:
743:
739:
707:
627:
584:
529:
426:
224:
93:
17:
3292:
646:
5802:
5778:
5725:
5613:
5317:
5236:
4844:
4125:
3965:
3904:
3263:
1393:
computer with vector displays. The pair was also inspired to make the game by
1339:
1007:
868:
732:
The earliest known publicly demonstrated electronic game was created in 1950.
422:
3040:
2984:
2728:"1963 Papers and Proceedings of the Digital Equipment Computer Users Society"
2437:
1914:
634:
developed the earliest known written computer game—a chess simulation called
5576:
5494:
5197:
5175:
4002:
3941:
3653:
3534:
3376:
3186:"Nolan Bushnell: Transcript of an interview conducted by Christopher Weaver"
2528:
2082:
1092:
1063:
1019:
828:
635:
539:, and then in 1972 with the release of the immensely successful arcade game
511:
2499:
3785:
2172:
1185:
game; it was also the first known game to be designed by a woman, teacher
5840:
5792:
5738:
5664:
5654:
5533:
5246:
4171:
3912:
2167:'52: Proceedings of the 1952 ACM National Meeting (Toronto). p. 47.
1691:
1524:
824:
809:
783:
715:
496:
2837:"The Sumerian Game: The Most Important Video Game You've Never Heard Of"
2519:"The nuclear war origins behind some of the earliest computer lab games"
1849:"Meet Bertie the Brain, the world's first arcade game, built in Toronto"
1363:, who would make the final game cabinets and sell them to distributors.
936:
and Strachey's draughts program are the earliest known games to display
5140:
3741:
Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming
3695:
The Video Game Explosion: A History from PONG to PlayStation and Beyond
3258:
2325:
1922:
1465:
1346:. Bushnell, who had previously worked at an arcade, wanted to recreate
1215:
1112:
1022:
to play a simple game of noughts and crosses against the computer, and
879:
844:
516:
434:
211:
204:
2329:
3957:
1390:
978:
932:, the display was mostly static, updating only when a move was made.
1906:
1477:, to back their projects. Initially, this game was intended to be a
1420:
just a pale imitation. Some players at the time, however, believed
1255:
that were written during the time, and spread beyond their initial
5785:
5626:
2943:
2920:
2897:
2874:
2777:
2734:
2320:
1489:(1969). Instead, the project was given to Atari's first employee,
1365:
1193:
1131:
1082:
1072:
1057:
958:
884:
878:
800:
699:
691:
674:
war effort. Shortly after the war, the promulgation of the first
663:
645:
554:
3829:
3461:
Greenlaw, Paul S.; Herron, Lowell W.; Rawdon, Richard H. (1962).
1891:
Redheffer, Raymond (1948). "A Machine for Playing the Game Nim".
3781:
Classic Gaming Expo 2000: Baer Describes the Birth of Videogames
1500:
1444:
1319:
1219:
1143:
999:
451:
5881:
4787:
4634:
4213:
4175:
3841:
1218:
system in 1969 and which led in part to the development of the
2699:
1959:
1235:
game written by Doug Dyment in 1968 based on a description of
779:
719:
2506:. Season 1. Episode 1. September 1983. Event occurs at 4:52.
2114:"Programming ENTER: Christopher Strachey's Draughts Program"
1519:
which could be connected to a television set. The inventor,
5412:
1448:(1972) helped usher in a new chapter of video game history.
425:
reached mainstream popularity in the 1970s and 1980s, when
3465:
Business simulation in industrial and university education
1181:
ever made, the first game with a narrative, and the first
527:
in 1971 with the display of the coin-operated arcade game
417:
spans a period of time between the invention of the first
3194:
Lemelson Center for the Study of Invention and Innovation
445:, therefore, covers the period of time between the first
3817:
Nimrod Interactive Simulation for Be OS operating system
3396:
High Score!: The Illustrated History of Electronic Games
1985:"Opening Moves: Origins of Computer Chess - First Tests"
3480:
The Computing Universe: A Journey through a Revolution
421:
and today, covering many inventions and developments.
2693:"Catalog of Programs for IBM Data Processing Systems"
1642:"The Priesthood At Play: Computer Games in the 1950s"
519:
to be available outside a single research institute.
2078:"OXO aka Noughts and Crosses - The First Video Game"
6156:
6050:
5979:
5944:
5913:
5833:
5749:
5713:
5675:
5569:
5562:
5487:
5403:
5378:
5328:
5293:
5265:
5227:
5218:
5156:
5126:
5096:
5053:
5027:
4954:
4931:
4866:
4843:
4834:
4723:
4668:
4578:
4515:
4452:
4389:
4326:
4263:
4247:
4088:
4061:
3984:
3931:
3876:
3394:DeMaria, Rusel; Wilson, Johnny L. (December 2003).
1814:"Bertie the Brain programmer heads science council"
1204:written in BASIC by Jacob Bergmann in August 1967;
1192:The creation of general programming languages like
3607:
3462:
3439:
3293:"Genesis: How the Home Video Games Industry Began"
2229:"Meet Midac and Midsac: Dice, Pool Shooting Fools"
2156:
1379:Another early coin-operated arcade video game was
1680:
1678:
1385:(1971), developed by Bill Pitts and Hugh Tuck at
843:to develop his own checkers game in 1952 for the
3775:Ralph H. Baer Papers, 1943–1953, 1966–1972, 2006
1035:, which was used in business schools such as at
3529:Kowert, Rachel; Quandt, Thorsten (2015-08-27).
2552:
2199:"Worldly Wednesdays: The First Real-Time Games"
1481:that Bushnell planned to design, influenced by
533:and the release of the first arcade video game
3348:Computer: A History of the Information Machine
3228:"In Search of the First Video Game Commercial"
2264:Office of Scientific and Technical Information
1783:
1781:
1142:in 1969 in part led to the development of the
847:; successive iterations developed rudimentary
320:History of East Asian role-playing video games
5893:
4799:
4646:
4225:
4187:
3853:
3072:
3070:
2583:"One, Two, Three, Four I Declare a Space War"
1799:
1768:
885:Electronic Delay Storage Automatic Calculator
394:
355:History of massively multiplayer online games
8:
3438:Goldberg, Marty; Vendel, Curt (2012-11-25).
3099:
3097:
3068:
3066:
3064:
3062:
3060:
3058:
3056:
3054:
3052:
3050:
2633:
2631:
2387:"People Get Ready, There's a Train A-Coming"
1766:
1764:
1762:
1760:
1758:
1756:
1754:
1752:
1750:
1748:
1375:(1971), one of the first arcade video games.
1314:industry, which was previously dominated by
1303:rise of the commercial video game industry.
559:Circuitry schematic from the patent for the
3114:
3112:
2260:"Video Games—Did They Begin at Brookhaven?"
325:History of Western role-playing video games
5900:
5886:
5878:
5566:
5224:
4840:
4806:
4792:
4784:
4653:
4639:
4631:
4232:
4218:
4210:
4194:
4180:
4172:
3860:
3846:
3838:
3718:Before the Crash: Early Video Game History
3581:Hackers: Heroes of the Computer Revolution
2309:
2307:
1934:
1932:
1842:
1840:
401:
387:
31:
2018:"A Tutorial Guide to the EDSAC Simulator"
1635:
1633:
1631:
1629:
1259:to general-purpose languages like BASIC.
602:The ancestors to these games include the
485:, and computer algorithms. These include
2944:Digital Equipment Computer Users Society
2921:Digital Equipment Computer Users Society
2898:Digital Equipment Computer Users Society
2875:Digital Equipment Computer Users Society
2778:Digital Equipment Computer Users Society
2735:Digital Equipment Computer Users Society
2576:
2574:
2572:
2380:
2378:
2352:"Brookhaven Honors a Pioneer Video Game"
1627:
1625:
1623:
1621:
1619:
1617:
1615:
1613:
1611:
1609:
1438:
1284:
770:Nearly a year later on May 5, 1951, the
658:The first electronic digital computers,
3629:Rutter, Jason; Bryce, Jo (2006-05-09).
