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GameCube technical specifications

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models. However, it was determined that less than one percent of users utilized the feature. The company eventually removed the option starting with model number DOL-101 of May 2004. The console's technical specifications are as follows.
665:, destination alpha test, alpha test, depth test, render to texture, TEV compare, color combiners, alpha combiners, texture combiners, transparency effects, framebuffer effects, post-processing effects, 1935: 908: 1930: 2358: 1664: 810: 2068: 1541: 3152: 1960: 1498: 1564: 2460: 2423: 2353: 292: 288: 2452: 1701: 1431: 2288: 1708: 638: 1475: 2793: 2073: 1569: 837: 57: 1955: 1657: 1258: 2196: 2175: 2561: 1696: 1503: 653:, real-time hardware texture decompression (S3TC) (6:1 ratio), 8 simultaneous texture layers, 256 levels of transparency, 3157: 2206: 2131: 2083: 1681: 1531: 1142: 654: 2604: 1391: 986: 553: 3113: 2416: 2222: 1650: 771:
Flipper to main system RAM, 10.4 GB/s texture cache, 7.8 GB/s framebuffer/Z-buffer, 81 MB/s auxiliary RAM
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CPU can read/write blocks from RAM to ARAM through DMA; ARAM can be used for miscellaneous low-bandwidth purposes
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6-20 million polygons/sec, assuming actual game conditions, with complex models, fully textured, fully lit, etc.
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Dimensions: 4.3 in (110 mm) (H) × 5.9 in (150 mm) (W) × 6.3 in (160 mm) (D)
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Capacities: 512 KB (59 blocks), 2 MB (251 blocks), 8 MB (1,019 blocks, incompatible with some games)
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25 million polygons/sec, with fogging, Z-buffering, alpha blending, texture mapping and lighting
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Store Q instruction: converts SP floating point to 8-bit or 16-bit, signed or unsigned integer
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24 MB (2× 12 MB) 1T-SRAM main memory @ 324 MHz, 64-bit bus, 2.6 GB/s bandwidth
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arithmetic capability: 11 GFLOPS (peak) (MPU, Geometry Engine, Hardware Lighting Total)
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33 million polygons/sec, with fogging, Z-buffering, alpha blending and texture mapping
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2:1 and 4:1 compression for graphics data yields 5.2 GB/s peak effective bus bandwidth
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IBM PowerPC "Gekko" processor (180 nm) shaven down to show the silicon die
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18.6 million transistors; of which 6.35 million transistors are for logic
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40 million polygons/sec, with fogging, Z-buffering, alpha blending and
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width: 64-bit main system RAM, 896-bit internal GPU memory, 8-bit ARAM
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16-stage TEV fixed-function texture combiner unit (4 inputs, 1 output)
