58:
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50:
74:
66:
82:
42:
37:
models. However, it was determined that less than one percent of users utilized the feature. The company eventually removed the option starting with model number DOL-101 of May 2004. The console's technical specifications are as follows.
665:, destination alpha test, alpha test, depth test, render to texture, TEV compare, color combiners, alpha combiners, texture combiners, transparency effects, framebuffer effects, post-processing effects,
1935:
908:
1930:
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810:
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1541:
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1960:
1498:
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292:
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1701:
1431:
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1708:
638:
1475:
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2073:
1569:
837:
57:
1955:
1657:
1258:
2196:
2175:
2561:
1696:
1503:
653:, real-time hardware texture decompression (S3TC) (6:1 ratio), 8 simultaneous texture layers, 256 levels of transparency,
3157:
2206:
2131:
2083:
1681:
1531:
1142:
654:
2604:
1391:
986:
553:
3113:
2416:
2222:
1650:
771:
Flipper to main system RAM, 10.4 GB/s texture cache, 7.8 GB/s framebuffer/Z-buffer, 81 MB/s auxiliary RAM
606:
325:
3053:
2464:
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2317:
1871:
1673:
1333:
1035:
836:
CPU can read/write blocks from RAM to ARAM through DMA; ARAM can be used for miscellaneous low-bandwidth purposes
329:
571:
6-20 million polygons/sec, assuming actual game conditions, with complex models, fully textured, fully lit, etc.
3103:
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1089:
Dimensions: 4.3 in (110 mm) (H) × 5.9 in (150 mm) (W) × 6.3 in (160 mm) (D)
3043:
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707:
482:
240:
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Capacities: 512 KB (59 blocks), 2 MB (251 blocks), 8 MB (1,019 blocks, incompatible with some games)
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25 million polygons/sec, with fogging, Z-buffering, alpha blending, texture mapping and lighting
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334:
Store Q instruction: converts SP floating point to 8-bit or 16-bit, signed or unsigned integer
2813:
2012:
1991:
1810:
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817:
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2007:
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560:
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162:
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470:
24 MB (2× 12 MB) 1T-SRAM main memory @ 324 MHz, 64-bit bus, 2.6 GB/s bandwidth
3006:
2903:
2283:
2058:
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1997:
1771:
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arithmetic capability: 11 GFLOPS (peak) (MPU, Geometry Engine, Hardware
Lighting Total)
509:
478:
448:
191:
127:
17:
989:
565:
33 million polygons/sec, with fogging, Z-buffering, alpha blending and texture mapping
321:
2:1 and 4:1 compression for graphics data yields 5.2 GB/s peak effective bus bandwidth
49:
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53:
IBM PowerPC "Gekko" processor (180 nm) shaven down to show the silicon die
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309:
168:
18.6 million transistors; of which 6.35 million transistors are for logic
34:
30:
688:, hardware motion compensation capability, HW 3-line deflickering filter
2870:
2865:
2322:
2170:
936:
716:
559:
40 million polygons/sec, with fogging, Z-buffering, alpha blending and
415:
123:
757:
width: 64-bit main system RAM, 896-bit internal GPU memory, 8-bit ARAM
576:
16-stage TEV fixed-function texture combiner unit (4 inputs, 1 output)
2918:
2855:
2808:
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2101:
674:
543:
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Embedded 24-bit Z-buffer/framebuffer RAM: 2 MB (4× 512 KB)
387:
303:
137:
111:
1231:
1006:
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713:
397:
355:
80:
72:
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40:
324:
Load Q instruction: converts 8-bit or 16-bit, signed or unsigned
2850:
2022:
932:
880:
869:
862:
768:
764:
742:
383:
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152:
77:
One of the two 1T-SRAM RAM modules shaven down to expose the die
41:
2943:
2709:
2444:
2405:
2401:
1646:
1457:
577:
3057:
2432:
1730:
1630:
1418:"| Nintendo - Customer Service - Memory Card 1019 |"
1294:
942:
394:
156:
115:
1232:"Hardware Behind the Consoles - Part II: Nintendo's GameCube"
799:
Audio processor integrated into
Flipper: custom 81 MHz
1453:
613:(T&L), virtual texture design, multi-texturing, emboss
404:(approximately half dedicated to 1T-SRAM), 106 mm die
69:
ATi "Flipper" (180 nm) shaven down to show the silicon die
1034:
16 Mbit/s–25 Mbit/s transfer rate operating in
204:
1.3 GB/s peak bandwidth (32-bit address, 64-bit data bus)
27:
Overview of the technical specifications of the GameCube
407:
Contains GPU, audio DSP, I/O controller and northbridge
827:
External auxiliary RAM: 16 MB DRAM @ 81 MHz
843:
Stereo output (may contain 5.1-channel surround via
3019:
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2886:
2831:
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2751:
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1969:
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1380:
1261:. Ace's Hardware. December 14, 2003. Archived from
1225:
1223:
1221:
1219:
1217:
1215:
1213:
1211:
90:
33:originally offered a digital video output on early
243:-from-cache in parallel with instruction execution
1253:
1251:
1249:
719:@ 324 MHz (codenamed "Splash") as main system RAM
781:main memory, 5 ns texture cache, 5 ns
1143:"DCTP - Nintendo's Gamecube Technical Overview"
457:Bus width: 512-bit (32 buses, each 16-bit wide)
726:1T-SRAM cache within "Flipper" GPU (2 MB
436:Bus width: 384-bit (4 buses, each 96-bit wide)
2417:
1658:
1469:
913:Serial Port 2 is unused (DOL-001 models only)
816:Instruction memory: 8 KB RAM, 8 KB
8:
661:/culling, Zfreeze, Zcomploc/early-Z reject,
2965:
2951:
2940:
2828:
2717:
2706:
2609:
2557:
2474:
2441:
2424:
2410:
2402:
1920:
1851:
1686:
1665:
1651:
1643:
1476:
1462:
1454:
1361:
1359:
1137:
1135:
1133:
822:Data memory: 8 KB RAM, 4 KB ROM
1366:GameCube clears path for game developers
1113:"Nintendo's GameCube Component FAQ page"
306:(single precision 32-bit floating point)
1104:
898:4 controller ports, 2 memory card slots
645:, perspective-correct texture mapping,
1286:
1284:
1282:
1280:
1230:Shimpi, Anand Lal (December 7, 2001).
351:Branch Target Instruction Cache (BTIC)
140:IBM six-layer, copper-wire process, 43
1009:digital audio (not used by any cable)
922:up to 81 MB/s (reserved for the
556:performance: 90 million polygons/sec
7:
960:Digital AV Out (DOL-001 model only)
833:Auxiliary RAM bus bandwidth: 81 MB/s
463:Sustainable latency: Under 5 ns
442:Sustainable latency: Under 5 ns
909:broadband adapter or modem adapter
684:Other: Real-time decompression of
400:manufacturing process, 51 million
25:
3153:PowerPC-based video game consoles
2711:Current technologies and software
2301:GameCube technical specifications
1340:. January 9, 2001. Archived from
1291:Graphics Processor Specifications
492:Simultaneous textures per pass: 4
1619:
1618:
907:Serial Port 1 is reserved for a
430:) with ~18 GB/s total bandwidth
1432:"Nintendo GameCube Accessories"
1191:"Gamecube Versus PlayStation 2"
985:using in-cable custom Macronix
963:Interlaced or progressive scan
883:) @ 50 Hz (PAL games only)
806:Sampling frequency: 48 kHz
767:Gekko to Northbridge, 2.6
176:3 issue (2 plus branch folding)
2197:Family Computer Network System
1392:"GCN Technical Specifications"
1307:IGN Staff (January 17, 2001).
1189:IGN Staff (November 4, 2000).