2663:"A Long Time Ago, in a Lab Far Away..."
1549:
1281:First generation of video game consoles
1014:, and Bob Saunders. The games included
457:first generation of video game consoles
48:
3478:Hey, Tony; Pápay, Gyuri (2014-11-30).
3164:
3162:
3160:
3151:
3088:
2847:from the original on September 9, 2019
2622:
2159:Logical or non-mathematical programmes
1511:That same year saw the release of the
1350:as an arcade game. They had found the
1310:industry grew out of the pre-existing
1090:, and Wayne Wiitanen created the game
340:History of tactical role-playing games
3676:F.H. Varley: Portraits Into the Light
3103:
2413:
2411:
2316:"The anatomy of the first video game"
1787:
1473:, as well as founding a new company,
1318:(EM games). Following the arrival of
945:Massachusetts Institute of Technology
515:as one of the earliest known digital
192:Timeline of arcade video game history
7:
3331:(2nd ed.). Workman Publishing.
3184:; Weaver, Christopher (2017-11-17).
2835:Willaert, Kate (September 9, 2019).
2649:
947:(MIT) student Oliver Aberth for the
466:Following the 1947 invention of the
345:History of single-player video games
3552:Kurosu, Masaaki, ed. (2014-06-09).
3507:The Ultimate History of Video Games
3076:
3035:. November 1996. pp. 211–229.
2637:
2290:"What Was The First Computer Game?"
2165:Association for Computing Machinery
1878:
1772:
1687:"Cathode-Ray Tube Amusement Device"
1504:was released in 1972, a year after
823:developed a simulation of the game
335:History of real-time strategy games
3420:Replay: The History of Video Games
2997:
2051:
505:, featuring moving graphics on an
373:List of video games in development
350:History of multiplayer video games
212:History of personal computer games
25:
3884:Cathode-ray tube amusement device
3786:"History of Video Games" Timeline
3230:. Video Game History Foundation.
1938:
1669:
1588:
1568:
1556:
1424:to actually be just a version of
604:cathode-ray tube amusement device
561:cathode-ray tube amusement device
468:cathode-ray tube amusement device
27:Games from the 1940s to the 1970s
5018:
3610:Introduction to Game Development
3168:
3009:
2950:from the original on 2015-12-22.
2927:from the original on 2015-12-22.
2904:from the original on 2015-12-22.
2881:from the original on 2015-12-22.
2610:
2564:
2463:"The TX-0: Its Past and Present"
2300:from the original on 2015-11-21.
2063:
1739:
1600:
981:. Created by American physicist
750:. To showcase his new miniature
441:in most parts of the world. The
252:History of virtual reality games
187:Golden age of arcade video games
35:
3739:Wolf, Mark J. P. (2012-08-16).
3716:Wolf, Mark J. P. (2012-06-05).
3693:Wolf, Mark J. P. (2007-11-30).
3648:Smith, Alexander (2019-11-19).
3417:Donovan, Tristan (2010-04-20).
3299:from the original on 2015-10-16
3234:from the original on 2018-01-12
3208:from the original on 2021-05-20
3134:from the original on 2015-12-22
2938:Bergmann, Jacob (August 1967).
2915:Bacheller, Charles (May 1967).
2817:from the original on 2018-01-07
2787:from the original on 2019-08-19
2744:from the original on 2015-08-29
2709:from the original on 2015-04-22
2674:from the original on 2015-11-25
2593:from the original on 2015-12-22
2581:Smith, Alexander (2014-08-07).
2535:from the original on 2022-07-28
2500:"Mainframes to Minis to Micros"
2481:from the original on 2011-06-29
2444:from the original on 2019-09-04
2397:from the original on 2015-12-22
2385:Smith, Alexander (2014-07-10).
2364:from the original on 2018-04-11
2314:Kalning, Kristin (2008-10-23).
2270:from the original on 2015-11-03
2241:from the original on 2015-12-23
2209:from the original on 2021-03-10
2197:Smith, Alexander (2021-03-10).
2179:from the original on 2021-04-18
2134:from the original on 2019-02-14
2094:from the original on 2015-12-22
1995:from the original on 2015-12-22
1901:(6 (June/July 1948)): 343–349.
1861:from the original on 2015-12-22
1826:from the original on 2021-03-08
1812:Simmons, Marlene (1975-10-09).
1703:from the original on 2021-05-18
1652:from the original on 2015-12-22
1640:Smith, Alexander (2014-01-22).
1334:(1971), which was developed by
4698:History of video game consoles
4662:Video game history by platform
3254:"Videogames Turn 40 Years Old"
3023:"The Great Videogame Swindle?"
2961:Fiedler, David (August 1983).
2892:Bethurum, Larry (1966-01-23).
2805:GĹ‚owacki, Jacek (2013-03-18).
1078:By 1961, MIT had acquired the
987:Brookhaven National Laboratory
839:. Strachey's program inspired
89:History of video game consoles
1:
4681:History of arcade video games
3372:A History of Modern Computing
3295:. Ralph H. Baer Consultants.
3226:Willaert, Kate (2018-01-10).
2517:Wells, Matthew (2022-07-28).
2418:Graetz, J. M. (August 1981).
2350:Lambert, Bruce (2008-11-07).
2288:Campbell, Hank (2009-01-27).
2125:Computer Conservation Society
1952:"IBM100 - The IBM 700 Series"
1894:American Mathematical Monthly
1847:Bateman, Chris (2014-08-13).
1404:was not a real competitor to
1294:(1971), the first commercial
182:History of arcade video games
148:9th generation (2020–present)
143:8th generation (2012–present)
6194:Early history of video games
3869:Early history of video games
3722:Wayne State University Press
3252:Edwards, Benj (2007-05-15).
2661:Markoff, John (2002-02-28).
1169:Westchester County, New York
833:National Physical Laboratory
748:Canadian National Exhibition
676:stored program architectures
443:early history of video games
64:Early history of video games
3797:Computerspielemuseum Berlin
3631:Understanding Digital Games
3442:Atari Inc.: Business Is Fun
2227:Gibbons, Roy (1954-06-27).
2076:Cohen, D. S. (2014-09-20).
1575:(LCD) screens, and even a
1436:and lack of business plan.
911:, had memory that could be
887:(EDSAC) in 1948, which ran
794:in 1940 for display at the
6230:
5016:
3877:Analog and lightbulb games
3745:Greenwood Publishing Group
3699:Greenwood Publishing Group
3484:Cambridge University Press
2737:. 1964. pp. 205–213.
2467:The Computer Museum Report
1459:s prototype installation,
1266:
1239:and converted to BASIC by
1096:on the PDP-1, inspired by
1051:
1037:Carnegie Mellon University
917:human–computer interaction
696:University of Pennsylvania
483:human–computer interaction
138:7th generation (2005–2017)
133:6th generation (1998–2013)
128:5th generation (1993–2005)
123:4th generation (1987–2004)
118:3rd generation (1983–2003)
106:2nd generation (1976–1992)
101:1st generation (1972–1983)
5877:
4826:List of video game genres
4821:
4783:
4630:
4241:Chronology of video games
4209:
1119:was reportedly used as a
940:on an electronic screen.
455:and the beginning of the
5118:Digital collectible card
3809:EDSAC simulator to play
2553:Greenlaw, Herron, Rawdon
2420:"The origin of Spacewar"
1452:Around the same time as
1412:was a true expansion of
1316:electro-mechanical games
1004:Tech Model Railroad Club
909:stored-program computers
875:Interactive visual games
853:University of Manchester
680:University of Manchester
111:Video game crash of 1983
5203:Roguelike deck-building
5111:Roguelike deck-building
4715:History of mobile games
4136:Thomas T. Goldsmith Jr.
3614:. Charles River Media.