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Embedded 24-bit Z-buffer/framebuffer RAM: 2 MB (4× 512 KB)
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Load Q instruction: converts 8-bit or 16-bit, signed or unsigned
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One of the two 1T-SRAM RAM modules shaven down to expose the die
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Audio processor integrated into Flipper: custom 81 MHz
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ATi "Flipper" (180 nm) shaven down to show the silicon die
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16 Mbit/s–25 Mbit/s transfer rate operating in
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1.3 GB/s peak bandwidth (32-bit address, 64-bit data bus)
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Overview of the technical specifications of the GameCube
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Contains GPU, audio DSP, I/O controller and northbridge
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External auxiliary RAM: 16 MB DRAM @ 81 MHz
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Stereo output (may contain 5.1-channel surround via
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Archived from 1225: 1223: 1221: 1219: 1217: 1215: 1213: 1211: 90: 33:originally offered a digital video output on early 243:-from-cache in parallel with instruction execution 1253: 1251: 1249: 719:@ 324 MHz (codenamed "Splash") as main system RAM 781:main memory, 5 ns texture cache, 5 ns 1143:"DCTP - Nintendo's Gamecube Technical Overview" 457:Bus width: 512-bit (32 buses, each 16-bit wide) 726:1T-SRAM cache within "Flipper" GPU (2 MB 436:Bus width: 384-bit (4 buses, each 96-bit wide) 2417: 1658: 1469: 913:Serial Port 2 is unused (DOL-001 models only) 816:Instruction memory: 8 KB RAM, 8 KB 8: 661:/culling, Zfreeze, Zcomploc/early-Z reject, 2965: 2951: 2940: 2828: 2717: 2706: 2609: 2557: 2474: 2441: 2424: 2410: 2402: 1920: 1851: 1686: 1665: 1651: 1643: 1476: 1462: 1454: 1361: 1359: 1137: 1135: 1133: 822:Data memory: 8 KB RAM, 4 KB ROM 1366:GameCube clears path for game developers 1113:"Nintendo's GameCube Component FAQ page" 306:(single precision 32-bit floating point) 1104: 898:4 controller ports, 2 memory card slots 645:, perspective-correct texture mapping, 1286: 1284: 1282: 1280: 1230:Shimpi, Anand Lal (December 7, 2001). 351:Branch Target Instruction Cache (BTIC) 140:IBM six-layer, copper-wire process, 43 1009:digital audio (not used by any cable) 922:up to 81 MB/s (reserved for the 556:performance: 90 million polygons/sec 7: 960:Digital AV Out (DOL-001 model only) 833:Auxiliary RAM bus bandwidth: 81 MB/s 463:Sustainable latency: Under 5 ns 442:Sustainable latency: Under 5 ns 909:broadband adapter or modem adapter 684:Other: Real-time decompression of 400:manufacturing process, 51 million 25: 3153:PowerPC-based video game consoles 2711:Current technologies and software 2301:GameCube technical specifications 1340:. January 9, 2001. Archived from 1291:Graphics Processor Specifications 492:Simultaneous textures per pass: 4 1619: 1618: 907:Serial Port 1 is reserved for a 430:) with ~18 GB/s total bandwidth 1432:"Nintendo GameCube Accessories" 1191:"Gamecube Versus PlayStation 2" 985:using in-cable custom Macronix 963:Interlaced or progressive scan 883:) @ 50 Hz (PAL games only) 806:Sampling frequency: 48 kHz 767:Gekko to Northbridge, 2.6  176:3 issue (2 plus branch folding) 2197:Family Computer Network System 1392:"GCN Technical Specifications" 1307:IGN Staff (January 17, 2001). 