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Flight simulator

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934:(CGI) systems today. Namely because the object of flight simulation is to reproduce on the ground the behavior of an aircraft in flight. Much of this reproduction had to do with believable visual synthesis that mimicked reality. Combined with the need to pair virtual synthesis with military level training requirements, graphics technologies applied in flight simulation were often years ahead of what would have been available in commercial products. When CGI was first used to train pilots, early systems proved effective for certain simple training missions but needed further development for sophisticated training tasks as terrain following and other tactical maneuvers. Early CGI systems could depict only objects consisting of planar polygons. Advances in algorithms and electronics in flight simulator visual systems and CGI in the 1970s and 1980s influenced many technologies still used in modern graphics. Over time CGI systems were able to superimpose texture over the surfaces and transition from one level of image detail to the next one in a smooth manner. Real-time 168: 470: 1014:, south of San Francisco. This has a very large-throw motion system with 60 feet (+/- 30 ft) of vertical movement (heave). The heave system supports a horizontal beam on which are mounted 40 ft rails, allowing lateral movement of a simulator cab of +/- 20 feet. A conventional 6-degree of freedom hexapod platform is mounted on the 40 ft beam, and an interchangeable cabin is mounted on the platform. This design permits quick switching of different aircraft cabins. Simulations have ranged from blimps, commercial and military aircraft to the Space Shuttle. In the case of the Space Shuttle, the large Vertical Motion Simulator was used to investigate a longitudinal 993:
subjective opinions tend to be aired, particularly by pilots not used to making objective assessments and responding to a structured test schedule. For many years, it was believed that 6 DOF motion-based simulation gave the pilot closer fidelity to flight control operations and aircraft responses to control inputs and external forces and gave a better training outcome for students than non-motion-based simulation. This is described as "handling fidelity", which can be assessed by test flight standards such as the numerical Cooper-Harper rating scale for handling qualities. Recent scientific studies have shown that the use of technology such as vibration or
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device to provide such training without the restrictions of weather and the availability of aircraft and flight instructors. His design had a pneumatic motion platform driven by inflatable bellows which provided pitch and roll cues. A vacuum motor similar to those used in player pianos rotated the platform, providing yaw cues. A generic replica cockpit with working instruments was mounted on the motion platform. When the cockpit was covered, pilots could practice flying by instruments in a safe environment. The motion platform gave the pilot cues as to real angular motion in pitch (nose up and down), roll (wing up or down) and yaw (nose left and right).
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included having to fly in bad weather as well as good, for which the USAAF had not previously carried out much training. During the first weeks of the mail service, nearly a dozen Army pilots were killed. The Army Air Force hierarchy remembered Ed Link and his trainer. Link flew in to meet them at Newark Field in New Jersey, and they were impressed by his ability to arrive on a day with poor visibility, due to practice on his training device. The result was that the USAAF purchased six Link Trainers, and this can be said to mark the start of the world flight simulation industry.
835:. To achieve good transfer of skills, there are very specific requirements in the flight simulator regulations that determine how closely they must match the real aircraft. These requirements in case of full flight simulators are so detailed, that it may be cost-effective to use the real part certified to fly, rather than manufacture a dedicated replica. Lower classes of simulators may use springs to mimic forces felt when moving the controls. When there is a need to better replicate the control forces or dynamic response, many simulators are equipped with actively driven 2996: 48: 501:
objective, and functional and subjective tests to demonstrate the representativeness of the simulator compare to the airplane. The results will be compared to Flight Test Data provided by aircraft OEMs or from test campaign ordered by simulator OEMs or also can be compared by POM (Proof Of Match) data provided by aircraft OEMs development simulators. Some of the QTGs will be rerun during the year to prove during continuous qualification that the simulator is still in the tolerances approved by the CAA.
401: 728: 453:, flight simulators can be used instead of performing some flight tests. Such "engineering flight simulators" can provide a fast way to find errors, reducing both the risks and the cost of development. Additionally, this allows use of extra measurement equipment that might be too large or otherwise impractical to include during onboard a real aircraft. Throughout different phases of the design process, different engineering simulators with various level of complexity are used. 868: 783:. To achieve perception of fluent movement, these equations are solved 50 or 60 times per second. The forces for motion are calculated from aerodynamical models, which in turn depend on state of control surfaces, driven by specific systems, with their avionics, etc. As is the case with modelling, depending on the required level of realism, there are different levels of detail, with some sub-models omitted in simpler simulators. 220: 1039: 855:, however most classes of certified simulators need all buttons, switches and other inputs to be operated in the same way as in the aircraft cockpit. The necessity for a physical copy of a cockpit contributes to the cost of simulator construction, and ties the hardware to a specific aircraft type. Because of these reasons, there is ongoing research on interactions in 129: 151:, United States, which he started building in 1927. He later patented his design, which was first available for sale in 1929. The Link Trainer was a basic metal frame flight simulator usually painted in its well-known blue color. Some of these early war era flight simulators still exist, but it is becoming increasingly difficult to find working examples. 1027:
Netherlands, manufactured by AMST. This large simulator has a gimballed cockpit mounted on a framework which adds vertical motion. The framework is mounted on rails attached to a rotating platform. The rails allow the simulator cab to be positioned at different radii from the centre of rotation and this gives a sustained G capability up to about 3.5.