3199:Smithsonian Institution
2504:The Computer Chronicles
1989:Computer History Museum
1171:led to the creation of
1069:Computer History Museum
913:read from or written to
849:artificial intelligence
827:, or checkers, for the
727:artificial intelligence
688:University of Cambridge
619:Thomas T. Goldsmith Jr.
551:Defining the video game
330:History of online games
272:History of cloud gaming
232:History of mobile games
44:Part of a series on the
5908:Video games by country
4203:History of video games
4111:John Makepeace Bennett
3369:Ceruzzi, John (2003).
3012:, pp. 119–120, 188–191
2014:Campbell-Kelly, Martin
1962:. 2011. Archived from
1573:liquid crystal display
1449:
1376:
1299:
1269:History of video games
1149:
1075:
968:
954:University of Michigan
894:
861:"mate-in-two" problems
816:
738:was an arcade game of
655:
577:liquid crystal display
563:
415:history of video games
50:History of video games
5445:Tactical role-playing
5210:Tactical role-playing
4724:By console generation
4676:Early mainframe games
3986:Early mainframe games
3633:. SAGE Publications.
3120:"Galaxy-Game machine"
2963:"The History of Unix"
2173:10.1145/800259.808992
2025:University of Warwick
1722:US patent 2455992
1579:(LED)-based screen ."
1442:
1369:
1288:
1253:early mainframe games
1135:
1061:
1054:Early mainframe games
962:
882:
804:
796:New York World's Fair
792:Westinghouse Electric
649:
606:, the earliest known
558:
69:Early mainframe games
5825:Vertically scrolling
3933:Early Chess programs
3328:BASIC Computer Games
3124:Infolab.stanford.edu
2555:, ch. "Introduction"
2296:. ION Publications.
2112:Link, David (2012).
1577:light-emitting diode
1179:strategy video games
985:for visitors at the
967:as exhibited in 1959
899:Alexander S. Douglas
821:Christopher Strachey
806:Christopher Strachey
704:Princeton University
666:, were built during
493:Christopher Strachey
5455:Turn-based strategy
5360:Submarine simulator
5166:Action role-playing
5073:Interactive fiction
4761:Seventh (2005–2017)
4141:William Higinbotham
3558:Springer Publishing
3400:McGraw Hill/Osborne
3128:Stanford University
2475:The Computer Museum
1400:Bushnell felt that
1387:Stanford University
1277:Video game industry
1257:mainframe computers
1251:were among several
1177:, one of the first
1136:The development of
1048:The spread of games
1042:video game industry
1033:The Management Game
983:William Higinbotham
855:'s general-purpose
776:Festival of Britain
624:DuMont Laboratories
543:and the first home
525:video game industry
435:home computer games
6199:Earliest phenomena
5856:Video game modding
5798:Nonlinear gameplay
5460:Turn-based tactics
5428:Real-time strategy
4746:Fourth (1987–2003)
4736:Second (1976–1992)
4121:David Champernowne
4062:First arcade games
3791:2018-02-08 at the
3512:Three Rivers Press
2667:The New York Times
2587:They Create Worlds
2425:Creative Computing
2391:They Create Worlds
2357:The New York Times
2203:They Create Worlds
2155:(September 1952).
1646:They Create Worlds
1517:video game console
1479:driving video game
1450:
1377:
1361:Nutting Associates
1300:
1150:
1100:books such as the
1076:
969:
895:
817:
656:
632:David Champernowne
567:always) include a
564:
545:video game console
427:arcade video games
175:Arcade video games
153:Impact of COVID-19
6214:1970s video games
6209:1960s video games
6204:1950s video games
6181:
6180:
6177:
6176:
5873:
5872:
5869:
5868:
5861:Video game remake
5769:Emergent gameplay
5440:Real-time tactics
5399:
5398:
5338:Flight simulation
5068:Graphic adventure
5014:
5013:
4815:Video game genres
4779:
4778:
4756:Sixth (1998–2013)
4751:Fifth (1993–2005)
4741:Third (1983–2003)
4731:First (1972–1980)
4626:
4625:
4169:
4168:
4019:The Sumerian Game
3754:978-0-313-37936-9
3731:978-0-8143-3450-8
3708:978-0-313-33868-7
3685:978-1-55002-675-7
3678:. Dundurn Press.
3672:Varley, Frederick
3663:978-0-429-75261-2
3640:978-1-4129-0034-8
3621:978-1-58450-377-4
3595:978-0-385-19195-1
3567:978-3-319-07227-2
3544:978-1-138-83163-6
3521:978-0-7615-3643-7
3493:978-0-521-15018-7
3453:978-0-9855974-0-5
3430:978-0-9565072-0-4
3409:978-0-07-223172-4
3386:978-0-262-53203-7
3361:978-0-8133-4590-1
3338:978-0-89480-052-8
3325:(November 1978).
1515:, the first home
1352:Data General Nova
1342:and was based on
1308:arcade video game
1296:arcade video game
1237:The Sumerian Game
1202:1967 World Series
1174:The Sumerian Game
1028:Mouse in the Maze
1024:Mouse in the Maze
926:Manchester Mark 1
684:Manchester Mark 1
650:A drawing of the
593:Tiger Electronics
411:
410:
205:Personal computer
16:(Redirected from
6221:
5902:
5895:
5888:
5879:
5851:Video game clone
5567:
5563:Related concepts
5370:Vehicular combat
5225:
5098:Digital tabletop
5078:Interactive film
5038:Grand Theft Auto
5029:Action-adventure
5022:
4979:Platform fighter
4858:Platform fighter
4841:
4808:
4801:
4794:
4785:
4655:
4648:
4641:
4632:
4234:
4227:
4220:
4211:
4196:
4189:
4182:
4173:
3950:Los Alamos Chess
3891:Bertie the Brain
3862:
3855:
3848:
3839:
3758:
3735:
3712:
3689:
3667:
3644:
3625:
3613:
3599:
3571:
3548:
3525:
3497:
3474:
3468:
3457:
3446:. Syzygy Press.
3445:
3434:
3413:
3398:(2nd ed.).
3390:
3375:(2nd ed.).
3365:
3350:(3rd ed.).