1189:IGN Staff (November 4, 2000). 749:buffer for audio and DVD drive 454:: 1 MB (32× 256 Kb) 1: 1259:"Game Consoles: A Look Ahead" 633:, planar projection shadows, 271:PowerPC 750 + roughly 50 new 45:IBM PowerPC "Gekko" processor 2207:Nintendo Wi-Fi USB Connector 1674:Nintendo video game hardware 1031:Approx. 1.5 GB capacity 581:Image processing functions: 348:Memory Management Unit (MMU) 339:Branch Prediction Unit (BPU) 275:instructions, geared toward 2728:Unified Video Decoder (UVD) 2510:Vertex and fragment shaders 2289:Super NES enhancement chips 1542:Game Boy Advance link cable 712:24 MB (2× 12 MB) 609:, alpha blending, hardware 239:KB) can be locked for fast 3174: 1434:. Nintendo. Archived from 1394:. Nintendo. Archived from 868:640×480 progressive scan ( 809:64 simultaneous channels, 681:through a Zfreeze function 345:System Register Unit (SRU) 148:with 4.9 watts dissipation 2950: 2945:Other brands and products 2939: 2733:Video Coding Engine (VCE) 2716: 2705: 2473: 2440: 1872:Super NES Classic Edition 1606: 252:KB 2-way set-associative 235:Half of L1 data cache (16 229:KB 8-way set-associative 165:package with 256 contacts 2721:Audio/Video acceleration 1499:Technical specifications 1309:"GameCube 101: Graphics" 874:(mostly NTSC games only) 830:Auxiliary RAM bus: 8-bit 284:32x 64-bit FPR registers 197:162 MHz 64-bit enhanced 649:, trilinear filtering, 291:) or 2× 32-bit (paired 61:ATi "Flipper" processor 18:Flipper (graphics chip) 2603:Unified shaders & 2386:Nintendo optical discs 2376:Game Boy Advance Video 659:hidden surface removal 611:transform and lighting 548:S3 Texture Compression 354:CPU performance: 1125 201:northbridge to Flipper 180:Out-of-order execution 88: 78: 70: 62: 54: 46: 2738:Video Core Next (VCN) 2465:APU features template 2457:GPU features template 1977:Famicom Data Recorder 1438:on September 11, 2012 651:anisotropic filtering 617:, Dot3 bump mapping ( 477:1 vertex pipeline, 4 342:Load-Store Unit (LSU) 287:Usable as 1x 64-bit ( 188:: IU1 and IU2, 32-bit 84: 76: 68: 60: 52: 44: 2074:GBA Wireless Adapter 2069:GCN – GBA Link Cable 1547:Smash Box controller 1504:Online functionality 1149:on December 31, 2015 1041:128 ms average 879:720×576 interlaced ( 861:640×480 interlaced ( 677:, can emulate 1-bit 483:texture mapping unit 460:Bandwidth: 10.4 GB/s 221:L1 instruction cache 3158:Video game hardware 2839:AMD Radeon Software 2267:Integrated circuits 2176:Nintendo Switch Pro 1982:Famicom Disk System 1867:NES Classic Edition 1344:on January 23, 2001 1265:on February 8, 2004 955:analog audio output 635:environment mapping 603:per-vertex lighting 540:trilinear filtering 487:render output units 439:Bandwidth: 7.8 GB/s 262:Floating Point Unit 2391:Nintendo Game Card 2144:Classic Controller 1565:Best-selling games 1334:"X-ing Things Out" 1027:GameCube Game Disc 1025:8 cm optical 845:Dolby Pro Logic II 706:total non-unified 647:bilinear filtering 126:CPU (based on the 89: 86:GameCube Game Disc 79: 71: 63: 55: 47: 3135: 3134: 3131: 3130: 3127: 