950:. Many computer graphics visionaries began their careers at Evans & Sutherland and Link Flight Simulation, Division of Singer Company, two leading companies in flight simulation before today's modern computing era. For example, the Singer Link Digital Image Generator (DIG) created in 1978 was considered one of the worlds first CGI system. 820: 484: 524:– Provides an adequate training platform for both procedural and operational performance tasks specific to the ground and flight training requirements for Private Pilot Certificate, instrument rating, Commercial Pilot Certificate, and Airline Transport Pilot (ATP) Certificate, and Flight Instructor Certificate. 1026:
AMST Systemtechnik GmbH (AMST) of Austria and Environmental Tectonics Corporation (ETC) of Philadelphia, US, manufacture a range of simulators for disorientation training, that have full freedom in yaw. The most complex of these devices is the Desdemona simulator at the TNO Research Institute in The
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While different models need to exchange data, most often they can be separated into a modular architecture, for better organisation and ease of development. Typically, gear model for ground handling would be separate input to the main equations of motion. Each engine and avionics instrument is also a
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The principal pilot trainer used during World War II was the Link Trainer. Some 10,000 were produced to train 500,000 new pilots from allied nations, many in the US and Canada because many pilots were trained in those countries before returning to Europe or the Pacific to fly combat missions. Almost
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The Link family firm in Binghamton manufactured player pianos and organs, and Ed Link was therefore familiar with such components as leather bellows and reed switches. He was also a pilot, but dissatisfied with the amount of real flight training that was available, he decided to build a ground-based
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The term "flight simulator" may carry slightly different meaning in general language and technical documents. In past regulations, it referred specifically to devices which can closely mimic the behavior of aircraft throughout various procedures and flight conditions. In more recent definitions, this
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and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they react to applications of flight controls, the effects of other aircraft systems, and how the aircraft reacts to external factors such as
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The actual procedure accepted by all CAAs (Civil Aviation Authorities) around the world is to propose 30 days prior qualification date (40 days for CAAC) a MQTG document (Master Qualification Test Guide), which is proper to a unique simulator device and will live along the device itself, containing
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Before September 2018, when a manufacturer wished to have an ATD model approved, a document that contains the specifications for the model line and that proves compliance with the appropriate regulations is submitted to the FAA. Once this document, called a Qualification Approval Guide (QAG), has
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Flight simulators may include training tasks for crew other than pilots. Examples include gunners on a military aircraft or hoist operators. Separate simulators have also been used for tasks related to flight, like evacuating the aircraft in case of a crash in water. With high complexity of many
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training, for which the outside view is less important. Certain aircraft systems may or may not be simulated, and the aerodynamic model is usually extremely generic if present at all. Depending on the level of certification, instruments that would have moving indicators in a real aircraft may be
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Motion system is a major contributor to overall simulator cost, but assessments of skill transfer based on training on a simulator and leading to handling an actual aircraft are difficult to make, particularly where motion cues are concerned. Large samples of pilot opinion are required and many
743:, instrument panel buttons and switches and the instructor's station, if present. Based on these, the internal state is updated, and equations of motion solved for the new time step. The new state of the simulated aircraft is shown to the user through visual, auditory, motion and touch channels. 158:
Initially, aviation flight schools showed little interest in the "Link Trainer". Link also demonstrated his trainer to the U.S. Army Air Force (USAAF), but with no result. However, the situation changed in 1934 when the Army Air Force was given a government contract to fly the postal mail. This
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An area of training was for air gunnery handled by the pilot or a specialist air gunner. Firing at a moving target requires aiming ahead of the target (which involves the so-called lead angle) to allow for the time the bullets require to reach the vicinity of the target. This is sometimes also
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There are many parameters in visual system design. For a narrow field of view, a single display may be sufficient, however typically multiple projectors are required. This arrangement needs additional calibration, both in terms of distortion from not projecting on a flat surface, as well as
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Another form of tactile input from the pilot are instruments located on the panels in the cockpit. As they are used to interact with various aircraft systems, just that may be sufficient for some forms of procedure training. Displaying them on a screen is sufficient for the most basic
586:– The highest level of FFS qualification currently available. Requirements are for Level C with additions. The motion platform must have all six degrees of freedom, and the visual system must have an outside-world horizontal field of view of at least 150 degrees, with a 786:
If a human user is part of the simulator, which might not be the case for some engineering simulators, there is a need to perform the simulation in real-time. Low refresh rates not only reduce realism of simulation, but they have also been linked with increase in
959: 518:– Provides an adequate training platform and design for both procedural and operational performance tasks specific to the ground and flight training requirements for Private Pilot Certificate and instrument rating per Title 14 of the Code of Federal Regulations. 984:
motion. In contrast to real aircraft, the simulated motion system has a limited range in which it is able to move. That especially affects the ability to simulate sustained accelerations, and requires a separate model to approximate the cues to the human
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s. CAE supplied 56% of this installed base, L3 CTS 20% and FlightSafety International 10%, while CAE's training centres are the largest operator, with a 13% share. North America has 38% of the world's training devices, Asia-Pacific 25% and Europe 24%.
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bought four flight simulators at a cost of $ 3 million from Curtiss-Wright that were similar to the earlier models, with the addition of visuals, sound and movement. This was the first of today's modern flight simulators for commercial aircraft.
1018:(PIO) that occurred on an early Shuttle flight just before landing. After identification of the problem on the VMS, it was used to try different longitudinal control algorithms and recommend the best for use in the Shuttle program. 580:– Requires a motion platform with all six degrees of freedom. Also lower transport delay (latency) over levels A & B. The visual system must have an outside-world horizontal field of view of at least 75 degrees for each pilot. 94:". The more generic term "flight simulation training device" (FSTD) is used to refer to different kinds of flight training devices, and that corresponds more closely to meaning of the phrase "flight simulator" in general English. 102:
In 1910, on the initiative of the French commanders Clolus and Laffont and Lieutenant Clavenad, the first ground training aircraft for military aircraft were built. The "Tonneau Antoinette" (Antoinette barrel), created by the
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and $ 2.8 billion annual revenues, manufacturing training devices for 70 years but moved into training in 2000 with multiple acquisitions. Now CAE makes more from training than from producing the simulators. Crawley-based
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simulators. Alternatively, more simulators can be connected, what is known as "parallel simulation" or "distributed simulation". As military aircraft often need to cooperate with other craft or military personnel,
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Francesca De Crescenzio; Massimiliano Fantini; Franco Persiani; Luigi Di Stefano; Pietro Azzari; Samuele Salti (1 January 2011). "Augmented reality for aircraft maintenance training and operations support".
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brightness in regions with overlapping projections. There are also different shapes of screens used, including cylindrical, spherical or ellipsoidal. The image can be projected on the viewing side of the
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These definitions apply to both airplanes and helicopters unless specified otherwise. Training devices briefly compared below are all different subclasses of Flight simulation training device (FSTD).
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implemented with a display. With more advanced displays, cockpit representation and motion systems, flight simulators can be used to credit different amount of flight hours towards a pilot license.