3342:
3308:
3307:
3305:
3304:
3285:
3279:
3278:
3276:
3275:
3266:. Archived from
3249:
3243:
3242:
3240:
3239:
3223:
3217:
3216:
3214:
3213:
3207:
3190:
3178:
3172:
3166:
3155:
3149:
3143:
3142:
3140:
3139:
3116:
3107:
3104:Goldberg; Vendel
3101:
3092:
3086:
3080:
3074:
3045:
3044:
3019:
3013:
3007:
3001:
2995:
2989:
2988:
2958:
2952:
2951:
2935:
2929:
2928:
2912:
2906:
2905:
2889:
2883:
2882:
2863:
2857:
2856:
2854:
2852:
2832:
2826:
2825:
2823:
2822:
2802:
2796:
2795:
2793:
2792:
2786:
2767:
2759:
2753:
2752:
2750:
2749:
2743:
2732:
2724:
2718:
2717:
2715:
2714:
2708:
2697:
2689:
2683:
2682:
2680:
2679:
2658:
2652:
2647:
2641:
2635:
2626:
2620:
2614:
2608:
2602:
2601:
2599:
2598:
2578:
2567:
2562:
2556:
2550:
2544:
2543:
2541:
2540:
2514:
2508:
2507:
2496:
2490:
2489:
2487:
2486:
2459:
2453:
2452:
2450:
2449:
2415:
2406:
2405:
2403:
2402:
2382:
2373:
2372:
2370:
2369:
2347:
2341:
2340:
2338:
2337:
2328:. Archived from
2311:
2302:
2301:
2285:
2279:
2278:
2276:
2275:
2256:
2250:
2249:
2247:
2246:
2224:
2218:
2217:
2215:
2214:
2194:
2188:
2187:
2185:
2184:
2162:
2149:
2143:
2142:
2140:
2139:
2133:
2118:
2109:
2103:
2102:
2100:
2099:
2073:
2067:
2061:
2055:
2049:
2043:
2042:
2040:
2039:
2033:
2027:. Archived from
2022:
2010:
2004:
2003:
2001:
2000:
1981:
1975:
1974:
1972:
1971:
1948:
1942:
1936:
1927:
1926:
1888:
1882:
1876:
1870:
1869:
1867:
1866:
1854:Spacing Magazine
1844:
1835:
1834:
1832:
1831:
1809:
1803:
1797:
1791:
1785:
1776:
1770:
1743:
1737:
1731:
1730:
1729:
1725:
1718:
1712:
1711:
1709:
1708:
1697:Dotdash Meredith
1682:
1673:
1667:
1661:
1660:
1658:
1657:
1637:
1604:
1598:
1592:
1586:
1580:
1566:
1560:
1554:
1513:Magnavox Odyssey
1458:
1434:
1223:operating system
1147:operating system
921:rotary telephone
865:RAND Corporation
735:Bertie the Brain
589:Game & Watch
569:cathode ray tube
473:Bertie the Brain
461:Magnavox Odyssey
419:electronic games
403:
396:
389:
39:
32:
21:
18:First video game
6229:
6228:
6224:
6223:
6222:
6220:
6219:
6218:
6184:
6183:
6182:
6173:
6152:
6046:
5975:
5940:
5909:
5906:
5865:
5829:
5820:Twitch gameplay
5745:
5709:
5671:
5558:
5510:Survival horror
5483:
5433:Time management
5395:
5374:
5365:Train simulator
5324:
5289:
5261:
5214:
5152:
5122:
5092:
5049:
5023:
5010:
4950:
4946:Survival horror
4927:
4862:
4830:
4817:
4812:
4775:
4719:
4664:
4659:
4622:
4574:
4511:
4448:
4385:
4322:
4259:
4243:
4238:
4205:
4200:
4170:
4165:
4084:
4057:
3980:
3927:
3872:
3866:
3833:Java simulation
3805:
3803:Game simulation
3793:Wayback Machine
3771:
3766:
3761:
3755:
3738:
3732:
3715:
3709:
3692:
3686:
3670:
3664:
3647:
3641:
3628:
3622:
3602:
3596:
3574:
3568:
3551:
3545:
3528:
3522:
3502:Kent, Steven L.
3500:
3494:
3477:
3460:
3454:
3437:
3431:
3416:
3410:
3393:
3387:
3368:
3362:
3345:
3339:
3321:
3317:
3312:
3311:
3302:
3300:
3287:
3286:
3282:
3273:
3271:
3251:
3250:
3246:
3237:
3235:
3225:
3224:
3220:
3211:
3209:
3205:
3188:
3182:Bushnell, Nolan
3180:
3179:
3175:
3167:
3158:
3152:DeMaria; Wilson
3150:
3146:
3137:
3135:
3118:
3117:
3110:
3102:
3095:
3089:DeMaria; Wilson
3087:
3083:
3075:
3048:
3031:. No. 23.
3028:Next Generation
3021:
3020:
3016:
3008:
3004:
2996:
2992:
2960:
2959:
2955:
2937:
2936:
2932:
2914:
2913:
2909:
2891:
2890:
2886:
2865:
2864:
2860:
2850:
2848:
2834:
2833:
2829:
2820:
2818:
2804:
2803:
2799:
2790:
2788:
2784:
2765:
2761:
2760:
2756:
2747:
2745:
2741:
2730:
2726:
2725:
2721:
2712:
2710:
2706:
2695:
2691:
2690:
2686:
2677:
2675:
2660:
2659:
2655:
2648:
2644:
2636:
2629:
2623:DeMaria; Wilson
2621:
2617:
2609:
2605:
2596:
2594:
2580:
2579:
2570:
2563:
2559:
2551:
2547:
2538:
2536:
2516:
2515:
2511:
2498:
2497:
2493:
2484:
2482:
2477:. Spring 1984.
2461:
2460:
2456:
2447:
2445:
2417:
2416:
2409:
2400:
2398:
2384:
2383:
2376:
2367:
2365:
2360:. p. LI1.
2349:
2348:
2344:
2335:
2333:
2313:
2312:
2305:
2287:
2286:
2282:
2273:
2271:
2258:
2257:
2253:
2244:
2242:
2234:Chicago Tribune
2226:
2225:
2221:
2212:
2210:
2196:
2195:
2191:
2182:
2180:
2153:Strachey, C. S.
2151:
2150:
2146:
2137:
2135:
2131:
2116:
2111:
2110:
2106:
2097:
2095:
2075:
2074:
2070:
2062:
2058:
2050:
2046:
2037:
2035:
2031:
2020:
2012:
2011:
2007:
1998:
1996:
1983:
1982:
1978:
1969:
1967:
1950:
1949:
1945:
1937:
1930:
1907:10.2307/2304959
1890:
1889:
1885:
1877:
1873:
1864:
1862:
1846:
1845:
1838:
1829:
1827:
1811:
1810:
1806:
1798:
1794:
1786:
1779:
1771:
1746:
1738:
1734:
1727:
1720:
1719:
1715:
1706:
1704:
1684:
1683:
1676:
1668:
1664:
1655:
1653:
1639:
1638:
1607:
1599:
1595:
1587:
1583:
1567:
1563:
1555:
1551:
1546:
1456:
1432:
1283:
1265:
1231:, a text-based
1098:science fiction
1067:running on the
1056:
1050:
1018:, which used a
991:analog computer
963:The set-up for
877:
857:Ferranti Mark 1
814:Ferranti Mark 1
786:", designed by
760:Rogers Majestic
644:
611:electronic game
553:
431:gaming consoles
407:
378:
377:
368:
360:
359:
310:
300:
299:
285:
284:Other platforms