3126: 3088:PlayStation 4 Pro 3015: 3014: 2935: 2934: 2931: 2930: 2927: 2926: 2701: 2700: 2697: 2696: 2693: 2692: 2598: 2597: 2468: 2399: 2398: 2241: 2240: 2156:Wii Balance Board 2132:WaveBird Wireless 1987:Famicom 3D System 1912: 1911: 1908: 1907: 1640: 1639: 1097: 1096: 1057:8 KB sectors 485:(TMU) each and 4 16:(Redirected from 3165: 3104:Atari VCS (2021) 2966: 2952: 2941: 2829: 2752:GPU technologies 2718: 2707: 2610: 2558: 2475: 2451: 2442: 2426: 2419: 2412: 2403: 2013:Game Boy Printer 1992:Super NES CD-ROM 1921: 1888:Game & Watch 1852: 1762:Game Boy Advance 1687: 1667: 1660: 1653: 1644: 1622: 1621: 1478: 1471: 1464: 1455: 1449: 1447: 1445: 1443: 1428: 1422: 1421: 1414: 1408: 1407: 1405: 1403: 1388: 1375: 1363: 1354: 1353: 1351: 1349: 1330: 1324: 1323: 1321: 1319: 1304: 1298: 1288: 1275: 1274: 1272: 1270: 1255: 1244: 1243: 1241: 1239: 1227: 1206: 1205: 1203: 1201: 1186: 1180: 1179: 1177: 1175: 1165: 1159: 1158: 1156: 1154: 1145:. Archived from 1139: 1128: 1127: 1125: 1123: 1109: 884: 875: 777:: Under 10  761:Memory bandwidth 317:Data Compression 299:per clock cycle. 289:double-precision 281:7-stage pipeline 251: 238: 228: 215: 209:On-chip caches: 143: 91: 21: 3173: 3172: 3168: 3167: 3166: 3164: 3163: 3162: 3138: 3137: 3136: 3123: 3114:Xbox Series X/S 3023: 3011: 2985: 2981:Radeon Instinct 2958: 2946: 2923: 2882: 2820: 2779:Hybrid Graphics 2747: 2712: 2689: 2661: 2594: 2553:Unified shaders 2547: 2505: 2469: 2450: 2436: 2430: 2400: 2395: 2337: 2262: 2237: 2211: 2185: 2112:Super NES Mouse 2078: 2064:Game Link Cable 2042: 2033:Game Boy Player 2008:Game Boy Camera 1965: 1904: 1900:Pokémon Pikachu 1876: 1843: 1822: 1740: 1702:official models 1676: 1671: 1641: 1636: 1602: 1574: 1570:Cancelled games 1551: 1537:Game Boy Player 1513: 1487: 1482: 1452: 1441: 1439: 1430: 1429: 1425: 1416: 1415: 1411: 1401: 1399: 1390: 1389: 1378: 1364: 1357: 1347: 1345: 1332: 1331: 1327: 1317: 1315: 1306: 1305: 1301: 1289: 1278: 1268: 1266: 1257: 1256: 1247: 1237: 1235: 1229: 1228: 1209: 1199: 1197: 1188: 1187: 1183: 1173: 1171: 1169:"Console Specs" 1167: 1166: 1162: 1152: 1150: 1141: 1140: 1131: 1121: 1119: 1111: 1110: 1106: 1102: 983: 979: 974:synthesized to 972: 968: 924:Game Boy Player 878: 873: 872:) @ 60 Hz 667:Gouraud shading 561:Gouraud shading 536:texture mapping 479:pixel pipelines 358:(Dhrystone 2.1) 249: 236: 226: 218:set-associative 213: 141: 28: 23: 22: 15: 12: 11: 5: 3171: 3169: 3161: 3160: 3155: 3150: 3140: 3139: 3133: 3132: 3129: 3128: 3125: 3124: 3122: 3121: 3116: 3111: 3106: 3101: 3091: 3081: 3071: 3061: 3051: 3041: 3030: 3028: 3017: 3016: 3013: 3012: 3010: 3009: 3004: 2999: 2997:FireGL/FirePro 2993: 2991: 2987: 2986: 2984: 2983: 2978: 2972: 2970: 2963: 2961:supercomputers 2948: 2947: 2944: 2937: 2936: 2933: 2932: 2929: 2928: 2925: 2924: 2922: 2921: 2916: 2911: 2906: 2904:Close to Metal 2901: 2896: 2890: 2888: 2884: 2883: 2881: 2880: 2875: 2874: 2873: 2863: 2861:GPU PerfStudio 2858: 2853: 2848: 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1626: 1616: 1607: 1604: 1603: 1601: 1600: 1593: 1588: 1582: 1580: 1576: 1575: 1573: 1572: 1567: 1561: 1559: 1553: 1552: 1550: 1549: 1544: 1539: 1534: 1529: 1523: 1521: 1515: 1514: 1512: 1511: 1506: 1501: 1495: 1493: 1489: 1488: 1483: 1481: 1480: 1473: 1466: 1458: 1451: 1450: 