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between pilot input and aircraft reaction. Because of that, tradeoffs are made to reach the required level of realism with a lower computational cost. Flight simulators typically don't include full
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are a common use for distributed simulation. Because of that, numerous standards for distributed simulation including aircraft have been developed with military organisations. Some examples include
2608: 625: : Fully enclosed real-scale cockpit, control forces and travel representative of the aircraft, aerodynamic model taking into account changes to airspeed, loading and other factors 555:– Model specific. All applicable aerodynamics, flight controls, and systems must be modeled. A vibration system must be supplied. This is the first level to require a visual system. 1480: 799:
models for forces or weather, but use databases of prepared results from calculations and data acquired in real flights. As an example, instead of simulating flow over the wings,
2665: 899:, or alternatively "back-projection" onto a translucent screen. Because the screen is much closer than objects outside aircraft, the most advanced flight simulators employ 2311: 2265: 2076: 425:. The simplest simulators are used to practice basic cockpit procedures, such as processing emergency checklists, and for cockpit familiarization. They are also used for 167: 2024: 1758:
AndrĂ© Pinheiro; Paulo Fernandes; Ana Maia; et al. (2012). "Development of a Mechanical Maintenance Training Simulator in OpenSimulator for F-16 Aircraft Engines".
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Visual simulation science applied from the visual systems developed in flight simulators were also an important precursor to three dimensional computer graphics and
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Leonard Ross; Paul Slotten; Louise Yeazel (1990). "Pilot's Evaluation of the Usefulness of Full Mission IFR Simulator Flights for General Aviation Pilot Training".
918:. This approach allows for a complete field of view, and makes the simulator size considerably smaller. There are examples of use in research, as well as certified 207:
A simulator for helicopters existed as the Jacobs Jaycopter as means of “Cutting helicopter training cost.”. The simulator was later sold as a funfair ride in the
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require some form of replicating the cockpit. As they are the primary means of interaction between the pilot and the aircraft special importance is assigned to
2445: 2022:; Thomas Crea; Matthew Conway (January 1992). "A Literature Survey for Virtual Environments: Military Flight Simulator Visual Systems and Simulator Sickness". 1678:
Michael King; Stephen Lenser; D Rogers; H Carnahan (2 January 2022). "Novice and experienced hoist operators in a helicopter hoist virtual reality simulator".
1188: 1450: 667: : May lack a visual system, compared to FNPT the aircraft systems must operate correctly based only on pilot inputs without requiring instructor actions 2634: 1507: 2781: 1287: 1242: 1804: 1223: 887:, require a very large field of view, preferably almost full sphere, due to the manoeuvres that are performed during air combat. Similarly, since 86:(mainly of pilots), the design and development of the aircraft itself, and research into aircraft characteristics and control handling qualities. 497:
been approved, all future devices conforming to the QAG are automatically approved and individual evaluation is neither required nor available.
3242: 883:. Depending on the simulator type it may be sufficient to provide only a view forward using a flat display. However, some types of craft, e.g. 891:
can perform hover flight in any direction, some classes of helicopter flight simulators require even 180 degrees of horizontal field of view.
537:– Similar to a Cockpit Procedures Trainer (CPT). This level does not require an aerodynamic model, but accurate systems modeling is required. 469: 2706: 2168: 1633:
Susan T. Heers; Patricia A. Casper (October 1998). "Subjective Measurement Assessment in a Full Mission Scout-Attack Helicopter Simulation".
1609: 543:– Aerodynamic programming and systems modeling is required, but it may represent a family of aircraft rather than only one specific model. 1348: 574:– Requires three axis motion and a higher-fidelity aerodynamic model than does Level A. The lowest level of helicopter flight simulator. 1484: 1068: 943: 2476: 760: 2742: 839:
systems. Vibration actuators may also be included, either due to helicopter simulation requirements, or for aircraft equipped with a
3668: 2720: 1367: 673: : Visual system with different conditions, cockpit must include other crew stations, controls must replicate movement dynamics 39: 900: 590:(distant focus) display. Realistic sounds in the cockpit are required, as well as a number of special motion and visual effects. 352: 265: 1390: 3871: 3800: 3398: 3323: 3043: 1098: 739:
system, in which interaction with a human user is constantly happening. From perspective of the device, the inputs are primary
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Matthias Oberhauser; Daniel Dreyer (1 September 2017). "A virtual reality flight simulator for human factors engineering".
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Markus Tatzgern; Cristoph Birgmann (March 2021). "Exploring Input Approximations for Control Panels in Virtual Reality".
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within flight simulators can be equally effective in the delivery of training as large and expensive 6-DOF FFS devices.
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Byron J. Pierce; George A. Geri (October 1998). "The Implications of Image Collimation for Flight Simulator Training".
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Outside view from the aircraft is an important cue for flying the aircraft, and is the primary means of navigation for
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model are the equations of motion for the aircraft. As the aircraft moves through atmosphere it can exhibit both
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Transfer of Training from a Full-Flight Simulator vs. a High Level Flight Training Device with a Dynamic Seat
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crew. It enabled sextants to be used for taking "star shots" from a projected display of the night sky.
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Trainer of 1941 was 13.7 m (45 ft) high and capable of accommodating the navigation team of a
91: 82:, wind shear, cloud, precipitation, etc. Flight simulation is used for a variety of reasons, including 3579: 2735:
Black Magic and Gremlins: Analog Flight Simulations at NASA's Flight Research Center by Gene L. Waltman
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Baarspul, M. (1990) A review of flight simulation techniques. Progress in Aerospace Sciences, 22, 1–20.
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Specific classes of simulators are also used for training other than obtaining initial license such as
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visualization of virtual worlds makes some aspects of flight simulator visual systems very similar to
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Karsten Hytten (November 1989). "Helicopter crash in water: Effects of simulator Escape training".
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To simulate cooperative tasks, the simulator can be suited for multiple users, as is the case with
644: : Wider field of view and means of quickly testing correct operation of hardware and software 549:– Aircraft-model-specific aerodynamic programming, control feel, and physical cockpit are required. 358:
In June 2018, there were 1,270 commercial airline simulators in service, up by 50 over a year: 85%
727: 3831: 3773: 3435: 3403: 3278: 3255: 3111: 3081: 2916: 2886: 2513: 2225: 2186: 1155:"Definition of flight simulator from the Cambridge Advanced Learner's Dictionary & Thesaurus" 788: 405: 907:
effect between the pilots' point of view, and provide a more realistic view of distant objects.