277:
276:
267:
257:
256:
247:
245:Virtual reality
237:
236:
227:
217:
216:
207:
197:
196:
177:
167:
166:
157:2023-24 layoffs
84:
74:
73:
59:
28:
23:
22:
15:
12:
11:
5:
6227:
6225:
6217:
6216:
6211:
6206:
6201:
6196:
6186:
6185:
6179:
6178:
6175:
6174:
6172:
6171:
6166:
6160:
6158:
6154:
6153:
6151:
6150:
6148:United Kingdom
6145:
6140:
6135:
6130:
6125:
6120:
6115:
6110:
6105:
6100:
6095:
6090:
6085:
6080:
6075:
6070:
6065:
6063:Czech Republic
6060:
6054:
6052:
6048:
6047:
6045:
6044:
6039:
6034:
6029:
6024:
6019:
6014:
6009:
6004:
5999:
5994:
5989:
5983:
5981:
5977:
5976:
5974:
5973:
5968:
5963:
5948:
5946:
5942:
5941:
5939:
5938:
5933:
5928:
5923:
5917:
5915:
5911:
5910:
5907:
5905:
5904:
5897:
5890:
5882:
5875:
5874:
5871:
5870:
5867:
5866:
5864:
5863:
5858:
5853:
5848:
5843:
5837:
5835:
5831:
5830:
5828:
5827:
5822:
5817:
5815:Side-scrolling
5812:
5811:
5810:
5805:
5795:
5790:
5783:
5776:
5771:
5766:
5765:
5764:
5753:
5751:
5747:
5746:
5744:
5743:
5742:
5741:
5736:
5723:
5717:
5715:
5711:
5710:
5708:
5707:
5702:
5701:
5700:
5695:
5690:
5679:
5677:
5673:
5672:
5670:
5669:
5668:
5667:
5662:
5660:Climate change
5657:
5647:
5642:
5637:
5632:
5631:
5630:
5618:
5611:
5606:
5601:
5596:
5591:
5586:
5579:
5573:
5571:
5564:
5560:
5559:
5557:
5556:
5551:
5546:
5541:
5536:
5531:
5530:
5529:
5519:
5514:
5513:
5512:
5502:
5497:
5491:
5489:
5485:
5484:
5482:
5481:
5480:
5479:
5477:Grand strategy
5469:
5468:
5467:
5457:
5452:
5447:
5442:
5437:
5436:
5435:
5425:
5420:
5415:
5409:
5407:
5401:
5400:
5397:
5396:
5394:
5393:
5388:
5382:
5380:
5376:
5375:
5373:
5372:
5367:
5362:
5357:
5356:
5355:
5350:
5345:
5334:
5332:
5326:
5325:
5323:
5322:
5321:
5320:
5315:
5305:
5299:
5297:
5291:
5290:
5288:
5287:
5282:
5277:
5271:
5269:
5263:
5262:
5260:
5259:
5254:
5249:
5244:
5239:
5233:
5231:
5222:
5216:
5215:
5213:
5212:
5207:
5206:
5205:
5195:
5193:Monster-taming
5190:
5185:
5180:
5179:
5178:
5173:
5171:Looter shooter
5162:
5160:
5154:
5153:
5151:
5150:
5145:
5138:
5132:
5130:
5124:
5123:
5121:
5120:
5115:
5114:
5113:
5102:
5100:
5094:
5093:
5091:
5090:
5085:
5080:
5075:
5070:
5065:
5059:
5057:
5051:
5050:
5048:
5047:
5042:
5033:
5031:
5025:
5024:
5017:
5015:
5012:
5011:
5009:
5008:
5003:
4998:
4997:
4996:
4983:
4982:
4981:
4971:
4970:
4969:
4967:Hack and slash
4958:
4956:
4952:
4951:
4949:
4948:
4943:
4937:
4935:
4929:
4928:
4926:
4925:
4920:
4915:
4914:
4913:
4908:
4903:
4893:
4888:
4883:
4878:
4872:
4870:
4864:
4863:
4861:
4860:
4855:
4853:Endless runner
4849:
4847:
4838:
4832:
4831:
4829:
4828:
4822:
4819:
4818:
4813:
4811:
4810:
4803:
4796:
4788:
4781:
4780:
4777:
4776:
4774:
4773:
4768:
4766:Eighth (2012–)
4763:
4758:
4753:
4748:
4743:
4738:
4733:
4727:
4725:
4721:
4720:
4718:
4717:
4712:
4711:
4710:
4705:
4695:
4694:
4693:
4688:
4678:
4672:
4670:
4666:
4665:
4660:
4658:
4657:
4650:
4643:
4635:
4628:
4627:
4624:
4623:
4621:
4620:
4615:
4610:
4605:
4600:
4595:
4590:
4584:
4582:
4576:
4575:
4573:
4572:
4567:
4562:
4557:
4552:
4547:
4542:
4537:
4532:
4527:
4521:
4519:
4513:
4512:
4510:
4509:
4504:
4499:
4494:
4489:
4484:
4479:
4474:
4469:
4464:
4458:
4456:
4450:
4449:
4447:
4446:
4441:
4436:
4431:
4426:
4421:
4416:
4411:
4406:
4401:
4395:
4393:
4387:
4386:
4384:
4383:
4378:
4373:
4368:
4363:
4358:
4353:
4348:
4343:
4338:
4332:
4330:
4324:
4323:
4321:
4320:
4315:
4310:
4305:
4300:
4295:
4290:
4285:
4280:
4275:
4269:
4267:
4261:
4260:
4258:
4257:
4251:
4249:
4245:
4244:
4239:
4237:
4236:
4229:
4222:
4214:
4207:
4206:
4201:
4199:
4198:
4191:
4184:
4176:
4167:
4166:
4164:
4163:
4158:
4153:
4148:
4143:
4138:
4133:
4128:
4123:
4118:
4116:Nolan Bushnell
4113:
4108:
4103:
4098:
4092:
4090:
4086:
4085:
4083:
4082:
4074:
4070:Computer Space
4065:
4063:
4059:
4058:
4056:
4055:
4047:
4039:
4031:
4023:
4015:
4007:
3999:
3990:
3988:
3982:
3981:
3979:
3978:
3970:
3962:
3954:
3946:
3937:
3935:
3929:
3928:
3926:
3925:
3921:Tennis for Two
3917:
3909:
3901:
3895:
3887:
3880:
3878:
3874:
3873:
3867:
3865:
3864:
3857:
3850:
3842:
3836:
3835:
3827:
3823:Tennis for Two
3819:
3814:
3804:
3801:
3800:
3799:
3783:
3778:
3770:
3767:
3765:
3764:External links
3762:
3760:
3759:
3753:
3736:
3730:
3713:
3707:
3690:
3684:
3668:
3662:
3645:
3639:
3626:
3620:
3606:(2005-06-14).
3600:
3594:
3572:
3566:
3549:
3543:
3526:
3520:
3504:(2001-09-06).
3498:
3492:
3475:
3458:
3452:
3435:
3429:
3423:. Yellow Ant.
3414:
3408:
3391:
3385:
3366:
3360:
3352:Westview Press
3343:
3337:
3318:
3316:
3313:
3310:
3309:
3280:
3244:
3218:
3201:. p. 33.
3173:
3156:
3144:
3108:
3093:
3081:
3046:
3014:
3002:
2990:
2953:
2930:
2907:
2884:
2869:(1965-01-13).
2858:
2841:A Critical Hit
2827:
2797:
2754:
2719:
2702:. April 1962.
2684:
2670:. p. G9.
2653:
2642:
2627:
2615:
2603:
2568:
2557:
2545:
2509:
2491:
2454:
2407:
2374:
2342:
2303:
2280:
2251:
2219:
2189:
2144:
2104:
2068:
2056:
2044:
2005:
1976:
1943:
1928:
1883:
1871:
1836:
1822:. p. 17.
