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who said βThe floods of 2007 show just how serious flooding can be, and I am glad to see that this project has been developed to enable people to have a greater understanding of the risk of flooding. A number of decisions need to be taken when we look at managing the risk of flooding β including our
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FloodSim is a turn-based strategy game using a drag and drop interface. A play session is broken into three years, each with different success requirements. Each year ends when either the player has run out of money or chooses to advance the game forward.
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annual spend on flood defenses, where and how we build new houses, and the emergency response procedures we have in place for times of flood. This game gives the game player the opportunity to make informed decisions about all of these policy areas.β
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in cooperation with
Playgen in 2008 in order to raise awareness of the dangers that flooding present to the United Kingdom. The goal of the game is to protect the people of the
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ACM Siggraph Video Game
Symposium 2009 - Societal impact of a serious game on raising public awareness: the case of FloodSim
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that damage the economy and lives of the people through an assortment of realistic means over a time span of three years.
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It may require cleanup to comply with
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In order to help raise awareness of the problem of flooding, Floodsim highlights:
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Finding new ways to reduce surface water flooding by promoting better drainage
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The project also has received backing from the then
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Symposium on Video Games regarding the societal impact of FloodSim.
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The importance of getting communities involved in flood prevention
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The option of flood resilient measures for houses and businesses.
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Long term strategy and creating targets for flood prevention
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A major contributor to this article appears to have a
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