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Roza, M., M. Wentink and Ph. Feenstra. "Performance Testing of the Desdemona Motion System."
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A different type of World War II trainer was used for navigating at night by the stars. The
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procedures; can use spring loaded flight controls, and instruments displayed on a screen
1326: 3440: 3146: 3030: 2942: 2937: 2828: 1728: 2559: 2446:"EASA approves the first virtual reality (VR) based flight simulation training device" 568:– A motion system is required with at least three degrees of freedom. Airplanes only. 3855: 3584: 3425: 3366: 3217: 3158: 2949: 2908: 2851: 2229: 2068: 880: 244: 51: 2517: 1010:
The largest flight simulator in the world is the Vertical Motion Simulator (VMS) at
958: 707: : Simulate different runway conditions, icing, more detailed aerodynamic model 412: 400: 295:
each year, 7% of the 22,000 entering the profession annually, and aims for 10% in a
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David J Allerton (December 2010). "The impact of flight simulation in aerospace".
319:, focusing on simulators and developing the first full-flight simulators for the 120:, some ground-based simulators were developed to teach this skill to new pilots. 17: 3732: 3706: 3529: 3502: 3480: 3283: 3232: 2876: 2811: 1771: 1288:"A helicopter simulator with a difference: it flies – Canada's Jacobs Jaycopter" 939: 438: 117: 75: 2493: 2415: 2221: 1648: 976:
simultaneous operation of all actuators became the preferred choice, with some
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training, for example which instruments need to be doubled for each crew member
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With a 20% market share, equipment still accounts for more than half of L3 CTS
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Development and Implementation of Cost-effective Flight Simulator Technologies
2160: 2121: 2037: 1545: 1034: 888: 776: 701: : Motion system with all 6 degrees of freedom, modelling ground handling 587: 477: 308: 219: 79: 2635:"Space Shuttle Landing and Rollout Training at the Vertical Motion Simulator" 2423: 2153:
Virtual hand-button interaction in a generic virtual reality flight simulator
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have invested in their own training centres, aiming for higher margins than
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Initially, the motion systems used separate axes of movement, similar to a
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The Art of Flight Simulation (Aersopace MEng Thesis on Flight Simulation)
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Brent Cameron; Hooman Rajaee; Bradley Jung; Robert Langlois (May 2016),
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Section 91.155 14 CFR Part 91 - General Operating and Flight Rules - FAA
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operation. One of the primary characteristics of a visual system is the
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Nederlandse Organisatie voor Toegepast Natuurwetenschappelijk Onderzoek
1817: 1260:"Airline Pilots Fly Anywhere in the world – Without Leaving the Ground" 823:
Simulator with primary flight instruments replicated with flat displays
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Proceedings of the Human Factors and Ergonomics Society Annual Meeting
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Proceedings of the Human Factors and Ergonomics Society Annual Meeting
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A spherical display with multiple projectors visible above the cockpit
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called "deflection shooting" and requires skill and practice. During
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in 2015, Aerosim in Sanford, Florida in 2016, and Portuguese academy
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Stewart, D. (1965–1966). "A Platform with Six Degrees of Freedom".
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Leonard G. Best; Don R. Wight; Philip W. Peppler (16 August 1999),
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Appendix 1 to CS FSTD(H).300, 1.2 Motion system, requirement b.1
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Appendix 1 to CS FSTD(H).300, 1.3 Visual system, requirement b.3
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Turgay Aslandere; Daniel Dreyer; Frieder Pankratz (March 2015).
1508:"Advantages of Simulators (FSTDs) in Helicopter Flight Training" 324: 2763: 2494:"Advances in Computer-Generated Imagery for Flight Simulation" 2448:. European Union Aviation Safety Agency (EASA). 26 April 2021 180:
all US Army Air Force pilots were trained in a Link Trainer.
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self-contained system with well-defined inputs and outputs.
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Software architecture for a Reconfigurable Flight Simulator
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types represent 45% of all simulated aircraft, followed by
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Andrea L. Sparko; Judith BĂĽrki-Cohen; Tiauw H. Go (2010).
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Appendix 1 to CS FSTD(H).300, Appendix 1 to CS FSTD(A).300
2533:"Computer Graphics and Animation: a retrospective review" 1513:. European Union Aviation Safety Agency (EASA). p. 6 595:
European Aviation Safety Agency (EASA, ex JAA) categories
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company, seems to be the precursor of flight simulators.