749:buffer for audio and DVD drive
454:: 1 MB (32× 256 Kb)
1:
1259:"Game Consoles: A Look Ahead"
633:, planar projection shadows,
271:PowerPC 750 + roughly 50 new
45:IBM PowerPC "Gekko" processor
2207:Nintendo Wi-Fi USB Connector
1674:Nintendo video game hardware
1031:Approx. 1.5 GB capacity
581:Image processing functions:
348:Memory Management Unit (MMU)
339:Branch Prediction Unit (BPU)
275:instructions, geared toward
2728:Unified Video Decoder (UVD)
2510:Vertex and fragment shaders
2289:Super NES enhancement chips
1542:Game Boy Advance link cable
712:24 MB (2× 12 MB)
609:, alpha blending, hardware
239:KB) can be locked for fast
3174:
1434:. Nintendo. Archived from
1394:. Nintendo. Archived from
868:640×480 progressive scan (
809:64 simultaneous channels,
681:through a Zfreeze function
345:System Register Unit (SRU)
148:with 4.9 watts dissipation
2950:
2945:Other brands and products
2939:
2733:Video Coding Engine (VCE)
2716:
2705:
2473:
2440:
1872:Super NES Classic Edition
1606:
252:KB 2-way set-associative
235:Half of L1 data cache (16
229:KB 8-way set-associative
165:package with 256 contacts
2721:Audio/Video acceleration
1499:Technical specifications
1309:"GameCube 101: Graphics"
874:(mostly NTSC games only)
830:Auxiliary RAM bus: 8-bit
284:32x 64-bit FPR registers
197:162 MHz 64-bit enhanced
649:, trilinear filtering,
291:) or 2× 32-bit (paired
61:ATi "Flipper" processor
18:Flipper (graphics chip)
2603:Unified shaders &
2386:Nintendo optical discs
2376:Game Boy Advance Video
659:hidden surface removal
611:transform and lighting
548:S3 Texture Compression
354:CPU performance: 1125
201:northbridge to Flipper
180:Out-of-order execution
88:
78:
70:
62:
54:
46:
2738:Video Core Next (VCN)
2465:APU features template
2457:GPU features template
1977:Famicom Data Recorder
1438:on September 11, 2012
651:anisotropic filtering
617:, Dot3 bump mapping (
477:1 vertex pipeline, 4
342:Load-Store Unit (LSU)
287:Usable as 1x 64-bit (
188:: IU1 and IU2, 32-bit
84:
76:
68:
60:
52:
44:
2074:GBA Wireless Adapter
2069:GCN – GBA Link Cable
1547:Smash Box controller
1504:Online functionality
1149:on December 31, 2015
1041:128 ms average
879:720×576 interlaced (
861:640×480 interlaced (
677:, can emulate 1-bit
483:texture mapping unit
460:Bandwidth: 10.4 GB/s
221:L1 instruction cache
3158:Video game hardware
2839:AMD Radeon Software
2267:Integrated circuits
2176:Nintendo Switch Pro
1982:Famicom Disk System
1867:NES Classic Edition
1344:on January 23, 2001
1265:on February 8, 2004
955:analog audio output
635:environment mapping
603:per-vertex lighting
540:trilinear filtering
487:render output units
439:Bandwidth: 7.8 GB/s
262:Floating Point Unit
2391:Nintendo Game Card
2144:Classic Controller
1565:Best-selling games
1334:"X-ing Things Out"
1027:GameCube Game Disc
1025:8 cm optical
845:Dolby Pro Logic II
706:total non-unified
647:bilinear filtering
126:CPU (based on the
89:
86:GameCube Game Disc
79:
71:
63:
55:
47:
3135:
3134:
3131:
3130:
3127:
3126:
3088:PlayStation 4 Pro
3015:
3014:
2935:
2934:
2931:
2930:
2927:
2926:
2701:
2700:
2697:
2696:
2693:
2692:
2598:
2597:
2468:
2399:
2398:
2241:
2240:
2156:Wii Balance Board
2132:WaveBird Wireless
1987:Famicom 3D System
1912:
1911:
1908:
1907:
1640:
1639:
1097:
1096:
1057:8 KB sectors
485:(TMU) each and 4
16:(Redirected from
3165:
3104:Atari VCS (2021)
2966:
2952:
2941:
2829:
2752:GPU technologies
2718:
2707:
2610:
2558:
2475:
2451:
2442:
2426:
2419:
2412:
2403:
2013:Game Boy Printer
1992:Super NES CD-ROM
1921:
1888:Game & Watch
1852:
1762:Game Boy Advance
1687:
1667:
1660:
1653:
1644:
1622:
1621:
1478:
1471:
1464:
1455:
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1353:
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1319:
1304:
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1203:
1201:
1186:
1180:
1179:
1177:
1175:
1165:
1159:
1158:
1156:
1154:
1145:. Archived from
1139:
1128:
1127:
1125:
1123:
1109:
884:
875:
777:: Under 10
761:Memory bandwidth
317:Data Compression
299:per clock cycle.