1819:Ottawa Citizen
1804:
1792:
1790:, pp. xii–xiii
1777:
1744:
1732:
1713:
1674:
1670:Kowert; Quandt
1662:
1605:
1593:
1581:
1561:
1548:
1547:
1545:
1542:
1506:Computer Space
1471:Computer Space
1461:Computer Space
1418:Computer Space
1406:Computer Space
1336:Nolan Bushnell
1331:Computer Space
1291:Computer Space
1264:
1263:A new industry
1261:
1049:
1046:
1006:(TMRC) led by
974:Tennis for Two
965:Tennis for Two
876:
873:
712:Remington Rand
643:
640:
552:
549:
536:Computer Space
517:computer games
502:Tennis for Two
439:modern culture
409:
408:
406:
405:
398:
391:
383:
380:
379:
376:
375:
369:
366:
365:
362:
361:
358:
357:
352:
347:
342:
337:
332:
327:
322:
317:
315:List of genres
311:
306:
305:
302:
301:
298:
297:
292:
286:
283:
282:
279:
278:
275:
274:
268:
263:
262:
259:
258:
255:
254:
248:
243:
242:
239:
238:
235:
234:
228:
223:
222:
219:
218:
215:
214:
208:
203:
202:
199:
198:
195:
194:
189:
184:
178:
173:
172:
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26:
24:
14:
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10:
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6:
4:
3:
2:
6226:
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5971:United States
5969:
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5957:
5953:
5952:Latin America
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5733:
5729:
5728:
5727:
5724:
5722:
5719:
5718:
5716:
5712:
5706:
5705:Single-player
5703:
5699:
5696:
5694:
5691:
5689:
5686:
5685:
5684:
5681:
5680:
5678:
5674:
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5475:
5474:
5473:
5470:
5466:
5463:
5462:
5461:
5458:
5456:
5453:
5451:
5450:Tower defense
5448:
5446:
5443:
5441:
5438:
5434:
5431:
5430:
5429:
5426:
5424:
5421:
5419:
5416:
5414:
5411:
5410:
5408:
5406:
5402:
5392:
5391:Immersive sim
5389:
5387:
5384:
5383:
5381:
5377:
5371:
5368:
5366:
5363:
5361:
5358:
5354:
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5310:
5309:
5306:
5304:
5301:
5300:
5298:
5296:
5292:
5286:
5283:
5281:
5280:City-building
5278:
5276:
5273:
5272:
5270:
5268:
5264:
5258:
5255:
5253:
5250:
5248:
5245:
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5232:
5230:
5226:
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5217:
5211:
5208:
5204:
5201:
5200:
5199:
5196:
5194:
5191:
5189:
5186:
5184:
5183:Dungeon crawl
5181:
5177:
5174:
5172:
5169:
5168:
5167:
5164:
5163:
5161:
5159:
5155:
5149:
5148:Tile-matching
5146:
5144:
5143:
5139:
5137:
5136:Hidden object
5134:
5133:
5131:
5129:
5125:
5119:
5116:
5112:
5109:
5108:
5107:
5106:Deck-building
5104:
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5089:
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4972:
4968:
4965:
4964:
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4959:
4957:
4953:
4947:
4944:
4942:
4941:Battle royale
4939:
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4924:
4921:
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4916:
4912:
4909:
4907:
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4820:
4816:
4809:
4804:
4802:
4797:
4795:
4790:
4789:
4786:
4782:
4772:
4771:Ninth (2020–)
4769:
4767:
4764:
4762:
4759:
4757:
4754:
4752:
4749:
4747:
4744:
4742:
4739:
4737:
4734:
4732:
4729:
4728:
4726:
4722:
4716:
4713:
4709:
4706:
4704:
4703:Crash of 1983
4701:
4700:
4699:
4696:
4692:
4689:
4687:
4684:
4683:
4682:
4679:
4677:
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4284:
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4279:
4276:
4274:
4271:
4270:
4268:
4266:
4262:
4256:
4253:
4252:
4250:
4248:Early history
4246:
4242:
4235:
4230:
4228:
4223:
4221:
4216:
4215:
4212:
4208:
4204:
4197:
4192:
4190:
4185:
4183:
4178:
4177:
4174:
4162:
4159:
4157:
4154:
4152:
4151:Steve Russell
4149:
4147:
4144:
4142:
4139:
4137:
4134:
4132:
4131:Sandy Douglas
4129:
4127:
4124:
4122:
4119:
4117:
4114:
4112:
4109:
4107:
4104:
4102:
4099:
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4094:
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4087:
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4036:
4032:
4029:
4028:
4024:
4021:
4020:
4016:
4013:
4012:
4008:
4005:
4004:
4000:
3997:
3996:
3992:
3991:
3989:
3987:
3983:
3976:
3975:
3971:
3968:
3967:
3963:
3960:
3959:
3955:
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3627:
3623:
3617:
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3605:
3601:
3597:
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3559:
3555:
3550:
3546:
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3527:
3523:
3517:
3513:
3509:
3508:
3503:
3499:
3495:
3489:
3485:
3481:
3476:
3472:
3471:Prentice Hall
3467:
3466:
3459:
3455:
3449:
3444:
3443:
3436:
3432:
3426:
3422:
3421:
3415:
3411:
3405:
3401:
3397:
3392:
3388:
3382:
3378:
3374:
3373:
3367:
3363:
3357:
3353:
3349:
3344:
3340:
3334:
3330:
3329:
3324:
3320:
3319:
3314:
3298:
3294:
3290:
3284:
3281:
3270:on 2007-09-27
3269:
3265:
3261:
3260:
3255:
3248:
3245:
3233:
3229:
3222:
3219:
3204:
3200:
3196:
3195:
3187:
3183:
3177:
3174:
3170:
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3161:
3157:
3153:
3148:
3145:
3133:
3129:
3125:
3121:
3115:
3113:
3109:
3105:
3100:
3098:
3094:
3090:
3085:
3082:
3078:
3073:
3071:
3069:
3067:
3065:
3063:
3061:
3059:
3057:
3055:
3053:
3051:
3047:
3042:
3038:
3034:
3033:Imagine Media
3030:
3029:
3024:
3018:
3015:
3011:
3006:
3003:
2999:
2994:
2991:
2986:
2982:
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2908:
2903:
2899:
2895:
2888:
2885:
2880:
2876:
2872:
2868:
2862:
2859:
2851:September 10,
2846:
2842:
2838:
2831:
2828:
2816:
2813:(in Polish).
2812:
2808:
2801:
2798:
2783:
2779:
2775:
2771:
2764:
2758:
2755:
2740:
2736:
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2705:
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2694:
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2651:
2646:
2643:
2639:
2634:
2632:
2628:
2624:
2619:
2616:
2612:
2611:Rutter; Bryce
2607:
2604:
2592:
2588:
2584:
2577:
2575:
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2569:
2566:
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2558:
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2408:
2396:
2392:
2388:
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2379:
2375:
2363:
2359:
2358:
2353:
2346:
2343:
2332:on 2015-11-20
2331:
2327:
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2310:
2308:
2304:
2299:
2295:
2291:
2284:
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2269:
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2255:
2252:
2240:
2237:. p. 1.
2236:
2235:
2230:
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2220:
2208:
2204:
2200:
2193:
2190:
2178:
2174:
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2130:
2126:
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2115:
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2089:
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2084:
2079:
2072:
2069:
2065:
2060:
2057:
2053:
2048:
2045:
2034:on 2015-12-22
2030:
2026:
2019:
2015:
2009:
2006:
1994:
1990:
1986:
1980:
1977:
1966:on 2015-12-22
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1733:
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1714:
1702:
1698:
1694:
1693:
1688:
1685:Cohen, D. S.
1681:
1679:
1675:
1671:
1666:
1663:
1651:
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1643:
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1562:
1558:
1553:
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1543:
1541:
1539:
1535:
1531:
1526:
1522:
1521:Ralph H. Baer
1518:
1514:
1509:
1507:
1503:
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1234:
1230:
1229:
1224:
1221:
1217:
1213:
1210:, written by
1209:
1208:
1203:
1199:
1195:
1190:
1188:
1184:
1180:
1176:
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1166:
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1130:
1127:
1122:
1118:
1114:
1108:
1106:
1104:
1099:
1095:
1094:
1089:
1088:Steve Russell
1084:
1081:
1074:
1070:
1066:
1065:
1060:
1055:
1047:
1045:
1043:
1038:
1034:
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1021:
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1005:
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892:
891:
886:
881:
874:
872:
870:
866:
862:
858:
854:
850:
846:
842:
841:Arthur Samuel
838:
834:
830:
826:
822:
815:
812:program on a
811:
807:
803:
799:
797:
793:
790:and built by
789:
788:Edward Condon
785:
781:
777:
773:
768:
765:
761:
757:
756:additron tube
753:
749:
746:for the 1950
745:
741:
737:
736:
730:
728:
723:
721:
717:
713:
709:
705:
701:
697:
693:
689:
685:
681:
677:
673:
669:
665:
661:
653:
648:
642:Initial games
641:
639:
637:
633:
629:
625:
620:
616:
612:
609:
605:
600:
596:
594:
590:
586:
582:
578:
574:
570:
562:
557:
550:
548:
546:
542:
538:
537:
532:
531:
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520:
518:
514:
513:
508:
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498:
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479:
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469:
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458:
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448:
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364:
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348:
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341:
338:
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323:
321:
318:
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312:
309:
304:
303:
296:
293:
291:
288:
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281:
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273:
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193:
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185:
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176:
171:
170:
161:
158:
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150:
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102:
99:
95:
92:
91:
90:
87:
86:
83:
78:
77:
70:
67:
65:
62:
61:
58:Early history
55:
54:
51:
47:
43:
42:
38:
34:
33:
30:
19:
5936:South Africa
5846:Toys-to-life
5786:
5779:
5731:
5676:Player modes
5640:Personalized
5625:
5614:
5582:
5488:Other genres
5418:Auto battler
5386:Falling-sand
5348:Lunar Lander
5158:Role-playing
5141:
5083:Visual novel
5045:Metroidvania
5037:
4991:
4923:Third-person
4896:Shoot 'em up
4881:First-person
4254:
4156:Ken Thompson
4076:
4068:
4049:
4043:Lunar Lander
4041:
4035:Space Travel
4033:
4025:
4017:
4009:
4001:
3993:
3972:
3964:
3956:
3948:
3940:
3919:
3911:
3903:
3889:
3868:
3830:
3822:
3810:
3740:
3717:
3694:
3675:
3649:
3630:
3609:
3604:Rabin, Steve
3580:
3576:Levy, Steven
3553:
3530:
3505:
3479:
3464:
3441:
3419:
3395:
3371:
3347:
3327:
3301:. Retrieved
3283:
3272:. Retrieved
3268:the original
3257:
3247:
3236:. Retrieved
3221:
3210:. Retrieved
3192:
3176:
3147:
3136:. Retrieved
3123:
3084:
3026:
3017:
3005:
2993:
2972:
2966:
2956:
2940:"baseba.gam"
2933:
2917:"bskbal.gam"
2910:
2887:
2871:"basbal.dem"
2867:Kemeny, John
2861:
2849:. Retrieved
2840:
2830:
2819:. Retrieved
2810:
2800:
2789:. Retrieved
2780:: 46. 1964.