2588:. AIAA Modeling and Simulation Technologies Conference. 2301: 2299: 919: 848: 828: 2666:"DESDEMONA: The next generation in movement simulation" 2548:
Proceedings of the Institution of Mechanical Engineers
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Journal of Aviation/Aerospace Education & Research
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The best-known early flight simulation device was the
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but that could soon be reversed as it educates 1,600
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offers double-digit growth: CAE forecast 255,000 new
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where it assembles up to 30 devices a year, then UK
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Canadian National Museums of Science and Innovation
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US Federal Aviation Administration (FAA) categories
2312:American Institute of Aeronautics and Astronautics 2266:American Institute of Aeronautics and Astronautics 2077:American Institute of Aeronautics and Astronautics 2025:Presence: Teleoperators & Virtual Environments 1368:"Analysis: Civil simulator fleet nears 1,300 mark" 1349:"Civil simulator manufacturer strategies compared" 1342: 1340: 803:may be defined in terms of motion parameters like 69:is a device that artificially re-creates aircraft 2469:Flight Simulation Cambridge Aerospace Series No 1 980:regulations specifically requiring "synergistic" 404:Interior of a flight simulator in Estonia, for a 1140: 1138: 1136: 2699:Wicked Problems: How to Engineer a Better World 2684:Hilton Head, South Carolina, 20–23 August 2007. 1975: 1973: 1583: 1581: 1579: 1577: 1575: 1573: 1571: 1246:National Museum of the United States Air Force. 1189:"Flight Simulator Technology Through the Years" 781:translational and rotational degrees of freedom 616:Flight Navigation and Procedures Trainer (FNPT) 421:Most flight simulators are used primarily for 363: 2775: 1385: 1383: 1381: 977: 355:, competing with their suppliers CAE and L3. 8: 2711:Kelly, Lloyd L. as told to Robert B. Parke. 2372:M2DART: a real image rear-projection display 1006:Vertical Motion Simulator (VMS) at NASA/Ames 1313:Provincial Archives of Alberta - A Question 910:An alternative to large-scale displays are 791:. The regulations place a limit on maximum 3542: 3200: 2816: 2782: 2768: 2760: 1680:International Journal of Training Research 1243:"U.S. Air Force Fact Sheet: Link Trainer." 1221:"ASME Landmarks: The Link Flight Trainer." 247:from 2017 to 2027 (70 a day), and 180,000 1506:European Helicopter Safety Team (EHEST). 1231:American Society of Mechanical Engineers. 457:systems composing contemporary aircraft, 437:revalidation, or most commonly obtaining 926:Contribution to modern computer graphics 268:entered the market in 2012 by acquiring 2701:. New York: W.W. Norton & Company. 1805:IEEE Computer Graphics and Applications 1090: 603:Basic instrument training device (BITD) 255:. The largest manufacturer is Canadian 171:Military Personnel Using Link Trainer, 2467:Rolfe, JM; Staples, KJ (27 May 1988). 2308:Full field of view dome display system 2262:A modern air combat dome visual system 2214:Virtual Reality and 3D User Interfaces 2194: 2184: 1216: 1214: 1212: 1210: 1176:. Bonnier Corporation. pp. 13–14. 735:Flight simulators are an example of a 1481:"14 CFR Appendix D to Part 141 4.(c)" 461:simulators are increasingly popular. 7: 1187:Fly Away Simulation (12 July 2010). 1168:Bonnier Corporation (January 1919). 1103:"FAR 121 Subpart N—Training Program" 608: : A basic student station for 34:. For the Microsoft video game, see 27:Technology used for training aircrew 1991:Parallel and distributed simulation 1258:Hearst Magazines (September 1954). 1170:"Dry Shooting for Airplane Gunners" 1069:Unmanned Aircraft System Simulation 413:view as a 360° interactive panorama 1989:Richard Fujimoto (December 2015), 1729:10.1111/J.1600-0447.1989.TB05256.X 1129:. Federal Aviation Administration. 25: 2560:10.1243/pime_proc_1965_180_029_02 1001:Modern high-end flight simulators 901:cross-cockpit collimated displays 40:Flight simulator (disambiguation) 2994: 1037: 871:A wide angle cylindrical display 270:Thales Training & Simulation 231:The simulator manufacturers are 2531:Carlson, Wayne (20 June 2017). 1590:Principles of flight simulation 1366:Antoine Fafard (26 June 2018). 1347:Murdo Morrison (25 June 2018). 1276:Canadian Aviation February 1961 1266:. Hearst Magazines. p. 87. 1099:Federal Aviation Administration 942:, sharing some techniques like 441:for specific kind of aircraft. 2471:. Cambridge University Press. 2110:Cognition, Technology and Work 1716:Acta Psychiatrica Scandinavica 1309:"Jaycopter, Edmonton, Alberta" 989:within the given constraints. 731:Flight simulator block diagram 510:Aviation Training Device (ATD) 303:, created in 2014 when parent 30:For the video game genre, see 1: 2306:Brian Reno (14 August 1989), 1157:. Cambridge University Press. 