1423: 1409: 1398:on May 2, 2008 1376: 1355: 1325: 1299: 1276: 1245: 1207: 1181: 1160: 1129: 1103: 1101: 1098: 1095: 1094: 1092: 1091: 1090: 1087: 1086: 1085: 1082: 1069: 1065: 1064: 1062: 1061: 1060: 1059: 1058: 1055: 1047: 1046: 1045: 1039: 1032: 1021: 1017: 1016: 1014: 1013: 1012: 1011: 1010: 1003: 1002: 1001: 981: 977: 970: 966: 958: 957: 956: 950: 945:models: RGBS ( 940: 929:Analog AV Out 927: 916: 915: 914: 911: 899: 894: 890: 889: 887: 886: 885: 876: 866: 865:) @ 60 Hz 857: 853: 852: 850: 849: 848: 841: 840: 839: 834: 831: 825: 824: 823: 820: 814: 807: 795: 791: 790: 788: 787: 786: 772: 758: 752: 751: 750: 739: 720: 698: 697:System Memory 694: 693: 691: 690: 689: 682: 679:stencil buffer 643:depth of field 637:, mipmapping, 631:shadow volumes 627:shadow mapping 619:normal mapping 579: 574: 573: 572: 569: 566: 563: 550: 528:alpha blending 513: 510:floating-point 506: 493: 490: 475: 474: 473: 468: 467: 466: 465: 464: 461: 458: 445: 444: 443: 440: 437: 408: 405: 391: 370: 364: 363: 361: 360: 359: 352: 349: 346: 343: 340: 337: 336: 335: 332: 330:floating point 322: 314: 313: 312: 310:IEEE compliant 307: 300: 285: 282: 279: 258: 257: 256: 246: 245: 244: 223: 207: 206: 205: 202: 192:Front-side bus 189: 182: 177: 171: 170: 169: 166: 161:27×27 mm 159: 155:for logic and 149: 107: 101: 100: 97: 94: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 3170: 3159: 3156: 3154: 3151: 3149: 3146: 3145: 3143: 3120: 3117: 3115: 3112: 3110: 3109:PlayStation 5 3107: 3105: 3102: 3099: 3095: 3092: 3089: 3085: 3082: 3079: 3075: 3072: 3069: 3068:PlayStation 4 3065: 3062: 3059: 3055: 3052: 3049: 3045: 3042: 3039: 3035: 3032: 3031: 3029: 3027: 3022: 3018: 3008: 3005: 3003: 3000: 2998: 2995: 2994: 2992: 2988: 2982: 2979: 2977: 2974: 2973: 2971: 2967: 2964: 2962: 2957: 2953: 2949: 2942: 2938: 2920: 2917: 2915: 2912: 2910: 2907: 2905: 2902: 2900: 2897: 2895: 2892: 2891: 2889: 2885: 2879: 2876: 2872: 2869: 2868: 2867: 2864: 2862: 2859: 2857: 2854: 2852: 2849: 2845: 2842: 2841: 2840: 2837: 2836: 2834: 2830: 2827: 2823: 2815: 2812: 2810: 2807: 2805: 2802: 2801: 2800: 2797: 2795: 2792: 2790: 2787: 2785: 2782: 2780: 2777: 2775: 2772: 2770: 2767: 2765: 2762: 2760: 2757: 2756: 2754: 2750: 2744: 2741: 2739: 2736: 2734: 2731: 2729: 2726: 2725: 2723: 2719: 2715: 2708: 2704: 2686: 2683: 2681: 2678: 2676: 2673: 2672: 2670: 2668: 2664: 2658: 2655: 2653: 2650: 2648: 2645: 2643: 2640: 2638: 2635: 2633: 2630: 2628: 2625: 2623: 2620: 2619: 2617: 2615: 2611: 2608: 2606: 2601: 2591: 2588: 2586: 2583: 2581: 2578: 2576: 2573: 2571: 2568: 2567: 2565: 2563: 2559: 2556: 2554: 2550: 2543: 2542:All-in-Wonder 2540: 2538: 2535: 2533: 2530: 2528: 2525: 2523: 2520: 2518: 2515: 2514: 2512: 2508: 2502:(before 2000) 2501: 2500:All-in-Wonder 2498: 2496: 2493: 2491: 2488: 2486: 2483: 2482: 2480: 2476: 2472: 2466: 2462: 2458: 2454: 2448: 2443: 2439: 2434: 2427: 2422: 2420: 2415: 2413: 2408: 2407: 2404: 2392: 2389: 2387: 2384: 2382: 2379: 2377: 2374: 2370: 2367: 2365: 2362: 2360: 2357: 2355: 2352: 2351: 2350: 2347: 2346: 2344: 2340: 2334: 2331: 2329: 2326: 2324: 2321: 2319: 2316: 2314: 2311: 2307: 2304: 2303: 2302: 2299: 2295: 2292: 2291: 2290: 2287: 2285: 2282: 2280: 2277: 2275: 2272: 2271: 2269: 2265: 2259: 2258:PlayChoice-10 2256: 2254: 2251: 2250: 2248: 2244: 2234: 