2773:
2769:
2757:
2746:. Retrieved
2722:
2711:. Retrieved
2687:
2676:. Retrieved
2665:
2656:
2645:
2618:
2606:
2595:. Retrieved
2586:
2560:
2548:
2537:. Retrieved
2522:
2512:
2503:
2494:
2483:. Retrieved
2470:
2466:
2457:
2446:. Retrieved
2429:
2423:
2399:. Retrieved
2390:
2366:. Retrieved
2355:
2345:
2334:. Retrieved
2330:the original
2319:
2293:
2283:
2272:. Retrieved
2254:
2243:. Retrieved
2232:
2222:
2211:. Retrieved
2202:
2192:
2181:. Retrieved
2158:
2147:
2136:. Retrieved
2121:Resurrection
2120:
2107:
2096:. Retrieved
2081:
2071:
2059:
2047:
2036:. Retrieved
2029:the original
2008:
1997:. Retrieved
1979:
1968:. Retrieved
1964:the original
1955:
1946:
1898:
1892:
1886:
1874:
1863:. Retrieved
1852:
1828:. Retrieved
1817:
1807:
1795:
1735:
1716:
1705:. Retrieved
1690:
1665:
1654:. Retrieved
1645:
1596:
1584:
1576:
1572:
1564:
1552:
1537:
1533:
1529:
1510:
1505:
1499:
1491:Allan Alcorn
1486:
1483:Chicago Coin
1470:
1460:
1453:
1451:
1443:
1429:
1425:
1421:
1417:
1413:
1409:
1405:
1401:
1399:
1394:
1389:using a DEC
1380:
1378:
1370:
1355:
1347:
1343:
1329:
1323:
1305:
1301:
1289:
1249:Space Travel
1248:
1244:
1241:David H. Ahl
1236:
1226:
1212:Ken Thompson
1207:Space Travel
1205:
1191:
1172:
1158:
1154:
1151:
1139:Space Travel
1137:
1125:
1116:
1109:
1102:
1091:
1077:
1062:
1032:
1027:
1023:
1015:
1012:Peter Samson
996:
972:
970:
964:
942:
933:
929:
902:
896:
888:
836:
818:
769:
763:
733:
731:
724:
668:World War II
657:
615:oscilloscope
601:
597:
573:oscilloscope
565:
540:
534:
528:
521:
510:
507:oscilloscope
500:
486:
471:
465:
450:
442:
423:Video gaming
412:
290:Browser game
265:Cloud gaming
225:Mobile games
63:
29:
6169:New Zealand
6133:Switzerland
6103:Netherlands
6027:Philippines
6017:South Korea
5762:Hypercasual
5683:Multiplayer
5599:Educational
5549:Programming
5544:Photography
5517:Incremental
5313:Kart racing
5257:Virtual pet
5088:Walking sim
5063:Escape room
4962:Beat 'em up
4901:Bullet hell
4708:Console war
4669:By platform
4618:Near future
4161:Alan Turing
4146:Josef Kates
4096:Mabel Addis
4078:Galaxy Game
3871:(1947-1971)
3289:Baer, Ralph
3171:, pp. 38–39
3106:, pp. 40–44
3079:, pp. 14–26
2977:McGraw-Hill
2894:"bingo.gam"
2763:"Dice Game"
2640:, pp. 10–13
2294:Science 2.0
1941:, pp. 31–34
1802:, pp. 20–40
1454:Galaxy Game
1430:Galaxy Game
1422:Galaxy Game
1410:Galaxy Game
1402:Galaxy Game
1382:Galaxy Game
1372:Galaxy Game
1322:'s EM game
1312:arcade game
1273:Arcade game
1198:John Kemeny
1187:Mabel Addis
1183:edutainment
1016:Tic-Tac-Toe
949:Whirlwind I
752:vacuum tube
744:Josef Kates
742:, built by
740:tic-tac-toe
708:IAS machine
670:to aid the
628:Alan Turing
608:interactive
581:vector-scan
530:Galaxy Game
447:interactive
94:Console war
6188:Categories
5987:Bangladesh
5803:Open world
5714:Production
5635:Nonviolent
5318:Sim racing
5285:Government
5220:Simulation
4911:Twin-stick
4845:Platformer
4686:Golden age
4126:Ted Dabney
4106:Ralph Baer
3905:Carmonette
3825:simulation
3323:Ahl, David
3303:2015-01-26
3274:2015-01-26
3264:Ziff Davis
3238:2018-01-12
3212:2021-05-20
3138:2013-04-04
2821:2018-03-19
2791:2012-03-21
2748:2015-12-18
2713:2015-12-18
2678:2015-12-18
2597:2015-12-18
2539:2022-07-28
2485:2015-11-04
2448:2015-11-04
2401:2015-12-18
2368:2009-03-23
2336:2009-03-23
2274:2008-11-11
2245:2015-12-18
2213:2021-03-10
2183:2015-12-17
2138:2015-12-20
2098:2015-12-18
2064:Hey; Pápay
2038:2015-12-18
1999:2013-04-04
1970:2015-12-18
1865:2014-11-16
1830:2015-12-18
1740:Wolf 2012a
1707:2023-03-27
1656:2015-12-18
1601:Wolf 2012b
1544:References
1469:design as
1340:Ted Dabney
1267:See also:
1121:smoke test
1052:See also:
1008:Alan Kotok
869:Carmonette
591:, or most
6164:Australia
6098:Lithuania
6002:Indonesia
5589:Christian
5577:Advergame
5465:Artillery
5198:Roguelike
5176:Soulslike
5055:Adventure
4891:Light gun
4255:1947–1972
4101:David Ahl
4051:Star Trek
4011:Marienbad
4003:Spacewar!
3942:Turochamp
3831:Spacewar!
3654:CRC Press
3586:Doubleday
3535:Routledge
3377:MIT Press
3041:1078-9693
2985:0360-5280
2770:Decuscope
2529:Vox Media
2438:0097-8140
2127:: 23–31.
2083:About.com
1939:Wolf 2007
1915:0002-9890
1775:, pp. 1–9
1742:, pp. 1–2
1591:, pp. 3–8
1589:Wolf 2007
1569:Wolf 2007
1557:Wolf 2007
1495:ping-pong
1426:Spacewar!
1414:Spacewar!
1395:Spacewar!
1356:Spacewar!
1348:Spacewar!
1344:Spacewar!
1325:Periscope
1243:in 1969.
1165:Odra 1003
1160:Marienbad
1155:Spacewar!
1126:Spacewar!
1117:Spacewar!
1093:Spacewar!
1064:Spacewar!
1020:light pen
897:In 1952,
829:Pilot ACE
636:Turochamp
512:Spacewar!