659:Flight Training Devices (FTD) 529:Flight Training Devices (FTD) 299:market. The third largest is 209:1964-65 New York World's Fair 2492:Yan, Johnson (August 1985). 1233:Retrieved: 18 December 2011. 1059:Full motion racing simulator 797:computational fluid dynamics 687:Full Flight Simulators (FFS) 560:Full Flight Simulators (FFS) 272:'s manufacturing plant near 98:History of flight simulation 54:flight simulator aboard the 32:Flight simulation video game 2633:Beard, Steven; et al. 1958:CS FSTD(H).200: Terminology 1772:10.1016/J.PROCS.2012.10.076 1457:. U.S. Navy. Archived from 1248:Retrieved: 12 October 2016. 1144:CS FSTD(A).200: Terminology 944:different levels of details 307:merged its simulators with 173:Pepperell Manufacturing Co. 3903: 2992: 2753:MiGMan's Flight Sim Museum 2416:10.1177/154193129804202004 2222:10.1109/VR50410.2021.00092 1649:10.1177/154193129804200107 932:Computer Generated Imagery 465:Qualification and approval 329:FlightSafety International 36:Microsoft Flight Simulator 29: 2802:List of video game genres 2797: 2614:. MPL Simulator Solutions 2161:10.1109/AERO.2015.7118876 2122:10.1007/S10111-017-0421-7 2038:10.1162/PRES.1992.1.3.344 1760:Procedia Computer Science 1588:David J Allerton (2009). 1546:10.1017/S0001924000004231 1391:"EASA CS-FSTD(A) Issue 2" 1074:Virtual reality simulator 1016:pilot-induced oscillation 1012:NASA Ames Research Center 972:. After the invention of 853:amateur flight simulation 775:The central element of a 301:TRU Simulation + Training 3094:Digital collectible card 1999:10.1109/WSC.2015.7408152 1534:The Aeronautical Journal 1421:10.15394/JAAER.1990.1024 1226:17 December 2011 at the 163:World War II (1939–1945) 3179:Roguelike deck-building 3087:Roguelike deck-building 2697:Madhavan, Guru (2024). 2671:Retrieved: 5 July 2012. 2510:10.1109/MCG.1985.276213 1174:Popular Science Monthly 1064:Synthetic vision system 1022:Disorientation training 522:FAA Advanced ATD (AATD) 451:aircraft design process 111:World War I (1914–1918) 3872:Video game terminology 2640:. AIAA. Archived from 965: 872: 824: 748:multi-crew cooperation 732: 652:multi-crew cooperation 488: 480: 418: 349:aircraft manufacturing 228: 176: 136: 62: 38:. For other uses, see 3421:Tactical role-playing 3186:Tactical role-playing 2745:6 August 2020 at the 2554:(1, No 15): 371–386. 961: 870: 822: 730: 486: 474:Full flight simulator 472: 403: 222: 170: 131: 92:full flight simulator 50: 3882:Real-time simulation 3801:Vertically scrolling 2607:Peter John Davison. 2374:, pp. 348–355, 1949:, Appendices A and C 1937:, Appendices B and D 1331:WorldsFairPhotos.com 982:6 degrees of freedom 916:head-mounted display 516:FAA Basic ATD (BATD) 459:aircraft maintenance 237:integrate vertically 185:Celestial Navigation 149:Binghamton, New York 135:patent drawing, 1930 3887:Aircraft simulators 3431:Turn-based strategy 3336:Submarine simulator 3142:Action role-playing 3049:Interactive fiction 2594:10.2514/6.2010-8218 2350:10.11159/CDSR16.126 2320:10.2514/6.1989-3316 2274:10.2514/6.1985-1747 2085:10.2514/6.2000-4501 1455:www.navair.navy.mil 914:simulators using a 903:that eliminate the 877:visual flight rules 723:Simulator structure 639:EASA FNPT Level III 278:CTC training school 124:The 1920s and 1930s 3877:1929 introductions 3832:Video game modding 3774:Nonlinear gameplay 3436:Turn-based tactics 3404:Real-time strategy 2647:on 20 January 2009 2071:(14 August 2000), 2069:Amy Ruth Pritchett 1818:10.1109/MCG.2011.4 1195:on 12 October 2011 966: 946:or libraries like 873: 825: 789:simulator sickness 733: 629:EASA FNPT Level II 489: 481: 419: 406:Piper Seneca PA-34 229: 177: 137: 63: 3849: 3848: 3845: 3844: 3837:Video game remake 3745:Emergent gameplay 3416:Real-time tactics 3375: 3374: 3314:Flight simulation 3044:Graphic adventure 2990: 2989: 2791:Video game genres 2707:978-0-393-65146-1 2410:(20): 1383–1387. 2380:10.1117/12.357610 2170:978-1-4799-5379-0 1890:"FAA CFR Part 60" 1611:978-0-470-75436-8 1286:Fortier, RĂ©nald. 1264:Popular Mechanics 1101:(25 April 2013). 987:vestibular system 936:computer graphics 897:projection screen 771:Simulation models 737:human-in-the-loop 623:EASA FNPT Level I 610:instrument flight 435:instrument rating 427:instrument flight 417: 345:Airbus and Boeing 341:regional aircraft 293:commercial pilots 284:in October 2017. 195:1945 to the 1960s 18:Flight simulators 16:(Redirected from 3894: 3827:Video game clone 3543: 3539:Related concepts 3346:Vehicular combat 3201: 3074:Digital tabletop 3054:Interactive film 3014:Grand Theft Auto 3005:Action-adventure 2998: 2955:Platform fighter 2834:Platform fighter 2817: 2784: 2777: 2770: 2761: 2685: 2678: 2672: 2663: 2657: 2656: 2654: 2652: 2646: 2639: 2630: 2624: 2623: 2621: 2619: 2613: 2604: 2598: 2597: 2579: 2573: 2570: 2564: 2563: 2543: 2537: 2536: 2528: 2522: 2521: 2489: 2483: 2482: 2464: 2458: 2457: 2455: 2453: 2442: 2436: 2435: 2397: 2391: 2390: 2367: 2361: 2360: 2337: 2331: 2330: 2303: 2294: 2291: 2285: 2284: 2257: 2251: 2248: 2242: 2241: 2209: 2203: 2202: 2196: 2192: 2190: 2182: 2155:. pp. 1–8. 