289:double-precision
281:7-stage pipeline
251:
238:
228:
215:
209:On-chip caches:
143:
91:
21:
3173:
3172:
3168:
3167:
3166:
3164:
3163:
3162:
3138:
3137:
3136:
3123:
3114:Xbox Series X/S
3023:
3011:
2985:
2981:Radeon Instinct
2958:
2946:
2923:
2882:
2820:
2779:Hybrid Graphics
2747:
2712:
2689:
2661:
2594:
2553:Unified shaders
2547:
2505:
2469:
2450:
2436:
2430:
2400:
2395:
2337:
2262:
2237:
2211:
2185:
2112:Super NES Mouse
2078:
2064:Game Link Cable
2042:
2033:Game Boy Player
2008:Game Boy Camera
1965:
1904:
1900:Pokémon Pikachu
1876:
1843:
1822:
1740:
1702:official models
1676:
1671:
1641:
1636:
1602:
1574:
1570:Cancelled games
1551:
1537:Game Boy Player
1513:
1487:
1482:
1452:
1441:
1439:
1430:
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1199:
1197:
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1171:
1169:"Console Specs"
1167:
1166:
1162:
1152:
1150:
1141:
1140:
1131:
1121:
1119:
1111:
1110:
1106:
1102:
983:
979:
974:synthesized to
972:
968:
924:Game Boy Player
878:
873:
872:) @ 60 Hz
667:Gouraud shading
561:Gouraud shading
536:texture mapping
479:pixel pipelines
358:(Dhrystone 2.1)
249:
236:
226:
218:set-associative
213:
141:
28:
23:
22:
15:
12:
11:
5:
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3106:
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3091:
3081:
3071:
3061:
3051:
3041:
3030:
3028:
3017:
3016:
3013:
3012:
3010:
3009:
3004:
2999:
2997:FireGL/FirePro
2993:
2991:
2987:
2986:
2984:
2983:
2978:
2972:
2970:
2963:
2961:supercomputers
2948:
2947:
2944:
2937:
2936:
2933:
2932:
2929:
2928:
2925:
2924:
2922:
2921:
2916:
2911:
2906:
2904:Close to Metal
2901:
2896:
2890:
2888:
2884:
2883:
2881:
2880:
2875:
2874:
2873:
2863:
2861:GPU PerfStudio
2858:
2853:
2848:
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2846:
2835:
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2519:
2513:
2511:
2507:
2506:
2504:
2503:
2497:
2492:
2487:
2481:
2479:
2478:Fixed pipeline
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2260:
2255:
2249:
2247:
2243:
2242:
2239:
2238:
2236:
2235:
2230:
2225:
2223:Nintendo Power
2219:
2217:
2213:
2212:
2210:
2209:
2204:
2199:
2193:
2191:
2187:
2186:
2184:
2183:
2181:Poké Ball Plus
2178:
2173:
2168:
2163:
2158:
2153:
2152:
2151:
2146:
2136:
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2124:
2119:
2114:
2109:
2104:
2099:
2094:
2088:
2086:
2080:
2079:
2077:
2076:
2071:
2066:
2061:
2059:NES Four Score
2056:
2050:
2048:
2044:
2043:
2041:
2040:
2038:Wii MotionPlus
2035:
2030:
2025:
2020:
2015:
2010:
2005:
2000:
1998:Super Game Boy
1995:
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1759:
1757:Game Boy Color
1754:
1748:
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1409:
1398:on May 2, 2008
1376:
1355:
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1021:
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1001:
981:
977:
970:
966:
958:
957:
956:
950:
945:models: RGBS (
940:
929:Analog AV Out
927:
916:
915:
914:
911:
899:
894:
890:
889:
887:
886:
885:
876:
866:
865:) @ 60 Hz
857:
853:
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849:
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795:
791:
790:
788:
787:
786:
772:
758:
752:
751:
750:
739:
720:
698:
697:System Memory
694:
693:
691:
690:
689:
682:
679:stencil buffer
643:depth of field
637:, mipmapping,
631:shadow volumes
627:shadow mapping
619:normal mapping
579:
574:
573:
572:
569:
566:
563:
550:
528:alpha blending
513:
510:floating-point
506:
493:
490:
475:
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473:
468:
467:
466:
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332:
330:floating point
322:
314:
313:
312:
310:IEEE compliant
307:
300:
285:
282:
279:
258:
257:
256:
246:
245:
244:
223:
207:
206:
205:
202:
192:Front-side bus
189:
182:
177:
171:
170:
169:
166:
161:27×27 mm
159:
155:for logic and
149:
107:
101:
100:
97:
94:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
3170:
3159:
3156:
3154:
3151:
3149:
3146:
3145:
3143:
3120:
3117:
3115:
3112:
3110:
3109:PlayStation 5
3107:
3105:
3102:
3099:
3095:
3092:
3089:
3085:
3082:
3079:
3075:
3072:
3069:
3068:PlayStation 4
3065:
3062:
3059:
3055:
3052:
3049:
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2559:
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2554:
2550:
2543:
2542:All-in-Wonder
2540:
2538:
2535:
2533:
2530:
2528:
2525:
2523:
2520:
2518:
2515:
2514:
2512:
2508:
2502:(before 2000)
2501:
2500:All-in-Wonder
2498:
2496:
2493:
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2258:PlayChoice-10
2256:
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2161:Wii U GamePad
2159:
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2120:
2118:
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2110:
2108:
2107:NES Advantage
2105:
2103:
2100:
2098:
2095:
2093:
2090:
2089:
2087:
2085:
2081:
2075:
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2062:
2060:
2057:
2055:
2054:NES Satellite
2052:
2051:
2049:
2045:
2039:
2036:
2034:
2031:
2029:
2026:
2024:
2021:
2019:
2016:
2014:
2011:
2009:
2006:
2004:
2001:
1999:
1996:
1993:
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1968:
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1959:
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1937:
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1932:
1929:
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1926:
1922:
1919:
1915:
1901:
1898:
1894:
1893:Mini Classics
1891:
1890:
1889:
1886:
1885:
1883:
1879:
1873:
1870:
1868:
1865:
1863:
1862:Color TV-Game
1860:
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1857:
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1614:
1610:Predecessor:
1609:
1608:
1605:
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1136:
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1130:
1118:
1114:
1108:
1105:
1099:
1093:
1088:
1083:
1081:12 volts
1080:
1077:
1076:
1075:
1072:
1071:
1070:
1067:
1066:
1063:
1056:
1053:
1052:
1051:
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1037:
1033:
1030:
1029:
1028:
1024:
1023:
1022:
1019:
1018:
1015:
1008:
1005:Stereophonic
1004:
999:
995:
992:
991:
990:
988:
984:
973:
962:
961:
959:
954:
951:
948:
944:
941:
938:
934:
931:
930:
928:
925:
921:
920:parallel port
918:1 high-speed
917:
912:
910:
906:
905:
904:
901:2 high-speed
900:
897:
896:
895:
893:Connectivity
892:
891:
888:
882:
877:
871:
867:
864:
860:
859:
858:
855:
854:
851:
846:
842:
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829:
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798:
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796:
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789:
784:
780:
776:
773:
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766:
762:
759:
756:
753:
748:
744:
740:
737:
736:texture cache
733:
729:
725:
721:
718:
715:
711:
710:
709:
705:
701:
700:
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696:
695:
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687:
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668:
664:
660:
656:
652:
648:
644:
640:
636:
632:
628:
624:
620:
616:
612:
608:
605:, 8 hardware
604:
600:
599:anti-aliasing
596:
592:
588:
584:
580:
578:
575:
570:
567:
564:
562:
558:
557:
555:
551:
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541:
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462:
459:
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438:
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431:
429:
428:texture cache
425:
421:
417:
413:
409:
406:
403:
399:
396:
392:
389:
385:
381:
377:
374:162 MHz
373:
372:
371:
369:
366:
365:
362:
357:
353:
350:
347:
344:
341:
338:
333:
331:
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283:
280:
278:
274:
270:
269:
267:
263:
259:
255:
247:
242:
234:
233:
232:
231:L1 data cache
224:
222:
219:
211:
210:
208:
203:
200:
196:
195:
193:
190:
187:
186:integer units
183:
181:
178:
175:
172:
167:
164:
160:
158:
154:
150:
147:
139:
136:
135:
133:
129:
125:
121:
117:
114:486 MHz
113:
110:
109:
108:
106:
103:
102:
98:
95:
93:
92:
87:
83:
75:
67:
59:
51:
43:
39:
36:
32:
19:
3026:handheld PCs
2956:Workstations
2544:(after 1999)
2461:List of APUs
2453:List of GPUs
2300:
2097:Family BASIC
2047:Connectivity
2018:Transfer Pak
1994:(unreleased)
1801:Nintendo 3DS
1779:Pokémon Mini
1629:
1611:
1597:NGC Magazine
1595:
1440:. Retrieved
1436:the original
1426:
1412:
1400:. Retrieved
1396:the original
1369:
1348:November 12,
1346:. Retrieved
1342:the original
1337:
1328:
1318:November 22,
1316:. Retrieved
1312:
1302:
1267:. Retrieved
1263:the original
1236:. Retrieved
1200:November 22,
1198:. Retrieved
1194:
1184:
1174:November 22,
1172:. Retrieved
1163:
1153:November 22,
1151:. Retrieved
1147:the original
1120:. Retrieved
1107:
1074:Power supply
953:Stereophonic
949:), composite
903:serial ports
856:Video Modes
734:, 1 MB
686:display list
663:bounding box
623:lightmapping
615:bump mapping
426:+ 1 MB
393:180 nm
184:Two 4-stage
29:
2909:CodeAnalyst
2894:AMD APP SDK
2784:HyperMemory
2202:Satellaview
2122:Nintendo 64
2117:Super Scope
2084:Controllers
1917:Peripherals
1834:Virtual Boy
1818:Switch Lite
1784:Nintendo DS
1719:iQue Player
1714:Nintendo 64
1628:Successor:
1613:Nintendo 64
1591:Capcom Five
1519:Accessories
1374:, 5/16/2001
1234:. AnandTech
1084:3.25 A
1050:Memory card
1043:access time
939:, composite
803:16-bit DSP
783:framebuffer
763:: 1.3
741:16 MB
728:framebuffer
671:cel shading
597:, subpixel
591:motion blur
524:Z-buffering
522:/sec, with
496:Color depth
424:framebuffer
418:(2 MB
414:of on-chip
402:transistors
277:3D graphics
266:coprocessor
174:Superscalar
3142:Categories
3119:Steam Deck
3098:Xbox One X
3007:FireStream
2976:Radeon Pro
2253:VS. System
2190:Networking
2149:Wii Zapper
2139:Wii Remote
2092:NES Zapper
2003:Rumble Pak
1961:Wii Remote
1527:Controller
1100:References
998:D-Terminal
996:(NTSC-U),
755:Memory bus
722:3 MB
583:Volumetric
544:mipmapping
520:megapixels
386:(9.4
382:"Flipper"
378:-designed
99:Source(s)
3064:Liverpool
3054:Hollywood
2878:HLSL2GLSL
2774:CrossFire
2769:PowerTune
2759:Eyefinity
2743:TrueAudio
2562:TeraScale
2359:Super NES
2318:Hollywood
2228:Wii Speak
2166:Wii U Pro
1936:Super NES
1848:Dedicated
1709:Super NES
1402:March 28,
1269:March 27,
1122:March 27,
675:dithering
587:heat haze
502:, 32-bit
498:: 24-bit
447:Embedded
216:KB 8-way
3148:GameCube
3078:Xbox One
3048:Xbox 360
3038:GameCube
3021:Consoles
2990:Obsolete
2899:Catalyst
2887:Obsolete
2825:Software
2764:FreeSync
2435:graphics
2381:Play-Yan
2364:Game Boy
2349:Game Pak
2333:Tegra X1
2328:Espresso
2313:Broadway
2294:Super FX
2127:GameCube
2028:e-Reader
1946:Game Boy
1881:Handheld
1827:Portable
1752:Game Boy
1745:Handheld
1726:GameCube
1682:Consoles
1624:Category
1532:WaveBird
1492:Hardware
1485:GameCube
1371:EE Times
1117:Nintendo
1020:Storage
1000:(NTSC-J)
935:models:
813:encoding
801:Macronix
745:used as
732:Z-buffer
724:embedded
702:43
655:clipping
516:Fillrate
420:Z-buffer
326:integers
254:L2 cache
96:Details
35:GameCube
31:Nintendo
3094:Scorpio
3074:Durango
3034:Flipper
2969:Current
2871:TressFX
2866:GPUOpen
2832:Current
2685:RX 7000
2680:RX 6000
2675:RX 5000
2652:RX Vega
2627:HD 8000
2622:HD 7000
2590:HD 6000
2585:HD 5000
2580:HD 4000
2575:HD 3000
2570:HD 2000
2323:PICA200
2171:Joy-Con
1970:Add-ons
1811:New 3DS
1586:Dolphin
1579:Related
1442:July 3,
1238:July 9,
937:S-Video
775:Latency
717:1T-SRAM
554:polygon
532:fogging
508:System
481:with 1
449:texture
416:1T-SRAM
410:3
293:singles
260:64-bit
199:60x bus
124:PowerPC
3024:&
3002:FireMV
2959:&
2919:CodeXL
2914:Mantle
2856:AMDGPU
2789:HyperZ
2605:memory
2485:Wonder
2459:) and
2449:-brand
2447:Radeon
2246:Arcade
2233:Amiibo
2102:R.O.B.