459:with the
295:Emulation
6037:Thailand
6022:Malaysia
5960:Colombia
5945:Americas
5841:Minigame
5793:Masocore
5739:Fan game
5609:Licensed
5534:Non-game
5405:Strategy
5275:Business
4974:Fighting
4933:Survival
4918:Tactical
4691:Timeline
4027:Hamurabi
3913:Hutspiel
3789:Archived
3769:Research
3674:(2007).
3578:(1984).
3297:Archived
3232:Archived
3203:Archived
3132:Archived
2948:Archived
2925:Archived
2902:Archived
2879:Archived
2845:Archived
2815:Archived
2811:Onet Gry
2782:Archived
2739:Archived
2704:Archived
2672:Archived
2591:Archived
2533:Archived
2479:Archived
2442:Archived
2395:Archived
2362:Archived
2298:Archived
2268:Archived
2266:. 1981.
2239:Archived
2207:Archived
2177:Archived
2129:Archived
2092:Archived
2066:, p. 174
2054:, p. 561
2016:(2001).
1993:Archived
1881:, p. 119
1859:Archived
1824:Archived
1701:Archived
1692:Lifewire
1650:Archived
1525:Magnavox
1487:Speedway
1416:, while
1245:Hamurabi
1228:Hamurabi
1163:for the
901:created
825:draughts
810:draughts
808:'s 1952
784:Nimatron
716:Ferranti
660:Colossus
654:computer
585:teletype
497:draughts
82:Consoles
6157:Oceania
6143:Ukraine
6088:Ireland
6078:Germany
6068:Finland
6058:Belgium
5931:Nigeria
5808:Sandbox
5650:Serious
5583:BishĹŤjo
5500:Fitness
5472:Wargame
5330:Vehicle
5303:Fishing
5242:Farming
5142:Sokoban
5006:Stealth
4992:Pac-Man
4868:Shooter
3795:by the
3315:Sources
3259:1UP.com
3154:, p. 13
3091:, p. 16
3077:Donovan
3000:, p. 78
2979:: 188.
2638:Donovan
2625:, p. 12
2613:, p. 22
2524:Polygon
2326:Comcast
1923:2304959
1800:Ceruzzi
1773:Donovan
1603:, p. XV
1466:pinball
1216:Multics
1113:gamepad
1103:Lensman
938:visuals
893:in 1952
845:IBM 701
702:), and
694:), the
678:at the
571:(CRT),
6138:Turkey
6128:Sweden
6118:Russia
6113:Poland
6108:Norway
6083:Greece
6073:France
6051:Europe
6042:Turkey
6032:Russia
5966:Canada
5956:Brazil
5914:Africa
5757:Casual
5750:Design
5732:Doujin
5645:Sci-fi
5621:Sexual
5594:Comedy
5570:Themes
5554:Typing
5527:Rhythm
5505:Horror
5343:Combat
5308:Racing
5295:Sports
5252:Social
5237:Dating
5188:MMORPG
5128:Puzzle
4836:Action
4089:People
4081:(1971)
4073:(1971)
4054:(1971)
4046:(1969)
4038:(1969)
4030:(1968)
4022:(1964)
4014:(1962)
4006:(1962)
3998:(1952)
3977:(1970)
3969:(1968)
3961:(1967)
3958:Kaissa
3953:(1956)
3945:(1948)
3924:(1958)
3916:(1955)
3908:(1953)
3900:(1951)
3898:Nimrod
3894:(1950)
3886:(1947)
3751:
3728:
3705:
3682:
3660:
3637:
3618:
3592:
3564:
3541:
3518:
3490:
3450:
3427:
3406:
3383:
3358:
3335:
3039:
2983:
2436:
2123:(60).
2052:Kurosu
1956:IBM100
1921:
1913:
1879:Varley
1788:Aspray
1728:
1672:, p. 3
1391:PDP-11
1279:, and
1225:; and
1214:for a
1105:series
979:tennis
837:Bertie
772:Nimrod
764:Bertie
754:, the
718:, and
672:Allied
652:Nimrod
478:Nimrod
308:Genres
6123:Spain
6093:Italy
6012:Japan
5997:India
5992:China
5926:Kenya
5921:Ghana
5834:Other
5787:Kaizo
5780:Gacha
5726:Indie
5688:Co-op
5627:Eroge
5615:Otome
5604:Girls
5539:Party
5522:Music
5379:Other
5353:Space
5040:clone
5001:Snake
4994:clone
4955:Other
4876:Arena
4580:2020s
4517:2010s
4454:2000s
4391:1990s
4328:1980s
4265:1970s
3974:Chess
3966:Blitz
3206:(PDF)
3189:(PDF)
3010:Smith
2975:(8).
2785:(PDF)
2776:(2).
2766:(PDF)
2742:(PDF)
2731:(PDF)
2707:(PDF)
2696:(PDF)
2565:Rabin
2432:(8).
2321:MSNBC
2132:(PDF)
2117:(PDF)
2032:(PDF)
2021:(PDF)
1919:JSTOR
1475:Atari
1457:'
1433:'
1233:FOCAL
1194:BASIC
1083:PDP-1
1073:PDP-1
700:EDVAC
692:EDSAC
664:ENIAC
367:Lists
6007:Iran
5980:Asia
5734:soft
5665:News
5495:Cozy
5423:MOBA
5229:Life
4986:Maze
4906:Rail
4886:Hero
4613:2025
4608:2024
4603:2023
4598:2022
4593:2021
4588:2020
4570:2019
4565:2018
4560:2017
4555:2016
4550:2015
4545:2014
4540:2013
4535:2012
4530:2011
4525:2010
4507:2009
4502:2008
4497:2007
4492:2006
4487:2005
4482:2004
4477:2003
4472:2002
4467:2001
4462:2000
4444:1999
4439:1998
4434:1997
4429:1996
4424:1995
4419:1994
4414:1993
4409:1992
4404:1991
4399:1990
4381:1989
4376:1988
4371:1987
4366:1986
4361:1985
4356:1984
4351:1983
4346:1982
4341:1981
4336:1980
4318:1979
4313:1978
4308:1977
4303:1976
4298:1975
4293:1974
4288:1973
4283:1972
4278:1971
4273:1970
3749:ISBN
3726:ISBN
3703:ISBN
3680:ISBN
3658:ISBN
3635:ISBN
3616:ISBN
3590:ISBN
3562:ISBN
3539:ISBN
3516:ISBN
3488:ISBN
3448:ISBN
3425:ISBN
3404:ISBN
3381:ISBN
3356:ISBN
3333:ISBN
3169:Kent
3037:ISSN
2981:ISSN
2968:Byte
2853:2019
2650:Levy
2434:ISSN
1911:ISSN
1538:Pong
1534:Pong
1530:Pong
1501:Pong
1445:Pong
1338:and
1320:Sega
1306:The
1247:and
1220:Unix
1144:Unix
1000:TX-0
883:The
662:and
630:and
541:Pong
491:and
476:and
452:Pong
433:and
413:The
5954:(*
5774:FMV
5721:AAA
5698:PVP
5693:MMO
5655:Art
5267:CMS
5247:God
3995:OXO
3811:OXO
2998:Ahl
2700:IBM
2169:doi
2088:IAC
1960:IBM
1903:doi
1485:'s
1080:DEC
1071:'s
934:OXO
930:OXO
904:OXO
890:OXO
780:Nim
720:IBM
686:),
495:'s
488:OXO
6190::
5958:*
5413:4X
3747:.
3743:.
3724:.
3720:.
3701:.
3697:.
3656:.
3652:.
3588:.
3584:.
3560:.
3556:.
3537:.
3533:.
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3510:.
3486:.
3482:.
3469:.
3402:.
3379:.
3354:.
3291:.
3262:.
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3197:.
3191:.
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3130:.
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3111:^
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3049:^
3025:.
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2080:.
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1917:.
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1897:.
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1271:,
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1010:,
714:,
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.