2231: 2229: 2226: 2224: 2221: 2220: 2218: 2214: 2208: 2205: 2203: 2200: 2198: 2195: 2194: 2192: 2188: 2182: 2179: 2177: 2174: 2172: 2169: 2167: 2164: 2162: 2161:Wii U GamePad 2159: 2157: 2154: 2150: 2147: 2145: 2142: 2141: 2140: 2137: 2133: 2130: 2129: 2128: 2125: 2123: 2120: 2118: 2115: 2113: 2110: 2108: 2107:NES Advantage 2105: 2103: 2100: 2098: 2095: 2093: 2090: 2089: 2087: 2085: 2081: 2075: 2072: 2070: 2067: 2065: 2062: 2060: 2057: 2055: 2054:NES Satellite 2052: 2051: 2049: 2045: 2039: 2036: 2034: 2031: 2029: 2026: 2024: 2021: 2019: 2016: 2014: 2011: 2009: 2006: 2004: 2001: 1999: 1996: 1993: 1990: 1988: 1985: 1983: 1980: 1978: 1975: 1974: 1972: 1968: 1962: 1959: 1957: 1954: 1952: 1949: 1947: 1944: 1942: 1939: 1937: 1934: 1932: 1929: 1928: 1926: 1922: 1919: 1915: 1901: 1898: 1894: 1893:Mini Classics 1891: 1890: 1889: 1886: 1885: 1883: 1879: 1873: 1870: 1868: 1865: 1863: 1862:Color TV-Game 1860: 1859: 1857: 1853: 1850: 1846: 1840: 1837: 1835: 1832: 1831: 1829: 1825: 1819: 1816: 1812: 1809: 1807: 1804: 1803: 1802: 1799: 1795: 1792: 1790: 1787: 1786: 1785: 1782: 1780: 1777: 1773: 1770: 1768: 1765: 1764: 1763: 1760: 1758: 1755: 1753: 1750: 1749: 1747: 1743: 1737: 1734: 1732: 1729: 1727: 1724: 1720: 1717: 1716: 1715: 1712: 1710: 1707: 1703: 1700: 1699: 1698: 1695: 1694: 1692: 1688: 1685: 1683: 1679: 1675: 1668: 1663: 1661: 1656: 1654: 1649: 1648: 1645: 1633: 1632: 1627: 1625: 1617: 1615: 1614: 1610:Predecessor: 1609: 1608: 1605: 1599: 1598: 1594: 1592: 1589: 1587: 1584: 1583: 1581: 1577: 1571: 1568: 1566: 1563: 1562: 1560: 1558: 1554: 1548: 1545: 1543: 1540: 1538: 1535: 1533: 1530: 1528: 1525: 1524: 1522: 1520: 1516: 1510: 1507: 1505: 1502: 1500: 1497: 1496: 1494: 1490: 1486: 1479: 1474: 1472: 1467: 1465: 1460: 1459: 1456: 1437: 1433: 1427: 1424: 1419: 1413: 1410: 1397: 1393: 1387: 1385: 1383: 1381: 1377: 1373: 1372: 1367: 1362: 1360: 1356: 1343: 1339: 1335: 1329: 1326: 1314: 1310: 1303: 1300: 1296: 1292: 1287: 1285: 1283: 1281: 1277: 1264: 1260: 1254: 1252: 1250: 1246: 1233: 1226: 1224: 1222: 1220: 1218: 1216: 1214: 1212: 1208: 1196: 1192: 1185: 1182: 1170: 1164: 1161: 1148: 1144: 1138: 1136: 1134: 1130: 1118: 1114: 1108: 1105: 1099: 1093: 1088: 1083: 1081:12 volts 1080: 1077: 1076: 1075: 1072: 1071: 1070: 1067: 1066: 1063: 1056: 1053: 1052: 1051: 1048: 1044: 1040: 1037: 1033: 1030: 1029: 1028: 1024: 1023: 1022: 1019: 1018: 1015: 1008: 1005:Stereophonic 1004: 999: 995: 992: 991: 990: 988: 984: 973: 962: 961: 959: 954: 951: 948: 944: 941: 938: 934: 931: 930: 928: 925: 921: 920:parallel port 918:1 high-speed 917: 912: 910: 906: 905: 904: 901:2 high-speed 900: 897: 896: 895: 893:Connectivity 892: 891: 888: 882: 877: 871: 867: 864: 860: 859: 858: 855: 854: 851: 846: 842: 838: 835: 832: 829: 828: 826: 821: 819: 815: 812: 808: 805: 804: 802: 798: 797: 796: 793: 792: 789: 784: 780: 776: 773: 770: 766: 762: 759: 756: 753: 748: 744: 740: 737: 736:texture cache 733: 729: 725: 721: 718: 715: 711: 710: 709: 705: 701: 700: 699: 696: 695: 692: 687: 683: 680: 676: 672: 668: 664: 660: 656: 652: 648: 644: 640: 636: 632: 628: 624: 620: 616: 612: 608: 605:, 8 hardware 604: 600: 599:anti-aliasing 596: 592: 588: 584: 580: 578: 575: 570: 567: 564: 562: 558: 557: 555: 551: 549: 545: 541: 537: 533: 529: 525: 521: 517: 514: 511: 507: 