1839:Switch
1448:(dead)
1297:, 2001
1068:Other
794:Audio
785:memory
607:lights
518:: 648
489:(ROPs)
388:GFLOPS
328:to SP
304:GFLOPS
264:(FPU)
250:
237:
227:
214:
142:
138:180 nm
128:750CXe
112:32-bit
3044:Xenos
2342:Media
2306:Gekko
2216:Other
1924:Lists
1772:Micro
1736:Wii U
1557:Games
1509:Gekko
947:SCART
811:ADPCM
714:MoSys
595:bloom
585:fog,
452:cache
398:eDRAM
356:DMIPS
132:750FX
120:Gekko
2851:ROCm
2844:HD3D
2799:RDNA
2667:RDNA
2537:R500
2532:R400
2527:R300
2522:R200
2517:R100
2495:Rage
2490:Mach
2279:5A22
2274:2A03
2023:64DD
1855:Home
1789:Lite
1690:Home
1444:2009
1404:2008
1350:2021
1320:2015
1271:2008
1240:2013
1202:2015
1176:2015
1155:2015
1124:2008
1038:mode
933:NTSC
881:576i
870:480p
863:480i
769:GB/s
765:GB/s
743:DRAM
552:Raw
546:and
504:RGBA
384:ASIC
376:ArtX
302:1.9
297:SIMD
273:SIMD
163:PBGA
151:1.8
130:and
3084:Neo
3058:Wii
2794:HSA
2657:600
2647:500
2642:400
2637:300
2632:200
2614:GCN
2433:AMD
2369:N64
2354:NES
2284:CIC
1951:GCN
1941:N64
1931:NES
1806:2DS
1794:DSi
1731:Wii
1697:NES
1631:Wii
1338:IGN
1313:IGN
1295:IGN
1195:IGN
1036:CAV
1007:I²S
994:RCA
987:DAC
943:PAL
818:ROM
747:I/O
708:RAM
639:LOD
621:),
500:RGB
395:NEC
380:ATI
368:GPU
248:256
241:DMA
157:I/O
146:die
144:mm
116:IBM
105:CPU
3144::
1956:DS
1767:SP
1379:^
1368:,
1358:^
1336:.
1311:.
1293:,
1279:^
1248:^
1210:^
1193:.
1132:^
1115:.
1079:DC
976:YP
965:YC
779:ns
704:MB
673:,
669:,
657:,
641:,
629:,
625:,
601:,
593:,
589:,
542:,
538:,
534:,
530:,
526:,
412:MB
295:)
268::
225:32
212:32
194::
134:)
122:"
3100:)
3096:(
3090:)
3086:(
3080:)
3076:(
3070:)
3066:(
3060:)
3056:(
3050:)
3046:(
3040:)
3036:(
2814:4
2809:3
2804:2
2467:)
2463:(
2455:(
2425:e
2418:t
2411:v
1666:e
1659:t
1652:v
1477:e
1470:t
1463:v
1446:.
1420:.
1406:.
1352:.
1322:.
1273:.
1242:.
1204:.
1178:.
1157:.
1126:.
982:R
980:P
978:B
971:R
969:C
967:B
926:)
847:)
738:)
730:/
422:/
390:)
153:V
118:"
20:)
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