2148: 2142: 2141: 2105: 2096: 2095: 2067:C. A. Ippolito; 2064: 2058: 2057: 2016: 2010: 2009: 1986: 1980: 1977: 1968: 1965: 1959: 1956: 1950: 1944: 1938: 1932: 1926: 1925:Appendix 1 and 2 1920: 1914: 1913: 1911: 1903: 1897: 1896: 1894: 1886: 1880: 1879: 1877: 1873:"FAA AC 61-136A" 1869: 1863: 1862: 1860: 1856:"FAA AC 61-136B" 1852: 1846: 1845: 1798: 1792: 1791: 1755: 1749: 1748: 1710: 1704: 1703: 1675: 1669: 1668: 1630: 1624: 1623: 1602:10.2514/4.867033 1585: 1566: 1565: 1529: 1523: 1522: 1520: 1518: 1512: 1503: 1497: 1496: 1494: 1492: 1487:on 24 April 2022 1483:. Archived from 1477: 1471: 1470: 1468: 1466: 1461:on 8 August 2014 1447: 1441: 1440: 1404: 1398: 1397: 1395: 1387: 1376: 1375: 1363: 1357: 1356: 1344: 1335: 1334: 1323: 1317: 1316: 1305: 1299: 1298: 1283: 1277: 1274: 1268: 1267: 1255: 1249: 1240: 1234: 1218: 1205: 1204: 1202: 1200: 1191:. Archived from 1184: 1178: 1177: 1165: 1159: 1158: 1151: 1145: 1142: 1131: 1130: 1128: 1120: 1114: 1113: 1111: 1109: 1095: 1047: 1042: 1041: 1040: 979: 974:Stewart platform 963:Stewart platform 921: 885:fighter aircraft 850: 833:cockpit controls 830: 801:lift coefficient 711:EASA FFS Level D 705:EASA FFS Level C 699:EASA FFS Level B 693:EASA FFS Level A 677:EASA FTD Level 3 671:EASA FTD Level 2 665:EASA FTD Level 1 642:helicopters only 415: 409: 365: 327:. The fourth is 305:Textron Aviation 227:flight simulator 90:has been named " 67:flight simulator 61:aircraft carrier 21: 3902: 3901: 3897: 3896: 3895: 3893: 3892: 3891: 3867:Virtual reality 3862:Flight training 3852: 3851: 3850: 3841: 3805: 3796:Twitch gameplay 3721: 3685: 3647: 3534: 3486:Survival horror 3459: 3409:Time management 3371: 3350: 3341:Train simulator 3300: 3265: 3237: 3190: 3128: 3098: 3068: 3025: 2999: 2986: 2926: 2922:Survival horror 2903: 2838: 2806: 2793: 2788: 2747:Wayback Machine 2731: 2726: 2713:The Pilot Maker 2693: 2688: 2679: 2675: 2664: 2660: 2650: 2648: 2644: 2637: 2632: 2631: 2627: 2617: 2615: 2611: 2606: 2605: 2601: 2581: 2580: 2576: 2571: 2567: 2545: 2544: 2540: 2535:. p. 13.2. 2530: 2529: 2525: 2491: 2490: 2486: 2479: 2466: 2465: 2461: 2451: 2449: 2444: 2443: 2439: 2399: 2398: 2394: 2369: 2368: 2364: 2339: 2338: 2334: 2305: 2304: 2297: 2292: 2288: 2259: 2258: 2254: 2249: 2245: 2211: 2210: 2206: 2193: 2183: 2171: 2150: 2149: 2145: 2107: 2106: 2099: 2066: 2065: 2061: 2018: 2017: 2013: 1988: 1987: 1983: 1978: 1971: 1966: 1962: 1957: 1953: 1945: 1941: 1933: 1929: 1921: 1917: 1909: 1905: 1904: 1900: 1892: 1888: 1887: 1883: 1875: 1871: 1870: 1866: 1858: 1854: 1853: 1849: 1800: 1799: 1795: 1757: 1756: 1752: 1712: 1711: 1707: 1677: 1676: 1672: 1632: 1631: 1627: 1612: 1587: 1586: 1569: 1531: 1530: 1526: 1516: 1514: 1510: 1505: 1504: 1500: 1490: 1488: 1479: 1478: 1474: 1464: 1462: 1449: 1448: 1444: 1406: 1405: 1401: 1393: 1389: 1388: 1379: 1365: 1364: 1360: 1346: 1345: 1338: 1325: 1324: 1320: 1307: 1306: 1302: 1285: 1284: 1280: 1275: 1271: 1257: 1256: 1252: 1241: 1237: 1228:Wayback Machine 1219: 1208: 1198: 1196: 1186: 1185: 1181: 1167: 1166: 1162: 1153: 1152: 1148: 1143: 1134: 1126: 1122: 1121: 1117: 1107: 1105: 1097: 1096: 1092: 1088: 1083: 1078: 1045:Aviation portal 1043: 1038: 1036: 1033: 1024: 1008: 1003: 956: 928: 912:virtual reality 865: 857:virtual reality 851:simulators and 827:All classes of 817: 805:angle of attack 773: 741:flight controls 725: 720: 680:helicopter only 597: 584:FAA FFS Level D 578:FAA FFS Level C 572:FAA FFS Level B 566:FAA FFS Level A 553:FAA FTD Level 7 547:FAA FTD Level 6 541:FAA FTD Level 5 535:FAA FTD Level 4 507: 494: 467: 447: 423:flight training 411: 408: 398: 393: 375:with 35%, then 274:Gatwick Airport 217: 201:United Airlines 197: 165: 126: 113: 100: 84:flight training 43: 28: 23: 22: 15: 12: 11: 5: 3900: 3898: 3890: 3889: 3884: 3879: 3874: 3869: 3864: 3854: 3853: 3847: 3846: 3843: 3842: 3840: 3839: 3834: 3829: 3824: 3819: 3813: 3811: 3807: 3806: 3804: 3803: 3798: 3793: 3791:Side-scrolling 3788: 3787: 3786: 3781: 3771: 3766: 3759: 3752: 3747: 3742: 3741: 3740: 3729: 3727: 3723: 3722: 3720: 3719: 3718: 3717: 3712: 3699: 3693: 3691: 3687: 3686: 3684: 3683: 3678: 3677: 3676: 3671: 3666: 3655: 3653: 3649: 3648: 3646: 3645: 3644: 3643: 3638: 3636:Climate change 3633: 3623: 3618: 3613: 3608: 3607: 3606: 3594: 3587: 3582: 3577: 3572: 3567: 3562: 3555: 3549: 3547: 3540: 3536: 3535: 3533: 3532: 3527: 3522: 3517: 3512: 3507: 3506: 3505: 3495: 3490: 3489: 3488: 3478: 3473: 3467: 3465: 3461: 3460: 3458: 3457: 3456: 3455: 3453:Grand strategy 3445: 3444: 3443: 3433: 3428: 3423: 3418: 3413: 3412: 3411: 3401: 3396: 3391: 3385: 3383: 3377: 3376: 3373: 3372: 3370: 3369: 3364: 3358: 3356: 3352: 3351: 3349: 3348: 3343: 3338: 3333: 3332: 3331: 3326: 3321: 3310: 3308: 3302: 3301: 3299: 3298: 3297: 3296: 3291: 3281: 3275: 3273: 3267: 3266: 3264: 3263: 3258: 3253: 3247: 3245: 3239: 3238: 3236: 3235: 3230: 3225: 3220: 3215: 3209: 3207: 3198: 3192: 3191: 3189: 3188: 3183: 3182: 