505: 501: 497: 494: 491: 488: 484: 480: 476: 472: 471: 469: 462: 459: 456: 455: 453: 450: 446: 441: 438: 435: 434: 432: 431: 429: 428:texture cache 425: 421: 417: 413: 409: 406: 403: 399: 396: 392: 389: 385: 381: 377: 374:162 MHz 373: 372: 371: 369: 366: 365: 362: 357: 353: 350: 347: 344: 341: 338: 333: 331: 327: 323: 320: 319: 318: 315: 311: 308: 305: 301: 298: 294: 290: 286: 283: 280: 278: 274: 270: 269: 267: 263: 259: 255: 247: 242: 234: 233: 232: 231:L1 data cache 224: 222: 219: 211: 210: 208: 203: 200: 196: 195: 193: 190: 187: 186:integer units 183: 181: 178: 175: 172: 167: 164: 160: 158: 154: 150: 147: 139: 136: 135: 133: 129: 125: 121: 117: 114:486 MHz 113: 110: 109: 108: 106: 103: 102: 98: 95: 93: 92: 87: 83: 75: 67: 59: 51: 43: 39: 36: 32: 19: 3026:handheld PCs 2956:Workstations 2544:(after 1999) 2461:List of APUs 2453:List of GPUs 2300: 2097:Family BASIC 2047:Connectivity 2018:Transfer Pak 1994:(unreleased) 1801:Nintendo 3DS 1779:Pokémon Mini 1629: 1611: 1597:NGC Magazine 1595: 1440:. Retrieved 1436:the original 1426: 1412: 1400:. Retrieved 1396:the original 1369: 1348:November 12, 1346:. Retrieved 1342:the original 1337: 1328: 1318:November 22, 1316:. Retrieved 1312: 1302: 1267:. Retrieved 1263:the original 1236:. Retrieved 1200:November 22, 1198:. Retrieved 1194: 1184: 1174:November 22, 1172:. Retrieved 1163: 1153:November 22, 1151:. Retrieved 1147:the original 1120:. Retrieved 1107: 1074:Power supply 953:Stereophonic 949:), composite 903:serial ports 856:Video Modes 734:, 1 MB 686:display list 663:bounding box 623:lightmapping 615:bump mapping 426:+ 1 MB 393:180 nm 184:Two 4-stage 29: 2909:CodeAnalyst 2894:AMD APP SDK 2784:HyperMemory 2202:Satellaview 2122:Nintendo 64 2117:Super Scope 2084:Controllers 1917:Peripherals 1834:Virtual Boy 1818:Switch Lite 1784:Nintendo DS 1719:iQue Player 1714:Nintendo 64 1628:Successor: 1613:Nintendo 64 1591:Capcom Five 1519:Accessories 1374:, 5/16/2001 1234:. AnandTech 1084:3.25 A 1050:Memory card 1043:access time 939:, composite 803:16-bit DSP 783:framebuffer 763:: 1.3  741:16 MB 728:framebuffer 671:cel shading 597:, subpixel 591:motion blur 524:Z-buffering 522:/sec, with 496:Color depth 424:framebuffer 418:(2 MB 414:of on-chip 402:transistors 277:3D graphics 266:coprocessor 174:Superscalar 3142:Categories 3119:Steam Deck 3098:Xbox One X 3007:FireStream 2976:Radeon Pro 2253:VS. System 2190:Networking 2149:Wii Zapper 2139:Wii Remote 2092:NES Zapper 2003:Rumble Pak 1961:Wii Remote 1527:Controller 1100:References 998:D-Terminal 996:(NTSC-U), 755:Memory bus 722:3 MB 583:Volumetric 544:mipmapping 520:megapixels 386:(9.4  382:"Flipper" 378:-designed 99:Source(s) 3064:Liverpool 3054:Hollywood 2878:HLSL2GLSL 2774:CrossFire 2769:PowerTune 2759:Eyefinity 2743:TrueAudio 2562:TeraScale 2359:Super NES 2318:Hollywood 2228:Wii Speak 2166:Wii U Pro 1936:Super NES 1848:Dedicated 1709:Super NES 1402:March 28, 1269:March 27, 1122:March 27, 675:dithering 587:heat haze 502:, 32-bit 498:: 24-bit 447:Embedded 216:KB 8-way 3148:GameCube 3078:Xbox One 3048:Xbox 360 3038:GameCube 3021:Consoles 2990:Obsolete 2899:Catalyst 2887:Obsolete 2825:Software 2764:FreeSync 2435:graphics 2381:Play-Yan 2364:Game Boy 2349:Game Pak 2333:Tegra X1 2328:Espresso 2313:Broadway 2294:Super FX 2127:GameCube 2028:e-Reader 1946:Game Boy 1881:Handheld 1827:Portable 1752:Game Boy 1745:Handheld 1726:GameCube 1682:Consoles 1624:Category 1532:WaveBird 1492:Hardware 1485:GameCube 1371:EE Times 1117:Nintendo 1020:Storage 1000:(NTSC-J) 935:models: 813:encoding 801:Macronix 745:used as 732:Z-buffer 724:embedded 702:43  655:clipping 516:Fillrate 420:Z-buffer 326:integers 254:L2 cache 96:Details 35:GameCube 31:Nintendo 3094:Scorpio 3074:Durango 3034:Flipper 2969:Current 2871:TressFX 2866:GPUOpen 2832:Current 2685:RX 7000 2680:RX 6000 2675:RX 5000 2652:RX Vega 2627:HD 8000 2622:HD 7000 2590:HD 6000 2585:HD 5000 2580:HD 4000 2575:HD 3000 2570:HD 2000 2323:PICA200 2171:Joy-Con 1970:Add-ons 1811:New 3DS 1586:Dolphin 1579:Related 1442:July 3, 1238:July 9, 937:S-Video 775:Latency 717:1T-SRAM 554:polygon 532:fogging 508:System 481:with 1 449:texture 416:1T-SRAM 410:3  293:singles 260:64-bit 199:60x bus 124:PowerPC 3024:& 3002:FireMV 2959:& 2919:CodeXL 2914:Mantle 2856:AMDGPU 2789:HyperZ 2605:memory 2485:Wonder 2459:) and 2449:-brand 2447:Radeon 2246:Arcade 2233:Amiibo 2102:R.O.B. 1839:Switch 1448:(dead) 1297:, 2001 1068:Other 794:Audio 785:memory 607:lights 518:: 648 489:(ROPs) 388:GFLOPS 328:to SP 304:GFLOPS 264:(FPU) 250:  237:  227:  214:  142:  138:180 nm 128:750CXe 112:32-bit 3044:Xenos 2342:Media 2306:Gekko 2216:Other 1924:Lists 1772:Micro 1736:Wii U 1557:Games 1509:Gekko 947:SCART 811:ADPCM 714:MoSys 595:bloom 585:fog, 452:cache 398:eDRAM 356:DMIPS 132:750FX 120:Gekko 2851:ROCm 2844:HD3D 2799:RDNA 2667:RDNA 2537:R500 2532:R400 2527:R300 2522:R200 2517:R100 2495:Rage 2490:Mach 2279:5A22 2274:2A03 2023:64DD 1855:Home 1789:Lite 1690:Home 1444:2009 1404:2008 1350:2021 1320:2015 1271:2008 1240:2013 1202:2015 1176:2015 1155:2015 1124:2008 1038:mode 933:NTSC 881:576i 870:480p 863:480i 769:GB/s 765:GB/s 743:DRAM 552:Raw 546:and 504:RGBA 384:ASIC 376:ArtX 302:1.9 297:SIMD 273:SIMD 163:PBGA 151:1.8 130:and 3084:Neo 3058:Wii 2794:HSA 2657:600 2647:500 2642:400 2637:300 2632:200 2614:GCN 2433:AMD 2369:N64 2354:NES 2284:CIC 1951:GCN 1941:N64 1931:NES 1806:2DS 1794:DSi 1731:Wii 1697:NES 1631:Wii 1338:IGN 1313:IGN 1295:IGN 1195:IGN 1036:CAV 1007:I²S 994:RCA 987:DAC 943:PAL 818:ROM 747:I/O 708:RAM 639:LOD 621:), 500:RGB 395:NEC 380:ATI 368:GPU 248:256 241:DMA 157:I/O 146:die 144:mm 116:IBM 105:CPU 3144:: 1956:DS 1767:SP 1379:^ 1368:, 1358:^ 1336:. 1311:. 1293:, 1279:^ 1248:^ 1210:^ 1193:. 1132:^ 1115:. 1079:DC 976:YP 965:YC 779:ns 704:MB 673:, 669:, 657:, 641:, 629:, 625:, 601:, 593:, 589:, 542:, 538:, 534:, 530:, 526:, 412:MB 295:) 268:: 225:32 212:32 194:: 134:) 122:" 3100:) 3096:( 3090:) 3086:( 3080:) 3076:( 3070:) 3066:( 3060:) 3056:( 3050:) 3046:( 3040:) 3036:( 2814:4 2809:3 2804:2 2467:) 2463:( 2455:( 2425:e 2418:t 2411:v 1666:e 1659:t 1652:v 1477:e 1470:t 1463:v 1446:. 1420:. 1406:. 1352:. 1322:. 1273:. 1242:. 1204:. 1178:. 1157:. 1126:. 982:R 980:P 978:B 971:R 969:C 967:B 926:) 847:) 738:) 730:/ 422:/ 390:) 153:V 118:" 20:)

Index

Flipper (graphics chip)
Nintendo
GameCube






GameCube Game Disc
CPU
32-bit
IBM
Gekko
PowerPC
750CXe
750FX
180 nm
die
V
I/O
PBGA
Superscalar
Out-of-order execution
integer units
Front-side bus
60x bus
set-associative
L1 instruction cache
L1 data cache

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