3181: 3171: 3169:Monster-taming 3166: 3161: 3156: 3155: 3154: 3149: 3147:Looter shooter 3138: 3136: 3130: 3129: 3127: 3126: 3121: 3114: 3108: 3106: 3100: 3099: 3097: 3096: 3091: 3090: 3089: 3078: 3076: 3070: 3069: 3067: 3066: 3061: 3056: 3051: 3046: 3041: 3035: 3033: 3027: 3026: 3024: 3023: 3018: 3009: 3007: 3001: 3000: 2993: 2991: 2988: 2987: 2985: 2984: 2979: 2974: 2973: 2972: 2959: 2958: 2957: 2947: 2946: 2945: 2943:Hack and slash 2934: 2932: 2928: 2927: 2925: 2924: 2919: 2913: 2911: 2905: 2904: 2902: 2901: 2896: 2891: 2890: 2889: 2884: 2879: 2869: 2864: 2859: 2854: 2848: 2846: 2840: 2839: 2837: 2836: 2831: 2829:Endless runner 2825: 2823: 2814: 2808: 2807: 2805: 2804: 2798: 2795: 2794: 2789: 2787: 2786: 2779: 2772: 2764: 2758: 2757: 2749: 2737: 2730: 2729:External links 2727: 2725: 2724: 2709: 2694: 2692: 2689: 2687: 2686: 2673: 2658: 2625: 2599: 2574: 2565: 2538: 2523: 2484: 2478:978-0521357517 2477: 2459: 2437: 2392: 2362: 2332: 2295: 2286: 2252: 2243: 2204: 2195:|journal= 2169: 2143: 2116:(2): 263–277. 2097: 2059: 2032:(3): 344–363. 2011: 1981: 1969: 1960: 1951: 1947:14 CFR Part 60 1939: 1935:14 CFR Part 60 1927: 1915: 1907:"CAAC CCAR-60" 1898: 1881: 1864: 1847: 1793: 1750: 1705: 1670: 1625: 1610: 1567: 1524: 1498: 1472: 1442: 1399: 1377: 1358: 1336: 1318: 1300: 1278: 1269: 1250: 1235: 1206: 1179: 1160: 1146: 1132: 1115: 1089: 1087: 1084: 1082: 1079: 1077: 1076: 1071: 1066: 1061: 1056: 1050: 1049: 1048: 1032: 1029: 1023: 1020: 1007: 1004: 1002: 999: 955: 952: 927: 924: 864: 861: 837:force feedback 816: 813: 772: 769: 724: 721: 719: 716: 715: 714: 708: 702: 696: 684: 683: 674: 668: 656: 655: 645: 636: 626: 606:airplanes only 596: 593: 592: 591: 581: 575: 569: 562: 561: 557: 556: 550: 544: 538: 531: 530: 526: 525: 519: 512: 511: 506: 503: 493: 490: 466: 463: 446: 443: 397: 396:Pilot training 394: 392: 389: 249:first officers 245:airline pilots 216: 213: 196: 193: 164: 161: 143:, produced by 125: 122: 112: 109: 99: 96: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 3899: 3888: 3885: 3883: 3880: 3878: 3875: 3873: 3870: 3868: 3865: 3863: 3860: 3859: 3857: 3838: 3835: 3833: 3830: 3828: 3825: 3823: 3820: 3818: 3815: 3814: 3812: 3808: 3802: 3799: 3797: 3794: 3792: 3789: 3785: 3782: 3780: 3777: 3776: 3775: 3772: 3770: 3767: 3765: 3764: 3760: 3758: 3757: 3753: 3751: 3748: 3746: 3743: 3739: 3736: 3735: 3734: 3731: 3730: 3728: 3724: 3716: 3713: 3711: 3709: 3705: 3704: 3703: 3700: 3698: 3695: 3694: 3692: 3688: 3682: 3681:Single-player 3679: 3675: 3672: 3670: 3667: 3665: 3662: 3661: 3660: 3657: 3656: 3654: 3650: 3642: 3639: 3637: 3634: 3632: 3629: 3628: 3627: 3624: 3622: 3619: 3617: 3614: 3612: 3609: 3605: 3604: 3600: 3599: 3598: 3595: 3593: 3592: 3588: 3586: 3583: 3581: 3578: 3576: 3573: 3571: 3568: 3566: 3563: 3561: 3560: 3556: 3554: 3551: 3550: 3548: 3544: 3541: 3537: 3531: 3528: 3526: 3523: 3521: 3518: 3516: 3513: 3511: 3508: 3504: 3501: 3500: 3499: 3496: 3494: 3491: 3487: 3484: 3483: 3482: 3479: 3477: 3474: 3472: 3469: 3468: 3466: 3462: 3454: 3451: 3450: 3449: 3446: 3442: 3439: 3438: 3437: 3434: 3432: 3429: 3427: 3426:Tower defense 3424: 3422: 3419: 3417: 3414: 3410: 3407: 3406: 3405: 3402: 3400: 3397: 3395: 3392: 3390: 3387: 3386: 3384: 3382: 3378: 3368: 3367:Immersive sim 3365: 3363: 3360: 3359: 3357: 3353: 3347: 3344: 3342: 3339: 3337: 3334: 3330: 3327: 3325: 3322: 3320: 3317: 3316: 3315: 3312: 3311: 3309: 3307: 3303: 3295: 3292: 3290: 3287: 3286: 3285: 3282: 3280: 3277: 3276: 3274: 3272: 3268: 3262: 3259: 3257: 3256:City-building 3254: 3252: 3249: 3248: 3246: 3244: 3240: 3234: 3231: 3229: 3226: 3224: 3221: 3219: 3216: 3214: 3211: 3210: 3208: 3206: 3202: 3199: 3197: 3193: 3187: 3184: 3180: 3177: 3176: 3175: 3172: 3170: 3167: 3165: 3162: 3160: 3159:Dungeon crawl 3157: 3153: 3150: 3148: 3145: 3144: 3143: 3140: 3139: 3137: 3135: 3131: 3125: 3124:Tile-matching 3122: 3120: 3119: 3115: 3113: 3112:Hidden object 3110: 3109: 3107: 3105: 3101: 3095: 3092: 3088: 3085: 3084: 3083: 3082:Deck-building 3080: 3079: 3077: 3075: 3071: 3065: 3062: 3060: 3057: 3055: 3052: 3050: 3047: 3045: 3042: 3040: 3037: 3036: 3034: 3032: 3028: 3022: 3019: 3017: 3015: 3011: 3010: 3008: 3006: 3002: 2997: 2983: 2980: 2978: 2975: 2971: 2969: 2965: 2964: 2963: 2960: 2956: 2953: 2952: 2951: 2948: 2944: 2941: 2940: 2939: 2936: 2935: 2933: 2929: 2923: 2920: 2918: 2917:Battle royale 2915: 2914: 2912: 2910: 2906: 2900: 2897: 2895: 2892: 2888: 2885: 2883: 2880: 2878: 2875: 2874: 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Index

Flight simulators
Flight simulation video game
Microsoft Flight Simulator
Flight simulator (disambiguation)

F/A-18 Hornet
USS Independence
flight
air density
turbulence
flight training
full flight simulator
Antoinette
World War I

Link Trainer
Link Trainer
Edwin Link
Binghamton, New York

Pepperell Manufacturing Co.
Celestial Navigation
bomber
United Airlines
1964-65 New York World's Fair

twinjet
consolidating
integrate vertically
training

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